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Found 190 results

  1. V.E.T.S Esseker Exile

    well what can i say..!! this is our new 20 slot exile esseker server that our little clan have decided to get to have some fun as a lot of the server we where going on the admin where abusing and just getting in the way if you fancy joining us you are more then welcome.....
  2. IMS can not be further developed at the moment. I will soon publish more information but please do not use IMS in this form anymore!
  3. WTF is this? A roaming AI spawner and monitor to be used in conjunction with DMS and will not work without it: It has been expanded since initial release to include several sections: AI spawning in towns and villages across the map (can be turned on/off in the config.sqf) The ability to have survivor AI and bandit AI in towns and villages who will fight each other (survivor AI are friendly to players) AI spawning around military buildings (can be turned on/off in the config.sqf) Roaming land vehicles (can be turned on/off in the config.sqf) Roaming air vehicles (can be turned on/off in the config.sqf) Random spawning loot crates with AI guards (can be turned on/off in the config.sqf) Dayz style helicrashes (can be turned on/off in the config.sqf) A public bus service (or helicopter) which travels between trader zones and will stop to pickup players If you use a helicopter and experience problems with the heli crashing into objects at your traders you can place helipads and it will use those as the landing areas. FastNights, the ability to speed up ingame time during dark times to reduce the amount of night per server cycle. Traders, the ability to have dynamic spawning traders (with or without safezones) Process monitoring to help with optimising your server setup The ability to have custom log files (if you use infiSTAR) Random spawning AI that hunt players added in V58 (work in progress) AI spawns in randomly selected villages, towns and cities to a maximum amount set in the config (found in config.sqf). The maximum amount also counts the amount of AI spawned from other DMS controlled AI and will also not spawn if the server FPS falls below a limit set in config.sqf https://github.com/secondcoming/a3_exile_occupation/blob/development/source/a3_exile_occupation/config.sqf To specify which land vehicles and air vehicles you want to use edit the 2 arrays: VehicleClassToUse = ["Exile_Car_LandRover_Green","Exile_Car_UAZ_Open_Green","Exile_Car_Offroad_Armed_Guerilla01"]; HeliClassToUse = ["Exile_Chopper_Huey_Armed_Green","Exile_Chopper_Hellcat_Green","Exile_Chopper_Mohawk_FIA"]; To allow players to capture AI vehicles you need to be running the latest version of DMS: https://github.com/Defent/DMS_Exile/tree/master If you want to stop AI vehicles exploding once the AI have been killed, in the config.sqf in DMS look for: DMS_AI_destroyVehicleChance = 0; Set it to that and players can capture them How AI scaling works: For every player on the server over 10 players it reduces the maximum amount of AI allowed so that as more players connect fewer roaming AI are spawned to stop the server grinding to a halt. That way on quieter servers you get more AI and on busy servers you get less. How the spawning works: The script will detect where your spawn points and trader zones are based on map markers and where player bases are and won't spawn AI within 500m of any of them. The monitor runs every 5 minutes as part of the Exile threading system and will not spawn additional AI in a location if they already exist. KNOWN ISSUES: PLEASE ENSURE IF YOU DOWNLOAD FROM GITHUB THAT THE FOLDER YOU MAKE INTO A PBO IS CALLED 'a3_exile_occupation' ANY OTHER NAME AND IT WILL NOT WORK. Where to get Occupation from: Source: https://github.com/secondcoming/a3_exile_occupation/tree/development/source/a3_exile_occupation If you use the github source to create the pbo, ensure that the folder name is a3_exile_occupation (not a3_exile_occupation-development) Pre packaged pbo: https://github.com/secondcoming/a3_exile_occupation/tree/development/pre-packaged%20pbo To install place the pbo into the @ExileServer/addons folder I'M HAVING PROBLEMS !!11!!!! If you are having issues with parts of Occupation not working try the following: Use the latest version of DMS Use the latest version of Occupation Try both using the default settings (ie. don't change the config to rule out any typos you may be introducing) If that works then you have typos in your config files (for DMS or Occupation). If that doesn't work then post a full server RPT to pastebin and put the link here.
  4. Here you will find instructions of installment of DMS as well as updates and general discussion of it. Changelog can be found here: https://github.com/Defent/DMS_Exile#changelog ============================================================ 1. REQUIREMENTS: DMS requires only Exile. It cannot run on anything other than Exile either. 2. FEATURES: DMS comes highly customizable. We allow you to modify anything! 10+ pre-made missions. AI spawning via groups or singular AI calling. Not a single scripting thread run. Unscheduled clean up for better performance. AI Patrol settings (WIP) Dynamic missions Static missions And much more! 3. HOW DO I MODIFY x?: https://github.com/Defent/DMS_Exile#to-modify-the-config 3.1 AI spawn amount: To set the amount of ai spawning open the mission file you want to modify and change the following line: _AICount = 6 + (round (random 2)); This will spawn 6 AI's and between 1 and 2 more selected randomly for added dynamic. 3.2 Change AI difficulty: Open the mission file you want to edit the following line: _difficulty = "difficult"; Accepted difficulties are: easy, moderate, difficult and hardcore. 