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About flyingdutchmen

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  1. Maybe include the blacklist checks for that as well. Nice temp fix but it takes away the "harassing zombies"
  2. *poof gone* *magic*
  3. *poof gone* *magic*
  4. *poof gone* *magic*
  5. He didnt solve anything yet. We're working on it.
  6. Maybe we should report this to BIS? I actually don't have a clue how to do that properly but it might be good to let them know.
  7. Something like that could also be done by changing Claim non-presistent vehicle mod for example? I thought about ( eventually ) trying to do that so ppl are able to claim them when they do not get destroyed ( 50/50 chance) and take them with m..
  8. Well i saw this myself a few times already and if you need somebody to test @IT07, i'll be happy to help you out! But i must add, I do not see the issue with: 3. Players can take possession of the helicopter, even if the setting is disabled.In the settings of the mission, nothing has changed. The only thing I did was add line _hmg call EPOCH_server_setVToken; to file fn_spawnInvasionAI.sqf so that static MGs did not disappear when the player approached. I atleast dont have that particular issue on my server, yet!
  9. *poof gone* *magic*
  10. You can find the original thread HERE
  11. Do you have a SQL for the table content? would like to have it, have the same issue but the table wont get updated...
  12. Looks like we completely revived this little mod topic when i asked you for a re-upload ^^, @kuplion
  13. If you would be so kind so share that it would be awesome! just in case you do, im gonna subscribe to you..
  14. Have the same issue, needed to disable allot of stuff to avoid getting that. Also allot of logs about Spectate Hack thats complete bullshit cuz it happens to players on my server that i know in real life that absolute not hack! I saw a couple of other posts about ppl getting kicked and banned that seemed to have a similar kinda look and i really hope Chris can do something about this.