• Announcements

    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:
      ExileServer_object_lock_network_grindNotificationRequest.sqf
      ExileServer_object_construction_network_*.sqf

      Just download the server files from the downloads section. 

Serpz

Member
  • Content count

    64
  • Joined

  • Last visited

Community Reputation

16 Neutral

About Serpz

  • Rank
    Inmate
  1. ok thank you!
  2. so this will cap the build limit in metres or something like that? coz i hate sky bases that just ruin your server
  3. Hi on the step where it says you should have a kill feed by now, guess what i dont! So i copy and paste that kill feed file of yours and what am i naming it? ExileServer_object_player_event_onMpKilled ???? and where do i place this file just in my mission pbo? cheers!
  4. Nooooooooooooooooooooooooooooo! lol ok thank you!
  5. Hi Where on your website is the option to change it from german to english? cheers!
  6. Hi yes sorry! * config * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ class CfgPatches { class exile_server_config { requiredVersion = 0.1; requiredAddons[] = {}; units[] = {}; weapons[] = {}; magazines[] = {}; ammo[] = {}; }; }; #Chernarus Loot Positions - Replaced CfgBuildings #include "ChernarusreduxLootBuildings.cpp" class CfgExileLootServer { class LootTables { /* Percental Item Group Spawn Chances of CivillianLowerClass: Restraints = 0,53% PistolAttachments = 1,60% ShotgunAmmo = 1,60% SMGAmmo = 1,60% SMGAttachments = 1,60% Shotguns = 2,13% SMG = 2,13% CivilianVests = 2,66% PistolAmmo = 2,66% Pistols = 4,26% Chemlights = 5,32% CivilianItems = 5,32% Drinks = 5,32% RoadFlares = 5,32% CivilianBackpacks = 5,85% CivilianClothing = 10,64% CivilianHeadgear = 10,64% Food = 14,89% Trash = 15,96% */ CivillianLowerClass[] = {"RoadFlares", "RoadFlares", "PistolAmmo", "Shotguns", "Food", "Food", "Food", "Trash", "CivilianHeadgear", "Food", "PistolAttachments", "Drinks", "PistolAttachments", "Chemlights", "Trash", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianHeadgear", "CivilianItems", "Food", "Drinks", "Food", "Food", "CivilianBackpacks", "Drinks", "RoadFlares", "CivilianVests", "CivilianVests", "CivilianHeadgear", "CivilianHeadgear", "CivilianBackpacks", "RoadFlares", "SMGAttachments", "CivilianClothing", "Trash", "Food", "CivilianBackpacks", "Trash", "CivilianClothing", "Trash", "PistolAmmo", "CivilianClothing", "Trash", "Chemlights", "CivilianHeadgear", "CivilianClothing", "Pistols", "Trash", "Chemlights", "CivilianBackpacks", "Food", "PistolAmmo", "Trash", "CivilianVests", "Trash", "Food", "CivilianBackpacks", "Food", "Trash", "CivilianVests", "CivilianItems", "CivilianItems", "SMGAttachments", "CivilianClothing", "SMGAmmo", "Food", "CivilianClothing", "CivilianClothing", "RoadFlares", "Food", "Pistols", "Pistols", "Shotguns", "Chemlights", "RoadFlares", "RoadFlares", "PistolAmmo", "SMGAttachments", "CivilianBackpacks", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianHeadgear", "Trash", "Trash", "SMG", "Food", "Chemlights", "Drinks", "CivilianItems", "CivilianClothing", "SMG", "CivilianClothing", "Trash", "CivilianHeadgear", "CivilianHeadgear", "Food", "Trash", "SMG", "SMG", "Trash", "CivilianHeadgear", "Chemlights", "Drinks", "CivilianClothing", "Pistols", "CivilianHeadgear", "CivilianHeadgear", "CivilianBackpacks", "Trash", "Chemlights", "Chemlights", "CivilianClothing", "CivilianItems", "CivilianClothing", "Trash", "Drinks", "CivilianHeadgear", "CivilianVests", "Food", "CivilianHeadgear", "PistolAttachments", "Pistols", "Drinks", "Shotguns", "CivilianItems", "Drinks", "CivilianClothing", "CivilianItems", "CivilianClothing", "Pistols", "Trash", "Food", "CivilianBackpacks", "Drinks", "RoadFlares", "Trash", "SMGAmmo", "Restraints", "Food", "CivilianClothing", "Trash", "CivilianBackpacks", "Trash", "Trash", "Chemlights", "CivilianClothing", "CivilianBackpacks", "Food", "ShotgunAmmo", "Shotguns", "Trash", "CivilianClothing", "Pistols", "Food", "Trash", "CivilianHeadgear", "Trash", "CivilianHeadgear", "Trash", "Pistols", "Food", "CivilianClothing", "CivilianItems", "Food", "RoadFlares", "CivilianHeadgear", "CivilianClothing", "ShotgunAmmo", "Food", "RoadFlares", "CivilianHeadgear", "Drinks", "Food", "CivilianHeadgear", "Food", "Chemlights", "SMGAmmo", "Trash", "Food", "CivilianBackpacks", "Food", "Food", "Trash", "ShotgunAmmo", "PistolAmmo"}; /* Percental Item Group Spawn Chances of CivillianUpperClass: Restraints = 0,51% PistolAttachments = 1,52% RifleAmmo = 1,52% RifleAttachments = 1,52% Rifles = 1,52% ShotgunAmmo = 1,52% SMGAmmo = 1,52% SMGAttachments = 1,52% Shotguns = 2,03% SMG = 2,03% CivilianVests = 2,54% PistolAmmo = 2,54% Pistols = 4,06% Chemlights = 5,08% CivilianItems = 5,08% Drinks = 5,08% RoadFlares = 5,08% CivilianBackpacks = 5,58% CivilianClothing = 10,15% CivilianHeadgear = 10,15% Food = 14,21% Trash = 15,23% */ CivillianUpperClass[] = {"PistolAmmo", "RoadFlares", "CivilianHeadgear", "Trash", "CivilianItems", "CivilianHeadgear", "CivilianClothing", "Chemlights", "Drinks", "Pistols", "Trash", "CivilianClothing", "SMGAttachments", "CivilianClothing", "Food", "Pistols", "CivilianBackpacks", "Trash", "CivilianClothing", "PistolAttachments", "SMG", "CivilianItems", "CivilianHeadgear", "Restraints", "SMG", "RifleAttachments", "CivilianClothing", "CivilianClothing", "Food", "SMGAmmo", "SMGAmmo", "Shotguns", "RifleAmmo", "PistolAttachments", "RoadFlares", "Pistols", "Trash", "CivilianClothing", "Shotguns", "CivilianHeadgear", "Trash", "Food", "Drinks", "CivilianHeadgear", "Chemlights", "CivilianBackpacks", "Food", "Trash", "Food", "Trash", "RifleAttachments", "CivilianClothing", "CivilianClothing", "Chemlights", "Trash", "CivilianVests", "CivilianHeadgear", "Food", "SMGAttachments", "SMG", "Food", "CivilianClothing", "CivilianBackpacks", "RoadFlares", "Drinks", "Trash", "Drinks", "Food", "Rifles", "Trash", "Shotguns", "Pistols", "RoadFlares", "CivilianHeadgear", "Trash", "Pistols", "RifleAttachments", "CivilianVests", "Chemlights", "Trash", "CivilianBackpacks", "Chemlights", "CivilianHeadgear", "Drinks", "Trash", "CivilianItems", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianBackpacks", "PistolAmmo", "CivilianBackpacks", "CivilianHeadgear", "CivilianClothing", "Trash", "CivilianHeadgear", "CivilianHeadgear", "CivilianItems", "Food", "Food", "Food", "Trash", "Trash", "Food", "Trash", "CivilianItems", "CivilianHeadgear", "Food", "CivilianItems", "CivilianClothing", "Food", "SMGAttachments", "Trash", "RoadFlares", "Drinks", "Chemlights", "CivilianHeadgear", "RoadFlares", "Chemlights", "PistolAmmo", "Drinks", "Drinks", "CivilianClothing", "RoadFlares", "Chemlights", "Trash", "Trash", "Trash", "CivilianClothing", "RoadFlares", "Food", "Food", "Drinks", "Food", "Drinks", "Chemlights", "ShotgunAmmo", "CivilianItems", "RoadFlares", "CivilianHeadgear", "RifleAmmo", "Trash", "Food", "Food", "Rifles", "Food", "Food", "CivilianBackpacks", "Trash", "SMGAmmo", "RoadFlares", "Trash", "CivilianClothing", "Food", "CivilianVests", "CivilianBackpacks", "Trash", "Trash", "CivilianHeadgear", "CivilianClothing", "CivilianBackpacks", "CivilianItems", "CivilianHeadgear", "CivilianHeadgear", "Trash", "RifleAmmo", "Food", "Food", "Chemlights", "CivilianClothing", "CivilianClothing", "Pistols", "CivilianItems", "SMG", "Rifles", "Food", "PistolAmmo", "PistolAmmo", "CivilianItems", "Pistols", "CivilianVests", "Food", "CivilianVests", "CivilianHeadgear", "CivilianBackpacks", "CivilianClothing", "ShotgunAmmo", "CivilianBackpacks", "Pistols", "Food", "PistolAttachments", "Food", "CivilianHeadgear", "Trash", "ShotgunAmmo", "Shotguns", "Trash"}; /* Percental Item Group Spawn Chances of Shop: CivilianClothing = 0,80% CivilianVests = 0,80% PistolAttachments = 0,80% ShotgunAmmo = 0,80% SMGAmmo = 0,80% SMGAttachments = 0,80% PistolAmmo = 1,60% CivilianHeadgear = 2,40% IndustrialItems = 2,40% MedicalItems = 2,40% Restraints = 2,40% Shotguns = 3,20% SmokeGrenades = 3,20% Chemlights = 4,00% CivilianBackpacks = 4,00% RoadFlares = 4,00% SMG = 4,00% CivilianItems = 5,60% Pistols = 8,00% Drinks = 12,00% Food = 12,00% Trash = 24,00% */ Shop[] = {"Trash", "SMG", "Trash", "Trash", "SMG", "Trash", "Pistols", "Food", "SMGAmmo", "SmokeGrenades", "CivilianItems", "Trash", "CivilianClothing", "Pistols", "Trash", "Food", "RoadFlares", "Drinks", "Drinks", "CivilianHeadgear", "MedicalItems", "Chemlights", "Trash", "Food", "CivilianItems", "Chemlights", "Drinks", "Chemlights", "RoadFlares", "CivilianItems", "Trash", "Drinks", "CivilianItems", "Pistols", "Drinks", "Drinks", "CivilianBackpacks", "Drinks", "Drinks", "Trash", "Trash", "Trash", "Food", "CivilianVests", "Pistols", "Pistols", "Trash", "SMG", "Trash", "Chemlights", "Shotguns", "SmokeGrenades", "SMG", "Trash", "Food", "Food", "Food", "CivilianItems", "Restraints", "Trash", "Drinks", "PistolAmmo", "CivilianItems", "CivilianBackpacks", "Food", "Pistols", "SMGAttachments", "CivilianItems", "CivilianBackpacks", "Restraints", "Trash", "Trash", "Food", "CivilianHeadgear", "Food", "IndustrialItems", "Trash", "Food", "Trash", "PistolAmmo", "Trash", "MedicalItems", "Pistols", "Trash", "CivilianHeadgear", "Drinks", "Trash", "SmokeGrenades", "SmokeGrenades", "Shotguns", "Shotguns", "Shotguns", "Trash", "Drinks", "Trash", "RoadFlares", "Food", "Trash", "CivilianBackpacks", "Restraints", "RoadFlares", "PistolAttachments", "IndustrialItems", "Trash", "IndustrialItems", "Pistols", "CivilianBackpacks", "Drinks", "SMG", "Food", "Drinks", "Trash", "MedicalItems", "Chemlights", "Trash", "Food", "Pistols", "Food", "Trash", "Drinks", "ShotgunAmmo", "Pistols", "Trash", "Drinks", "RoadFlares"}; /* Percental Item Group Spawn Chances of Industrial: Restraints = 4,35% RoadFlares = 13,04% Vehicle = 21,74% Trash = 26,09% IndustrialItems = 34,78% */ Industrial[] = {"RoadFlares", "Trash", "Vehicle", "Trash", "IndustrialItems", "Vehicle", "Vehicle", "RoadFlares", "Restraints", "Trash", "Vehicle", "Trash", "Trash", "Vehicle", "RoadFlares", "Trash", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems", "IndustrialItems"}; /* Percental Item Group Spawn Chances of Factories: Electronics = 10,00% Trash = 40,00% IndustrialItems = 50,00% */ Factories[] = {"IndustrialItems", "Trash", "IndustrialItems", "IndustrialItems", "IndustrialItems", "Electronics", "Trash", "Trash", "Trash", "IndustrialItems"}; /* Percental Item Group Spawn Chances of VehicleService: Restraints = 4,35% RoadFlares = 13,04% IndustrialItems = 21,74% Trash = 26,09% Vehicle = 34,78% */ VehicleService[] = {"RoadFlares", "IndustrialItems", "IndustrialItems", "RoadFlares", "IndustrialItems", "Restraints", "Vehicle", "Vehicle", "Trash", "Trash", "Trash", "IndustrialItems", "Vehicle", "Vehicle", "Vehicle", "Vehicle", "IndustrialItems", "Trash", "Trash", "RoadFlares", "Vehicle", "Trash", "Vehicle"}; /* Percental Item Group Spawn Chances of Military: DLCGhillies = 0,50% Ghillies = 0,50% Rebreathers = 0,50% Bipods = 0,99% DLCAmmo = 0,99% DLCOptics = 0,99% DLCSupressor = 0,99% LMGAmmo = 0,99% MedicalItems = 0,99% Restraints = 0,99% SniperAmmo = 0,99% SniperAttachments = 0,99% DLCRifles = 1,49% DLCVests = 1,49% GuerillaHeadgear = 1,49% GuerillaVests = 1,49% HandGrenades = 1,49% HEGrenades = 1,49% MilitaryBackpacks = 1,49% MilitaryHeadgear = 1,49% MilitaryVests = 1,49% RifleAmmo = 1,49% RifleAttachments = 1,49% SmokeGrenades = 1,49% Snipers = 1,49% UGLFlares = 1,49% UGLSmokes = 1,49% CivilianItems = 1,98% GuerillaBackpacks = 1,98% GuerillaItems = 1,98% LMG = 1,98% Explosives = 2,48% GuerillaClothing = 2,48% MilitaryClothing = 2,48% Rifles = 2,48% Trash = 49,50% */ Military[] = {"MilitaryBackpacks", "MilitaryClothing", "RifleAttachments", "Trash", "Trash", "HEGrenades", "GuerillaHeadgear", "Trash", "MilitaryClothing", "RifleAmmo", "Trash", "SniperAttachments", "Trash", "Trash", "Trash", "HEGrenades", "Trash", "CivilianItems", "Trash", "Explosives", "Trash", "GuerillaItems", "Trash", "GuerillaBackpacks", "GuerillaItems", "RifleAmmo", "Snipers", "LMGAmmo", "Trash", "GuerillaVests", "Trash", "Explosives", "CivilianItems", "DLCVests", "Trash", "Trash", "MilitaryClothing", "Trash", "MilitaryVests", "Trash", "MilitaryClothing", "Trash", "Trash", "GuerillaVests", "UGLSmokes", "MedicalItems", "Snipers", "Trash", "Trash", "Trash", "Trash", "MilitaryHeadgear", "SmokeGrenades", "Trash", "Trash", "SmokeGrenades", "Explosives", "Trash", "SniperAttachments", "SniperAmmo", "Rifles", "Trash", "UGLFlares", "Trash", "DLCRifles", "UGLFlares", "Trash", "Trash", "DLCRifles", "LMG", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "DLCGhillies", "Trash", "DLCVests", "Rifles", "MilitaryClothing", "Trash", "Trash", "LMGAmmo", "GuerillaBackpacks", "Trash", "Trash", "Trash", "Ghillies", "Trash", "GuerillaItems", "MilitaryHeadgear", "MedicalItems", "Trash", "UGLSmokes", "RifleAttachments", "LMG", "CivilianItems", "Trash", "LMG", "GuerillaBackpacks", "Trash", "Rebreathers", "Trash", "HandGrenades", "DLCOptics", "Trash", "DLCOptics", "Trash", "DLCAmmo", "UGLSmokes", "Trash", "Trash", "Snipers", "DLCAmmo", "CivilianItems", "Trash", "GuerillaClothing", "Trash", "Trash", "Trash", "GuerillaBackpacks", "HEGrenades", "Trash", "DLCSupressor", "RifleAttachments", "Trash", "DLCVests", "GuerillaClothing", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Rifles", "HandGrenades", "SniperAmmo", "Trash", "GuerillaVests", "Rifles", "Trash", "GuerillaHeadgear", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "GuerillaHeadgear", "Trash", "Trash", "Trash", "Restraints", "Trash", "Trash", "MilitaryVests", "Trash", "MilitaryBackpacks", "RifleAmmo", "GuerillaClothing", "Trash", "DLCRifles", "UGLFlares", "Explosives", "Bipods", "Trash", "Trash", "Bipods", "Trash", "Trash", "Trash", "Trash", "Trash", "Trash", "MilitaryHeadgear", "DLCSupressor", "Trash", "Trash", "Trash", "MilitaryVests", "Trash", "Rifles", "Trash", "SmokeGrenades", "Restraints", "Trash", "HandGrenades", "Trash", "Trash", "MilitaryBackpacks", "GuerillaClothing", "Explosives", "Trash", "LMG", "Trash", "GuerillaClothing", "GuerillaItems", "Trash", "Trash", "Trash"}; /* Percental