3.3 How do I change any and most settings? Open the config.sqf file and modify everything to your wish. 4. DOWNLOAD: To download DMS go here: https://github.com/Defent/DMS_Exile You can simply download the a3_dms folder and pack that yourself using any pbo packer application. 5. INSTALLATION: https://github.com/Defent/DMS_Exile#to-install Installation is as simple as it gets. Modify the config.sqf to your liking or just keep it stock, I'm not your mother. Pack it to a pbo using any application of your liking. The prefixes should not be touched. Open @ExileServer\addons\ and place it in here. That is, place a3_dms.pbo inside the addons folder of @ExileServer 6. THANKS TO: eraser1 for remaking my code and adding much more! WAI for being the basis of our system. and anyone who helped us making DMS and our contributors on DMS: https://github.com/Defent/DMS_Exile/graphs/contributors Special thanks also to the people who tested our system for bugs and to the Exile devs who checked our code for bugs. 6. LEGAL https://github.com/Defent/DMS_Exile#license-overview This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Based on a work at https://github.com/Defent/DMS_Exile. Full legal documentation found at: http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode 8. BONUS second_coming created a script that uses DMS ai. It allows for town invasions, roaming ai and ais to occupy towns. Check it out here:
  5. DonkeyPunch eXpanded Mount and Unmount v0.1 I have added all DMS, VEMF, and ZCP crates to the list of Mount and Unmountable crates. I have also added 2 choppers to the list of vehicles able to utilize this feature This was added to the DonkeyPunched Addon for Exile as well, but its too good to keep to just that. ENJOY! If you have any new crates or new vehicles with all positions tested working and want to add to this, let us know! Installation In the mission pbo, edit your config.cpp and Make this your new cfgVehicleTransport: class CfgVehicleTransport { class Exile_Container_SupplyBox { vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"}; class Exile_Car_Van_Abstract { attachPosition[] = {0, -1.1, 0.2}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0, -4.4}; }; class Exile_Car_Offroad_Abstract { attachPosition[] = {0, -1.6, 0.4}; cargoIndizes[] = {1, 2, 3, 4}; detachPosition[] = {0, -4}; }; class Exile_Car_Zamak_Abstract { attachPosition[] = {0.03, 0.3, 0}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0.03, -4.8}; }; class Exile_Car_HEMMT_Abstract { attachPosition[] = {0.05, -0.1, 0.3}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -6.1}; }; class Exile_Car_Tempest_Abstract { attachPosition[] = {0.08, -0.85, 0.4}; cargoIndizes[] = {1, 6, 7, 9}; detachPosition[] = {0.08, -6}; }; class Exile_Chopper_Huron_Abstract { attachPosition[] = {0.05, -2.5, 1.1}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; class Exile_Chopper_Mohawk_Abstract { attachPosition[] = {-0.05, -2.8, -1.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; }; class Box_NATO_Wps_F { vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"}; class Exile_Car_Van_Abstract { attachPosition[] = {-0.05, -2.3, -0.1}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0, -4.4}; }; class Exile_Car_Offroad_Abstract { attachPosition[] = {-0.05, -2.3, -0.1}; cargoIndizes[] = {1, 2, 3, 4}; detachPosition[] = {0, -4}; }; class Exile_Car_Zamak_Abstract { attachPosition[] = {0, -3.2, -0.1}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0.03, -4.8}; }; class Exile_Car_HEMMT_Abstract { attachPosition[] = {0, -4.6, 0.1}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -6.1}; }; class Exile_Car_Tempest_Abstract { attachPosition[] = {0, -4.65, 0.2}; cargoIndizes[] = {1, 6, 7, 9}; detachPosition[] = {0.08, -6}; }; class Exile_Chopper_Huron_Abstract { attachPosition[] = {-0.05, -2.4, -2.55}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; class Exile_Chopper_Mohawk_Abstract { attachPosition[] = {-0.05, -2.65, -2.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; }; class I_CargoNet_01_ammo_F { vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"}; class Exile_Car_Van_Abstract { attachPosition[] = {0, -1.1, 0.2}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0, -4.4}; }; class Exile_Car_Offroad_Abstract { attachPosition[] = {0, -1.6, 0.4}; cargoIndizes[] = {1, 2, 3, 4}; detachPosition[] = {0, -4}; }; class Exile_Car_Zamak_Abstract { attachPosition[] = {0.03, 0.3, 0}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0.03, -4.8}; }; class Exile_Car_HEMMT_Abstract { attachPosition[] = {0.05, -0.1, 0.3}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -6.1}; }; class Exile_Car_Tempest_Abstract { attachPosition[] = {0.08, -0.85, 0.4}; cargoIndizes[] = {1, 6, 7, 9}; detachPosition[] = {0.08, -6}; }; class Exile_Chopper_Huron_Abstract { attachPosition[] = {-0.05, -2.55, -1.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; class Exile_Chopper_Mohawk_Abstract { attachPosition[] = {-0.05, -2.8, -1.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; }; class O_CargoNet_01_ammo_F { vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"}; class Exile_Car_Van_Abstract { attachPosition[] = {0, -1.1, 0.2}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0, -4.4}; }; class Exile_Car_Offroad_Abstract { attachPosition[] = {0, -1.6, 0.4}; cargoIndizes[] = {1, 2, 3, 4}; detachPosition[] = {0, -4}; }; class Exile_Car_Zamak_Abstract { attachPosition[] = {0.03, 0.3, 0}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0.03, -4.8}; }; class Exile_Car_HEMMT_Abstract { attachPosition[] = {0.05, -0.1, 0.3}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -6.1}; }; class Exile_Car_Tempest_Abstract { attachPosition[] = {0.08, -0.85, 0.4}; cargoIndizes[] = {1, 6, 7, 9}; detachPosition[] = {0.08, -6}; }; class Exile_Chopper_Huron_Abstract { attachPosition[] = {-0.05, -2.55, -1.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; class Exile_Chopper_Mohawk_Abstract { attachPosition[] = {-0.05, -2.8, -1.