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Found 185 results

  1. Hi Exilemod. Chernarus Siver Edition will focus on a single Trader hub rather than a scattered approach. There will be no boat trader and the aircraft traders will be located at the main Trader hub. A contamination zone might be added depending on how busy the map feels. DOWNLOAD HERE
  2. Hello Exile Server Owners that run Chernarus , I have something special for you The last couple of days I've been searching for Stary Traders and Bash traders, but there none to find. They may be in the corners of the Exile Forums. But look no futher! Today I've decided to release some files that may benefit us who run Chernarus servers. These files may not be perfect, but I'm trying my best. As of right now I have created to locations: Bash and Stary and one type to each of them. This is compatible with Chernarus Winter, Chernarus Summer and normal Chernarus. All of these require CUP. I have decided to put them into "modules" which means that you can merge them with your own! Already have a Bash Trader, and is looking for a Stary Trader? Then merge my Stary Traders with your Bash Trader! The files required are in their seperate folders, and should be easy to install. I wont be providing installation guides. If you need a guide check our this fine genteman's guide on how to install them. GitHub Link:
  3. [RU-95] EXILE (v1.0.3) DAY-ZOZO

    МОДЫ: 1. EXILE 1.0.3 2. CUP Terrains - Core 3. CUP Terrains - Maps 4. DonkeyPunch.INFO Open Chernarus Project 5. STALKER VOICES FOR AI 6. RHSSAF 7. RHSGREF 8. RHSUSAF 9. RHSAFRF 10. RZ Infection 11. Extended Survival Pack 12. Extended_Base_Mod 13. Zombies and Demons 14. CBA_A3 ОПИСАНИЕ ☢ -Система AVS, (сохранение патронов в технике, заправка/ремонт/вооружение, удаление вооружения и многое другое) ☢ -ExAD, приложения для планшета, виртуальный гараж, взлом гаража и сейфов через ноутбук ☢ -Реалистичный ремонт ( в зависимости от повреждения Вам будет необходим мотор/ключ/стеклопакет и тд) ☢ -Выбросы, аномалии (привет из сталкера) ☢ -Зомби в деревнях/городах ☢ -Анти-воры, анти-угоны и прочее что необходимо для безо ☢ -Настраиваемый статус-бар ☢ -Приложение крафта в ХМ8 ☢ -Система миссий DMS, Exile Occupation (патрули) ☢ -Перевозка ящиков в транспорте и их продажа у трейдера ☢ -Возрождение с помощью дефибрилятора ☢ -Отображение смертей ☢ -Векторное строительство ☢ -Собственная система возрождения в радиусе своего флага, кулдаун на появление ☢ -Спавн велосипеда с помощью скотча ☢ -Возможность перетягивать заложника ☢ -Установка замка на транспорт ☢ -Ограничение высоты постройки базы (кастомизируемо) ☢ -Блокировка установки мин возле трейд-зон ☢ -Передача респекта жертве от убийцы при убийстве возле сейф-зоны (опционально) ☢ -При взрыве транспорта с игроками внутри, выпадут их трупы ☢ -MarXet ☢ -Вызов AirDrop ☢ -BasePainting ☢ -Радиация вне карты. ☢ -MostWanted - контракты на убийство. ☢ -Меню спавна с выбором спавна с парашюта или на земле
  4. Good evening everyone. A bunch of people asked me how to get Exile on Chernarus or any other map running, so I decided to make a quick tutorial. To start you need to download All In Arma Terrain Pack, I suggest to use the lite version for your server. AiA Lite Armaholic Download 1. If you finished downloading it just paste it inside your Arma 3 Server folder. 2. Copy its bikey inside the "keys" folder inside your Server directory. If there isnt a key inside they the download use this one: AiA Bikey Your "keys" folder should look like this: 3. Get a Chernarus Missionfile. If you know how to, create one on your own and paste it inside your "mpmissions" folder in your server directory. If not use the one I created: exile.Chernarus.pbo. 4. Let the server load the mission file. Here for head to your config.cfg. By default it can be found inside your "@ExileServer" folder. Edit this part: class Missions { class Exile { template = Exile.Altis; difficulty = "ExileRegular"; // ExileRegular