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Found 295 results

  1. UPDATE EDIT: Seeing as Occupation hasn't been updated in a long while, I've compiled a few of the fixes found in this thread and added a few modifications of my own to bring it up to date. The fixes are: Fixed OccupyVehicles spawning out of control Fixed OccupySea spawning out of control Tidied up the config Corrected a few typos Corrected a few variable names The modifications are: Static Heli Crashes postions Heli Crash guards Survivor and Bandit vehicles are now separate Added Random Spawn AI Custom Loadout Enable/disable naming the Random AI targeted player Enable/disable Loot Crate and Heli Crash guards Fixed Loot Crates and Heli Crashes spawning on the edge of Chernarus map Ignore AI count for Static spawns Ignore nearby players for Static spawns Version number updated to reflect changes Download link: Exile Occupation v69 Please note, I take no credit as the author of this addon, I have simply added fixes found within this thread, along with my own modifications. - @kuplion Original Post WTF is this? A roaming AI spawner and monitor to be used in conjunction with DMS and will not work without it: It has been expanded since initial release to include several sections: AI spawning in towns and villages across the map (can be turned on/off in the config.sqf) The ability to have survivor AI and bandit AI in towns and villages who will fight each other (survivor AI are friendly to players) AI spawning around military buildings (can be turned on/off in the config.sqf) Roaming land vehicles (can be turned on/off in the config.sqf) Roaming air vehicles (can be turned on/off in the config.sqf) Random spawning loot crates with AI guards (can be turned on/off in the config.sqf) Dayz style helicrashes (can be turned on/off in the config.sqf) A public bus service (or helicopter) which travels between trader zones and will stop to pickup players If you use a helicopter and experience problems with the heli crashing into objects at your traders you can place helipads and it will use those as the landing areas. FastNights, the ability to speed up ingame time during dark times to reduce the amount of night per server cycle. Traders, the ability to have dynamic spawning traders (with or without safezones) Process monitoring to help with optimising your server setup The ability to have custom log files (if you use infiSTAR) Random spawning AI that hunt players added in V58 (work in progress) AI spawns in randomly selected villages, towns and cities to a maximum amount set in the config (found in config.sqf). The maximum amount also counts the amount of AI spawned from other DMS controlled AI and will also not spawn if the server FPS falls below a limit set in config.sqf https://github.com/secondcoming/a3_exile_occupation/blob/development/source/a3_exile_occupation/config.sqf To specify which land vehicles and air vehicles you want to use edit the 2 arrays: VehicleClassToUse = ["Exile_Car_LandRover_Green","Exile_Car_UAZ_Open_Green","Exile_Car_Offroad_Armed_Guerilla01"]; HeliClassToUse = ["Exile_Chopper_Huey_Armed_Green","Exile_Chopper_Hellcat_Green","Exile_Chopper_Mohawk_FIA"]; To allow players to capture AI vehicles you need to be running the latest version of DMS: https://github.com/Defent/DMS_Exile/tree/master If you want to stop AI vehicles exploding once the AI have been killed, in the config.sqf in DMS look for: DMS_AI_destroyVehicleChance = 0; Set it to that and players can capture them How AI scaling works: For every player on the server over 10 players it reduces the maximum amount of AI allowed so that as more players connect fewer roaming AI are spawned to stop the server grinding to a halt. That way on quieter servers you get more AI and on busy servers you get less. How the spawning works: The script will detect where your spawn points and trader zones are based on map markers and where player bases are and won't spawn AI within 500m of any of them. The monitor runs every 5 minutes as part of the Exile threading system and will not spawn additional AI in a location if they already exist. KNOWN ISSUES: PLEASE ENSURE IF YOU DOWNLOAD FROM GITHUB THAT THE FOLDER YOU MAKE INTO A PBO IS CALLED 'a3_exile_occupation' ANY OTHER NAME AND IT WILL NOT WORK. Where to get Occupation from: Source: https://github.com/secondcoming/a3_exile_occupation/tree/development/source/a3_exile_occupation If you use the github source to create the pbo, ensure that the folder name is a3_exile_occupation (not a3_exile_occupation-development) Pre packaged pbo: https://github.com/secondcoming/a3_exile_occupation/tree/development/pre-packaged%20pbo To install place the pbo into the @ExileServer/addons folder I'M HAVING PROBLEMS !!11!!!! If you are having issues with parts of Occupation not working try the following: Use the latest version of DMS Use the latest version of Occupation Try both using the default settings (ie. don't change the config to rule out any typos you may be introducing) If that works then you have typos in your config files (for DMS or Occupation). If that doesn't work then post a full server RPT to pastebin and put the link here.
