Search the Community

Showing results for tags 'dms'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Exile
    • Changelogs
    • Feedback
  • Exile Community
    • General Discussion
    • New Feature Voting
    • Problems & Bugs
    • Cat Walk
    • Recruitment
    • Small Talk
  • Exile Mod XM8 App
    • XM8 Server Administration
    • XM8 Android App
    • XM8 Discord Bot
  • Exile Mod Server Administration
    • Ask a Game Server Provider
    • Hosting
    • Operating Systems
    • Installation
    • Database
    • Security
    • Maintenance
  • Exile Mod Customization
    • Downloads & Releases
    • Content
    • Environment
    • Gameplay
    • Look & Feel
    • Tech Talk
  • Exile Life Mod
    • Visit forum on exilelifemod.com

Categories

  • Knowledge Base
  • Items
  • Constructions
  • Traders
  • Vehicles

Categories

  • Servers

Categories

  • Devblog

Found 284 results

  1. UPDATE EDIT: Seeing as Occupation hasn't been updated in a long while, I've compiled a few of the fixes found in this thread and added a few modifications of my own to bring it up to date. The fixes are: Fixed OccupyVehicles spawning out of control Fixed OccupySea spawning out of control Tidied up the config Corrected a few typos Corrected a few variable names The modifications are: Static Heli Crashes postions Heli Crash guards Survivor and Bandit vehicles are now separate Added Random Spawn AI Custom Loadout Enable/disable naming the Random AI targeted player Enable/disable Loot Crate and Heli Crash guards Fixed Loot Crates and Heli Crashes spawning on the edge of Chernarus map Ignore AI count for Static spawns Ignore nearby players for Static spawns Version number updated to reflect changes Download link: Exile Occupation v69 Please note, I take no credit as the author of this addon, I have simply added fixes found within this thread, along with my own modifications. - @kuplion Original Post WTF is this? A roaming AI spawner and monitor to be used in conjunction with DMS and will not work without it: It has been expanded since initial release to include several sections: AI spawning in towns and villages across the map (can be turned on/off in the config.sqf) The ability to have survivor AI and bandit AI in towns and villages who will fight each other (survivor AI are friendly to players) AI spawning around military buildings (can be turned on/off in the config.sqf) Roaming land vehicles (can be turned on/off in the config.sqf) Roaming air vehicles (can be turned on/off in the config.sqf) Random spawning loot crates with AI guards (can be turned on/off in the config.sqf) Dayz style helicrashes (can be turned on/off in the config.sqf) A public bus service (or helicopter) which travels between trader zones and will stop to pickup players If you use a helicopter and experience problems with the heli crashing into objects at your traders you can place helipads and it will use those as the landing areas. FastNights, the ability to speed up ingame time during dark times to reduce the amount of night per server cycle. Traders, the ability to have dynamic spawning traders (with or without safezones) Process monitoring to help with optimising your server setup The ability to have custom log files (if you use infiSTAR) Random spawning AI that hunt players added in V58 (work in progress) AI spawns in randomly selected villages, towns and cities to a maximum amount set in the config (found in config.sqf). The maximum amount also counts the amount of AI spawned from other DMS controlled AI and will also not spawn if the server FPS falls below a limit set in config.sqf https://github.com/secondcoming/a3_exile_occupation/blob/development/source/a3_exile_occupation/config.sqf To specify which land vehicles and air vehicles you want to use edit the 2 arrays: VehicleClassToUse = ["Exile_Car_LandRover_Green","Exile_Car_UAZ_Open_Green","Exile_Car_Offroad_Armed_Guerilla01"]; HeliClassToUse = ["Exile_Chopper_Huey_Armed_Green","Exile_Chopper_Hellcat_Green","Exile_Chopper_Mohawk_FIA"]; To allow players to capture AI vehicles you need to be running the latest version of DMS: https://github.com/Defent/DMS_Exile/tree/master If you want to stop AI vehicles exploding once the AI have been killed, in the config.sqf in DMS look for: DMS_AI_destroyVehicleChance = 0; Set it to that and players can capture them How AI scaling works: For every player on the server over 10 players it reduces the maximum amount of AI allowed so that as more players connect fewer roaming AI are spawned to stop the server grinding to a halt. That way on quieter servers you get more AI and on busy servers you get less. How the spawning works: