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Found 175 results

  1. Hi Exilemod. Chernarus Siver Edition will focus on a single Trader hub rather than a scattered approach. There will be no boat trader and the aircraft traders will be located at the main Trader hub. A contamination zone might be added depending on how busy the map feels. DOWNLOAD HERE
  2. Hy guys I need Help, I spent a whole day to get Open Chernarus Project running on my server. I can not figure out whats the Problem. Mod is loading. And I added "DATA_HOUSES_DS", and "dshouses", to my mission.sqf. I Also tried my mission.sqm without "dshouses". I tried to load Mod with Modname: @OCP_Jbad and @OCP Server is locking and execute serverCommand '#kick, but don't unlock. When I remove @OCP_Jbad all works fine again. And I tried to make a new database. ServerRPT MissionFile
  3. [DLG] Exile Chernarus

    Our server has a pretty fresh sever but already has so many options. We are open to suggestions and feedback. Come check us out to see what Chernarus has to offer. Server details below. On the server we have: -> 150 AI Roaming Air and Ground crews -> 50k Poptabs in bank for fresh players -> AI DayZ Heli Crashes, AI Loot Crates, and AI Missions. -> Custom Military buildings all over the Chernarus Map. -> Custom Loot tables for increased loot and less junk -> Halo Jumps, Status bar at the bottom, deployable bike/quad (free bike, Extension cord needed for quad) -> Cars at spawn points for easier movement around the map -> Tons of cars scattered all over the map -> Day & Night Cycle (Fast Night) (Vote Enabled) -> Virtual Garage -> Extended Base Mod -> Working on fresh content daily with more additions to map -> North American Server! -> Soon to have Cup Vehicles/Weapons
  4. [SG] Exile Chernarus Isles