  2. Here you will find instructions of installment of DMS as well as updates and general discussion of it. Changelog can be found here: https://github.com/Defent/DMS_Exile#changelog ============================================================ 1. REQUIREMENTS: DMS requires only Exile. It cannot run on anything other than Exile either. 2. FEATURES: DMS comes highly customizable. We allow you to modify anything! 10+ pre-made missions. AI spawning via groups or singular AI calling. Not a single scripting thread run. Unscheduled clean up for better performance. AI Patrol settings (WIP) Dynamic missions Static missions And much more! 3. HOW DO I MODIFY x?: https://github.com/Defent/DMS_Exile#to-modify-the-config 3.1 AI spawn amount: To set the amount of ai spawning open the mission file you want to modify and change the following line: _AICount = 6 + (round (random 2)); This will spawn 6 AI's and between 1 and 2 more selected randomly for added dynamic. 3.2 Change AI difficulty: Open the mission file you want to edit the following line: _difficulty = "difficult"; Accepted difficulties are: easy, moderate, difficult and hardcore. 3.3 How do I change any and most settings? Open the config.sqf file and modify everything to your wish. 4. DOWNLOAD: To download DMS go here: https://github.com/Defent/DMS_Exile You can simply download the a3_dms folder and pack that yourself using any pbo packer application. 5. INSTALLATION: https://github.com/Defent/DMS_Exile#to-install Installation is as simple as it gets. Modify the config.sqf to your liking or just keep it stock, I'm not your mother. Pack it to a pbo using any application of your liking. The prefixes should not be touched. Open @ExileServer\addons\ and place it in here. That is, place a3_dms.pbo inside the addons folder of @ExileServer 6. THANKS TO: eraser1 for remaking my code and adding much more! WAI for being the basis of our system. and anyone who helped us making DMS and our contributors on DMS: https://github.com/Defent/DMS_Exile/graphs/contributors Special thanks also to the people who tested our system for bugs and to the Exile devs who checked our code for bugs. 6. LEGAL https://github.com/Defent/DMS_Exile#license-overview This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Based on a work at https://github.com/Defent/DMS_Exile. Full legal documentation found at: http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode 8. BONUS second_coming created a script that uses DMS ai. It allows for town invasions, roaming ai and ais to occupy towns. Check it out here:
  3. ExieZ PvE Beta |CUP|EBM|RHS|ZCP|

    ****************************************** [ENG] Hello. I cordially invite you to open beta testing of the ExileZ PvE server. Beta tests will last until 20/12/2017. After this time, the statistics will be reset and we are starting the real game. The prices in the Beta Testach stores are low. I invite you to play together. ****************************************** [PL] Witam. Zapraszam serdecznie na otwarte beta testy serwera ExileZ PvE. Beta testy potrwają do 20.12.2017r. po tym czasie, statystyki zostaną zresetowane i zaczynamy już prawdziwą grę. Ceny w sklepach na Beta Testach są bardzi niskie. Zapraszam do wspólnej zabawy. ******************************************
  4. IMS can not be further developed at the moment. I will soon publish more information but please do not use IMS in this form anymore!
  5. Hello Devs ans Supporters, I noticed some DMS - Errors since the Arma 3 Update 1.80. Maybe someone can help me. This would be nice My fn_SpawnStaticMission.sqf: Thanks to all
  6. EXILED TO HELL!

    Hi guys, I am running game servers for more than 10 years now but first time an Arma 3 one. Server hosted in a good dedicated machine. My main goal is to give everyone a good gaming experience so I was trying not to overload the server with useless stuff. Enjoy
  7. [Armax] Exile Community Servers

    Armax Exile Community! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Welcome, dear player! Want to tell you some words about our server! Armax provides realistic style of hardcore, military simulation and survival gameplay. It has much interesting stuff, friendly community and always active admins! We are working hard on our server, every time upgrading it and fixing all appearing bugs! We always listen to our players about possible server improvements and make their dreams come true! Join our server right now and get an unforgettable experience of playing on it! ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Our servers: 1. Armax Exile Altis PvP We have a lot of features and unique stuff on our servers! Use links bellow to know more about our community! Visit our Web Page: Armax Web Page Don't forget to join our Steam Group: Armax Steam Group Come speak with us, we are friendly! : ) Armax Discord Some screenshots from Armax Exile Altis PvP : ) ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
  8. Built on DMS_Version: September 7, 2017 - Bandit Mission Pack V 3.5 I started just making one new mission.... I ended up recoding them all! Basically better formatted, smaller and better thought out code which gives you more control over more variations, and what's more I tried (probably not very well) to explain it all so you can make your own. I DONT claim to be an expert, I just keep trying until it works and I understand a bit more which is why I changed so much of the code. Thanks to @CEN for testing since my client is really buggered, @Defent and @eraser1 for DMS, @second_coming for Occupation (and I borrowed some code which was better than mine - listed in How To document) and to @BlackheartsGaming for helping with adding cash into vehicles. Updated 1 November 2017 > V3.5 - Release Added a few new missions, tweaked some old ones and cleaned up a bit. Not fully tested for a long period yet but no errors so far. Updated instructions too Updated 10 March 2017 > V3.1 - Release Added new nedcashbandits_mission with %vehicle and cash prize (not 100% tested due to no test server) Updated 16 July 2016 > V 3.0 - Release 1. Changed the random call from _difficulty = _PossibleDifficulty call BIS_fnc_selectRandom; to _difficulty = selectRandom _PossibleDifficulty; 2. Changed difficulty match from if (_difficulty isEqualTo "easy") then { to switch (_difficulty) do { case "easy": { *** #1 and #2 is to match the way DMS has released some of the missions from this pack and to make updates easier in the future *** 3. Consolidated start messages into 1 line as I saw how eraser1 had changed scripts for including into DMS and realised I missed a trick as this reduces the amount of lines in the script. 