The script will detect where your spawn points and trader zones are based on map markers and where player bases are and won't spawn AI within 500m of any of them. The monitor runs every 5 minutes as part of the Exile threading system and will not spawn additional AI in a location if they already exist. KNOWN ISSUES: PLEASE ENSURE IF YOU DOWNLOAD FROM GITHUB THAT THE FOLDER YOU MAKE INTO A PBO IS CALLED 'a3_exile_occupation' ANY OTHER NAME AND IT WILL NOT WORK. Where to get Occupation from: Source: https://github.com/secondcoming/a3_exile_occupation/tree/development/source/a3_exile_occupation If you use the github source to create the pbo, ensure that the folder name is a3_exile_occupation (not a3_exile_occupation-development) Pre packaged pbo: https://github.com/secondcoming/a3_exile_occupation/tree/development/pre-packaged%20pbo To install place the pbo into the @ExileServer/addons folder I'M HAVING PROBLEMS !!11!!!! If you are having issues with parts of Occupation not working try the following: Use the latest version of DMS Use the latest version of Occupation Try both using the default settings (ie. don't change the config to rule out any typos you may be introducing) If that works then you have typos in your config files (for DMS or Occupation). If that doesn't work then post a full server RPT to pastebin and put the link here.
  2. Here you will find instructions of installment of DMS as well as updates and general discussion of it. Changelog can be found here: https://github.com/Defent/DMS_Exile#changelog ============================================================ 1. REQUIREMENTS: DMS requires only Exile. It cannot run on anything other than Exile either. 2. FEATURES: DMS comes highly customizable. We allow you to modify anything! 10+ pre-made missions. AI spawning via groups or singular AI calling. Not a single scripting thread run. Unscheduled clean up for better performance. AI Patrol settings (WIP) Dynamic missions Static missions And much more! 3. HOW DO I MODIFY x?: https://github.com/Defent/DMS_Exile#to-modify-the-config 3.1 AI spawn amount: To set the amount of ai spawning open the mission file you want to modify and change the following line: _AICount = 6 + (round (random 2)); This will spawn 6 AI's and between 1 and 2 more selected randomly for added dynamic. 3.2 Change AI difficulty: Open the mission file you want to edit the following line: _difficulty = "difficult"; Accepted difficulties are: easy, moderate, difficult and hardcore. 3.3 How do I change any and most settings? Open the config.sqf file and modify everything to your wish. 4. DOWNLOAD: To download DMS go here: https://github.com/Defent/DMS_Exile You can simply download the a3_dms folder and pack that yourself using any pbo packer application. 5. INSTALLATION: https://github.com/Defent/DMS_Exile#to-install Installation is as simple as it gets. Modify the config.sqf to your liking or just keep it stock, I'm not your mother. Pack it to a pbo using any application of your liking. The prefixes should not be touched. Open @ExileServer\addons\ and place it in here. That is, place a3_dms.pbo inside the addons folder of @ExileServer 6. THANKS TO: eraser1 for remaking my code and adding much more! WAI for being the basis of our system. and anyone who helped us making DMS and our contributors on DMS: https://github.com/Defent/DMS_Exile/graphs/contributors Special thanks also to the people who tested our system for bugs and to the Exile devs who checked our code for bugs. 6. LEGAL https://github.com/Defent/DMS_Exile#license-overview This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Based on a work at https://github.com/Defent/DMS_Exile. Full legal documentation found at: http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode 8. BONUS second_coming created a script that uses DMS ai. It allows for town invasions, roaming ai and ais to occupy towns. Check it out here:
  3. Hello there, I hope everyone's going good on this sunny day ! My name is Missa and I am a beginner Arma 3 scriptwriter. With a good friend of mine, we're building up a mod compilation with exile mod as a base just because we like programming and two or three friends are interested by an Exile PVE mod. My friend is more specialized with server functionality (auto restart - server loads - our own launcher) and I am more concerned about the mod and gameplay itself. Here is my problem : Recently, I've started modifying A3 DMS mission file in order to include custom self-made scenarios in order to help AI with more covers (like camps, real construction site, etc...). Speaking of AI, I've implemented the simple VCOMAI scripts into my mission