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Found 62 results

  1. Extended Base Mod for Exile Mod With this mod you are allowed to place some Arma 3 content in your Territory based at the Exile mod. For example: Sandbarriers, BagBunker, CamoNets, CncBarriers, Stonewall + Gate, Ladder, Watercooler some are following. Huge Container: 20.000 Metalshelf doublesided: 5.000 Icebox: 1.500 Shelf 1: 4.000 Shelf: 3.000 Land Container Green: 15.000 Hangar: 40.000 Ammobox: 7.000 Tentdome: 1.000 Land Container Sand Small: 13.500 Cargo container Small: 6500 Garbage Container: 8500 Metalshed 4 Layers: 5500 Suitcase: 1250 Ammo Box: 750 Woodenshelves: 2000 Metalcase: 2500 Fridge: 2000 Tool Trolleys: 2500 Microwave: 200 Suitcase: 1250 Ammobox rounds: 750 Plasticcase: 2000 EBM Airhook: 5000 Medikit: 5000 V 0.3.3 - new Buildings:Metalwalls for all Brickwalls as an option to upgrade, Medikit (healing is possible), a pollard and an ATM - reworked all Buildings from 0.3.2 - half walls (brick & Metalwall) - lockability of windows added 14.06.2017 - clientside hotfix , where snapposition of floor/wall is fixed (server doesn't need to update) V 0.3.2.1 -Hotfix Snappositions V 0.3.2 - new Buildings 11pcs. (selfmade): Brickwall System (compatible with Exile buildings), Helipad, Airhook, Parksign - deleted Pierbox (Land_Pier_Box_F_Kit), Big Pier (Land_nav_pier_m_F_Kit), and all camo nets ("CamoNet_OPFOR_open_F_Kit","CamoNet_INDP_open_F_Kit","CamoNet_BLUFOR_open_F_Kit") Admins have to delete them in the Database - updated Battleyefilters! V 0.3.1 - added 80 new buildables // Thank you Kurewe for providing me the codes of 64 Items!!! celebrate him guys! : TV, Plastic chair, Gaming Set, Gym Bench & Rack, Office interieur, PC set, Trophys, Sunshades, Stuff for the Garage like Engine Crane, Tool storages, Helipad lights, Tripod screens, Targets,... - Battleyefilter reworked - Recipe categories reworked - enabled Simulation on serverrestart! REMOVE THIS FIX: exileServer_object_construction_database_load = "EBM\exileServer_object_construction_database_load.sqf"; //Original fix by Eichi V 0.3.0 - Huge Lamp illmination fixed - doors fixed (original by Eichi) - certain apex buildings available V 0.2.9 - Guys i am very sorry, but i had to remove the APEX buildings. Arma fucked it up - fixed the damagetaking problem on earthquakes and explosives. (Breaching charges still work) V 0.2.8 - new Buildables: Airporthangar (Apex), Ammobox, Basaltwall 4m & 8m and Gate (Apex), Breakwater dry & wet (Apex), Huron ammo- and fuelcontainer, IR tent big & small (Apex), Petroglyphwall 1 & 2 (Apex), sandbags green long & short (Apex), Sandbagbunker big green (Apex), Sandbagtower green (Apex), Suitcase - all new walls with snap points - fixed the light of the Shabby Lamp and the Camping Lamp - fixed the height jump of the Pierbox & Airplanehangar V 0.2.7 - new Buildables: Bungalow, House Big, Plastic crate, Researchfacility big and small, Garage Shelter (Apex) - all things or Buildings can be destroyed by the Breaching Charges V 0.2.6 - new Buildables: Big Bunker, Bunker Rectangle, Bunker Hexagonal, Bagbunker small green, Bunkerwall 3m Bunkerwall 6m, Controltower, Barrier 3 green, Barrier 5 green, Sandbagtower green, Trench Forest & Grass(Apex) - lootspawn fixed!!! (BIG thanks to second_coming !!) - excluded Price and Traderlist to make them like recipes and menus (Thank you Greyfox! It made Tanoa Buildings a lot easier!) V 0.2.5 - new Buildables: ATM (working with lockers ) - Snapmode for walls (Just straight, No corners or gates yet) - added Non-Physic for Garbage Container and Metalshed 4 Layers - Exile Walls are only blowable by new charges V 0.2.4 - new Buildables: Concrete Mixer, Flag CSAT, Garbage Container, Metalshed 4 Layers, Watersink - fine tuned all recipes! - changed target = "Land_CargoBox_V1_F_Kit"; in menus.hpp to target = "Land_CargoBox_V1_F";. menu now working correctly. V 0.2.3 - new Buildables: Camping Chair V1 & V2, Camping Table, Camping Lamp, MapBoard Altis, Pavement straight and corner narrow and straight and corner wide. - added BRAMA categories to the recipes (Container, Walls, Flora, Misc, Buildings, Signs, Lamps) - Battleyefilter added: !"MapBoard_altis_F" V 0.2.2 - changed the way receips and menus are working, now implemented via .hpp (thank you Murgatroyd) - new Buildings: Bush, Pier, 3 kind of Stones, Sleepingbag, 2 Solarpanels - mass of the Big Dome changed to 200 - Armor of following reduced by half:CNC Wall,CNC Wall 1pc,Huge Container,Land Container Green - fixed light_1_hitpoint spam in .rpt V 0.2.1 Hotfix - removed Big Tank and Military Checkpoint. Doors not working and Errors. V 0.2.0 - new Buildings: airporttower, Barracks, Beachbooth, BigTank, Castletower, UnexplodedAmmoSign, Military Checkpoint, Transmissiontower - increased armor of military tower (100 times) - reduced weight of Airplanehangar V 0.1.9 - new Buildings: Dome (big white one), Airplanehangar, Metal Shed, Solartower, Sunchair, Sunshed, Shabby Lamp - increased armor of military tower (10 times) V 0.1.8 - new Buildings:Chair, Cncblock, ContainerSmall, Industryfence 1pt, industryfence 3pt, Lampstreet, Seawall, Tavern, Tavern middle added alternative crafting receips from MrDynamite V 0.1.7 - new Buildings:PortableFloodlight double, Radar Small, Slumplane, Table, Toilet, Pierbox Floodlight coming with next patch Sorry guys V 0.1.6 - new Buildings: CNCBarrier1, Medium CNC Barrier, Crashbarrier, Big Shed, Touristshed, Watersource, CNC Wall small 4 + 8m, Military Sign Vehicle + Base Small - bug fixed where Cargo Containers spawned a lock. -> check "addingmenutoitem.txt" - fixed the bug where containers bouncing around, now same behavior like storage crate ^^ - Tentdome can be placed outside territory - increased armor of military tower again (10 times) - slightly increased armor of all hbarriers - added alternative crafting receips in a separate .txt V 0.1.5 - new Buildings: Broken Shed, Cargo Container Sand Small, CNC Stairs, Garage, Platform, Tent, Tenthangar - added lockability to cargo containers - fixed the bug where other players can pack the container without entering the code. - Baselights now always on! fixed it hope you have fun with them. V 0.1.4 - new Buildings: CNC Shelter, CNC Wall, Fuelstation Shed, Small Shed,razorwire - Removed HalogenLights. Problem with Server restart. sorry guys - lowered Mass of all heavy items. V 0.1.3 - new Buildings: Slum Container, Cargo Container Big, Big Halogenlamp, Military Outpost Small - Hangar now lockable -Menu added - on Rusty Tank you can refuel empty Canister, not Cars. - improved armor of all Buildings - Hangar mass is set to 310 (carryall is 320) V 0.1.2 - new Buildings: Rusty Tank, Metal Shelve, Cargo Tower V2 Big, Fuelstation, BagBunker Large, Shootingpostition - Hangar now lockable - removed Helipadlights due to Memoryproblems! Players who don't have the mod are able to join again. V 0.1.1 Hotfix -new Buildings: Helipadlight Blue,White and Yellow, Wooden Pier. - added inventory to the yellow shelf and the icebox - Hatches from the outpost can be opened now - Hangar is not Lockable... sorry guys - You can build Sandbags everywhere!!! V 0.1.0 Major Patch -new Buildings: ConcreteDoor, BarGate, Helipadlights green/red, icebox, Sign Military Area, Military CncWall, Military Outpost, Steelfence, -Fixed Door Locking! now working correctly V 0.0.4 - Bugfixes - New Buildings: 3 different Types of concrete walls; Helipad; New Shelf V 0.0.3 - New Buildings: Ammobox, LandContainer, Sandbag Corner, Sandbag long, Sandbagbunker, Shelf Sandbagbunker Small, Hangar, Sandbagwall Big Corner, 6m, 4m, ConcreteRamp - Ladder fixed - Stone Gate lockable V 0.0.2 - New Buildings: CNCBarrier, Stonewall, Stonegate, Ladder, Watercooler - FIXED building location was stuck! -> battleye filter!!! INSTALLATION: Please use the readme inside the mod folder Download: http://www.armaholic.com/page.php?id=30627 Or Available at A3 Launcher Or you just downloaded it from the Workshop If you guys want to support me: Support here OLD VERSION: V0.3.1: Here The Serveradministrator can add it to the craftreceips (included)
