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    • WolfkillArcadia

      Exile 1.0.3 "Lemon" has dropped!   05/20/17

      Go get it, go go go!  Downloads What's better than playing the new Exile update? Playing the new Exile update while wearing your very own Exile t-shirt and sipping your beverage of choice out of an Exile mug! That's right, we now offer t-shirts, sweatshirts, stickers, mugs and more! Check it out here!

      Don't forget to check out the 1.0.3 Lemon development blog, it's full of good information for server owners and players! Curious about what's new? Check out the changelog!  
    • Mezo

mubby

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  1. @odizzzzle I'm using Chernarus. @Riker2335 @GolovaRaoul @williamv1999 Thanks again for your help guys. I just tested setting up a MySQL server on a droplet that we use for TS that is located in NYC and the boot time dropped from 15min to 4min...unbelieveable! After a successful test like that, the solution is obvious: move the MySQL server closer. For anyone else who has an issue here: check to make sure that database is located in the same state/city as your game server (and if possible, on the same machine)!
  2. @Riker2335 Thanks for the reply, it makes perfect sense. I don't think I'll be able to get the MySQL server to be on the same server as Arma 3 until I get a full dedicated machine in the future, but it does sound like that moving the MySQL server from Seattle to NYC should still make a significant impact.
  3. @williamv1999 Sorry for my late response, I've been out of the country for a little while. I am using compression now, but like you mentioned, it does not seem to make too much of a difference. I also tried their suggestion of trying to use the same MySQL server that my test server uses since it seems to have better performance, but that did not work either (obviously). It does seem like the only real solution is to get a dedicated box. I just find it hard to believe that all of these arma servers run on dedicated machines...I know many do, but it feels like my server is the only one with these 10-15min restarts, so I was just hoping there was some other alternative because I am extremely reluctant to set up a dedicated box because I do not want to deal with troubleshooting and self-supporting it. Plus, it's very expensive... However, NFO offered a slightly different idea which could be a nice compromise/band-aid solution. They suggested that I order a Virtual Dedicated Server and just set it to the same location that my server is in (NYC) and setup a MySQL server/database on that instead, so all of the information stays within NYC instead of having to travel from NYC to Seattle and back, which should cut down on a lot of the latency issues I would imagine, right? Later down the road, when I'm ready, I'd love to run a full dedicated machine, but this seems like a decent suggestion that could potentially solve or at least greatly reduce the problem. The game and database would still be on separate machines, but they won't have to communicate across the country anymore at least... Do you think this could even work or not really? I suppose I can always ask for a trial run and see.
  4. @GolovaRaoul Sorry for the delayed response, but I just spoke with my server provider today and they confirmed a couple of things: 1) Both Arma servers are identical in terms of specs. 2) The Arma servers and MySQL servers are on separate machines (Arma = NYC, NY; MySQL = Seattle, WA). 3) Arma servers = HDD, MySQL servers = SSD. 4) My databases appear to be operating on different MySQL servers. That's the only real difference they saw between my two set ups. They are suggesting that I enable database compression in my extDB config or try moving my production server's database over to the same MySQL server that the test server runs. I'm going to try those when I can, but do you think that would do the trick or is there a good chance I might just be SOL since they are on separate machines from the game servers?
  5. Thanks for the response! Both servers are purchased through NFO Servers and in the same data center (as far as I know - I chose New York for both). The test server is a private server, while the main is public, but I don't see how a password would really affect things. I have no idea whether its using HDD vs SSD, but I would assume that I'd be getting the same treatment between the two (if not a better experience on the main server since I'm paying more for it). I also don't know if the MySQL server and Arma are on the same machine, but I can check and get back to you. Sorry, I wasn't sure what other details would be good to include in the initial post, when it comes to databases I am generally clueless...ask away and I can try to answer.
