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Found 237 results

  1. UPDATE EDIT: Seeing as Occupation hasn't been updated in a long while, I've compiled a few of the fixes found in this thread and added a few modifications of my own to bring it up to date. The fixes are: Fixed OccupyVehicles spawning out of control Tidied up the config Corrected a few typos Corrected a few variable names The modifications are: Static Heli Crashes postions Heli Crash guards Survivor and Bandit vehicles are now separate Added Random Spawn AI Custom Loadout Enable/disable naming the Random AI targeted player Enable/disable Loot Crate and Heli Crash guards Fixed Loot Crates and Heli Crashes spawning on the edge of Chernarus map Ignore AI count for Static spawns Ignore nearby players for Static spawns Version number updated to reflect changes Download link: Exile Occupation v66 Please note, I take no credit as the author of this addon, I have simply added fixes found within this thread, along with my own modifications. - kuplion Original Post WTF is this? A roaming AI spawner and monitor to be used in conjunction with DMS and will not work without it: It has been expanded since initial release to include several sections: AI spawning in towns and villages across the map (can be turned on/off in the config.sqf) The ability to have survivor AI and bandit AI in towns and villages who will fight each other (survivor AI are friendly to players) AI spawning around military buildings (can be turned on/off in the config.sqf) Roaming land vehicles (can be turned on/off in the config.sqf) Roaming air vehicles (can be turned on/off in the config.sqf) Random spawning loot crates with AI guards (can be turned on/off in the config.sqf) Dayz style helicrashes (can be turned on/off in the config.sqf) A public bus service (or helicopter) which travels between trader zones and will stop to pickup players If you use a helicopter and experience problems with the heli crashing into objects at your traders you can place helipads and it will use those as the landing areas. FastNights, the ability to speed up ingame time during dark times to reduce the amount of night per server cycle. Traders, the ability to have dynamic spawning traders (with or without safezones) Process monitoring to help with optimising your server setup The ability to have custom log files (if you use infiSTAR) Random spawning AI that hunt players added in V58 (work in progress) AI spawns in randomly selected villages, towns and cities to a maximum amount set in the config (found in config.sqf). The maximum amount also counts the amount of AI spawned from other DMS controlled AI and will also not spawn if the server FPS falls below a limit set in config.sqf https://github.com/secondcoming/a3_exile_occupation/blob/development/source/a3_exile_occupation/config.sqf To specify which land vehicles and air vehicles you want to use edit the 2 arrays: VehicleClassToUse = ["Exile_Car_LandRover_Green","Exile_Car_UAZ_Open_Green","Exile_Car_Offroad_Armed_Guerilla01"]; HeliClassToUse = ["Exile_Chopper_Huey_Armed_Green","Exile_Chopper_Hellcat_Green","Exile_Chopper_Mohawk_FIA"]; To allow players to capture AI vehicles you need to be running the latest version of DMS: https://github.com/Defent/DMS_Exile/tree/master If you want to stop AI vehicles exploding once the AI have been killed, in the config.sqf in DMS look for: DMS_AI_destroyVehicleChance = 0; Set it to that and players can capture them How AI scaling works: For every player on the server over 10 players it reduces the maximum amount of AI allowed so that as more players connect fewer roaming AI are spawned to stop the server grinding to a halt. That way on quieter servers you get more AI and on busy servers you get less. How the spawning works: The script will detect where your spawn points and trader zones are based on map markers and where player bases are and won't spawn AI within 500m of any of them. The monitor runs every 5 minutes as part of the Exile threading system and will not spawn additional AI in a location if they already exist. KNOWN ISSUES: PLEASE ENSURE IF YOU DOWNLOAD FROM GITHUB THAT THE FOLDER YOU MAKE INTO A PBO IS CALLED 'a3_exile_occupation' ANY OTHER NAME AND IT WILL NOT WORK. Where to get Occupation from: Source: https://github.com/secondcoming/a3_exile_occupation/tree/development/source/a3_exile_occupation If you use the github source to create the pbo, ensure that the folder name is a3_exile_occupation (not a3_exile_occupation-development) Pre packaged pbo: https://github.com/secondcoming/a3_exile_occupation/tree/development/pre-packaged%20pbo To install place the pbo into the @ExileServer/addons folder I'M HAVING PROBLEMS !!11!!!! If you are having issues with parts of Occupation not working try the following: Use the latest version of DMS Use the latest version of Occupation Try both using the default settings (ie. don't change the config to rule out any typos you may be introducing) If that works then you have typos in your config files (for DMS or Occupation). If that doesn't work then post a full server RPT to pastebin and put the link here.
