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Found 161 results

  1. Olympus Hardcore Exile

    Olympus Hardcore Exile is Hardcore oriented Exile server that aims to bring back some of the original DayZ experience with the addition of Exile features. Features: Chernarus (Survive in the classic DayZ map) Open Chernarus Project (Most buildings on the map are enter-able with loot spawns!) First Person Only (No more pesky corner peekers) Missions (Standard DMS configuration with custom missions in the future!) Zombies (Towns loaded with zombies & harassing zombies all over the map) No Heavily Armored Vehicles & Attack Helicopters CUP Weapons, Vehicles and Gear No Lock-On Launchers (Skill Required) Thermal Disabled APEX Weapons and Vehicles available.
  2. KITRGaming.com Exile Chernarus

    Exile Chernarus, wut? FAQ I don't have any money to start with? What gives? We already let you start with a pistol, what do you want? Why cant I find any good loot? Do you think you should spawn with a pile of SPMGs at your feet? Go look. Where are the good loot spawns? Why do you want me to play the game for you? Why can't I buy x item? You're in exile on a prison island where people buy and sell things with pop tabs. Go find one. Mods/Scripts/Features: Exile! Hived! Completely custom trader zones! Zambies! Admins who give a shit! AI patrols - friendly and hostile! Extended Base Mod! Base Painting! Vector Building! Enigma Revive! Fixed attachment sorting at traders! Chop wood to your vehicle! Custom territory flags! Respect based spawn loadout! Virtual Garage! Safe hacking - with EBM containers hackable as well! Halo Jump! Load crates to vehicle and sell from crates at Waste Dump! Towing and Lifting! (Optional)Enhanced Movement! (Optional)Enhanced Soundscape! Probably more shit I forgot to write! Probably more shit to come!
  3. i cant get loot to spawn on Chernarus by default or these settings. help needed
  4. I've seen a lot of people asking for Chernarus mission files or how to create them so I decided to put some basic ones together for people to use. All I've done is compiled/updated the previous parts of the mission to work with 1.0.2, as they were waaaaaay out of date. Features: Classic spawns (I forget where these came from, possibly the forums here, possibly me. lol) Traders (originally by @speedweasel) Does not include: Cement Mixers. Roulette. Github Link: https://github.com/kuplion/Exile-Chernarus Alternate version (by @speedweasel): Exile Chernarus for 1.0.3 - (CUP) Editable files (Mission.sqm..) How to configure loot: Make sure you're using 1.0.3b server files. Replace your ExileServer/addons/exile_server_config.pbo with the one linked above. Requirements: Arma 3 (Duh!) - Steam Exile (Double Duh!!) - Exilemod.com For the map: CUP Maps - Steam - Armaholic - Cup-arma3.org (For CUP Chernarus, and Chernarus Summer) Chernarus Winter - Steam - Armaholic CUP Core - Steam - Armaholic - Cup-arma3.org Addons: Open Chernarus Project - Steam - Armaholic - (By @DirtySanchez) Please note: These missions are a compilation of publicly released works. I take no credit for these works, unless explicitly stated. All works credited where possible.
  5. CoolStone DK

    We are a small danish community, that host our own servers. They are located in Denmark, and has a very stable connection. Feel free to join our servers
  6. We are trying to set up a Chernarus server. Got everything working but are missing a boat dealer. Does anyone know and being willing to share how to set up a boat trader either in solnichniy, Balota or both places Theese are our files in mission.pbo initPlayerLocal.sqf: https://pastebin.com/ZD6cyxNS initServer.sqf: https://pastebin.com/nxPR9HfR mission.sqm: https://pastebin.com/P49dXAUE What do I add to theese files, to get a working boat trader? Thx in advance
  7. Hi. We have spend the last two days, trying to get a Chernarus server running. We have followed this instruction But no loot is spawning at all.... We have CUP terrain installed Can anybody tell us, what we are doing wrong?? This is our server config.cpp: https://pastebin.com/X1aF8wfW And the picture shows the server pbo. Thx in advance ;-)
  8. No-Name gaming

    The No-Name gaming EXILE Server is as all NNG Servers Community based wich means, you play and we script. If you have a idea you just post it in our forum and the community can vote about it and if the most players are for yes it will be added. We have active support and events.
  9. [CGC] Exile Chernarus

