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      Official Discord   03/15/17

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      New XM8 Discord Bot   05/15/17

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    • WolfkillArcadia

      Exile 1.0.3 "Lemon" has dropped!   05/20/17

      Go get it, go go go!  Downloads What's better than playing the new Exile update? Playing the new Exile update while wearing your very own Exile t-shirt and sipping your beverage of choice out of an Exile mug! That's right, we now offer t-shirts, sweatshirts, stickers, mugs and more! Check it out here!

      Don't forget to check out the 1.0.3 Lemon development blog, it's full of good information for server owners and players! Curious about what's new? Check out the changelog!  
    • Mezo

kryptedbbkick

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About kryptedbbkick

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  • Birthday 07/08/96

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    Stephen Schrimpshire

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  1. Also its running on 16gb DDR4 3000mhz ram, 5820k cpu, 250gb SSD. Its a home server this is litterally the first time its done this and i can understand the sever file part that is on my end i did not realize that they had updated it with a 64 bit comparability the server showed up and all but now it wont unlock. Also i am wanting my server setup this way i don't want people connecting while its trying to load up so if there is a fix for this please by all means XD.
  2. I just got done doing that and everything has worked all up until the server is started and it gets stuck at Game Started. I have my server setup to execute serverComand #kick until the server is fully loaded and it is suppose to auto unlock the server but it is not doing it.
  3. OK so i havent had my server up for about 2 months and i go back to load it up nothing was messed with at all but when i load it up it will no longer show when people search for it. I can't even find it on the land connection i ran it on the same pc i am playing it on and it will not show up. Can someone please help me with this issue?
  4. OK so i havent had my server up for about 2 months and i go back to load it up nothing was messed with at all but when i load it up it will no longer show when people search for it. I can't even find it on the land connection i ran it on the same pc i am playing it on and it will not show up. Can someone please help me with this issue?
  5. Land of the Dead