or ExileHardcore }; };To this: class Missions { class Exile { template = Exile.Chernarus; difficulty = "ExileRegular"; // ExileRegular or ExileHardcore }; };5. Set your servers start parameters. Where you define them depends on how you start your server. I suggest using FireDaemon to manage your lifecycle and scheduling. (costs $US49.00 but its definetly worth it) If you completely dont know how to start your server use a .bat with the following content: Following these steps should make your server run. This works for any other map than Chernarus. The only difference is that you'll need a mission file. If there arent any published on the forums you can ask me to make on for you. Have fun! Other usefull stuff: Hollow loot positions:
  5. I've seen a lot of people asking for Chernarus mission files or how to create them so I decided to put some basic ones together for people to use. All I've done is compiled/updated the previous parts of the mission to work with 1.0.2, as they were waaaaaay out of date. Features: Classic spawns (I forget where these came from, possibly the forums here, possibly me. lol) Traders (originally by @speedweasel) Does not include: Cement Mixers. Roulette. Github Link: Alternate version (by @speedweasel): Exile Chernarus for 1.0.3 - (CUP) Editable files (Mission.sqm..) How to configure loot: Make sure you're using 1.0.3b server files. Replace your ExileServer/addons/exile_server_config.pbo with the one linked above. Requirements: Arma 3 (Duh!) - Steam Exile (Double Duh!!) - For the map: CUP Maps - Steam - Armaholic - (For CUP Chernarus, and Chernarus Summer) Chernarus Winter - Steam - Armaholic CUP Core - Steam - Armaholic - Addons: Open Chernarus Project - Steam - Armaholic - (By @DirtySanchez) Please note: These missions are a compilation of publicly released works. I take no credit for these works, unless explicitly stated. All works credited where possible.
  6. Hey, i just started playing arround with trying to create my own arma 3 exile Chernarus server and i apologize before that i dont really know alot about it yet So i just started my server yesterday with having it on the exile Tanoa mission what worked out fine. But since i really like the old arma 2 feelings i kinda wanted to put it on to Chernarus. So i tried to find a guide how to do it and to be honest im a bit confused because they are all a bit different from each other. One Guide says you need AiA TP Lite on the server and others say you need Cup Terrains - Core. Anyways i tried out both but i always get this Error : Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.cup_chernarus_config As the Error already says i understand that i am missing this cup.chernarus.config somewhere but i really can not think about what that is at all. This is how my Start Parameters looks like : @ExileServer;@CUP Terrains - Core;@AllInArmaTerrainPackLite; // Im not sure actually wether i need both these mods bot i tried to only use one of each already aswell I was using the Files from I know the question maybe sounds stupid to people who are in to the whole topic for way longer already and im quite sure that theres a solution somewhere for this already but i would really appreciate if someone could try to help me with this Error since i was sitting there all night already trying to fix it EDIT: Before someone replys with that ye i changed the Config.Cfg to Exile.Chernarus already. Mfg Reva
  7. Hello, I have looked everywhere to try and fix the loot spawning problem. In exile_server_config/config.cpp i replaced CfgBuildings and CfgLoot with #include "chernarusLootBuildings.cpp" #include "CfgExileLootServer.hpp" And placed the files in the same PBO. All the loot is spawning however ONLY in custom placed buildings. On Chernarus Redux the buildings (that are uneditable) on the map, never spawn loot. Both are named the same and are the same buildings however the server still wont spawn loot in the non custom placed buildings. Help.
