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  1. Here you will find instructions of installment of DMS as well as updates and general discussion of it. Changelog can be found here: ============================================================ 1. REQUIREMENTS: DMS requires only Exile. It cannot run on anything other than Exile either. 2. FEATURES: DMS comes highly customizable. We allow you to modify anything! 10+ pre-made missions. AI spawning via groups or singular AI calling. Not a single scripting thread run. Unscheduled clean up for better performance. AI Patrol settings (WIP) Dynamic missions Static missions And much more! 3. HOW DO I MODIFY x?: 3.1 AI spawn amount: To set the amount of ai spawning open the mission file you want to modify and change the following line: _AICount = 6 + (round (random 2)); This will spawn 6 AI's and between 1 and 2 more selected randomly for added dynamic. 3.2 Change AI difficulty: Open the mission file you want to edit the following line: _difficulty = "difficult"; Accepted difficulties are: easy, moderate, difficult and hardcore. 3.3 How do I change any and most settings? Open the config.sqf file and modify everything to your wish. 4. DOWNLOAD: To download DMS go here: You can simply download the a3_dms folder and pack that yourself using any pbo packer application. 5. INSTALLATION: Installation is as simple as it gets. Modify the config.sqf to your liking or just keep it stock, I'm not your mother. Pack it to a pbo using any application of your liking. The prefixes should not be touched. Open @ExileServer\addons\ and place it in here. That is, place a3_dms.pbo inside the addons folder of @ExileServer 6. THANKS TO: eraser1 for remaking my code and adding much more! WAI for being the basis of our system. and anyone who helped us making DMS and our contributors on DMS: Special thanks also to the people who tested our system for bugs and to the Exile devs who checked our code for bugs. 6. LEGAL This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Based on a work at Full legal documentation found at: 8. BONUS second_coming created a script that uses DMS ai. It allows for town invasions, roaming ai and ais to occupy towns. Check it out here:
  2. UPDATE EDIT: Seeing as Occupation hasn't been updated in a long while, I've compiled a few of the fixes found in this thread and added a few modifications of my own to bring it up to date. The fixes are: Fixed OccupyVehicles spawning out of control Fixed OccupySea spawning out of control Tidied up the config Corrected a few typos Corrected a few variable names The modifications are: Static Heli Crashes postions Heli Crash guards Survivor and Bandit vehicles are now separate Added Random Spawn AI Custom Loadout Enable/disable naming the Random AI targeted player Enable/disable Loot Crate and Heli Crash guards Fixed Loot Crates and Heli Crashes spawning on the edge of Chernarus map Ignore AI count for Static spawns Ignore nearby players for Static spawns Version number updated to reflect changes Download link: Exile Occupation v67 Please note, I take no credit as the author of this addon, I have simply added fixes found within this thread, along with my own modifications. - @kuplion Original Post WTF is this? A roaming AI spawner and monitor to be used in conjunction with DMS and will not work without it: It has been expanded since initial release to include several sections: AI spawning in towns and villages across the map (can be turned on/off in the config.sqf) The ability to have survivor AI and bandit AI in towns and villages who will fight each other (survivor AI are friendly to players) AI spawning around military buildings (can be turned on/off in the config.sqf) Roaming land vehicles (can be turned on/off in the config.sqf) Roaming air vehicles (can be turned on/off in the config.sqf) Random spawning loot crates with AI guards (can be turned on/off in the config.sqf) Dayz style helicrashes (can be turned on/off in the config.sqf) A public bus service (or helicopter) which travels between trader zones and will stop to pickup players If you use a helicopter and experience problems with the heli crashing into objects at your traders you can place helipads and it will use those as the landing areas. FastNights, the ability to speed up ingame time during dark times to reduce the amount of night per server cycle. Traders, the ability to have dynamic spawning traders (with or without safezones) Process monitoring to help with optimising your server setup The ability to have custom log files (if you use infiSTAR) Random spawning AI that hunt players added in V58 (work in progress) AI spawns in randomly selected villages, towns and cities to a maximum amount set in the config (found in config.sqf). The maximum amount also counts the amount of AI spawned from other DMS controlled AI and will also not spawn if the server FPS falls below a limit set in config.sqf To specify which land vehicles and air vehicles you want to use