files (if it can help to resolve my following question). Additional infos : I am developing and testing it on a Windows 10 environment, but our main dedicated server is running on a linux debian 8.9. - Strange behaviour : When I am testing my mission dynamically generated with A3 DMS on my test computer (the one running with window 10), the AI spawn properly and everything works fine. BUT When I am putting these files into production mode (on our Linux server), AI spawn are bugged. Let me explain myself : The AI is supposed to spawn at the center of the dynamic mission, they does indeed spawn, but they can not move, like if they were glitched into an invisible vehicle or so. They can still turn on themself, see you and even fire. Here is my question : Does anyone knows a fix or have any clues on what is going on ? I supposed at first that the AI may spawn a bit under the 0 surface and then be glitched like that, but I realised that it wasn't that, because others vehicles and even mission objects (like construction, etc...) spawn at the right location, with a everything okay. I also tried to disable VCOMAI, which were throwing errors (for something else, but still errors) but it doesn't change a thing with spawned units. I am also running A3 Occupation mod, some units may spawn with CUP weapons (but this shouldn't affect the way they spawn). I've got others mods running too, if you think it is worth to put a list of running mods on the server I can do it. Thanks in advance, I apologize for typo errors, Missa
  4. Hello guys, i was wondering if there was anyway to add say 10000 pop tabs to every crate in the missions? seen a few posts on here about what to do but cant seem to get it working, thanks.
  5. **Updated 8/3/2017 - Added cash into Crate 4 (special items crate)** Hi Everyone, First of all, thanks to Defent and Red_Ned for creating the excellent mission system and creating an easy to follow static mission template respectively. Without your efforts to make your code easy to follow, I probably would have given up and not created this. This is a large AI base objects & static DMS mission in the north of Chernarus. Mods used to create this are the CUP core, CUP maps, CUP Terrains, CWA components, Apex and Extended Base Mod. You will need these on the server to be able to show all the components of the mission. If you don't have them on the server, the mission should work but some components in the base will be missing. This mission was created for a militarised, semi-survival server and includes 2 roaming AI vehicles with the possibility of a Gorgon or armed Ifrit/Hunter/Strider among other vehicles. The AI vehicles that can be used by the mission are editable in an array at the top of the mission config so you can set them to whatever you like. Easy difficulty is configured for testing purposes by default and not intended for server deployment as it only has a small number of AI and a lot of loot but you can of course just change it to suit your server. Medium difficulty is intended for small groups of 2-3, difficult for groups of 4 and hardcore as 5+ or just some very persistent smaller groups. 5 loot crates are configured; General items Sniper Rifles Building Supplies Medical supplies Special items (cash, laser designators, rockets & launchers etc.). (Cash included in V1.1) Crates 1 and 3 utilise the DMS lists for general items and building items. Crates 2, 4 and 5 utilise arrays within the mission file and are fully customisable. If you want something to have a higher chance of spawning in these crates, simply put more of that item in the array. You can also adjust the amount of loot in each crate if you want to make one particularly generous or another quite light in the difficulty setup section. Screenshots of the base: SQF files are available here: https://github.com/Riker2335/Chernarus_AI_Base Installation Instructions Copy the ai_base_chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AI_Base_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from AI_Base_Objects.sqf into your initserver.sqf file inside your mission file. Repack your mission file and upload to the server Enjoy a new static mission for Chernarus! Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server (I do, hence their inclusion). If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line I would also highly recommend putting a no build zone in your mission config at the coordinates of the mission (the main coordinates are at the top of the ai_base_chernarus.sqf file, it's the _pos variable) and also marking the zone on your map so players don't log out over there.
  6. Noroute Exile Chernarus