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; }; class B_CargoNet_01_ammo_F { vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"}; class Exile_Car_Van_Abstract { attachPosition[] = {0, -1.1, 0.2}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0, -4.4}; }; class Exile_Car_Offroad_Abstract { attachPosition[] = {0, -1.6, 0.4}; cargoIndizes[] = {1, 2, 3, 4}; detachPosition[] = {0, -4}; }; class Exile_Car_Zamak_Abstract { attachPosition[] = {0.03, 0.3, 0}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0.03, -4.8}; }; class Exile_Car_HEMMT_Abstract { attachPosition[] = {0.05, -0.1, 0.3}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -6.1}; }; class Exile_Car_Tempest_Abstract { attachPosition[] = {0.08, -0.85, 0.4}; cargoIndizes[] = {1, 6, 7, 9}; detachPosition[] = {0.08, -6}; }; class Exile_Chopper_Huron_Abstract { attachPosition[] = {-0.05, -2.55, -1.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; class Exile_Chopper_Mohawk_Abstract { attachPosition[] = {-0.05, -2.8, -1.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; }; class I_supplyCrate_F { vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"}; class Exile_Car_Van_Abstract { attachPosition[] = {0, -1.1, 0.2}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0, -4.4}; }; class Exile_Car_Offroad_Abstract { attachPosition[] = {0, -1.6, 0.4}; cargoIndizes[] = {1, 2, 3, 4}; detachPosition[] = {0, -4}; }; class Exile_Car_Zamak_Abstract { attachPosition[] = {0.03, 0.3, 0}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0.03, -4.8}; }; class Exile_Car_HEMMT_Abstract { attachPosition[] = {0.05, -0.1, 0.3}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -6.1}; }; class Exile_Car_Tempest_Abstract { attachPosition[] = {0.08, -0.85, 0.4}; cargoIndizes[] = {1, 6, 7, 9}; detachPosition[] = {0.08, -6}; }; class Exile_Chopper_Huron_Abstract { attachPosition[] = {-0.05, -2.55, -1.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; class Exile_Chopper_Mohawk_Abstract { attachPosition[] = {-0.05, -2.8, -1.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; }; class Box_East_AmmoVeh_F { vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"}; class Exile_Car_Van_Abstract { attachPosition[] = {0, -1.1, 0.2}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0, -4.4}; }; class Exile_Car_Offroad_Abstract { attachPosition[] = {0, -1.6, 0.4}; cargoIndizes[] = {1, 2, 3, 4}; detachPosition[] = {0, -4}; }; class Exile_Car_Zamak_Abstract { attachPosition[] = {0.03, 0.3, 0}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0.03, -4.8}; }; class Exile_Car_HEMMT_Abstract { attachPosition[] = {0.05, -0.1, 0.3}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -6.1}; }; class Exile_Car_Tempest_Abstract { attachPosition[] = {0.08, -0.85, 0.4}; cargoIndizes[] = {1, 6, 7, 9}; detachPosition[] = {0.08, -6}; }; class Exile_Chopper_Huron_Abstract { attachPosition[] = {-0.05, -2.55, -1.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; class Exile_Chopper_Mohawk_Abstract { attachPosition[] = {-0.05, -3, -1.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; }; class Box_NATO_AmmoVeh_F { vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"}; class Exile_Car_Van_Abstract { attachPosition[] = {0, -1.1, 0.2}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0, -4.4}; }; class Exile_Car_Offroad_Abstract { attachPosition[] = {0, -1.6, 0.4}; cargoIndizes[] = {1, 2, 3, 4}; detachPosition[] = {0, -4}; }; class Exile_Car_Zamak_Abstract { attachPosition[] = {0.03, 0.3, 0}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0.03, -4.8}; }; class Exile_Car_HEMMT_Abstract { attachPosition[] = {0.05, -0.1, 0.3}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -6.1}; }; class Exile_Car_Tempest_Abstract { attachPosition[] = {0.08, -0.85, 0.4}; cargoIndizes[] = {1, 6, 7, 9}; detachPosition[] = {0.08, -6}; }; class Exile_Chopper_Huron_Abstract { attachPosition[] = {-0.05, -2.6, -1.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; class Exile_Chopper_Mohawk_Abstract { attachPosition[] = {-0.05, -3, -1.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; }; class O_supplyCrate_F { vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract","Exile_Chopper_Huron_Abstract","Exile_Chopper_Mohawk_Abstract"}; class Exile_Car_Van_Abstract { attachPosition[] = {0, -1.1, 0.2}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0, -4.4}; }; class Exile_Car_Offroad_Abstract { attachPosition[] = {0, -1.6, 0.4}; cargoIndizes[] = {1, 2, 3, 4}; detachPosition[] = {0, -4}; }; class Exile_Car_Zamak_Abstract { attachPosition[] = {0.03, 0.3, 0}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0.03, -4.8}; }; class Exile_Car_HEMMT_Abstract { attachPosition[] = {0.05, -0.1, 0.3}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -6.1}; }; class Exile_Car_Tempest_Abstract { attachPosition[] = {0.08, -0.85, 0.4}; cargoIndizes[] = {1, 6, 7, 9}; detachPosition[] = {0.08, -6}; }; class Exile_Chopper_Huron_Abstract { attachPosition[] = {-0.05, -2.55, -1.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; class Exile_Chopper_Mohawk_Abstract { attachPosition[] = {-0.05, -2.8, -1.2}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -8.1}; }; }; };
  6. PbP Tanoa Exile

    Our Arma3 Exile | Tanoa server is now open to the public. We’re running the Arma3 Exile mod with tweaks to the front and back end. The server is running on a dedicated SSD server with consistent FPS. We’ll start with a 40 player cap and if we’re lucky to push that limit we’ll expand accordingly if the community prefers. We don’t want to use a donation system. Instead, we’d like to reward regular players or groups who spend time on the server to keep the community thriving. We have active admins with experience running successful DayZ servers. If you get ArmA'd, we'll try to help you out.
