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    • Flosstradamus

      Official Discord   03/15/17

      https://discord.gg/FMkqWpF Click the link above and join our Official Discord!  Chat with developers and get quicker support!
    • Vishpala

      New XM8 Discord Bot   05/15/17

      Our new XM8 Discord Bot will send you notifications about events happening in-game, even if you are not online!  Read about it on the Devblog:  
    • WolfkillArcadia

      1.0.4 "Pineapple" Release   03/08/18

      Inmates! We have launched 1.0.4 update for Exile. You can read about the release here:   
    • WolfkillArcadia

      Exile Server 1.0.4a hotfix out!   03/09/18

      Server owners! We pushed out 1.0.4a hotfix for Exile server. You will need to merge/replace the following files:

      Just download the server files from the downloads section. 


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About Gristle

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  1. Would it be possible to add launchers to AI gear in the mission files themselves rather than in the main config file? Alternatively, could a switch be used to only allow for launchers in certain difficulty levels? I don’t wish for the easy missions to have explosive weapons but the hardcore missions certainly should.
  2. I've been having a heck of a timing working out what is amiss with my install of DMS. I've been using red_ned's modified missions for the variable difficulty levels. However, I have been getting reports of all or most AI at missions being dead before players arrive and often with no gear on their bodies. I want to suspect the patrol vehicle of inadvertently running over the other AI but I've seen dead AI spawn in their underwear without any vehicles present. Is there something I'm missing?
  3. I’ve been getting some player complaints about repaired vehicles continuing to leak fuel. This occurs whether the repair is performed with duct tape or a service point and I’ve only had luck fully repairing such a vehicle by using Infistar’s F7 restore function. I haven’t yet narrowed down if this only affects specific mod-related vehicles. Both I addressed recently were RHS vehicles. Does anyone have a suggestion how to proceed with tracking this down?
  4. Gravelton Exiles | PVE |

    Gravelton is a customized PVE server set on the Altis map. We are a more relaxed community focusing more on scavenging and building and less on continuous combat. Presently our features include: RHS Mods - USRF, USAF, GREF and SAF CUP Mods - Units, Vehicles, Weapons Extended Base Mod Enhanced Movement - be sure to bind these keys to use the new actions! Advanced Ropes - Towing, Sling Loading, Helo Rappelling, Urban Rappelling R3F Logistics - move and load objects into vehicles. Works with crates and small vehicles. Crates *can* be sold at the Waste Dump! Double-click radio to deploy a motorcycle - does anyone actually like the bicycles? Custom XM8 Unit Scanner - handheld radar with 200m range which detects vehicles, static weapons, players and AI APOC's Air Drop Supplies - use pop tabs in your locker to call in air drops of weapons, food, unarmed and armed vehicles. These vehicles are NOT persistent and are priced accordingly Virtual Garage - accessed through XM8, note that vehicle inventory is *not* stored when the vehicle is added to your Garage StatsBar & CHVD View Distance Repair/Refuel/Rearm Points at all Gas Stations - Vehicle ammo is saved to the database and does not reset when the server restarts Vector Building BRAma Cookbook Roaming AI Vehicle Patrols - Ground and Air Vehicles. The vehicles stick to the main roads, be cautious while exploring! Dynamic and Static Missions run by DMS Town Invasions by VEMF Reloaded - marked on map Helo Taxi between the trader zones Revive dying players with a Defibrillator! These are available at the trader zones. Salvage your destroyed vehicle to recover the gear on your body Gear Crates (marked on map) DayZ-Style Vehicle Crashes (not marked, look for the smoke trails) Zed-infested zones marked on the map in red Roaming zombie spawns at night Customized trader menus and loot table to include items from the mods Since we are a PVE server flag stealing, vehicle hot wiring and PIN code hacking are disabled. Territory protection money is due every 21 days, vehicles not used after 14 days will be deleted. Upcoming features: Custom traders in the SE and SW corners of the map as these areas are a long hike from the standard trader zones! Helo taxi route will be expanded to include these. New dynamic and static missions Aircraft Carrier static mission - this one will take a coordinated effort to complete! Zupa's Capture Points were previously implemented for PvP-allowed zones. Since no one had participated since they were added they are currently disabled. I will reintroduce them if player interest warrants it! As always, I'm open to suggestions for new features.