Item Group Spawn Chances of Medical: Trash = 30,00% MedicalItems = 70,00% */ Medical[] = {"MedicalItems", "Trash", "MedicalItems", "MedicalItems", "MedicalItems", "Trash", "MedicalItems", "MedicalItems", "Trash", "MedicalItems"}; /* Percental Item Group Spawn Chances of Tourist: DLCAmmo = 2,22% DLCOptics = 2,22% DLCSupressor = 2,22% SniperAmmo = 2,22% SniperAttachments = 2,22% CivilianItems = 4,44% Explosives = 4,44% HandGrenades = 4,44% MedicalItems = 4,44% Restraints = 4,44% DLCGhillies = 6,67% Ghillies = 6,67% MilitaryBackpacks = 8,89% MilitaryHeadgear = 8,89% DLCRifles = 17,78% Snipers = 17,78% */ Tourist[] = {"Snipers", "Restraints", "MilitaryBackpacks", "MilitaryHeadgear", "MilitaryBackpacks", "DLCRifles", "MilitaryHeadgear", "DLCOptics", "Snipers", "Snipers", "MilitaryHeadgear", "Snipers", "DLCRifles", "DLCRifles", "Explosives", "CivilianItems", "MedicalItems", "MilitaryBackpacks", "DLCRifles", "CivilianItems", "HandGrenades", "Restraints", "DLCAmmo", "MedicalItems", "DLCRifles", "Snipers", "DLCRifles", "SniperAmmo", "DLCSupressor", "Ghillies", "Snipers", "Snipers", "Explosives", "DLCGhillies", "DLCGhillies", "MilitaryBackpacks", "DLCRifles", "Ghillies", "Ghillies", "SniperAttachments", "MilitaryHeadgear", "DLCGhillies", "DLCRifles", "HandGrenades", "Snipers"}; /* Percental Item Group Spawn Chances of Radiation: DLCAmmo = 2,27% DLCOptics = 2,27% DLCSupressor = 2,27% SniperAmmo = 2,27% SniperAttachments = 2,27% EpicWeapons = 4,55% HandGrenades = 4,55% MedicalItems = 4,55% Restraints = 4,55% DLCGhillies = 6,82% Ghillies = 6,82% Explosives = 11,36% MilitaryBackpacks = 11,36% MilitaryHeadgear = 11,36% DLCRifles = 11,36% Snipers = 11,36% */ Radiation[] = {"MilitaryHeadgear", "HandGrenades", "Snipers", "Explosives", "EpicWeapons", "Snipers", "DLCRifles", "DLCRifles", "DLCOptics", "MedicalItems", "MilitaryBackpacks", "Explosives", "HandGrenades", "MilitaryHeadgear", "SniperAmmo", "Restraints", "Snipers", "DLCRifles", "MilitaryBackpacks", "DLCRifles", "Ghillies", "MilitaryHeadgear", "DLCGhillies", "SniperAttachments", "MilitaryBackpacks", "MilitaryBackpacks", "Explosives", "MilitaryHeadgear", "Restraints", "MilitaryBackpacks", "DLCRifles", "EpicWeapons", "DLCGhillies", "Snipers", "Ghillies", "Snipers", "DLCAmmo", "DLCSupressor", "MedicalItems", "Explosives", "Ghillies", "Explosives", "DLCGhillies", "MilitaryHeadgear"}; }; class ItemGroups { /* Percental Item Spawn Chances of Food: Exile_Item_CookingPot = 2,08% Exile_Item_CanOpener = 3,47% Exile_Item_Matches = 3,47% Exile_Item_EMRE = 2,08% Exile_Item_GloriousKnakworst = 4,17% Exile_Item_Surstromming = 4,86% Exile_Item_SausageGravy = 4,86% Exile_Item_ChristmasTinner = 4,86% Exile_Item_MacasCheese = 4,86% Exile_Item_BBQSandwich = 4,86% Exile_Item_CatFood = 4,86% Exile_Item_Dogfood = 4,86% Exile_Item_BeefParts = 4,86% Exile_Item_Cheathas = 4,86% Exile_Item_DsNuts = 4,86% Exile_Item_Noodles = 4,86% Exile_Item_CockONut = 5,56% Exile_Item_SeedAstics = 5,56% Exile_Item_Raisins = 6,25% Exile_Item_Moobar = 6,25% Exile_Item_InstantCoffee = 7,64% */ Food[] = {"Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_CanOpener", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_SausageGravy", "Exile_Item_GloriousKnakworst", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_CockONut", "Exile_Item_Cheathas", "Exile_Item_MacasCheese", "Exile_Item_EMRE", "Exile_Item_Surstromming", "Exile_Item_Noodles", "Exile_Item_EMRE", "Exile_Item_CatFood", "Exile_Item_CockONut", "Exile_Item_CatFood", "Exile_Item_Surstromming", "Exile_Item_Moobar", "Exile_Item_Cheathas", "Exile_Item_CanOpener", "Exile_Item_ChristmasTinner", "Exile_Item_CockONut", "Exile_Item_GloriousKnakworst", "Exile_Item_Dogfood", "Exile_Item_Surstromming", "Exile_Item_GloriousKnakworst", "Exile_Item_CockONut", "Exile_Item_Matches", "Exile_Item_ChristmasTinner", "Exile_Item_CanOpener", "Exile_Item_Moobar", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_InstantCoffee", "Exile_Item_CanOpener", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_BBQSandwich", "Exile_Item_SausageGravy", "Exile_Item_CockONut", "Exile_Item_ChristmasTinner", "Exile_Item_BBQSandwich", "Exile_Item_BeefParts", "Exile_Item_Raisins", "Exile_Item_CatFood", "Exile_Item_Surstromming", "Exile_Item_Moobar", "Exile_Item_ChristmasTinner", "Exile_Item_Noodles", "Exile_Item_CookingPot", "Exile_Item_DsNuts", "Exile_Item_Cheathas", "Exile_Item_SeedAstics", "Exile_Item_Surstromming", "Exile_Item_InstantCoffee", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_SeedAstics", "Exile_Item_SausageGravy", "Exile_Item_Dogfood", "Exile_Item_SeedAstics", "Exile_Item_DsNuts", "Exile_Item_Raisins", "Exile_Item_CockONut", "Exile_Item_BeefParts", "Exile_Item_MacasCheese", "Exile_Item_Cheathas", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_Cheathas", "Exile_Item_InstantCoffee", "Exile_Item_CatFood", "Exile_Item_InstantCoffee", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_SausageGravy", "Exile_Item_Matches", "Exile_Item_Raisins", "Exile_Item_Raisins", "Exile_Item_DsNuts", "Exile_Item_CatFood", "Exile_Item_MacasCheese", "Exile_Item_MacasCheese", "Exile_Item_Noodles", "Exile_Item_CookingPot", "Exile_Item_GloriousKnakworst", "Exile_Item_SeedAstics", "Exile_Item_Surstromming", "Exile_Item_Raisins", "Exile_Item_Matches", "Exile_Item_BBQSandwich", "Exile_Item_BBQSandwich", "Exile_Item_CockONut", "Exile_Item_SeedAstics", "Exile_Item_DsNuts", "Exile_Item_ChristmasTinner", "Exile_Item_Noodles", "Exile_Item_Matches", "Exile_Item_CanOpener", "Exile_Item_Noodles", "Exile_Item_Moobar", "Exile_Item_MacasCheese", "Exile_Item_SausageGravy", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_Noodles", "Exile_Item_InstantCoffee", "Exile_Item_BBQSandwich", "Exile_Item_BeefParts", "Exile_Item_EMRE", "Exile_Item_MacasCheese", "Exile_Item_Dogfood", "Exile_Item_InstantCoffee", "Exile_Item_BeefParts", "Exile_Item_Cheathas", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_Raisins", "Exile_Item_SeedAstics", "Exile_Item_CookingPot", "Exile_Item_Dogfood", "Exile_Item_Moobar", "Exile_Item_InstantCoffee", "Exile_Item_ChristmasTinner", "Exile_Item_DsNuts", "Exile_Item_Dogfood", "Exile_Item_Noodles", "Exile_Item_Dogfood", "Exile_Item_Matches", "Exile_Item_SausageGravy", "Exile_Item_Dogfood", "Exile_Item_BeefParts", "Exile_Item_CatFood", "Exile_Item_MacasCheese", "Exile_Item_Moobar", "Exile_Item_BBQSandwich", "Exile_Item_DsNuts", "Exile_Item_GloriousKnakworst", "Exile_Item_CatFood", "Exile_Item_Moobar", "Exile_Item_Surstromming"}; /* Percental Item Spawn Chances of Drinks: Exile_Item_Beer = 7,14% Exile_Item_EnergyDrink = 7,14% Exile_Item_PlasticBottleFreshWater = 7,14% Exile_Item_PowerDrink = 7,14% Exile_Item_MountainDupe = 14,29% Exile_Item_ChocolateMilk = 21,43% Exile_Item_PlasticBottleDirtyWater = 35,71% */ Drinks[] = {"Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_MountainDupe", "Exile_Item_Beer", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleDirtyWater", "Exile_Item_ChocolateMilk", "Exile_Item_ChocolateMilk", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_EnergyDrink"}; /* Percental Item Spawn Chances of Pistols: Exile_Weapon_Colt1911 = 5,88% Exile_Weapon_Makarov = 5,88% Exile_Weapon_Taurus = 5,88% Exile_Weapon_TaurusGold = 5,88% hgun_P07_khk_F = 5,88% hgun_Pistol_01_F = 5,88% hgun_Pistol_heavy_01_F = 5,88% hgun_Pistol_heavy_02_F = 5,88% hgun_Pistol_Signal_F = 5,88% hgun_ACPC2_F = 11,76% hgun_P07_F = 11,76% hgun_Rook40_F = 11,76% Exile_Weapon_SA61 = 11,76% */ Pistols[] = {"Exile_Weapon_Taurus", "hgun_P07_F", "Exile_Weapon_SA61", "hgun_Rook40_F", "hgun_Pistol_01_F", "Exile_Weapon_Colt1911", "hgun_Rook40_F", "Exile_Weapon_SA61", "hgun_ACPC2_F", "Exile_Weapon_Makarov", "hgun_P07_khk_F", "hgun_P07_F", "hgun_Pistol_heavy_02_F", "hgun_Pistol_Signal_F", "Exile_Weapon_TaurusGold", "hgun_Pistol_heavy_01_F", "hgun_ACPC2_F"}; /* Percental Item Spawn Chances of PistolAmmo: 6Rnd_GreenSignal_F = 2,44% 6Rnd_RedSignal_F = 2,44% 16Rnd_9x21_Mag = 2,44% 6Rnd_45ACP_Cylinder = 4,88% 10Rnd_9x21_Mag = 9,76% 11Rnd_45ACP_Mag = 9,76% 30Rnd_9x21_Mag = 9,76% 9Rnd_45ACP_Mag = 9,76% Exile_Magazine_6Rnd_45ACP = 9,76% Exile_Magazine_7Rnd_45ACP = 9,76% Exile_Magazine_8Rnd_9x18 = 9,76% Exile_Magazine_10Rnd_765x17_SA61 = 9,76% Exile_Magazine_20Rnd_765x17_SA61 = 9,76% */ PistolAmmo[] = {"Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_20Rnd_765x17_SA61", "11Rnd_45ACP_Mag", "11Rnd_45ACP_Mag", "10Rnd_9x21_Mag", "6Rnd_GreenSignal_F", "Exile_Magazine_8Rnd_9x18", "6Rnd_45ACP_Cylinder", "30Rnd_9x21_Mag", "6Rnd_RedSignal_F", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "30Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "10Rnd_9x21_Mag", "Exile_Magazine_10Rnd_765x17_SA61", "Exile_Magazine_20Rnd_765x17_SA61", "9Rnd_45ACP_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "16Rnd_9x21_Mag", "Exile_Magazine_8Rnd_9x18", "10Rnd_9x21_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_10Rnd_765x17_SA61", "30Rnd_9x21_Mag", "11Rnd_45ACP_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_7Rnd_45ACP", "9Rnd_45ACP_Mag", "6Rnd_45ACP_Cylinder", "30Rnd_9x21_Mag", "Exile_Magazine_20Rnd_765x17_SA61", "10Rnd_9x21_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_6Rnd_45ACP", "11Rnd_45ACP_Mag", "Exile_Magazine_8Rnd_9x18"}; /* Percental Item Spawn Chances of PistolAttachments: optic_MRD = 16,67% optic_Yorris = 16,67% muzzle_snds_acp = 33,33% muzzle_snds_L = 33,33% */ PistolAttachments[] = {"muzzle_snds_acp", "muzzle_snds_acp", "muzzle_snds_L", "optic_MRD", "muzzle_snds_L", "optic_Yorris"}; /* Percental Item Spawn Chances of Shotguns: Exile_Weapon_M1014 = 100,00% */ Shotguns[] = {"Exile_Weapon_M1014"}; /* Percental Item Spawn Chances of ShotgunAmmo: Exile_Magazine_8Rnd_74Slug = 100,00% */ ShotgunAmmo[] = {"Exile_Magazine_8Rnd_74Slug"}; /* Percental Item Spawn Chances of SMG: SMG_01_F = 25,00% SMG_02_F = 25,00% SMG_05_F = 25,00% hgun_PDW2000_F = 25,00% */ SMG[] = {"hgun_PDW2000_F", "SMG_02_F", "SMG_01_F", "SMG_05_F"}; /* Percental Item Spawn Chances of SMGAmmo: 30Rnd_45ACP_Mag_SMG_01 = 16,67% 30Rnd_45ACP_Mag_SMG_01_Tracer_Green = 16,67% 30Rnd_9x21_Mag_SMG_02 = 16,67% 30Rnd_9x21_Mag_SMG_02_Tracer_Red = 16,67% 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow = 16,67% 30Rnd_9x21_Mag_SMG_02_Tracer_Green = 16,67% */ SMGAmmo[] = {"30Rnd_9x21_Mag_SMG_02_Tracer_Green", "30Rnd_9x21_Mag_SMG_02", "30Rnd_45ACP_Mag_SMG_01_Tracer_Green", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_45ACP_Mag_SMG_01"}; /* Percental Item Spawn Chances of SMGAttachments: optic_Holosight_smg = 16,67% optic_Holosight_smg_blk_F = 16,67% optic_ACO_grn_smg = 16,67% optic_Aco_smg = 16,67% optic_ACO_grn = 16,67% optic_Aco = 16,67% */ SMGAttachments[] = {"optic_ACO_grn_smg", "optic_Aco_smg", "optic_Aco", "optic_Holosight_smg", "optic_Holosight_smg_blk_F", "optic_ACO_grn"}; /* Percental Item Spawn Chances of Rifles: arifle_Katiba_GL_F = 0,71% arifle_Mk20_GL_F = 0,71% arifle_MX_GL_Black_F = 0,71% arifle_MX_GL_F = 0,71% arifle_MXM_F = 0,71% arifle_TRG21_GL_F = 0,71% Exile_Weapon_AK107_GL = 0,71% Exile_Weapon_AK74_GL = 0,71% arifle_AK12_GL_F = 1,43% arifle_AKM_F = 1,43% arifle_AKM_FL_F = 1,43% arifle_AKS_F = 1,43% arifle_ARX_blk_F = 1,43% arifle_ARX_ghex_F = 1,43% arifle_ARX_hex_F = 1,43% arifle_CTAR_blk_F = 1,43% arifle_CTAR_ghex_F = 1,43% arifle_CTAR_GL_blk_F = 1,43% arifle_CTAR_hex_F = 1,43% arifle_CTARS_blk_F = 1,43% arifle_CTARS_ghex_F = 1,43% arifle_CTARS_hex_F = 1,43% arifle_Katiba_F = 1,43% arifle_Mk20_F = 1,43% arifle_Mk20C_F = 1,43% arifle_MX_Black_F = 1,43% arifle_MX_F = 1,43% arifle_MXC_Black_F = 1,43% arifle_MXC_F = 1,43% arifle_MXM_Black_F = 1,43% arifle_SDAR_F = 1,43% arifle_SPAR_01_blk_F = 1,43% arifle_SPAR_01_GL_blk_F = 1,43% arifle_SPAR_01_GL_khk_F = 1,43% arifle_SPAR_01_GL_snd_F = 1,43% arifle_SPAR_01_khk_F = 1,43% arifle_SPAR_01_snd_F = 1,43% arifle_SPAR_02_blk_F = 1,43% arifle_SPAR_02_khk_F = 1,43% arifle_SPAR_02_snd_F = 1,43% arifle_SPAR_03_blk_F = 1,43% arifle_SPAR_03_khk_F = 1,43% arifle_SPAR_03_snd_F = 1,43% arifle_TRG20_F = 1,43% arifle_TRG21_F = 1,43% Exile_Weapon_AK107 = 1,43% Exile_Weapon_AK74 = 1,43% Exile_Weapon_DMR = 1,43% arifle_MXM_khk_F = 2,14% Exile_Weapon_AK47 = 2,14% Exile_Weapon_AKS_Gold = 2,14% Exile_Weapon_SVD = 2,14% Exile_Weapon_SVDCamo = 2,14% Exile_Weapon_VSSVintorez = 2,14% arifle_MX_GL_khk_F = 2,14% arifle_AK12_F = 2,14% Exile_Weapon_CZ550 = 2,14% arifle_MX_khk_F = 2,14% arifle_MXC_khk_F = 2,14% Exile_Weapon_M4 = 2,14% Exile_Weapon_M16A4 = 2,14% Exile_Weapon_M16A2 = 2,14% Exile_Weapon_LeeEnfield = 7,14% */ Rifles[] = {"arifle_MXM_F", "arifle_CTARS_blk_F", "Exile_Weapon_M16A2", "arifle_MXM_khk_F", "Exile_Weapon_AK47", "Exile_Weapon_M4", "arifle_MX_khk_F", "arifle_CTAR_GL_blk_F", "arifle_MXM_khk_F", "Exile_Weapon_M16A4", "arifle_SPAR_01_GL_snd_F", "arifle_CTARS_blk_F", "arifle_AK12_GL_F", "Exile_Weapon_AKS_Gold", "arifle_MXC_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_M16A2", "arifle_MX_Black_F", "Exile_Weapon_SVDCamo", "arifle_SPAR_02_blk_F", "arifle_MX_GL_khk_F", "arifle_TRG21_F", "arifle_CTAR_blk_F", "Exile_Weapon_SVD", "Exile_Weapon_DMR", "arifle_AKM_FL_F", "Exile_Weapon_AK107_GL", "arifle_MXM_Black_F", "arifle_SPAR_02_snd_F", "arifle_SPAR_01_khk_F", "arifle_AK12_F", "arifle_ARX_hex_F", "arifle_Mk20_F", "arifle_ARX_ghex_F", "arifle_TRG20_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_M16A4", "arifle_SPAR_01_GL_khk_F", "Exile_Weapon_SVD", "Exile_Weapon_M16A4", "Exile_Weapon_SVDCamo", "Exile_Weapon_AK107", "Exile_Weapon_LeeEnfield", "arifle_MX_khk_F", "arifle_SPAR_01_blk_F", "arifle_AKS_F", "Exile_Weapon_LeeEnfield", "arifle_Mk20_F", "arifle_MX_F", "Exile_Weapon_M4", "arifle_SPAR_02_blk_F", "arifle_MX_Black_F", "arifle_SDAR_F", "Exile_Weapon_AK74", "arifle_SPAR_02_khk_F", "arifle_MXC_Black_F", "Exile_Weapon_AK107", "arifle_AK12_F", "Exile_Weapon_LeeEnfield", "arifle_ARX_hex_F", "Exile_Weapon_LeeEnfield", "Exile_Weapon_AKS_Gold", "arifle_SPAR_03_blk_F", "Exile_Weapon_VSSVintorez", "arifle_MX_GL_Black_F", "arifle_MX_GL_khk_F", "arifle_AKM_F", "Exile_Weapon_CZ550", "arifle_SPAR_01_GL_snd_F", "arifle_TRG20_F", "arifle_SPAR_01_blk_F", "arifle_ARX_ghex_F", "arifle_MXC_F", "Exile_Weapon_AK47", "arifle_ARX_blk_F", "Exile_Weapon_M16A2", "Exile_Weapon_SVDCamo", "arifle_ARX_blk_F", "arifle_MXM_khk_F", "arifle_Mk20_GL_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_CZ550", "arifle_CTARS_ghex_F", "arifle_MX_GL_F", "arifle_Katiba_GL_F", "arifle_Katiba_F", "Exile_Weapon_AKS_Gold", "arifle_MX_F", "Exile_Weapon_AK74_GL", "arifle_TRG21_GL_F", "arifle_SPAR_01_GL_blk_F", "Exile_Weapon_VSSVintorez", "Exile_Weapon_LeeEnfield", "arifle_MXC_khk_F", "Exile_Weapon_AK74", "arifle_AKM_F", "arifle_MXC_khk_F", "arifle_AKS_F", "Exile_Weapon_DMR", "arifle_AK12_GL_F", "Exile_Weapon_LeeEnfield", "arifle_MX_GL_khk_F", "arifle_SPAR_03_khk_F", "arifle_CTARS_ghex_F", "arifle_TRG21_F", "arifle_SPAR_02_snd_F", "arifle_CTAR_hex_F", "arifle_SPAR_03_blk_F", "arifle_CTAR_blk_F", "arifle_AKM_FL_F", "Exile_Weapon_LeeEnfield", "arifle_CTAR_ghex_F", "arifle_MX_khk_F", "Exile_Weapon_LeeEnfield", "arifle_CTARS_hex_F", "Exile_Weapon_LeeEnfield", "arifle_Katiba_F", "arifle_CTAR_hex_F", "arifle_SPAR_03_snd_F", "arifle_AK12_F", "arifle_SDAR_F", "arifle_SPAR_01_khk_F", "arifle_CTAR_GL_blk_F", "arifle_SPAR_03_snd_F", "arifle_Mk20C_F", "arifle_SPAR_02_khk_F", "arifle_MXC_khk_F", "Exile_Weapon_M4", "arifle_CTARS_hex_F", "arifle_SPAR_01_GL_blk_F", "arifle_SPAR_03_khk_F", "arifle_MXC_Black_F", "arifle_SPAR_01_GL_khk_F", "arifle_MXM_Black_F", "Exile_Weapon_CZ550", "arifle_CTAR_ghex_F", "arifle_SPAR_01_snd_F", "Exile_Weapon_SVD", "arifle_Mk20C_F", "Exile_Weapon_AK47"}; /* Percental Item Spawn Chances of RifleAmmo: 20Rnd_556x45_UW_mag = 2,20% 30Rnd_556x45_Stanag = 2,20% 30Rnd_556x45_Stanag_green = 2,20% 30Rnd_556x45_Stanag_red = 2,20% 30Rnd_556x45_Stanag_Tracer_Green = 2,20% 30Rnd_556x45_Stanag_Tracer_Red = 2,20% 30Rnd_556x45_Stanag_Tracer_Yellow = 2,20% 30Rnd_65x39_caseless_green = 2,20% 30Rnd_65x39_caseless_green_mag_Tracer = 2,20% 30Rnd_65x39_caseless_mag = 2,20% 30Rnd_65x39_caseless_mag_Tracer = 2,20% Exile_Magazine_10Rnd_303 = 10,99% Exile_Magazine_30Rnd_762x39_AK = 2,20% Exile_Magazine_30Rnd_545x39_AK = 2,20% Exile_Magazine_30Rnd_545x39_AK_Green = 2,20% Exile_Magazine_30Rnd_545x39_AK_Red = 2,20% Exile_Magazine_30Rnd_545x39_AK_White = 2,20% Exile_Magazine_30Rnd_545x39_AK_Yellow = 2,20% Exile_Magazine_20Rnd_762x51_DMR = 1,10% Exile_Magazine_20Rnd_762x51_DMR_Yellow = 1,10% Exile_Magazine_20Rnd_762x51_DMR_Red = 1,10% Exile_Magazine_20Rnd_762x51_DMR_Green = 1,10% Exile_Magazine_20Rnd_762x51_DMR_White = 1,10% Exile_Magazine_5Rnd_22LR = 2,20% Exile_Magazine_10Rnd_762x54 = 2,20% Exile_Magazine_10Rnd_9x39 = 2,20% Exile_Magazine_20Rnd_9x39 = 2,20% 30Rnd_762x39_Mag_F = 2,20% 30Rnd_762x39_Mag_Green_F = 2,20% 30Rnd_762x39_Mag_Tracer_F = 2,20% 30Rnd_762x39_Mag_Tracer_Green_F = 2,20% 30Rnd_762x39_AK47_M = 2,20% 30Rnd_545x39_Mag_F = 2,20% 30Rnd_545x39_Mag_Green_F = 2,20% 30Rnd_545x39_Mag_Tracer_F = 2,20% 30Rnd_545x39_Mag_Tracer_Green_F = 2,20% 10Rnd_50BW_Mag_F = 2,20% 30Rnd_580x42_Mag_F = 2,20% 30Rnd_580x42_Mag_Tracer_F = 2,20% 100Rnd_580x42_Mag_F = 2,20% 100Rnd_580x42_Mag_Tracer_F = 2,20% 150Rnd_556x45_Drum_Mag_F = 2,20% 150Rnd_556x45_Drum_Mag_Tracer_F = 2,20% 20Rnd_762x51_Mag = 2,20% */ RifleAmmo[] = {"30Rnd_762x39_Mag_F", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_545x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_762x39_Mag_Tracer_F", "Exile_Magazine_20Rnd_9x39", "30Rnd_545x39_Mag_Green_F", "30Rnd_580x42_Mag_Tracer_F", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_545x39_Mag_Tracer_Green_F", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_F", "150Rnd_556x45_Drum_Mag_F", "30Rnd_556x45_Stanag_red", "30Rnd_556x45_Stanag_Tracer_Green", "20Rnd_762x51_Mag", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_20Rnd_762x51_DMR_Red", "30Rnd_545x39_Mag_F", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag", "30Rnd_545x39_Mag_Tracer_Green_F", "30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_Tracer_Green_F", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_762x54", "30Rnd_762x39_Mag_Tracer_Green_F", "150Rnd_556x45_Drum_Mag_F", "100Rnd_580x42_Mag_F", "Exile_Magazine_20Rnd_762x51_DMR_White", "10Rnd_50BW_Mag_F", "30Rnd_762x39_AK47_M", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_10Rnd_303", "30Rnd_762x39_AK47_M", "Exile_Magazine_30Rnd_545x39_AK_Red", "20Rnd_556x45_UW_mag", "100Rnd_580x42_Mag_Tracer_F", "30Rnd_65x39_caseless_green", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_mag", "10Rnd_50BW_Mag_F", "30Rnd_65x39_caseless_mag", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_303", "30Rnd_65x39_caseless_mag_Tracer", "100Rnd_580x42_Mag_F", "30Rnd_556x45_Stanag_Tracer_Red", "Exile_Magazine_10Rnd_9x39", "Exile_Magazine_20Rnd_9x39", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_65x39_caseless_green", "100Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_9x39", "30Rnd_762x39_Mag_F", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_20Rnd_762x51_DMR", "20Rnd_556x45_UW_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_556x45_Stanag_green", "Exile_Magazine_30Rnd_545x39_AK_Green", "30Rnd_580x42_Mag_F", "30Rnd_545x39_Mag_Green_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "Exile_Magazine_10Rnd_303", "30Rnd_580x42_Mag_Tracer_F", "Exile_Magazine_5Rnd_22LR", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_green", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_10Rnd_303", "Exile_Magazine_10Rnd_303", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "20Rnd_762x51_Mag", "Exile_Magazine_30Rnd_545x39_AK", "30Rnd_556x45_Stanag_Tracer_Yellow", "Exile_Magazine_30Rnd_545x39_AK_Red", "30Rnd_556x45_Stanag_red", "Exile_Magazine_10Rnd_303", "Exile_Magazine_30Rnd_545x39_AK_White", "30Rnd_762x39_Mag_Green_F"}; /* Percental Item Spawn Chances of RifleAttachments: muzzle_snds_M = 3,39% muzzle_snds_H = 3,39% muzzle_snds_H_khk_F = 3,39% muzzle_snds_H_snd_F = 3,39% muzzle_snds_58_blk_F = 3,39% muzzle_snds_m_khk_F = 3,39% muzzle_snds_m_snd_F = 3,39% muzzle_snds_58_wdm_F = 3,39% muzzle_snds_65_TI_blk_F = 3,39% muzzle_snds_65_TI_hex_F = 3,39% muzzle_snds_65_TI_ghex_F = 3,39% muzzle_snds_H_MG_blk_F = 3,39% muzzle_snds_H_MG_khk_F = 3,39% optic_Arco = 3,39% optic_Arco_blk_F = 3,39% optic_Arco_ghex_F = 3,39% optic_Hamr = 3,39% optic_Hamr_khk_F = 3,39% optic_Holosight = 3,39% optic_Holosight_blk_F = 3,39% optic_Holosight_khk_F = 3,39% acc_flashlight = 3,39% acc_pointer_IR = 3,39% optic_MRCO = 3,39% optic_DMS = 3,39% optic_DMS_ghex_F = 3,39% optic_ERCO_blk_F = 3,39% optic_ERCO_khk_F = 3,39% optic_ERCO_snd_F = 3,39% optic_NVS = 1,69% */ RifleAttachments[] = {"muzzle_snds_65_TI_blk_F", "optic_Holosight_khk_F", "muzzle_snds_58_wdm_F", "muzzle_snds_H_snd_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_H_khk_F", "optic_Hamr_khk_F", "optic_ERCO_blk_F", "muzzle_snds_58_blk_F", "muzzle_snds_H", "muzzle_snds_H", "optic_Arco_ghex_F", "optic_ERCO_khk_F", "muzzle_snds_m_khk_F", "optic_Arco_blk_F", "optic_ERCO_snd_F", "optic_MRCO", "optic_Hamr", "muzzle_snds_65_TI_hex_F", "muzzle_snds_58_blk_F", "optic_DMS_ghex_F", "optic_Holosight_khk_F", "muzzle_snds_m_khk_F", "muzzle_snds_65_TI_blk_F", "acc_flashlight", "acc_pointer_IR", "optic_DMS", "optic_Arco_blk_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_H_snd_F", "optic_Arco", "muzzle_snds_H_MG_khk_F", "optic_DMS", "muzzle_snds_65_TI_ghex_F", "optic_ERCO_snd_F", "muzzle_snds_m_snd_F", "optic_Arco", "muzzle_snds_M", "muzzle_snds_M", "muzzle_snds_m_snd_F", "optic_Holosight_blk_F", "optic_Holosight_blk_F", "optic_Arco_ghex_F", "muzzle_snds_65_TI_ghex_F", "optic_MRCO", "muzzle_snds_58_wdm_F", "optic_Hamr_khk_F", "acc_flashlight", "optic_Holosight", "optic_Holosight", "muzzle_snds_H_MG_blk_F", "acc_pointer_IR", "optic_Hamr", "optic_DMS_ghex_F", "optic_ERCO_blk_F", "optic_ERCO_khk_F", "muzzle_snds_H_khk_F", "optic_NVS", "muzzle_snds_H_MG_khk_F"}; /* Percental Item Spawn Chances of LMG: arifle_MX_SW_Black_F = 12,50% arifle_MX_SW_F = 12,50% LMG_Mk200_F = 12,50% LMG_Zafir_F = 12,50% Exile_Weapon_RPK = 12,50% Exile_Weapon_PK = 12,50% Exile_Weapon_PKP = 12,50% LMG_03_F = 12,50% */ LMG[] = {"arifle_MX_SW_F", "Exile_Weapon_PKP", "arifle_MX_SW_Black_F", "LMG_Zafir_F", "Exile_Weapon_RPK", "Exile_Weapon_PK", "LMG_03_F", "LMG_Mk200_F"}; /* Percental Item Spawn Chances of LMGAmmo: 100Rnd_65x39_caseless_mag = 7,69% 100Rnd_65x39_caseless_mag_Tracer = 11,54% 150Rnd_762x54_Box = 11,54% 150Rnd_762x54_Box_Tracer = 3,85% 130Rnd_338_Mag = 19,23% 150Rnd_93x64_Mag = 19,23% Exile_Magazine_45Rnd_545x39_RPK_Green = 3,85% Exile_Magazine_75Rnd_545x39_RPK_Green = 3,85% Exile_Magazine_100Rnd_762x54_PK_Green = 3,85% 200Rnd_556x45_Box_F = 3,85% 200Rnd_556x45_Box_Red_F = 3,85% 200Rnd_556x45_Box_Tracer_F = 3,85% 200Rnd_556x45_Box_Tracer_Red_F = 3,85% */ LMGAmmo[] = {"150Rnd_93x64_Mag", "200Rnd_556x45_Box_Red_F", "Exile_Magazine_75Rnd_545x39_RPK_Green", "130Rnd_338_Mag", "Exile_Magazine_45Rnd_545x39_RPK_Green", "200Rnd_556x45_Box_F", "Exile_Magazine_100Rnd_762x54_PK_Green", "100Rnd_65x39_caseless_mag_Tracer", "130Rnd_338_Mag", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "130Rnd_338_Mag", "130Rnd_338_Mag", "150Rnd_93x64_Mag", "200Rnd_556x45_Box_Tracer_F", "150Rnd_762x54_Box", "150Rnd_93x64_Mag", "150Rnd_762x54_Box_Tracer", "150Rnd_762x54_Box", "200Rnd_556x45_Box_Tracer_Red_F", "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag_Tracer", "100Rnd_65x39_caseless_mag_Tracer", "150Rnd_93x64_Mag", "130Rnd_338_Mag"}; /* Percental Item Spawn Chances of Snipers: srifle_DMR_01_F = 9,09% srifle_EBR_F = 9,09% srifle_GM6_F = 9,09% srifle_LRR_F = 9,09% srifle_LRR_tna_F = 9,09% srifle_GM6_ghex_F = 9,09% srifle_DMR_07_blk_F = 9,09% srifle_DMR_07_hex_F = 9,09% srifle_DMR_07_ghex_F = 9,09% Exile_Weapon_m107 = 9,09% Exile_Weapon_ksvk = 9,09% */ Snipers[] = {"Exile_Weapon_m107", "srifle_GM6_F", "Exile_Weapon_ksvk", "srifle_GM6_ghex_F", "srifle_LRR_F", "srifle_DMR_07_ghex_F", "srifle_LRR_tna_F", "srifle_EBR_F", "srifle_DMR_07_blk_F", "srifle_DMR_07_hex_F", "srifle_DMR_01_F"}; /* Percental Item Spawn Chances of SniperAmmo: Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag = 0,74% Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag = 0,74% Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag = 1,48% Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag = 1,48% Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag = 2,22% Exile_Magazine_7Rnd_408_Bullet_Cam_Mag = 2,22% Exile_Magazine_10Rnd_338_Bullet_Cam_Mag = 3,70% Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag = 3,70% Exile_Magazine_5Rnd_127x108_APDS_KSVK = 5,93% 5Rnd_127x108_APDS_Mag = 5,93% 5Rnd_127x108_Mag = 7,41% Exile_Magazine_10Rnd_127x99_m107 = 7,41% Exile_Magazine_5Rnd_127x108_KSVK = 7,41% 7Rnd_408_Mag = 7,41% 10Rnd_762x54_Mag = 12,59% 20Rnd_762x51_Mag = 14,07% 20Rnd_650x39_Cased_Mag_F = 15,56% */ SniperAmmo[] = {"10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "5Rnd_127x108_APDS_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "10Rnd_762x54_Mag", "7Rnd_408_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "20Rnd_650x39_Cased_Mag_F", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_127x99_m107", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "5Rnd_127x108_Mag", "5Rnd_127x108_APDS_Mag", "7Rnd_408_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "7Rnd_408_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "20Rnd_650x39_Cased_Mag_F", "5Rnd_127x108_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "10Rnd_762x54_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "10Rnd_762x54_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "5Rnd_127x108_Mag", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_5Rnd_127x108_KSVK", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_762x51_Mag", "20Rnd_650x39_Cased_Mag_F", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "7Rnd_408_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "20Rnd_762x51_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_KSVK", "Exile_Magazine_10Rnd_127x99_m107", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag", "Exile_Magazine_5Rnd_127x108_KSVK", "20Rnd_762x51_Mag", "5Rnd_127x108_APDS_Mag", "5Rnd_127x108_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag", "5Rnd_127x108_APDS_Mag", "20Rnd_650x39_Cased_Mag_F", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag"}; /* Percental Item Spawn Chances of SniperAttachments: muzzle_snds_B_khk_F = 11,11% muzzle_snds_B_snd_F = 11,11% muzzle_snds_B = 11,11% optic_LRPS = 11,11% optic_LRPS_ghex_F = 11,11% optic_LRPS_tna_F = 11,11% optic_SOS = 11,11% optic_SOS_khk_F = 11,11% optic_DMS = 11,11% */ SniperAttachments[] = {"muzzle_snds_B_khk_F", "muzzle_snds_B", "optic_DMS", "optic_LRPS_ghex_F", "optic_SOS_khk_F", "optic_LRPS_tna_F", "optic_SOS", "optic_LRPS", "muzzle_snds_B_snd_F"}; /* Percental Item Spawn Chances of DLCRifles: srifle_DMR_03_F = 4,05% srifle_DMR_03_khaki_F = 4,05% srifle_DMR_03_tan_F = 4,05% srifle_DMR_03_woodland_F = 4,05% srifle_DMR_06_camo_F = 4,05% srifle_DMR_06_olive_F = 4,05% srifle_DMR_02_camo_F = 8,11% srifle_DMR_02_F = 8,11% srifle_DMR_02_sniper_F = 8,11% srifle_DMR_04_F = 9,46% srifle_DMR_04_Tan_F = 9,46% srifle_DMR_05_blk_F = 10,81% srifle_DMR_05_hex_F = 10,81% srifle_DMR_05_tan_F = 10,81% */ DLCRifles[] = {"srifle_DMR_03_woodland_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_sniper_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_Tan_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_tan_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_khaki_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_03_woodland_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_06_olive_F", "srifle_DMR_05_hex_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_khaki_F", "srifle_DMR_02_F", "srifle_DMR_02_camo_F", "srifle_DMR_06_camo_F", "srifle_DMR_03_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_hex_F", "srifle_DMR_04_F", "srifle_DMR_05_blk_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_F", "srifle_DMR_02_camo_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_blk_F", "srifle_DMR_02_sniper_F", "srifle_DMR_04_Tan_F", "srifle_DMR_02_sniper_F", "srifle_DMR_02_sniper_F", "srifle_DMR_06_olive_F", "srifle_DMR_03_F", "srifle_DMR_03_tan_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_hex_F", "srifle_DMR_02_F", "srifle_DMR_03_woodland_F", "srifle_DMR_02_camo_F", "srifle_DMR_05_tan_F", "srifle_DMR_04_F", "srifle_DMR_03_F"}; /* Percental Item Spawn Chances of DLCAmmo: 10Rnd_127x54_Mag = 20,00% 20Rnd_762x51_Mag = 20,00% 10Rnd_338_Mag = 30,00% 10Rnd_93x64_DMR_05_Mag = 30,00% */ DLCAmmo[] = {"20Rnd_762x51_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag", "10Rnd_338_Mag", "20Rnd_762x51_Mag", "10Rnd_127x54_Mag", "10Rnd_127x54_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_93x64_DMR_05_Mag", "10Rnd_338_Mag"}; /* Percental Item Spawn Chances of DLCOptics: optic_AMS = 14,29% optic_AMS_khk = 14,29% optic_AMS_snd = 14,29% optic_KHS_blk = 14,29% optic_KHS_hex = 14,29% optic_KHS_old = 14,29% optic_KHS_tan = 14,29% */ DLCOptics[] = {"optic_AMS_khk", "optic_AMS_snd", "optic_KHS_old", "optic_KHS_blk", "optic_KHS_tan", "optic_KHS_hex", "optic_AMS"}; /* Percental Item Spawn Chances of DLCSupressor: muzzle_snds_338_black = 16,67% muzzle_snds_338_green = 16,67% muzzle_snds_338_sand = 16,67% muzzle_snds_93mmg = 16,67% muzzle_snds_93mmg_tan = 16,67% muzzle_snds_B = 16,67% */ DLCSupressor[] = {"muzzle_snds_338_sand", "muzzle_snds_93mmg", "muzzle_snds_338_green", "muzzle_snds_338_black", "muzzle_snds_B", "muzzle_snds_93mmg_tan"}; /* Percental Item Spawn Chances of EpicWeapons: MMG_01_hex_F = 20,00% MMG_01_tan_F = 20,00% MMG_02_black_F = 20,00% MMG_02_camo_F = 20,00% MMG_02_sand_F = 20,00% */ EpicWeapons[] = {"MMG_02_camo_F", "MMG_02_black_F", "MMG_01_hex_F", "MMG_01_tan_F", "MMG_02_sand_F"}; /* Percental Item Spawn Chances of Bipods: bipod_03_F_oli = 11,11% bipod_03_F_blk = 11,11% bipod_02_F_tan = 11,11% bipod_02_F_hex = 11,11% bipod_02_F_blk = 11,11% bipod_01_F_snd = 11,11% bipod_01_F_mtp = 11,11% bipod_01_F_blk = 11,11% bipod_01_F_khk = 11,11% */ Bipods[] = {"bipod_03_F_oli", "bipod_01_F_khk", "bipod_03_F_blk", "bipod_02_F_hex", "bipod_01_F_blk", "bipod_02_F_blk", "bipod_02_F_tan", "bipod_01_F_mtp", "bipod_01_F_snd"}; /* Percental Item Spawn Chances of HEGrenades: 3Rnd_HE_Grenade_shell = 25,00% 1Rnd_HE_Grenade_shell = 75,00% */ HEGrenades[] = {"1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "3Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell"}; /* Percental Item Spawn Chances of UGLFlares: 3Rnd_UGL_FlareGreen_F = 6,25% 3Rnd_UGL_FlareRed_F = 6,25% 3Rnd_UGL_FlareWhite_F = 6,25% 3Rnd_UGL_FlareYellow_F = 6,25% UGL_FlareGreen_F = 18,75% UGL_FlareRed_F = 18,75% UGL_FlareWhite_F = 18,75% UGL_FlareYellow_F = 18,75% */ UGLFlares[] = {"3Rnd_UGL_FlareGreen_F", "UGL_FlareWhite_F", "3Rnd_UGL_FlareWhite_F", "UGL_FlareRed_F", "UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareYellow_F", "UGL_FlareYellow_F", "3Rnd_UGL_FlareRed_F", "UGL_FlareGreen_F", "UGL_FlareWhite_F", "UGL_FlareWhite_F", "UGL_FlareRed_F", "3Rnd_UGL_FlareYellow_F", "UGL_FlareGreen_F", "UGL_FlareYellow_F"}; /* Percental Item Spawn Chances of UGLSmokes: 3Rnd_Smoke_Grenade_shell = 3,57% 3Rnd_SmokeBlue_Grenade_shell = 3,57% 3Rnd_SmokeGreen_Grenade_shell = 3,57% 3Rnd_SmokeOrange_Grenade_shell = 3,57% 3Rnd_SmokePurple_Grenade_shell = 3,57% 3Rnd_SmokeRed_Grenade_shell = 3,57% 3Rnd_SmokeYellow_Grenade_shell = 3,57% 1Rnd_Smoke_Grenade_shell = 10,71% 1Rnd_SmokeBlue_Grenade_shell = 10,71% 1Rnd_SmokeGreen_Grenade_shell = 10,71% 1Rnd_SmokeOrange_Grenade_shell = 10,71% 1Rnd_SmokePurple_Grenade_shell = 10,71% 1Rnd_SmokeRed_Grenade_shell = 10,71% 1Rnd_SmokeYellow_Grenade_shell = 10,71% */ UGLSmokes[] = {"1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell"}; /* Percental Item Spawn Chances of HandGrenades: HandGrenade = 50,00% MiniGrenade = 50,00% */ HandGrenades[] = {"HandGrenade", "MiniGrenade"}; /* Percental Item Spawn Chances of Explosives: SatchelCharge_Remote_Mag = 5,26% APERSBoundingMine_Range_Mag = 15,79% APERSMine_Range_Mag = 15,79% APERSTripMine_Wire_Mag = 15,79% DemoCharge_Remote_Mag = 15,79% IEDLandSmall_Remote_Mag = 15,79% IEDUrbanSmall_Remote_Mag = 15,79% */ Explosives[] = {"APERSTripMine_Wire_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSTripMine_Wire_Mag", "APERSTripMine_Wire_Mag", "APERSMine_Range_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "APERSMine_Range_Mag", "APERSMine_Range_Mag", "DemoCharge_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "SatchelCharge_Remote_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "APERSBoundingMine_Range_Mag", "DemoCharge_Remote_Mag", "IEDLandSmall_Remote_Mag"}; /* Percental Item Spawn Chances of CivilianItems: Exile_Item_MobilePhone = 2,78% Binocular = 11,11% ItemGPS = 11,11% ItemRadio = 16,67% ItemWatch = 16,67% ItemMap = 19,44% Exile_Item_Heatpack = 22,22% */ CivilianItems[] = {"ItemGPS", "ItemRadio", "Exile_Item_Heatpack", "ItemRadio", "ItemWatch", "Exile_Item_Heatpack", "ItemGPS", "Exile_Item_Heatpack", "ItemRadio", "ItemWatch", "ItemRadio", "Binocular", "ItemMap", "ItemWatch", "ItemMap", "ItemRadio", "Binocular", "ItemMap", "ItemMap", "ItemWatch", "ItemMap", "Binocular", "ItemMap", "Exile_Item_Heatpack", "ItemGPS", "ItemWatch", "Exile_Item_Heatpack", "ItemGPS", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "ItemMap", "Exile_Item_Heatpack", "ItemRadio", "Exile_Item_MobilePhone", "ItemWatch", "Binocular"}; /* Percental Item Spawn Chances of CivilianClothing: U_NikosAgedBody = 0,58% U_NikosBody = 0,58% U_OrestesBody = 0,58% U_C_Man_casual_1_F = 2,92% U_C_Man_casual_2_F = 2,92% U_C_Man_casual_3_F = 2,92% U_C_Man_casual_4_F = 2,92% U_C_Man_casual_5_F = 2,92% U_C_Man_casual_6_F = 2,92% U_C_man_sport_1_F = 2,92% U_C_man_sport_2_F = 2,92% U_C_man_sport_3_F = 2,92% U_I_C_Soldier_Bandit_1_F = 2,92% U_I_C_Soldier_Bandit_2_F = 2,92% U_I_C_Soldier_Bandit_3_F = 2,92% U_I_C_Soldier_Bandit_4_F = 2,92% U_I_C_Soldier_Bandit_5_F = 2,92% U_C_Poloshirt_blue = 4,09% U_C_Poloshirt_burgundy = 4,09% U_C_Poloshirt_salmon = 4,09% U_C_Poloshirt_stripped = 4,09% U_C_Poloshirt_tricolour = 4,09% U_C_HunterBody_grn = 5,26% U_C_Journalist = 5,26% U_C_Poor_1 = 5,26% U_C_Poor_2 = 5,26% U_C_Poor_shorts_1 = 5,26% U_C_Scientist = 5,26% U_Rangemaster = 5,26% */ CivilianClothing[] = {"U_C_Man_casual_4_F", "U_C_Poor_1", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poloshirt_blue", "U_C_man_sport_1_F", "U_C_Man_casual_2_F", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_HunterBody_grn", "U_Rangemaster", "U_C_Poor_2", "U_C_Scientist", "U_Rangemaster", "U_Rangemaster", "U_C_man_sport_1_F", "U_I_C_Soldier_Bandit_3_F", "U_Rangemaster", "U_C_Poloshirt_salmon", "U_C_Man_casual_6_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Poor_2", "U_C_Journalist", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_1_F", "U_C_Poor_1", "U_I_C_Soldier_Bandit_4_F", "U_C_HunterBody_grn", "U_OrestesBody", "U_I_C_Soldier_Bandit_3_F", "U_C_man_sport_1_F", "U_C_Scientist", "U_C_man_sport_3_F", "U_C_Journalist", "U_C_Poor_2", "U_C_Poor_1", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_Journalist", "U_C_Poloshirt_salmon", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_3_F", "U_Rangemaster", "U_C_HunterBody_grn", "U_C_Poloshirt_burgundy", "U_C_Poor_1", "U_C_Man_casual_3_F", "U_C_Poloshirt_blue", "U_C_Journalist", "U_C_Poor_shorts_1", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_2_F", "U_C_Poloshirt_salmon", "U_C_Poor_2", "U_C_Poloshirt_blue", "U_C_man_sport_2_F", "U_C_Poloshirt_burgundy", "U_C_HunterBody_grn", "U_C_Poloshirt_salmon", "U_C_Man_casual_4_F", "U_C_Poloshirt_stripped", "U_C_Scientist", "U_C_Man_casual_1_F", "U_C_Man_casual_2_F", "U_C_Poor_2", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_1_F", "U_C_Poor_shorts_1", "U_C_Journalist", "U_C_Poloshirt_blue", "U_C_Man_casual_4_F", "U_C_Poloshirt_tricolour", "U_C_Scientist", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_C_man_sport_2_F", "U_Rangemaster", "U_C_Poor_2", "U_C_HunterBody_grn", "U_C_Poloshirt_burgundy", "U_C_Scientist", "U_C_Poloshirt_tricolour", "U_C_Man_casual_5_F", "U_C_HunterBody_grn", "U_C_man_sport_1_F", "U_Rangemaster", "U_I_C_Soldier_Bandit_1_F", "U_Rangemaster", "U_C_Journalist", "U_C_Poloshirt_blue", "U_C_Poor_1", "U_C_Poor_2", "U_C_man_sport_3_F", "U_C_Poor_shorts_1", "U_C_Poor_2", "U_NikosAgedBody", "U_C_Poloshirt_burgundy", "U_C_Journalist", "U_C_Man_casual_5_F", "U_C_man_sport_3_F", "U_C_Poor_1", "U_C_Scientist", "U_C_Poloshirt_stripped", "U_C_Poloshirt_stripped", "U_C_HunterBody_grn", "U_C_Poor_shorts_1", "U_C_HunterBody_grn", "U_C_Man_casual_3_F", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_salmon", "U_C_Man_casual_2_F", "U_C_Man_casual_3_F", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_2_F", "U_C_man_sport_1_F", "U_C_Poor_shorts_1", "U_C_Man_casual_4_F", "U_C_Journalist", "U_C_Scientist", "U_C_Man_casual_2_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_blue", "U_C_Scientist", "U_I_C_Soldier_Bandit_3_F", "U_C_Man_casual_5_F", "U_C_Man_casual_3_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_5_F", "U_C_Journalist", "U_NikosBody", "U_Rangemaster", "U_C_Poor_shorts_1", "U_I_C_Soldier_Bandit_1_F", "U_C_Poloshirt_blue", "U_C_Poloshirt_salmon", "U_I_C_Soldier_Bandit_5_F", "U_C_Poloshirt_stripped", "U_C_Poor_shorts_1", "U_C_Man_casual_4_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Man_casual_1_F", "U_C_Man_casual_3_F", "U_C_Poloshirt_burgundy", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_2_F", "U_I_C_Soldier_Bandit_2_F", "U_C_Man_casual_6_F", "U_C_Poor_1", "U_C_Poloshirt_tricolour", "U_C_HunterBody_grn", "U_C_Man_casual_1_F", "U_C_Man_casual_6_F", "U_C_Poloshirt_tricolour", "U_C_Poloshirt_stripped", "U_C_Man_casual_1_F", "U_C_Poloshirt_tricolour", "U_C_Man_casual_5_F", "U_C_Poloshirt_stripped", "U_I_C_Soldier_Bandit_5_F", "U_C_man_sport_2_F", "U_C_Poor_2", "U_C_Man_casual_5_F", "U_C_man_sport_2_F", "U_C_man_sport_3_F", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_4_F", "U_C_Poloshirt_salmon", "U_C_Poloshirt_tricolour"}; /* Percental Item Spawn Chances of CivilianBackpacks: B_Kitbag_cbr = 6,67% B_Kitbag_mcamo = 6,67% B_Kitbag_sgg = 6,67% B_AssaultPack_blk = 6,67% B_AssaultPack_cbr = 6,67% B_AssaultPack_dgtl = 6,67% B_AssaultPack_khk = 6,67% B_AssaultPack_mcamo = 6,67% B_AssaultPack_rgr = 6,67% B_AssaultPack_sgg = 6,67% B_AssaultPack_tna_F = 6,67% B_HuntingBackpack = 6,67% B_OutdoorPack_blu = 6,67% B_OutdoorPack_tan = 6,67% B_OutdoorPack_blk = 6,67% */ CivilianBackpacks[] = {"B_AssaultPack_dgtl", "B_OutdoorPack_blk", "B_Kitbag_cbr", "B_OutdoorPack_blu", "B_Kitbag_sgg", "B_AssaultPack_mcamo", "B_AssaultPack_rgr", "B_HuntingBackpack", "B_AssaultPack_blk", "B_AssaultPack_tna_F", "B_AssaultPack_cbr", "B_AssaultPack_sgg", "B_AssaultPack_khk", "B_OutdoorPack_tan", "B_Kitbag_mcamo"}; /* Percental Item Spawn Chances of CivilianVests: V_Press_F = 25,00% V_TacVest_blk_POLICE = 25,00% V_Rangemaster_belt = 50,00% */ CivilianVests[] = {"V_Rangemaster_belt", "V_Rangemaster_belt", "V_Press_F", "V_TacVest_blk_POLICE"}; /* Percental Item Spawn Chances of CivilianHeadgear: H_Bandanna_surfer = 5,56% H_Beret_blk_POLICE = 5,56% H_Cap_blk = 5,56% H_Cap_blk_Raven = 5,56% H_Cap_blu = 5,56% H_Cap_grn = 5,56% H_Cap_headphones = 5,56% H_Cap_oli = 5,56% H_Cap_press = 5,56% H_Cap_red = 5,56% H_Cap_tan = 5,56% H_Hat_blue = 5,56% H_Hat_brown = 5,56% H_Hat_checker = 5,56% H_Hat_grey = 5,56% H_Hat_tan = 5,56% H_StrawHat = 5,56% H_StrawHat_dark = 5,56% */ CivilianHeadgear[] = {"H_Hat_checker", "H_Cap_oli", "H_Cap_blk", "H_Hat_tan", "H_Hat_blue", "H_Cap_tan", "H_StrawHat", "H_Cap_press", "H_Cap_grn", "H_Cap_headphones", "H_StrawHat_dark", "H_Beret_blk_POLICE", "H_Cap_blu", "H_Hat_grey", "H_Cap_red", "H_Bandanna_surfer", "H_Hat_brown", "H_Cap_blk_Raven"}; /* Percental Item Spawn Chances of GuerillaItems: Rangefinder = 6,25% ItemCompass = 62,50% NVGoggles = 6,25% NVGoggles_tna_F = 6,25% O_NVGoggles_ghex_F = 6,25% O_NVGoggles_hex_F = 6,25% O_NVGoggles_urb_F = 6,25% */ GuerillaItems[] = {"ItemCompass", "O_NVGoggles_hex_F", "NVGoggles", "ItemCompass", "NVGoggles_tna_F", "ItemCompass", "ItemCompass", "O_NVGoggles_ghex_F", "ItemCompass", "O_NVGoggles_urb_F", "Rangefinder", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass", "ItemCompass"}; /* Percental Item Spawn Chances of GuerillaClothing: U_I_G_resistanceLeader_F = 1,75% U_I_C_Soldier_Camo_F = 5,26% U_I_C_Soldier_Para_1_F = 5,26% U_I_C_Soldier_Para_2_F = 5,26% U_I_C_Soldier_Para_3_F = 5,26% U_I_C_Soldier_Para_4_F = 5,26% U_I_C_Soldier_Para_5_F = 5,26% U_IG_leader = 7,02% U_IG_Guerilla3_1 = 8,77% U_IG_Guerilla3_2 = 8,77% U_IG_Guerilla1_1 = 10,53% U_IG_Guerilla2_1 = 10,53% U_IG_Guerilla2_2 = 10,53% U_IG_Guerilla2_3 = 10,53% */ GuerillaClothing[] = {"U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_IG_Guerilla3_2", "U_IG_Guerilla2_2", "U_I_C_Soldier_Para_4_F", "U_IG_leader", "U_IG_leader", "U_IG_Guerilla3_1", "U_I_C_Soldier_Camo_F", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_1", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla3_1", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_2_F", "U_IG_Guerilla2_1", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_5_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_3_F", "U_IG_Guerilla3_2", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_3", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_I_G_resistanceLeader_F", "U_IG_Guerilla2_3", "U_I_C_Soldier_Para_1_F", "U_IG_Guerilla2_2", "U_IG_Guerilla2_1", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_4_F", "U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_I_C_Soldier_Camo_F", "U_IG_Guerilla3_2", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_leader", "U_IG_Guerilla2_3", "U_IG_Guerilla1_1", "U_IG_Guerilla2_3", "U_IG_Guerilla2_1", "U_IG_Guerilla3_1", "U_IG_leader", "U_IG_Guerilla2_2", "U_IG_Guerilla1_1", "U_I_C_Soldier_Para_5_F"}; /* Percental Item Spawn Chances of GuerillaBackpacks: B_Bergen_blk = 1,82% B_Bergen_mcamo = 1,82% B_Bergen_rgr = 1,82% B_Bergen_sgg = 1,82% B_FieldPack_ghex_F = 1,82% B_ViperHarness_base_F = 3,64% B_ViperHarness_blk_F = 3,64% B_ViperHarness_ghex_F = 3,64% B_ViperHarness_hex_F = 3,64% B_ViperHarness_khk_F = 3,64% B_ViperHarness_oli_F = 3,64% B_ViperLightHarness_base_F = 5,45% B_ViperLightHarness_blk_F = 5,45% B_ViperLightHarness_ghex_F = 5,45% B_ViperLightHarness_hex_F = 5,45% B_ViperLightHarness_khk_F = 5,45% B_ViperLightHarness_oli_F = 5,45% B_FieldPack_blk = 9,09% B_FieldPack_cbr = 9,09% B_FieldPack_ocamo = 9,09% B_FieldPack_oucamo = 9,09% */ GuerillaBackpacks[] = {"B_FieldPack_blk", "B_ViperLightHarness_base_F", "B_ViperLightHarness_base_F", "B_FieldPack_ocamo", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_oli_F", "B_FieldPack_ocamo", "B_FieldPack_cbr", "B_FieldPack_ocamo", "B_ViperHarness_blk_F", "B_ViperLightHarness_blk_F", "B_FieldPack_cbr", "B_FieldPack_cbr", "B_ViperHarness_oli_F", "B_ViperLightHarness_oli_F", "B_FieldPack_blk", "B_ViperLightHarness_hex_F", "B_FieldPack_cbr", "B_ViperHarness_ghex_F", "B_FieldPack_ghex_F", "B_FieldPack_cbr", "B_Bergen_mcamo", "B_ViperHarness_hex_F", "B_Bergen_rgr", "B_ViperHarness_base_F", "B_ViperLightHarness_oli_F", "B_FieldPack_oucamo", "B_ViperLightHarness_hex_F", "B_ViperHarness_ghex_F", "B_ViperHarness_base_F", "B_ViperHarness_khk_F", "B_FieldPack_blk", "B_FieldPack_oucamo", "B_ViperHarness_hex_F", "B_ViperLightHarness_blk_F", "B_FieldPack_ocamo", "B_ViperLightHarness_blk_F", "B_ViperHarness_khk_F", "B_ViperLightHarness_ghex_F", "B_Bergen_sgg", "B_FieldPack_oucamo", "B_ViperLightHarness_khk_F", "B_FieldPack_blk", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_base_F", "B_ViperLightHarness_khk_F", "B_ViperHarness_blk_F", "B_ViperLightHarness_ghex_F", "B_Bergen_blk", "B_ViperHarness_oli_F", "B_FieldPack_oucamo", "B_FieldPack_oucamo", "B_FieldPack_ocamo", "B_FieldPack_blk"}; /* Percental Item Spawn Chances of GuerillaVests: V_I_G_resistanceLeader_F = 3,23% V_BandollierB_blk = 6,45% V_BandollierB_cbr = 6,45% V_BandollierB_khk = 6,45% V_BandollierB_oli = 6,45% V_BandollierB_rgr = 6,45% V_Chestrig_blk = 6,45% V_Chestrig_khk = 6,45% V_Chestrig_oli = 6,45% V_Chestrig_rgr = 6,45% V_HarnessO_brn = 6,45% V_HarnessO_gry = 6,45% V_HarnessOGL_brn = 6,45% V_HarnessOGL_gry = 6,45% V_HarnessOSpec_brn = 6,45% V_HarnessOSpec_gry = 6,45% */ GuerillaVests[] = {"V_Chestrig_blk", "V_HarnessOGL_brn", "V_Chestrig_blk", "V_Chestrig_rgr", "V_BandollierB_cbr", "V_HarnessO_gry", "V_BandollierB_rgr", "V_Chestrig_oli", "V_BandollierB_cbr", "V_Chestrig_rgr", "V_HarnessO_brn", "V_I_G_resistanceLeader_F", "V_BandollierB_khk", "V_HarnessOSpec_brn", "V_HarnessO_gry", "V_HarnessOSpec_gry", "V_HarnessOGL_gry", "V_HarnessO_brn", "V_Chestrig_oli", "V_BandollierB_blk", "V_BandollierB_khk", "V_BandollierB_oli", "V_Chestrig_khk", "V_HarnessOSpec_gry", "V_BandollierB_blk", "V_HarnessOGL_gry", "V_HarnessOSpec_brn", "V_BandollierB_oli", "V_Chestrig_khk", "V_HarnessOGL_brn", "V_BandollierB_rgr"}; /* Percental Item Spawn Chances of GuerillaHeadgear: H_Beret_02 = 0,82% H_Beret_blk = 0,82% H_Beret_brn_SF = 0,82% H_Beret_Colonel = 0,82% H_Beret_grn = 0,82% H_Beret_grn_SF = 0,82% H_Beret_ocamo = 0,82% H_Beret_red = 0,82% H_Booniehat_tna_F = 1,64% H_Cap_blk_Syndikat_F = 1,64% H_Cap_grn_Syndikat_F = 1,64% H_Cap_oli_Syndikat_F = 1,64% H_Cap_tan_Syndikat_F = 1,64% H_FakeHeadgear_Syndikat_F = 1,64% H_MilCap_gen_F = 1,64% H_MilCap_ghex_F = 1,64% H_MilCap_tna_F = 1,64% H_Shemag_khk = 1,64% H_Shemag_olive = 1,64% H_Shemag_olive_hs = 1,64% H_Shemag_tan = 1,64% H_ShemagOpen_khk = 1,64% H_ShemagOpen_tan = 1,64% H_TurbanO_blk = 1,64% H_Watchcap_camo = 1,64% H_Watchcap_sgg = 1,64% H_Bandanna_camo = 2,46% H_Bandanna_cbr = 2,46% H_Bandanna_gry = 2,46% H_Bandanna_khk = 2,46% H_Bandanna_khk_hs = 2,46% H_Bandanna_mcamo = 2,46% H_Bandanna_sgg = 2,46% H_BandMask_blk = 2,46% H_Cap_brn_SPECOPS = 2,46% H_Cap_khaki_specops_UK = 2,46% H_Cap_tan_specops_US = 2,46% H_Hat_camo = 2,46% H_Watchcap_blk = 2,46% H_Watchcap_khk = 2,46% Exile_Headgear_GasMask = 3,28% H_Booniehat_dgtl = 3,28% H_Booniehat_dirty = 3,28% H_Booniehat_grn = 3,28% H_Booniehat_indp = 3,28% H_Booniehat_khk = 3,28% H_Booniehat_khk_hs = 3,28% H_Booniehat_mcamo = 3,28% H_Booniehat_tan = 3,28% */ GuerillaHeadgear[] = {"H_Cap_tan_specops_US", "H_Cap_khaki_specops_UK", "H_Beret_brn_SF", "H_Bandanna_camo", "H_Booniehat_mcamo", "H_Watchcap_camo", "H_Bandanna_sgg", "H_Booniehat_dirty", "H_Booniehat_dgtl", "H_Booniehat_dgtl", "H_Cap_brn_SPECOPS", "H_Booniehat_khk_hs", "H_Bandanna_cbr", "H_Booniehat_khk", "H_Bandanna_khk", "H_Shemag_olive", "H_Shemag_tan", "H_Beret_grn", "H_ShemagOpen_tan", "H_Booniehat_tna_F", "H_Booniehat_grn", "H_ShemagOpen_khk", "H_MilCap_ghex_F", "H_Watchcap_khk", "H_Shemag_olive_hs", "H_Bandanna_cbr", "H_Booniehat_tan", "H_Booniehat_indp", "H_Booniehat_khk_hs", "H_Bandanna_khk", "H_Shemag_tan", "H_Bandanna_mcamo", "H_Shemag_olive_hs", "Exile_Headgear_GasMask", "H_Cap_khaki_specops_UK", "H_Cap_tan_specops_US", "H_Cap_blk_Syndikat_F", "H_Booniehat_dirty", "H_Cap_blk_Syndikat_F", "H_Watchcap_blk", "H_Beret_ocamo", "H_Bandanna_sgg", "H_Booniehat_dirty", "H_Watchcap_khk", "H_Bandanna_khk", "H_MilCap_gen_F", "H_Booniehat_indp", "H_Bandanna_mcamo", "H_Booniehat_khk", "H_MilCap_gen_F", "H_Watchcap_sgg", "H_Watchcap_blk", "H_Cap_brn_SPECOPS", "H_Watchcap_sgg", "H_MilCap_ghex_F", "H_Bandanna_khk_hs", "H_Cap_tan_specops_US", "H_Booniehat_dirty", "H_FakeHeadgear_Syndikat_F", "H_Cap_khaki_specops_UK", "H_Bandanna_gry", "H_Beret_Colonel", "H_Booniehat_tan", "H_Cap_grn_Syndikat_F", "H_Watchcap_camo", "H_Beret_red", "H_Hat_camo", "H_Cap_grn_Syndikat_F", "H_Beret_blk", "H_Bandanna_mcamo", "H_Bandanna_cbr", "H_Booniehat_khk", "H_Booniehat_khk_hs", "H_Booniehat_mcamo", "Exile_Headgear_GasMask", "H_Bandanna_khk_hs", "H_Hat_camo", "H_Booniehat_grn", "H_MilCap_tna_F", "H_FakeHeadgear_Syndikat_F", "H_BandMask_blk", "H_Booniehat_indp", "H_Shemag_khk", "H_Cap_brn_SPECOPS", "H_Watchcap_blk", "H_Booniehat_indp", "H_Booniehat_khk_hs", "H_Shemag_olive", "H_Booniehat_tan", "Exile_Headgear_GasMask", "H_Bandanna_gry", "H_Booniehat_mcamo", "H_Booniehat_tan", "H_Bandanna_camo", "H_Cap_oli_Syndikat_F", "H_TurbanO_blk", "H_Booniehat_tna_F", "H_Booniehat_grn", "H_Booniehat_dgtl", "H_MilCap_tna_F", "H_BandMask_blk", "H_TurbanO_blk", "H_Booniehat_grn", "H_BandMask_blk", "H_Shemag_khk", "H_Watchcap_khk", "H_Bandanna_khk_hs", "H_Booniehat_dgtl", "H_Cap_oli_Syndikat_F", "H_Booniehat_mcamo", "H_Cap_tan_Syndikat_F", "H_Hat_camo", "H_Cap_tan_Syndikat_F", "H_ShemagOpen_tan", "Exile_Headgear_GasMask", "H_Beret_02", "H_Bandanna_gry", "H_ShemagOpen_khk", "H_Booniehat_khk", "H_Bandanna_sgg", "H_Bandanna_camo", "H_Beret_grn_SF"}; /* Percental Item Spawn Chances of MilitaryClothing: U_B_Wetsuit = 1,32% U_I_OfficerUniform = 1,32% U_I_Wetsuit = 1,32% U_O_CombatUniform_ocamo = 1,32% U_O_CombatUniform_oucamo = 1,32% U_O_OfficerUniform_ocamo = 1,32% U_O_SpecopsUniform_blk = 1,32% U_O_SpecopsUniform_ocamo = 1,32% U_O_V_Soldier_Viper_F = 1,32% U_O_V_Soldier_Viper_hex_F = 1,32% U_O_Wetsuit = 1,32% U_B_SpecopsUniform_sgg = 1,97% U_B_HeliPilotCoveralls = 2,63% U_B_PilotCoveralls = 2,63% U_I_CombatUniform = 2,63% U_I_CombatUniform_shortsleeve = 2,63% U_I_CombatUniform_tshirt = 2,63% U_I_HeliPilotCoveralls = 2,63% U_I_pilotCoveralls = 2,63% U_O_PilotCoveralls = 2,63% U_B_CombatUniform_mcam = 3,29% U_B_CombatUniform_mcam_tshirt = 3,29% U_B_CombatUniform_mcam_vest = 3,29% U_B_CombatUniform_mcam_worn = 3,29% U_B_CTRG_1 = 3,29% U_B_CTRG_2 = 3,29% U_B_CTRG_3 = 3,29% U_B_CTRG_Soldier_2_F = 3,29% U_B_CTRG_Soldier_3_F = 3,29% U_B_CTRG_Soldier_F = 3,29% U_B_CTRG_Soldier_urb_1_F = 3,29% U_B_CTRG_Soldier_urb_2_F = 3,29% U_B_CTRG_Soldier_urb_3_F = 3,29% U_B_GEN_Commander_F = 3,29% U_B_GEN_Soldier_F = 3,29% U_B_T_Soldier_AR_F = 3,29% U_B_T_Soldier_SL_F = 3,29% U_O_T_Officer_F = 3,29% U_O_T_Soldier_F = 3,29% */ MilitaryClothing[] = {"U_B_CTRG_3", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_worn", "U_B_CombatUniform_mcam_tshirt", "U_B_GEN_Soldier_F", "U_B_CTRG_Soldier_3_F", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_B_CombatUniform_mcam_tshirt", "U_O_T_Soldier_F", "U_O_SpecopsUniform_ocamo", "U_B_HeliPilotCoveralls", "U_O_T_Soldier_F", "U_I_pilotCoveralls", "U_O_PilotCoveralls", "U_B_GEN_Commander_F", "U_B_GEN_Commander_F", "U_O_PilotCoveralls", "U_B_PilotCoveralls", "U_O_CombatUniform_oucamo", "U_O_T_Officer_F", "U_B_SpecopsUniform_sgg", "U_I_Wetsuit", "U_B_CTRG_Soldier_urb_1_F", "U_B_GEN_Commander_F", "U_O_T_Officer_F", "U_B_T_Soldier_AR_F", "U_B_GEN_Soldier_F", "U_O_T_Officer_F", "U_B_CTRG_3", "U_O_T_Soldier_F", "U_B_CombatUniform_mcam_vest", "U_B_PilotCoveralls", "U_B_GEN_Commander_F", "U_O_V_Soldier_Viper_F", "U_B_GEN_Soldier_F", "U_B_CombatUniform_mcam", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_T_Soldier_SL_F", "U_I_CombatUniform_shortsleeve", "U_O_CombatUniform_oucamo", "U_B_CTRG_Soldier_urb_3_F", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_vest", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_I_CombatUniform_tshirt", "U_B_CTRG_Soldier_F", "U_I_CombatUniform", "U_O_PilotCoveralls", "U_O_CombatUniform_ocamo", "U_B_CTRG_Soldier_urb_1_F", "U_B_SpecopsUniform_sgg", "U_B_CTRG_Soldier_urb_2_F", "U_B_GEN_Soldier_F", "U_B_GEN_Soldier_F", "U_I_HeliPilotCoveralls", "U_I_CombatUniform", "U_B_T_Soldier_AR_F", "U_O_V_Soldier_Viper_hex_F", "U_I_CombatUniform", "U_B_T_Soldier_SL_F", "U_I_CombatUniform", "U_B_CTRG_3", "U_O_SpecopsUniform_blk", "U_B_T_Soldier_SL_F", "U_O_V_Soldier_Viper_F", "U_B_SpecopsUniform_sgg", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_Soldier_2_F", "U_I_HeliPilotCoveralls", "U_O_SpecopsUniform_ocamo", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_Soldier_urb_2_F", "U_I_pilotCoveralls", "U_B_CombatUniform_mcam", "U_B_CTRG_2", "U_B_CTRG_3", "U_O_SpecopsUniform_blk", "U_O_T_Officer_F", "U_B_CTRG_2", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_2_F", "U_O_T_Soldier_F", "U_O_CombatUniform_ocamo", "U_I_pilotCoveralls", "U_B_CTRG_Soldier_3_F", "U_B_HeliPilotCoveralls", "U_B_CTRG_2", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_1", "U_B_CTRG_Soldier_F", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_3_F", "U_B_T_Soldier_SL_F", "U_B_CTRG_Soldier_2_F", "U_B_CombatUniform_mcam_tshirt", "U_B_CTRG_Soldier_urb_3_F", "U_I_CombatUniform_tshirt", "U_I_CombatUniform_tshirt", "U_B_CombatUniform_mcam_vest", "U_O_OfficerUniform_ocamo", "U_B_CombatUniform_mcam_tshirt", "U_I_pilotCoveralls", "U_B_CTRG_2", "U_B_PilotCoveralls", "U_I_HeliPilotCoveralls", "U_B_CombatUniform_mcam_vest", "U_B_T_Soldier_AR_F", "U_B_CTRG_Soldier_urb_2_F", "U_O_T_Officer_F", "U_I_CombatUniform_shortsleeve", "U_B_CTRG_Soldier_3_F", "U_B_CombatUniform_mcam_tshirt", "U_B_T_Soldier_SL_F", "U_I_HeliPilotCoveralls", "U_B_CTRG_3", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_Soldier_urb_3_F", "U_B_CTRG_1", "U_I_OfficerUniform", "U_B_PilotCoveralls", "U_I_CombatUniform_shortsleeve", "U_O_OfficerUniform_ocamo", "U_I_Wetsuit", "U_O_PilotCoveralls", "U_O_T_Soldier_F", "U_O_Wetsuit", "U_B_CTRG_Soldier_2_F", "U_B_T_Soldier_AR_F", "U_B_HeliPilotCoveralls", "U_B_CombatUniform_mcam", "U_B_CTRG_Soldier_urb_1_F", "U_B_CombatUniform_mcam_worn", "U_B_Wetsuit", "U_B_CTRG_2", "U_I_OfficerUniform", "U_B_CTRG_Soldier_urb_3_F", "U_O_V_Soldier_Viper_hex_F", "U_B_Wetsuit", "U_O_Wetsuit", "U_B_GEN_Commander_F", "U_B_CTRG_1", "U_B_HeliPilotCoveralls"}; /* Percental Item Spawn Chances of MilitaryBackpacks: B_Bergen_Base_F = 5,26% B_Bergen_dgtl_F = 5,26% B_Bergen_hex_F = 5,26% B_Bergen_mcamo_F = 5,26% B_Bergen_tna_F = 5,26% B_Carryall_mcamo = 10,53% B_Carryall_ocamo = 10,53% B_Carryall_oucamo = 10,53% B_Carryall_khk = 10,53% B_Carryall_oli = 10,53% B_Carryall_cbr = 10,53% B_Carryall_ghex_F = 10,53% */ MilitaryBackpacks[] = {"B_Carryall_mcamo", "B_Carryall_cbr", "B_Bergen_tna_F", "B_Carryall_ocamo", "B_Carryall_oucamo", "B_Carryall_khk", "B_Carryall_ghex_F", "B_Carryall_ghex_F", "B_Carryall_oli", "B_Carryall_khk", "B_Carryall_oucamo", "B_Bergen_dgtl_F", "B_Bergen_mcamo_F", "B_Carryall_mcamo", "B_Bergen_Base_F", "B_Carryall_cbr", "B_Bergen_hex_F", "B_Carryall_oli", "B_Carryall_ocamo"}; /* Percental Item Spawn Chances of MilitaryVests: V_PlateCarrierH_CTRG = 5,00% V_PlateCarrierL_CTRG = 5,00% V_PlateCarrier1_blk = 10,00% V_PlateCarrier1_rgr = 10,00% V_PlateCarrier2_rgr = 10,00% V_PlateCarrier3_rgr = 10,00% V_PlateCarrierGL_rgr = 10,00% V_PlateCarrierIA1_dgtl = 10,00% V_PlateCarrierIA2_dgtl = 10,00% V_PlateCarrierIAGL_dgtl = 10,00% V_PlateCarrierSpec_rgr = 10,00% */ MilitaryVests[] = {"V_PlateCarrierL_CTRG", "V_PlateCarrier3_rgr", "V_PlateCarrierIA1_dgtl", "V_PlateCarrier1_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrier1_blk", "V_PlateCarrierH_CTRG", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierGL_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_rgr", "V_PlateCarrierIA2_dgtl", "V_PlateCarrier2_rgr", "V_PlateCarrierSpec_rgr", "V_PlateCarrier1_blk", "V_PlateCarrier1_rgr"}; /* Percental Item Spawn Chances of MilitaryHeadgear: H_CrewHelmetHeli_B = 0,81% H_CrewHelmetHeli_I = 0,81% H_CrewHelmetHeli_O = 0,81% H_HelmetB_camo = 0,81% H_HelmetCrew_B = 0,81% H_HelmetCrew_I = 0,81% H_HelmetCrew_O = 0,81% H_HelmetLeaderO_ocamo = 0,81% H_HelmetLeaderO_oucamo = 0,81% H_HelmetO_ghex_F = 0,81% H_HelmetO_ocamo = 0,81% H_HelmetO_oucamo = 0,81% H_HelmetSpecO_blk = 0,81% H_HelmetSpecO_ocamo = 0,81% H_PilotHelmetFighter_B = 0,81% H_PilotHelmetFighter_I = 0,81% H_PilotHelmetFighter_O = 0,81% H_PilotHelmetHeli_B = 0,81% H_PilotHelmetHeli_I = 0,81% H_PilotHelmetHeli_O = 0,81% H_BandMask_demon = 1,63% H_BandMask_khk = 1,63% H_BandMask_reaper = 1,63% H_Beret_gen_F = 1,63% H_Helmet_Skate = 1,63% H_HelmetB_black = 1,63% H_HelmetB_desert = 1,63% H_HelmetB_Enh_tna_F = 1,63% H_HelmetB_grass = 1,63% H_HelmetB_light_black = 1,63% H_HelmetB_light_desert = 1,63% H_HelmetB_light_grass = 1,63% H_HelmetB_light_sand = 1,63% H_HelmetB_light_snakeskin = 1,63% H_HelmetB_Light_tna_F = 1,63% H_HelmetB_sand = 1,63% H_HelmetB_snakeskin = 1,63% H_HelmetB_TI_tna_F = 1,63% H_HelmetB_tna_F = 1,63% H_HelmetCrew_O_ghex_F = 1,63% H_HelmetIA_camo = 1,63% H_HelmetIA_net = 1,63% H_HelmetLeaderO_ghex_F = 1,63% H_HelmetSpecO_ghex_F = 1,63% H_HelmetB = 2,44% H_HelmetB_light = 2,44% H_HelmetB_paint = 2,44% H_HelmetB_plain_blk = 2,44% H_HelmetIA = 2,44% H_HelmetSpecB = 2,44% H_HelmetSpecB_blk = 2,44% H_HelmetSpecB_paint1 = 2,44% H_HelmetSpecB_paint2 = 2,44% Exile_Headgear_GasMask = 3,25% H_MilCap_blue = 3,25% H_MilCap_dgtl = 3,25% H_MilCap_mcamo = 3,25% H_MilCap_ocamo = 3,25% H_MilCap_oucamo = 3,25% H_MilCap_rucamo = 3,25% */ MilitaryHeadgear[] = {"H_HelmetO_ocamo", "H_HelmetIA", "H_BandMask_demon", "H_HelmetB_plain_blk", "H_HelmetLeaderO_ghex_F", "H_PilotHelmetHeli_I", "H_HelmetB_desert", "H_HelmetB_light_sand", "H_BandMask_khk", "H_Helmet_Skate", "H_HelmetO_ghex_F", "H_HelmetIA_camo", "H_MilCap_dgtl", "H_MilCap_blue", "H_HelmetLeaderO_ocamo", "H_HelmetB_light", "H_HelmetB_paint", "H_MilCap_dgtl", "H_MilCap_rucamo", "Exile_Headgear_GasMask", "H_HelmetO_oucamo", "H_CrewHelmetHeli_I", "H_HelmetSpecB", "H_HelmetB_light_grass", "H_HelmetSpecB_paint2", "Exile_Headgear_GasMask", "H_HelmetB", "H_HelmetSpecB", "H_MilCap_rucamo", "H_HelmetLeaderO_ghex_F", "H_MilCap_mcamo", "H_BandMask_reaper", "H_HelmetB_tna_F", "H_PilotHelmetFighter_I", "H_HelmetB_desert", "H_HelmetB_grass", "H_MilCap_ocamo", "H_HelmetB_snakeskin", "H_HelmetB_grass", "H_MilCap_mcamo", "H_HelmetB", "H_MilCap_blue", "H_HelmetB_plain_blk", "H_HelmetSpecB_blk", "H_HelmetB_black", "H_HelmetB_light_snakeskin", "H_HelmetB_black", "H_HelmetSpecB", "H_MilCap_blue", "H_HelmetB_sand", "H_MilCap_dgtl", "H_HelmetB_light_desert", "H_HelmetB_TI_tna_F", "Exile_Headgear_GasMask", "H_HelmetSpecO_ghex_F", "H_HelmetB_sand", "H_BandMask_khk", "H_HelmetCrew_I", "H_MilCap_ocamo", "H_MilCap_oucamo", "H_HelmetB_tna_F", "H_MilCap_ocamo", "H_HelmetIA", "H_HelmetB_light_black", "H_MilCap_dgtl", "H_HelmetSpecB_paint2", "H_HelmetB_light_sand", "H_HelmetB_light", "H_HelmetCrew_O_ghex_F", "H_MilCap_oucamo", "H_HelmetSpecB_paint1", "H_MilCap_oucamo", "H_HelmetSpecB_paint2", "H_HelmetB", "H_HelmetIA_camo", "H_Helmet_Skate", "H_MilCap_blue", "H_HelmetSpecB_paint1", "H_HelmetIA_net", "H_PilotHelmetFighter_O", "H_HelmetCrew_O", "H_HelmetSpecO_ocamo", "H_HelmetB_plain_blk", "H_PilotHelmetFighter_B", "H_MilCap_rucamo", "H_HelmetB_Light_tna_F", "H_Beret_gen_F", "H_HelmetB_paint", "H_HelmetB_light_grass", "H_HelmetB_light", "H_HelmetB_Enh_tna_F", "H_HelmetLeaderO_oucamo", "H_HelmetSpecB_paint1", "H_PilotHelmetHeli_O", "H_HelmetCrew_O_ghex_F", "H_HelmetB_camo", "H_HelmetSpecO_blk", "H_MilCap_mcamo", "H_MilCap_mcamo", "H_HelmetB_light_snakeskin", "H_HelmetB_snakeskin", "H_HelmetB_paint", "H_HelmetB_Light_tna_F", "H_HelmetSpecB_blk", "H_HelmetCrew_B", "H_CrewHelmetHeli_B", "H_HelmetB_light_desert", "H_PilotHelmetHeli_B", "H_HelmetB_TI_tna_F", "H_MilCap_ocamo", "H_HelmetIA", "H_HelmetSpecB_blk", "H_BandMask_demon", "H_HelmetB_light_black", "H_HelmetB_Enh_tna_F", "H_HelmetIA_net", "H_CrewHelmetHeli_O", "H_Beret_gen_F", "H_MilCap_oucamo", "H_HelmetSpecO_ghex_F", "H_MilCap_rucamo", "H_BandMask_reaper", "Exile_Headgear_GasMask"}; /* Percental Item Spawn Chances of Ghillies: U_B_GhillieSuit = 33,33% U_O_GhillieSuit = 33,33% U_I_GhillieSuit = 33,33% */ Ghillies[] = {"U_O_GhillieSuit", "U_B_GhillieSuit", "U_I_GhillieSuit"}; /* Percental Item Spawn Chances of DLCGhillies: U_B_FullGhillie_ard = 2,94% U_B_FullGhillie_lsh = 2,94% U_B_FullGhillie_sard = 2,94% U_O_FullGhillie_ard = 2,94% U_O_FullGhillie_lsh = 2,94% U_O_FullGhillie_sard = 2,94% U_I_FullGhillie_ard = 2,94% U_I_FullGhillie_lsh = 2,94% U_I_FullGhillie_sard = 2,94% U_B_T_Sniper_F = 14,71% U_B_T_Soldier_F = 14,71% U_B_T_FullGhillie_tna_F = 14,71% U_O_T_Sniper_F = 14,71% U_O_T_FullGhillie_tna_F = 14,71% */ DLCGhillies[] = {"U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_ard", "U_B_T_Soldier_F", "U_O_FullGhillie_sard", "U_B_T_Soldier_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_ard", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Soldier_F", "U_B_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_FullGhillie_tna_F", "U_I_FullGhillie_ard", "U_I_FullGhillie_sard", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_B_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_O_FullGhillie_lsh", "U_O_T_FullGhillie_tna_F", "U_O_T_Sniper_F", "U_O_T_FullGhillie_tna_F", "U_B_T_Sniper_F", "U_B_T_FullGhillie_tna_F", "U_B_FullGhillie_lsh", "U_O_T_Sniper_F", "U_O_T_Sniper_F", "U_B_T_Sniper_F", "U_I_FullGhillie_lsh", "U_B_FullGhillie_sard", "U_B_T_Soldier_F"}; /* Percental Item Spawn Chances of DLCVests: V_PlateCarrierGL_blk = 4,76% V_PlateCarrierGL_mtp = 4,76% V_PlateCarrierGL_rgr = 4,76% V_PlateCarrierIAGL_dgtl = 4,76% V_PlateCarrierIAGL_oli = 4,76% V_PlateCarrierSpec_blk = 4,76% V_PlateCarrierSpec_mtp = 4,76% V_PlateCarrierSpec_rgr = 4,76% V_TacChestrig_grn_F = 4,76% V_TacChestrig_oli_F = 4,76% V_TacChestrig_cbr_F = 4,76% V_PlateCarrier1_tna_F = 4,76% V_PlateCarrier2_tna_F = 4,76% V_PlateCarrierSpec_tna_F = 4,76% V_PlateCarrierGL_tna_F = 4,76% V_HarnessO_ghex_F = 4,76% V_HarnessOGL_ghex_F = 4,76% V_BandollierB_ghex_F = 4,76% V_TacVest_gen_F = 4,76% V_PlateCarrier1_rgr_noflag_F = 4,76% V_PlateCarrier2_rgr_noflag_F = 4,76% */ DLCVests[] = {"V_TacVest_gen_F", "V_PlateCarrierSpec_mtp", "V_PlateCarrier1_rgr_noflag_F", "V_PlateCarrierGL_rgr", "V_PlateCarrierSpec_blk", "V_PlateCarrier1_tna_F", "V_BandollierB_ghex_F", "V_PlateCarrierGL_mtp", "V_PlateCarrier2_tna_F", "V_PlateCarrier2_rgr_noflag_F", "V_TacChestrig_oli_F", "V_TacChestrig_cbr_F", "V_TacChestrig_grn_F", "V_HarnessOGL_ghex_F", "V_HarnessO_ghex_F", "V_PlateCarrierSpec_rgr", "V_PlateCarrierGL_tna_F", "V_PlateCarrierIAGL_oli", "V_PlateCarrierGL_blk", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierIAGL_dgtl"}; /* Percental Item Spawn Chances of Rebreathers: V_RebreatherB = 33,33% V_RebreatherIR = 33,33% V_RebreatherIA = 33,33% */ Rebreathers[] = {"V_RebreatherIA", "V_RebreatherB", "V_RebreatherIR"}; /* Percental Item Spawn Chances of MedicalItems: Exile_Item_InstaDoc = 9,09% Exile_Item_Bandage = 18,18% Exile_Item_Vishpirin = 36,36% Exile_Item_Heatpack = 36,36% */ MedicalItems[] = {"Exile_Item_Heatpack", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Vishpirin", "Exile_Item_Heatpack", "Exile_Item_Heatpack", "Exile_Item_InstaDoc", "Exile_Item_Bandage", "Exile_Item_Heatpack"}; /* Percental Item Spawn Chances of IndustrialItems: Exile_Item_ThermalScannerPro = 0,66% Exile_Item_Knife = 1,32% Exile_Item_Cement = 1,97% Exile_Item_FloodLightKit = 1,97% Exile_Item_PortableGeneratorKit = 1,97% Exile_Item_CamoTentKit = 2,63% Exile_Item_MetalBoard = 2,63% Exile_Item_Foolbox = 2,63% Exile_Item_Sand = 2,63% Exile_Item_Grinder = 3,29% Exile_Item_MetalScrews = 3,29% Exile_Melee_SledgeHammer = 3,29% Exile_Item_ExtensionCord = 5,26% Exile_Item_LightBulb = 5,92% Exile_Item_WaterCanisterEmpty = 6,58% Exile_Melee_Shovel = 6,58% Exile_Item_JunkMetal = 7,24% Exile_Item_Handsaw = 8,55% Exile_Item_Pliers = 8,55% Exile_Item_ScrewDriver = 8,55% Exile_Melee_Axe = 14,47% */ IndustrialItems[] = {"Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_ThermalScannerPro", "Exile_Item_JunkMetal", "Exile_Item_MetalBoard", "Exile_Item_ScrewDriver", "Exile_Item_CamoTentKit", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_Sand", "Exile_Item_MetalScrews", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_Knife", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_PortableGeneratorKit", "Exile_Item_JunkMetal", "Exile_Item_Sand", "Exile_Melee_Axe", "Exile_Item_Grinder", "Exile_Item_CamoTentKit", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_ScrewDriver", "Exile_Item_ExtensionCord", "Exile_Item_Pliers", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Item_ScrewDriver", "Exile_Item_Handsaw", "Exile_Melee_SledgeHammer", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_Grinder", "Exile_Item_Pliers", "Exile_Item_MetalScrews", "Exile_Item_Foolbox", "Exile_Item_MetalBoard", "Exile_Melee_Shovel", "Exile_Item_LightBulb", "Exile_Melee_Axe", "Exile_Item_JunkMetal", "Exile_Item_Foolbox", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_Foolbox", "Exile_Item_ScrewDriver", "Exile_Item_Cement", "Exile_Item_WaterCanisterEmpty", "Exile_Item_LightBulb", "Exile_Item_MetalBoard", "Exile_Item_Knife", "Exile_Item_Handsaw", "Exile_Melee_Axe", "Exile_Item_Pliers", "Exile_Item_Pliers", "Exile_Item_LightBulb", "Exile_Item_Sand", "Exile_Item_PortableGeneratorKit", "Exile_Melee_SledgeHammer", "Exile_Item_Handsaw", "Exile_Item_MetalScrews", "Exile_Item_ExtensionCord", "Exile_Melee_Axe", "Exile_Item_LightBulb", "Exile_Melee_SledgeHammer", "Exile_Item_Grinder", "Exile_Item_JunkMetal", "Exile_Item_CamoTentKit", "Exile_Item_FloodLightKit", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Pliers", "Exile_Item_Handsaw", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_MetalBoard", "Exile_Melee_Axe", "Exile_Melee_Shovel", "Exile_Item_WaterCanisterEmpty", "Exile_Melee_Axe", "Exile_Item_ExtensionCord", "Exile_Melee_Shovel", "Exile_Item_ScrewDriver", "Exile_Item_FloodLightKit", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Melee_Shovel", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_Cement", "Exile_Melee_Axe", "Exile_Item_PortableGeneratorKit", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_Handsaw", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_JunkMetal", "Exile_Melee_Axe", "Exile_Item_Handsaw", "Exile_Item_Foolbox", "Exile_Melee_Axe", "Exile_Item_ScrewDriver", "Exile_Item_Pliers", "Exile_Item_WaterCanisterEmpty", "Exile_Item_MetalScrews", "Exile_Item_Sand", "Exile_Item_Handsaw", "Exile_Item_CamoTentKit", "Exile_Item_ExtensionCord", "Exile_Item_WaterCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Item_ExtensionCord", "Exile_Item_Pliers", "Exile_Melee_Axe", "Exile_Melee_Axe", "Exile_Item_WaterCanisterEmpty", "Exile_Item_ScrewDriver", "Exile_Item_Cement", "Exile_Melee_SledgeHammer", "Exile_Melee_Axe", "Exile_Item_MetalScrews", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_FloodLightKit", "Exile_Item_Grinder", "Exile_Melee_Axe"}; /* Percental