edit the 2 arrays: VehicleClassToUse = ["Exile_Car_LandRover_Green","Exile_Car_UAZ_Open_Green","Exile_Car_Offroad_Armed_Guerilla01"]; HeliClassToUse = ["Exile_Chopper_Huey_Armed_Green","Exile_Chopper_Hellcat_Green","Exile_Chopper_Mohawk_FIA"]; To allow players to capture AI vehicles you need to be running the latest version of DMS: If you want to stop AI vehicles exploding once the AI have been killed, in the config.sqf in DMS look for: DMS_AI_destroyVehicleChance = 0; Set it to that and players can capture them How AI scaling works: For every player on the server over 10 players it reduces the maximum amount of AI allowed so that as more players connect fewer roaming AI are spawned to stop the server grinding to a halt. That way on quieter servers you get more AI and on busy servers you get less. How the spawning works: The script will detect where your spawn points and trader zones are based on map markers and where player bases are and won't spawn AI within 500m of any of them. The monitor runs every 5 minutes as part of the Exile threading system and will not spawn additional AI in a location if they already exist. KNOWN ISSUES: PLEASE ENSURE IF YOU DOWNLOAD FROM GITHUB THAT THE FOLDER YOU MAKE INTO A PBO IS CALLED 'a3_exile_occupation' ANY OTHER NAME AND IT WILL NOT WORK. Where to get Occupation from: Source: If you use the github source to create the pbo, ensure that the folder name is a3_exile_occupation (not a3_exile_occupation-development) Pre packaged pbo: To install place the pbo into the @ExileServer/addons folder I'M HAVING PROBLEMS !!11!!!! If you are having issues with parts of Occupation not working try the following: Use the latest version of DMS Use the latest version of Occupation Try both using the default settings (ie. don't change the config to rule out any typos you may be introducing) If that works then you have typos in your config files (for DMS or Occupation). If that doesn't work then post a full server RPT to pastebin and put the link here.
  3. Updated 27 March 2017 to use v2.1 logic with full difficulty settings and cash in crates As there is no Mayor AI, I made this to be a "kill the troops repairing the Mayors mansion and stop his return" kind of mission filling in some unused coastline on South East of map. Mapping is by @Pradatoru ******************************************************* "Kill the Mayor" v2.1 static mission for Altis. Credits to Pradatoru for mapping Created by [CiC]red_ned using templates by eraser1 18 years of CiC ******************************************************* For Altis only. Running on DMS System ******************************************************* Installing. 1. Copy mayor.sqf into a3_dms.pbo missions/static 2. Copy mayor_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1],["mayor",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","ai_island_buildings","mayor_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. Install instruction and images in download from No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. You can edit the mission text by changing the following in mayor.sqf // Define Mission Start message _msgStart = ['#FFFF00', "The old Mayors troups are trying to set up his old home"]; // Define Mission Win message _msgWIN = ['#0080ff',"Convicts have successfully killed the Mayors troups and prevented his return"]; // Define Mission Lose message _msgLOSE = ['#FF0000',"The Mayors troups have left his house to continue planning the Mayors return..."];
  4. Built on DMS_Version: "July 3, 2016" - Bandit Mission Pack V 3.1 I started just making one new mission.... I ended up recoding them all! Basically better formatted, smaller and better thought out code which gives you more control over more variations, and what's more I tried (probably not very well) to explain it all so you can make your own. I DONT claim to be an expert, I just keep trying until it works and I understand a bit more which is why I changed so much of the code. Thanks to @CEN for testing since my client is really buggered, @Defent and @eraser1 for DMS, @second_coming for Occupation (and I borrowed some code which was better than mine - listed in How To document) and to @BlackheartsGaming for helping with adding cash into vehicles. Updated 10 March 2017 > V3.1 - Release Added new nedcashbandits_mission with %vehicle and cash prize (not 100% tested due to no test server) Updated 16 July 2016 > V 3.0 - Release 1. Changed the random call from _difficulty = _PossibleDifficulty call BIS_fnc_selectRandom; to _difficulty = selectRandom _PossibleDifficulty; 2. Changed difficulty match from if (_difficulty isEqualTo "easy") then { to switch (_difficulty) do { case "easy": { *** #1 and #2 is to match the way DMS has released some of the missions from this pack and to make updates easier in the future *** 3. Consolidated start messages into 1 line as I saw how eraser1 had changed scripts for including into DMS and realised I missed a trick as this reduces the amount of lines in the script. 