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    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.

Nick Stewart

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About Nick Stewart

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    Bambi

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    usar_unchainedgun@hotmail.com
  1. A common base raiding tactic is for an enemy to wait in ambush for you to open your door or gate and then to kill you. The enemy simply steps over your dead body and right thru the door you just unlocked. A good tactic is to build an "airlock". Simply put, an airlock it is a box shaped room with two walls and two doors that you must pass thru in order to enter your main base area. One door allows access from the outside into the airlock. The other door allows access from the airlock into the actual base. Building this will allow you to unlock door #1 and step inside the airlock. After stepping inside the airlock, turn and lock door number #1. You are now "secure". Next you will unlock door number two and then enter the actual base area. Having the airlock ensures that, even if you are ambushed, the enemy will not be able to get into your actual base area. A less expensive and less secure way to prevent an ambush is to use walls to build a maze that leads to your door. This requires more walls but will save you the cost of an extra lock. As mentioned earlier, building a wall behind a wall is always a good idea. Having a second wall will force an enemy to use another set of breaching charges to defeat your perimeter.
  2. After many "behind the wheel" deaths, I would like to suggest that a players corpse falls out of the vehicle when the vehicle is destroyed or that you are given the option to do something to make the inventory of the corpse available. Be it from a deadly AI rocket, mine, explosive charge, or simply ramming into a bicycle which happily spawned in the middle of a highway, we have all "crashed and burned". It is frustrating to return to your corpse only to find that you can not access the inventory of the corpse because it is slumped over the wheel of your burned out vehicle. You can see it.. you just can't get to it. Perhaps we can make it a scroll wheel option "eject corpse" or "recover remains", or "remove kebab" lol.
  3. After spending hours searching Factories, Industrial, and Vehicle Service areas for the elusive sledge hammer I begin to wish we could craft one. I do not know the specific recipe but it seems reasonable that it would be a combination of axes, metal pipe, scrap metal, grinder, fire and... I don't know... beer?
  4. MooseMilker.com

    Looking for a place to start fresh? I recommend starting at moosemilker! Highly active server owner works diligently to ensure best experience for players. Extra high loot tables makes it possible to gear up, buy a vehicle, and start base building quickly. Extra spawn point over central trader makes recovery from deaths quick and reasonable. AI missions will get your heart pounding and add a boost of risk to any mission. Creepy Ryan Zombies will keep you on your toes! This server is a lot of fun!
  5. Also new, looking to play with mature players with mic