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Super Jerome

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About Super Jerome

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  1. Ah maybe I was just running an old version. And you are right definately drove me crazy, because you would never think that something dealing with the AI could do such a thing. I will run some tests with Kuplions version and see if I still have issues. Everything was fine though until I updated DMS....very strange. I wonder if you can run Exile Occupation with A3XAI. They both have features that I like.
  2. Actually, @red_ned could probaly fix this before I could. I will see if he can help.
  3. I can make a new base mission to fix this. Give me a day.
  4. Anyone having issues with Occupation messing with their database? Ever since I updated DMS, containers wouldn't save items placed inside of them and my vehicle postions wouldn't save properly. I ended up removing and using A3XAI instead.
  5. HAHAHA....Awesome dude! I am glad I could help.
  6. Had this same issue removed Exile Occupation and everythings is lovely again. Thanks for posting this had my mind warped for hours. Oh how amazing Google is
  7. Well, the respawn itself will only allow you to spawn at base every 5-10 mins (I forget the time ). However, I a sure this is possible.
  8. You forgot to add Exile player slots. Yes you can just rename the folder from Exile.Chernarus to Exile.ChernarusRedux.
  9. @Cloud22 I have successfully updated my Altis server to extDB3. However, I can not get my Chernarus Redux server working right. Both servers run same mods and scripts. Can you tell me what I did wrong? Database log: UPDATE: I figured it out.
  10. I'm tired so I may be missing something obvious, but players on my server complaining. Is there any way to stop static missions in DMS from respawning upon completion? For some reason my custom static missions are ignoring the config.sqf settings and respawning only a few minutes upon completion. /*General settings for static missions*/ DMS_StaticMission = true; // Enable/disable static mission system. DMS_MaxStaticMissions = 6; // Maximum number of Static Missions running at the same time. It's recommended you set this to the same amount of static missions that you have in total. This config will be ignored by "DMS_StaticMissionsOnServerStart". DMS_TimeToFirstStaticMission = [30,30]; // [Minimum,Maximum] time between first static mission spawn. | DEFAULT: 3-7 minutes. DMS_TimeBetweenStaticMissions = [900,1800]; // [Minimum,Maximum] time between static missions (if static mission limit is not reached) | DEFAULT: 15-30 mins DMS_StaticMissionTimeOut = [1800,3600]; // [Minimum,Maximum] time it will take for a static mission to timeout | DEFAULT: 30-60 mins DMS_StaticMissionTimeoutResetRange = 1500; // If a player is this close to a mission then it won't time-out. Set to 0 to disable this check. DMS_SMissionTimeoutResetFrequency = 180; // How often (in seconds) to check for nearby players and reset the mission timeout for static missions. DMS_ResetStaticMissionTimeoutOnKill = true; // Whether or not to reset the mission timeout when an AI is killed (for Static Missions). DMS_StaticMinPlayerDistance = 1500; // If a player is this close to a mission location, then it won't spawn the mission and will wait 60 seconds before attempting to spawn it. DMS_AllowStaticReinforcements = true; // Whether or not static missions will receive reinforcements. This will simply disable the calling of GroupReinforcementsMonitor; DMS_SpawnFlareOnReinforcements = true; // Whether or not to spawn a flare and noise when AI reinforcements have spawned. /*General settings for static missions*/ Using the default static settings.
  11. I had same issues you may find your solution here:
  12. Just ignore them, we all get them.
  13. If that don't work try this:
  14. Some of us surf the web on our phones. Kinda hard to do that on phone.