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      Arma 1.68 Update   03/15/17

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About MintGaming

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  1. Flares don't work for me either do smoke screen, I get the option and it says its re-armed them but they are not there after or cant be fired.
  2. Hi, does anyone know if its possible to lower all 3 types of the breaching charges? I have looked in the server and client files for the time to make an override custom code, but either its not there or I keep missing it. I would like wood to take 1 min, metal 2 mins and bigmomma 3 mins each one. Thanks
  3. Thanks, I got it by editing the columns in account and changing the default clan id to the one I have created for new players. One guy just joined at it worked.
  4. Ah, Think I may have it, will update if it works.
  5. Hi, I am looking for some help. I would like to make it so that when a new player joins the server they are automatically placed into a starting family. They can leave after and start their own but it would just be a starting point for new players and a chance for single players to make groups meet other players etc. I am thinking that this could be done with the data base. Thanks.
  6. Hi, Has anyone got headlights to repair on their own on exile? I have tried so many hitlight variants but none seem to work. if (_action == 'repairRL') then { _vehicleClass = typeOf cursortarget; if (_vehicleClass == "Exile_Car_HEMMT")then { _partsToActOn = ["Light_R","Light_R2","light_r","light_r2","Light_R","HitLight_R2","Hitlight_r","Hitlight_r2"]; } else { if (_vehicleClass == "Exile_Car_Zamak" || _vehicleClass == "Exile_Car_Tempest" || _vehicleClass == "Exile_Car_Ural_Open_Worker" || _vehicleClass == "Exile_Car_Ural_Open_Blue" || _vehicleClass == "Exile_Car_Ural_Open_Military" || _vehicleClass == "Exile_Car_Ural_Open_Yellow" || _vehicleClass == "Exile_Car_Ural_Covered_Worker" || _vehicleClass == "Exile_Car_Ural_Covered_Blue" || _vehicleClass == "Exile_Car_Ural_Covered_Military" || _vehicleClass == "Exile_Car_Ural_Covered_Yellow" || _vehicleClass == "Exile_Car_V3S_Open" || _vehicleClass == "Exile_Car_V3S_Covered") then { _partsToActOn = ["Light_R","Light_R2","light_r","light_r2","Light_R","HitLight_R2","Hitlight_r","Hitlight_r2"]; } else { _partsToActOn = ["Light_R","Light_R2","light_r","light_r2","Light_R","HitLight_R2","Hitlight_r","Hitlight_r2"]; }; }; _partsNeeded = [ ["Exile_Item_LightBulb","Light Bulb"] ]; _itemsNeeded = [ ["Exile_Item_Screwdriver","ScrewDriver"] ]; _itemAction = 0; _duration = 10; }; After destroying the headlight and going to repair it, it says all parts are fine. Thanks
  7. Thanks, I have them in my custom repair script but it refuses to detect the broken headlights. However HitLight on heli works.
  8. Hi, Does anyone happen to know the correct Hitpoint name for vehicle headlights? Thanks
  9. APOCALYPSE Dayz Survival

    APOCALYPSE by MintGaming Survival PVP and PVE Zombies Zombie Missions! Infection Reduced Altis Map Admin Event Area (away from main part of map) for events No Traders, Respect or Money Craft, loot and earn everything Select Loot Persistent vehicles Custom Repairs Custom Crafting Custom Map Areas Improved objects and looks in towns (expanding city by city) No map markers (unless you have a GPS) No Team ESP, markers No Shift Left click markers Dark nights Friendly Admins No flag payments No safes, raids Much more If you want a survival focused server this is the server for you. With lots of custom scripts to make it a survival server, map edits and constant improvements. Check out the Showcase below: https://www.youtube.com/watch?v=enPF01nyGbE&feature=youtu.be Website: http://mintgaming.enjin.com/home