4. Consolidated some of the item content choices as I had listed the same lines in all outcomes but really just needed to list once to reduce size of script (again thanks eraser1). 5. Adjusted some spacing, line breaks and tabs as it reduces the overall size and was not really needed. 6. Changed terrorists to bandits to keep in the Bandit Missions theme, and corrected some English grammar. 7. Added % chance of persistent vehicle to more missions so it can be adjusted by user. 8. Changed CoinToss possibilities a % number. 9. Removed several mistakes in brackets - I don't know how I missed them or why it worked anyway but I fixed them. 10. Balanced some AI and loot as they were a little under or over what you would expect from the missions. 11. Added a graded %chance for persistent vehicles on some missions - check the spreadsheet for details. 12. ***NEW MISSION*** - nedcashbandits mission with cash prize and possible permanent vehicle chosen from list of potential vehicle types ******************************************************* A list of what missions contain or how they vary available here: https://docs.google.com/spreadsheets/d/1wy-j9QHf1ZTl_iK01raut-xZ8p9ulDHf506vkFgyieU/edit?pref=2&pli=1#gid=0 Download includes instructions on installation, instructions on how I attempted to code it (so everyone else can have a go), and of course, the files themselves: all my scripts/missions are on GiThub available at: https://github.com/redned70 and have removed direct downloads Its not overly complicated to install but you need to follow instructions (as long as I documented them correctly) Update V3.0 > notes below but now you get 32 missions giving 128 difficulty variations and more random loot and also a choice of vehicles which are randomly chosen for permanent vehicles plus chances of persistent and non persistent vehicles. I have updated the instructions and added in a change log and also a description of how the vehicle choice/persistence is done inside the how it works file. Please give constructive feedback (and detailed bug reports) as this was a lot bigger job than I expected but decided to finish it completely with every mission I had. ******************************************************* Installing. 1. Copy contents of this folder>/missions/bandit/ into a3_dms.pbo /missions/bandit/ , you can remove old missions. 2. Copy contents of this folder>/objects/ into a3_dms.pbo /objects/ , you do not have to replace any already in there (files dont go in the static folder) 3. Extract main config.sqf 4. Find DMS_BanditMissionTypes = 5. Replace current list of missions between [] or add in the new ones, this is mine as i balanced the new missions the same as their stock mission using 3 as normal mission priority (you dont really need the old versions of any of the Bandit missions as they are all replaced in this file). DMS_BanditMissionTypes = [ // List of missions with spawn chances. If they add up to 100%, they represent the percentage chance each one will spawn ["bandits",3], ["bauhaus",3], ["beertransport",3], ["behindenemylines",3], ["blackhawkdown",3], ["cardealer",3], ["construction",3], ["donthasslethehoff",3], ["foodtransport",3], ["guntransport",3], ["humanitarian",3], ["lost_battalion",3], ["medical",3], ["mercbase",2], ["mercenaries",3], ["nedbandit1_mission",3], ["nedbuilding1_mission",3], ["nedcar_mission",4], ["nedcashbandits_mission",3], ["neddrinkstransport_mission",4], ["nedguns1_mission",3], ["nedhatchback_mission",3], ["nedhuey_mission",2], ["nedhunter_mission",2], ["nedifrit_mission",2], ["nedlittlebird_mission",2], ["nedmedical1_mission",3], ["nedoffroad_mission",3], ["nedresearch_mission",3], ["nedsnipercamp_mission",3], ["nedstrider_mission",2], ["nedbtrader_mission",2], ["nedural_mission",3], ["roguenavyseals",3], ["thieves",3], ["walmart",3] ]; 6. Repack config.sqf and folders into PBO 7. Put a3_dms.pbo back into /@ExileServer/addons/ on server and start. No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. Configuration advice in the "How it works" file in zip. If you want to help share more missions then drop me a line. enjoy As I agreed to have content included in the bas DMS files on GitHub the following now is in effect. License Overview: This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  9. The Jungle

    New and upcoming server. Looking for players to join, build, PVP and make suggestions. Lots of tweaks and customizations to make your gaming experience rewarding. ++ Features ++ Spawn: Ground Or Halo 2hrs Day / 1hr Night Random Weather Lift, Load And Towing Sell Crates To Waste Dump Extended Base Building Advanced Vector Building Wages (More You Play, The More You're Paid!) Bambi With A Gun! XM8 Spawn A Quad XM8 Spawn A JetSki XM8 Virtual Garage XM8 Customizable Status Bar XM8 Private Chat XM8 Adjustable Viewing Distance XM8 Brama's Cookbook XM8 Support Air Drops (Load Outs, Supplies) Zupa's Capture Points Claim Vehicles w/Codelock Dynamic And Static DMS Missions Air Taxi Between Trader And Airport Dealer. 50k To Get You Started! Centralized Trader (Safe Zone) Spec-Ops Trader (Danger Zone) Fully Loaded Trader Loot Tables (Including CUP and APEX) +More And Growing ** Required Mods ** Exile (of course) DS Houses CUP Weapons CUP Units CUP Vehicles CUP Terrains – Core CUP Terrains – Maps Community Base addons A3 Extended Base Mod
  10. I added a section within my Exile Server Owner Guide for creating your own DMS static AI mission. You will need the sample mission files as well. Sample_Mission Sample_Objects *Please read the guide before changing anything. I explain everthing you need to do.*
  11. Gravelton Exiles | PVE |

