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  1. Hi all, how would I go about adding the ability to refuel the exile fuel barrels at the fuel pumps as well as the fuel canisters, at the moment it only seems to do the canisters, barrels as well would be great. many thanks
  2. Quick question on this if I may, when you rig a safe with explosives, is it meant to be persistent over restarts? only asking because I'm getting nothing in the "is_trap" column in the database when the safe is rigged, also I'm getting nothing in the raid history table either, no errors in the logs everything works as it should but nothing is persistent over restart because I'm getting no database writes. I've installed this several times with the same outcome, any ideas please?
  3. Hi guys this looks really neat, the question I have is there any way to get it to work with the gift box loot drops here: with a config option to turn the gift boxes on and off for the festivities? I compared the two files in notepad++ but really don't want to break anything, and am not entirely sure what should go where with a merge. any thoughts? cheers
  4. I may be wrong but I thought this was spoken about earlier in the thread, not sure if it was fixed or not though, as we are on a PVE setup it doesn't effect us to much but I can imagine it being an issue on the PVP servers.
  5. Hey guys a few of our players have expressed worries about how random the vehicle spawning can be, and some have suggested that the vehicles spawn on a helipad within your territory when crafting a vehicles, we can already craft and place down helipads via extended base mod, so the question is, how easy would it be to get the workshop to drop the vehicles on to player placed helipads? btw we still can't move the anvil after it's placed many thanks
  6. Hi guys has anybody had reports of players NOT being able to move the anvil again since the last update of this mod? just asking because players are reporting it to us, and to be honest nothing has really changed on our server and we're kind of tracing it back to when the mod was updated. Cheers
  7. Are you using an older version of the CDAH workshop on your mission pbo? I know for a fact that stopped us gutting animals until we updated one of the modified files.
  8. Perfect many thanks
  9. Thanks for the update guys, do we need to and or what should we be replacing in our exile server mission files, as its bug fixes I'm guessing not everything needs replacing. Also did the server key update? many thanks.
  10. Hi guys sorry if this has been asked before, as we all know we have the custom code for the mission, I just thought it would be nice to have a similar thing for server side files, for example realtime restarts uses an updated server file (ExileServer_system_rcon_thread_check.sqf), so we either have to replace the original server file or put it in the mission file and call it with custom code (which could make the mission quite big with lots of custom overwrites), just thought it would be nice if we could use a custom overwrite function but keep the customised server files server side, with a custom code section of sorts in the exile server config file. is this something we can do already? if not are there any plans to do something like this in the future, or is there a reason for not doing it? Cheers guys, just throwing my thoughts around.
  11. This is my CDAH delayed actions And the very top of my config.cpp (note the line pointing to the delayed actions file) Cheers
  12. Not sure why it would not work for you buddy, it was as simple as adding the gut animal part to the CDAH delayed actions file.
  13. Hi guys, ok firstly my apologies if this is the wrong place. Last night one of our players kindly sent us some screen shots and pointed out that we have sheep on our server that feel compelled to have a crack at scuba diving, though to be fair our players have been giving the sheep a hard time on our server so they were probably trying to hide Just thought you guys would like to know about this, don't know if there is anything that can be done about it or not, we are running Tanoa and have ALL animal spawning switched on (some of our players with bases on the coast were missing their pet landfish). Cheers
  14. Guys if you look in the addons / script section there are some extended logging scripts that will give you a log for destroyed vehicles if implemented on your server
  15. @DrRaccoon You need to speak to chris at infistar. and try to find out under what circumstances you were banned.