  8. ExDayZ: Overpocalypse

    ------------------------------------------------------- STRAY WOLVES STUDIO in association with KIWIBEAR presents: ExDayZ: Overpocalypse - The Last Of Us. ------------------------------------------------------- YOU WILL EATHER DIE SURVIVING OR LIVE LONG ENOUGH TO SEE YOURSELF BECOME THE VILLAIN!! ------------------------------------------------------- What is ExDayZ? A complete mission file/server replacement. A highly detailed and customized version of DayZ Mod/Standalone, DayZ Epoch/Origin, and EXILE bundled into one that focuses on performance and bringing back that hardcore survival sandbox. ExDayZ is a multiplayer online hardcore survival game set in a post-apocalyptic future. You will need to survive against Zombies, Bandit's and even mother nature herself. Features - Hardcore survival Persistent vehicle spawns ExDayZ spawns and maintains a defined amount of persistent vehicles, that spawn on roads. An in-depth medical system - Players can be knocked out when shot Players can bleed to death with proper credit given to the killer Players can apply aid to other players via scroll wheel actions Infections When players are wounded, they need to treat their wounds or risk being infected Persistent infection levels that increase/decrease effects Sickness No safe zones/Traders Completely reworked loot tables Respect levels - Themed levels Everything the player does is affected by his level Examples - players hunger and thirst deteriorate slower the higher level you are, you have a higher chance to find intel on corpses, self-healing rate is increased. Persistent world - The world in ExDayZ is persistent with seasons Players earn a wage, this is a small amount but can increase your level Dynamic Events - These do not have map markers Heli crashes Town bandits Vehicle drops Headhunters Performance Everything is done with performance in mind No additional server threads High FPS Simulation manager/custom cleanup Every AI spawned, every supply drop, object or mission-related event item is tied to my custom simulation manager for performance and cleanup. ------------------------------------------------------- Server Under Development! Mods List! Alpha v0.12 1# - CBA A3 (1.98 MB) 2# - Chernarus Redux (1.63GB) 3# - CUP Terrains Core (7.55GB) 4# - CUP Units (2.54GB) 5# - CUP Vehicles (4.82GB) 6# - Cup Weapons (1.94GB) 7# - DS Houses (185MB) 8# - Exile (1.35GB) 9# - Enhanced Movement (644KB) 10# - Extended Items Exile (668MB) 11# - Mozzie (7.72MB) 12# - NI Arms AllinOne (2.77GB) 13# - Ryans Zombies (27.7MB) 14# - Sabs Ultralight (26.9MB) ------------------------------------------------------- Considering adding these mods below to kind of mimic DayZ Origins Mod where you could build custom vehicles!!! A# - CDAH Mod Pack (9.67MB) B# - Fox Survival Cars (235MB) Considering adding these mods below just for more DayZ style Units, Vehicles, and Weapons!! C# - KA Weapons Pack (1.10GB) D# - Pook H13 Bell47 (122MB) E# - RDS Civilian Pack (921MB) F# - RHS USAF (4.68GB) Considering adding these mods below just for fun! G# - HVP 2.1 (396MB) H# - TRYKs (657MB)
  9. [SG] Exile Chernarus Isles

    Spartan Gaming aims to give you the best experience for your Exile needs! We like to listen to our community and take all your suggestions into consideration. Community communication is #1 priority to us. Our Admin team is here to give you dedicated support for any situation. We offer a fun, unique server with many custom features. All there to make your gaming sessions the most fun as possible, and made with performance in mind. This is a PVP server. That means loot is not scarce making it easy to get into the action. You do not need to worry about what you can buy from traders, there is no respect restriction. List of server features: Wages Daily Rewards Base Painting XP System Unlock perks by earning XP Vehicle Painting (VIP Only) Vehicle Tuning Shop (Allows extreme vehicle customization. Such as Chrome, 2 Tone & RGB paint. Neon under-glow) Crate loading and selling Base Spawning (15 Minutes Cooldown/Removes Bambi Status) Deploy a quad/kart at any time (Requires Extension Cord) Towing & Custom Air Lifting Inmate Market Reviving Vehicle Rearming Vehicle Claiming Trader 3D Preview with a search feature Loadouts on spawn (Respect Based) Select Spawn Classes No Thermal Vector Building Capture Zones Unique Missions Massive mission on Utes Island (Massive Rewards) Hacking (Safes/Virtual Garages - Also receive Mobile XM8 notifications) Virtual Garage Grinding Doors Eject from aircrafts (Above 100m) Lock vehicles from the inside Sea Crates Helicopter Crashes Always day 30m Base Height limit Advanced Urban Rappelling SafeZonePlus (Protects your vehicles from thieves) Black Market Traders "9" to Disable Environment Sounds Custom Kill Messages Incoming Missile Warning on any air vehicle
  10. SlimeVille Exile

    New server trying to get things up and going. No lag, ++loot, Ext base mod, 64bit.