  7. I really want more Missions om my APEX map, but i don't get it to work. Can somebody help me editing the values, and telling me how i get the most missions? /*General settings for dynamic missions*/ DMS_DynamicMission = true; // Enable/disable dynamic mission system. DMS_MaxBanditMissions = 3; // Maximum number of Bandit Missions running at the same time DMS_TimeToFirstMission = [180,320]; // [Minimum,Maximum] time between first mission spawn. | DEFAULT: 3-7 minutes. DMS_TimeBetweenMissions = [600,700]; // [Minimum,Maximum] time between missions (if mission limit is not reached) | DEFAULT: 10-15 mins DMS_MissionTimeOut = [900,1800]; // [Minimum,Maximum] time it will take for a mission to timeout | DEFAULT: 15-30 mins DMS_MissionTimeoutResetRange = 4500; // If a player is this close to a mission then it won't time-out. Set to 0 to disable this check. DMS_MissionTimeoutResetFrequency = 180; // How often (in seconds) to check for nearby players and reset the mission timeout. /*General settings for dynamic missions*/
  8. O3G Exile Altis 100K Start

    Here is a list of things that our server has to offer, hopefully you like what you see and will come check us out in person. All missions have the chance to spawn the new APEX items/vehicles so if you don't have it make sure you have a friend that can sell the items for you. Newest Additions Territory names will no longer show up when you enter the area Loot tables rewritten includes EBM, CUP, and all buildables and it's been increased AI soldiers now have poptabs on their bodies amount ranges from online players Players Marxet can now be accessed from the normal vehicle traders [buy or sell] Brama cookbook is back, crafting list made easy Vehicle and crate anti-theft protection inside safe zones from non group/family players(CUP heli's still need added to script) If you remove a crate from a vehicle inside safe zone make sure you look at the inventory to claim it same goes for a towed/lifted vehicle make sure you get in the drivers seat 1st Sell from crate, to help us clean the area clean make sure you sell crate+cargo Rappel down buildings/Walls Rappel from a helicopter [make sure pilot is not descending] Spawn at your base [Owner/Moderators] Timer set to 5 mins Current Scripts Rocket Launchers purchased goes on your back Players MarXet allows you to sell items to other players Base Raiding allows you to hack their garage and grind a lock Claim Server spawned vehicles with a code lock Revive a player within 5 mins of dying Status Bar keeps track of all important details, health,poptabs,locker, etc Halo Jump allows you to jump from a helicopter Tow/Lift/Load -Some large helicopters will load certain vehicles now, load crates from missions XM8 Apps APOC's Airdrop, View Distance, Deploy Bike or Quad, Sever Info, Virtual Garage Virtual Garage allows you to store vehicles for up to 14 days Building Max Limits level 10, 150m Radius, 200 Objects, Tanoa level 10, 100m, 150 Objects Details for everything is below: One major change to exile and our server is the new respect based system, which includes purchasing items from traders. Respect levels are as follows: Level 1- 0 respect- shows up white Level 2- 5000 respect- shows up green Level 3- 10000 respect- shows up blue Level 4- 25000 respect- shows up purple Level 5- 100000 respect- shows up orange Level 6- 200000 respect- shows up pink If you do not have the amount of respect needed to buy the item it will look grayed out and will tell you how much more respect you need to buy that item. Rocket Launchers - You can also purchase a rocket launcher without having to store it in a vehicle, it will now place this on your back upon purchase. Heli-Pads - These are located on Altis Servers only and when you purchase a vehicle it will spawn on top of this pad, if you are blocking the pad you will be asked to move but if you left it there it will be deleted without warning to deter douche bags placing vehicles on them so others cannot purchase one. Exile has now gone to a physical poptab system. This means that if someone kills you they can steal the money you had on you. There are lockers at every safe zone that can store up to 3 million poptabs. Plus you can store poptabs in safes,vehicles and bunkers at your base. This also means that if you want to give someone money you have to actually drop it on the ground for them, there is no more transfer money option. Players MarXet - These are blue circles on the map that are safe zones where you can name your own price and list items that you would like to sell. You do not have to be online if someone buys an item as it will be deposited in your locker. Base raiding is part of the game you can now grind off locks with a grinder. You can also hack safes and virtual garages with a laptop. Hacking safes shows up on the map like a mission does, hacking the virtual garage does the same thing. In order to start any of these the owner or someone who has build rights to your base must be online. So with addition to the new grinding and hacking scripts, exile has added a few things as well. First as you all may know they have added the ability to construct concrete bases. They have also added 3 new breaching charges that you must craft to get through each kind of wall. Each charge takes a little longer for each kind of material that you are trying to get through, wood being the easiest and concrete being the hardest. Now I will say that we have removed satchel charges from our server for balancing issues. If you want to raid the best way is to craft the exile explosives. One last little thing exile has made it so you can steal a flag at someone else base. When this is done you have 3 days to pay the ransom or the base is gone, the ransom can be paid at the territory trader at central. To control suicide for farming vehicles, we have implemented a max of 5 suicides per restart with a cool down of 10 minutes between suicides. Another cool new feature to exile is the addition of families. This feature allows you to create a family and invite your friends. The benefits of this is when you join the server you are automatically put into a party, then when your friends join they are automatically put into the same party. No more stopping what you are doing to bother with party invites. To make a Family you must go the territory trader at central safe zone and pay 20000 poptabs to start the family. Claiming Vehicles - So this script allows you to take any randomly spawned vehicle and make it your own. All you need is to find a vehicle and have a code lock on you. When you go up to the vehicle use the scroll option and select claim ownership and put the pin in that you want and that's it the vehicle is yours. Enigma Revive - All you need to do is purchase a defibrillator from the trader, get to your fallen teammate within 300 secs[5 mins], scroll to perform CPR. Before performing CPR we recommend that you take your friends poptabs otherwise his/her money will disappear, this is buggy with the recent Exile update. Status Bar - This pretty much explains itself, it gives your a breakdown of your hunger, thirst, damage, etc Halo Jumping - This is something that we recently added to the server. This script allows you to jump out of any air vehicle from any seat and be able to parachute to safety. This parachute does not take the slot of your backpack. You have to be at least 100m in the air for the option. Rappelling - Yes that means you can fly a friend over something and have them rappel out of your chopper to the ground. This works for every seat in the chopper except the pilot of course. It also works with every chopper on the server, but this has a bug right now you can repel thru a hangar roof so make sure you secure loot and your flag if you use one of these are part of your base. Pilots do not descend when someone is lowering themselves down as it will get tangled in the rotor and death will follow. Tow/Lift/Load - This will allow you to either lift a vehicle within reason, tow a vehicle if its capable, and load in mission crates, safes, containers into a vehicle that has extra capacity. Remember to remove all crates