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flyingdutchmen

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About flyingdutchmen

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    Bambi

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  1. i keep getting this error: 3:57:43 Deinitialized shape [Class: "I_C_Soldier_Para_5_F"; Shape: "a3\characters_f_exp\syndikat\i_c_soldier_para_5_f.p3d";] 3:57:44 ../lib/Network/networkServer.cpp ClearNetServer:NOT IMPLEMENTED - briefing! 3:57:46 String id 2382 is not registered 3:57:46 terminate called after throwing an instance of 'Poco::SystemException' what(): System exception WATCHDOG (3752): [Fri Mar 24 03:57:59 CET 2017] Server died, waiting to restart... WATCHDOG (3752): [Fri Mar 24 03:57:59 CET 2017] Server died, killing watchdog and restarting... WATCHDOG (3752): [Fri Mar 24 03:57:59 CET 2017] Killing watchdog pid: [3752]
  2. I got the same problem at #shutdown. Crazy crash about a poco handler?
  3. Thanks again if this isnt what its suppose to be im gonna look at you all night when ur asleep 0_o..
  4. Shit Slindows, take linux, Fock windows! but yeeh dedi, aldo i have to say vps with atleast 4 cores and 4 gb ram should do the trick.
  5. Same here, i double checked it and it was like, huh wait i've seen that before and that aint it x'D
  6. You re-uploaded your killfeed? not the bambi loadout customizer?
  7. Love u!
  8. ur the best man! +1 for super duper fast response
  9. Hey man, I wanted to know if this still works and if you had the files to download for me. Would really like it as it would spare me allot of time Thanks
  10. I have this same problem on my Linux server 32Bit. But no .dll's
  11. Currently busy myself with my server, you can join our ts if you want You an find the information on forum.haxcrew.com
  12. Seems like there is a work around found for it, there is a post on this already in the mega bug thread 1.68 use this performance build version for linux, fixes the extdb2 error, call extension ARMA_LOAD not found is not fixed yet.. https://www.dropbox.com/sh/582opsto4mmr8d8/AABGmPFGJUK1a0ZmKi_4Tst7a/168perf/perf01?dl=0&preview=arma3server_performance_168_140940_v01_linux.zip edit: This file came straight from the BIS Arma 3 Forum and is a official build. This build: 1.68.190940 works with the current client 1.68.190908
  13. Love u!
  14. Server side i got around 8 ~ 10 running threads depending on if there are any zombies around my players, if there are zombies around 10 ~ 14 server side threads. Client side it runs between the 16 ~ 26 depending on if you are close to a mission or not, offloading ai and such. server runs on a old intel quadcore with ddr2 memory and the fps is between the 20-40 with around 8 players with these threads for each user.
  15. Yeeh i checked that and it seems the problem doesn't come from there.