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      New XM8 Discord Bot   05/15/17

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    • Vishpala

      Server Files Updated   09/16/17

      Published new server files today. No client update needed. There is no need to update your server files if you do not have any issues with your current setup. This fixes an issue where loot customization would not work. Also, some simulation issues were addressed. Nothing major in this mini patch.   http://www.exilemod.com/downloads/
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      Exile Escape!   09/17/17

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[x] cit

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About [x] cit

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    Bambi
  1. THX. Great script and realy work, after your help
  2. Working really good!
  3. Hi, friends. Exad working cool, but yesterday, when player hacking safe or flag notification for all players dont show on screen. Map marker is working. Can you help me?
  4. Everything ok. But no button Continue on the bottom
  5. Can you show us you hint? Button Continue is invisible
  6. Hi, thx for answer. I use Malden map
  7. Good news! But time out after changing files in folder scripts dont work. Hi, i replace files. but nothing changed, my missions config: /* Mission System Settings */ /*General settings for dynamic missions*/ DMS_DynamicMission = true; // Enable/disable dynamic mission system. DMS_MaxBanditMissions = 2; // Maximum number of Bandit Missions running at the same time DMS_TimeToFirstMission = [120,130]; // [Minimum,Maximum] time between first mission spawn. | DEFAULT: 3-7 minutes. DMS_TimeBetweenMissions = [180,240]; // [Minimum,Maximum] time between missions (if mission limit is not reached) | DEFAULT: 10-15 mins DMS_MissionTimeout = [600,610]; // [Minimum,Maximum] time it will take for a mission to timeout | DEFAULT: 15-30 mins DMS_MissionTimeoutResetRange = 800; // If a player is this close to a mission then it won't time-out. Set to 0 to disable this check. DMS_MissionTimeoutResetFrequency = 180; // How often (in seconds) to check for nearby players and reset the mission timeout. DMS_ResetMissionTimeoutOnKill = true; // Whether or not to reset the mission timeout when an AI is killed. /*General settings for dynamic missions*/ Can you help me?
  8. Hi, i replace files. but nothing changed, my missions config: /* Mission System Settings */ /*General settings for dynamic missions*/ DMS_DynamicMission = true; // Enable/disable dynamic mission system. DMS_MaxBanditMissions = 2; // Maximum number of Bandit Missions running at the same time DMS_TimeToFirstMission = [120,130]; // [Minimum,Maximum] time between first mission spawn. | DEFAULT: 3-7 minutes. DMS_TimeBetweenMissions = [180,240]; // [Minimum,Maximum] time between missions (if mission limit is not reached) | DEFAULT: 10-15 mins DMS_MissionTimeout = [600,610]; // [Minimum,Maximum] time it will take for a mission to timeout | DEFAULT: 15-30 mins DMS_MissionTimeoutResetRange = 800; // If a player is this close to a mission then it won't time-out. Set to 0 to disable this check. DMS_MissionTimeoutResetFrequency = 180; // How often (in seconds) to check for nearby players and reset the mission timeout. DMS_ResetMissionTimeoutOnKill = true; // Whether or not to reset the mission timeout when an AI is killed. /*General settings for dynamic missions*/ Can you help me?
  9. Hey, Anybody find an answer about DMS missions timeout?
  10. Zupa, thx for your great work! What about timer between missions? And a Q, I read all pages, but can't solve a problem with cars spawned by ZCP as reward. Cant lock them, having a code lock in my inventory. When I try it - i get an answer that vehicle is already claimed. I have Claim Non-Persistent Vehicles, working fine with DMS on my server. \\\\\\\\\\\\\\\\\\\\\\\\\\\ OK, I find a mistake, that blocks claim vehicle rewards on ZCP its in fn_preRewardVehicle.sqf on line 56 _ZCP_RV_vehicle setVariable ["ExileIsPersistent", false]; If true nobody can claim.