before selling inventory or before restart as they will disappear. You can also move a full safe/container 20m at a time without having to take out the items! You can also place Bikes, Quads inside most land/air vehicles along with the Qilin and Prowler inside the larger Choppers I.E. CH47, VTOL, ETC. XM8 Apps are back, including APOC's Airdrop, View Distance, Deploy Bike [Extension Cord] or Quad [Scrap Metal] materials needed to craft one, Sever info, A journal and the Virtual Garage. Virtual Garage- so I don't know about you but I got pretty tired of spawning in and finding that all my vehicles had been blown up by someone. Well the virtual garage will help with that. Our new Virtual garage does not require a Base Laptop, it is now on your XM8 under the "more" tab. You click on the Virtual Garage tab and you can store and retrieve your vehicle from there. Ok so fair warning here- if you put a vehicle into the virtual garage unlocked it will come out unlocked.... let me say that again IF YOU PUT A VEHICLE IN UNLOCKED IT WILL SPAWN OUT UNLOCKED AS WELL. Also any vehicle that is left in your VG for 14 days of inactivity will despawn. So make sure to take your vehicles out every now and then. We will not be responsible for someone taking a vehicle you spawned out of the virtual garage because you forgot to lock it before putting it in there or vehicles that have despawned due to inactivity. ***Note*** If vehicle is not removed and added back into the garage it deletes by default after 14 days VirtualGarage_FlagLevel1Limit = 3 VirtualGarage_FlagLevel2Limit = 6 VirtualGarage_FlagLevel3Limit = 9 VirtualGarage_FlagLevel4Limit = 12 VirtualGarage_FlagLevel5Limit = 15 VirtualGarage_FlagLevel6Limit = 18 VirtualGarage_FlagLevel7Limit = 21 VirtualGarage_FlagLevel8Limit = 24 VirtualGarage_FlagLevel9Limit = 27 VirtualGarage_FlagLevel10Limit = 30 With this new update we have changed our max base radius and objects. The new changes are listed below. Upgrading your base is now done through the territory trader at central safe zone. Building distance between territories is 325m. Maximum bases allowed per player is 2. Minimum distance to build between traders and spawn zones is 1000m. Extended base mod objects require respect level 4 to purchase. Spawns - If you own a base on the servers you will be able to respawn near your base and parachute down with only a 5 min cool down, you can only use each spawn point every 5 mins so if you keep killing yourself then you will not be able to spawn again until the 1st spawn point becomes available again. ***Notes*** Protection money is due every 14 days payable to the office trader. Altis and Napf Purchase Price Radius Number of Objects 5000, 15, 30 10000, 30, 60 15000, 45, 90 20000, 60, 120 25000, 75, 150 30000, 90, 160 35000, 105, 170 40000, 120, 180 45000, 135, 190 50000, 150, 200 Since Tanoa is a much smaller map the building level radius and object limits have been lowered Purchase Price Radius Number of Objects 5000, 10, 15 10000, 20, 30 15000, 30, 45 20000, 40, 60 25000, 50, 75 30000, 60, 90 35000, 70, 105 40000, 80, 120 45000, 90, 135 50000, 100, 150 We have also double Exile's default so the need to eat or drink doesn't slow your game play down, with regen set to 4 points a min. In regards to Extended Base Mod, if you place a fuel source at your base you will need to move it every restart or just when you need to use it until the Author of the mod makes it persistent. You can also purchase a water cooler for your base to fill up all those empty water bottles. All Exile loot items can be sold or bought at the traders except for the Hotwire [knife] which is a lootable only item. You can purchase a thermal scanner which only works if a player has used that code lock/vehicle within the last 15 mins.
  9. Zero Remorse [AU]

    Zero Remorse is back! We are currently running in BETA Be sure to join our TeamSpeak and request your own private channel. We have plenty of custom map content that is based off of our Arma 2 Servers. PVP Compounds, barracks and protected traders. We give you a hight loot, militarised server with roaming Ai, ZCP Missions, DMS Missions, Zombies, Infections, Invasions, Open buildings and extended base mod. We will be adding more in the future going off the community input and if it's not going to effect anything we have running at the moment. http://mods.zrclan.com for all necessary mods to join - with of course Exile itself Hope to see you there! - ZR Team
  10. Below is a list of community made missions for adding into the already great DMS - Defent's Mission System! If you have created and would like to share, send me a PM with the link of the details (below is a sample template) and I will update it accordingly. Install instructions - Supplied by @red_ned *NOTE - Where you see [filename] - This is a place holder for the file names you have downloaded, please amend this and not add Filename to your code. 1. Copy [filename].sqf into a3_dms.pbo missions/static2. Copy [filename]buildings.sqf into a3_dms.pbo objects/static3. Extract map_configs/altis_config.sqf4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["[filename]",1]];5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","[filename]_buildings"];6. Repack altis_config.sqf into PBO7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. ---------------------------------------------------------------------------------- Mission Name - Creator - Map - Original Forum Post - Preview Images -
  11. I got my map editor working again so decided to start off with a light mission with little extra buildings so it doesn't impact server performance. No screenshots yet but will add later. I have made 2 versions (buildings are the same for both) but v2.1 is much more configurable and adds a vehicle and different difficulties. Thanks to @jmayr2000 for helping with testing and fixing bugs and suggesting settings. I will try to make more soon and get some released so please give feedback, suggestions and comments but be nice as I'm special! ned ******************************************************* "Comms Alpha" static mission for Tanoa. Thanks to jmayr2000 for helping debug and test. Created by [CiC]red_ned using templates by eraser1 17 years of CiC http://cic-gaming.co.uk ******************************************************* For Tanoa only. Running on DMS System v1.0 is hardcore only with no vehicle. v2.1 is multi difficulties with chance of persistent vehicle and lots of editable functions. ******************************************************* Download: https://github.com/redned70/DMSStaticMissions ******************************************************* Installing. 1. Copy comms_alpha.sqf into a3_dms.pbo missions/static 2. Copy comms_alpha_buildings.sqf into a3_dms.pbo objects/static >>>>>>>>Either<<<<<<<<<<< 3. Extract map_configs/tanoa_config.sqf 4. Add to end // Add the "comms_alpha" mission to the existing mission types. DMS_StaticMissionTypes append [["comms_alpha",5]]; // Add the "comms_alpha_buildings" to spawn on server startup. NOTE: "append" and "pushback" are NOT the same. DMS_BasesToImportOnServerStart append ["comms_alpha_buildings"]; 5. Repack tanoa_config.sqf into PBO >>>>>>>>OR<<<<<<<<<<<<<< Edit main DMS config.sqf 6. Find DMS_StaticMissionTypes = [ // List of STATIC missions with spawn chances. //["saltflats",1], //<--Example (already imported by default on Altis) //["slums",1] //<--Example (already imported by default on Altis) ]; DMS_BasesToImportOnServerStart = [ // List of static bases to import on server startup (spawned post-init). This will reduce the amount of work the server has to do when it actually spawns static missions, and players won't be surprised when a base suddenly pops up. You can also include any other M3E-exported bases to spawn here. //"saltflatsbase", //<--Example (already imported by default on Altis) //"slums_objects" //<--Example (already imported by default on Altis) ]; replace with DMS_StaticMissionTypes = [ ["comms_alpha",1] ]; DMS_BasesToImportOnServerStart = [ "comms_alpha_buildings" ]; 7. Save and repack config into PBO 8. Put a3_dms.pbo into /@ExileServer/addons/ on server and start.
