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      Server Files Updated   09/16/17

      Published new server files today. No client update needed. There is no need to update your server files if you do not have any issues with your current setup. This fixes an issue where loot customization would not work. Also, some simulation issues were addressed. Nothing major in this mini patch.   http://www.exilemod.com/downloads/
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Super Jerome

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About Super Jerome

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  1. @CONTROL First, see the Eden section of my guide. Second, depending on what map you are using there are already custom traders out there released by other players.
  2. @DIRTYSNIBS
  3. @speedweasel Impressive!
  4. @CONTROL
  5. @MrEcho I would highly recommend that you learn how to do things yourself for several reasons. 1. If you pay someone to set up your server when something breaks (and something WILL break) you won't know how to fix it. 2. You won't have the customization of having a unique server. 3. If you need to help your players out with ingame issues you won't have the slightest idea how to help them. Look I get it you wan't your own server and nothing is wrong with that, but take some pride and do it yourself. There is nothing like actually doing it yourself. It isn't that hard to learn how to do it. I have a guide tailored to people like yourself just see the link in my signature. Lastly, most of us with experience loathe when people ask this very question. You will more than likely get someone with little experience.
  6. You are right, my fault on this one.
  7. Still had issues on Chernarus though.
  8. First, change the "true" in this statement to "false" (this is one of the first lines): if (isServer) then { private _disableSimulation = true; Second, change your "ExileServer_object_construction_database_load.sqf" to this: And if that doesn't work it's probably because if infiSTAR. Just go into you Exile_AHAT_config and change: BadActionCheck = "true"; ----> False check_doors_n_gates = "true"; ------> false reset_inGameUIEventHandler = "true"; ----> false
  9. Disregard I figured it out.
  10. Ok to those who can't get the doors to open here is what you have to do: First, change the "true" in this statement to "false" (this is one of the first lines): if (isServer) then { private _disableSimulation = true; Second, change your "ExileServer_object_construction_database_load.sqf" to this: And if that doesn't work it's probably because if infiSTAR. Just go into you Exile_AHAT_config and change: BadActionCheck = "true"; ----> False check_doors_n_gates = "true"; ------> false reset_inGameUIEventHandler = "true"; ----> false
  11. You have to be more specific. What map are you running? What mods are installed? You can't simply ask for someones .rpt because they all are going to be different unless vanilla server. My advice would be to check for errors in your logs.
  12. I am using the Chernarus Building Replacement script, but for some reason I can't open the doors. I see the action to open them, however when you try nothing happens. I tried the fix and it didn't work any help please.
  13. Are you running infiSTAR from your command line or did you drop it into your Exile/addons folder?
  14. Gotcha, gonna work it later.
  15. Would it be possible to make a script so that when you kill a raptor (from the raptor mod) that you could get respect or poptabs? I just had a crazy idea