  2. Not technically preventing logging out as players could just alt+f4, but moving them if they log out in an enemy territory. The X and Y amount the player is moved is based on territory radius plus a small amount In ExileServer_system_network_event_onHandleDisconnect just below if !(_unit getVariable ["ExileIsDead", false]) then { Add the following _territory = _unit call ExileClient_util_world_getTerritoryAtPosition; if!(isNull _territory)then { if!((_uid) in (_territory getVariable ["ExileTerritoryBuildRights",[]]))then { _radius = _territory getVariable ["ExileTerritorySize", 10];//if your level 1 radius is less than 15m adjust here _radius = _radius + 10; _pos0 = (_pos select 0) + _radius; _pos1 = (_pos select 1) + _radius; _pos2 = _pos select 2; if(_pos2 > 0.5) then //prevent player spawning back in the air if they logged out above ground in base { _pos2 = 0.1; }; _positionnew = [_pos0,_pos1,_pos2]; _unit setPos _positionnew; //_logoutenemy = format ["%1 %2 logged out in enemy territory @ %3 %4 now moved %5m to %6 %7",_name,_uid,mapGridPosition _pos,_pos,_radius + 10,mapGridPosition _positionnew,_positionnew];// uncomment this line if you want infiSTAR logging //["LOGOUTENEMYBASE",_logoutenemy] call FNC_A3_CUSTOMLOG;// uncomment this line if you want infiSTAR logging //["toastRequest", ["InfoTitleAndText", ["A prisoner logged out in enemy territory @",mapGridPosition _unit]]] call ExileServer_system_network_send_broadcast;// uncomment this line if you want to broadcast logout to whole server }; }; Then pack up your server pbo and you're good to go Edit: Updated to include better coordinates in logging, also option to alert whole server with a toast
  3. ODB Exile

    Old Dirty Bastards is a new exile community! We are a group of players who have been playing exile together for about 2 years. We have played on many servers, and gathered what we like and what others like, and molded it into something of our own. We have fair and active admins who's only concern is helping the server's population. We listen to the players and let them decide what happens in the server as far as scripts, mods, and price changes. We are running Chernarus Redux, NIArms, CUP's, TRYK, Adv Repelling, DS Houses, and Extended base mod. Server is hosted in Canada in a optimal location to allow to great ping for US players and EU players. Militarized fully, jets are included, although they cost more than full locker size of 1m Lockers are meant to be over filled, this is to give raiding a purpose other than stealing gear. 30m build height Spawn Quad Hack/Grind ZCP and DMS with custom loot and vehicles Heli crashes and gear crates VG Base paint and vector New trader interface giving traders a fresh new look Custom traders, and custom military bases added in around the map with continual development Players can vote on the forums to add or remove/adjust in game features! Loot++ Stop by and check us out!
  4. TRAPPED on Malden | Exile

    To all Heroes and Bandits ....Welcome... You need the following mods (all available in Steam Workshop) to join us ingame: Exile Enhanced Movement Advanced Towing CBA_A3 Extended Base Mod KA Weapons Pack NIArms All-in-One (https://steamcommunity.com/sharedfiles/filedetails/?id=1208517358) Project Infinite TRYK Zombies and Demons We have friendly active admins playing. The server runs BattlEye & infiSTAR anti-hacks. Our admins do NOT use infiSTAR tools ingame and they will play after server rules like any other player on the server. Nobody will interfere with your gameplay unless you request help. Server Features: Zombies 15,000 Pop Tabs (In Locker) Black Market Trader Halo or Ground Spawn option on Respawn Paint (Custom paint for buildings and vehicles) DMS ZCP Missions Vehicle Crashes and loot crates Change View Distance (XM8 More) Remote CCTV Camera (XM8 More) Vehicle Health Point Bars (XM8 More) Private Chat (XM8 More) Crafting Guide (XM8 INFO Apps) Server Info (XM8 INFO Apps) Enigma Revive (Need Defibrillator) vote day or night Terrain Protection = 25 days until base is deleted if not paid Vehicles = 14 days until deletion if not used Stolen Flag = 9 days until base wiped We are looking forward for you to join us. If you have any problems connecting, please join us in Teamspeak. We will help you in any way we can.