  12. GER T.K.O Exile Australia

    Mods: @Exile @Apex @Australia @Extended Base Mod @RHSAFRF @RHSUSAF Features 6 Hours Restarts 50k Starting Cash 6 Safe Trader 3 Boot Trader 2 Trader without safzone Jets and Tanks LOTS of XM8apps 10 Statik Mission with good stuff DMS AI Missions (customized) VEMF Missions (customized) Custom Loot Tables Expanded Crafting System Enigma Exile Revive Virtual Garage Expanded IgiLoad Info : tko-gameserver.de
  13. [UG-C] Arma 3 Exile Server

    Our strenght is the coordination with our community. In the forum you can vote about new content or balancing of guns etc. Of course you can use our forum as a communicative platform too! We offer you a high quality server which is located in Germany with a bandwith of 1Gbit. Our server specs: - Intel Xeon with 10 Cores @ 2.2Ghz - 1TB SSD space - 50 GB of RAM We have active admins on our teamspeak where you can get your personal and individual support for our gameserver. Watch your back! Greetings, the Unlimited-Gaming-Community
  14. 82nd Airborne Chernarus Exile

    82nd Airborne 2-508th PIR | Chernarus Exile PVP/PVE 82nd Arma 3 Realism unit's Exile server, featuring Extended Base Mod, Zombies & Demons, ZCP, DMS, and Occupation. Always something to do, always new friends to meet. Strong player base, Hop on TS and say hi! Mods - Zombies - Deamons : http://steamcommunity.com/sharedfiles/filedetails/?id=501966277&searchtext=zombies Extended Base Mod : http://steamcommunity.com/sharedfiles/filedetails/?id=647753401&searchtext=Extended+base Exile - http://www.exilemod.com/downloads/ Cup Core - https://steamcommunity.com/sharedfiles/filedetails/?id=583496184 Cup Maps - https://steamcommunity.com/sharedfiles/filedetails/?id=583544987
  15. DE99 Gartenkriege -Tanoa EXILE

    Läd jeden ein Tanoa zu Entdecken. Was haben wir zu bieten? - Aktive Admins - Fünf SafeZones/TraderZones - viele BoatDealer - eigene unveröffentliche Missionen - Virtuel Garage - Virtual Garage Hacken und noch vieles mehr. Schaut einfach vorbei !!! Euer GartenkriegeTeam Mehr Video´s unsere Spieler:
  16. Built on DMS_Version: "July 3, 2016" - Bandit Mission Pack V 3.0 I started just making one new mission.... I ended up recoding them all! Basically better formatted, smaller and better thought out code which gives you more control over more variations, and what's more I tried (probably not very well) to explain it all so you can make your own. I DONT claim to be an expert, I just keep trying until it works and I understand a bit more which is why I changed so much of the code. Thanks to @CEN for testing since my client is really buggered, @Defent and @eraser1 for DMS, @second_coming for Occupation (and I borrowed some code which was better than mine - listed in How To document) and to @BlackheartsGaming for helping with adding cash into vehicles. Updated 16 July 2016 > V 3.0 - Release 1. Changed the random call from _difficulty = _PossibleDifficulty call BIS_fnc_selectRandom; to _difficulty = selectRandom _PossibleDifficulty; 2. Changed difficulty match from if (_difficulty isEqualTo "easy") then { to switch (_difficulty) do { case "easy": { *** #1 and #2 is to match the way DMS has released some of the missions from this pack and to make updates easier in the future *** 3. Consolidated start messages into 1 line as I saw how eraser1 had changed scripts for including into DMS and realised I missed a trick as this reduces the amount of lines in the script. 4. Consolidated some of the item content choices as I had listed the same lines in all outcomes but really just needed to list once to reduce size of script (again thanks eraser1). 5. Adjusted some spacing, line breaks and tabs as it reduces the overall size and was not really needed. 6. Changed terrorists to bandits to keep in the Bandit Missions theme, and corrected some English grammar. 7. Added % chance of persistent vehicle to more missions so it can be adjusted by user. 8. Changed CoinToss possibilities a % number. 9. Removed several mistakes in brackets - I don't know how I missed them or why it worked anyway but I fixed them. 10. Balanced some AI and loot as they were a little under or over what you would expect from the missions. 11. Added a graded %chance for persistent vehicles on some missions - check the spreadsheet for details. 12. ***NEW MISSION*** - nedbandit1, no crate but loot and cash spawn inside the vehicle. This has almost every function I have been working on inside including 2 groups of custom AI - kind of like the old Mayor missions of the Arma 2 days where one Ai is dressed differently from the rest. It is a working concept and "how to" mission so not only works as a mission but can help people design and release more of their own. ******************************************************* A list of what missions contain or how they vary available here: https://docs.google.com/spreadsheets/d/1wy-j9QHf1ZTl_iK01raut-xZ8p9ulDHf506vkFgyieU/edit?pref=2&pli=1#gid=0 Download includes instructions on installation, instructions on how I attempted to code it (so everyone else can have a go), and of course, the files themselves get it from: https://drive.google.com/file/d/0B9ukafXMvfhAbl9vcFpsVWZPVXc/view?pref=2&pli=1 Added all my scripts/missions to GiThub available: https://github.com/redned70 and will remove direct downloads once new updates go online Its not overly complicated to install but you need to follow instructions (as long as I documented them correctly) Update V3.0 > notes below but now you get 32 missions giving 128 difficulty variations and more random loot and also a choice of vehicles which are randomly chosen for permanent vehicles plus chances of persistent and non persistent vehicles. I have updated the instructions and added in a change log and also a description of how the vehicle choice/persistence is done inside the how it works file. Please give constructive feedback (and detailed bug reports) as this was a lot bigger job than I expected but decided to finish it completely with every mission I had. ******************************************************* Installing. 1. Copy contents of this folder>/missions/bandit/ into a3_dms.pbo /missions/bandit/ , you can remove old missions. 