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Mail Escort

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About Mail Escort

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  1. Breakthrough? Playing for over 2 hours now, no crash. I've posted more on the BIStudio forum. I'll report back if this turns out to be stable, or if I crash again. Should anyone have any questions, post here or in my thread on BIStudio forum.
  2. I'm not crashing while trying to connect. I crash during game-play when I have ExileMod + 6 other mods turned ON. Without mods Arma3 doesn't crash at all. I've posted about all of this in great detail on the BIStudio forum. The reason I posted here is because I don't have CTDs during game-play without mods, only when Exile is turned on.
  3. Tried everything suggested here, same deal. Crashing within 30-40min. I've updated my post on BIStudio forums and added new dump files, if anyone by some miracle might want to check them out.
  4. I saw your post just now. Never tried this, will do. Thanks.
  5. Yeah, memory errors while logging onto a server are a different affair and easier to work around by alt-tabbing. Memory could not be read/written CTDs during game-play on the other hand, man you could literally film a conspiracy-theory documentary series on this topic - akin to cuckoo UFO nonsense on ie. History Channel - and, in episode 1, speculate that Putin's causing the Arma 3 CTDs, by orchestrating a BIStudio & ExileMod cyber-sabotage, in order to distract the masses from the real threat... watch Episode 1 on April 1st, History Channel! On the bright side, it seems that players who are fiddling with the 1.67 dev branch are optimistic about the upcoming patch and the ironing out of the Memory 'read/write' crashes. But by the time 1.67 stable comes out in... 2019 or early 2020, chances are that 'documentary' will be filmed .
  6. Hm, as a matter of fact your response is anything but crude. It's interesting you mentioned the deletion of the Arma profile, as I completely overlooked it now in 1.66. Back in 1.64, the deletion of Profiles and various fiddling with files (game cache verification, mod verification, re-installation of game/mods) never yielded any results. Will try this again, thanks! As for editing the registry, I'll definitely fiddle with that, on my own if I have to - will just back up entries prior to any editing/deletion.
  7. Would someone from the Exile team be so kind to take time and try helping me? In short, since patch 1.66 I cannot string together 1h of gameplay without crashing to desktop. It's the old, and by now infamous, "Memory could not be read" or "Memory could not be written" error, 0xffffffff. The reason I came here, to Exile forums, asking - more like begging - for help, is because I have no CTDs when running Arma 3 without any mods. But as soon as I turn on mods required on The Walking VoiNoob server, CTDs occur anywhere from 5min - 45min after joining the server. It's a handful of mods: Exile 1.0.2, CUP Weapons, CUP Vehicles, CUP Units, Ryan Zombies, RZInfection for Exile, CBA. Same deal on CCGs servers (note that I play on Tanoa, since I only just recently purchased Apex). Should anyone be willing to try assisting me, I've posted a rather detailed report on bistudio troubleshooting forum, with a lot of info regarding my game issues (dump files, various settings etc.), before coming here to ask for help. Any help would be greatly appreciated! Thank you kindly in advance, Mail EDIT: In case it is a problem that I've linked to my thread on bistudio's forum, let me know, and I will re-post everything here from scratch.