  11. ODB Exile

    Old Dirty Bastards is a new exile community! We are a group of players who have been playing exile together for about 2 years. We have played on many servers, and gathered what we like and what others like, and molded it into something of our own. We have fair and active admins who's only concern is helping the server's population. We listen to the players and let them decide what happens in the server as far as scripts, mods, and price changes. We are running Chernarus Redux, NIArms, CUP's, TRYK, Adv Repelling, DS Houses, and Extended base mod. Server is hosted in Canada in a optimal location to allow to great ping for US players and EU players. Militarized fully, jets are included, although they cost more than full locker size of 1m Lockers are meant to be over filled, this is to give raiding a purpose other than stealing gear. 30m build height Spawn Quad Hack/Grind ZCP and DMS with custom loot and vehicles Heli crashes and gear crates VG Base paint and vector New trader interface giving traders a fresh new look Custom traders, and custom military bases added in around the map with continual development Players can vote on the forums to add or remove/adjust in game features! Loot++ Stop by and check us out!
  12. I've got an exile Chernarus server. I've got all of the the CUP addons installed. I've got CBA added and Infistar. 1st. Im extremely new to the mods and so on. If someone could give me a quick rundown on how to install and run these mods it would be greatly appreciated. 2nd. NO loots spawns on my server anywhere. I've tried to figure it out but i just need a little more explanation than what Ive gotten already. 3rd. Im willing to pay a little for the help but im really just trying to get a good Exile server up! Help would be greatly appreciated!
  13. Tango Down - ExileZ Chernarus

    I have decided to make a "Classic" ExileZ server to imitate that old feeling i used to get whilst playing Arma 2 Epoch or the DayZ mod, So my server is quite lightly modded as not to force players to download 10 - 20 mods just to play, so its very much vanilla Exile Chernarus with zombies. But the actual mission file is heavily modded containing DMS Missions, ZCP Capture Points and Zombies and Demons. If there are aspects of the Mission file lacking i would be willing to happily make changes as the server is very much early days. NEW!! Featues: DMS Missions - Spawning random missions with 4 difficulty presets ZPC Missions - Allows the player to enter a ZCP marked town and capture it defending it for 5 minutes against an unrelenting AI counter attack ExileZ - Spawns Zombies mostly all around the map causing the player not to just keep an eye out for other players but to also watch their noise level as not to attract the Zombies XM8 App - Cookbook - Allows the player to craft all resources through the XM8 instead of the base mods crafting system, simplifies crafting XM8 App - Repair Mate - Allows the player to see an in depth exploded diagram of the players vehicle in order to repair it efficiently Player Revive System - Allows players to revive other players
  14. [SB] Southwest Badlands!

    Welcome to Southwest Badlands! Brand new server with tons of potential. Jump on and see what its about! Admins 24/7 1. Militarized Loot- 2. Extended Base Mod- 3. All CUP Mods- 4. CBA- 5. DMS Missions-6. ZCP Missions- 7. Exile Occupation- 8. ExAd Core- 9. ExAd XM8- 10. ExAd View Distance- 11. ExAd Statsbar- 12. Enigma Deploy Bike- 13. ETG Heli Crash Script- 14. Custom Traders- 15. Custom Missions- 16. Respect Based Loadouts- 17. Base Kits- 18. 20k Poptab Start- CHRISTMAS BONUS!! HURRY ON
  15. Hey, habe auf chernarus Probleme.... es wurde heute geupdatet habe ich gemacht und die keys eingefügt... wie ist das muss ich eventuell die mpmission neu machen ? er zeigt mir das hier an ... vorab danke