Item Spawn Chances of Vehicle: Exile_Item_FuelCanisterFull = 40,00% Exile_Item_FuelCanisterEmpty = 50,00% Exile_Item_DuctTape = 10,00% */ Vehicle[] = {"Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_DuctTape", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterFull", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterEmpty", "Exile_Item_FuelCanisterFull"}; /* Percental Item Spawn Chances of Chemlights: Chemlight_blue = 25,00% Chemlight_green = 25,00% Chemlight_red = 25,00% Chemlight_yellow = 25,00% */ Chemlights[] = {"Chemlight_blue", "Chemlight_red", "Chemlight_green", "Chemlight_yellow"}; /* Percental Item Spawn Chances of RoadFlares: FlareGreen_F = 25,00% FlareRed_F = 25,00% FlareWhite_F = 25,00% FlareYellow_F = 25,00% */ RoadFlares[] = {"FlareRed_F", "FlareYellow_F", "FlareGreen_F", "FlareWhite_F"}; /* Percental Item Spawn Chances of SmokeGrenades: SmokeShell = 14,29% SmokeShellRed = 14,29% SmokeShellGreen = 14,29% SmokeShellYellow = 14,29% SmokeShellPurple = 14,29% SmokeShellBlue = 14,29% SmokeShellOrange = 14,29% */ SmokeGrenades[] = {"SmokeShellBlue", "SmokeShell", "SmokeShellYellow", "SmokeShellPurple", "SmokeShellGreen", "SmokeShellOrange", "SmokeShellRed"}; /* Percental Item Spawn Chances of Restraints: Exile_Item_ZipTie = 100,00% */ Restraints[] = {"Exile_Item_ZipTie"}; /* Percental Item Spawn Chances of Electronics: Exile_Item_Laptop = 50,00% Exile_Item_BaseCameraKit = 50,00% */ Electronics[] = {"Exile_Item_BaseCameraKit", "Exile_Item_Laptop"}; /* Percental Item Spawn Chances of Trash: Exile_Item_Magazine01 = 6,25% Exile_Item_Magazine02 = 6,25% Exile_Item_Magazine03 = 6,25% Exile_Item_Magazine04 = 6,25% Exile_Item_Can_Empty = 25,00% Exile_Item_PlasticBottleEmpty = 25,00% Exile_Item_ToiletPaper = 25,00% */ Trash[] = {"Exile_Item_PlasticBottleEmpty", "Exile_Item_Can_Empty", "Exile_Item_Magazine02", "Exile_Item_Can_Empty", "Exile_Item_Can_Empty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine04", "Exile_Item_Can_Empty", "Exile_Item_ToiletPaper", "Exile_Item_Magazine01", "Exile_Item_ToiletPaper", "Exile_Item_ToiletPaper", "Exile_Item_PlasticBottleEmpty", "Exile_Item_Magazine03", "Exile_Item_ToiletPaper"}; /* Percental Item Spawn Chances of Unused: Exile_Item_CordlessScrewdriver = 11,11% Exile_Item_FireExtinguisher = 11,11% Exile_Item_Rope = 11,11% Exile_Item_Carwheel = 11,11% Exile_Item_Defibrillator = 11,11% Exile_Item_SleepingMat = 11,11% Exile_Item_Wrench = 11,11% Exile_Item_OilCanister = 11,11% Exile_Item_Hammer = 11,11% */ Unused[] = {"Exile_Item_Defibrillator", "Exile_Item_OilCanister", "Exile_Item_SleepingMat", "Exile_Item_Rope", "Exile_Item_FireExtinguisher", "Exile_Item_CordlessScrewdriver", "Exile_Item_Wrench", "Exile_Item_Hammer", "Exile_Item_Carwheel"}; }; }; class CfgSettings { /////////////////////////////////////////////////////////////////////// // Community Base Addons /////////////////////////////////////////////////////////////////////// class CBA { // Set this to 1 if you want to have CBA support useStackedEH = 0; // If you set this to 1 ........................................... iReallyWantToGetHackedAndImRetarded = 0; }; /////////////////////////////////////////////////////////////////////// // GARBAGE COLLECTOR /////////////////////////////////////////////////////////////////////// class GarbageCollector { /* Remark: In 0.9.35 and below, Exile has checked if a player was nearby and then delayed the deletion. This check has been removed to save server performance. Do NOT touch these if you are not 10000% sure what you do! */ class Ingame { // Dropped items without fissix class GroundWeaponHolder { lifeTime = 10; interval = 5; }; // Dropped items with fissix class WeaponHolderSimulated { lifeTime = 10; interval = 5; }; // Corpses and wrecks class AllDead { lifeTime = 15; interval = 5; }; // Loot spawned inside a building class Loot { lifeTime = 8; interval = 1; }; // Never touch this or you will break your sever! class Groups { interval = 0.5; }; }; class Database { // Remove all deleted items from the database after X days permanentlyDeleteTime = 3; // Remove all territories (and contructions + containers in it) that were not paid after X days territoryLifeTime = 7; // Remove all containers outside of territories that have not been used for X days // Example: Tents containerLifeTime = 10; // Remove all constructions outside of territories that are older than X days or not moved for X days // Example: Work Benches constructionLifeTime = 2; // Remove all vehicles that were not moved/used for X days vehicleLifeTime = 3; // Set safe as abandoned abandonedTime = 7; // Deletes a base X days after the flag is stolen if the ransom money isn't paid stolenFlagLifeTime = 3; // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid unlockLifeTime = 2; }; }; /////////////////////////////////////////////////////////////////////// // RESPECT, YO /////////////////////////////////////////////////////////////////////// class Respect { /** * Defines the factor of respect you gain for every pop tab in revenue * * Default: Get 1 respect for every 10 pop tabs */ tradingRespectFactor = 0.1; /** * Defines the the minimum amount of Respect earned/lost for a kill */ minRespectTransfer = 50; /** * Defines the amount of respect earned/lost for certain types of frags */ class Frags { domination = 80; // Keeps killing the same guy letItRain = 150; // MG, also vehicle MGs humiliation = 300; // Axe passenger = 400; // Out of car/chopper/boat roadKill = 200; // bigBird = 600; // Roadkill, but with chopper/plane chuteGreaterChopper = 1000; // Someone flies into chute and chopper/plane explodes }; class Percentages { unlucky = 1; // Dying for an unknown reason costs you 1% respect crash = 1; // Crashing your car costs you 1% respect suicide = 2; // Comitting suicide costs you 2% of your respect friendyFire = 3; // Friendly fire costs you 3% npc = 4; // Being killed by an NPC costs you 4% bambiKill = 5; // Killing a bambi costs you 5% frag = 5; // Killing someone will get you 5% and remove 5% from the victim }; class Handcuffs { trapping = -50; // A handcuffs B breakingFree = 100; // B broke free releasedByHero = 100; // C releases B releasedByHostageTaker = 50; // A releases B }; class Bonus { // Bonus per full 100m per100mDistance = 10; // First blood after server restart firstBlood = 100; // If you kill someone while you are in your own territory homie = 20; // If you kill someone who is in his own territory raid = 20; /* Example with killstreak = 50 Frag Factor Bonus 2 * 50 +100 3 * 50 +150 4 * 50 +200 5 * 50 +250 */ killStreak = 50; // Kills within this amount of seconds stack (default: 2 minutes) killStreakTimeout = 120; }; }; /////////////////////////////////////////////////////////////////////// // KILLFEED MAN! /////////////////////////////////////////////////////////////////////// class KillFeed { // Shows a kill feed for well kills showKillFeed = 1; }; /////////////////////////////////////////////////////////////////////// // PLAYER SPAWN CONFIGURATION /////////////////////////////////////////////////////////////////////// class BambiSettings { /** * Loadout of new bambi players * * (They will always spawn with a bambi overall - you cannot * change the loadout uniform) */ loadOut[] = { "ItemCompass", "ItemMap", // Because why not "Exile_Item_XM8", "ItemRadio", "Exile_Item_PlasticBottleFreshWater" }; /** * Enables or disables parachute spawning. * * 1 = On * 0 = Off */ parachuteSpawning = 1; /** * Enables or disables halo jumping. Only applies * if parachute spawning is enabled. * * Remember that if you enable halo jump, it is adviced * to adjust the parachuteDropHeight to something around * 1km or so. * * 1 = On * 0 = Off */ haloJump = 1; /** * Parachute drop height in meters. */ parachuteDropHeight = 1000; /** * Number of minutes where a fresh spawned player remains in the * bambi state. It will end the bambi state after this timeout * expired or when they pick up their first weapon. Whatever * happens first. */ protectionDuration = 5; /** * Radius of spawn zones around the center of spawn zone markers. */ spawnZoneRadius = 500; /** * These vehicles spawn on server restart close to spawn zones. * They are non-persistent and will despawn on server restart. * Basically they are just used to get away from the spawn zone * faster. * * {Number of vehicles *per* spawn zone, vehicle class name} */ spawnZoneVehicles[] = { {5, "Exile_Bike_OldBike"}, {5, "Exile_Bike_MountainBike"} }; }; /////////////////////////////////////////////////////////////////////// // VEHICLE SPAWN CONFIGURATION /////////////////////////////////////////////////////////////////////// class VehicleSpawn { /** * Grid Size for vehicle spawning, * smaller the number more vehicles, * you get the point */ vehiclesGridSize = 2200; /** * Vehicle ammount per grid * kinda self explanitory */ vehiclesGridAmount = 2; /** * Creates global markers for vehicle spawn tweeking, * after you are satisfied with vehicle ammount and spread set this to 0. */ vehiclesDebugMarkers = 0; /** * The server will apply random damage up to this value when spawning a vehicle. */ damageChance = 20; // 20% chance for a vehicle HITPOINT to be damaged maximumDamage = 0.9; /** * If "randmizeFuel" is set to 1, vehicles will spawn with randomized * fuel. In this case, "fuel" controls the percentage of fuel that * can be in the vehicle at a maximum. For example, if you set this to * 0.5, then vehicles will spawn with something random between 0% and 50%. * * If "randomizeFuel" is set to 0, all vehicles will spawn exactly the * fuel percentage defined in "fuel". For example, setting this to 0.5 * will spawn all vehicles with 50% fuel. Setting it to 0 would spawn * all vehicles without fuel. */ randomizeFuel = 1; fuel = 1; /** * Works exactly the same as the fuel setting ^ */ randomizeAmmo = 1; ammo = 1; // Stuff to spawn on water water[] = { "Exile_Boat_MotorBoat_Police", "Exile_Boat_MotorBoat_Orange", "Exile_Boat_MotorBoat_White", "Exile_Boat_RubberDuck_CSAT", "Exile_Boat_RubberDuck_Digital", "Exile_Boat_RubberDuck_Orange", "Exile_Boat_RubberDuck_Blue", "Exile_Boat_RubberDuck_Black", "Exile_Boat_SDV_CSAT", "Exile_Boat_SDV_Digital", "Exile_Boat_SDV_Grey" }; // Stuff to spawn on roads ground[] = { "Exile_Bike_QuadBike_Black", "Exile_Bike_QuadBike_Blue", "Exile_Bike_QuadBike_Red", "Exile_Bike_QuadBike_White", "Exile_Bike_QuadBike_Nato", "Exile_Bike_QuadBike_Csat", "Exile_Bike_QuadBike_Fia", "Exile_Bike_QuadBike_Guerilla01", "Exile_Bike_QuadBike_Guerilla02", "Exile_Car_Volha_Blue", "Exile_Car_Volha_White", "Exile_Car_Lada_Green", "Exile_Car_Lada_Taxi", "Exile_Car_TowTractor_White", "Exile_Car_UAZ_Open_Green", "Exile_Car_UAZ_Green", "Exile_Car_LandRover_Ambulance_Desert", "Exile_Car_Tractor_Red", "Exile_Car_OldTractor_Red", "Exile_Car_Octavius_White" }; /** * Enables or disables nightvision optics on ALL vehicles * * 0 = off * 1 = on */ nightVision = 1; /** * Enables or disables thermal optics on ALL vehicles * * 0 = off * 1 = on */ thermalVision = 0; /** * Set this to 1 to unlock vehicles on server boot if they are in safe zones * * 0 = off * 1 = on */ unlockInSafeZonesAfterRestart = 1; }; class Weather { /* You can define multiple "keyframes" for the weather to change. The server will pick a keyframe randomly to simulate the weather. It will change the weather-keyframes based on the following interval */ interval = 30; /* Add the keyframes here. The server will pick one random, so if you want one weather type of be more dominant compared to others, add it multiple times */ //keyframes[] = {"Sunny", "Cloudy", "Thunderstorm"}; keyframes[] = {"Sunny"}; /* This is