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    • Mezo

krt3k

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About krt3k

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  1. Made two changes in server files: Added content of "additions_for_exile.ini" from Infistar package, to bottom of server "exile.ini" file; Change the method of restarting the server, from a time interval to a specific hours in EXILE_AHAT_CONFIG.hpp . In oryginal EXILE database are added (using the script from the Infistar package): record "whitelisted" in table "account" table "infistar_logs" When restarting is set to time interval, everything works fine, if I try set specific hours, start getting ERROR info, and server does not restart at all. My full rpt file in Pastebin service: RPT
  2. Sorry if this issue has already been discussed, but i have not found anywhere. Today I changed the method of restarting the server from a time interval to a specific hours. USE_RESTART_TIME_IN_M = "false"; USE_RESTART_FIXED_TIME_ARRAY = "true"; Now, after start server, getting spam in my RPT file: "<infiSTAR.de>ERROR| CAN NOT FETCH LOCAL TIME FROM ExtDB - [] [04-05-2017 10-38-33 - 0077]" Does this mean that the server will not restart at specific hours? How can I fix it? Thank you for help
  3. I have exactly the same problem, at the moment the only option for me is manually deleting the player from the "players" table in my database The only errors I get in my RPT files from the database, are generated when loading vehicles:
  4. Hmmm... what you exactly mean if you wrote "impossible to launch" ? Are both mods (RyanZombies & SM_Zombz) loaded properly? No errors in RPT file ? I just noticed that you do not run a RyanZombies mod at all, which is NECESSARY to working SM_Zombz PS. I'm not 100% sure that this mod will work properly (in general) with version 1.66 ....with 1.68 working "almost" well
  5. Hello again And again thanks for you job, everything working smooth and excelent, just one think.... I noticed that there is no horde marker on the map when it spawn, did not change any marker settings in SM_Zombz.hpp. Mine "map mark" section is: SM_HordeMarkerColor = "ColorRed"; // used for SM_HordeMarkerStyle. SM_HordeMarkerStyle = "hd_warning"; // if you have a marker you want to use, set SM_HordeMarkerType to 6. SM_HordeMarkerText = ""; //"!!! --- HORDE --- !!!"; // pretty obvious... SM_HordeMarkerCleanupEnabled = true; // cleanup the horde marker. SM_HordeMarkerType = 1; // 1-5 https://puu.sh/rUpoG/f0e0e59919.png SM_HordeNotificationText = "A zombie horde has spawned!"; SM_DespawnZombieOrKill = false; // eanbled just kills the zombie. disabled despawns the zombie. (on cleanup) SM_ZombieSide = "west"; // side to create the zombie. SM_HordeNotificationEnabled = true; // notification for hordes. SM_HordeMarkerEnabled = true; // markers for hordes. I tried change this variable to: "2 " SM_NotificatonType = 1; // 1 for custom notification, 2 for mod notification. ..and this from 1 to 5 SM_HordeMarkerType = 1; // 1-5 https://puu.sh/rUpoG/f0e0e59919.png but no effect (still no map marker)
  6. I can not keep up with the server update , but keep going
  7. Hi. I'm not sure 100% is this problem because of Arma update, but before issue not occurred. When a player tries to buy a vehicle, there are two cases (both defective) 1. In general, could not buy the vehicle and receive information about error number 12 and a request to contact with administrator. OR 2. Can buy vehicle, but the player does not teleport to it, just stay in front to trader and the vehicle spawn somewhere around. in this second option in RPT file occurs error: Error in expression <llExtension _query); (_result select 1) select 0> Error position: <select 0> Error Generic error in expression File exile_server\code\ExileServer_system_database_query_insertSingle.sqf, line 16 additional in database, table vehicle, new vehicle obtain the HUGE id number (eg. 4294967295) while the last one before it has id number 715 Both of cases occur completly randomly (or I can not find any regularities).
  8. Thanks for answer We write posts almost this same time.... what you thing about my last problem ?