    Features Virtual Garage 15k Start High loot High FPS Safe zones traders RHS,R3F Uniforms,Weapons,Vehicles AI Missions Vehicle Loading (IGILoad) Kart & Bike crafting Custom Spawn Points Attentive staff (polls, ask for additional mods, bugs...) Reboot all 6h How to join ? Follow instructions here : https://exile.noroute.org/d/1-join-the-server
  7. Wolfsrudel South Zagoria PVP

    Wolfsrudel ist eine deutsche kleine Community die stets wächst. Wir unterscheiden uns von vielen anderen Exile Server. Was macht uns so besonders? Wöchentliche Server Events Features ● Reviven● Fischen● Virtuale Garage● Kisten in Fahrzeugen laden● Schiffswracks● Alle AI mit Mod Equipment● Schwarzmarkt● Base Respawn● Halo oder Ground Spawn● Roaming Ai● High Military Loot● Täglicher Login Bonus● Eigene DMS Missionen● Radioaktive Zone mit einer sehr großen selbst erstellten Mission● Airdrop● Deploy Quad● Suicide Animation● Random Vehicles mit Loot● Statusbar veränderbar● Claim Fahrzeuge● Selling Crates beim Waste Dump● Salvage Vehicles
  8. [SWISS/GER]Exile Altis PvE

    [SWISS/GER]ExileAltisPvE/Zombis/AiGegner/BasePaint/CUP/RHS
  9. [SWISS/GER]ExileMaldenPvE

    [SWISS/GER]ExileMaldenPvE/BWmod/RHS/CUP/Base/CarPaint/AiGegner
  10. Built on DMS_Version: "July 3, 2016" - Bandit Mission Pack V 3.1 I started just making one new mission.... I ended up recoding them all! Basically better formatted, smaller and better thought out code which gives you more control over more variations, and what's more I tried (probably not very well) to explain it all so you can make your own. I DONT claim to be an expert, I just keep trying until it works and I understand a bit more which is why I changed so much of the code. Thanks to @CEN for testing since my client is really buggered, @Defent and @eraser1 for DMS, @second_coming for Occupation (and I borrowed some code which was better than mine - listed in How To document) and to @BlackheartsGaming for helping with adding cash into vehicles. Updated 10 March 2017 > V3.1 - Release Added new nedcashbandits_mission with %vehicle and cash prize (not 100% tested due to no test server) Updated 16 July 2016 > V 3.0 - Release 1. Changed the random call from _difficulty = _PossibleDifficulty call BIS_fnc_selectRandom; to _difficulty = selectRandom _PossibleDifficulty; 2. Changed difficulty match from if (_difficulty isEqualTo "easy") then { to switch (_difficulty) do { case "easy": { *** #1 and #2 is to match the way DMS has released some of the missions from this pack and to make updates easier in the future *** 3. Consolidated start messages into 1 line as I saw how eraser1 had changed scripts for including into DMS and realised I missed a trick as this reduces the amount of lines in the script. 4. Consolidated some of the item content choices as I had listed the same lines in all outcomes but really just needed to list once to reduce size of script (again thanks eraser1). 5. Adjusted some spacing, line breaks and tabs as it reduces the overall size and was not really needed. 6. Changed terrorists to bandits to keep in the Bandit Missions theme, and corrected some English grammar. 7. Added % chance of persistent vehicle to more missions so it can be adjusted by user. 8. Changed CoinToss possibilities a % number. 9. Removed several mistakes in brackets - I don't know how I missed them or why it worked anyway but I fixed them. 10. Balanced some AI and loot as they were a little under or over what you would expect from the missions. 11. Added a graded %chance for persistent vehicles on some missions - check the spreadsheet for details. 12. ***NEW MISSION*** - nedcashbandits mission with cash prize and possible permanent vehicle chosen from list of potential vehicle types ******************************************************* A list of what missions contain or how they vary available here: https://docs.google.com/spreadsheets/d/1wy-j9QHf1ZTl_iK01raut-xZ8p9ulDHf506vkFgyieU/edit?pref=2&pli=1#gid=0 Download includes instructions on installation, instructions on how I attempted to code it (so everyone else can have a go), and of course, the files themselves: all my scripts/missions are on GiThub available at: https://github.com/redned70 and have removed direct downloads Its not overly complicated to install but you need to follow instructions (as long as I documented them correctly) Update V3.0 > notes below but now you get 32 missions giving 128 difficulty variations and more random loot and also a choice of vehicles which are randomly chosen for permanent vehicles plus chances of persistent and non persistent vehicles. I have updated the instructions and added in a change log and also a description of how the vehicle choice/persistence is done inside the how it works file. Please give constructive feedback (and detailed bug reports) as this was a lot bigger job than I expected but decided to finish it completely with every mission I had. ******************************************************* Installing. 1. Copy contents of this folder>/missions/bandit/ into a3_dms.pbo /missions/bandit/ , you can remove old missions. 2. Copy contents of this folder>/objects/ into a3_dms.pbo /objects/ , you do not have to replace any already in there (files dont go in the static folder) 3. Extract main config.sqf 4. Find DMS_BanditMissionTypes = 5. Replace current list of missions between [] or add in the new ones, this is mine as i balanced the new missions the same as their stock mission using 3 as normal mission priority (you dont really need the old versions of any of the Bandit missions as they are all replaced in this file). DMS_BanditMissionTypes = [ // List of missions with spawn chances. If they add up to 100%, they represent the percentage chance each one will spawn ["bandits",3], ["bauhaus",3], ["beertransport",3], ["behindenemylines",3], ["blackhawkdown",3], ["cardealer",3], ["construction",3], ["donthasslethehoff",3], ["foodtransport",3], ["guntransport",3], ["humanitarian",3], ["lost_battalion",3], ["medical",3], ["mercbase",2], ["mercenaries",3], ["nedbandit1_mission",3], ["nedbuilding1_mission",3], ["nedcar_mission",4], ["nedcashbandits_mission",3], ["nedguns1_mission",3], ["nedhatchback_mission",3], ["nedhunter_mission",2], ["nedifrit_mission",2], ["nedlittlebird_mission",2], ["nedmedical1_mission",3], ["nedoffroad_mission",3], ["nedresearch_mission",3], ["nedsnipercamp_mission",3], ["nedstrider_mission",2], ["nedural_mission",3], ["roguenavyseals",3], ["thieves",3], ["walmart",3] ]; 6. Repack config.sqf and folders into PBO 7. Put a3_dms.pbo back into /@ExileServer/addons/ on server and start. No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. Configuration advice in the "How it works" file in zip. If you want to help share more missions then drop me a line. enjoy As I agreed to have content included in the bas DMS files on GitHub the following now is in effect. License Overview: This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  11. Below is a list of community made missions for adding into the already great DMS - Defent's Mission System! If you have created and would like to share, send me a PM with the link of the details (below is a sample template) and I will update it accordingly. Install instructions - Supplied by @red_ned *NOTE - Where you see [filename] - This is a place holder for the file names you have downloaded, please amend this and not add Filename to your code. 1. Copy [filename].sqf into a3_dms.pbo missions/static2. Copy [filename]buildings.sqf into a3_dms.pbo objects/static3. Extract map_configs/altis_config.sqf4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["[filename]",1]];5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","[filename]_buildings"];6. Repack altis_config.sqf into PBO7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. ---------------------------------------------------------------------------------- Mission Name - Creator - Map - Original Forum Post - Preview Images -
  12. Monkey House Gaming