    Spartan Gaming aims to give you the best experience for your Exile needs! We like to listen to our community and take all your suggestions into consideration. Community communication is #1 priority to us. Our Admin team is here to give you dedicated support for any situation. We offer a fun, unique server with many custom features. All there to make your gaming sessions the most fun as possible, and made with performance in mind. This is a PVP server. That means loot is not scarce making it easy to get into the action. You do not need to worry about what you can buy from traders, there is no respect restriction. List of server features: Wages Daily Rewards Base Painting XP System Unlock perks by earning XP Vehicle Painting (VIP Only) Vehicle Tuning Shop (Allows extreme vehicle customization. Such as Chrome, 2 Tone & RGB paint. Neon under-glow) Crate Loading and selling Base Spawning (15 Minutes Cooldown/Removes Bambi Status) Deploy Vehicle At Any Time (Requires Extension Cord) Towing & Custom Air Lifting Inmate Market Reviving Vehicle Rearming Vehicle Claiming 3D Preview with a search feature Loadouts on spawn (Respect Based) Select Spawn Classes No Thermal Vector Building Capture Zones Unique Missions Massive mission on Utes Island (Massive Rewards) Hacking (Safes/Virtual Garages - Also receive Mobile XM8 notifications) Virtual Garage Grinding Doors Eject Aircrafts (Above 100m) Lock vehicle from inside Sea Crates Helicopter Crashes Fast Day/Night Cycle 30m Base Height limit Advanced Urban Rapelling Sell Crates from Vehicles SafeZonePlus Black Market Traders "9" to Disable Environment Sounds Anti-Combat logging Custom Kill Messages Incoming Missile Warning on any air vehicle
  5. Hello, I have looked everywhere to try and fix the loot spawning problem. In exile_server_config/config.cpp i replaced CfgBuildings and CfgLoot with #include "chernarusLootBuildings.cpp" #include "CfgExileLootServer.hpp" And placed the files in the same PBO. All the loot is spawning however ONLY in custom placed buildings. On Chernarus Redux the buildings (that are uneditable) on the map, never spawn loot. Both are named the same and are the same buildings however the server still wont spawn loot in the non custom placed buildings. Help.
  6. I'm re-posting a DM here that contains some advice on getting ALiVE AI working with Exile. I've been running ALiVE AI on my Exile Chernarus server for the last month and while there are some compromises and drawbacks, the overall player experience eclipses DMS and A3XAI. Hi, I am using the following modules: Alive Required Virtual AI System (Profile) Military AI Skill Military AI commander Military Placement Module Civilian Placement Module Military Logistics I'm also running the Zeus module so I can spectate and debug the AI. I recommend you do this while developing your mission. You can take the Zeus module out before you 'go live.' In order to add loot, respect and poptabs to AI you'll need to add some event handler code to the end of your description.ext file: class Extended_Init_EventHandlers { class Man { init = "_this call (compile preprocessFileLineNumbers 'ai_init.sqf')"; }; }; This code will apply to every 'man' class of object your server spawns. Once you've added this code above, create a new file called ai_init.sqf in the root of your Exile mission folder (right next to description.ext.) Add the following code to the ai_init.sqf file to give the AI, respect, loot and poptabs. It also registers AI deaths and displays the Exile 'killed' message on your screen: private "_this"; _this = _this select 0; if (side _this == east) then { _poptabs = round random 200; _this setVariable ["ExileMoney",_poptabs,true]; _this addMPEventHandler ["MPKilled",'if (isServer) then {_this call DMS_fnc_OnKilled;};']; _this setVariable ["DMS_AI_Side", "Bandit"]; _this setVariable ["DMS_AI_Type", "Soldier"]; _this setVariable [ "DMS_AI_Respect", missionNamespace getVariable [format ["DMS_%1_%2_RepGain","Bandit","Soldier"],0] ]; }; This assumes all your AI are all OPFOR (east). The code above uses functions from the DMS AI mission system which most server admins run. If you don't want DMS missions running on your server you can edit the DMS config file to turn off all missions and loot drops, etc but you still need DMS running on your server to use the above code. As for AI killing each other. I had the same problem for hours and hours. I've tried every permutation of config settings but all of my OPFOR (OPF_F and OPF_G_F) were spawning in as INDEPENDENT groups and shooting each other (you can use Zeus to confirm this. They are dressed as OPF but show up in green groups). Eventually I swapped to CUP units and the problem stopped. Today I'm running three factions on my Chernarus server; CUP_O_RU, CUP_O_ChDKZ & CUP_I_NAPA and everything works perfectly. It turns out that Exile *does* interfere with the way Alive spawns vanilla Arma 3 OPFOR units. It makes them all spawn in as INDEPENDENT groups. I haven't found the code that does this yet but I have run the same Alive mission with and without Exile loaded and it runs perfectly without Exile. I'm continuing to search Exile's code... So, currently you'll need to use CUP Units (or possibly another mod) to get around the problem of Alive units killing each other. Other things you might want to consider: Use ALIVE blacklists to remove all AA groups and units otherwise they will routinely shoot down player helicopters (google alive blacklists, it's pretty easy) If factions are using vehicles, check the 'Ambient Vehicle' setting at the bottom of the Military Placement Module settings Blacklist all of your trader zones using the Blacklist Marker field in your Military and Civilian Placement Modules Alive units will spawn with weapons that have attachments. This lets players dupe attachments like optics, suppressors. Some units also have thermal and launchers. There is no way around this other than creating your own factions using the Alive ORBAT editor. That's a big job. I run a community server and I trust my players so it's no big deal but larger, public servers will have duping problems. Use the minimum filter settings for Objective Size and Objective Priority in your Military and Civilian Placement Modules. If you have unfiltered objectives the AI commander will place units in the tiniest buildings in the middle of nowhere. Good luck with your mission. Let me know how you go. speed.
  7. I've seen a lot of people asking for Chernarus mission files or how to create them so I decided to put some basic ones together for people to use. All I've done is compiled/updated the previous parts of the mission to work with 1.0.2, as they were waaaaaay out of date. Features: Classic spawns (I forget where these came from, possibly the forums here, possibly me. lol) Traders (originally by @speedweasel) Does not include: Cement Mixers. Roulette. Github Link: https://github.com/kuplion/Exile-Chernarus Alternate version (by @speedweasel): Exile Chernarus for 1.0.3 - (CUP) Editable files (Mission.sqm..) How to configure loot: Make sure you're using 1.0.3b server files. Replace your ExileServer/addons/exile_server_config.pbo with the one linked above. Requirements: Arma 3 (Duh!) - Steam Exile (Double Duh!!) - Exilemod.com For the map: CUP Maps - Steam - Armaholic - Cup-arma3.org (For CUP Chernarus, and Chernarus Summer) Chernarus Winter - Steam - Armaholic CUP Core - Steam - Armaholic - Cup-arma3.org Addons: Open Chernarus Project - Steam - Armaholic - (By @DirtySanchez) Please note: These missions are a compilation of publicly released works. I take no credit for these works, unless explicitly stated. All works credited where possible.
  8. Nexus Exile Chernarus PVP