4. Consolidated some of the item content choices as I had listed the same lines in all outcomes but really just needed to list once to reduce size of script (again thanks eraser1). 5. Adjusted some spacing, line breaks and tabs as it reduces the overall size and was not really needed. 6. Changed terrorists to bandits to keep in the Bandit Missions theme, and corrected some English grammar. 7. Added % chance of persistent vehicle to more missions so it can be adjusted by user. 8. Changed CoinToss possibilities a % number. 9. Removed several mistakes in brackets - I don't know how I missed them or why it worked anyway but I fixed them. 10. Balanced some AI and loot as they were a little under or over what you would expect from the missions. 11. Added a graded %chance for persistent vehicles on some missions - check the spreadsheet for details. 12. ***NEW MISSION*** - nedcashbandits mission with cash prize and possible permanent vehicle chosen from list of potential vehicle types ******************************************************* A list of what missions contain or how they vary available here: Download includes instructions on installation, instructions on how I attempted to code it (so everyone else can have a go), and of course, the files themselves: all my scripts/missions are on GiThub available at: and have removed direct downloads Its not overly complicated to install but you need to follow instructions (as long as I documented them correctly) Update V3.0 > notes below but now you get 32 missions giving 128 difficulty variations and more random loot and also a choice of vehicles which are randomly chosen for permanent vehicles plus chances of persistent and non persistent vehicles. I have updated the instructions and added in a change log and also a description of how the vehicle choice/persistence is done inside the how it works file. Please give constructive feedback (and detailed bug reports) as this was a lot bigger job than I expected but decided to finish it completely with every mission I had. ******************************************************* Installing. 1. Copy contents of this folder>/missions/bandit/ into a3_dms.pbo /missions/bandit/ , you can remove old missions. 2. Copy contents of this folder>/objects/ into a3_dms.pbo /objects/ , you do not have to replace any already in there (files dont go in the static folder) 3. Extract main config.sqf 4. Find DMS_BanditMissionTypes = 5. Replace current list of missions between [] or add in the new ones, this is mine as i balanced the new missions the same as their stock mission using 3 as normal mission priority (you dont really need the old versions of any of the Bandit missions as they are all replaced in this file). DMS_BanditMissionTypes = [ // List of missions with spawn chances. If they add up to 100%, they represent the percentage chance each one will spawn ["bandits",3], ["bauhaus",3], ["beertransport",3], ["behindenemylines",3], ["blackhawkdown",3], ["cardealer",3], ["construction",3], ["donthasslethehoff",3], ["foodtransport",3], ["guntransport",3], ["humanitarian",3], ["lost_battalion",3], ["medical",3], ["mercbase",2], ["mercenaries",3], ["nedbandit1_mission",3], ["nedbuilding1_mission",3], ["nedcar_mission",4], ["nedcashbandits_mission",3], ["nedguns1_mission",3], ["nedhatchback_mission",3], ["nedhunter_mission",2], ["nedifrit_mission",2], ["nedlittlebird_mission",2], ["nedmedical1_mission",3], ["nedoffroad_mission",3], ["nedresearch_mission",3], ["nedsnipercamp_mission",3], ["nedstrider_mission",2], ["nedural_mission",3], ["roguenavyseals",3], ["thieves",3], ["walmart",3] ]; 6. Repack config.sqf and folders into PBO 7. Put a3_dms.pbo back into /@ExileServer/addons/ on server and start. No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. Configuration advice in the "How it works" file in zip. If you want to help share more missions then drop me a line. enjoy As I agreed to have content included in the bas DMS files on GitHub the following now is in effect. License Overview: This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  5. Updated: 27 March 2017, cleaned code and added cash to crate Updated to my latest v2.1 30/07/16 code which makes mission more configurable and random plus spawns in multiple difficulties. Also moved to GiThub for ease of update, original v1.0 files zipped in folder if you just want original hardcore version. To update just replace the main mission file ( ai_island.sqf). ************************************************************************************************************** "Ai Island" static mission for Altis using DMS. This is mostly a mission I ported over from our old Arma3 Epoch server, I was going to use A3XAI but decided I like the DMS Static system for the Ai so I could have it spawn and re-spawn as part of the possible large missions and also come under the max mission rules for static missions in DMS to not overload the serve with AI. I used the Slum base