  2. Updated 27 March 2017 to full v2.1 logic including difficulty settings and cash in the crates As @hogansheroes asked, here is a mission for the island of Chelonisi near Pyrogs for Altis map ******************************************************* "Chelonisi" v2.1 static mission for Altis. Created by [CiC]red_ned using templates by eraser1 18 years of CiC http://cic-gaming.co.uk ******************************************************* For Altis only. Running on DMS System ******************************************************* Installing. 1. Copy chelonisi.sqf into a3_dms.pbo missions/static 2. Copy chelonisi_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1],["chelonisi",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","ai_island_buildings","chelonisi_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. Download from https://drive.google.com/open?id=0B9ukafXMvfhAZXRic0tjUjAwRnM No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. You can edit the mission text by changing the following in chelonisi.sqf // Define Mission Start message _msgStart = ['#FFFF00', "Thats an awful lot of power being used on Chelonisi, find out why."]; // Define Mission Win message _msgWIN = ['#0080ff',"Convicts have successfully cleared Chelonisi of terrorists"]; // Define Mission Lose message _msgLOSE = ['#FF0000',"Chelonisi has gone dark, but they will return!"]; // Define mission name (for map marker and logging) _missionName = "Chelonisi Power";
  3. Updated 27 March 2017 to use v2.1 logic with full difficulty settings and cash in crates As there is no Mayor AI, I made this to be a "kill the troops repairing the Mayors mansion and stop his return" kind of mission filling in some unused coastline on South East of map. Mapping is by @Pradatoru ******************************************************* "Kill the Mayor" v2.1 static mission for Altis. Credits to Pradatoru for mapping Created by [CiC]red_ned using templates by eraser1 18 years of CiC http://cic-gaming.co.uk ******************************************************* For Altis only. Running on DMS System ******************************************************* Installing. 1. Copy mayor.sqf into a3_dms.pbo missions/static 2. Copy mayor_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1],["mayor",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","ai_island_buildings","mayor_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. Install instruction and images in download from https://drive.google.com/open?id=0B9ukafXMvfhAb2pqX1ZRYzNlUWs No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. You can edit the mission text by changing the following in mayor.sqf // Define Mission Start message _msgStart = ['#FFFF00', "The old Mayors troups are trying to set up his old home"]; // Define Mission Win message _msgWIN = ['#0080ff',"Convicts have successfully killed the Mayors troups and prevented his return"]; // Define Mission Lose message _msgLOSE = ['#FF0000',"The Mayors troups have left his house to continue planning the Mayors return..."];
  4. Updated 27 March 2017 to v2.1 logic with cash in crates and full difficulty settings Download from GitHub: https://github.com/redned70/DMSStaticMissions Not too many objects to clutter loading but still not a bad mission for filling in the west coast. ******************************************************* "Bomos" v2.1 static mission for Altis. Created by [CiC]red_ned using templates by eraser1 18 years of CiC http://cic-gaming.co.uk ******************************************************* For Altis only. Running on DMS System ******************************************************* Installing. 1. Copy bomos.sqf into a3_dms.pbo missions/static 2. Copy bomos_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1],["bomos",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","ai_island_buildings","bomos_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. You can edit the mission text by changing the following in bomos.sqf // Define Mission Start message _msgStart = ['#FFFF00', "A large group of Admins have invaded Bomos"]; // Define Mission Win message _msgWIN = ['#0080ff',"Convicts have successfully killed the Admins and claimed all the crates"]; // Define Mission Lose message _msgLOSE = ['#FF0000',"The Admins have buggered off..."];
  5. Here you will find instructions of installment of DMS as well as updates and general discussion of it. Changelog can be found here: https://github.com/Defent/DMS_Exile#changelog ============================================================ 1. REQUIREMENTS: DMS requires only Exile. It cannot run on anything other than Exile either. 2. FEATURES: DMS comes highly customizable. We allow you to modify anything! 10+ pre-made missions. AI spawning via groups or singular AI calling. Not a single scripting thread run. Unscheduled clean up for better performance. AI Patrol settings (WIP) Dynamic missions Static missions And much more! 3. HOW DO I MODIFY x?: https://github.com/Defent/DMS_Exile#to-modify-the-config 3.1 AI spawn amount: To set the amount of ai spawning open the mission file you want to modify and change the following line: _AICount = 6 + (round (random 2)); This will spawn 6 AI's and between 1 and 2 more selected randomly for added dynamic. 3.2 Change AI difficulty: Open the mission file you want to edit the following line: _difficulty = "difficult"; Accepted difficulties are: easy, moderate, difficult and hardcore. 3.3 How do I change any and most settings? Open the config.sqf file and modify everything to your wish. 4. DOWNLOAD: To download DMS go here: https://github.com/Defent/DMS_Exile You can simply download the a3_dms folder and pack that yourself using any pbo packer application. 5. INSTALLATION: https://github.com/Defent/DMS_Exile#to-install Installation is as simple as it gets. Modify the config.sqf to your liking or just keep it stock, I'm not your mother. Pack it to a pbo using any application of your liking. The prefixes should not be touched. Open @ExileServer\addons\ and place it in here. That is, place a3_dms.pbo inside the addons folder of @ExileServer 6. THANKS TO: eraser1 for remaking my code and adding much more! WAI for being the basis of our system. and anyone who helped us making DMS and our contributors on DMS: https://github.com/Defent/DMS_Exile/graphs/contributors Special thanks also to the people who tested our system for bugs and to the Exile devs who checked our code for bugs. 6. LEGAL https://github.com/Defent/DMS_Exile#license-overview This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Based on a work at https://github.com/Defent/DMS_Exile. Full legal documentation found at: http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode 8. BONUS second_coming created a script that uses DMS ai. It allows for town invasions, roaming ai and ais to occupy towns. Check it out here:
  6. Updated to full v2.1 code including code clean up and cash added Made a mission to go on the south island as not much happens down there, medium sized map edits so not huge for server restarts. ******************************************************* "Castle 183"v2.1 static mission for Altis. Created by [CiC]red_ned using templates by eraser1 18 years of CiC http://cic-gaming.co.uk ******************************************************* For Altis only. Running on DMS System ******************************************************* Installing. 1. Copy castle_183.sqf into a3_dms.pbo missions/static 2. Copy castle_183_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["castle_183",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","castle_183_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. Install instruction and images in download from https://drive.google.com/open?id=0B9ukafXMvfhAQXhBczJWXzdiSWM No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. You can edit the mission text by changing the following in castle_183.sqf // Define Mission Start message _msgStart = ['#FFFF00', "Terrorist Pradatoru is building a new stronghold, go stop him!"]; // Define Mission Win message _msgWIN = ['#0080ff',"Convicts have successfully killed Pradatoru and his minions"]; // Define Mission Lose message _msgLOSE = ['#FF0000',"Pradatoru has gone to get more supplies, he will be back..."];
  7. Updated, 27 March 2017 to v2.1 logic with code clean and cash in vehicle I got my map editor working again so decided to start off with a light mission with little extra buildings so it doesn't impact server performance. No screenshots yet but will add later. I have made 2 versions (buildings are the same for both) but v2.1 is much more configurable and adds a vehicle and different difficulties. Thanks to @jmayr2000 for helping with testing and fixing bugs and suggesting settings. I will try to make more soon and get some released so please give feedback, suggestions and comments but be nice as I'm special! ned ******************************************************* "Comms Alpha" v2.1 static mission for Tanoa. Thanks to jmayr2000 for helping debug and test. Created by [CiC]red_ned using templates by eraser1 18 years of CiC http://cic-gaming.co.uk ******************************************************* For Tanoa only. Running on DMS System v1.0 is hardcore only with no vehicle. v2.1 is multi difficulties with chance of persistent vehicle and lots of editable functions. ******************************************************* Download: https://github.com/redned70/DMSStaticMissions ******************************************************* Installing. 1. Copy comms_alpha.sqf into a3_dms.pbo missions/static 2. Copy comms_alpha_buildings.sqf into a3_dms.pbo objects/static >>>>>>>>Either<<<<<<<<<<< 3. Extract map_configs/tanoa_config.sqf 4. Add to end // Add the "comms_alpha" mission to the existing mission types. DMS_StaticMissionTypes append [["comms_alpha",5]]; // Add the "comms_alpha_buildings" to spawn on server startup. NOTE: "append" and "pushback" are NOT the same. DMS_BasesToImportOnServerStart append ["comms_alpha_buildings"]; 5. Repack tanoa_config.sqf into PBO >>>>>>>>OR<<<<<<<<<<<<<< Edit main DMS config.sqf 6. Find DMS_StaticMissionTypes = [ // List of STATIC missions with spawn chances. //["saltflats",1], //<--Example (already imported by default on Altis) //["slums",1] //<--Example (already imported by default on Altis) ]; DMS_BasesToImportOnServerStart = [ // List of static bases to import on server startup (spawned post-init). This will reduce the amount of work the server has to do when it actually spawns static missions, and players won't be surprised when a base suddenly pops up. You can also include any other M3E-exported bases to spawn here. //"saltflatsbase", //<--Example (already imported by default on Altis) //"slums_objects" //<--Example (already imported by default on Altis) ]; replace with DMS_StaticMissionTypes = [ ["comms_alpha",1] ]; DMS_BasesToImportOnServerStart = [ "comms_alpha_buildings" ]; 7. Save and repack config into PBO 8. Put a3_dms.pbo into /@ExileServer/addons/ on server and start.
  8. Updated 27 March 2017, cleaned code and added cash to vehicle Updated v2.1 30/07/16 - my newer template with better code structure. Also moved mission to GiThub for ease. Has a nice cargo box maze in the centre and not too many new objects. It was requested to add some extra functionality to the static missions like I did to my Bandit package, well here is the 2nd of the 2 reworks (so far): 1. You can now get 4 difficulties of the mission. 2. You get to choose Ai levels independantly for each mission difficulty. 3. Vary reinforcement times and amounts, static gun amounts and also loot and vehicle settings. 4. Configurable for endless combinations with full instructions on how to change it up. V2.1 Install instructions and how to configure in download from https://github.com/redned70/DMSStaticMissions V1.0 & V2.0 Install instruction (set Ai and difficulty) and images in download from above link as zips inside v2.1. ******************************************************* "Storage Invasion" v2.1 static mission for Altis. Exile_Car_Ural_Open_Military increases persistent chance with difficulty Created by [CiC]red_ned using templates by eraser1 Credits to Pradatoru for mapping 18 years of CiC easy/mod/difficult/hardcore - reworked by [CiC]red_ned http://cic-gaming.co.uk ******************************************************* For Altis only. Running on DMS System ******************************************************* Installing. 1. Copy storage_invasion.sqf into a3_dms.pbo missions/static 2. Copy storage_invasion_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["storage_invasion",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","storage_invasion_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. To update from V1.0 or V2.0 just replace the storage_invasion.sqf in the DMS PBO No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS.
