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About Nerexis

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  1. I don't remember exactly, but it was some typo in configuration.
  2. Information: Windows Server 2016 i6700k, 32gb DDR4, 2xSSD 256gb Bug Description: Happens when loading player? Server RPT: I'm using override from MostWanted plugin, but code at this line is the same as in default Exile. 17:57:32 Error in expression <_%1",_clanID],[]]; if(isNull (_clanData select 5))then { _clanGroup = createGrou> 17:57:32 Error position: <select 5))then { _clanGroup = createGrou> 17:57:32 Error Zero divisor 17:57:32 File mpmissions\__cur_mp.Chernarus\MostWanted_Client\overwrites\ExileServer_object_player_database_load.sqf, line 39
  3. I'm having problems: when someone has attached vehicle to chopper using sling load feature, after while, because of some desync, the rope breaks and vehicle is dettached. Is there any way to fix it? What settings are directly related to sync of carried vehicles? Is there maybe some script which will prevent it, or will change behavior so its 'attached', instead of using ropes?
  4. Thank you, works for me now
  5. Got new problem when placing flag: [23:20:58:821388 +02:00] [Thread 4336] extDB3: SQL: Error MariaDBStatementException1: Cannot add or update a child row: a foreign key constraint fails (`exiletaunus`.`territory`, CONSTRAINT `territory_ibfk_2` FOREIGN KEY (`flag_stolen_by_uid`) REFERENCES `account` (`uid`) ON DELETE SET NULL) [23:20:58:821481 +02:00] [Thread 4336] extDB3: SQL: Error MariaDBStatementException1: Input: createTerritory:76561198010051679:xxx:29.554718:271.629364:-0.867279:15:1:\A3\Data_F\Flags\flag_blue_co.paa:0:["76561198010051679"]:["76561198010051679"]: createTerritory in exile.ini: [createTerritory] SQL1_1 = INSERT INTO territory SET owner_uid = ?, name = ?, position_x = ? , position_y = ? , position_z = ?, radius = ? , level = ? , flag_texture = ? , flag_stolen = ? , flag_stolen_by_uid = ?, build_rights = ? , moderators = ? ;Number Of Custom Inputs = 1 SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12 Return InsertID = true
  6. I'm getting error: 16:38:40 "ExileServer - Initializing game world..." 16:38:40 "ExileServer - Loading families from database..." 16:38:40 "ExileServer - Database Error: Error Unknown Protocol" 16:38:40 Error in expression < to _numberOfClans - 1 do { ((_clanIDs select _i) select 0) call ExileServer_sy> 16:38:40 Error position: <select _i) select 0) call ExileServer_sy> 16:38:40 Error Generic error in expression 16:38:40 File exile_server\code\ExileServer_world_loadAllClans.sqf, line 25 My extDB3 log: extDB3: https://bitbucket.org/torndeco/extdb3/wiki/Home extDB3: Version: 1.028 extDB3: Windows Version Message: All development for extDB3 is done on a Linux Dedicated Server Message: If you would like to Donate to extDB3 Development Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2 Message: Also leave a message if there is any particular feature you would like to see added. Message: Thanks for all the people that have donated. Message: Torndeco: 18/05/15 extDB3: Found extdb3-conf.ini extDB3: Detected 4 Cores, Setting up 4 Worker Threads extDB3: ... extDB3: ... extDB3: ... extDB3: ... EDIT: I guess the problem was with AVS, currently its working when I disabled AVS.
  7. MilSim Exile Chernarus

    Description: This server is aimed to provide realistic style of gameplay, with RPG additions to it. We focus on both infantry and vehicle based combat + balanced economy. Thanks to server economy, we will be able to provide situation, where you will be able to engage in PVP activities – conquer enemy base, fight for resources/missions etc. To increase default Exile realism, server will use 3rd party scripts, and self developed modifications. For example, I have currently implemented realistic ‘fall down’ behavior after unit is hit with bullet. Server background: I’ve started to develop this server, after over 1600 played hours in ArmA3 because I was disappointed that, it’s hard to find good server which is focused on being realistic and provide RPG and PVP style gameplay. I think I have enough skills knowledge on how to make good server. In real life I’m software developer, and I was administrating other game servers like World of Warcraft, Battlefield2 and CS1.6. Also, I have some basic military knowledge since I was in military unit. Recently I have learned about ArmA3 modding and scripting, like SQF language etc. Thanks to that, now I’m able to develop my own missions, fix bugs etc. Server features: Missions: Dynamic (DMS) and Capture Points (ZCP) Missions + many custom by server devs, unique for this server! PVP Active development and admins Tow vehicles Load crates on vehicles Sell crates at traders Status Bar Revive using defibrillator (available in shop) Rearming and refueling at fuel stations In game PVP Ranking Military vehicles, with balanced prices adjusted to real world price (in proportions) and rearming cost Lots of weapons and vehicles Improved AI – they flank, suppress etc. Realistic AI fall down after being hit Extended Base building Roaming AI (more players online = less ai) Revive time is set to full brain death time (after heart failure) HighEnd sniper rifles aren’t available in shops HighEnd sniper rifles only available from missions/npcs/military Launchers and rockets available from spec ops shop (both AT, AA, semi-high cost, as in real world) No virtual garage Flag stealing enabled Faster charges planting In game notifications by E-Mail Game Panel for players Balance Building height limit Base respawn Pay due notifications Kill messages XM8 apps View distance settings Adjustable terrain grids, also without grass Faster nights Server restart every 3 hours, with notification Many fixed bugs, we fix bugs very fast Anti-theft safe zone infiStar antihack Stable - up for more than half of year
  8. I have problem - the old vehicles aren't deleted after X days of not being used, because the 'last_updated_at' field in database is refreshed every day. I think it's caused by infiSTAR script which is causing all vehicles to be updated on server shutdown, and in database there is constraint set on `vehicle` table, to update `last_updated_at` field on every UPDATE operation. The function named "_fnc_shutdown_server" is calling this code: { _x call ExileServer_object_vehicle_database_update; } forEach vehicles;
  9. Can anyone tell me, why script is showing window with APEX info, instead of mod checker info? EDIT: had bug in configuration, had to check client logs to find out EDIT2: after fixing problems, now anyway APEX Info window is showing first then after I click continue, mod checker is showing. How to disable APEX Info window?
  10. No entry 'bin\config.bin/CfgVehicles/Exile_Ammo_BreachingCharge_BigMomma_Veh.minHeight' Got that error, players are unable to place charge sometimes, its infinite waiting after using Place Charge action.
  11. I have it updated to version 3.0. Anything else?
  12. I have applied workaround for doors not opening on my server, and it was on for few days. What I can see, that workaround is really bad: its not working all the time - the doors become laggy, they sometimes open, sometimes you have to wait few seconds or sometimes they don't open at all and you still have to replace doors. Also workaround is causing lower server performance and lower client fps. Is this normal? Will there be new fix for this in upcoming Exile version or some better workaround?
  13. BTW its not working in igiLoad because of locality check. If anyone knows how to change locality to player on crate loading, it would be nice to hear. The setOwner function doesn't work for me, probably because its executed on client side. if (local _x) then {
  14. @Brock5992 You have multiple overrides of function in config.cpp file: ExileClient_gui_selectSpawnLocation_show .