    High loot militarized server hosted on great dedi machine with good fps. Custom configuration and missions.
  10. Hi guys I saw awhile back some1 had this issue with the pond texture being black on Cup Terrains. is there a fix for this? Thanks
  11. CHERNARUS TRADERS & SAFE ZONES Welcome, since I have seen people looking around for Traders to add to their maps and servers, I have decided to take on the job and create some for the community. I might add Traders and Safe zones on other maps as well but for now it is only Chernarus. I will not be taking requests by anybody, I do these edits for fun only and think the community deserves to use them as they see fit. ANIMATIONS FOR YOUR TRADERS: These are just some animations I have for traders or any other unit, feel free to share more. CHERNARUS: NWAF TRADER CITY SCREENSHOTS: SCRIPT: Do NOT replace these with your actual files, simply open them and add the corresponding lines. InitServer.sqf (IN SOME CASES YOU MIGHT NEED TO ALSO ADD LINES INTO THE Simple Objects SECTION OF YOUR FILE) (In this case you don't). InitPlayerlocal.sqf (To give a trader a certain animation simply put it in between the "[]" after each trader. eg = ["Exile_Guard_02", [] <------ INSERT ANIMATION HERE) eg2 = ["Exile_Guard_02", ["InBaseMoves_patrolling1"] Mission.sqm (Markers & Zones). (These go all the way down inside your mission.sqm) note: You need to add the number of markers you have on this line: }; class Entities { items=9; <---------- items=11; <----NEW (SINCE YOU ARE ADDING THE TRADER ICON AND THE SAFE ZONE YOU NEED TO ADD 2 MORE MARKERS) class Item0 { CHERNARUS: KLEN TRADER CITY SCREENSHOTS: SCRIPT: Do NOT replace these with your actual files, simply open them and add the corresponding lines. InitServer.sqf (IN SOME CASES YOU MIGHT NEED TO ALSO ADD LINES INTO THE Simple Objects SECTION OF YOUR FILE) (In this case you don't). InitPlayerlocal.sqf (To give a trader a certain animation simply put it in between the "[]" after each trader. eg = ["Exile_Guard_02", [] <------ INSERT ANIMATION HERE) eg2 = ["Exile_Guard_02", ["InBaseMoves_patrolling1"] Mission.sqm (Markers & Zones). (These go all the way down inside your mission.sqm) note: You need to add the number of markers you have on this line: }; class Entities { items=9; <---------- items=11; <----NEW (SINCE YOU ARE ADDING THE TRADER ICON AND THE SAFE ZONE YOU NEED TO ADD 2 MORE MARKERS) class Item0 { Thank you for reading, feel free to share this post anywhere you like, I will be adding more TRADER CITIES in the future to this post, also i will add some to other maps as well.
  12. NOGAMING.DE_Chernarus

    Guten Morgen/Tag/Abend liebe Community, Wir von New Order Gaming möchten euch unseren Server etwas näher bringen und euch diesen kurz und knackig vorstellen, was dieser beinhaltet und in wie fern wir diesen weiter ausbauen möchten. NOGaming exestiert schon seit ca. 3 Jahren und ist eine kleine Spielgemeinschaft aus erfahrenen Spielern. Wir haben uns entschlossen diesen Server zu erstellen um ein einmaliges Spielerlebnis sowie PvP-Erlebnis zu bieten, das ihr nicht so schnell vergessen werdet. Wir möchten euch deshalb herzlich dazu einladen unseren Server zu besuchen. Server Restarts: 01.00; 05.00; 09.00; 13.00; 17.00; 21.00 Server Features: Aktive Admins 25+ Dynamische AI Missions (ohne Attack Helicopter XD) Admin Events Snap Building Bike and Quad Deploy Extended Basemod Dynamic supply Crate spawn with AI defense Spec Ops Base Mission (Sector A ca. 60 AI) Custom Map Infistar AntiHack Zombies / Hordes Defibrillator & Anti Viral Agents (a cure is pricey during an Apocalypse ) Virtual Garage Safezone to Safezone Taxi Service Custom Vehicles Spawns Modable Statusbar Custom Map Locations CUP Terrains, Vehicles and Weapons Safe Hacking and Door Grinding und noch viel mehr... Wie kann ich auf NOGaming.de spielen? Dazu müsst ihr einfach im A3Launcher probieren auf unserem Server zu Joinen, falls ihr nicht alle erforderlichen mods installiert habt, geduldet euch ein wenig bis der A3Launcher alle Mods heruntergeladen und installiert hat. (Man kann den Fortschritt im A3Launcher unter Mods verfolgen.) Vorraussetzung sind natürlich ARMA3 und das ihr den Exile sowie alle anderen erfroderlichen Mods mit hilfe des A3Launcher herunterlädt (zB. CUP Terrains, CUP core etc.) !! Manchmal muss der A3Launcher neu gestartet werden damit alle Mods richtig erkannt werden !! How can i play on NOGaming.de? We advice that you use the a3launcher.com to download and install all the necessary Mods and add-on. !! Sometimes you will have to restart your A3launcher in order for the mods to be recognized properly !! If you should get the memory or divided by 0 errors just use this work around. 1. Connect as usual with the A3Launcher 2. When you see the Arma 3 logo press ESC 3. Go to Multiplayer > Quick Play > Direct Connect 4. Copy IP from A3Launcher with right mouse click on server 5. Paste IP Into Arma 3 direct connect 6. Press connect down on the right of the screen Server IP: 128.65.221.96 Port: 2302
  13. Hi guys, I have a problem, I have a GTXGAMING server, and I have the InfiStar configured to restart every 3 hpras but it does not work. I can not find any place in my control panel where the restart time can be configured, could anyone help me?
  14. Revolution Gaming Network