    Gravelton is a customized PVE server set on the Altis map. We are a more relaxed community focusing more on scavenging and building and less on continuous combat. Presently our features include: RHS Mods - USRF, USAF, GREF and SAF CUP Mods - Units, Vehicles, Weapons Extended Base Mod Enhanced Movement - be sure to bind these keys to use the new actions! Advanced Ropes - Towing, Sling Loading, Helo Rappelling, Urban Rappelling R3F Logistics - move and load objects into vehicles. Works with crates and small vehicles. Crates *can* be sold at the Waste Dump! Double-click radio to deploy a motorcycle - does anyone actually like the bicycles? Custom XM8 Unit Scanner - handheld radar with 200m range which detects vehicles, static weapons, players and AI APOC's Air Drop Supplies - use pop tabs in your locker to call in air drops of weapons, food, unarmed and armed vehicles. These vehicles are NOT persistent and are priced accordingly Virtual Garage - accessed through XM8, note that vehicle inventory is *not* stored when the vehicle is added to your Garage StatsBar & CHVD View Distance Repair/Refuel/Rearm Points at all Gas Stations - Vehicle ammo is saved to the database and does not reset when the server restarts Vector Building BRAma Cookbook Roaming AI Vehicle Patrols - Ground and Air Vehicles. The vehicles stick to the main roads, be cautious while exploring! Dynamic and Static Missions run by DMS Town Invasions by VEMF Reloaded - marked on map Helo Taxi between the trader zones Revive dying players with a Defibrillator! These are available at the trader zones. Salvage your destroyed vehicle to recover the gear on your body Gear Crates (marked on map) Helo Crashes (not marked, look for the smoke trails) Zupa's Capture Points - these are designated as PVP areas for anyone wanting to fight with other players! Customized trader menus and loot table to include items from the mods Since we are a PVE server flag stealing, vehicle hot wiring and PIN code hacking are disabled. Territory protection money is due every 21 days, vehicles not used after 14 days will be deleted. Upcoming features: Custom traders in the SE and SW corners of the map as these areas are a long hike from the standard trader zones! Helo taxi route will be expanded to include these. New dynamic and static missions Zombies? Still collecting feedback from players if they would like these added or not! Aircraft Carrier static mission - this one will take a coordinated effort to complete!
  12. Below is a list of community made missions for adding into the already great DMS - Defent's Mission System! If you have created and would like to share, send me a PM with the link of the details (below is a sample template) and I will update it accordingly. Install instructions - Supplied by @red_ned *NOTE - Where you see [filename] - This is a place holder for the file names you have downloaded, please amend this and not add Filename to your code. 1. Copy [filename].sqf into a3_dms.pbo missions/static2. Copy [filename]buildings.sqf into a3_dms.pbo objects/static3. Extract map_configs/altis_config.sqf4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["[filename]",1]];5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","[filename]_buildings"];6. Repack altis_config.sqf into PBO7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. ---------------------------------------------------------------------------------- Mission Name - Creator - Map - Original Forum Post - Preview Images -
  13. This is a guide geared for all server owners new and semi experienced. There is material dedicated just for hosting servers as well as more advance material for all server owners. There is also a detailed explanation of the infiSTAR AntiHack and Admin Tools installation. I made this guide to hopefully decrease the amount of "I'm Stuck" post on the forums. If you think I should change or add something let me know. There will be additions in the future. The instructions on installing infiSTAR AntiHack and AdminTools starts on page 17 of the guide. Server Owner Guide v2.0 READ THE GUIDE BEFORE CONTACTING ME. If you need help with something, I will provide assistance. However, don't contact me with a question that I covered in my guide. Also, set up a Altis server before you try to tackle a map like Chenarus. Note: The links that send you to pages inside of the guide itself don't work unless you download the guide. Future Updates: Customizing Exile Settings Chenarus Redux Setup CHANGE LOG:
  14. Hello there, I hope everyone's going good on this sunny day ! My name is Missa and I am a beginner Arma 3 scriptwriter. With a good friend of mine, we're building up a mod compilation with exile mod as a base just because we like programming and two or three friends are interested by an Exile PVE mod. My friend is more specialized with server functionality (auto restart - server loads - our own launcher) and I am more concerned about the mod and gameplay itself. Here is my problem : Recently, I've started modifying A3 DMS mission file in order to include custom self-made scenarios in order to help AI with more covers (like camps, real construction site, etc...). Speaking of AI, I've implemented the simple VCOMAI scripts into my mission files (if it can help to resolve my following question). Additional infos : I am developing and testing it on a Windows 10 environment, but our main dedicated server is running on a linux debian 8.9. - Strange behaviour : When I am testing my mission dynamically generated with A3 DMS on my test computer (the one running with window 10), the AI spawn properly and everything works fine. BUT When I am putting these files into production mode (on our Linux server), AI spawn are bugged. Let me explain myself : The AI is supposed to spawn at the center of the dynamic mission, they does indeed spawn, but they can not move, like if they were glitched into an invisible vehicle or so. They can still turn on themself, see you and even fire. Here is my question : Does anyone knows a fix or have any clues on what is going on ? I supposed at first that the AI may spawn a bit under the 0 surface and then be glitched like that, but I realised that it wasn't that, because others vehicles and even mission objects (like construction, etc...) spawn at the right location, with a everything okay. I also tried to disable VCOMAI, which were throwing errors (for something else, but still errors) but it doesn't change a thing with spawned units. I am also running A3 Occupation mod, some units may spawn with CUP weapons (but this shouldn't affect the way they spawn). I've got others mods running too, if you think it is worth to put a list of running mods on the server I can do it. Thanks in advance, I apologize for typo errors, Missa
  15. SOLUTION by @[AI] Stalker is to rotate all objects 180 degrees and then save them !! cheers @[AI] Stalker HI I can import objects into DMS missions but everything is reversed. So signs are backwards and sandbag patterns are messed up. Just wondering what I can do to fix it? Here are the step I use: 1. Load editor with M3Editor - 3DEN 2. Make a mission scene 3. Convert objects to simple objects (found under the "Exile" menu 4. Export objects relative (found under the M3Editor menu) 5. I have made sure that DMS is importing using the function call Import from M3 - 3den script My code seems to look like the objects in the bandit missions. A line of my code: Dms objects code: I love making custom DMS missions thanks to @red_ned and @eraser1 for the code to make it happen. Pictures show how the signs & sandbags are flipped:
  16. Hi All, I'm a bit stuck with a mission I'm trying to build on Isla Abramia and I need someone to sanity check what I've done wrong. The short of it is that I mixed second_coming's occupation mission, my old Chernarus AI Base mission and some stuff from Red_Ned's missions. Unfortunately the AI that spawn in the mission (based upon map marker) doesn't add up with what was spawned in the logs and the mission doesn't clean up properly, leaving around 10-15 AI after the cleanup so something is clearly going wrong but I don't know what. The Mission; (also available here for easier reading: https://github.com/Riker2335/Serval_Occupation_Abramia/blob/master/Abramia_Serval_Occupation.sqf) And a recent run with DMS on Debug had this output; 22:54:54 "DMS_DEBUG :: SelectMission :: Selected static mission: Abramia_Serval_Occupation |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.023 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: IsPlayerNearby :: No players within 800 meters of [9411.74,9315.1,0]! |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.023 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAIGroup :: Spawning 8 random bandit AI at [9411.74,9315.1,0] with moderate difficulty. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.023 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.046 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.066 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.089 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.105 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.127 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.147 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.158 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-2 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.173 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAIGroup :: Giving O Alpha 2-2:1 a launch_NLAW_F launcher with 2 rockets |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.178 | 45.7143 FPS)" 22:54:54 "DMS_SpawnAIGroup :: Spawned 8 AI at [9411.74,9315.1,0]." 22:54:54 "DMS_DEBUG :: SpawnAIGroup :: Spawning 8 random bandit AI at [9411.74,9315.1,0] with moderate difficulty. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.445 | 45.7143 FPS)" 22:54:54 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.466 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.487 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.507 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.514 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.524 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.542 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.556 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-3 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.565 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIGroup :: Giving O Alpha 2-3:1 a launch_NLAW_F launcher with 2 rockets |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.57 | 45.7143 FPS)" 22:54:55 "DMS_SpawnAIGroup :: Spawned 8 AI at [9411.74,9315.1,0]." 22:54:55 "DMS_DEBUG :: SpawnAIGroup :: Spawning 8 random bandit AI at [9411.74,9315.1,0] with moderate difficulty. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.738 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.751 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.768 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.779 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.796 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.811 | 45.7143 FPS)" 22:54:55 hidebullet_001 - unknown animation source codrivermuzzle_revolving 22:54:55 hidebullet_002 - unknown animation source codrivermuzzle_revolving 22:54:55 hidebullet2_001 - unknown animation source codrivermuzzle_revolving 22:54:55 hidebullet2_002 - unknown animation source codrivermuzzle_revolving 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.829 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a sniper bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.841 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Soldier AI at [9411.74,9315.1,0] with moderate difficulty carrying 250 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.854 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIGroup :: Giving O Alpha 2-4:1 a launch_NLAW_F launcher with 2 rockets |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 240.86 | 45.7143 FPS)" 22:54:55 "DMS_SpawnAIGroup :: Spawned 8 AI at [9411.74,9315.1,0]." 22:54:55 Dimensions in class O_HMG_01_high_F should be an array of size 2. 22:54:55 Duplicate HitPoint name 'HitGun' in 'O_HMG_01_high_F' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'O_HMG_01_high_F' 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9237.03,9354.31,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.054 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:9 at [9237.03,9354.31,0] as static gunner in O Alpha 2-4:9 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.055 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9465.41,9363.61,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.065 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:10 at [9465.41,9363.61,0] as static gunner in O Alpha 2-4:10 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.065 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9459.58,9345.77,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.074 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:11 at [9459.58,9345.77,0] as static gunner in O Alpha 2-4:11 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.074 | 45.7143 FPS)" 22:54:55 Error compiling '' in 'HitPelvis' 22:54:55 Error compiling '' in 'HitAbdomen' 22:54:55 Error compiling '' in 'HitDiaphragm' 22:54:55 Error compiling '' in 'HitChest' 22:54:55 Error compiling '' in 'HitArms' 22:54:55 Error compiling '' in 'HitLegs' 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9487.32,9332.31,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.09 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:12 at [9487.32,9332.31,0] as static gunner in O Alpha 2-4:12 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.091 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Static AI at [9589.39,9332.88,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.099 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created unit O Alpha 2-4:13 at [9589.39,9332.88,0] as static gunner in O Alpha 2-4:13 