2. Copy contents of this folder>/objects/ into a3_dms.pbo /objects/ , you do not have to replace any already in there (files dont go in the static folder) 3. Extract main config.sqf 4. Find DMS_BanditMissionTypes = 5. Replace current list of missions between [] or add in the new ones, this is mine as i balanced the new missions the same as their stock mission using 3 as normal mission priority (you dont really need the old versions of any of the Bandit missions as they are all replaced in this file). DMS_BanditMissionTypes = [ // List of missions with spawn chances. If they add up to 100%, they represent the percentage chance each one will spawn ["bandits",3], ["bauhaus",3], ["beertransport",3], ["behindenemylines",3], ["blackhawkdown",3], ["cardealer",3], ["construction",3], ["donthasslethehoff",3], ["foodtransport",3], ["guntransport",3], ["humanitarian",3], ["lost_battalion",3], ["medical",3], ["mercbase",2], ["mercenaries",3], ["nedbandit1_mission",3], ["nedbuilding1_mission",3], ["nedcar_mission",4], ["nedguns1_mission",3], ["nedhatchback_mission",3], ["nedhunter_mission",2], ["nedifrit_mission",2], ["nedlittlebird_mission",2], ["nedmedical1_mission",3], ["nedoffroad_mission",3], ["nedresearch_mission",3], ["nedsnipercamp_mission",3], ["nedstrider_mission",2], ["nedural_mission",3], ["roguenavyseals",3], ["thieves",3], ["walmart",3] ]; 6. Repack config.sqf and folders into PBO 7. Put a3_dms.pbo back into /@ExileServer/addons/ on server and start. No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. Configuration advice in the "How it works" file in zip. If you want to help share more missions then drop me a line. enjoy As I agreed to have content included in the bas DMS files on GitHub the following now is in effect. License Overview: This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  17. Everytime i look for errors in my script for DMS, i can't find any errors. And when i boot up the server, it still say's i have a error starting the DMS missions. Could somebody help me figure out the problem. Becouse i now have looked 6 times, over the whole file. config.sqf Pastebin link: http://pastebin.com/XyXbaBFh
  18. hey guys ...im kinda of a starter so i have a problem with the a3_exile_occupation and a3_dms , basically i have issue spawning AI randomly around players ..and want that thers AI near a player...the player radio work and hear AI talking...if this make sense..and https://github.com/simobett/dms-code/blob/master/config.sqf this is the config SQF for the A3_DMS https://github.com/simobett/dms-code/blob/master/OCCUPATION config.sqf this is the config SQF for the a3_exile_occupation
  19. EZC Gaming Exile Server

    Location : Chicago Hello Guys here we present our server not the best but we trying to make it a nice place for you and your friends to have a nice day on Arma.Here are some info about the server (This is a Copie & Paste from Zedz server info ) Thanks . EASY TO JOIN Unlike some servers that try to entice you with a mind boggling number of mods, we have faith in the Exile dev's ability to continuously add new and interesting content. Therefore, we are using a minimal number of mods to accomplish a perfection of content. To join the server, you only need the following mods: Exile PERSISTENT SPAWNED VEHICLES All spawned vehicles are persistent. They spawn in with damage and no fuel. Remember the satisfaction of fixing up a vehicle you found in the early days of the Dayz mod? Well, that feeling is back! MEDICAL SYSTEM EXILE Reborn features a medical system for wounding, when you are shot, you can bleed to death. An InstaDoc or Bandage will stop the bleeding. SOFT SKILLS Respect levels and soft skills: As your character gains respect, they will level up. Press 7 in game at any time to display detailed information. Increased health regen Decreased hunger and thirst deredation rates Increased wages Higher chance to find intel on corpses (WIP) WAGES Players will earn and inmate wage, when not in safezones periodically players will earn a base amount of poptabs - The amount will increase by a factor of your respect. CUSTOM SCRIPTS AND FUNCTIONS Many different and interesting scripts and functions. Such as: Claim vehicles non-peristent vehicles Search corpses for intel Attach chemlights More.. PERSISTENT WORLD A persistent world where, the date increments as the server goes on, along with seasonal weather changes. For instance, the current season on Altis is winter, as time goes on the season will move to sping, where things will warm up. EXTRA APPS In co-operation with ExAdd, EXILE Reborn features some interesting apps on the XM8 for the players to use, such as a personal journal and the ability to attach chemlights for visibility at night. DYNAMIC EVENTS Custom written events and missions that are made with efficiency as a priority - Click me for pics! Dynamic heli crashes Town riots Head hunter AI Bandit territories Vehicle / Supply drops And more..
  20. [DE]ExileAltis by www.bia.rocks

    Exile PvP Server with AI (Missions & more), moderate loot, random weather... Build your Base and use your virt. garage for your Vehicles. It doesn´t matter if you are a farming guy or your the next John Rambo... It´s the same for all: survive!! ;-)
  21. TSG EXILE|25K|XM8|++| (++)

    he dark & omnius era begins, now, you can only try to survive in these hostile conditions... Can you handle it? TSG is not dependent on player donations, TSG in its whole is funded by ImThatGuyM8 and in part Madros55, this is and always will be a hobby project to hone and improve my skills, and in turn create something awesome in the process for you all to play on. We are not going away, we are here to stay. Enjoy! (Oh and we are not like most admins, we will never charge you for anything, we even give away a support crate to new players, as a welcome to our madness!) Server Ip: 85.195.88.75:2312 - TSG EXILE|25K|Highly Customized Survival - 30 Slot, Non-Reserved, Tanoa (Apex) 4 hour restart - Automatic Warnings, Auto lock/Kick Day/Night Vote Disabled - Static server time is between 15.30 - 19.30 (Day/dusk/night in 4 hours) - 2 hour day, 1 hour dusk and 1 hour night Weather, Fog & World Events - 16,5% chance of Sunny, 33% chance of Cloudy and 49.5% chance of thunderstorm/Lighning - Creates a local fog around every player when it starts to get dark - Starts halfway through the restart shcedule, 2 hours in Custom loot spawns - Ordinary Exile items and TSG Mod list loot table Custom Vehicle Trader Menus & Content - Offroad, Armed, Armor, Sports, Exile Cars and Trucks Custom World Map Vehicle spawn - HAP, FMP & Exile (True to the