file as the template for the AI side of things so I must give credit to @eraser1 and @Defent for their hard work on the DMS missions, using our old AI positioning along with a few new bits and pieces. I also used the mapping from our old server which was pieced together by Kroenen so big up to him, I just had to recode it a little to make it fit in with the DMS static objects and only use items used in Exile. Feel free to use it how you want but if it goes around please remember CiC in there somewhere. Installing Download from 1. Copy ai_island.sqf into a3_dms.pbo missions/static 2. Copy ai_island_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","ai_island_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. ****** Updated Ai slightly to trigger more frequently + added in bridge file if people want it thanks to @LimbWalker ****** ****** Optional Bridge to Island ****** 8. If you want a bridge to the island then copy ai_island_bridge.sqf to a3_dms.pbo objects/static 9. In map_configs/altis_config.sqf change/add DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","ai_island_buildings","ai_island_bridge"]; Follow steps 6 and 7 to finish. No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. You can edit the mission text by changing the following in ai_island.sqf // Define Mission Start message _msgStart = ['#FFFF00', "A large group of Admins have invaded the island and are drinking beer and eating cake"]; // Define Mission Win message _msgWIN = ['#0080ff',"Convicts have successfully killed the Admins and claimed all the cake and beer for themselves!"]; // Define Mission Lose message _msgLOSE = ['#FF0000',"The Admins have finished their beer and cake and buggered off..."]; // Define mission name (for map marker and logging) _missionName = "Ai Island"; I don't think it is the most sophisticated coding I could do but it was fast and works for us but thought as I have had so much off these forums I should release something else out there. If any of the DMS people are looking then feel free to incorporate this and make it better, just give CiC a bit of credit. cheers
  6. Hello all, Old Blood And Guts present our new Exile TANOA server! Project Code-Name: HEXEDRA (εξέδρα) that's Greek for 'Launch Platform' This is a fully militarized server designed by members of our gaming community that are former or acting members of military from USA, Canada, UK, France and other countries. Server is heavily customized and we continue to develop it on a weekly basis. You may find a full list of supported and required mods here: Exile is the main mod we are running on this server that sets the story and what's happening. You are a prisoner who just parachuted into Exile. The Tanoa islands are now your new home. You'll have to survive and you can find a variety of vehicles and arms to keep you alive. This prison is run by Old Blood And Guts and if you gain respect (by shooting stuff and selling loot back to OBAG traders) you will gain access to more advanced weaponry and vehicles. All the way from a nightvision scope to a Tank or a Jet Fighter, the more respect and poptabs (currency) you gain, the better stuff you gain access to. You get the point. Your respect also determines your bambi loadout as well as what vehicle you are able to spawn via your XM8. We have tons of various missions and objectives to keep you interested and we also have experienced Admins running Zeus for un-scripted missions and enhanced gameplay. This last part is the key. We have access to change the world setting, missions, objectives and scenarios at will, depending on what kind of missions our players want to run. Do you find the mission you are in a bit too hard? Ask reinforcements. Do you find it all too easy? Ask for Admins to spice it up and give you more challenge and better rewards. Admins also run scheduled events that keep progressing the story and help shape the server environment. Please contact us on Discord for details. Currently Server is in Open Beta, since the 27th of March, as we iron-out various bugs and finalize balance changes for immersive gameplay. We have just integrated the new Jets DLC and you may go to the Carrier USS Freedom to playtest with the new Jets. This is a fully militarized server designed and operated by military people, for the mature gamer out there. We maintain a detailed change-log in-game as well with any server changes and we are very open to player feedback. You may find us on Discord if you have any questions or concerns. On behalf of Old Blood And Guts Admin team, qp
  7. Z Land of Exile

    Anything goes server.(inside the rules and respecting t he boundaries of safe zones) Be who you want to be, play how you want to play. Just don't get bit.
  8. Z Land of Exile

    Welcome to Z land of Exile. Be who you want to be, anything goes outside of glitching, hacking, and safe zone underhandedness. Be a gun for hire, a play hunter or just a thief. it's up to you. One more thing, try not to get bit.