  5. Show us your base build! I'd love to see what people come up with with the amazing tool we've been given (though I'd love to see additions like vectors etc in the future).. Here's my little project. Still WiP
  6. I Inspired by @110 to set a Limit for all Containers or Installable Supply-Boxes for a Base for each Level. And thx for Testing and mutch Help @110 Here you can Setup Limited Safes, Crates, Ternts and Supplyboxes per Baselevel developed by @HellBz BaseLevel Number of Safes Number of Supply Boxes Number of Crates Number of Tents 1 5 1 5 5 2 7 2 5 5 3 9 3 5 5 4 11 4 5 5 5 14 5 10 10 6 16 6 10 10 7 18 7 10 10 8 20 8 15 15 9 22 9 15 15 10 25 10 15 15 GitHub-Code: https://github.com/HellBz/Exile-Limited-Container-SupplyBoxes GitHub-Download: https://github.com/HellBz/Exile-Limited-Container-SupplyBoxes/archive/1.0.zip Discord: discord.gg/Jt9Gmj9 If you have any Qestion of Feature Wishes, feel free to Post. If You Like this, you can give this Thread a Like. All Players and Server-Oweners have fun with Exile. All Server Owners have fun with limit the Containers for Players Best Regards, HellBz
  7. capacity of 300 objects height ~50 meters Base is ready on ~90%
  8. Wolfsrudel Exile Al Rayak

    Wolfsrudel Arma 3 Exile Server Server Preview on Youtube Server Performance ● 8 Core CPU ● 64 GB Arbeitsspeicher ● 500 GB SSD Festplatte Server Slots ● vorerst 40 Restart Zeiten ● 0 Uhr ● 4 Uhr ● 8 Uhr ● 12 Uhr ● 16 Uhr ● 20 Uhr Map ● Al Rayak Mods ● Exile Mod 1.0.3 ● CBA_A3 ● Extended Base Mod ● CUP Vehicles ● CUP Weapons ● CUP Units ● Specialist Military Arms 2.7.1 ● Bundeswehr Mod ● G.O.S. Al Rayak ● CUP Terrains Core Features ● Reviven ● Fischen ● Virtuale Garage ● Kisten in Fahrzeugen laden ● Schiffswracks ● Gear Crates ● Schwarzmarkt ● Base Respawn ● Halo oder Ground Spawn ● Roaming Ai ● ZCP Missionen ● Login Bonus ● DMS Missionen ● Radioaktive Zone ● Airdrop ● Deploy Quad ● Suicide Animation ● Tiere schlachten & ausnehmen ● Statusbar veränderbar ● Claim Fahrzeuge Teamspeak ● 5.230.12.52
  9. AC ExileZ Chernarus

    Dear community, we created a server and its online for abt. two weeks right now. We already have a couple of players and are usually at around 15-20 people at the weekend. We have 50 slots and a nice community :-). It´s not a fun server so you gotta work hard for your stuff! - Lost Island - Radiation Zone incl. trader - Missions - Custom loot - District A (it´s like sector B from origin) etc. We are running the following Mods: All CUP mods, Zombies & Demons, Enhanced movement and extended base mod. You can download our collection on steam workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=960468393&savesuccess=1 Here is a screenshot of lost island (extreme good loot) and spawn screen https://gyazo.com/9c124256ef3b75a24949f8ba66d87578 https://gyazo.com/cad9a89d06cbb665efef9ec18677c69a We would be very happy to welcome you on our server! Best regards
  10. A few days ago I noticed the big dome attached to our base fell during an earthquake destroying several vehicles, also observed that the 8m concrete walls we have sometimes fall down during an earthquake, as well as the light poles. We were at 298 parts in our territory but noticed it has dropped to 273 indicating that the pieces are no longer a part of the territory although it will still prevent us from building/setting more pieces saying we are at the max object limit The option to Remove/Move these objects no longer appears and they are restored on next server restart The admin says everything looks normal in the database and has deleted our dome and given us a new one, the new dome does the same thing as the original dome What happened in the past few days-week that may have changed this? And how does the admin change it back? Thanks!