  9. Updated: 27 March 2017, cleaned code and added cash to crate Updated to my latest v2.1 30/07/16 code which makes mission more configurable and random plus spawns in multiple difficulties. Also moved to GiThub for ease of update, original v1.0 files zipped in folder if you just want original hardcore version. To update just replace the main mission file ( ai_island.sqf). ************************************************************************************************************** "Ai Island" static mission for Altis using DMS. This is mostly a mission I ported over from our old Arma3 Epoch server, I was going to use A3XAI but decided I like the DMS Static system for the Ai so I could have it spawn and re-spawn as part of the possible large missions and also come under the max mission rules for static missions in DMS to not overload the serve with AI. I used the Slum base file as the template for the AI side of things so I must give credit to @eraser1 and @Defent for their hard work on the DMS missions, using our old AI positioning along with a few new bits and pieces. I also used the mapping from our old server which was pieced together by Kroenen so big up to him, I just had to recode it a little to make it fit in with the DMS static objects and only use items used in Exile. Feel free to use it how you want but if it goes around please remember CiC in there somewhere. Installing Download from https://github.com/redned70/DMSStaticMissions 1. Copy ai_island.sqf into a3_dms.pbo missions/static 2. Copy ai_island_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","ai_island_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. ****** Updated Ai slightly to trigger more frequently + added in bridge file if people want it thanks to @LimbWalker ****** ****** Optional Bridge to Island ****** 8. If you want a bridge to the island then copy ai_island_bridge.sqf to a3_dms.pbo objects/static 9. In map_configs/altis_config.sqf change/add DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","ai_island_buildings","ai_island_bridge"]; Follow steps 6 and 7 to finish. No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. You can edit the mission text by changing the following in ai_island.sqf // Define Mission Start message _msgStart = ['#FFFF00', "A large group of Admins have invaded the island and are drinking beer and eating cake"]; // Define Mission Win message _msgWIN = ['#0080ff',"Convicts have successfully killed the Admins and claimed all the cake and beer for themselves!"]; // Define Mission Lose message _msgLOSE = ['#FF0000',"The Admins have finished their beer and cake and buggered off..."]; // Define mission name (for map marker and logging) _missionName = "Ai Island"; I don't think it is the most sophisticated coding I could do but it was fast and works for us but thought as I have had so much off these forums I should release something else out there. If any of the DMS people are looking then feel free to incorporate this and make it better, just give CiC a bit of credit. cheers
  10. Updated: 27 March 2017, cleaned code and added cash to crate 2nd mission for Tanoa, again it is very light on buildings and just uses a few road blocks so should run easily on servers (its based on the island with the hotel complex on it). Please leave feedback that is constructive. cheers ******************************************************* "Hotel Invasion" static mission for Tanoa. Thanks to jmayr2000 for helping debug and test. Created by [CiC]red_ned using templates by eraser1 17 years of CiC http://cic-gaming.co.uk ******************************************************* For Tanoa only. Running on DMS System v1.0 is hardcore only. v2.1 is multi difficulties with lots of editable functions. ******************************************************* Thanks to @jmayr2000 for helping with testing again. Download from: https://github.com/redned70/DMSStaticMissions Screenshots to follow. ******************************************************* Installing. 1. Copy hotel_invasion.sqf into a3_dms.pbo missions/static 2. Copy hotel_invasion_buildings.sqf into a3_dms.pbo objects/static >>>>>>>>Either<<<<<<<<<<< 3. Extract map_configs/tanoa_config.sqf 4. Add to end // Add the "hotel_invasion" mission to the existing mission types. DMS_StaticMissionTypes append [["hotel_invasion",5]]; // Add the "hotel_invasion_buildings" to spawn on server startup. NOTE: "append" and "pushback" are NOT the same. DMS_BasesToImportOnServerStart append ["hotel_invasion_buildings"]; 5. Repack tanoa_config.sqf into PBO >>>>>>>>OR<<<<<<<<<<<<<< Edit main DMS config.sqf 6. Find DMS_StaticMissionTypes = [ // List of STATIC missions with spawn chances. //["saltflats",1], //<--Example (already imported by default on Altis) //["slums",1] //<--Example (already imported by default on Altis) ]; DMS_BasesToImportOnServerStart = [ // List of static bases to import on server startup (spawned post-init). This will reduce the amount of work the server has to do when it actually spawns static missions, and players won't be surprised when a base suddenly pops up. You can also include any other M3E-exported bases to spawn here. //"saltflatsbase", //<--Example (already imported by default on Altis) //"slums_objects" //<--Example (already imported by default on Altis) ]; replace with DMS_StaticMissionTypes = [ ["hotel_invasion",1] ]; DMS_BasesToImportOnServerStart = [ "hotel_invasion_buildings" ]; 7. Save and repack config into PBO 8. Put a3_dms.pbo into /@ExileServer/addons/ on server and start.