  9. Hello I'm having really bad issues starting up my server with mods i can get exile to work just the base mod i cant get my others to work it keeps kicking me off my game too, ive tried fixing a pbo called dms because it says it has an error but i've re downloaded the base file and it still does not work, i have added a pastebin link if any of you can help me with my RPT Thanks so much for taking the time to read! All i want to work is Exile Z 2, Bloodlust (if not thats fine) ,DMS
  10. [CGC] Exile Chernarus

    High loot militarized server hosted on great dedi machine with good fps. Custom configuration and missions.
  11. [Online] *Armax Exile Napf PvP*

    _______________________________________________________________________________________________________________________________________________________________________ Welcome to Armax Exile Napf PvP! Visit our Web Page: Join our Steam Group: Join our Discord: _________________________________________________________________________________________________________________________________________ Welcome, dear player! Want to tell you some words about our server! Armax provides realistic style of hardcore, military simulation and survival gameplay. It has much interesting stuff, friendly community and always active admins! We are working hard on our server, every time upgrading it and fixing all appearing bugs! We always listen to our players about possible server improvements and make their dreams come true! Join our server right now and get an unforgettable experience of playing on it! DarkViper, Server Owner/Head Admin _________________________________________________________________________________________________________________________________________ Our server is using the following mods: *Exile Mod* *CBA_A3* *CUP Terrains – Core* *CUP Terrains – Maps* *Napf Island A3* *CUP Vehicles* *CUP Weapons* *CUP Units* *Enhanced Movement* *Extended_Base_Mod* _________________________________________________________________________________________________________________________________________ We have a lot of features on our server: *We often hold a lot of different events on the server!* *We constantly improve our server!* *Server has its own economy!* *Custom-made map, secret locations, military zones in each spawn zone!* *Tanks, APCs, Combat Helicopters, Planes!* *Rocket launchers available at armory trader!* *New awesome custom trader zones!* *A lot of weapons by CUP available at trader!* *Mission systems like DMS, ZCP, Roaming AI!* *+ 10 Custom-Made Dynamic missions!* *Pay due notifications!* *Mobile XM8 Support to receive notifications about base raid!* *Enigma Revive System! You can revive you team mates using Defibrillator!* *Anti-Theft System! Noone can steal your vehicle in the Trader Zone!* *Dynamic Weather! It’s changed randomly by the server, making the game more atmospheric!* *Vehicle claiming! You can claim ownership of any non-persistent vehicle, using a Сode Lock!* *Vector Building! You can rotate your base objects in any direction!* *Service Points! You can Repair/Rearm your vehicle!* *Base Respawn! You can Respawn in your own territory every 5 minutes!* *A lot of apps for XM8 like *StatsBar*, *BRAmaRecipes*, *CHVD* and more!* *Sling Loading, Rope Towing, Helicopter Rappeling and Urban Rappeling!* *R3F System. You can load a crate into a vehicle and sell it on the Trader Zone!* *Kill Messages System! Shows information about kills on the screen!* *And much more!* _________________________________________________________________________________________________________________________________________ Our server has the following rules: General Rules: Ignorance of the server rules does not absolve you from liability! A player breaking the rules is not an excuse for you to break the rules! Accusing someone for breaking any of the server rules, always needs to be backed up by video or screenshot proof! Severity of the punishment for breaking server rules is decided by the Head Admin! False accusations towards players or admins will result in a permanent ban! Never tell an admin what to do, we make decisions ourselves! Impersonating admins will result in a permanent ban! Admin decisions are final! No Hacking, Scripting, Glitching, you will be permanently banned! No Exploiting, Duping, Grieving, you also will be permanently banned! No Racism, Nationalism, Sexual comments, Health threats or Life insults! No Combat Logging! No Bug using! Trader Zone Rules: No Shooting, Blowing, or making any loud noise! No stealing any stuff that is not yours! No ramming vehicles! No vehicles inside the trader and near the traders! No destruction of trader objects! No destruction of vehicles! No blocking players or using any way of trolling! No leaving a crate within a trader zone! No PvP within 750 meters of the Trader Zone! No camping! Side-Chat Rules: No racist, vulgar, and mental/physical based comments! No offensive or humiltaing comments! No disputing! No voice in Side-Chat! Building Rules: A base, breaking any of these rules, will be deleted! No building in millitary zones! No building in cities/towns/villages! No building on any roads! You can use single buildings such as houses/barns/sheds! No placing a base flag into any object! No sky-base building! No flying bases! No building within 1500 meters of a trader zone! No building within 1250 meters of a spawn-zone! No building within 1000 meters of a contaminated zone! No building within 750 meters of a cement mixer! No building within 500 meters of a boat trader! Compensation Rules: No compensation without screenshot or video proof! Compensation is only possible if you lost your stuff due to Arma 3 or Server Bug! No compensation in other cases! Conclusion: Respect Admins and players! Be friendly and try to talk to other players now and then! Play fair! Send suggestions to Head Admin about possible server improvements! Report to Head Admin if you have found a bug! Always ask your question in-game or in discord if you have one! Contact Head Admin to get free group channel on discord! _________________________________________________________________________________________________________________________________________ How to join our server? The best and easiest way to connect to our server and start playing is using A3Launcher! It will automatically download all required mods! 1. Download A3Launcher from here: *A3Launcher* 2. Make the installation! 3. Open A3Launcher, type “Armax” in server searching line! 4. Click ► and A3Launcher will download all server’s mods! _______________________________________________________________________________________________________________________________________________________________________ *Join our server right now and test all our features yourself!* Enjoy playing!