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.099 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIStaticMG :: Created 5 static AI with parameters: [[[9237.03,9354.31,0],[9465.41,9363.61,0],[9459.58,9345.77,0],[9487.32,9332.31,0],[9589.39,9332.88,0]],O Alpha 2-4,""assault"",""moderate"",""bandit"",""random""] |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.099 | 45.7143 FPS)" 22:54:55 CUP_B_LR_Special_M2_GB_W: muzzleflashrot_m2 - unknown animation source muzzle_rot_m2 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitTurret' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 Duplicate HitPoint name 'HitGun' in 'CUP_B_LR_Special_M2_GB_W' 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.131 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.14 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.148 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.16 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.175 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a MG bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.189 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIVehicle :: Created a bandit armed vehicle (CUP_B_LR_Special_M2_GB_W) with 6 crew members at [9553.81,9278.63,0] with moderate difficulty to group O Alpha 2-4. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.189 | 45.7143 FPS)" 22:54:55 Warning: Convex component representing Slide not found 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.222 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAISoldier :: Spawned a assault bandit Vehicle AI at [9553.81,9278.63,0] with moderate difficulty carrying 350 poptabs to group O Alpha 2-4 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.237 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnAIVehicle :: Created a bandit armed vehicle (CUP_O_BTR90_HQ_RU) with 2 crew members at [9553.81,9278.63,0] with moderate difficulty to group O Alpha 2-4. |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.237 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: CreateMarker :: Created markers |[""DMS_MissionMarkerDot1_193"",""DMS_MissionMarkerCircle1_193""]| at [9411.74,9315.1,0] with text |Serval Occupation| colored ColorYellow |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.247 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: GetAllUnits :: Input ([O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]) produced units: [O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21,O Alpha 2-3:1,O Alpha 2-3:2,O Alpha 2-3:3,O Alpha 2-3:4,O Alpha 2-3:5,O Alpha 2-3:6,O Alpha 2-3:7,O Alpha 2-3:8,O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21] |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.247 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: GetAllUnits :: Input ([[O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]]) produced units: [O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21,O Alpha 2-3:1,O Alpha 2-3:2,O Alpha 2-3:3,O Alpha 2-3:4,O Alpha 2-3:5,O Alpha 2-3:6,O Alpha 2-3:7,O Alpha 2-3:8,O Alpha 2-4:1,O Alpha 2-4:2,O Alpha 2-4:3,O Alpha 2-4:4,O Alpha 2-4:5,O Alpha 2-4:6,O Alpha 2-4:7,O Alpha 2-4:8,O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:14,O Alpha 2-4:15,O Alpha 2-4:16,O Alpha 2-4:17,O Alpha 2-4:18,O Alpha 2-4:19,O Alpha 2-4:20,O Alpha 2-4:21] |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.247 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: AddMissionToMonitor_Static :: Added |[[9411.74,9315.1,0],[[""kill"",[O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]],[""playerNear"",[[9411.74,9315.1,0],100]]],[],[241.247,2563.41],[[O Alpha 2-4,O Alpha 2-3,O Alpha 2-4]],[[O Alpha 2-4:9,O Alpha 2-4:10,O Alpha 2-4:11,O Alpha 2-4:12,O Alpha 2-4:13,O Alpha 2-4:18,O Alpha 2-4:21],[],[[642052a0# 238052: wpnsbox_f.p3d,[8,21,4]],[641ff4a0# 238053: wpnsbox_f.p3d,[[7,[""CUP_srifle_M110"",""CUP_srifle_AWM_wdl"",""CUP_srifle_AS50"",""srifle_DMR_02_camo_F"",""srifle_DMR_02_sniper_F"",""srifle_DMR_03_khaki_F"",""srifle_DMR_03_multicam_F"",""srifle_DMR_03_woodland_F"",""srifle_DMR_04_F"",""srifle_DMR_04_Tan_F"",""srifle_DMR_05_blk_F"",""srifle_DMR_05_hex_F"",""srifle_DMR_05_tan_f"",""srifle_DMR_06_camo_F"",""srifle_DMR_06_olive_F"",""srifle_EBR_F"",""srifle_GM6_camo_F"",""srifle_LRR_camo_F"",""Exile_Weapon_m107"",""Exile_Weapon_ksvk""]],[28,[""CUP_5Rnd_86x70_L115A1"",""CUP_5Rnd_86x70_L115A1"",""CUP_10Rnd_127x99_m107"",""CUP_20Rnd_TE1_Green_Tracer_762x51_M110"",""CUP_2 22:54:55 "DMS_DEBUG :: BroadcastMissionStatus :: Notification types: |[""ExileToasts""]| for broadcasting mission status: Serval is under martial law! There are reports of a large loot cache.... |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.248 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: MISSION: (Serval Occupation) :: Mission #1 started at [9411.74,9315.1,0] with 24 AI units and moderate difficulty at time 241.247 |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.248 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SpawnStaticMission :: Spawned mission Abramia_Serval_Occupation with parameters ([]) | DMS_StaticMissionDelay set to 989.67 seconds |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.249 | 45.7143 FPS)" 22:54:55 "DMS_DEBUG :: SelectMission :: Spawning of static mission ""Abramia_Serval_Occupation"" complete! |::|::| (DMS_Version: ""September 7, 2017"" | time: 192.705 | diag_tickTime: 241.249 | 45.7143 FPS)" By my count, it spawned 24 AI (correct based upon a medium difficulty mission), 5 Static MG AI, 6 AI in a Land Rover and 2 in a BTR-90. That makes 36. Unfortunately, there were 50 AI showing on the map marker. It was getting a bit late here to sit and wait the hour I had that mission configured to run for at the time to see how many AI would be left but past experience suggests that the discrepancy of 14 AI would sound about right for what I'd expect to see left over after the mission timed out. I'm sure I'm missing something obvious but I've been looking at the code for quite a few hours and I can't see what it is I've screwed up. Oh, in case there's any questions on it - the intention for my breaking the groups up was to help with them flanking players. I'm not sure if this works as intended but I was trying to create 3 groups of AI that would behave differently and operate as 3 separate groups with different targets. Please note that everything else cleans up just fine, the static MG's are gone, the vehicles are and the crates are. There's just a small "platoon" of AI left each time and it slowly gets bigger and bigger as the mission respawns through a restart cycle. Help? Riker.
