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Erzengel

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About Erzengel

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    Bambi
  • Birthday December 22

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  1. yep. i had those in but i did delete everythign anyways.. i thought 500 objects might not seem much but might be so i accepted to build one tradercity less and reduce some details and now iam around 350 obecjts. it is all working now and i did read if i get my self 80 slots i get full 16 gb ram so i gues i will be fine than, lots of space for players that never will join but it is lag free for sure
  2. oh yes did read that once but i tought like .. mhm mybe hes realtalking ^^
  3. well if u want to bitcoin in germany u mostlikely pay for running the machine
  4. i would like to use my own server and iam thinking about renting a whole server but 80 euros a month is a bit expensive so ^^ yeah u will be both right. the server uses 2 gb of the 3 allready befor a single player is connected
  5. i guess it could be to much ai's , but i need them as they are used for a story mission script iam working on
  6. thanks for your replies. the thing is, over all yes i got 500 obejcts placed, but that not that much in my oppinion. anyways i will give it a try. zed_civil is a wall, i used to seperate the differen trader buidlings the server is hosted by g-portal which normaly is a good server provider. i currently have 3 gb of ram for the server and there are not even many players online yet cause iam still in the setup
  7. Hey, since a day (when i changed my init's to customzie the tradercitys) i stared getting this error. 6:14:38 Virtual memory total 4095 MiB (4294836224 B) 6:14:38 Virtual memory free 545 MiB (572018688 B) 6:14:38 Physical memory free 18973 MiB (19895476224 B) 6:14:38 Page file free 8802 MiB (9229705216 B) 6:14:38 Process working set 2694 MiB (2825703424 B) 6:14:38 Process page file used 3309 MiB (3470036992 B) 6:14:38 Longest free VM region: 216453120 B 6:14:38 VM busy 3722883072 B (reserved 140943360 B, committed 3581939712 B, mapped 51736576 B), free 571953152 B 6:14:38 Small mapped regions: 16, size 73728 B ErrorMessage: Out of memory (requested 212992 KB). footprint 3020234752 KB. pages 49152 KB. My initPlayerLocal.sqf My initServer.sqf U got any clue what causes this ?
  8. Hey guys, iam currently working on a mission script where players first have to talk to npcs to get informations about the mission, where to find and so on and for that i went into my initPlayerLocal. under private _npcs = [ ["Exile_Trader_CommunityCustoms", [], "Exile_Trader_CommunityCustoms", "WhiteHead_09", [[],[],[],["CUP_U_C_Fireman_01",[]],[],[],"Exile_Headgear_SafetyHelmet","",[],["","","","","",""]], [11551.2, 15344.5, 114.116], [0.874928, -0.484253, 0], [0, 0, 1]] ]; I added ,["Feuerwehrmann ansprechen","mission\feuer1.sqf"] so it now looks like this: ["Exile_Trader_CommunityCustoms", [], "Exile_Trader_CommunityCustoms", "WhiteHead_09", [[],[],[],["CUP_U_C_Fireman_01",[]],[],[],"Exile_Headgear_SafetyHelmet","",[],["","","","","",""]], [11551.2, 15344.5, 114.116], [0.874928, -0.484253, 0], [0, 0, 1],["Feuerwehrmann ansprechen","mission\feuer1.sqf"]] then i went a bit down to the _trader section and added _trader addAction (_x select 8); The option does show up now but the script is not getting executed.. can someone help me out with that ?
  9. looks for me as if u just wrote an "A" at line 4884 in config.cpp or in the class that this line is in but i might be wrong there
  10. the mission file can be copied from exile.namalsk.. just rename, openen in editor, place markers and u should be good to go
  11. okay, ich habe das ganze fast gelöst... ich bin jetzt in meiner initPlayerLocal.sqf und habe unter den letzten ... ich weis nicht wie es heißt, jedenfalls habe ich ,["Feuerwehrmann ansprechen","mission\feuer1.sqf"] hinzugefügt. Danach habe ich bei den folgenden _trader einträgen diesen befehl hinzugefügt _trader addAction (_x select 8); nun wird die option am entsprechenden Händler gezeigt, nur das script nicht aufgerufen. ich schätze da weiß auf jeden fall jemand was ich noch falsch gemacht habe
  12. sind alle mods auf dem neusten stand ?
  13. Hallöchen, ich arbeite gerade an nem script für storymissionen in exile und muss dafür einzelnen tradern ne addAction funktion zuweisen. geht bei exile über den editor ja nicht, deshalb wollte ich fragen ob es in arma 3 wieder eine funktion ähnlich des uniformchecks aus arma 2 gäbe z.b. so ?: player addaction ["Feuerwehrmann ansprechen","mission\feuer1.sqf"},0,0,true,true,"","(cursorTarget uniform) in ['CUP_U_C_Fireman_01'] and _this distance cursortarget <2"] edit: habs auch nomma so versucht aber, no sir ^^ player addaction ["Feuerwehrmann ansprechen","mission\feuer1.sqf"},0,0,true,true,"","isKindOf 'CUP_U_C_Fireman_01' and _this distance cursortarget <2"]
  14. i wonder how you saved the number of logins, cause i have not seen anything about db .. iam working on a story mission system and that could become handy to save the mission u currently accepted
  15. Hey, i dont know if there is still any support going around in this but i got a little error. first of all very nice script and i got the installation pretty easy as well, but when i join the game, iam getting cup weapons and taviana shown as not loaded. here is the config i did use. i also did find the same .. lets call it name to put in for cup // CUP_Weapons Example - DELETE OR MODIFY if (isClass(configFile >> "CfgPatches" >> "CUP_Weapons_WeaponsCore")) then { modCheckWeapons = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Weapons wurde</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> gefunden!</t><br/>"; } else { modCheckWeapons = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>CUP Weapons wurde</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> nicht gefunden!</t><br/>"; errorLevel = errorLevel + 99 }; and i found no name for tavaian // Esseker Example - DELETE OR MODIFY if (isClass(configFile >> "CfgPatches" >> "Taviana")) then { modCheckTaviana = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Taviana wurde</t><t color='#2fd402' size='0.9' shadow='1' shadowColor='#000000' align='center'> gefunden!</t><br/>"; } else { modCheckTaviana = "<t size='0.9' shadow='1' shadowColor='#000000' align='center'>Taviana wurde</t><t color='#ff0000' size='0.9' shadow='1' shadowColor='#000000' align='center'> nicht gefunden!</t><br/>"; errorLevel = errorLevel + 99 }; i guess it will be my own brain tricked me there again but i cant find a solution. someone here might do ... EDIT: just tried to comment those out for the moment, but the it loads an arma dlc message for some reason...