  12. Exile Taunus

    Exile Taunus, wut? FAQ I don't have any money to start with? What gives? We already let you start with a pistol, what do you want? Why cant I find any good loot? Do you think you should spawn with a pile of SPMGs at your feet? Go look. Where are the good loot spawns? Why do you want me to play the game for you? Why can't I buy x item? You're in exile on a prison island where people buy and sell things with pop tabs. Go find one. Mods/Scripts/Features: Exile! Completely custom trader zones! Zambies! Admins who give a shit! AI patrols - friendly and hostile! Extended Base Mod! Base Painting! Vector Building! Enigma Revive! Fixed attachment sorting at traders! Chop wood to your vehicle! Custom territory flags! Respect based spawn loadout! Virtual Garage! Safe hacking - with EBM containers hackable as well! Halo Jump! Load crates to vehicle and sell from crates at Waste Dump! Towing and Lifting! (Optional)Enhanced Movement! (Optional)Enhanced Soundscape! Probably more shit I forgot to write! Probably more shit to come!
  13. [CSG] Exile Chernarus Isles

    Coming Soon! Features: Custom Loot Table Custom Traders Custom DMS Missions Advanced Towing Advanced Urban Rappelling Better UI Territory Payment Warnings Helicopter Crashes Loot Drops Extra XM8 Apps Unique Flags Black Market trader Revive Script Claim Vehicle Required Mods: Exile Mod Chernarus Isles CUP Terrains - Core CUP Terrains - Maps Open Chernarus Project NI Arsenal RHS AFRF RHS USAF RHS GREF RHS SAF Specialist Military Arms (SMA) CBA_A3 TRYK's Multi-play Uniforms Temp fix for Exile Miniguns Caucasus Insurgency Optional Mods: Enhanced Movement BlastCore Phoenix 1.2 JSRS Soundmod 5 Advanced Urban Rappelling
  14. I recall a long time ago, having a convoy mission. You'd have 2 or 3 vehicles (customizable, which vehicle, how many, armed, not armed, etc) driving around the map (similar to the roaming patrols) but they carried A LOT of loot in the vehicles, and about 3, 4 or 5 ai in each vehicle, the idea was to intercept this convoy, take out the ai, and you'd get the loot and vehicles. However, I can't remember whether it was occupation, DMS, or some other type of ai/mission system. Does anyone recall, or does anyone know of such a mission?
