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    • WolfkillArcadia

      Exile 1.0.3 "Lemon" has dropped!   05/20/17

      Go get it, go go go!  Downloads What's better than playing the new Exile update? Playing the new Exile update while wearing your very own Exile t-shirt and sipping your beverage of choice out of an Exile mug! That's right, we now offer t-shirts, sweatshirts, stickers, mugs and more! Check it out here!

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    • Mezo


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About malfunc

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  1. @WolfkillArcadia forgot to tag ya in my post, so here goes
  2. I would have no problem helping if you actually made an effort to fix it yourself. But this is just plain lazy.
  3. I can't get this to work. After adding the newly compiled loottable and the 3 overwrites, I can't join in. This error shows up in server rpt: 16:47:19 Error in expression <thread_threadAdjust.sqf" if (ExileSystemThreadDelays isEqualTo []) th> 16:47:19 Error position: <ExileSystemThreadDelays isEqualTo []) th> 16:47:19 Error Undefined variable in expression: exilesystemthreaddelays 16:47:19 File exile_server\code\ExileServer_system_thread_threadAdjust.sqf, line 12 16:47:19 Error in expression <hreadID = param [4, false]; _threadId = ExileSystemThreadID; if(_pushBackThreadI> 16:47:19 Error position: <ExileSystemThreadID; if(_pushBackThreadI> 16:47:19 Error Undefined variable in expression: exilesystemthreadid 16:47:19 File exile_server\code\ExileServer_system_thread_addTask.sqf, line 18 Clientside I just get to the point where i see some grass (like you do 1-2 seconds before spawning in). It stays there. Infistar says "Waiting for client to be ready". I can't bring up the game menu with ESC and infistar menu doesn't work either. Am I doing this correctly? I have added the following 3 lines inside my CfgExileCustomCode: ExileServer_system_lootManager_dropItem = "ExileServer_system_lootManager_dropItem.sqf"; ExileServer_system_lootManager_initialize = "ExileServer_system_lootManager_initialize"; ExileServer_system_process_postInit = "ExileServer_system_process_postInit"; and placed CfgExileLoot.hpp inside exile_server_config.pbo, then deleted the entire CfgLootTables class and added #include "CfgExileLoot.hpp".
  4. nice! thanks for listening to the community
  5. I just tested, and it does work exactly as intended. Still unsure how it will perform on a full server though.
  6. Wouldn't I be able to it like this (sleep 180 added to foreach), and put the whole thing into initPlayerLocal.sqf? Wouldn't that offload it to the client and at the same time not affect server performance at all? MessageArray = [ "Message1", "Message2", "Message3", "Message4" //Just add more if needed.... ]; fn_send = { {systemChat _x; sleep 180;} forEach MessageArray; }; [180, fn_send, [], true] call ExileClient_system_thread_addtask;
  7. Just to be sure - if I go with the sleep UI method, it won't be an issue if we get 50 players on as it's running client side? Or will it still affect the server performance?
  8. Yeah I thought about it, but then I would have to run a whole other application just to get looping messages which seems a bit heavy. Infistar has a built in function for looping messages, but only the flashy strip club kind. It doesn't seem to support systemchat messages, and I can't get a reply from the infistar dude about it.
  9. Thanks both of you! And sorry for late reply, I haven't read them until just now. Forgot to hit the "notify me" switch Aaaanyways, I just tried using Cloud22's version, but it's not working as I hoped it would. This version will output all messages in the array every 180 seconds instead of one message every 180 seconds. I know I can just run several instances of the script with only 1 message, but that would take up a lot of server threads which I guess would be bad. Any ideas as to how I can get this behaviour (1 message every x seconds)?
  10. Yeah I noticed, but to be fair he remembered to credit the original authors in most of the posts I've seen. Yes, the trader-bought vehicle specific spawn thing.
  11. I'm aware. I just couldn't find any explanation as to why he suddenly left and killed his popular posts. I then found this thread and credited his leaving to it.
  12. Well, please feel free to throw in your 5 cents. But yeah, that's what I'm guessing. The dude must be 13 years old.
  13. I have custom traders, and sometimes vehicles bought at my traders spawn behind buildings and at weird locations. I searched the forum and found a few suggestions, but all pretty old and people reports they don't work anymore. How can I have the trader-purchased vehicles spawn at specific locations (both ground and air)?
  14. I guess this is the reason why most of @BetterDeadThanZed's script releases/helping posts have been removed by himself?
  15. Yes, but how?