    NEW EXILE PVP SERVER Pvp Cup TRYK HVP Missions Starter Kit Tabs all the goodies I've made some changes since the last time I posted, not sure if reposting is against the rules or not. If so, feel free to delete. I've been running A2 and A3 communities with Dayz and Exile for years now. I have over 2000hrs in the game, most with A3 Exile. I'm looking for some cool players who can keep the douchebagery to a minimum and just have a good time. It's a new server things are quiate, but I am sure once we get some population growth things will be rad! Feel free to PM with questions and I hope to see you in game!!! Cheers! Panda
  9. **Updated 8/3/2017 - Added cash into Crate 4 (special items crate)** Hi Everyone, First of all, thanks to Defent and Red_Ned for creating the excellent mission system and creating an easy to follow static mission template respectively. Without your efforts to make your code easy to follow, I probably would have given up and not created this. This is a large AI base objects & static DMS mission in the north of Chernarus. Mods used to create this are the CUP core, CUP maps, CUP Terrains, CWA components, Apex and Extended Base Mod. You will need these on the server to be able to show all the components of the mission. If you don't have them on the server, the mission should work but some components in the base will be missing. This mission was created for a militarised, semi-survival server and includes 2 roaming AI vehicles with the possibility of a Gorgon or armed Ifrit/Hunter/Strider among other vehicles. The AI vehicles that can be used by the mission are editable in an array at the top of the mission config so you can set them to whatever you like. Easy difficulty is configured for testing purposes by default and not intended for server deployment as it only has a small number of AI and a lot of loot but you can of course just change it to suit your server. Medium difficulty is intended for small groups of 2-3, difficult for groups of 4 and hardcore as 5+ or just some very persistent smaller groups. 5 loot crates are configured; General items Sniper Rifles Building Supplies Medical supplies Special items (cash, laser designators, rockets & launchers etc.). (Cash included in V1.1) Crates 1 and 3 utilise the DMS lists for general items and building items. Crates 2, 4 and 5 utilise arrays within the mission file and are fully customisable. If you want something to have a higher chance of spawning in these crates, simply put more of that item in the array. You can also adjust the amount of loot in each crate if you want to make one particularly generous or another quite light in the difficulty setup section. Screenshots of the base: SQF files are available here: https://github.com/Riker2335/Chernarus_AI_Base Installation Instructions Copy the ai_base_chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AI_Base_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from AI_Base_Objects.sqf into your initserver.sqf file inside your mission file. Repack your mission file and upload to the server Enjoy a new static mission for Chernarus! Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server (I do, hence their inclusion). If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line I would also highly recommend putting a no build zone in your mission config at the coordinates of the mission (the main coordinates are at the top of the ai_base_chernarus.sqf file, it's the _pos variable) and also marking the zone on your map so players don't log out over there.
  10. This is what I created lately. If anyone is interested in these let me know. My ulterior motives were that most of the buildings on Chernarus aren't enterable. This lets the loot spawn in the entrances of a lot of buildings so it isnt too borring to loot in villages like Kamenka or other villages where you dont have that much enterable buildings.
  11. Petunia Chernarus Redux Hardcore