    A Exile Server That Has A Active Dev Team And Is Looking For Players
  15. Revolution Gaming Network

    A Exile Server That Has A Active Dev Team And Is Looking For Players
  16. **Updated 8/3/2017 - Added cash into Crate 4 (special items crate)** Hi Everyone, First of all, thanks to Defent and Red_Ned for creating the excellent mission system and creating an easy to follow static mission template respectively. Without your efforts to make your code easy to follow, I probably would have given up and not created this. This is a large AI base objects & static DMS mission in the north of Chernarus. Mods used to create this are the CUP core, CUP maps, CUP Terrains, CWA components, Apex and Extended Base Mod. You will need these on the server to be able to show all the components of the mission. If you don't have them on the server, the mission should work but some components in the base will be missing. This mission was created for a militarised, semi-survival server and includes 2 roaming AI vehicles with the possibility of a Gorgon or armed Ifrit/Hunter/Strider among other vehicles. The AI vehicles that can be used by the mission are editable in an array at the top of the mission config so you can set them to whatever you like. Easy difficulty is configured for testing purposes by default and not intended for server deployment as it only has a small number of AI and a lot of loot but you can of course just change it to suit your server. Medium difficulty is intended for small groups of 2-3, difficult for groups of 4 and hardcore as 5+ or just some very persistent smaller groups. 5 loot crates are configured; General items Sniper Rifles Building Supplies Medical supplies Special items (cash, laser designators, rockets & launchers etc.). (Cash included in V1.1) Crates 1 and 3 utilise the DMS lists for general items and building items. Crates 2, 4 and 5 utilise arrays within the mission file and are fully customisable. If you want something to have a higher chance of spawning in these crates, simply put more of that item in the array. You can also adjust the amount of loot in each crate if you want to make one particularly generous or another quite light in the difficulty setup section. Screenshots of the base: SQF files are available here: https://github.com/Riker2335/Chernarus_AI_Base Installation Instructions Copy the ai_base_chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AI_Base_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from AI_Base_Objects.sqf into your initserver.sqf file inside your mission file. Repack your mission file and upload to the server Enjoy a new static mission for Chernarus! Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server (I do, hence their inclusion). If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line I would also highly recommend putting a no build zone in your mission config at the coordinates of the mission (the main coordinates are at the top of the ai_base_chernarus.sqf file, it's the _pos variable) and also marking the zone on your map so players don't log out over there.
  17. Hi, on chernarus winter map the medium green contaienr (Misc_Cargo1B_military or Land_Misc_Cargo1B) still get desdroyed with arma 1.68 but you take some damage. The "original" container of the map are doubled - don't know why. So you need destroy them twice. Selfplaced eg ["Land_Misc_Cargo1B",[3203.95,7906,0],0,1,0, true] work as expected except taking damage. The other colors (misc_cargo1c, ef ... ) dont get destroyed. Can somebody ppoint me to the code where the sledgehammer stuff is done? Somehow there must be a diffrence in handling the containers? Maybe enhancing the range of the hammer help in taking less or even no damage. MrD
  18. [U-HQ]Chernarus Winter Exile

