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    • Vishpala

      Arma 1.68 Update   03/15/17

      Post bugs here:  


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About Vishpala

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  1. We'll post links to important comments or fixes in the main post.
  2. Dwarden: FYI, attention, beserver_x64.dll needs beserver_x64.cfg !!
  3. Follow the instructions above! May the Arma Gods be with us all.
  4. It's open
  5. I'm staying with Eichi and Grim on the "dev" team but we'll only be managing and advising. The new guys will be doing all the heavy lifting.
  6. I'm so excited for this!
  7. We are aware.
  8. re: goodbye arma

    Love you, Moo Moo! I hope we all have many more years to come all hanging together. We'll just be doing something other than working on Exile.
  9. Query Logs: http://dev.mysql.com/doc/refman/5.7/en/query-log.html
  10. Please upload your exile.ini and your sql query logs or we cannot help you. This problem should have been solved in the last update.
  11. Change: _buildings = _player nearObjects ["Building", 300]; To: _buildings = _player nearObjects ["House", 300];
  12. We have fixed this in our next update.
  13. Wait, I'm confused. Ther are two Jeeps the Exile_Car_MB4WD and the Exile_Car_MB4WDOpen. The Exile_Car_MB4WDOpen randomly changes between Brown/Green and different parts are hidden when you purchase it. But the Exile_Car_MB4WD is always Orange. You can purchase a new paint job for the Exile_Car_MB4WD to change its color but it shouldn't auto change. I just tested in the editor and both vehicles are working properly for me. I tested on a server through a restart: Exile_Car_MB4WD Orange - stayed orange Exile_Car_MB4WD w/ Green Paint job - still green Exile_Car_MB4WDOpen - randomized Working perfectly for me.
  14. It's actually like that in ArmA 3 and I didn't override it. Is it annoying? I rather liked it.