    Our Chernarus Redux Exile server is a HARDCORE environment. The only trader is a MarXet trader, meaning the only gear for sale is the stuff players find, get from missions or loot from dead AI/other players and sell via the MarXet trader! If you feel like some hard survival gaming, come join us! NOTE: If it's dark, don't panic! You spawn with a HEADTORCH! Hit shift-N to turn it on What the server has: Chernarus redux Has many more enter-able houses than standard Chernarus Advanced abseil Advanced Urban Rappel (abseil off buildings!) Fox survival cars Headtorch (awesome for in the dark - you spawn with one... hit Shift-N to turn on Custom loot - Survival (no military shit) The ONLY traders are: MarXet trader (selling shit other players list) Plot trader (so you can sort your plot/base) Claim unlocked vehicles (NEED a codelock - you spawn with 1 on death and also added to loot tables in industrial areas!) Exile-Z & Ryans Zombies & Demons Roaming AI Missions Ai 'might' be in buildings waiting to kill ya in some high-value locations LOTS of additional loot positions in buildings (more to do - bear with us!) Needed to join: (Join via launcher and it should grab the mods for you!) Exilemod Zombies & Demons CUP Terrains - Core DS Houses Chernarus Redux MrSanchez' Headlamps Fox_Survivalcars Don't know what Redux is? It's a pretty awesome-looking update to the Chernarus map with lots of cool tweaks - Their website says it best: https://www.chernarusredux.com/ IP: 158.69.244.26 Port: 2307
  12. ***K3B*** Custom Chernarus

    K3B*Chernarus*Custom|20K|VECTOR|RHS|DMS|ZCP|HACK|GRIND|k3b.ca|QC|FR|US| Hello everyone. KEB GAMING [K3B] Is a Arma 3 Exile Mod Community since 2016. We currently have Exile Mod servers. Both PVP. Please visit website for list of rules and features. It is made by 2 guys. (Uwilldie and Baklava) and is hosted in New York. Maintenance every 10 days. Protection, vehicles, safe. Mods Required: Exile RHS AFRF RHS GREF RHS SAF RHS USAF Extended Base CUP Terrains Maps CUP Terrains Core DS House (which opens several houses) Enhanced Movement (to climb on the roof) Mr Sanchez (which gives a chance to burst their heads with a head shot) Features: Custom Traders Custom Crafting Custom Static Mission (has 78 AI and 4 boxes of equipment of all kinds) Custom ZCP Mission DMS Mission Voting day/night Vector (move the walls in all directions) Hacking safe and Virtual garage Grinding doors Mobile XM8 for Android Advanced towing Spawn base Claim vehicle 20k to start your journey View Distance Virtual garage High FPS Loot crate ground and underwater Rocket and grenade launchers Armed and armored vehicles (Cal .50 max) Deploye Quad Heli crash Igiload (Load crate on vehicle) Status bar 4H restart MORE... We have: Facebook: https://www.facebook.com/groups/2010642542485084/?ref=bookmarks Website: http://k3b.ca/k3b-chernarus/ Discord: https://discord.gg/maPMuWq See you there!
  13. Cherno Redux: Soviet Invasion

