• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:
      ExileServer_object_lock_network_grindNotificationRequest.sqf
      ExileServer_object_construction_network_*.sqf

      Just download the server files from the downloads section. 

Nerexis

Member
  • Content count

    79
  • Joined

  • Last visited

Community Reputation

19 Neutral

About Nerexis

  • Rank
    Inmate

Personal Information

  1. MilSim Exile Borders Chernarus

    Thanks, please read server information: **Server was recently wiped! 15.02.2018 **Server IP:** 144.76.239.233:2302 **Server Name in game:** *[ MilSim ]* ExileBorders Chernarus PvP|Missions|Tanks|Tow|Revive|Rearm|Raid|ZCP|DMS|Realism by Nerexis **Website:** https://nmilsim.wordpress.com/ **Map:** Chernarus Redux **Required mods:** https://nmilsim.wordpress.com/required-mods/ (all are on Steam Workshop) **How to connect:** recommended to use A3Launcher **Exile Borders Mod:** This server is using unique mod created by server owner. It changes gameplay and adds territory capture system. Players claim territory (1x1 km square on map), by placing flag or capturing enemy flag (Capture flag action on flag). For territories you get money every 15 minutes, even if you are offline! **Description:** This server is aimed to provide realistic style of gameplay, with RPG additions to it. We focus on both infantry and vehicle based combat + balanced economy. Thanks to server economy, we will be able to provide situation, where you will be able to engage in PVP activities – conquer enemy base, fight for resources/missions etc. To increase default Exile realism, server will use 3rd party scripts, and self developed modifications. For example, I have currently implemented realistic ‘fall down’ behavior after unit is hit with bullet. **Server features:** * Missions: Dynamic (DMS) and Capture Points (ZCP) Missions * MANY custom missions by server devs, unique for this server! * Unique mod Exile Borders, created by server owner * Active server-unique script development since 1 year! * Destroyable base buildings by 'normal' ammo instead 'Breaching Charges' * Stable - online since at least half of year+ * Improved tactical AI - they flank, suppress etc. * Military vehicles, with balanced prices adjusted to real world price (in proportions) and rearming cost * Realistic AI fall down after being hit * Extended Base building * Revive using defibrillator (available in shop) * Active development and admins * Towing of vehicles by rope * Loading crates on vehicles * Selling crates at traders * Status Bar * Rearming and refueling at fuel stations usin * In game PVP Ranking * Roaming AI (more players online = less ai) * Revive time is set to full brain death time (after heart failure) * HighEnd sniper rifles aren't available in shops * HighEnd sniper rifles only available from missions/npcs/military * Limited silencers for weapons * Launchers and rockets available from spec ops shop (both AT, AA, semi-high cost, as in real world) * No virtual garage * Flag stealing enabled * Faster charges planting * In game notifications by E-Mail * Game Panel for players * Balance * Building height limit * Base respawn * Pay due notifications * Kill messages * XM8 apps * View distance settings * Adjustable terrain grids * Faster nights * Server restart every 3 hours, with notification * Many fixed bugs, we fix bugs very fast * Anti-theft safe zone * infiStar antihack
  2. Bugged query prevents Exile from deleting some constructions marked as deleted (probably the ones without territory assigned), because it unmarks deleted_at field in constructions/containers table due to logic error (I'm using ext3 version of ini): Update your "markDeleteUnpaidTerritories" query to: ; Marks territories (and all containers/constructions) that were not paid within ? days as deleted [markDeleteUnpaidTerritories] SQL1_1 = UPDATE territory SET deleted_at = NOW() WHERE last_paid_at < DATE_SUB(NOW(), INTERVAL ?) AND deleted_at IS NULL SQL2_1 = UPDATE construction SET deleted_at = NOW() WHERE EXISTS (select deleted_at from territory where territory.id=construction.territory_id and territory.deleted_at IS NOT NULL) SQL3_1 = UPDATE container SET deleted_at = NOW() WHERE EXISTS (select deleted_at from territory where territory.id=container.territory_id and territory.deleted_at IS NOT NULL) SQL1_INPUTS = 1
  3. I have question: does " extDB3: Locked " mean error, and if not, what does it mean?
  4. Is there a way to allow for example RPG and non-exile explosives to damage building objects? I have tried "_object allowDamage true;" but it doesn't work. Once there was a bug which did, what I'm asking for, but no idea how.
  5. How to make objects destructible by RPGs/non-exile explosives etc.?
  6. I don't remember exactly, but it was some typo in configuration.
  7. Information: Windows Server 2016 i6700k, 32gb DDR4, 2xSSD 256gb Bug Description: Happens when loading player? Server RPT: I'm using override from MostWanted plugin, but code at this line is the same as in default Exile. 17:57:32 Error in expression <_%1",_clanID],[]]; if(isNull (_clanData select 5))then { _clanGroup = createGrou> 17:57:32 Error position: <select 5))then { _clanGroup = createGrou> 17:57:32 Error Zero divisor 17:57:32 File mpmissions\__cur_mp.Chernarus\MostWanted_Client\overwrites\ExileServer_object_player_database_load.sqf, line 39
  8. I'm having problems: when someone has attached vehicle to chopper using sling load feature, after while, because of some desync, the rope breaks and vehicle is dettached. Is there any way to fix it? What settings are directly related to sync of carried vehicles? Is there maybe some script which will prevent it, or will change behavior so its 'attached', instead of using ropes?
  9. Thank you, works for me now
  10. Got new problem when placing flag: [23:20:58:821388 +02:00] [Thread 4336] extDB3: SQL: Error MariaDBStatementException1: Cannot add or update a child row: a foreign key constraint fails (`exiletaunus`.`territory`, CONSTRAINT `territory_ibfk_2` FOREIGN KEY (`flag_stolen_by_uid`) REFERENCES `account` (`uid`) ON DELETE SET NULL) [23:20:58:821481 +02:00] [Thread 4336] extDB3: SQL: Error MariaDBStatementException1: Input: createTerritory:76561198010051679:xxx:29.554718:271.629364:-0.867279:15:1:\A3\Data_F\Flags\flag_blue_co.paa:0:["76561198010051679"]:["76561198010051679"]: createTerritory in exile.ini: [createTerritory] SQL1_1 = INSERT INTO territory SET owner_uid = ?, name = ?, position_x = ? , position_y = ? , position_z = ?, radius = ? , level = ? , flag_texture = ? , flag_stolen = ? , flag_stolen_by_uid = ?, build_rights = ? , moderators = ? ;Number Of Custom Inputs = 1 SQL1_INPUTS = 1,2,3,4,5,6,7,8,9,10,11,12 Return InsertID = true
  11. I'm getting error: 16:38:40 "ExileServer - Initializing game world..." 16:38:40 "ExileServer - Loading families from database..." 16:38:40 "ExileServer - Database Error: Error Unknown Protocol" 16:38:40 Error in expression < to _numberOfClans - 1 do { ((_clanIDs select _i) select 0) call ExileServer_sy> 16:38:40 Error position: <select _i) select 0) call ExileServer_sy> 16:38:40 Error Generic error in expression 16:38:40 File exile_server\code\ExileServer_world_loadAllClans.sqf, line 25 My extDB3 log: extDB3: https://bitbucket.org/torndeco/extdb3/wiki/Home extDB3: Version: 1.028 extDB3: Windows Version Message: All development for extDB3 is done on a Linux Dedicated Server Message: If you would like to Donate to extDB3 Development Message: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2SUEFTGABTAM2 Message: Also leave a message if there is any particular feature you would like to see added. Message: Thanks for all the people that have donated. Message: Torndeco: 18/05/15 extDB3: Found extdb3-conf.ini extDB3: Detected 4 Cores, Setting up 4 Worker Threads extDB3: ... extDB3: ... extDB3: ... extDB3: ... EDIT: I guess the problem was with AVS, currently its working when I disabled AVS.
  12. MilSim Exile Chernarus