    Welcome to the Monkey House! Thank you for taking the time to view our server profile. We would like to invite you to join our server. We are a new community that keeps the players interest in mind. We want you to feel you are getting a fair experience by having a ZERO tolerance when it comes to hacking and abusive admins. Far too often you find a good server with the features and addons you want only to be ruined by unfair and abusive admins. Give us a shot and we know this will be your new server. The server has the following features: 1mil-Locker|CUP-Weapons/Units/Vehicles|Zombies/Demons|ExileZ|DMS|ZCP|Occupation|VG|Hacking|Grinding|Deployable-Bike|Extended-Base-Mod|Advanced-Towing/Sling-Loading|Igi-Load|Claim-Vehicles|Custom-Map/Traders/Loot-Tables|+Much-More!
  13. Yorkshire Exile Malde and Cherno

    Yorkshire Exile - Malden port 2302 Yorkshire Exile - Cherno potr 2308 A nice Custom crazy yet dodgy and some how works Edited map Roaming AI Lovely DMS missions We had permission from the Lovely guy himself Second Coming to use Yorkshire in are server name even though his was Exile Yorkshire and ares is other way round thought we'd be nice and ask :), so please don't think its his work :P, its work of his friends
  14. BigSL Altis Survival-ZedAi PVE

    BigSL's Altis server is customized with lots of roaming and mission ai's. Zombies are balanced accordingly and demons are only at the loot&death mission. Tools are only found by looting for a survivalesque experience and traders offer you anything from basic foods to jets on the tarmac. Respect system is used as well for trader items. We are looking for like-minded players to join our family on ts3 for some quality discussions and ArmA3 co-op fun.
  15. BigSL Malden Survival-ZedAi PVE

