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      Official Discord   03/15/17

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      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
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      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:

      Just download the server files from the downloads section. 


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About Bladechaser

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  1. ok i apologise for all those trolls out there ... i have tried to "google" my problem .. we have recently set up a server and installed ebm to the server by following all the relevant install instructions .. as listed below now since we have installed this to our server we are now getting an error message from arma 3 itself talking about a memory error at something like 0x000000000 .. we have double checked all steps that we have taken and ever checks out fine from out point of view im wondering if anyone can shed any light on this ? INSTALLATION: First insert the Battleyefilter out of the "Battleye filter.txt" in the folder!! /////////////////////////////////////////////////////////////////////////////////////////////////////// put the folder "@Extended_Base_Mod" in your default Arma 3. It should be where your Steam is located. Steam -> steamapps -> common -> arma 3 -> paste it here. Then add "-mod=@Extended_Base_Mod" to the startup Parameters. Copy the "Extended_Base_Mod\keys\ExtendedBase2.9.bikey" into your "keys" folder. Then delete the old key. /////////////////////////////////////////////////////////////////////////////////////////////////////// Copy the folder called "EBM" in your Mission Exile.Altis.pbo", then viel all files to fit your Server. Add the following line at the top of the CfgCraftingRecipes inside your config.cpp of your mission: #include "EBM\recipes.hpp" Add the following line at the top of the CfgInteractionMenus inside your config.cpp too: #include "EBM\menus.hpp" Add the following line at the top of the CfgTraderCategories inside your config.cpp too: #include "EBM\traders.hpp" Add the following line at the top of the CfgExileArsenal inside your config.cpp of your mission: #include "EBM\prices.hpp" if you got problems, there is a Example Folder /////////////////////////////////////////////////////////////////////////////////////////////////////// Locate the class Exile_Trader_Hardware and add "ExtendedBaseMod", class Exile_Trader_Hardware { name = "HARDWARE"; showWeaponFilter = 0; categories[] = { "Hardware", "ExtendedBaseMod", //added new "Tools" }; }; /////////////////////////////////////////////////////////////////////////////////////////////////////// to make the Lootspawn in the Buildings working you have to add the following line: exileclient_system_lootmanager_thread_spawn = "EBM\exileclient_system_lootmanager_thread_spawn.sqf"; exileServer_object_construction_database_load = "EBM\exileServer_object_construction_database_load.sqf"; //Original fix by Eichi to "CfgExileCustomCode" in your config.cpp in your mission.pbo. /////////////////////////////////////////////////////////////////////////////////////////////////////// Check all the .txt for some changes! Or the Mod will not work correctly. !!!! Try the alternative receips and tradervalues from MrD !!!! -Thank you for creating these ones! To make the Watersink working define the the config.cpp in your Missionfolder like this look for "WaterSource" class WaterSource { name = "Water tanks, barrels, coolers or pumps"; models[] = { "barrelwater_f", "barrelwater_grey_f", "waterbarrel_f", "watertank_f", "Tank_rust_F",// added new "Sink_F",// added new "Slingload_01_Fuel_F",// added new "stallwater_f", "waterpump_01_f", "water_source_f", }; ////////////////////////////////////////////////// // DO not do this - because APEX is disabled!!! // ////////////////////////////////////////////////// To enable APEX buildings you simply go to the "prices.hpp", "traders.hpp" and the "recipes.hpp and you have to remove the // in the line //#define USE_APEX_Buildings 1 /////////////////////////////////////////////////////////////////////////////////////////////////////// UPDATING: When you guys are updating pls follow this instructions: 1. delete the whole "@Extended_Base_Mod" folder on your server 2. remove the ExtendedBase2.8.bikey in the keys folder 3. Then go to your Database and delete all the APEX stuff. (only if you update from 2.8 to 2.9) 4. Copy the new "@Extended_Base_Mod" folder from the one you downloaded to the root of your server 5. Copy the ExtendedBase2.9.bikey to your keys folder 6. Update your recipes.hpp, menus.hpp, traders.hpp, prices.hpp in your missionfile (highly recommended!!!) ///////////////////////////////////////////////////////////////////////////////////////////////////////