  11. Updated to include cash in crates and also tidied code 27 March 2017 Updated to v2.1 30/07/16 - this is my latest version of missions which I am currently either building new ones with or updating existing missions with. It allows for the mission to be much more configured and randomised along with spawning with different difficulties. As before it is untested due to me not running the mission so please let me know any issues and I can fix. ******************************************************* Install instruction, mapping file, map_config and images in download from: https://github.com/redned70/DMSStaticMissions Ok I installed Bornholm onto my machine (after people asked for different map missions) but I don't have a server running it so please report if I messed something up but it should basically function as my Altis missions do. Repeat: I don't run a Bornholm server so I made this as I was asked to do something for a different map, well here it is. ******************************************************* "Operation Foothold" v2.1 static mission for Bornholm. Created by [CiC]red_ned using templates by eraser1 18 years of CiC http://cic-gaming.co.uk ******************************************************* For Bornholm only. Running on DMS System foothold_editor_file.sqf is raw editor file if you wish to change anything. ******************************************************* Installing. 1. Copy foothold.sqf into a3_dms.pbo missions/static 2. Copy foothold_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/bornholm_config.sqf 4. Add to bottom (or use file provided) // Add the mission types. DMS_StaticMissionTypes append [["foothold",5]]; // Add the map edits to spawn on server startup. NOTE: "append" and "pushback" are NOT the same. DMS_BasesToImportOnServerStart append ["foothold_buildings"]; 5. Repack bornholm_config.sqf into PBO 6. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. You can edit the mission text by changing the following in foothold.sqf // Define Mission Start message _msgStart = ['#FFFF00', "Terroists are trying to get a foothold in the area, stop them!"]; // Define Mission Win message _msgWIN = ['#0080ff',"Convicts have successfully killed the terrorists and stolen all the crates"]; // Define Mission Lose message _msgLOSE = ['#FF0000',"The terrorists have moved off to resupply..."];
  12. Updated mission to latest v2.1 logic and added cash to crates. ******************************************************* "Kavala Castle" v2.1 static mission for Altis. Created by [CiC]red_ned using templates by eraser1 Credits to @Lunchbox for mapping : http://www.exilemod.com/topic/10661-altis-map-edits-military-release/ 18 years of CiC http://cic-gaming.co.uk easy/mod/difficult/hardcore - reworked by [CiC]red_ned http://cic-gaming.co.uk ******************************************************* For Altis only. Running on DMS System ******************************************************* Installing. 1. Copy kastro_castle.sqf into a3_dms.pbo missions/static 2. Copy kastro_castle_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["kastro_castle",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","kastro_castle_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. Install instruction and images in download from https://github.com/redned70/DMSStaticMissions No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. You can edit the mission text by changing the following in kastro_castle.sqf // Define Mission Start message __msgStart = ['#FFFF00',format["%1 Terrorists have invaded the castle gift shop",_difficultyM]]; // Define Mission Win message _msgWIN = ['#0080ff',"Convicts have successfully killed the Terrorists and stolen all the crates"]; // Define Mission Lose message _msgLOSE = ['#FF0000',"Terrorists got bored and buggered off taking all the goodies..."]; // Define mission name (for map marker and logging) _missionName = "Kavala Castle";
  13. Built on DMS_Version: "July 3, 2016" - Bandit Mission Pack V 3.1 I started just making one new mission.... I ended up recoding them all! Basically better formatted, smaller and better thought out code which gives you more control over more variations, and what's more I tried (probably not very well) to explain it all so you can make your own. I DONT claim to be an expert, I just keep trying until it works and I understand a bit more which is why I changed so much of the code. Thanks to @CEN for testing since my client is really buggered, @Defent and @eraser1 for DMS, @second_coming for Occupation (and I borrowed some code which was better than mine - listed in How To document) and to @BlackheartsGaming for helping with adding cash into vehicles. Updated 10 March 2017 > V3.1 - Release Added new nedcashbandits_mission with %vehicle and cash prize (not 100% tested due to no test server) Updated 16 July 2016 > V 3.0 - Release 1. Changed the random call from _difficulty = _PossibleDifficulty call BIS_fnc_selectRandom; to _difficulty = selectRandom _PossibleDifficulty; 2. Changed difficulty match from if (_difficulty isEqualTo "easy") then { to switch (_difficulty) do { case "easy": { *** #1 and #2 is to match the way DMS has released some of the missions from this pack and to make updates easier in the future *** 3. Consolidated start messages into 1 line as I saw how eraser1 had changed scripts for including into DMS and realised I missed a trick as this reduces the amount of lines in the script. 4. Consolidated some of the item content choices as I had listed the same lines in all outcomes but really just needed to list once to reduce size of script (again thanks eraser1). 5. Adjusted some spacing, line breaks and tabs as it reduces the overall size and was not really needed. 6. Changed terrorists to bandits to keep in the Bandit Missions theme, and corrected some English grammar. 7. Added % chance of persistent vehicle to more missions so it can be adjusted by user. 8. Changed CoinToss possibilities a % number. 9. Removed several mistakes in brackets - I don't know how I missed them or why it worked anyway but I fixed them. 10. Balanced some AI and loot as they were a little under or over what you would expect from the missions. 11. Added a graded %chance for persistent vehicles on some missions - check the spreadsheet for details. 