    Wir sind das Unicorn Headquarter, eine Community aus leidenschaftlichen Gamern, welche es sich zur Aufgabe gemacht haben Menschen zu vereinen welche gerne zocken und dies auch gerne in Gesellschaft tun oder sich auch gerne einfach nur austauschen. Angefangen hat das Ganze, in dem man mit dem einen oder anderen zusammen gezockt hat und sich Freundschaften geschlossen haben. Mit der Zeit wurden wir mehr Leute und es bildete sich eine kleine Gemeinschaft an Spielern welche täglich verschiedenste Spiele miteinander oder in Gruppen gespielt haben. Schlussendlich haben wir den Entschluss gefasst, das ganze auf eine neue Ebene zu heben und dem ganzen einen Namen zu geben. Damit ist das Unicorn Headquarter entstanden! Ihr braucht nur die benötigten Mods über den Steam Workshop abonnieren und zusätzlich noch den Exile Mod! Ganz bequem könnt ihr das ganze über den A3Launcher machen. Sucht dort einfach nach [U-HQ], oder ihr abonniert einfach unsere komplette Kollektion in Steam und ladet euch Exile und Chernarus Winter manuell herunter. Anschließend müsst ihr wenn ihr Arma 3 startet nur noch diese Mods auch aktivieren. IP+Port des Servers: 78.31.67.44:2302 Modlist: - Exile - CUP Terrains - Core - CUP Terrains - Maps - CUP Weapons - Hidden Ghillies - Chernarus Winter A3 - CBA_A3 - TRYK [TRYK's Multi-play Uniforms] - Extended_Base_Mod Einen großteil der Mods können über den Steam Workshop abonniert werden. Wir haben hierzu auch eine Kollektion erstellt, in der ihr alle Mods bequem abonnieren könnt! http://steamcommunity.com/sharedfiles/filedetails/?id=900860911 Zusätzlich müssen folgende Mods manuell heruntergeladen werden Exile - http://exilemod.com Chernarus Winter - http://www.armaholic.com/page.php?id=29752 Scripts: - Revive - Towing - R3F Logistics - Virtual Garage - Halo Jump - Grinding / Hacking - Change View Distance - Statusbar
  19. Guten Morgen/Tag/Abend liebe Community, Wir von New Order Gaming möchten euch unseren Community etwas näher bringen und euch diesen kurz und knackig vorstellen, was diese beinhaltet und in wie fern wir diesen weiter ausbauen möchten. NOGaming exestiert schon seit ca. 3 Jahren und ist eine kleine Spielgemeinschaft aus erfahrenen Spielern. Wir Haben zur Zeit 2 Arma 3 Exile Server mit einigen custom map locations. Schaut doch einfach mal auf unserer Webseite oder unserem Teamspeak vorbei! Good Morning/Day/Evening dear Community We are New Order Gaming and would like to introduce our Multi-gaming Community, even-tough we are mostly German speaking you can always join and get support in English. www.nogaming.de ts3.nogaming.de:9000 Unsere Server sind eine Woche alt
  20. hey guy, i would really appreciate if anyone can help me im trying to add Chernarus traders but i cant find a good release out there http://www.exilemod.com/topic/12812-release-three-new-chernarus-trader-zones/ this one dont have as much traders and are not on a good location http://www.exilemod.com/topic/11177-chernarus-traders/?page=1 and this one i installed and follow instuctions to the book but all it did was spawn the building but no the traders people i really need help,any help is appreciated
  21. ExDayZ Post-Apocalypse