  11. is there anyway to stop vehicles being stolen from a player base. can the hotwire feature be disabled if the vehicle is parked within the flag pole radius? Many thanks SWEENNDAWG
  12. Hello, i have noticed that after a server restart my base laptop no longer works, the open option doesn't work any more. I can fix this by just moving and putting it back down again until next restart then it's broken again, gets kind of annoying. Any simple solution out there for this one? Also, similar issue is with the floodlight after a restart, they work perfect until a server restart and then they are kind of dull when you turn the generator on, the light doesn't seem to be emitting in the right direction and the floodlight itself hasn't moved or changed position, this also can be fixed by moving it and putting it back down, then you turn on the gen and hey presto bright light in the correct direction. Any ideas?
  13. When I jumped off 1st floor of my wooden base it put me "in combat" Logged out. Tried again with no gear, same thing happens. No players or missions near by. Able to reproduce even when I have no gear on at all.
  14. Hi, i´ve got a big Problem, i use Extended base Mod on my Server and everything works fine, but i cant place any buildings. I can craft them, buy them, but cannot place them i just go into the building menu for ajusting heigh etc and when i press Spacebar nothing happens, the only way to get out is to press Esc, but whats wrong ? why i cant place the building but see the icons, can buy and craft them ? pls help me ! Thanks EDIT : ther are no Logs
  15. I am not sure if this is solved or if anyone has ever had this issue. I was going through my inventory in my locked base when an AI soldier walked right through a wall and killed me, I have DMS, ZCP, and Ryan Zombies. I am sure the roaming AI are handled by DMS. Im just not sure where o begin on what allows them to walk through base parts. anyone that can help will be appreciated
  16. Hello everyone! This is a Static AI base for Chernarus (Located North) running DMS missions. It is heavily armed and is NOT easy. The Base contains M2 Gunners at every entrance, there are also M2 gunners around the inside! the base has three sections, The food/general, Military+Building(Middle), Medical and a random special crate that is spawned somewhere in the mission. The base has 2 roaming Vehicles which are armed these can be Hunter/Ifrit/Offroad. Download: https://github.com/clarkycal/DMS-Chernarus-AI-Static-Base Installation Instructions (Thanks to Riker2335 for the instructions!) Copy the AIStaticBase_Chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AIStaticBase_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from InitServer.sqf into your(Important) initserver.sqf file inside your mission file. Repack your mission file and upload to the server Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server. 1. If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line 2. If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line Credits: @red_ned @Riker2335 @eraser1 and @Defent
  17. Lockpick system for Exile mod Motivation Currently Exile bases, safes and cars are imposible to raid propertly. With this addon I wanted to bring to Exile Mod the posibility of raiding. Features Configurable object to act as a lockpick, by default is using MineDetector (if you have a mine detector in the inventory you will see a wheel menu when looking to a door , safe or car)Lockpick can open a door.Lockpick can open a safe.Lockpick can open a car.Configurable probabilities for doors, safes and cars independently.Configurable lockpick time for doors, safes and cars independently.When used in a safe or door , a notification will be sent to the building authorized members of the territory, and a mark will appear on their map during 5 minutes.When used in a car, a notification will be sent to all the server and the initial location of the car will be shown for 5 minutes.Lockpick usages will be saved to a database table for admin tracking of its usage. (more uses in the future).Planed Features New trader that will show the name of the people that raided you for an ammount of money.Email sent to the players that are under attack.How to install Step 1 - Mission addon Unpack your mission.pbo.Copy the addons folder from "1 - MISSION" and paste it inside your mission folderCopy the content of the init.sqf next to the