  16. I cannot get loot to spawn anywhere. Idk what the issue is but its definitely driving players off. Help!
  17. Hi Guys I recently rented out a server and i wanted to install Chernarus redux map but my server provider has informed me they do not support that map. Now that doesnt mean that i cant install my self right? if i knew where to source @Exile_ChernarusRedux PBO. Can anyone point me in the right direction plz if it is a stand alone or do i need to edit the current chernarus map which i have read on exile forum some people have done, So it does seem possible as there are about 40 Chernarusredux servers on arma 3 launcher. Any help with this would be great! Thanks
  18. Hy guys I need Help, I spent a whole day to get Open Chernarus Project running on my server. I can not figure out whats the Problem. Mod is loading. And I added "DATA_HOUSES_DS", and "dshouses", to my mission.sqf. I Also tried my mission.sqm without "dshouses". I tried to load Mod with Modname: @OCP_Jbad and @OCP Server is locking and execute serverCommand '#kick, but don't unlock. When I remove @OCP_Jbad all works fine again. And I tried to make a new database. ServerRPT MissionFile
  19. [DLG] Exile Chernarus

    Our server has a pretty fresh sever but already has so many options. We are open to suggestions and feedback. Come check us out to see what Chernarus has to offer. Server details below. On the server we have: -> 150 AI Roaming Air and Ground crews -> 50k Poptabs in bank for fresh players -> AI DayZ Heli Crashes, AI Loot Crates, and AI Missions. -> Custom Military buildings all over the Chernarus Map. -> Custom Loot tables for increased loot and less junk -> Halo Jumps, Status bar at the bottom, deployable bike/quad (free bike, Extension cord needed for quad) -> Cars at spawn points for easier movement around the map -> Tons of cars scattered all over the map -> Day & Night Cycle (Fast Night) (Vote Enabled) -> Virtual Garage -> Extended Base Mod -> Working on fresh content daily with more additions to map -> North American Server! -> Soon to have Cup Vehicles/Weapons
  20. I'm re-posting a DM here that contains some advice on getting ALiVE AI working with Exile. I've been running ALiVE AI on my Exile Chernarus server for the last month and while there are some compromises and drawbacks, the overall player experience eclipses DMS and A3XAI. Hi, I am using the following modules: Alive Required Virtual AI System (Profile) Military AI Skill Military AI commander Military Placement Module Civilian Placement Module Military Logistics I'm also running the Zeus module so I can spectate and debug the AI. I recommend you do this while developing your mission. You can take the Zeus module out before you 'go live.' In order to add loot, respect and poptabs to AI you'll need to add some event handler code to the end of your description.ext file: class Extended_Init_EventHandlers { class Man { init = "_this call (compile preprocessFileLineNumbers 'ai_init.sqf')"; }; }; This code will apply to every 'man' class of object your server spawns. Once you've added this code above, create a new file called ai_init.sqf in the root of your Exile mission folder (right next to description.ext.) Add the following code to the ai_init.sqf file to give the AI, respect, loot and poptabs. It also registers AI deaths and displays the Exile 'killed' message on your screen: private "_this"; _this = _this select 0; if (side _this == east) then { _poptabs = round random 200; _this setVariable ["ExileMoney",_poptabs,true]; _this addMPEventHandler ["MPKilled",'if (isServer) then {_this call DMS_fnc_OnKilled;};']; _this setVariable ["DMS_AI_Side", "Bandit"]; _this setVariable ["DMS_AI_Type", "Soldier"]; _this setVariable [ "DMS_AI_Respect", missionNamespace getVariable [format ["DMS_%1_%2_RepGain","Bandit","Soldier"],0] ]; }; This assumes all your AI are all OPFOR (east). The code above uses functions from the DMS AI mission system which most server admins run. If you don't want DMS missions running on your server you can edit the DMS config file to turn off all missions and loot drops, etc but you still need DMS running on your server to use the above code. As for AI killing each other. I had the same problem for hours and hours. I've tried every permutation of config settings but all of my OPFOR (OPF_F and OPF_G_F) were spawning in as INDEPENDENT groups and shooting each other (you can use Zeus to confirm this. They are dressed as OPF but show up in green groups). Eventually I swapped to CUP units and the problem stopped. Today I'm running three factions on my Chernarus server; CUP_O_RU, CUP_O_ChDKZ & CUP_I_NAPA and everything works perfectly. It turns out that Exile *does* interfere with the way Alive spawns vanilla Arma 3 OPFOR units. It makes them all spawn in as INDEPENDENT groups. I haven't found the code that does this yet but I have run the same Alive mission