    Description: This server is aimed to provide realistic style of gameplay, with RPG additions to it. We focus on both infantry and vehicle based combat + balanced economy. Thanks to server economy, we will be able to provide situation, where you will be able to engage in PVP activities – conquer enemy base, fight for resources/missions etc. To increase default Exile realism, server will use 3rd party scripts, and self developed modifications. For example, I have currently implemented realistic ‘fall down’ behavior after unit is hit with bullet. Server background: I’ve started to develop this server, after over 1600 played hours in ArmA3 because I was disappointed that, it’s hard to find good server which is focused on being realistic and provide RPG and PVP style gameplay. I think I have enough skills knowledge on how to make good server. In real life I’m software developer, and I was administrating other game servers like World of Warcraft, Battlefield2 and CS1.6. Also, I have some basic military knowledge since I was in military unit. Recently I have learned about ArmA3 modding and scripting, like SQF language etc. Thanks to that, now I’m able to develop my own missions, fix bugs etc. Server features: Missions: Dynamic (DMS) and Capture Points (ZCP) Missions + many custom by server devs, unique for this server! PVP Active development and admins Tow vehicles Load crates on vehicles Sell crates at traders Status Bar Revive using defibrillator (available in shop) Rearming and refueling at fuel stations In game PVP Ranking Military vehicles, with balanced prices adjusted to real world price (in proportions) and rearming cost Lots of weapons and vehicles Improved AI – they flank, suppress etc. Realistic AI fall down after being hit Extended Base building Roaming AI (more players online = less ai) Revive time is set to full brain death time (after heart failure) HighEnd sniper rifles aren’t available in shops HighEnd sniper rifles only available from missions/npcs/military Launchers and rockets available from spec ops shop (both AT, AA, semi-high cost, as in real world) No virtual garage Flag stealing enabled Faster charges planting In game notifications by E-Mail Game Panel for players Balance Building height limit Base respawn Pay due notifications Kill messages XM8 apps View distance settings Adjustable terrain grids, also without grass Faster nights Server restart every 3 hours, with notification Many fixed bugs, we fix bugs very fast Anti-theft safe zone infiStar antihack Stable - up for more than half of year
  13. I have problem - the old vehicles aren't deleted after X days of not being used, because the 'last_updated_at' field in database is refreshed every day. I think it's caused by infiSTAR script which is causing all vehicles to be updated on server shutdown, and in database there is constraint set on `vehicle` table, to update `last_updated_at` field on every UPDATE operation. The function named "_fnc_shutdown_server" is calling this code: { _x call ExileServer_object_vehicle_database_update; } forEach vehicles;
  14. Can anyone tell me, why script is showing window with APEX info, instead of mod checker info? EDIT: had bug in configuration, had to check client logs to find out EDIT2: after fixing problems, now anyway APEX Info window is showing first then after I click continue, mod checker is showing. How to disable APEX Info window?