    Tactical Rabbits Coalition: Chernarus Redux PVP Server Following the 2042 nuclear war in the Balkans, the belligerent Russian Federation re-organized into a Neo-Soviet bloc of states and began exerting its remaining power on neighboring nations. Neo-Soviet backed militia forces increase tensions in the small border state of Chernarus as a pretense to seize petroleum resources. Neo-Soviet militias clash against the wasteland dwelling Pro-Chernorussian nationalist faction in the wake of the nuclear fallout. Features: Chernarus Redux: the ultimate in post-apocalypse Chernarus maps. Engaging PVP. Custom painting for base walls,bags, uniforms and vehicles. Vector building. Custom extended base mod pricing structure. Capture points. Custom view distance app. Movable crates & boxes. Player revive system. Vehicle repair & refuel. Mission system. A3 Launcher listed: get all of your mods in one place and log on. Embedded PUBG styled compass HUD. Custom spawn points. Our highly active staff are adults that understand the value of customer service. Custom trade zones hand built by our team to fit our server theme. Custom stats bars and modified Exile UI. 60 player slots Part of a greater gaming community of 400 members. Never play alone! 4 hour restart. Required Mods: Exile Mod Extended Base Mod Frith's Ruin CUP Terrains - Core DS Houses Chernarus Redux TRYK's Multiplay Uniforms TAC Vests Optional Mods: Advanced Rappelling Advanced Urban Rappelling About Tactical Rabbits Coalition: Tactical Rabbit Coalition (TRC) was founded at the beginning 2017 by members with deep roots in the ARMA community. Our founding staff members met on community servers and saw that none of those servers provided a stable environment conducive to a player's needs. We operate an Exile server, several Patrol Ops mod servers as well as sponsor an in-house competitive PUBG team, community XBOX division with intent to expand to new game servers. Come for the games, stay for the community! Website: www.tacticalrabbits.com Server Rules: rules Discord: discord.me/tacticalrabbits Exile Server IP: 173.208.202.234 Port: 2342
  14. Hello, Everyone I've created a Escape Hosting Directory to list all Hosting companies that offer ExileMod and various other features. If you want your hosting company listed contact me direct via pm. Visit: >> HERE <<
  15. Noroute Exile Chernarus

    Features Virtual Garage 15k Start High loot High FPS Safe zones traders RHS,R3F Uniforms,Weapons,Vehicles AI Missions Vehicle Loading (IGILoad) Kart & Bike crafting Custom Spawn Points Attentive staff (polls, ask for additional mods, bugs...) Reboot all 6h How to join ? Follow instructions here : https://exile.noroute.org/d/1-join-the-server
  16. Prestige Gaming Exile

    [UK] Prestige Gaming | New | High Loot | PVP | Chernarus | 20k Poptab | Roaming AI Mods Required: Exile Mod RHS USAF RHS AFRF CBA_A3 CUP Weapons Extended Base Mod Open World Project (Chernarus) CUP Units Cup Vehicles CUP Terrains-Core CUP Terrains-Maps
  17. This is my first time running a map that wasn't some form of island. It didn't occur to me that there are no barriers to restrict players from going "off map" on CUP Core/Terrains version of Chernarus. Was wondering if there's a quick fix or method of limiting players to the textured segment of the map. The idea of bases being setup off map sort of ruins the whole game mod. Thanks in advance for any suggestions. Is it possible to place invisible walls? Or a set square/rectangular radiation zone(s)?
  18. [LTD] Chill Exile Chernarus

    Living The Dream Exile Chernarus is looking for some more players! We are a friendly community who just want to enjoy the game, no bullshit. We are offering starting bonuses too
  19. Irish Survival Server

    Exile game play survival with added ai missions
  20. Hey guys, you probably don't know me, but I've decided to create a new series. I know some of you might be calling us a Frankie clone, but fact is: we're aiming for something entirely different. This is gonna be epic, but ONLY if I get enough support. So please guys, help our dreams become a reality. Edit 1: Fixed Youtube link Edit 2: Changed title from "A new series..." to "A new series...(Trailer)"
  21. It's finally out! Thanks to all those who supported me on this! It will get better and better with time and support
  22. ExDayZ - Apocalypse