addons folder and paste it in your init.sqf, if you dont have a init.sqf then paste this one in your mission.OPTIONAL - Configure the lockpick usage in addons/w4_lockpick/initLockpick.sqfStep 2 - Server addon Open the folder "2 - SERVER"Pack the folder w4_lockpick into a pbo and paste it inside your @ExileServer/addons folder.Step 3 - CfgRemoteExec Locate your Class CfgRemoteExec (By default in the description.ext in your mission pbo)Modify it with the following: class CfgRemoteExec { class Functions { mode = 1; jip = 0; class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; }; class ExileClient_system_network_dispatchIncomingMessage { allowedTargets=1; }; class w4_lockpick_fnc_lockpicked { allowedTargets = 2; }; class w4_lockpick_fnc_lockpick_attempt { allowedTargets = 2; }; class w4_lockpick_fnc_lockpick_failed { allowedTargets = 2; }; class w4_lockpick_fnc_create_marker_client { allowedTargets = 1; }; }; class Commands { mode=0; jip=0; }; };Step 4 - Database table Add the following to the bottom of your @ExileServer\extDB\sql_custom_v2\exile.ini [saveLockpickUsage] SQL1_1 = INSERT INTO lockpick SET uid = ?, object_owner = ?, territory_id = ?, position_x = ?, position_y = ? , position_z = ?, object = ?, type = ? , object_type = ? ,datetime = NOW() Number Of Inputs = 9 SQL1_INPUTS = 1,2,3,4,5,6,7,8,9 Return InsertID = true 2. Create the following schema on your exile database. DROP TABLE IF EXISTS `lockpick`; CREATE TABLE `lockpick` ( `id` int(11) NOT NULL AUTO_INCREMENT, `uid` varchar(32) NOT NULL, `object_owner` varchar(64) NOT NULL, `territory_id` int(11) NOT NULL, `position_x` double NOT NULL, `position_y` double NOT NULL, `position_z` double NOT NULL, `object` varchar(64) NOT NULL, `type` varchar(20) NOT NULL, `object_type` varchar(20) NOT NULL, `datetime` datetime NOT NULL, PRIMARY KEY (`id`) ) ENGINE=InnoDB AUTO_INCREMENT=198 DEFAULT CHARSET=latin1;Source: https://github.com/w4rgo/w4_lockpick
  18. Hey everyone, thanks for clicking on the post! Sorry if this is a bit overdue, a friend of mine HunterGaming recently told me I should be putting my videos up on Exile's home forums, so I thought why the hell not. Every time I release a new one, ill post it here. If anyone has any suggestions, or wants to give me some feedback, feel free to post at any time! Links to my stuff will be below. From time to time I also may put up something that is just an Arma 3 related video that could either help you better yourself in the game, or just make you laugh! YouTube Twitter Alone:
  19. I was setting up a Chernarus Exile server but now im switching to Tanoa so thought i would share these Traders and Military base. Hope You Like Bash: http://pastebin.com/7DMskaXZ (No Screenshot) Stary: http://pastebin.com/X1YykPsM Klen: http://pastebin.com/qYpHHP9K (Has The Dragons Teeth & Heli Pads Removed) North West: http://pastebin.com/bCz4gsFq Traders Wordspace. Add these into your initPlayerLocal.sqf
  20. Dear Community! I am looking for a script, or addon for extended base building. The latest server we played, we could deploy Ama3 objects, ligts, etc..from a Foolbox, just like in extended base mode. we would like to keep that way, without the mod. Anyone knows something about this? or how this ca be done ? Any help would be appreciated! thanks.
  21. Hello, I placed a wooden wall in my base on the extreme outer limit of my territory, but now I can't move, remove, or pack it. I tried relogging, waiting until restart, and hitting it with an ax, but to no avail. Any help would be greatly appreciated.
  22. Dear Community! I am looking for a script, or addon for extended base building. The latest server we played, we could deploy Ama3 objects, ligts, etc..from a Foolbox, just like in extended base mode. we would like to keep that way, without the mod. Anyone knows something about this? or how this ca be done ? Any help would be appreciated! thanks.
  23. [EX1L3 - COMPANY]

    Join and have Fun
  24. Hello, After few tests we notice that upgraded wood walls are fully indestructible (100 shots by KUMA Unfortunately Wood floor have no upgrade option and can be easy destroy by few explosions. Any idea how to set allowDamage false; for all building elements on server side?
  25. hey guys can one of you tell me where i can change the destructible en indestructible base settings because i can not find it also when im checking exile_server -> config.bin thats empty greetings Maikel