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Cloud22

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About Cloud22

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    Bambi
  1. Will you tell us your server specs along with your OS? I don't believe this should be occurring unless the speed is insanely slow. (Source: i have a 4gb vps and the latest it moves around base pieces is 1 minutes)
  2. Verify client and server signatures and verify that all server mods + client mods are updated. This could also mean a faulty drive.
  3. Even more efficient method MessageArray = [ "Message1", "Message2", "Message3", "Message4" //Just add more if needed.... ]; fn_send = { {systemChat _x;} forEach MessageArray; }; [180, fn_send, [], true] call ExileClient_system_thread_addtask; //^ 180 seconds.
  4. This error wont be caused by our edits, i would recommend undoing whatever changes you have done when the error started to occur. Then you can add those edits again, one by one while testing, and find which file exactly causes the error.
  5. ^ Do not do that please... Terrible programming. fn_send = { systemChat "Message1"; systemChat "Message2"; systemChat "Message3"; // add more messages as needed }; [180, fn_send, [], true] call ExileClient_system_thread_addtask; //^ 180 seconds. This, however, is a better alternative to that dudes code.
  6. What you could do is allow users to place them and when they do give them a "Save Turret" option via action menu. Then you send data of turret position (probably cursorObject because you obviously hit "Save Turret") to the server which saves it in a database of objects. On server load you setup the turrets and give them a position from the db. Now, you would also have to add some sql that checks the base and makes sure it is not abandoned or deleted so that you delete them properly, which is fairly easy since Exile already has its own example.
  7. [exile] IP = 127.0.0.1 Port = 3306 Username = CAP Password = Here is my passwot for the database Database = survivex verify that is correct honestly.
  8. You have something that is still calling extDB2 (do a n++ wide search for extDB2 and see what it is) It's something wrong in your config. You aren't properly connecting the the database
  9. EXILE_AH.sqf if!(_netId select [0,2] isEqualTo '2:')then { _log = format['Not Local PlayerObject (C): %1 with netId %2 @%3',typeOf player,_netId,getPos player]; [_name,_puid,'BAN',toArray(_log)] call _AHKickLog; [] call _AHKickOFF; }; just comment it out so it's like if!(_netId select [0,2] isEqualTo '2:')then { }; Done. Note this is a temp fix and puts your server at risk in some ways.
  10. I scripted it out. My players were also getting kicked for such
  11. Thanks to @Razor77 i have found an error in one of my scripts. Make sure you get the update https://github.com/BrettNordin/Exile/blob/master/Exile Mission File/Exile_Server_Overrides/ExileServer_object_player_createBambi.sqf
  12. Personally our server is on a dedicated box so we don't have to deal with such. also so much more freedom.
  13. Issue is fixed. Main post of extdb3 has new instructions to follow in order to fix it. This caused by 64 bit and negative numbers.
  14. Issue is fixed. Main post of extdb3 has new instructions to follow in order to fix it. This caused by 64 bit and negative numbers.
  15. Issue is fixed. Main post of extdb3 has new instructions to follow in order to fix it. This caused by 64 bit and negative numbers.