    BigSL's Altis server is customized with lots of roaming and mission ai's. Zombies are balanced accordingly and demons are only at the loot&death mission. Tools are only found by looting for a survivalesque experience and traders offer you anything from basic foods to jets on the tarmac. Respect system is used as well for trader items. We are looking for like-minded players to join our family on ts3 for some quality discussions and ArmA3 co-op fun.
  16. Hi I am having trouble adding custom objects to DMS missions. I get the error: House not found in the list House 67682400# 1060022: mil_hangar_ep1.p3d (to) not found in the operative map To get rid of the error I replace the object with another one & hope for no errors. In turn this error causes problems with DMS not being able to clean up mission objects & the make become a mess with dead mission before restart. Can I add the class name to the addons section in my mission.sqm to remove the problem? cheers
  17. This was released as a BETA (looks complete now so turned from beta to release) and therefore may contain bugs/errors/typos but I decided to finally put it out there for people to play with and hopefully either help me test and fix it (if it is still broken). The version 1.0 and noheli versions were originally tested and worked - thanks to help from @jmayr2000 but the heli version did not spawn a heli although the rest worked. Download from: https://github.com/redned70/DMSStaticMissions Mapping files and all versions and help files included in the github download. ******************************************************* For Tanoa only. Running on DMS System Thanks to @aussie battler for heli reinforcement fix ******************************************************* georgetown_v1.0 is hardcore only with no AI vehicles. georgetown_noheli is multi difficulties with chance of persistent vehicle and ground AI patrols. georgetown is multi difficulties with chance of persistent vehicle with ground AI patrols and AI heli. ******************************************************* Features 1. Road blocks spawn on mission start and get cleared up after. 2. Mission available in 4 difficulties. 3. Full control of reinforcement settings. v2.1 code. 4. Randomised loot. 5. Separate ground AI to building top sniper AI. 6. AI vehicle patrol will reinforce to different locations in the town. 7. Ground AI reinforce but snipers don't. 8. % chance of permanent heli prize. 9. Added random amounts of poptabs to crates for prize. 10. Heli reinforcements with gunship ******************************************************* All install instructions : https://github.com/redned70/DMSStaticMissions/blob/master/Tanoa Static/Georgetown_Invasion_DMS_Static/Install.txt Just change the name of the version you want to use to georgetown.sqf and follow the instructions. More details of how it works will be included as I get through it all as it is the most complex mission I ever wrote for static DMS missions. Please let me know any bugs/issues as this is released under the terms that I am not responsible if your server bugs out and you should backup all files before testing it out. If you do know how to fix my heli code (if it is still broken) then please post so I can update files. cheers
  18. Hi I have since a while the problem that my adjused DMS mission arent doing that what the should do^^ I'm sure thats my bad but I've testing so much and there are no solution for my idea/problem So now I want to ask who knows how to script DMS missions I Want to try to creatre A random list of vehicles for (each***) mission difficulties but every time i get this error into my .log *** I have some other mission where it would be nice if I can create for each difficulties there own vehicle list but currently I make this by hand (5 same Missions with 1 defined vehicle for each Mission and Missiondifficulty its poor solution I know^^) and if the mission is easy and moderate there spawns no vehicle on map. If difficult and hardcore the mission looks fine so looks like for me as Novize scripter that _vehicleClass is not defined... so i Start testing but i found no solutions always the same error for example an of many other ideas from me to solve that
  19. *** [GER] Zuchthaus XXL ***