12. ***NEW MISSION*** - nedcashbandits mission with cash prize and possible permanent vehicle chosen from list of potential vehicle types ******************************************************* A list of what missions contain or how they vary available here: https://docs.google.com/spreadsheets/d/1wy-j9QHf1ZTl_iK01raut-xZ8p9ulDHf506vkFgyieU/edit?pref=2&pli=1#gid=0 Download includes instructions on installation, instructions on how I attempted to code it (so everyone else can have a go), and of course, the files themselves: all my scripts/missions are on GiThub available at: https://github.com/redned70 and have removed direct downloads Its not overly complicated to install but you need to follow instructions (as long as I documented them correctly) Update V3.0 > notes below but now you get 32 missions giving 128 difficulty variations and more random loot and also a choice of vehicles which are randomly chosen for permanent vehicles plus chances of persistent and non persistent vehicles. I have updated the instructions and added in a change log and also a description of how the vehicle choice/persistence is done inside the how it works file. Please give constructive feedback (and detailed bug reports) as this was a lot bigger job than I expected but decided to finish it completely with every mission I had. ******************************************************* Installing. 1. Copy contents of this folder>/missions/bandit/ into a3_dms.pbo /missions/bandit/ , you can remove old missions. 2. Copy contents of this folder>/objects/ into a3_dms.pbo /objects/ , you do not have to replace any already in there (files dont go in the static folder) 3. Extract main config.sqf 4. Find DMS_BanditMissionTypes = 5. Replace current list of missions between [] or add in the new ones, this is mine as i balanced the new missions the same as their stock mission using 3 as normal mission priority (you dont really need the old versions of any of the Bandit missions as they are all replaced in this file). DMS_BanditMissionTypes = [ // List of missions with spawn chances. If they add up to 100%, they represent the percentage chance each one will spawn ["bandits",3], ["bauhaus",3], ["beertransport",3], ["behindenemylines",3], ["blackhawkdown",3], ["cardealer",3], ["construction",3], ["donthasslethehoff",3], ["foodtransport",3], ["guntransport",3], ["humanitarian",3], ["lost_battalion",3], ["medical",3], ["mercbase",2], ["mercenaries",3], ["nedbandit1_mission",3], ["nedbuilding1_mission",3], ["nedcar_mission",4], ["nedcashbandits_mission",3], ["nedguns1_mission",3], ["nedhatchback_mission",3], ["nedhunter_mission",2], ["nedifrit_mission",2], ["nedlittlebird_mission",2], ["nedmedical1_mission",3], ["nedoffroad_mission",3], ["nedresearch_mission",3], ["nedsnipercamp_mission",3], ["nedstrider_mission",2], ["nedural_mission",3], ["roguenavyseals",3], ["thieves",3], ["walmart",3] ]; 6. Repack config.sqf and folders into PBO 7. Put a3_dms.pbo back into /@ExileServer/addons/ on server and start. No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. Configuration advice in the "How it works" file in zip. If you want to help share more missions then drop me a line. enjoy As I agreed to have content included in the bas DMS files on GitHub the following now is in effect. License Overview: This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  14. Updated original mission to use the latest logic I have for static missions, added cash into a crate too. ******************************************************* Using a small amount of additional mapping and lots of stuff already in the area to make this one light on the server ******************************************************* "Abandoned Village" v2.1 static mission for Altis. Created by [CiC]red_ned using templates by eraser1 Credits to Pradatoru for mapping 18 years of CiC http://cic-gaming.co.uk easy/mod/difficult/hardcore - reworked by [CiC]red_ned http://cic-gaming.co.uk ******************************************************* For Altis only. Running on DMS System ******************************************************* Installing. 1. Copy a_village.sqf into a3_dms.pbo missions/static 2. Copy a_village_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["a_village",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","a_village_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. Install instruction and images in download from https://github.com/redned70/DMSStaticMissions No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. You can edit the mission text by changing the following in a_village.sqf // Define Mission Start message _msgStart = ['#FFFF00',format["%1 Terrorists are raiding the abandoned village for cake and beer",_difficultyM]]; // Define Mission Win message _msgWIN = ['#0080ff',"Convicts have successfully killed the Terrorists and stolen all the cake"]; // Define Mission Lose message _msgLOSE = ['#FF0000',"Terrorists got bored and buggered off taking all the goodies..."]; // Define mission name (for map marker and logging) _missionName = "Abandoned Village";
  15. Updated to my latest v2.1 30/07/16 code which is better laid out and more editable, including sliding %chance for vehicle pin code. Moved to GiThub to allow easier updates and include v1 and v2.0 as zips in the folder. Makes use of much of local map objects to be fairly light on loading. It was requested to add some extra functionality to the static missions like I did to my Bandit package, well here is one of the 1st 2 reworks: 1. You can now get 4 difficulties of the mission. 2. You get to choose Ai levels independantly for each mission difficulty. 3. Vary reinforcement times and amounts, static gun amounts and also loot and vehicle settings. 4. Configurable for endless combinations with full instructions on how to change it up. V2.1 Install instructions and how to configure in download from https://github.com/redned70/DMSStaticMissions V1.0 & V2.0 Install instruction (set Ai and difficulty) and images in download from https://github.com/redned70/DMSStaticMissions ******************************************************* "Kore Factory" v2.1 static mission for Altis. Created by [CiC]red_ned using templates by eraser1 Exile_Car_Ural_Covered_Military increases persistent chance with difficulty Credits to Pradatoru for mapping 17 years of CiC easy/mod/difficult/hardcore - reworked by [CiC]red_ned http://cic-gaming.co.uk ******************************************************* For Altis only. Running on DMS System ******************************************************* Installing. 1. Copy kore_factory.sqf into a3_dms.pbo missions/static 2. Copy kore_factory_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["kore_factory",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","kore_factory_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. To update from v1.0 or v2.0 to v2.1 just replace the kore_factory.sqf in the DMS PBO No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS.
