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mubby

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About mubby

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  1. Nevermind @kalitke...it wasn't whitelisted after all. Thanks for the help! If anyone else is having problems with the 'Call Extension loaded' problem for your armalog_x64.dll, open the 'armalog.log' file in your FTP where the .DLL is kept. It should tell you what you need to do (and like Kalitke suggested earlier, it is most likely related to adding your server to the Whitelist on infiSTAR's website).
  2. My server is already added to the whitelist there I think, and I've Activated Protection, but I am still getting this error, which is preventing my server from booting after enabling 64bit/EXTDB3: 5:06:53 CallExtension loaded: armalog (C:\servers\finderkeeper2\@STAR\armalog_x64.dll) []
  3. I'm having the same error you did. Did you find a way to get infiSTAR working?
  4. Are the vehicles / categories showing up, but aren't populating with the recipes/required items? Or is nothing up at all? Maybe you are having a simple problem like forgetting an #include somewhere? Meanwhile, does anyone know of any way to make Vehicle Crafting possible without requiring a Territory? I want to make the Vehicle Crafting experience more similar to the Cement Mixing experience, making players go to a designated area to craft their vehicles instead of building them at their bases. This way it's a little more risky and exciting, but also it gets players out and about instead of turtling up all day. I don't think this is possible though...is it?
  5. **EDIT** The fix does work after all...I forgot to reference the file in ExileCustomCode >_<!!! Sorry for the mix up!
  6. Hi @Skryp _ LotzoTheUltraBear , I've been using CDAH for a couple months now, and I am now running into the problem of Exile walls/constructions being destructable by normal explosives (not breaching charges). I tried the fix you suggested earlier in the thread, but that does nothing. I've never noticed or had reports of this problem until the latest Arma hotfix patch that added new Destruction Effects. When Base Objects get blown up with CDAH installed, they follow the same Destruction Effect, but if I disable CDAH, they work perfectly fine. Any ideas?? This is a huge problem... Please help! Thank you.
  7. Does anyone know how to make the 'Claim Ownership' scroll option appear only on vehicles that are not already claimed/purchased? I know that I need to change the condition part of the scroll option, but I don't know what syntax to use...
  8. @odizzzzle I'm using Chernarus. @Riker2335 @GolovaRaoul @williamv1999 Thanks again for your help guys. I just tested setting up a MySQL server on a droplet that we use for TS that is located in NYC and the boot time dropped from 15min to 4min...unbelieveable! After a successful test like that, the solution is obvious: move the MySQL server closer. For anyone else who has an issue here: check to make sure that database is located in the same state/city as your game server (and if possible, on the same machine)!
  9. @Riker2335 Thanks for the reply, it makes perfect sense. I don't think I'll be able to get the MySQL server to be on the same server as Arma 3 until I get a full dedicated machine in the future, but it does sound like that moving the MySQL server from Seattle to NYC should still make a significant impact.
  10. @williamv1999 Sorry for my late response, I've been out of the country for a little while. I am using compression now, but like you mentioned, it does not seem to make too much of a difference. I also tried their suggestion of trying to use the same MySQL server that my test server uses since it seems to have better performance, but that did not work either (obviously). It does seem like the only real solution is to get a dedicated box. I just find it hard to believe that all of these arma servers run on dedicated machines...I know many do, but it feels like my server is the only one with these 10-15min restarts, so I was just hoping there was some other alternative because I am extremely reluctant to set up a dedicated box because I do not want to deal with troubleshooting and self-supporting it. Plus, it's very expensive... However, NFO offered a slightly different idea which could be a nice compromise/band-aid solution. They suggested that I order a Virtual Dedicated Server and just set it to the same location that my server is in (NYC) and setup a MySQL server/database on that instead, so all of the information stays within NYC instead of having to travel from NYC to Seattle and back, which should cut down on a lot of the latency issues I would imagine, right? Later down the road, when I'm ready, I'd love to run a full dedicated machine, but this seems like a decent suggestion that could potentially solve or at least greatly reduce the problem. The game and database would still be on separate machines, but they won't have to communicate across the country anymore at least... Do you think this could even work or not really? I suppose I can always ask for a trial run and see.
  11. @GolovaRaoul Sorry for the delayed response, but I just spoke with my server provider today and they confirmed a couple of things: 1) Both Arma servers are identical in terms of specs. 2) The Arma servers and MySQL servers are on separate machines (Arma = NYC, NY; MySQL = Seattle, WA). 3) Arma servers = HDD, MySQL servers = SSD. 4) My databases appear to be operating on different MySQL servers. That's the only real difference they saw between my two set ups. They are suggesting that I enable database compression in my extDB config or try moving my production server's database over to the same MySQL server that the test server runs. I'm going to try those when I can, but do you think that would do the trick or is there a good chance I might just be SOL since they are on separate machines from the game servers?
  12. Thanks for the response! Both servers are purchased through NFO Servers and in the same data center (as far as I know - I chose New York for both). The test server is a private server, while the main is public, but I don't see how a password would really affect things. I have no idea whether its using HDD vs SSD, but I would assume that I'd be getting the same treatment between the two (if not a better experience on the main server since I'm paying more for it). I also don't know if the MySQL server and Arma are on the same machine, but I can check and get back to you. Sorry, I wasn't sure what other details would be good to include in the initial post, when it comes to databases I am generally clueless...ask away and I can try to answer.
  13. My server has really long restart times. From all of the other threads I've looked at, everyone suggests that it is related to the mods/addons/scripts being used, but I am convinced that it is related to the database, specifically the Constructions and Containers tables. I have a test server that is identical to my main server in terms of addons, extra scripts, etc. and that server can fully boot within 1-3min, but the main server still takes 10-15min. The only difference between the two is that the test server has a blank database. After reviewing the RPTs over several restarts, I've noticed that the main culprits seem to be the Construction and Container tables within the database. Families, Territories, Vehicles, and World Spawn Vehicles all take about 20-30sec each, but Constructions takes about 7min and Containers takes about 4-6min every restart. My territory size has a maximum construction limit of 300 pieces (which is less than other servers I've played on that boot quickly). The only thing that I can think of is maybe it's got something to do with loading non-Exile buildings from Extended Base Mod? Same for containers maybe? There are some giant cargo containers that hold about 5x more than Safes...but I wonder if having 5 Safes that are full would make any difference compared to 1 Cargo Container that is full...I don't really know too much about databases, so I was hoping someone can help me out. Any ideas on how to improve this? I'm also running the server on 32bit, do you think upgrading it to 64bit would improve this a lot? I feel like it might, but like I said there are plenty of other servers that seem more heavily modded and/or have bigger construction limits than mine and they've all been able to restart quickly on 32bit all this time...I just don't get it. I'll list the mods/addons below, but I'm still 90% sure it's related to the database, but maybe I'm wrong? Hopefully someone here knows a solution...
  14. This addon script seems awesome! I've installed it on my server, we'll see how things go after the next restart...Thanks for the hard work!! Two questions: 1) Any idea how to make it so that skins are purchased with Respect instead of Poptabs? I should just be able to change 'ExileMoney' to 'ExileScore' wherever mentioned in the override files, right? Or is it more complicated than that? 2) Is there any way to apply a skin to multiple groups at once? (ie: in the config file, it says availableFor="VIP". Can I say "VIP, Staff" or "[VIP, Staff]" to have it available for both VIP and Staff groups? I don't know what the proper syntax would be, or if it would even be possible...I just want to make sure that some groups have access to skins available to other groups. Worst case scenario, I can just add select players into all of the groups, but that seems like a bigger pain so I thought I'd ask first.) Thanks! Can't wait to try this out.