  6. My server has really long restart times. From all of the other threads I've looked at, everyone suggests that it is related to the mods/addons/scripts being used, but I am convinced that it is related to the database, specifically the Constructions and Containers tables. I have a test server that is identical to my main server in terms of addons, extra scripts, etc. and that server can fully boot within 1-3min, but the main server still takes 10-15min. The only difference between the two is that the test server has a blank database. After reviewing the RPTs over several restarts, I've noticed that the main culprits seem to be the Construction and Container tables within the database. Families, Territories, Vehicles, and World Spawn Vehicles all take about 20-30sec each, but Constructions takes about 7min and Containers takes about 4-6min every restart. My territory size has a maximum construction limit of 300 pieces (which is less than other servers I've played on that boot quickly). The only thing that I can think of is maybe it's got something to do with loading non-Exile buildings from Extended Base Mod? Same for containers maybe? There are some giant cargo containers that hold about 5x more than Safes...but I wonder if having 5 Safes that are full would make any difference compared to 1 Cargo Container that is full...I don't really know too much about databases, so I was hoping someone can help me out. Any ideas on how to improve this? I'm also running the server on 32bit, do you think upgrading it to 64bit would improve this a lot? I feel like it might, but like I said there are plenty of other servers that seem more heavily modded and/or have bigger construction limits than mine and they've all been able to restart quickly on 32bit all this time...I just don't get it. I'll list the mods/addons below, but I'm still 90% sure it's related to the database, but maybe I'm wrong? Hopefully someone here knows a solution...
  7. This addon script seems awesome! I've installed it on my server, we'll see how things go after the next restart...Thanks for the hard work!! Two questions: 1) Any idea how to make it so that skins are purchased with Respect instead of Poptabs? I should just be able to change 'ExileMoney' to 'ExileScore' wherever mentioned in the override files, right? Or is it more complicated than that? 2) Is there any way to apply a skin to multiple groups at once? (ie: in the config file, it says availableFor="VIP". Can I say "VIP, Staff" or "[VIP, Staff]" to have it available for both VIP and Staff groups? I don't know what the proper syntax would be, or if it would even be possible...I just want to make sure that some groups have access to skins available to other groups. Worst case scenario, I can just add select players into all of the groups, but that seems like a bigger pain so I thought I'd ask first.) Thanks! Can't wait to try this out.
  8. Awesome, thanks for the info guys. @Kurewe: That addon script seems very much like what I am looking for. This will hopefully save me so much time and frustration, thank you!
  9. This is really confusing stuff and Exile's examples weren't too helpful...hopefully someone here can help? I am trying to add all of the color/skin variants of vehicles to my Vehicle Customs guy so they don't clutter up the Vehicle Trader. I've seen the examples laid out in the default config, but there are two major questions that I can't seem to figure out the answer to yet: 1) How do I add a vehicle texture for a vehicle from another mod (CUP, HVP, etc.) and how would I add one that I've created on my own? I've tried linking them to their mod folders, etc. but that doesn't seem to work. Do I just move all of the .paa files to my Mission folder or is there a better way? Is this even possible without creating a new mod? 2) How do I get the Vehicle Customs guy to recognize non-Exile vehicles? I noticed that the examples used in Exile's paintjobs all end with "_Abstract" like a wildcard for where colors should be ("class Exile_Car_SUV_Abstract", "class Exile_Car_Volha_Abstract", etc). When I tried using "CUP_C_Golf4_Abstract", it won't recognize CUP's version of the Golf when I drive up. Does this even support non-Exile vehicles at all? Thanks!
  10. Could someone also please delete/remove this old server from my XM8 Server Console as well? Thank you! Finders Keepers |PvP|Zombies|RoamingAI|CapturePoints|VirtualGar 107.152.159.60:230 X413
  11. Since the patch, there seems to be an issue/bug with getting in the same seat of a car that a corpse is sitting in to drop the body on the ground. Instead of falling on the ground, the corpse just disappears. I've had 3-4 reports of this happening so far. Also, I've had a couple people spawn in as a rabbit or something. It behaves similarly to the perma-death bug with duplicates in the Player table in the database, but they do not have a duplicate entry and unlike the perma-death bug, they are able to move around as a rabbit for a few minutes until being kicked by infistar, but they are unable to break this state until I delete their Player in the database. Anyone else experiencing these? I'm not sure if they are related to Exile exactly, but I can't think of what else they'd be related to other than perhaps Arma itself?
  12. I think it might be related to "LightsOff = false; // Kill all the light on map except the player lights." maybe? When I set this to False, it worked for a restart or two, but then it began up again...Turning the engine off before getting out doesn't do anything because it will still turn on afterward, no matter how many times you get in and turn it off again.
  13. Has anyone else experienced vehicles turning on when zombies aggro to you? I'm 95% sure it is related to the zombies because as soon as they begin to aggro to you, a zombie will appear in the driver seat for a split second and the car will turn on before the driver zombie disappears. This often causes the lights to flash, etc. too... It's very strange and very annoying. Does anyone have a fix? My thought was that it is related to the line below, but even after setting it to False, this bug still occurs...I've looked all over and can't find anything talking about this. Am I crazy or is this normal for ExileZ?? If anyone has a solution, please help!
  14. Ahhhhh!!! I was confused at first, but after comparing the override from R3F with Exile's default file, I see what you mean now. THANK YOU!