    Mods needed to play on our 1: CUP Mods- Vehicles, Weapons 2: Zombies and Deamons 3: CBA 4: Arma Enhanced Movement 5: EXILE You can connect to our server at 76.123.157.235:2302 our website will be coming soon!
  6. This program worked for me. I followed it step by step it took me about 3 tries and redoes to get it to work. If you need help pm me and i do not mind helping you.
  7. Hello there everyone! So i am having a little bit of an issue im hoping someone here can help me with. So i use to use TADST to always start up my server and get it going but doing this meant i would have to go back and stop it and restart it. This got very frustrating so i came up with a new idea. In the server_config.pbo i put tru for auto restart and the restart timer for how long it took to let the server load before it accepted players. Doing this worked for about 3 restarts so that was another issue and to add on to that one the server clock would keep counting down so once it hit 00:00 for the first time and did its restart it would keep going and saying -00:01, -00:02, -00:03 etc... so to fix this i put these settings. class RCON { /* Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled */ // This needs to match config.cfg serverCommandPassword serverPassword = "Darkally7"; // Autolocks server until its ready to accept players useAutoLock = 1; // Server will autoLock at that time before restart (minutes) restartAutoLock = 2; /* Number of hours and minutes of your restart period. Examples: {4, 0} = Every 4 hours {1, 30} = Every one and a half hour (who the hell would do this?) */ restartTimer[] = {4, 0}; /* Kicks players before restart to prevent gear loss. We strongely recommend to use this! 0 = off 1 = on */ useAutoKick = 1; /* Number of minutes before the server kicks players that did not disconnect before the restart. Should at least be two minutes! */ kickTime = 2; /* Self-explanatory 0 = off 1 = on */ useRestartMessages = 1; /* Number of minutes before the restart to inform your players. Only use full minutes here. Value like 5.5 have not been tested. */ restartWarningTime[] = {15, 10, 5, 3}; /* If set to 1 server will execute '#shutdown', to try to shutdown the server */ useShutdown = 1; }; Now after putting all of that the server would restart every 4 hours. At the bottom i put "useShutdown =1;" this would combat my clock issue i had allowing the server to have a fresh restart. To launch the server back up i used a custom ".bat" file like this. @echo off cls color 0A set gameserver=Arma Exile title %gameserver% Auto Restart / Process Checker :start REM Time till Auto Restart. set hours="4" set minutes="0" set seconds="0" REM // Launch parameters start "Exile" /high "arma3server.exe" -port=2302 "-mod=@Exile;@CUP Units;@CUP Vehicles;@CUP Weapons;@CBA_A3;@Ryanzombies;@Arma Enhanced Movement" "-config=C:\Users\steph\Desktop\Arma 3 Server\TADST\default\TADST_config.cfg""-cfg=C:\Users\steph\Desktop\Arma 3 Server\TADST\default\TADST_basic.cfg" "-profiles=C:\Users\steph\Desktop\Arma 3 Server\TADST\default" -netlog -filePatching -pid=pid.log -ranking=ranking.log "-mod=@Exile;@CUP Units;@CUP Vehicles;@CUP Weapons;@CBA_A3;@Ryanzombies;@Arma Enhanced Movement" -autoInit -filePatching -servermod=@AdminToolkitServer;@ExileServer; REM Pull, display and create some time functions for /f "delims=" %%G IN ('powershell "(get-date %time%).AddHours(%hours%).AddMinutes(%minutes%).AddSeconds(%seconds%).ToString('yyyyMMddHHmmss')"') do set endtime=%%G for /f "delims=" %%G IN ('powershell "(get-date %time%).ToString('HH:mm:ss')"') do set nowtimeclean=%%G for /f "delims=" %%G IN ('powershell "(get-date %time%).AddHours(%hours%).AddMinutes(%minutes%).AddSeconds(%seconds%).ToString('HH:mm:ss')"') do set endtimeclean=%%G echo %time% - %gameserver% Server started at %nowtimeclean% and will restart at %endtimeclean% :checkarma for /f "delims=" %%G IN ('powershell "(get-date %time%).ToString('yyyyMMddHHmmss')"') do set nowtime=%%G REM ////////// TIMER CHECK /////////// if "%nowtime%" gtr "%endtime%" ( echo %time% - It is time to restart %gameserver%! echo. echo. goto restartarma ) REM ////////// END TIMER CHECK /////////// REM ////////// PROCESS CHECK /////////// tasklist /FI "IMAGENAME eq arma3server.exe" 2>NUL | find /I /N "arma3server.exe">NUL if "%ERRORLEVEL%"=="1" ( echo %time% - The process is not running, restart %gameserver%! echo. echo. goto restartarma ) REM ////////// END PROCESS CHECK /////////// REM restart not needed. Check again in 3 seconds. TIMEOUT /T 3 /NOBREAK >NUL goto checkarma :restartarma REM Either the server crashed or it is time for a restart. Kill the process and go to start. START taskkill /f /im arma3server.exe 2>nul TIMEOUT /T 3 /NOBREAK >NUL goto start @if exist net.log goto rotatelog else end :rotatelog set str=%date% set tme=%time% rem echo."%str%" "%tme%" for /f "tokens=1,2,3* delims=." %%i in ("%str%") do set str=%%k%%j%%i for /f "tokens=1,2,3* delims=:." %%i in ("%tme%") do set tme=%%i%%j%%k rem echo."%str%" "%tme%" move net.log .\NetLogs\%str%_%tme%_net.log set str= set tme= REM This will activate -netlog. :end "C:\Users\steph\Desktop\Arma 3 Server\arma3server.exe" "-mod=@Exile;@CUP Units;@CUP Vehicles;@CUP Weapons;@CBA_A3;@Ryanzombies;@Arma Enhanced Movement" "-config=C:\Users\steph\Desktop\Arma 3 Server\TADST\default\TADST_config.cfg""-cfg=C:\Users\steph\Desktop\Arma 3 Server\TADST\default\TADST_basic.cfg" "-profiles=C:\Users\steph\Desktop\Arma 3 Server\TADST\default" -netlog -filePatching -pid=pid.log -ranking=ranking.log "-mod=@Exile;@CUP Units;@CUP Vehicles;@CUP Weapons;@CBA_A3;@Ryanzombies;@Arma Enhanced Movement" -autoInit -filePatching -servermod=@AdminToolkitServer;@ExileServer; What this will do is when the Arma3Server.exe is no longer running the server will relaunch it using the startup parameter inside of the launch parameter filed. This was going to be used incase the server crashes but also the .bat file will wait every 4 hours to force shut down on the Arma3Server.exe incase the "useShutdown =1;" fails to work. So in the end the entire program works just like the TADST of course using the extracted setup files from TADST. Now that you know the work around at the end of the .bat file starting from "@if exist net.log goto rotatelog else end" and down this 16 lines of code is used to save the "LOG" files from the console. It works but unlike the TADST where it would save the next log file as a higher number for example 1, 2, 3, 4, 5, etc. My bat file saves it as 2, 8, 5, 7, 9, 1, etc... is there anyone that can look over this and help me out.
  8. I did get it off of the GitHub sorry haha
  9. So its been about 13 months any updates on this ?
  10. Created my config.php but when it says to delete the install folder and i delete it, the webpage crashes with an error
  11. ok im using tadst and i put a file called BEServer.cfg and put all of the info in it that is needed but when i start it and try to use your rcon program it will not connect ive tried 2 different programs to do it but it wont work can someone explain why this would be?
  12. Click on both Left Shift and F1 at the same time to bring up your admin tools.
  13. No It is left shift + f1
  14. To answer your comment on the zombies being able to hit you it dose the same to me and I've tried to fix it but I haven't found a work around on it so for now no unless there is someone else who has patched it.
  15. Ok when i goto connect to my server i see @ExileServer and another folder which has my custom missions that spawn on the map. how do i remove these but still have them active. i dont want them showing on the server as red dots nor do i want other players to have to look through them to find what they actually need to join the server.