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Riker2335

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About Riker2335

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  1. Unless there's a misunderstanding, is it not the client version you are after?
  2. @NeverAgain I don't think he's talking about a server... appears to be the client setup only. @whywontexilejustwork as per @NeverAgain's post, go to the downloads folder linked and download the Exile client. Once complete, extract it into the ARMA 3 game directory and it must have the folder name @Exile That'll ensure you have the right Exile client files. From there, pick a server you like through A3L and it should download any required mods and start the game. Hopefully that helps? Oh and this video demo might also help if you get stuck;
  3. I had a look through A3XAI's config and I can't find any method to set waypoints, just fixed spawn location with random roaming like Occupation has. I've seen this done on ARMA 3 servers with vehicle patrols but not helicopter patrols yet. Might be something worth writing if you want it, perhaps you could look at the Occuption transport code as a bit of an idea of where to start? My only comment is that having an offsensive heli on a fixed path will result in people building their bases on its' path so they can destroy it and take any loot. I know I did on an old Overpoch server
  4. I'm not familiar with the building unless you're talking about the aircraft hangers. However, if you can find its' classname in the editor and it's an asset from ARMA 3 or Apex (as opposed to one from CUP or a specific map) then you could ask Freakylein very nicely.
  5. I believe this was brought up recently in another post that discovered the same issue with satchel charges/apers mines etc. too. Essentially, guns don't kill people in safezones, bombs do Remember, artillery wasn't intended to be part of the core Exile game so wasn't tested in safezones. The other post had some interesting discussions on how to disable the mines/satchels but those methods wouldn't work with artillery unfortunately. Maybe someone else has some suggestions?
  6. Only if @Freakylein has the motivation to do it.... Is there something specific in the ARMA 3 assets that has caught your interest?
  7. @MrDeano There was a long discussion on keypress events a while ago.... That might point you in the right direction. It's not exactly what you're asking for, I know, but the code samples in that discussion might help you get on the right track.
  8. @Nicklander we really help without more information. Getting stuck on the Exile loading screen just means something is broken.... no idea what. Please elaborate on what you've done so far, the server config (including any mods) and anything else that might be relevant. Also post your server RPT in pastebin (or other tool of your choice) and provide us a link to review it. Cheers.
  9. This may not be as easy as it seems.... the original Epoch post discussing this feature suggests it was a lot of work to get functional and that there was a lot to it. Explains it reasonably well however. https://epochmod.com/forum/topic/261-suicide/?do=findComment&comment=1208 I have no idea how you'd actually do it but I imagine it would be a bit of DB work (to track player infection levels), randomization and potentially a new group of Exile Player type spawn in units that are part of the zombie mod. Not 100% sure how all that works though.....
  10. Some Exile servers also have the thermal scanners too so someone could have scanned/guessed your PIN and taken the heli that way.... Suffice to say, there's lots of ways you could have lost your heli. I also played Overpoch PvP and I lost my Chinook plenty of times when I wasn't on the server from bored pricks roaming around with an armed SUV. I always had the policy to never buy something I cared about that I couldn't properly secure from opportunistic pricks.
  11. @red_ned To be honest, it used to be random and then I realised there was a problem and started removing variables. Now that the mission is working properly, I'll be switching it back to being randomised again. Thanks for explaining what ceil does too.... I hadn't looked it up yet and wasn't certain. That was a copy/paste straight from second_coming's occupation mission. Thanks for the logging suggestion, I'll do that... will make diagnostics easier without resorting to the Debug system. Oh and I love the work you did on the mission you linked to - I have a perfect mission candidate for having all the gear in the vehicle but had no idea you could do that! I trust you don't mind if I use some of that code to move the gear from a crate into the mission vehicle?
  12. @red_ned unfortunately I had those sections 100% from a syntax perspective so they were working just fine. @CaptainChaos You had the solution I needed although I still don't understand why. I simply renamed the first group of on-foot AI I was spawning to _group1 (and of course adding in _group1 to the sections red_ned notes above), leaving _group for the static MG's and the vehicle AI and all was fixed... although slightly confusingly. For some reason the mission spawns an additional group of on-foot AI. So, even though I've only spawned 3 groups of walking, there is a fourth being spawned which is where my problem is occuring. When swapping the 1st on-foot AI group from _group to _group1, this then allows me to address all 4 AI groups in the mission monitor even though I intended to only spawn 3 groups so I just get some extra AI in the mix to make the mission harder. F**kin ARMA. LOL Incidentally, I've updated the github with the working version if anyone feels actually curious about the issue... suffice to say, it works but not quite the way I believe I have it scripted and I really just care that it works, nothing more. Don't feel obligated to look at it, it's there in case there's curiosity.
  13. I had one player that had this occurring regularly. The problem ended up being a firewall and Antivirus he had on his computer. If the signature check is a file from the core game, I'd suggest the player check their own game files and also try disabling any antivirus and firewall applications.