    [GER] Zuchthaus XXL |High Loot|ExileZ|Modded|Base Building|CUPS please join our server and have fun ! we proudly present our new linux dedicated arma 3 exile Server with ryan zombies + exile z. we use altis map + have high loot + short nights + extended base mod + enhanced movements + heli supply drop + extended exile items + little startcash in locker + cup weapons + cup vehicles + cup units. everything at version 1.91 (cups). all is buyable at the traders (if you have respect and money) or for looting in houses / buldings... we started this server in focus of Miscreated, but not so hard. please build your base soon, so you show us that you stay longer... planned in next days: ai patrol and missions. in future we want to make som events (zombie night + vehicle day,...) to join, use the arma3launcher from the arma3 folder on your pc. serach for this server: [GER] Zuchthaus XXL |High Loot|ExileZ|Modded|Base Building|CUPS Nice playing... SK Hallo, spielt ne Runde auf unserem Arma 3 Exile Server ! Wir praesentieren hiermit unseren neuen Linux Dedicated Game Server auf dem der Arma 3 Exile Mod laeuft. Auf dem Server laeuft die Altis Karte + High Loot + Short Nights + Extended Base Mod + Enhanced Movements + Heli Supply Drop + Extended Exile Items + kleines Startgeld im Schliessfach am Flughafen + CUP Weapons + CUP Vehicles + CUP Units. CUP laeuft auf Version 1.91. Ihr koennt alles beim Trader kaufen (Respekt Punkte und Geld vorausgesetzt) oder looten... Beginnt aber bald mit dem Bau einer Basis, das zeigt uns, daß Ihr länger bleiben wollt. Die Basis oder Gegenstaende bleibt bis zu 31 Tage erhalten, falls Ihr unregelmaessig spielt. Der Anreiz war das Spiel Miscreated, das war uns jedoch auf die Dauer zu heftig. In Zukunft sind noch Events (Zombie Nights / Vehicle Day,...) und AI Patrol und Mission geplant. Ihr findet den Server mit der arma3launcher.exe aus dem Arma3 Verzeichnis (steam/common/...). Servername: [GER] Zuchthaus XXL |High Loot|ExileZ|Modded|Base Building|CUPS Viel Spaß beim Zocken.... SK
  20. [GER]BREMER BIERBUDE TANOA EXILE

    Moin, Ihr sucht Abwechslung? Ihr sucht nen Server der NICHT durch allerlei Regeln kaputtgemacht wird? Ihr sucht die Möglichkeit Mods wie JSRS zu nutzen? Ihr habt Lust auf massig Missionen und/oder PvP? KEIN PROBLEM! Kommt auf die Bierbude und freut Euch auf ne momentan noch leider kleine aber feine Stammspielerschaft bei stets sehr guten ServerFPS und aktiven Support durch den Admin (mich)! Ich biete euch Vector-Building, DMS, Occupation-Missionen, ZCP, Shipwrecks, Advanced Movement, Rappeling (abseilen), Advanced Towing, Custom-Trader / Spawns und ne Menge mehr. Zudem nen eigenen, 100 Slots umfassenden Teamspeak-Server. ALLE Mods sind OPTIONAL bzw. Serverseitig und damit das ganze auch rundläuft, ist es auf nem Haswell XEON mit 3,7GHZ, 8GB RAM, SSD und Anbindung ans Deutsche Forschungsnetz gehostet. Wir freuen uns auf Euch!
  21. Yorkshire Exile

    Yorkshire Exile - Malden A nice Custom crazy yet dodgy and some how works Edited map one central Trader with waste/lockers scattered around the map Are map editor said he had put a the london bridge in but looks more like the channel tunnel above water !! Roaming AI cars , kill one and along comes another 6 one by one ( stay off the main roads of die !! Lovely DMS missions will add more once everything is stable We had permission from the Lovely guy himself Second Coming to use Yorkshire in are server name even though his was Exile Yorkshire and ares is other way round thought we'd be nice and ask :), so please don't think its his work :P, its work of his friends
  22. So Ladies and Gentlemen, i am trying to do some research to find the best script out the for AI and Missions, and also allow server owners voice their opinions about what they like and dislike about certain scripts, potentially helping developers develop their scripts further. i would much appreciate for as many people to participate in the poll or add any answers you choose not in the poll to the comments below and i will add them to the poll. Also if you decide to add another script/system in the comments, please add a link to the page and credit the author. Thanks SWEENNDAWG
  23. AMP Server