a keyframe. Look up the BIKI to get more details about the parameters Be sure to design the fog settings at a view distance of 1,600m as this is the limit in multiplayer by default https://community.bistudio.com/wiki/fogParams https://community.bistudio.com/wiki/overcast https://community.bistudio.com/wiki/setWaves https://community.bistudio.com/wiki/setWindStr https://community.bistudio.com/wiki/setGusts https://community.bistudio.com/wiki/setRain https://community.bistudio.com/wiki/setLightnings https://community.bistudio.com/wiki/setRainbow */ class Sunny { fogValue = 0.1; fogDecay = 0.2; fogBase = 5; overcast = 0.2; waves = 0.2; wind = 0.25; gusts = 0.1; rain = 0; lightnings = 0; rainbows = 0; }; class Cloudy { fogValue = 0.2; fogDecay = 0.1; fogBase = 5; overcast = 0.4; waves = 0.4; wind = 0.25; gusts = 0.5; rain = 0.1; lightnings = 0.1; rainbows = 1; }; class Thunderstorm { fogValue = 0.7; fogDecay = 0.2; fogBase = 5; overcast = 1; waves = 1; wind = 0.25; gusts = 0.5; rain = 1; lightnings = 1; rainbows = 0.5; }; }; class Time { // Uses Dedicated Server time as ingame Time useRealTime = 0; // Will overide RealTime useStaticTime = 1; // time in ARMA FORMAT << CONFIG // https://community.bistudio.com/wiki/setDate staticTime[] = {2039,10,24,15,30}; }; class RCON { /* Note that for this to work you need to have serverCommandPassowrd defined in config.cfg and BE enabled */ // This needs to match config.cfg serverCommandPassword serverPassword = ""; // Autolocks server until its ready to accept players useAutoLock = 0; // Server will autoLock at that time before restart (minutes) restartAutoLock = 3; /* Number of hours and minutes of your restart period. Examples: {4, 0} = Every 4 hours {1, 30} = Every one and a half hour (who the hell would do this?) */ restartTimer[] = {3, 0}; /* Kicks players before restart to prevent gear loss. We strongely recommend to use this! 0 = off 1 = on */ useAutoKick = 0; /* Number of minutes before the server kicks players that did not disconnect before the restart. Should at least be two minutes! */ kickTime = 2; /* Self-explanatory 0 = off 1 = on */ useRestartMessages = 0; /* Number of minutes before the restart to inform your players. Only use full minutes here. Value like 5.5 have not been tested. */ restartWarningTime[] = {15, 10, 5, 3}; /* If set to 1 server will execute '#shutdown', to try to shutdown the server */ useShutdown = 0; }; class ServerSettings { /* Support for custom server FSM if wanted */ serverFSM = "exile_server\fsm\main.fsm"; /* If this is enabled, Exile developers will spawn with a ton of pop tabs. We will have a hard time debugging things if you disable this. */ devFriendyMode = 1; devs[] = { {"76561197985241690","[EXILE|DEV] Eichi"}, {"76561198022879703","[EXILE|DEV] Grim"}, {"76561198075905447","[EXILE|DEV] Vishpala"}, {"76561197968613061","[EXILE|DEV] Niuva"}, {"76561198027700602","[EXILE|DEV] Eraser1"}, {"76561198048317094","[EXILE|DEV] HappyDayZ"}, {"76561198105900802","[EXILE|DEV] Psycho"}, {"76561198004111275","[EXILE|DEV] Maca134"}, {"76561198037177305","[EXILE|DEV] Wolfkill"} }; }; class Events { /* A list of events that are active */ enabledEvents[] = {"SupplyBox", "AbandonedSafe", "AmbientFlyOver", "EarthQuake"}; class EarthQuake { type = "spawn"; function = "ExileServer_system_event_earthQuake_start"; minTime = 60; maxTime = 180; minimumPlayersOnline = 1; }; class SupplyBox { /* Drops a supply box on a parachute next to a random airport on the map. The box may contain items. The box can be transported to a territory and installed to become a normal storage container. */ type = "spawn"; function = "ExileServer_system_event_supplyBox_start"; minTime = 60; // minutes maxTime = 180; // minutes minimumPlayersOnline = 10; dropRadius = 500; // 500m around an airport (including the main airport on Altis!) dropAltitude = 100; // altitude of the drop markerTime = 10; // minutes /* These are different types of boxes can be dropped. You can specify the cargo a box should contain. The type of box is chosen randomly from the following list. Add a type multiple times to increase the chance of being used. */ types[] = {"Beer", "Beer", "Tools", "Food", "Food", "RepairParts"}; class BoxTypes { class Beer { items[] = { {"Exile_Item_Beer", 24} }; }; class Food { items[] = { {"Exile_Item_BBQSandwich", 5}, {"Exile_Item_Catfood", 5}, {"Exile_Item_ChristmasTinner", 5}, {"Exile_Item_GloriousKnakworst", 5}, {"Exile_Item_SausageGravy", 5}, {"Exile_Item_Surstromming", 5}, {"Exile_Item_CanOpener", 1}, {"Exile_Item_CookingPot", 1}, {"Exile_Item_Matches", 1} }; }; class Tools { items[] = { {"Exile_Item_Wrench", 1}, {"Exile_Item_Shovel", 1}, {"Exile_Item_Screwdriver", 1}, {"Exile_Item_Pliers", 1}, {"Exile_Item_Handsaw", 1}, {"Exile_Item_FireExtinguisher", 1}, {"Exile_Item_DuctTape", 1} }; }; class RepairParts { items[] = { {"Exile_Item_CarWheel", 8}, {"Exile_Item_FuelCanisterFull", 4}, {"Exile_Item_OilCanister", 1}, {"Exile_Item_Grinder", 1}, {"Exile_Item_CordlessScrewdriver", 1} }; }; }; }; class AbandonedSafe { type = "spawn"; function = "ExileServer_system_event_abandonedSafe_start"; minTime = 60; // minutes maxTime = 120; // minutes minimumPlayersOnline = 0; markerTime = 15; // minutes }; class AmbientFlyOver { type = "call"; function = "ExileServer_system_event_ambientFlyOver_start"; minTime = 30; // minutes maxTime = 90; // minutes minimumPlayersOnline = 1; }; }; class Logging { /* If logging is enabled separate logs will be made in the sql logs folder for each type */ traderLogging = 1; deathLogging = 1; territoryLogging = 1; }; };
  7. Strange i dont know why you get overcast weather as my server is sunny. wierd! Can you tell me which building you do have loot in so i can check them plz? as all i have checked so far produce nothing. When you first used kuplions chernarus map, Did you have any loot spawn first time round? and if not how did you solve this issue? Im close to changing map as no matter what i do nothing works cheers
  8. Hi sorry This not my problem i was quoating what he said. I was asking what the file is that he pasted above, My issue is i can not get any loot to spawn on my redux server what so ever and im not sure what to do next WURSTKETTE cheers
  9. What file is this sorry? I have no loot spawning at all so trying to work out my next step. I went ahead and redid every loot spawn position for Redux by myself, it was definitely worth it. However something in my loot positions is preventing server from fully booting up. It was working before I put in last few buildings positions however for the life of me I can't figure out what is wrong with any of them. Every "class" is tabbed in, everything is opened/closed by parentheses and I'm starting to pull my hair out, lol... https://pastebin.com/fAbpzP2Y Can anyone see anything wrong here? Edited February 6 by Reynevan
  10. Ok TerryTerenceThomasToranceFordham i believe i have the most up to date version of chernarusredux map, and i am using Kuplions chernarus exile release map with i have now working as redux, but i have no loot spawning any where. So what would the next port of call be in regards to at least getting some loot spawning on map. i am not really botherd about the extra houses added in (DS HOUSES) spawning loot, just the normal buildings would be great to be fair, can anyone point me in the right direction plz?
  11. Hi im having the same trouble as you, Did you ever get to the bottom of this?
  12. what do you put in command line when you make this change?
  13. ok so i did that and i get this report. esn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone zig_lt doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone nose_l doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone cheek_lm doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone nose_r doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone forehead_r doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone forehead_m doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone forehead_l doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone eye_lwr doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone cheek_r doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone zig_rt doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone zig_rm doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone cheek_rf doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone cheek_rm doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone eyebrow_rm doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone eyebrow_rf doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone eye_upr doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone eyebrow_rb doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone tongue_b doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone ear_r doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone neck_l doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone lip_uprf doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone neck_r doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone lip_uprb doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone lip_rc doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone lip_lwrb doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone lip_lwrf doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone neck_b doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone zig_rb doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone neck_t doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone jaw_rf doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone jaw_lf doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone chin doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone jaw_rm doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone jaw_rs doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone jaw doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton 19:41:28 MovesType CfgGesturesMale load time 188 ms 19:41:28 Loading movesType CfgMovesMaleSdr 19:41:28 Reading cached action map data 19:41:29 Warning: looped for animation: a3\anims_f_epa\data\anim\sdr\cts\hubcleaned\sittingchair\hubsittingchaira_idle1.rtm differs (looped now 1)! MoveName: exile_roulettesitting01 19:41:30 MovesType CfgMovesMaleSdr load time 2110 ms 19:41:30 VoteThreshold must be in 0..1 range. Defaulting to 0.5 19:41:31 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 19:41:31 Steam AppId from steam_appid.txt: 107410 19:41:31 Starting mission: 19:41:31 Mission file: Exile (__cur_mp) 19:41:31 Mission world: xcam_taunus 19:41:31 Mission directory: mpmissions\__cur_mp.xcam_taunus\ 19:41:33 Warning Message: No entry 'bin\config.bin/CfgWorlds.xcam_taunus'. 19:41:38 Strange convex component70 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 19:41:38 Strange convex component75 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 19:41:38 Strange convex component76 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 19:41:38 Strange convex component77 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 19:41:38 Strange convex component78 in a3\structures_f_exp\commercial\multistorybuilding_01\multistorybuilding_01_f.p3d:geometryFire 19:41:40 "SC/BIS_fnc_log: [BIS_fnc_preload] ----- Initializing scripts in Exile -----" 19:41:40 Warning Message: No entry 'bin\config.bin/CfgWorlds.xcam_taunus'. 19:41:40 Warning Message: No entry '.gridNumbersOverLines'. 19:41:40 Warning Message: '/' is not a value 19:41:40 Warning Message: No entry '.centerPosition'. 19:41:40 Warning Message: []: '/' not an array 19:41:40 Cannot evaluate '' - no file 19:41:40 Warning Message: []: '/' not an array 19:41:40 Cannot evaluate '' - no file 19:41:40 Warning Message: No entry 'bin\config.bin/CfgWorlds.xcam_taunus'. 19:41:40 Warning Message: No entry '.gridNumbersOverLines'. 19:41:40 Warning Message: '/' is not a value 19:41:40 Warning Message: No entry '.centerPosition'. 19:41:40 Warning Message: []: '/' not an array 19:41:40 Cannot evaluate '' - no file 19:41:40 Warning Message: []: '/' not an array 19:41:40 Cannot evaluate '' - no file 19:41:40 No speaker given for 19:41:40 "SC/BIS_fnc_log: [recompile] recompile BIS_fnc_missionTasksLocal" 19:41:40 "SC/BIS_fnc_log: [recompile] recompile BIS_fnc_missionConversationsLocal" 19:41:40 "SC/BIS_fnc_log: [recompile] recompile BIS_fnc_missionFlow" 19:41:40 "SC/BIS_fnc_log: [preInit] BIS_fnc_feedbackMain (0 ms)" 19:41:40 "SC/BIS_fnc_log: [preInit] BIS_fnc_missionHandlers (0 ms)" 19:41:40 "SC/BIS_fnc_log: [preInit] BIS_fnc_storeParamsValues (0.999451 ms)" 19:41:40 "SC/BIS_fnc_log: [preInit] ""DeltaTime computation started""" 19:41:40 "SC/BIS_fnc_log: [preInit] BIS_fnc_keyframeAnimation_deltaTime (0 ms)" 19:41:40 "SC/BIS_fnc_log: [preInit] BIS_fnc_getServerVariable (0 ms)" 19:41:40 "SC/BIS_fnc_log: [preInit] ExileClient_fnc_preInit (237 ms)" 19:41:40 "ExileServer - Server is loading..." 19:41:40 Client: Nonnetwork object 4268a800. 19:41:40 CallExtension loaded: extDB2 (C:\TCAFiles\Users\DarrenD\51869\@ExileServer\extDB2.dll) [70.0.0.0] [70.0.0.0]