  15. MilSim Exile Chernarus

    Description: This server is aimed to provide realistic style of gameplay, with RPG additions to it. We focus on both infantry and vehicle based combat + balanced economy. Thanks to server economy, we will be able to provide situation, where you will be able to engage in PVP activities – conquer enemy base, fight for resources/missions etc. To increase default Exile realism, server will use 3rd party scripts, and self developed modifications. For example, I have currently implemented realistic ‘fall down’ behavior after unit is hit with bullet. Server background: I’ve started to develop this server, after over 1600 played hours in ArmA3 because I was disappointed that, it’s hard to find good server which is focused on being realistic and provide RPG and PVP style gameplay. I think I have enough skills knowledge on how to make good server. In real life I’m software developer, and I was administrating other game servers like World of Warcraft, Battlefield2 and CS1.6. Also, I have some basic military knowledge since I was in military unit. Recently I have learned about ArmA3 modding and scripting, like SQF language etc. Thanks to that, now I’m able to develop my own missions, fix bugs etc. Server features: Missions: Dynamic (DMS) and Capture Points (ZCP) Missions + many custom by server devs, unique for this server! PVP Active development and admins Tow vehicles Load crates on vehicles Sell crates at traders Status Bar Revive using defibrillator (available in shop) Rearming and refueling at fuel stations In game PVP Ranking Military vehicles, with balanced prices adjusted to real world price (in proportions) and rearming cost Lots of weapons and vehicles Improved AI – they flank, suppress etc. Realistic AI fall down after being hit Extended Base building Roaming AI (more players online = less ai) Revive time is set to full brain death time (after heart failure) HighEnd sniper rifles aren’t available in shops HighEnd sniper rifles only available from missions/npcs/military Launchers and rockets available from spec ops shop (both AT, AA, semi-high cost, as in real world) No virtual garage Flag stealing enabled Faster charges planting In game notifications by E-Mail Game Panel for players Balance Building height limit Base respawn Pay due notifications Kill messages XM8 apps View distance settings Adjustable terrain grids, also without grass Faster nights Server restart every 3 hours, with notification Many fixed bugs, we fix bugs very fast Anti-theft safe zone infiStar antihack Stable - up for more than half of year
  16. **Updated 8/3/2017 - Added cash into Crate 4 (special items crate)** Hi Everyone, First of all, thanks to Defent and Red_Ned for creating the excellent mission system and creating an easy to follow static mission template respectively. Without your efforts to make your code easy to follow, I probably would have given up and not created this. This is a large AI base objects & static DMS mission in the north of Chernarus. Mods used to create this are the CUP core, CUP maps, CUP Terrains, CWA components, Apex and Extended Base Mod. You will need these on the server to be able to show all the components of the mission. If you don't have them on the server, the mission should work but some components in the base will be missing. This mission was created for a militarised, semi-survival server and includes 2 roaming AI vehicles with the possibility of a Gorgon or armed Ifrit/Hunter/Strider among other vehicles. The AI vehicles that can be used by the mission are editable in an array at the top of the mission config so you can set them to whatever you like. Easy difficulty is configured for testing purposes by default and not intended for server deployment as it only has a small number of AI and a lot of loot but you can of course just change it to suit your server. Medium difficulty is intended for small groups of 2-3, difficult for groups of 4 and hardcore as 5+ or just some very persistent smaller groups. 5 loot crates are configured; General items Sniper Rifles Building Supplies Medical supplies Special items (cash, laser designators, rockets & launchers etc.). (Cash included in V1.1) Crates 1 and 3 utilise the DMS lists for general items and building items. Crates 2, 4 and 5 utilise arrays within the mission file and are fully customisable. If you want something to have a higher chance of spawning in these crates, simply put more of that item in the array. You can also adjust the amount of loot in each crate if you want to make one particularly generous or another quite light in the difficulty setup section. Screenshots of the base: SQF files are available here: Installation Instructions Copy the ai_base_chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AI_Base_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from AI_Base_Objects.sqf into your initserver.sqf file inside your mission file. Repack your mission file and upload to the server Enjoy a new static mission for Chernarus! Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server (I do, hence their inclusion). If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line I would also highly recommend putting a no build zone in your mission config at the coordinates of the mission (the main coordinates are at the top of the ai_base_chernarus.sqf file, it's the _pos variable) and also marking the zone on your map so players don't log out over there.