  17. **Updated 8/3/2017 - Added cash into Crate 4 (special items crate)** Hi Everyone, First of all, thanks to Defent and Red_Ned for creating the excellent mission system and creating an easy to follow static mission template respectively. Without your efforts to make your code easy to follow, I probably would have given up and not created this. This is a large AI base objects & static DMS mission in the north of Chernarus. Mods used to create this are the CUP core, CUP maps, CUP Terrains, CWA components, Apex and Extended Base Mod. You will need these on the server to be able to show all the components of the mission. If you don't have them on the server, the mission should work but some components in the base will be missing. This mission was created for a militarised, semi-survival server and includes 2 roaming AI vehicles with the possibility of a Gorgon or armed Ifrit/Hunter/Strider among other vehicles. The AI vehicles that can be used by the mission are editable in an array at the top of the mission config so you can set them to whatever you like. Easy difficulty is configured for testing purposes by default and not intended for server deployment as it only has a small number of AI and a lot of loot but you can of course just change it to suit your server. Medium difficulty is intended for small groups of 2-3, difficult for groups of 4 and hardcore as 5+ or just some very persistent smaller groups. 5 loot crates are configured; General items Sniper Rifles Building Supplies Medical supplies Special items (cash, laser designators, rockets & launchers etc.). (Cash included in V1.1) Crates 1 and 3 utilise the DMS lists for general items and building items. Crates 2, 4 and 5 utilise arrays within the mission file and are fully customisable. If you want something to have a higher chance of spawning in these crates, simply put more of that item in the array. You can also adjust the amount of loot in each crate if you want to make one particularly generous or another quite light in the difficulty setup section. Screenshots of the base: SQF files are available here: https://github.com/Riker2335/Chernarus_AI_Base Installation Instructions Copy the ai_base_chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AI_Base_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from AI_Base_Objects.sqf into your initserver.sqf file inside your mission file. Repack your mission file and upload to the server Enjoy a new static mission for Chernarus! Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server (I do, hence their inclusion). If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line I would also highly recommend putting a no build zone in your mission config at the coordinates of the mission (the main coordinates are at the top of the ai_base_chernarus.sqf file, it's the _pos variable) and also marking the zone on your map so players don't log out over there.
  18. Hello all, Old Blood And Guts want to thank all BETA testers since March 2017. We are proud to announce that our server will be coming out of BETA on December 1st, followed by a wipe Join our scheduled server events pre-wipe to get to know all the cool vehicles and gear and get ready for December 1st! This is a fully militarized server designed by members of our gaming community that are former or acting members of military from USA, Canada, UK, France and other countries. Server is heavily customized and we continue to develop it on a weekly basis. Our server is privately hosted on Microsoft Azure Cloud and runs on hardware we can upgrade on the fly if needed, running 64bit Exile on Tanoa and it has been in beta testing since March 2017 with over 1000 man hours of customization and playtesting of our admins with dozens of players and groups. Server is running tons of scripts and customized missions and content and it's designed to be tough and unforgiving. As new inmates you will be tasked to secure critical locations and help us take control of the Tanoa prison islands from the opposing forces and any who oppose us. We have weekly Zeus-guided server events that help shape the world based on players actions. Server is fully Militarized with over 500 vehicles, all with custom 41 levels of respect system and matching prices. Our community has many active and former military personnel from countries across the world and we wanted to have all the weapons and goodies available to our most trusted inmates who will have to pay a steep price and have the required respect to get all the cool stuff available. To access the server you can search for "Old blood and guts" in either Arma 3 Launcher on steam or A3L. To get all the mods required as well as all the optional mods we support go to this steam collection You may find more information on all the vehicles currently available on this online spreadsheet with many details (more to come until end of beta). You may join our Discord on our #arma3 channel to get in touch with any server admins or to meet with our community members and participate with us in un-scripted Zeus missions on a weekly basis. While still in beta until the end of the month, we'll be finalizing our pricelist for infantry weapons and gear and a final pass to all our custom missions, loot tables and rewards. You may find more information about our community at oldbloodandguts.com. On behalf of Old Blood And Guts Admin team, qp
  19. Monkey House Gaming

    Welcome to the Monkey House! Thank you for taking the time to view our server profile. We would like to invite you to join our server. We are a new community that keeps the players interest in mind. We want you to feel you are getting a fair experience by having a ZERO tolerance when it comes to hacking and abusive admins. Far too often you find a good server with the features and addons you want only to be ruined by unfair and abusive admins. Give us a shot and we know this will be your new server. The server has the following features: 1mil-Locker|CUP-Weapons/Units/Vehicles|Zombies/Demons|ExileZ|DMS|ZCP|Occupation|VG|Hacking|Grinding|Deployable-Bike|Extended-Base-Mod|Advanced-Towing/Sling-Loading|Igi-Load|Claim-Vehicles|Custom-Map/Traders/Loot-Tables|+Much-More!