  16. This was released as a BETA (looks complete now so turned from beta to release) and therefore may contain bugs/errors/typos but I decided to finally put it out there for people to play with and hopefully either help me test and fix it (if it is still broken). The version 1.0 and noheli versions were originally tested and worked - thanks to help from @jmayr2000 but the heli version did not spawn a heli although the rest worked. Download from: https://github.com/redned70/DMSStaticMissions Mapping files and all versions and help files included in the github download. ******************************************************* For Tanoa only. Running on DMS System Thanks to @aussie battler for heli reinforcement fix ******************************************************* georgetown_v1.0 is hardcore only with no AI vehicles. georgetown_noheli is multi difficulties with chance of persistent vehicle and ground AI patrols. georgetown is multi difficulties with chance of persistent vehicle with ground AI patrols and AI heli. ******************************************************* Features 1. Road blocks spawn on mission start and get cleared up after. 2. Mission available in 4 difficulties. 3. Full control of reinforcement settings. v2.1 code. 4. Randomised loot. 5. Separate ground AI to building top sniper AI. 6. AI vehicle patrol will reinforce to different locations in the town. 7. Ground AI reinforce but snipers don't. 8. % chance of permanent heli prize. 9. Added random amounts of poptabs to crates for prize. 10. Heli reinforcements with gunship ******************************************************* All install instructions : https://github.com/redned70/DMSStaticMissions/blob/master/Tanoa Static/Georgetown_Invasion_DMS_Static/Install.txt Just change the name of the version you want to use to georgetown.sqf and follow the instructions. More details of how it works will be included as I get through it all as it is the most complex mission I ever wrote for static DMS missions. Please let me know any bugs/issues as this is released under the terms that I am not responsible if your server bugs out and you should backup all files before testing it out. If you do know how to fix my heli code (if it is still broken) then please post so I can update files. cheers
  17. Below is a list of community made missions for adding into the already great DMS - Defent's Mission System! If you have created and would like to share, send me a PM with the link of the details (below is a sample template) and I will update it accordingly. Install instructions - Supplied by @red_ned *NOTE - Where you see [filename] - This is a place holder for the file names you have downloaded, please amend this and not add Filename to your code. 1. Copy [filename].sqf into a3_dms.pbo missions/static2. Copy [filename]buildings.sqf into a3_dms.pbo objects/static3. Extract map_configs/altis_config.sqf4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["[filename]",1]];5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","[filename]_buildings"];6. Repack altis_config.sqf into PBO7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. ---------------------------------------------------------------------------------- Mission Name - Creator - Map - Original Forum Post - Preview Images -
  18. [Online] *Armax* Exile Altis PvP

    Welcome to Armax Exile Altis Server! Release: 03.26.2017 This is a new PvP server with a lot of features! _______________________________________________________________________________________________________ We often hold a lot of different events on the server! Server has its own economy! Tanks, APCs, Combat Helicopters, Planes! New awesome custom trader zones! Mission systems like DMS, ZCP, Roaming AI! Custom Made Dynamic, Static Missions! Enigma Revive System! You can revive you team mates using Defibrillator! Anti-Theft System! Noone can steal your vehicle in the Trader Zone! Dynamic Weather! It's changed randomly by the server, making the game more atmospheric! Vehicle claiming! You can claim ownership of any non-persistent vehicle, using a Сode Lock! Vector Building! You can rotate your base objects in any direction! Service Points! You can Repair/Rearm your vehicle! Base Respawn! You can Respawn in your own territory every 3 minutes! A lot of apps for XM8 like *StatsBar*, *BRAmaRecipes*, *CHVD* and more! Sling Loading, Rope Towing, Helicopter Rappeling and Urban Rappeling! R3F System. You can load a crate into a vehicle and sell it on the Trader Zone! Kill Messages System! Shows information about kills on the screen! And much more! _______________________________________________________________________________________________________ Join our server right now! Enjoy playing!
  19. Hi there, can someone help me with these logs or at least tell me what that is/cause this? Custom Call Not Found: Input String insert_infiSTARLog:SERVER_INFO:[SERVER START] TIME 0 || EMAIL gleitzeit84@gmail.com || VERSION 18-Jan-2017 19-13-25 - v0071 || Local Server Time [2017,3,18,9,56] [09:56:51:166778 +02:00] [Thread 2352] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:56:57:038669 +02:00] [Thread 2352] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:CONNECTLOG:#0 Connected __SERVER__( - 2) [09:56:57:038733 +02:00] [Thread 2352] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:17:627513 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) ============================================================================================================= [09:59:17:627585 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:17:628692 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION MOD] Occupation V65 (30-08-2016) Initialised at 130.485 [09:59:17:628745 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:17:629677 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) ============================================================================================================= [09:59:17:629729 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:17:670185 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [processReporter] Initialised at 130.528 [09:59:17:670246 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:17:672723 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION] Detected DMS version September 5, 2016 [09:59:17:672777 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:17:690016 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION] Occupation V65 (30-08-2016) Adding modules to Exile system thread manager at 130.549 [09:59:17:690078 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:47:707281 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Starting building scan @ [09:59:47:707434 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:131937 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_HQ_V1_F (object 612fab00# 1056528 cargo_hq_v1_f.p3d) found at location [6463.18,14184.1,-0.000976563] @ [09:59:48:131970 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:132565 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_HQ_V1_F (object 8650800# 1056425 