  17. Below is a list of community made missions for adding into the already great DMS - Defent's Mission System! If you have created and would like to share, send me a PM with the link of the details (below is a sample template) and I will update it accordingly. Install instructions - Supplied by @red_ned *NOTE - Where you see [filename] - This is a place holder for the file names you have downloaded, please amend this and not add Filename to your code. 1. Copy [filename].sqf into a3_dms.pbo missions/static2. Copy [filename]buildings.sqf into a3_dms.pbo objects/static3. Extract map_configs/altis_config.sqf4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["[filename]",1]];5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","[filename]_buildings"];6. Repack altis_config.sqf into PBO7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. ---------------------------------------------------------------------------------- Mission Name - Creator - Map - Original Forum Post - Preview Images -

    Great Performance usings Mods: CUP, HAP, ExtendedBaseMod, Identizee (Adds females) DMS. Custom AI, Bases need payed every 60days freindly players and active Admins
  19. [UK] WWCY |Altis|Exile

    WWCY - We Will Cut You - a gaming community started in 2015 by a group of like minded gaming friends, We have 2 Arma3 servers, this and Tanoa. We have 2 Ark Survial Evolved servers, The Island and The Centre. Why not join with us and enjoy the fun and frolics of this gaming family. This server is PVE only.
  20. I've had a report from a player that the died from walking up to an Offroad just outside the traderzone. i myself have had this issue where i found an offroad with ai in it which i killed then when i walked up to the rear of the vehicle to loot the bodies on and died, same vehicle (offroad) and similar location (just down the road from trader), im running, DMS A3XAI and VEMF, plus a multitude of other game play mods. any help massively appreciated Thanks SWEENNDAWG
  21. [PL] ExileZ Zombie PvPvE

    [PL] ExileZ Zombie PvPvE DMS + EBM + AT Serdecznie zapraszamy na nowy serwer, który dopiero powstaje i się powoli rozwija do przodu. Connect: Plugin: Advanced Towing Extended_Base_Mod Zombies and Demons Exile 1.0.2 ..:: Dodatkowe informacje ::.. Skok respawn z 2500m. W każdym mieście respawn znajdziesz pojazd, aby dojechać do lotniska. Na lotnisku ceny są wysokie, dodaj normalnie do wszystkiego "0" na końcu. **** PL **** **** ENG **** Serdecznie Zapraszamy na serwer.
  22. IMS can not be further developed at the moment. I will soon publish more information but please do not use IMS in this form anymore!
  23. [PL]BEST

    Hosting: Server name: [PL]BEST [PvP+E] Militarized Address: Server version: 168141205 Required game version: 1.68.0 Map: Altis Mission: Exile Mods: Exile Extended Base Mod Community Upgrade Project Addons and scripts: ExAd - Package of Virtual Garage|XM8|StatsBar|Halo & Parachute|Admin Events|Hacking|Grinding|Vehicle Upgrade DMS - Defent's Mission System a3_vemf_reloaded ZCP - Zupa's Capture Points V3.1 Exile Occupation (Roaming AI) & More AVS - Advanced Vehicle System [R3F] Logistics Enigma Exile Revive
  24. Updated to my latest v2.1 30/07/16 code which is better laid out and more editable, including sliding %chance for vehicle pin code. Moved to GiThub to allow easier updates and include v1 and v2.0 as zips in the folder. Makes use of much of local map objects to be fairly light on loading. It was requested to add some extra functionality to the static missions like I did to my Bandit package, well here is one of the 1st 2 reworks: 1. You can now get 4 difficulties of the mission. 2. You get to choose Ai levels independantly for each mission difficulty. 3. Vary reinforcement times and amounts, static gun amounts and also loot and vehicle settings. 4. Configurable for endless combinations with full instructions on how to change it up. V2.1 Install instructions and how to configure in download from V1.0 & V2.0 Install instruction (set Ai and difficulty) and images in download from ******************************************************* "Kore Factory" v2.1 static mission for Altis. Created by [CiC]red_ned using templates by eraser1 Exile_Car_Ural_Covered_Military increases persistent chance with difficulty Credits to Pradatoru for mapping 17 years of CiC easy/mod/difficult/hardcore - reworked by [CiC]red_ned ******************************************************* For Altis only. Running on DMS System ******************************************************* Installing. 1. Copy kore_factory.sqf into a3_dms.pbo missions/static 2. Copy kore_factory_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["kore_factory",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","kore_factory_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. To update from v1.0 or v2.0 to v2.1 just replace the kore_factory.sqf in the DMS PBO No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS.
  25. Does anyone know of a way to reduce the AI respawns on the altis static missions (slums and salt flats)? My players usually try to do these in groups of 2-4 but are finding them a little to time consuming and often have to give up. I mean, great loot at the end, but loot isn't a big issue on my server.