theme of TSG) 25K poptabs Start Bonus (Locker) w/ Axe and a backpack + misc items - Free Support Crate Welcome Package if you register at our forums (Wood or Concrete) (In some rare occasions both) Upgraded Terretories - Level 1 - 11 (Information below) Build, explore & survive - Highly customized survival server - Things can change, change with it - By night, be careful, the raider group is ready to kill you when they find you Advanced Towing - Land/Air/Sea - You need rope to attach to cars (Buy it from Hardware Trader) - Enter all towed vehicles as driver, or it will not work. - Max towing capacity: 3 car/truck/boat line (i.e the you drive one and tow two more behind you) DMS & Exile Occupation (serverside) Roaming Missions - 3 Bandit missions running at any given time (21 in the pool) Roaming Vehicle AI - 5 Vehicles each restart - Kill all AI to unlock cars/Trucks - Rare AI Vehicle Spawn % = 12 (Armed) Random spawning loot crates with AI guards - Custom loot (HAP/HVP/CUP + Exile Items) - Rare item spawn is 15% Dayz style helicrashes - Custom loot (HAP/HVP/CUP) - 5 Crash sites each restart - Rare item spawn is 20% TWD Zombies - Slow walkers(Low reach) - Agressive Zombies (Hungry) - Legally blind Zombies, but they will hear you break wind 100m away. Required Mods: - CBA_A3 - CUP Weapons - Hobo's Arma Pack - Frenzied Mod PAck - Arma 3 Apex DLC - Ryan Zombies & RZInfection - Exile (Who would have known, right?) ...All of which are available on A3Launcher and Arma Launcher (Steam) TSG has 3 types of in-game Exile Admins, each with their own tasks /* Admin class 1 (root) */ root Access - Can do anything, even better than you? /* Admin Class 2 (Support) */ In-game Player Support - Spawn in missing/glitched items/vehicles, kick/ban, Teleport, Spectate, delete Vehicles /* Admin Class 3 (Moderator) */ Kick & Tempban - Basically kick or ban offensive or abusive players, and hackers... TSG Login Reward; _tier1 = 5; //Adds 1x food + 1x drink _tier2 = 10; //Adds 1x random food + 1x random drink _tier3 = 15; //Adds 1x magazine _tier4 = 20; //Adds 1x magazine + 1x drink _tier5 = 25; //Adds 1x magazine + 1x random drink + 1x random food _tier6 = 30; //Adds 1x magazine + 1x ductape/instadoc _tier7 = 35; //Adds 1/2x magazine + 1x ductape/instadoc _tier8 = 40; //Adds 1/2x magazine + 1/2x ductape/instadoc _tier9 = 45; //Adds 1/2x magazine + 1x ductape + 1x instadoc + 1x random food + 1x random drink _tier10 = 50; //Adds 1/2x magazine + 1x ductape + 1x instadoc + 1x random food + 1x random drink + 1x beer TSG Territory System; Price Radius Objects {5000, 20, 50 }, // Level 1 entry fee {1000, 25, 75 }, // Level 2 {2500, 30, 10 }, // Level 3 {5000, 40, 125 }, // Level 4 {10000, 50, 150 }, // Level 5 {15000, 60, 175 }, // Level 6 {20000, 70, 200 }, // Level 7 {25000, 80, 250 }, // Level 8 {50000, 90, 300 }, // Level 9 {75000, 100, 400 }, // Level 10 {100000,110, 500} // Level 11 (NEW) TSG Database Information; // Remove all deleted items from the database after X days permanentlyDeleteTime = 3; // Remove all territories (and contructions + containers in it) that were not paid after X days territoryLifeTime = 14; // Remove all containers outside of territories that have not been used for X days // Example: Tents containerLifeTime = 7; // Remove all constructions outside of territories that are older than X days or not moved for X days // Example: Work Benches constructionLifeTime = 2; // Remove all vehicles that were not moved/used for X days vehicleLifeTime = 7; // Set safe as abandoned abandonedTime = 7; // Deletes a base X days after the flag is stolen if the ransom money isn't paid stolenFlagLifeTime = 3; // Sets door & safe pins to 0000 and marks safes to abandoned X days after the flag is stolen if the ransom money isn't paid unlockLifeTime = 2;
  22. My question is why the hell when i put dms, and occupation on my server they work but as soon as i unpack one and change a value they go to shit and not pick up? I open occupation and edit the number of crates to spawn from 6 to 3, repack and it wont even load up? I open dms and change the map marker from true to false, repack, and it wont even load up?? Try to turn the transport heli off, mod wont load anymore??? I know how to unpack and repack, i can edit other mods with no problems, but these two seems like they only run if you copy and paste in their original setup is the only way i can get them to stay running, i cant edit shit in them...???!!! Really!
  23. SevenDrunkenNights DayZ-style

    Want to get rekt? Join us! Hardcore PvP server on the island of Tanoa AI missions and random patrols - Exile DMS, Occupation Mod and A3XAI Zombies! - Ryan's Zombies, Exile Z Custom Zeus missions, CUP rewards from admins on completion Admin events Special CUP rewards (no spawns, unique items!) Install the following from the workshop (besides Exile, duh): CBA_A3 (server running the newest version 3.1.2) CUP Weapons, CUP Units, CUP Vehicles Extended Base Mod We want to create a strong community where players can both enjoy the game and experience the challenge it presents. We are open to suggestions from the community on what you would like added to the server, so speak up! And yes, we want to create memetastic scenarios and events If you want us to implement teamspeak/discord, we can do it, however we are currently using the IG ARMA channels (side, group, etc.) Note we are tweaking difficulty settings based on player feedback - let us know what you think! For Zeus missions, admins will let you know when they're active. The northern part of Tanoa Airport is protected by friendly AI (Independant Force snipers) to give players a central hub to do missions together. These forces also protect you from zombies and any other AI from the other mods. This area will also be a specific CUP trader zone, we are currently building this zone. See you online! paulgali
  24. UKArmA3Exiles

    a new server that is maintained and looked after any one is welcome admins are on and happy to help it you find any bugs or errors if you have any suggestions please contact an admin
  25. Error Undefined variable in expression: dms_ai_supportedrandomclasses 17:59:21 File x\addons\ZCP\functions\fn_createDMSSoldier.sqf, line 67 17:59:21 DMS ERROR :: DMS_SpawnAISoldier called with unsupported _ZCP_CDS_soldierClass: random | _this: [O Alpha 2-2,[2372.78,12261.8,0],"moderate","random",35] 17:59:21 Error in expression <;