    ExDayZ Post-Apocalypse | Hardcore Survival What is ExDayZ? A complete mission file/server file replacement. A highly detailed and customized version of EXILE that focus's on performance and bringing back that hardcore survival sandbox. Current Mods Needed! Arma 1.70, Exile 1.0.3 CBA, CUP_Terrains_Core, CUP_Terrains_Maps, CUP_Units, CUP_Vehicles, CUP_Weapons, Arma_Enhanced_Movement, Extended_Item_Mod, RDS Civilian Pack, RyansZombies. supported maps - Chernarus Features - Hardcore survival Persistent vehicle spawns ExDayZ spawns and maintains a defined amount of persistent vehicles, that spawn on roads. There are no non-persistent vehicle spawns An in-depth medical system - Players can be knocked out when shot Players can bleed to death with proper credit given to the killer Players can apply aid to other players via scroll wheel actions Infections When players are wounded, they need to treat their wounds or risk being infected Persistent infection levels that increase/decrease with effects Sickness No safe zones/Traders Completely reworked loot tables Respect levels - Themed levels Everything the player does is affected by his level Examples - players hunger and thirst deteriorate slower the higher level you are, you have a higher chance to find intel on corpses, self-healing rate is increased. Persistent world - The world in ExDayZ is persistent with seasons Players earn a wage, this is a small amount but can increase with your level Dynamic Events - These do not have map markers Heli crashes Town bandits Vehicle drops Headhunters Performance Everything is done with performance in mind No additional server threads High FPS Simulation manager/custom cleanup Every AI spawned, every supply drop, object or mission related event item is tied to my custom simulation manager for performance and cleanup. YOU WILL EATHER DIE SURVIVING OR LIVE LONG ENOUGH TO SEE YOURSELF BECOME THE VILLAN!! UNDER DEVELOPMENT!
  22. Hey guys, I'm trying to setup a server on a linux (Debian Jessie) machine. My main problem is that the server doesn't see to recognize my mods beside exile and i have no clue why. When I start the server everything looks fine but if i lookup the server ingame it doesn't load the actual mods except exile Klick me! if I try to join with the config setting "verifySignatures = 1" he instantly kicks me for having wrong signature files (but i can play on other servers with the same mod / addon setting). So I set "verifySignatures = 0" but then... The Server Message when I try to join is: 22:23:47 Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.cup_chernarus_config, CUP_Core 22:23:47 Mission Exile.Chernarus read from bank. 22:23:47 Missing addons detected: 22:23:47 cup_chernarus_config 22:23:47 CUP_Core My Server Config is pretty Simple: My Folder Structure: http://i.imgur.com/ce7bBL8.png http://i.imgur.com/3X4swBC.png http://i.imgur.com/4H7S0Sv.png PBO File + Folder is from https://github.com/kuplion/Exile-Chernarus For the Server setup i used this guide: http://www.exilemod.com/topic/1066-linux-server-installation-guide/ Startup command: ./arma3server -config=config.cfg -name=Exile -enableHT -loadMissionToMemory -mod=@exile;@cba_a3;@cup_terrains_core;@cup_terrains_maps;@cup_units;@cup_vehicles;@cup_weapons;@extended_base_mod -servermod=@exileserver -autoinit > stdout.log 2> stderr.log So what am I doin wrong? Did i missed something or did messed up everything? Greets.
  23. Dears, i'm looking for Chernarus mission.pbo file and server_config.pbo file for cup_terrains_cores 1.3.0. your help is highly appreciated . Thanks in advance.
  24. ImpulZ

    Hier wollte ich euch unseren neuen Exile Chernarus Server Vorstellen. Here is our new Exile Chernarus Server. - RankSystem (based on Respect) - StartMoney - Ai Missions - BaseBuilding - Loot+ - AdminEvents - Ger/Eng Support ! -Teamspeak - DMS Mission - Virtual Garage -Custom Mission -Xm8 Custom Apps -Towing - Custom Trader
  25. Hello everyone! This is a Static AI base for Chernarus (Located North) running DMS missions. It is heavily armed and is NOT easy. The Base contains M2 Gunners at every entrance, there are also M2 gunners around the inside! the base has three sections, The food/general, Military+Building(Middle), Medical and a random special crate that is spawned somewhere in the mission. The base has 2 roaming Vehicles which are armed these can be Hunter/Ifrit/Offroad. Download: https://github.com/clarkycal/DMS-Chernarus-AI-Static-Base Installation Instructions (Thanks to Riker2335 for the instructions!) Copy the AIStaticBase_Chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AIStaticBase_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from InitServer.sqf into your(Important) initserver.sqf file inside your mission file. Repack your mission file and upload to the server Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server. 1. If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line 2. If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line Credits: @red_ned @Riker2335 @eraser1 and @Defent