  20. ***K3B*** Custom Chernarus

    K3B*Chernarus*Custom|20K|VECTOR|RHS|DMS|ZCP|HACK|GRIND|k3b.ca|QC|FR|US| Hello everyone. KEB GAMING [K3B] Is a Arma 3 Exile Mod Community since 2016. We currently have Exile Mod servers. Both PVP. Please visit website for list of rules and features. It is made by 2 guys. (Uwilldie and Baklava) and is hosted in New York. Maintenance every 10 days. Protection, vehicles, safe. Mods Required: Exile RHS AFRF RHS GREF RHS SAF RHS USAF Extended Base CUP Terrains Maps CUP Terrains Core DS House (which opens several houses) Enhanced Movement (to climb on the roof) Mr Sanchez (which gives a chance to burst their heads with a head shot) Features: Custom Traders Custom Crafting Custom Static Mission (has 78 AI and 4 boxes of equipment of all kinds) Custom ZCP Mission DMS Mission Voting day/night Vector (move the walls in all directions) Hacking safe and Virtual garage Grinding doors Mobile XM8 for Android Advanced towing Spawn base Claim vehicle 20k to start your journey View Distance Virtual garage High FPS Loot crate ground and underwater Rocket and grenade launchers Armed and armored vehicles (Cal .50 max) Deploye Quad Heli crash Igiload (Load crate on vehicle) Status bar 4H restart MORE... We have: Facebook: https://www.facebook.com/groups/2010642542485084/?ref=bookmarks Website: http://k3b.ca/k3b-chernarus/ Discord: https://discord.gg/maPMuWq See you there!
  21. Ok so I made a little something.. it will not sell the crate from within the vehicle but it will sell its contents when you place it next to the trader. Then you can just grab the money out of it.. like so Only downside is.. the crate will stay there.. it is kinda realistic I guess.. I could make it dissapear after a minute.. Instructions First you need to have R3F installed and working Then make sure you have the DMS crate (or any other crate) setup in R3F_LOG\config.sqf under R3F_LOG_CFG_can_be_moved_by_player = R3F_LOG_CFG_can_be_moved_by_player + [ "I_CargoNet_01_ammo_F", and optionally under R3F_LOG_CFG_can_be_transported_cargo = R3F_LOG_CFG_can_be_transported_cargo + [ ["I_CargoNet_01_ammo_F", 100] then open up R3F_LOG\objet_deplacable\relacher.sqf and after R3F_LOG_mutex_local_verrou = true; put this in private _foundTrader = false; { _foundTrader = true; } forEach nearestObjects [player, ["Exile_Trader_WasteDump"], 12]; if (_foundTrader) then { private _crate = R3F_LOG_joueur_deplace_objet; private _cargo = _crate call ExileClient_util_containerCargo_list; private _revenue = _cargo call ExileClient_util_gear_calculateTotalSellPrice; hint format ["Cargo was sold for %1 Poptabs. You can pick them up from the crate.", _revenue]; //str(_revenue); clearWeaponCargoGlobal _crate; clearItemCargoGlobal _crate; clearMagazineCargoGlobal _crate; clearBackpackCargoGlobal _crate; private _cash = _crate getVariable ["ExileMoney", 0]; _crate setVariable ["ExileMoney",_revenue+_cash, true]; }; thats it. EDIT: updated script so you wont lose the money inside the crate if you take the crate a second time and place it down.
  22. Hello guys, i was wondering if there was anyway to add say 10000 pop tabs to every crate in the missions? seen a few posts on here about what to do but cant seem to get it working, thanks.
  23. Noroute Exile Chernarus

    Features Virtual Garage 15k Start High loot High FPS Safe zones traders RHS,R3F Uniforms,Weapons,Vehicles AI Missions Vehicle Loading (IGILoad) Kart & Bike crafting Custom Spawn Points Attentive staff (polls, ask for additional mods, bugs...) Reboot all 6h How to join ? Follow instructions here : https://exile.noroute.org/d/1-join-the-server
  24. Wolfsrudel South Zagoria PVP

    Wolfsrudel ist eine deutsche kleine Community die stets wächst. Wir unterscheiden uns von vielen anderen Exile Server. Was macht uns so besonders? Wöchentliche Server Events Features ● Reviven● Fischen● Virtuale Garage● Kisten in Fahrzeugen laden● Schiffswracks● Alle AI mit Mod Equipment● Schwarzmarkt● Base Respawn● Halo oder Ground Spawn● Roaming Ai● High Military Loot● Täglicher Login Bonus● Eigene DMS Missionen● Radioaktive Zone mit einer sehr großen selbst erstellten Mission● Airdrop● Deploy Quad● Suicide Animation● Random Vehicles mit Loot● Statusbar veränderbar● Claim Fahrzeuge● Selling Crates beim Waste Dump● Salvage Vehicles