  14. Hi All, I'm a bit stuck with a mission I'm trying to build on Isla Abramia and I need someone to sanity check what I've done wrong. The short of it is that I mixed second_coming's occupation mission, my old Chernarus AI Base mission and some stuff from Red_Ned's missions. Unfortunately the AI that spawn in the mission (based upon map marker) doesn't add up with what was spawned in the logs and the mission doesn't clean up properly, leaving around 10-15 AI after the cleanup so something is clearly going wrong but I don't know what. The Mission; (also available here for easier reading: https://github.com/Riker2335/Serval_Occupation_Abramia/blob/master/Abramia_Serval_Occupation.sqf) And a recent run with DMS on Debug had this output; 22:54:54 "DMS_DEBUG :: SelectMission :: Selected static mission: Abramia_Serval_Occupation |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.023 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: IsPlayerNearby :: No players within 800 meters of [9411.74,9315.1,0]! |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.023 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAIGroup :: Spawning 8 random bandit AI at [9411.74,9315.1,0] with moderate difficulty. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.023 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.046 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.066 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.089 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.105 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.127 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.147 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.158 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.173 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAIGroup :: Giving O Alpha 2-2:1 a launch_NLAW_F launcher with 2 rockets |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.178 | 45.7143 FPS)" 22:54:54 "DMS_SpawnAIGroup :: Spawned 8 AI at [9411.74,9315.1,0]." 22:54:54 "DMS_DEBUG :: SpawnAIGroup :: Spawning 8 random bandit AI at [9411.74,9315.1,0] with moderate difficulty. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.445 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.466 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.487 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.507 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.514 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.524 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.542 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.556 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.565 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIGroup :: Giving O Alpha 2-3:1 a launch_NLAW_F launcher with 2 rockets |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.57 | 45.7143 FPS)" 22:54:55 "DMS_SpawnAIGroup :: Spawned 8 AI at [9411.74,9315.1,0]." 22:54:55 "DMS_DEBUG :: SpawnAIGroup :: Spawning 8 random bandit AI at [9411.74,9315.1,0] with moderate difficulty. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.738 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.751 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.768 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.779 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.796 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.811 | 45.7143 FPS)" 22:54:55 hidebullet_001 - unknown animation source codrivermuzzle_revolving 22:54:55 hidebullet_002 - unknown animation source codrivermuzzle_revolving 22:54:55 hidebullet2_001 - unknown animation source codrivermuzzle_revolving 22:54:55 hidebullet2_002 - unknown animation source codrivermuzzle_revolving 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.829 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.841 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.854 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIGroup :: Giving O Alpha 2-4:1 a launch_NLAW_F launcher with 2 rockets |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.86 | 45.7143 FPS)" 22:54:55 "DMS_SpawnAIGroup :: Spawned 8 AI at [9411.74,9315.1,0]." 22:54:55 Dimensions in class O_HMG_01_high_F should be an array of size 2. 22:54:55 Duplicate HitPoint name 'HitGun' in 'O_HMG_01_high_F' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'O_HMG_01_high_F' 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9237.03,9354.31,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.054 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:9 at [9237.03,9354.31,0] as static gunner in O Alpha 2-4:9 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.055 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9465.41,9363.61,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.065 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:10 at [9465.41,9363.61,0] as static gunner in O Alpha 2-4:10 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.065 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9459.58,9345.77,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.074 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:11 at [9459.58,9345.77,0] as static gunner in O Alpha 2-4:11 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.074 | 45.7143 FPS)" 22:54:55 Error compiling '' in 'HitPelvis' 22:54:55 Error compiling '' in 'HitAbdomen' 22:54:55 Error compiling '' in 'HitDiaphragm' 22:54:55 Error compiling '' in 'HitChest' 22:54:55 Error compiling '' in 'HitArms' 22:54:55 Error compiling '' in 'HitLegs' 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9487.32,9332.31,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.09 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:12 at [9487.32,9332.31,0] as static gunner in O Alpha 2-4:12 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.091 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9589.39,9332.88,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.099 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:13 at [9589.39,9332.88,0] as static gunner in O Alpha 2-4:13 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.099 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created 5 static AI with parameters: [[[9237.03,9354.31,0],[9465.41,9363.61,0],[9459.58,9345.77,0],[9487.32,9332.31,0],[9589.39,9332.88,0]],O Alpha 2-4,""assault"",""moderate"",""bandit"",""random""] |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.099 | 45.7143 FPS)" 22:54:55 CUP_B_LR_Special_M2_GB_W: muzzleflashrot_m2 - unknown animation source muzzle_rot_m2 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.131 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.14 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.148 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.16 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.175 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.189 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIVehicle :: Created a bandit armed vehicle (CUP_B_LR_Special_M2_GB_W) with 6 crew members at [9553.81,9278.63,0] with moderate difficulty to group O Alpha 2-4. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.189 | 45.7143 FPS)" 22:54:55 Warning: Convex component representing Slide not found 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.222 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.237 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIVehicle :: Created a bandit armed vehicle (CUP_O_BTR90_HQ_RU) with 2 crew members at [9553.81,9278.63,0] with moderate difficulty to group O Alpha 2-4. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.237 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: CreateMarker :: Created markers |[""DMS_MissionMarkerDot1_193"",""DMS_MissionMarkerCircle1_193""]| at [9411.74,9315.1,0] with text |Serval Occupation| colored ColorYellow |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.247 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: GetAllUnits :: Input ([O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]) produced units: [O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21,O Alpha 2-3:1,O Alpha 2-3:2,O Alpha 2-3:3,O Alpha 2-3:4,O Alpha 2-3:5,O Alpha 2-3:6,O Alpha 2-3:7,O Alpha 2-3:8,O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21] |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.247 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: GetAllUnits :: Input ([[O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]]) produced units: [O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21,O Alpha 2-3:1,O Alpha 2-3:2,O Alpha 2-3:3,O Alpha 2-3:4,O Alpha 2-3:5,O Alpha 2-3:6,O Alpha 2-3:7,O Alpha 2-3:8,O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21] |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.247 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: AddMissionToMonitor_Static :: Added |[[9411.74,9315.1,0],[[""kill"",[O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]],[""playerNear"",[[9411.74,9315.1,0],100]]],[],[241.247,2563.41],[[O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]],[[O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:18,O Alpha 2-4:21],[],[[642052a0# 238052: wpnsbox_f.p3d,[8,21,4]],[641ff4a0# 238053: wpnsbox_f.p3d,[[7,[""CUP_srifle_M110"",""CUP_srifle_AWM_wdl"",""CUP_srifle_AS50"",""srifle_DMR_02_camo_F"",""srifle_DMR_02_sniper_F"",""srifle_DMR_03_khaki_F"",""srifle_DMR_03_multicam_F"",""srifle_DMR_03_woodland_F"",""srifle_DMR_04_F"",""srifle_DMR_04_Tan_F"",""srifle_DMR_05_blk_F"",""srifle_DMR_05_hex_F"",""srifle_DMR_05_tan_f"",""srifle_DMR_06_camo_F"",""srifle_DMR_06_olive_F"",""srifle_EBR_F"",""srifle_GM6_camo_F"",""srifle_LRR_camo_F"",""Exile_Weapon_m107"",""Exile_Weapon_ksvk""]],[28,[""CUP_5Rnd_86x70_L115A1"",""CUP_5Rnd_86x70_L115A1"",""CUP_10Rnd_127x99_m107"",""CUP_20Rnd_TE1_Green_Tracer_762x51_M110"",""CUP_2 22:54:55 "DMS_DEBUG :: BroadcastMissionStatus :: Notification types: |[""ExileToasts""]| for broadcasting mission status: Serval is under martial law! There are reports of a large loot cache.... |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.248 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: MISSION: (Serval Occupation) :: Mission #1 started at [9411.74,9315.1,0] with 24 AI units and moderate difficulty at time 241.247 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.248 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnStaticMission :: Spawned mission Abramia_Serval_Occupation with parameters ([]) | DMS_StaticMissionDelay set to 989.67 seconds |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.249 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SelectMission :: Spawning of static mission ""Abramia_Serval_Occupation"" complete! |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.249 | 45.7143 FPS)" By my count, it spawned 24 AI (correct based upon a medium difficulty mission), 5 Static MG AI, 6 AI in a Land Rover and 2 in a BTR-90. That makes 36. Unfortunately, there were 50 AI showing on the map marker. It was getting a bit late here to sit and wait the hour I had that mission configured to run for at the time to see how many AI would be left but past experience suggests that the discrepancy of 14 AI would sound about right for what I'd expect to see left over after the mission timed out. I'm sure I'm missing something obvious but I've been looking at the code for quite a few hours and I can't see what it is I've screwed up. Oh, in case there's any questions on it - the intention for my breaking the groups up was to help with them flanking players. I'm not sure if this works as intended but I was trying to create 3 groups of AI that would behave differently and operate as 3 separate groups with different targets. Please note that everything else cleans up just fine, the static MG's are gone, the vehicles are and the crates are. There's just a small "platoon" of AI left each time and it slowly gets bigger and bigger as the mission respawns through a restart cycle. Help? Riker.
  15. Sorry for the delayed reply, I didn't get a notification of your comment. I'd prefer not at this point in time as it was over 100 hours of work for me to create it and I'd prefer to keep it in an in-tact state rather than heavily modified. If you can give me a good reason, PM me and I'll consider it. There is an alternative version of my mission that someone else on the forums created if you want to look at that as an alternative; TBH, the mission code is significantly better than the one in my mission but I don't have a cherno server anymore to test any code changes.