  8. For me, "Exile DayZ Mod - A2 Mod Recreation" gets a 11/10. Yes, 11/10. It is hands down the best DayZ MOD experience currently available and, being Exile, has all of the base building stuff that we want. Main features: 1) Map additions 2) Looting 3) PVP & Zombies 4) Crafting & Building/Raiding 1) Map additions - Every little town is worth your while. Places like Nizhnoye aren't just a part of the landscape anymore, that are there mainly for sight-seeing as you pass by/through them. Enough buildings are added to make exploring any town an interesting prospect. And this is something you'll see across the map, in every town and village. With its' map additions the server does well in achieving 2 important goals: a) It doesn't go overboard with the amount of structures added. Small towns will remain small, yet worth exploring and no single town will have the "meaningless" tag that many had in DayZ MOD. b) It keeps things in context. Corresponding structures are added to corresponding areas, keeping the identity of the villages, towns and cities of Chernarus intact. The balance between a) & b) is uncanny. The identity of Chernarus is kept intact while every village on the map is now relevant. 2) Looting - For me, this is what primarily brings back the old DayZ MOD feeling into gameplay and what separates this server from other Exile servers. You cannot pop-in with your pop-tabs at your nearest Safe zone and just buy stuff. Most items have to be looted! And with added structures, even the smallest of towns is worth the risk as it can yield valuable items. Yet, here too, there is balance. A single sweep of a military area won't result in getting you fully decked out, unless you're lucky. You will count your ammo, and you'll need to re-visit and stockpile a bit. Here too the server achieves 2 important things: a) It makes sure loot is everywhere. No place on the map is worthless by any means. b) It keeps the feeling of apocalyptic scarcity alive. Yet there's enough loot so that no player feels like they're inside of a hamster wheel. You will feel, and will be, rewarded for exploring/looting all around the map. Again, the balance between a) & b) manages to keep the survival identity of DayZ MOD intact, but on the flip side it makes every town worth looting. 3) PVP & Zombies - With every town now meaningful, encountering players at locations such as Rogovo is commonplace. Being on your toes is now paramount no matter which town you enter. Getting that dose of a PVP rush is no longer reserved for hot spots that we all know about. And zombies make things further interesting. From slow, to fast, to super-fast heavy-hitting ones, zombies are worth their salt on this server. Wanna meet a zombie you can barely run away from, even with your weapon holstered on your back? Wanna meet a zombie that kills you in 1-3 hits and swings faster than Mike Tyson did in his prime when dishing out body shots? This is the server! 4) Crafting & Building/Raiding - Don't have enough Respect for a Code Lock? Craft one. Need a ghillie suit? Craft one. Don't want to buy a territory flag? Craft one. That's how it works here. But crafting some of the items is by no means an easy task, and while some of the recipes are dubiously funny, no recipe is too demanding to a point where DayZ becomes FarmZ. And building a base, imo, for the first time requires a fair amount of planning and ingenuity. Whether it's your flag, your stored items or your vehicle(s), building a base won't be a task as straightforward as it normally is in Exile. There are no Safes where items can be carefreely hidden behind a PIN code, so a breach in the wall can cost you your hard earned loot. Protecting your vehicle(s) is also important as you cannot purchase one, lose it and you'll have to find a new one (good luck). As for protecting the flag, well you all know about that one And raiding is a thing again, to say the least. Breach the wall and there's no way of knowing what riches await inside. Just last night my brother and I wiped someone clean. A relatively small scale raid, no vehicle(s), but 6-7 tents. LMGs, Sniper rifles, Assault rifles, ammo, a TON of building material & tools, Explosive charges... the list goes on. After moving all that loot to our camp, in a single run to the Survivor camp (on foot mind you), we took what we could carry and sold some of the stuff we didn't need, which netted us ~12k pop-tabs between the two of us. If we had a vehicle it would've been AT LEAST twice as much. That's how exciting and rewarding raiding is on this server. It's expensive to blow up walls, yes, but the rewards could be staggering! To summarize, it is deceivingly simple how the people in charge of the server have connected these four server features, and in this particular order: Map additions --> Looting --> Zombies & PVP --> Crafting & Building, and in doing so they've provided us with a unique experience that, IMO, cannot be found elsewhere at the moment: - Chernarus identity is intact, yet the entire map is very useful. - DayZ MOD atmosphere is back with a bang and is, arguably, way better than the original MOD. - Exile MOD features are wisely picked and chosen to accommodate an apocalyptic world. See ya on "Exile DayZ Mod - A2 Mod Recreation" as soon as Chelsea vs Manchester United finishes. Mail Escort
  9. As I've posted on you forum, the sooner you hit EU with this puppy, the better! For me, this MOD tops anything else out there at the moment.
  10. Darn it. Thank you for the info, cheers.
  11. I'm playing over on CCG, and I can't get a definite answer on this. Perhaps you guys can help out. Can I place a Safe with no Flag nearby? Will the Safe disappear after restart if it's not inside a Territory?