    UK Survivors Presents: in Association with Stray Wolve's Studio: ----- ExDayZ: Apocalypse Survival BattleGround ----- End of the beginning! YOU WILL EATHER DIE SURVIVING OR LIVE LONG ENOUGH TO SEE YOURSELF BECOME THE VILLAIN!! What is ExDayZ? A complete mission file/server file replacement. A highly detailed and customized version of EXILE that focuses on performance and bringing back that hardcore survival sandbox. ExDayZ is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against Zombies, Bandits, Player's and even mother nature herself. Mods List! CBA A3: https://steamcommunity.com/workshop/filedetails/?id=450814997 Chernarus Redux: https://steamcommunity.com/workshop/filedetails/?id=1128256978 CUP Terrains Core: https://steamcommunity.com/workshop/filedetails/?id=583496184 CUP Units: https://steamcommunity.com/workshop/filedetails/?id=497661914 CUP Vehicles: https://steamcommunity.com/workshop/filedetails/?id=541888371 CUP Weapons: https://steamcommunity.com/workshop/filedetails/?id=497660133 DS Houses: https://steamcommunity.com/workshop/filedetails/?id=1113351114 Exile 1.0.3: http://exile.com/downloads Extended Items Exile: https://steamcommunity.com/sharedfiles/filedetails/?id=897168981 FHQ Fire Arms and Weapons Pack: https://steamcommunity.com/sharedfiles/filedetails/?id=402601958 FHQ Accessories: https://steamcommunity.com/sharedfiles/filedetails/?id=388697912 Mozzie Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1193266277 Pook H13 and Bell 47 Heli Pack: https://steamcommunity.com/sharedfiles/filedetails/?id=862853123 RDS Civilian Pack: https://steamcommunity.com/sharedfiles/filedetails/?id=612930542 NI Arsenal: https://www.armaholic.com/page.php?id=28329 RyansZombies: https://steamcommunity.com/sharedfiles/filedetails/?id=501966277 TRYKs: https://steamcommunity.com/sharedfiles/filedetails/?id=779520435 Features - Hardcore survival Persistent vehicle spawns ExDayZ spawns and maintains a defined amount of persistent vehicles, that spawn on roads. There are no non-persistent vehicle spawns An in-depth medical system - Players can be knocked out when shot Players can bleed to death with proper credit given to the killer Players can apply aid to other players via scroll wheel actions Infections When players are wounded, they need to treat their wounds or risk being infected Persistent infection levels that increase/decrease effects Sickness No safe zones/Traders Completely reworked loot tables Respect levels - Themed levels Everything the player does is affected by his level Examples - players hunger and thirst deteriorate slower the higher level you are, you have a higher chance to find intel on corpses, self-healing rate is increased. Persistent world - The world in ExDayZ is persistent with seasons Players earn a wage, this is a small amount but can increase your level Dynamic Events - These do not have map markers Heli crashes Town bandits Vehicle drops Headhunters Performance Everything is done with performance in mind No additional server threads High FPS Simulation manager/custom cleanup Every AI spawned, every supply drop, object or mission-related event item is tied to my custom simulation manager for performance and cleanup. YOU WILL EATHER DIE SURVIVING OR LIVE LONG ENOUGH TO SEE YOURSELF BECOME THE VILLAN!! ----- UNDER DEVELOPMENT -----
  23. [ECN]Exile Chernarus