with and without Exile loaded and it runs perfectly without Exile. I'm continuing to search Exile's code... So, currently you'll need to use CUP Units (or possibly another mod) to get around the problem of Alive units killing each other. Other things you might want to consider: Use ALIVE blacklists to remove all AA groups and units otherwise they will routinely shoot down player helicopters (google alive blacklists, it's pretty easy) If factions are using vehicles, check the 'Ambient Vehicle' setting at the bottom of the Military Placement Module settings Blacklist all of your trader zones using the Blacklist Marker field in your Military and Civilian Placement Modules Alive units will spawn with weapons that have attachments. This lets players dupe attachments like optics, suppressors. Some units also have thermal and launchers. There is no way around this other than creating your own factions using the Alive ORBAT editor. That's a big job. I run a community server and I trust my players so it's no big deal but larger, public servers will have duping problems. Use the minimum filter settings for Objective Size and Objective Priority in your Military and Civilian Placement Modules. If you have unfiltered objectives the AI commander will place units in the tiniest buildings in the middle of nowhere. Good luck with your mission. Let me know how you go. speed.
  21. Nexus Exile Chernarus PVP

    NEW EXILE PVP SERVER Pvp Cup TRYK HVP Missions Starter Kit Tabs all the goodies I've made some changes since the last time I posted, not sure if reposting is against the rules or not. If so, feel free to delete. I've been running A2 and A3 communities with Dayz and Exile for years now. I have over 2000hrs in the game, most with A3 Exile. I'm looking for some cool players who can keep the douchebagery to a minimum and just have a good time. It's a new server things are quiate, but I am sure once we get some population growth things will be rad! Feel free to PM with questions and I hope to see you in game!!! Cheers! Panda
  22. **Updated 8/3/2017 - Added cash into Crate 4 (special items crate)** Hi Everyone, First of all, thanks to Defent and Red_Ned for creating the excellent mission system and creating an easy to follow static mission template respectively. Without your efforts to make your code easy to follow, I probably would have given up and not created this. This is a large AI base objects & static DMS mission in the north of Chernarus. Mods used to create this are the CUP core, CUP maps, CUP Terrains, CWA components, Apex and Extended Base Mod. You will need these on the server to be able to show all the components of the mission. If you don't have them on the server, the mission should work but some components in the base will be missing. This mission was created for a militarised, semi-survival server and includes 2 roaming AI vehicles with the possibility of a Gorgon or armed Ifrit/Hunter/Strider among other vehicles. The AI vehicles that can be used by the mission are editable in an array at the top of the mission config so you can set them to whatever you like. Easy difficulty is configured for testing purposes by default and not intended for server deployment as it only has a small number of AI and a lot of loot but you can of course just change it to suit your server. Medium difficulty is intended for small groups of 2-3, difficult for groups of 4 and hardcore as 5+ or just some very persistent smaller groups. 5 loot crates are configured; General items Sniper Rifles Building Supplies Medical supplies Special items (cash, laser designators, rockets & launchers etc.). (Cash included in V1.1) Crates 1 and 3 utilise the DMS lists for general items and building items. Crates 2, 4 and 5 utilise arrays within the mission file and are fully customisable. If you want something to have a higher chance of spawning in these crates, simply put more of that item in the array. You can also adjust the amount of loot in each crate if you want to make one particularly generous or another quite light in the difficulty setup section. Screenshots of the base: SQF files are available here: Installation Instructions Copy the ai_base_chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AI_Base_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from AI_Base_Objects.sqf into your initserver.sqf file inside your mission file. Repack your mission file and upload to the server Enjoy a new static mission for Chernarus! Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server (I do, hence their inclusion). If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line I would also highly recommend putting a no build zone in your mission config at the coordinates of the mission (the main coordinates are at the top of the ai_base_chernarus.sqf file, it's the _pos variable) and also marking the zone on your map so players don't log out over there.
