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    • Eichi

      Welcome, Edict Mod!   02/01/17

      We are happy to announce that the Arma 3 Edict Mod made the decision to base upon Exile Mod in the future and has been granted permission to do so. We have only had little contact so far, but we are looking forward to a successful cooperation. We will post more information as soon as we have them. You can read more on their website here. Welcome to the Exile family!
    • Vishpala

      Exile Development Continues!   02/12/17

      Read about Exile's future here:  
    • Eichi

      Safety in Private Messages   02/15/17

      If you ever find yourself being asked to pay for a script, consider it a spoof. Especially if you are being asked to discuss the details on Teamspeak, think twice. Do not fall for these persons. Make sure your provider is legit and avoid fishy services like Contract Coders. Instead, report them and prevent being fooled. This community is not a marketplace. People offering their services are being tolerated, but be certain that there are black sheep amongst them.

HAM

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  1. Let say I have a african or middle eastern or asian scenario and I want to change to faces of all the ai? that possible?
  2. This happens because of Infistar's Anti-Teleport. Open infistar config and locate the anti teleport section of code and change to desired coordinates: /* Anti Teleport UAT = "false"; To disable Anti Teleport Arrays below show position & radius where Teleporting is allowed. Mainly for the Traders (because when you purchase a vehicle, it teleports you into the vehicle) You can white-list "Teleport Zones" by adding them like below: class allowTP { custom[] = { {{0,0,0},1}, {{1,1,1},1}, {{2,2,2},1} }; }; Trading zones are white-listed by default. */ UAT = "true"; class allowTP { custom[] = { {{8676.8,3061.2,4.65991},320}, {{3463.49,1435.27,2.06546},320}, {{2063.47,6292.85,7.61121},150} }; };
  3. Also Exad's halo parachute is affected: BadAction on Player: [""<t color='#E48A36'><img image='\a3\ui_f\data\gui\cfg\CommunicationMenu\supplydrop_ca.paa' />Open Parachute</t>"",""[] spawn ExAd_fnc_pullParachute"",[],6,true,true,"""",""call ExAd_fnc_showParachute"",-1,false,""<t color='#E48A36'><img image='\a3\ui_f\data\gui\cfg\CommunicationMenu\supplydrop_ca.paa' />Open Parachute</t>"",""""] | 0h 2min 1s [09-Feb-2017 16-26-35 - v0072]" BadAction on Player: [""<t color='#E48A36'><img image='\a3\ui_f\data\gui\cfg\CommunicationMenu\supplydrop_ca.paa' />Halo Jump</t>"",""call ExAd_fnc_ejectPlayer"",[],6,false,true,"""",""call ExAd_fnc_showEject;"",-1,false,""<t color='#E48A36'><img image='\a3\ui_f\data\gui\cfg\CommunicationMenu\supplydrop_ca.paa' />Halo Jump</t>"",""""] | 0h 57min 21s [09-Feb-2017 16-26-35 - v0072]"
  4. Only in allowedActions_player? And do you set BadActionCheck to false?
  5. DUH. exile doesn't have AI Mission system Period buddy so guess what, I'm more than aware that theres no heli reinforcement in Exile, LMAO. This section of the forum is where all the stuff about missions (DMS in particular) are discussed so sorry to offend you but I think this question belongs here.
  6. Hey Riker, I run Occupation on my server and I'm aware that I can put a heli hovering the base but the sound gets very annoying at some point. The goal here is heli paradrop reinforcements. but thanks
  7. Thanks Kuplion, confirmed working with rhs 0.4.2
  8. Have-you try it? Do server launch normally after that?
  9. Updated 1st post with RHSSAF 0.4.2 Backpacks, Headgear, Uniforms and Vests
  10. Edited first post with @RHSSAF 0.4.2 Vehicles class names
  11. ok i will have to test this, thanks!
  12. I've done it many times, I have a fully custom server, it's just today I don't feel like doin it, just wondering if someone did.
  13. too lazy to do that