    Chernarus was the last place on earth after the wipe out of the ZED's the only people are the remaining survivors, people are still traveling over to get to the Chernarus safe land! Although some did not make it... The **only** way people are able to get out of this hell storm is to fight and survive! This is why it's your job to conquer the land either by yourself or gather friends and fight together! Oh we also did not mention that there will be some friendly people and some not so friendly people! Using your radios you get information of rogue survivors hiding or trying to transport gear across the land, FIND THEM AND KILL THEM! All the best -TFA ## **Features** + 64 Bit Performance + HIGH FPS! + High Spec Dedicated Server + 20k Starting money (Good starting money) + ZCP Capture Points (Customized to the server layout) + DMS AI Missions (Customized and edited to server) + Vector Building + Virtual Garage + Revive + Lone Survivor Virtual Garage Script (Vehicle Trader) + XM8 Apps + Base Painting + Hundreds of enter-able buildings!! + Weed Farming (GOOD MONEY EARNER) + Fully Customized Map (When we say "Customized" we mean **FULLY** customized! :D) + SafeZonePlus Script (NO VEHICLE OR ITEM STEALING FROM TRADER) + Black Market Trader (NO SAFE ZONE) + Building Supply Trader (NO SAFE ZONE) + Base Spawn + Custom Traders (Fine tuned to server game play) + Custom Kill-feed + Customized Mission File For Optimizations + 4 Hour Restart + Day and Night Cycle (3:15 day and 45 Mins Night) + Base Hacking / Safe Hacking (USING LAPTOP) + Towing (All vehicles) + Roof Rappelling + Heli Rappelling + Customization Status Bar + Crate Loading and loading into vehicles + Rearm Service Points + Salvaging Dead Bodies From Exploded Vehicles + Halo Jumping (Possibly survive from being shot down! :D) + Deploy Quad / Deploy Kart (Customized to be packed) + View Distance (Editable) + Announcements for paying territory protection + Customized loot spawns and loot positions for server game play + Journal to tell yourself Stories or use as reminders + Anti Sky base script + Anti Stuck Script + Realistic Suicide (USE A HANDGUN) + Trader Fixes + Active Admins + Custom Spawning UI + Login Rewards + Custom Loading Screen + Hundreds of bug fixes + InfiSTAR Anti Hack + Server worked on every single day! We always like busy Admins ##### **Behind the work** We have spent the last couple of months planning and then working on making one powerful and solid server for everyone to enjoy, the server was scripted and created by **[ECN]Darkzy** he has spent days working and tinkering with the server to make it perfect for players to enjoy without issue! Everything in the server has been fine tuned to suit the environment of the server and how it plays. **Credits: ** [ECN]Darkzy [ECN]Noodle [ECN]Frankie
  24. CHERNARUS TRADERS & SAFE ZONES Welcome, since I have seen people looking around for Traders to add to their maps and servers, I have decided to take on the job and create some for the community. I might add Traders and Safe zones on other maps as well but for now it is only Chernarus. I will not be taking requests by anybody, I do these edits for fun only and think the community deserves to use them as they see fit. ANIMATIONS FOR YOUR TRADERS: These are just some animations I have for traders or any other unit, feel free to share more. CHERNARUS: NWAF TRADER CITY SCREENSHOTS: SCRIPT: Do NOT replace these with your actual files, simply open them and add the corresponding lines. InitServer.sqf (IN SOME CASES YOU MIGHT NEED TO ALSO ADD LINES INTO THE Simple Objects SECTION OF YOUR FILE) (In this case you don't). InitPlayerlocal.sqf (To give a trader a certain animation simply put it in between the "[]" after each trader. eg = ["Exile_Guard_02", [] <------ INSERT ANIMATION HERE) eg2 = ["Exile_Guard_02", ["InBaseMoves_patrolling1"] Mission.sqm (Markers & Zones). (These go all the way down inside your mission.sqm) note: You need to add the number of markers you have on this line: }; class Entities { items=9; <---------- items=11; <----NEW (SINCE YOU ARE ADDING THE TRADER ICON AND THE SAFE ZONE YOU NEED TO ADD 2 MORE MARKERS) class Item0 { CHERNARUS: KLEN TRADER CITY SCREENSHOTS: SCRIPT: Do NOT replace these with your actual files, simply open them and add the corresponding lines. InitServer.sqf (IN SOME CASES YOU MIGHT NEED TO ALSO ADD LINES INTO THE Simple Objects SECTION OF YOUR FILE) (In this case you don't). InitPlayerlocal.sqf (To give a trader a certain animation simply put it in between the "[]" after each trader. eg = ["Exile_Guard_02", [] <------ INSERT ANIMATION HERE) eg2 = ["Exile_Guard_02", ["InBaseMoves_patrolling1"] Mission.sqm (Markers & Zones). (These go all the way down inside your mission.sqm) note: You need to add the number of markers you have on this line: }; class Entities { items=9; <---------- items=11; <----NEW (SINCE YOU ARE ADDING THE TRADER ICON AND THE SAFE ZONE YOU NEED TO ADD 2 MORE MARKERS) class Item0 { Thank you for reading, feel free to share this post anywhere you like, I will be adding more TRADER CITIES in the future to this post, also i will add some to other maps as well.