  9. Me again.... I was able to run zombies respawn but now... after first zombies start respawn RPT file was filled with thousands of errors: Error in expression <z: Failed to pass zombie: timeout"; }; uiSleep 0.5; }; }; private _targetData > Error position: <uiSleep 0.5; }; }; private _targetData > Error Generic error in expression File SM_Zombz_Code\code\server\vdqTG?.sqf, line 100 Suspending not allowed in this context Error in expression <z: Failed to pass zombie: timeout"; }; uiSleep 0.5; }; }; private _targetData > Error position: <uiSleep 0.5; }; }; private _targetData > Error Generic error in expression File SM_Zombz_Code\code\server\vdqTG?.sqf, line 100 Suspending not allowed in this context Error in expression <z: Failed to pass zombie: timeout"; }; uiSleep 0.5; }; and Error in expression <mPos isEqualTo []) exitWith {}; }; if (_randomPos isEqualTo []) exitWith {}; p> Error position: <_randomPos isEqualTo []) exitWith {}; p> Error Undefined variable in expression: _randompos File SM_Zombz_Code\code\server\r*UQ.sqf, line 64 Error in expression <mPos isEqualTo []) exitWith {}; }; if (_randomPos isEqualTo []) exitWith {}; p> Error position: <_randomPos isEqualTo []) exitWith {}; p> Error Undefined variable in expression: _randompos File SM_Zombz_Code\code\server\r*UQ.sqf, line 64 Error in expression <mPos isEqualTo []) exitWith {}; }; if (_randomPos isEqualTo []) exitWith {}; p> Error position: <_randomPos isEqualTo []) exitWith {}; p> ....completly spammed RPT file.... server begin lagging and zombies stop respawn... My current Sm_Zombz.hpp file with defined zones (I would like Zombies ONLY in this zones) http://pastebin.com/ErGqFPNK
  10. Hi. Meaby I ask stupid question, but after update ArmA 3 to v1.68 and SM_Zombs to v0.4.3 I can not start the mod correctly Mods raporting properly starting (SM_Zombs and Ryan_Zombies) and do not generate any errors in RPT file, but.... no Zombies on server. "Arma3Config/BIS_fnc_log: [preInit] RyanZM_fnc_rzfunctionsdefines (0 ms)" "SM_Zombz v0.4.3: Starting preInit!" "SM_Zombz v0.4.3: Finished preInit!" Additional from time to time receive notification about horde spawn.... but as above... just notification, no Zombies. Using now default SM_Zombz.hpp, at the end turned on SM_Debug = true; to get some information from RPT, and received sample log: "SM_Zombz v0.4.3: player Check" "SM_Zombz v0.4.3: Starting Zombie Check" "SM_Zombz v0.4.3: Fetching player" "SM_Zombz v0.4.3: Spawning zombies for gamer01 (76563476119813188)" "SM_Zombz v0.4.3: Current zombies for player gamer01 (76563476119813188): 0" "SM_Zombz v0.4.3: Spawning Zombies" "SM_Zombz v0.4.3: Player cannot spawn zombies yet!" "SM_Zombz v0.4.3: Fetching player" "SM_Zombz v0.4.3: Spawning zombies for gamer02 (76564768119813138)" "SM_Zombz v0.4.3: Current zombies for player gamer02 (76564768119813138): 0" "SM_Zombz v0.4.3: Spawning Zombies" "SM_Zombz v0.4.3: Player cannot spawn zombies yet!" "SM_Zombz v0.4.3: Fetching player" "SM_Zombz v0.4.3: Spawning zombies for gamer03 (76207561198105967)" "SM_Zombz v0.4.3: Current zombies for player gamer03 (76207561198105967): 0" "SM_Zombz v0.4.3: Spawning Zombies" Before updates everything worked well (to ver. 0.4.2), now I have no more ideas what doing wrong. I would very much appreciate for any help and idea.
  11. Hello Why after lose Static mission "Occupation" (towns occupation), very often remains few AI (about 5)? After few times, AI are cumulative, and it is confusing for players, when they can see on map eg. "15 units remaining" when there are actually 25 or more.... I will greatly appreciate for help.
  12. Hi! What can be a reason not working AI patrols on towns? I set: SC_occupyPlaces = true; // true if you want villages,towns,cities patrolled by bandits Amount of AI are much lower then "SC_maxAIcount", roaming AI in vehicles around map are normal spawning, just walker not...
  13. Hello! I have "small" problem with loot in building called "Land_Mil_Barracks" Using Dealman's 3DEN Tools I defined the position of the loot in this building, loot are respawn, but does not have access to it. In general, there no appears loot marker, nor any interaction there... So... anybody....anything....know about it, any solution? I will greatly appreciate for help. PS. I used above tool to define loot posiotion in many different buildings, but problem is only with this one
  14. For DMS In a3_dms/config.sqf file, find section /* AI Settings */ and there you have few variables: DMS_Spawn_AI_With_Money = true; // Whether or not to spawn AI with money that can be looted from the body. DMS_AIMoney_PopulationMultiplier = 5; // This determines how much EXTRA money an AI will have on his body. For example, setting this to 5 and having a server population of 30 means the AI will have an extra 150 poptabs on the body. Set to 0 to disable. DMS_Bandit_Soldier_SpawnMoney = 50; // The amount of Poptabs carried by a bandit soldier DMS_Bandit_Static_SpawnMoney = 75; // The amount of Poptabs carried by a bandit static gunner DMS_Bandit_Vehicle_SpawnMoney = 100; // The amount of Poptabs carried by a bandit vehicle crew member For Zombies.... it is depend what zombie mod are you using in your server ...