  23. This is what I created lately. If anyone is interested in these let me know. My ulterior motives were that most of the buildings on Chernarus aren't enterable. This lets the loot spawn in the entrances of a lot of buildings so it isnt too borring to loot in villages like Kamenka or other villages where you dont have that much enterable buildings.
  24. Petunia Chernarus Redux Hardcore

    Our Chernarus Redux Exile server is a HARDCORE environment. The only trader is a MarXet trader, meaning the only gear for sale is the stuff players find, get from missions or loot from dead AI/other players and sell via the MarXet trader! If you feel like some hard survival gaming, come join us! NOTE: If it's dark, don't panic! You spawn with a HEADTORCH! Hit shift-N to turn it on What the server has: Chernarus redux Has many more enter-able houses than standard Chernarus Advanced abseil Advanced Urban Rappel (abseil off buildings!) Fox survival cars Headtorch (awesome for in the dark - you spawn with one... hit Shift-N to turn on Custom loot - Survival (no military shit) The ONLY traders are: MarXet trader (selling shit other players list) Plot trader (so you can sort your plot/base) Claim unlocked vehicles (NEED a codelock - you spawn with 1 on death and also added to loot tables in industrial areas!) Exile-Z & Ryans Zombies & Demons Roaming AI Missions Ai 'might' be in buildings waiting to kill ya in some high-value locations LOTS of additional loot positions in buildings (more to do - bear with us!) Needed to join: (Join via launcher and it should grab the mods for you!) Exilemod Zombies & Demons CUP Terrains - Core DS Houses Chernarus Redux MrSanchez' Headlamps Fox_Survivalcars Don't know what Redux is? It's a pretty awesome-looking update to the Chernarus map with lots of cool tweaks - Their website says it best: IP: Port: 2307
  25. ***K3B*** Custom Chernarus

    K3B*Chernarus*Custom|20K|VECTOR|RHS|DMS|ZCP|HACK|GRIND||QC|FR|US| Hello everyone. KEB GAMING [K3B] Is a Arma 3 Exile Mod Community since 2016. We currently have Exile Mod servers. Both PVP. Please visit website for list of rules and features. It is made by 2 guys. (Uwilldie and Baklava) and is hosted in New York. Maintenance every 10 days. Protection, vehicles, safe. Mods Required: Exile RHS AFRF RHS GREF RHS SAF RHS USAF Extended Base CUP Terrains Maps CUP Terrains Core DS House (which opens several houses) Enhanced Movement (to climb on the roof) Mr Sanchez (which gives a chance to burst their heads with a head shot) Features: Custom Traders Custom Crafting Custom Static Mission (has 78 AI and 4 boxes of equipment of all kinds) Custom ZCP Mission DMS Mission Voting day/night Vector (move the walls in all directions) Hacking safe and Virtual garage Grinding doors Mobile XM8 for Android Advanced towing Spawn base Claim vehicle 20k to start your journey View Distance Virtual garage High FPS Loot crate ground and underwater Rocket and grenade launchers Armed and armored vehicles (Cal .50 max) Deploye Quad Heli crash Igiload (Load crate on vehicle) Status bar 4H restart MORE... We have: Facebook: Website: Discord: See you there!