    ## FEATURES: Roaming AI / AI Vehicles Multiple Missions Crash Sites With loot Custom Kill Feed (Shows nicknames, gun, distance - Great for PVP!) Spawn with non-default skin and with weapon Territory Payment Due Date notifications so you never miss a payment Only dark weather. No more sunny days. Virtual Garage which saves inventory, ammo, hitpoints, fuel of your vehicles. (Each level of territory allow you to store more vehicles) Mailbox - You don't need to ask admin to give something to you as a reward for event for example. Our server have in-game mail system so admins able to send any item/vehicle/money by mail. You can easily access it by laptop. Official infistar - We don't like cheaters so our server has fully configured infistar with regular updates. Tow - You can easily tow vehicles with tow ropes. AVS (Advanced Vehicle System) - This system allows you to refuel and rearm your vehicle on gas stations. It also used for saving fuel and ammo of vehicles. MarXet - Trade with other players. In future we will remove many types of weapons from traders. Also you can get rare loot from missions or just looting. Sell it to real players for a big price! Best admins - We really want to make our server as perfect as possible. Suggest any scripts, ideas or whishes for server to us. Most important feature - Ukraine flag for territory! ## SERVER IMPROVEMENTS: extDB3 instead extDB2 - extDB3 works faster than extDB2 version x64 server - Our server running on x64 system and x64 version of arma3 server. This allows to use more RAM for server. For any suggestions about server contact EvoAMP on forum: http://www.exilemod.com/profile/94448-evoamp/ Or contact EvoX in steam: http://steamcommunity.com/id/mrevolutionx/
  24. Dear community I am having problems with my DMS, every time I add NIA (Arms) weapons, DMS doesn't work. But when I add CUP and TRYK to the config, the script works. I have no ideas why it wouldn't work. I just added 1 weapon from NIA, And the script works if I remove the one weapon. Also, I changed certain things for scripts like Enigma Exile revive. And that also works with DMS. It's just NIA. Config.sqf https://paste.ubuntu.com/25395817/ RPT File https://paste.ubuntu.com/25395843/ This is my Config.sqf with all NIA weapons added and TRYK. https://paste.ubuntu.com/25395849/ Note The original DMS also works. I Hope anyone can help me, sorry for repeating my message. I just wanna make this as clear as possible.
  25. [ECN]Exile Chernarus

    Chernarus was the last place on earth after the wipe out of the ZED's the only people are the remaining survivors, people are still traveling over to get to the Chernarus safe land! Although some did not make it... The **only** way people are able to get out of this hell storm is to fight and survive! This is why it's your job to conquer the land either by yourself or gather friends and fight together! Oh we also did not mention that there will be some friendly people and some not so friendly people! Using your radios you get information of rogue survivors hiding or trying to transport gear across the land, FIND THEM AND KILL THEM! All the best -TFA ## **Features** + 64 Bit Performance + HIGH FPS! + High Spec Dedicated Server + 20k Starting money (Good starting money) + ZCP Capture Points (Customized to the server layout) + DMS AI Missions (Customized and edited to server) + Vector Building + Virtual Garage + Revive + Lone Survivor Virtual Garage Script (Vehicle Trader) + XM8 Apps + Base Painting + Hundreds of enter-able buildings!! + Weed Farming (GOOD MONEY EARNER) + Fully Customized Map (When we say "Customized" we mean **FULLY** customized! :D) + SafeZonePlus Script (NO VEHICLE OR ITEM STEALING FROM TRADER) + Black Market Trader (NO SAFE ZONE) + Building Supply Trader (NO SAFE ZONE) + Base Spawn + Custom Traders (Fine tuned to server game play) + Custom Kill-feed + Customized Mission File For Optimizations + 4 Hour Restart + Day and Night Cycle (3:15 day and 45 Mins Night) + Base Hacking / Safe Hacking (USING LAPTOP) + Towing (All vehicles) + Roof Rappelling + Heli Rappelling + Customization Status Bar + Crate Loading and loading into vehicles + Rearm Service Points + Salvaging Dead Bodies From Exploded Vehicles + Halo Jumping (Possibly survive from being shot down! :D) + Deploy Quad / Deploy Kart (Customized to be packed) + View Distance (Editable) + Announcements for paying territory protection + Customized loot spawns and loot positions for server game play + Journal to tell yourself Stories or use as reminders + Anti Sky base script + Anti Stuck Script + Realistic Suicide (USE A HANDGUN) + Trader Fixes + Active Admins + Custom Spawning UI + Login Rewards + Custom Loading Screen + Hundreds of bug fixes + InfiSTAR Anti Hack + Server worked on every single day! We always like busy Admins ##### **Behind the work** We have spent the last couple of months planning and then working on making one powerful and solid server for everyone to enjoy, the server was scripted and created by **[ECN]Darkzy** he has spent days working and tinkering with the server to make it perfect for players to enjoy without issue! Everything in the server has been fine tuned to suit the environment of the server and how it plays. **Credits: ** [ECN]Darkzy [ECN]Noodle [ECN]Frankie