cargo_hq_v1_f.p3d) found at location [6463.21,14201.3,-0.000152588] @ [09:59:48:132591 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:133098 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_HQ_V1_F (object 612f9d00# 1056530 cargo_hq_v1_f.p3d) found at location [6515.94,14185.3,0.000152588] @ [09:59:48:133123 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:133612 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_HQ_V1_F (object 612fa400# 1056529 cargo_hq_v1_f.p3d) found at location [6515.39,14201.8,-0.00125122] @ [09:59:48:133637 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:427025 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_Patrol_V1_F (object 613add00# 1056534 cargo_patrol_v1_f.p3d) found at location [6482.52,14118.7,-0.0010376] @ [09:59:48:427051 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:471538 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_Patrol_V2_F (object 5db3d600# 1055431 cargo_patrol_v2_f.p3d) found at location [2278.21,6302.29,0.438446] @ [09:59:48:471563 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:495630 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_Patrol_V2_F (object 5db3cf00# 1055432 cargo_patrol_v2_f.p3d) found at location [2252.35,6338.21,0.000610352] @ [09:59:48:495662 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:496267 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_Patrol_V2_F (object 5db3c800# 1055433 cargo_patrol_v2_f.p3d) found at location [2300.21,6328.86,-3.05176e-005] @ [09:59:48:496292 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:496806 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_Patrol_V2_F (object 5db3c100# 1055434 cargo_patrol_v2_f.p3d) found at location [2281.67,6355.95,-0.000183105] @ [09:59:48:496831 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:497330 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_Patrol_V2_F (object 5cc15600# 1055172 cargo_patrol_v2_f.p3d) found at location [8330.72,6731.82,0.000274658] @ [09:59:48:497356 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:497852 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_Patrol_V2_F (object 5cc14800# 1055174 cargo_patrol_v2_f.p3d) found at location [8323.8,6765.75,0.000213623] @ [09:59:48:497877 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:498369 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_Patrol_V2_F (object 5cc14f00# 1055173 cargo_patrol_v2_f.p3d) found at location [8355.15,6774.3,-6.10352e-005] @ [09:59:48:498394 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:514091 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_Patrol_V2_F (object 5cc16b00# 1055171 cargo_patrol_v2_f.p3d) found at location [8373.11,6744.04,-0.000610352] @ [09:59:48:514122 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:624334 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_Tower_V1_F (object 617a7200# 1056540 cargo_tower_v1_no3_f.p3d) found at location [6514.29,14407.7,-0.00222778] @ [09:59:48:624390 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:625499 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_Tower_V1_F (object 613ac100# 1056535 cargo_tower_v1_no2_f.p3d) found at location [6581.13,14294.1,0.00109863] @ [09:59:48:625546 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:790931 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_Tower_V1_No2_F (object 613ac100# 1056535 cargo_tower_v1_no2_f.p3d) found at location [6581.13,14294.1,0.00109863] @ [09:59:48:790977 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:48:857843 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Cargo_Tower_V1_No3_F (object 617a7200# 1056540 cargo_tower_v1_no3_f.p3d) found at location [6514.29,14407.7,-0.00222778] @ [09:59:48:857883 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:284886 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Radar_F (object 61eed600# 1056719 radar_f.p3d) found at location [6465.29,14105.1,-0.00402832] @ [09:59:49:284941 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:449953 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vysilac_FM (object 37316400# 326942 vysilac_fm.p3d) found at location [3029.57,2350.28,0.0183334] @ [09:59:49:449999 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:450793 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vysilac_FM (object 393aa400# 334179 vysilac_fm.p3d) found at location [4548.22,3131.85,0.570232] @ [09:59:49:450827 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:451519 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vysilac_FM (object 3beff900# 145868 vysilac_fm.p3d) found at location [4968.53,9964.4,0] @ [09:59:49:451553 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:452217 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vysilac_FM (object 3b155d00# 218741 vysilac_fm.p3d) found at location [5264.35,5314.45,0.0291748] @ [09:59:49:452251 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:463803 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vysilac_FM (object 3aeea400# 220434 vysilac_fm.p3d) found at location [6444.13,6545.83,-0.106628] @ [09:59:49:463852 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:530159 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 446f8100# 182149 vez.p3d) found at location [1552.84,4882.71,0.957947] @ [09:59:49:530201 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:530975 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 44213900# 182148 vez.p3d) found at location [1546.78,4908.52,0.430832] @ [09:59:49:531008 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:531645 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 44213200# 182151 vez.p3d) found at location [1573.02,4883.39,0.222092] @ [09:59:49:531679 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:532344 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 44212b00# 182150 vez.p3d) found at location [1567.78,4908.17,-3.83463] @ [09:59:49:532378 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:552588 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 45cf1d00# 188452 vez.p3d) found at location [2342.97,4632.92,-0.566238] @ [09:59:49:552677 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:553274 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 46dc5600# 183524 vez.p3d) found at location [2828.74,5675.77,-0.404007] @ [09:59:49:553303 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:553851 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 46ee7900# 190066 vez.p3d) found at location [3357.76,5145.05,-0.456909] @ [09:59:49:553879 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:554411 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 47bdb200# 191869 vez.p3d) found at location [3463.68,4658.11,0.236816] @ [09:59:49:554439 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:573360 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 48e6ab00# 115994 vez.p3d) found at location [3888.33,10836,0.0465088] @ [09:59:49:573402 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:574155 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 48c05600# 137237 vez.p3d) found at location [3970.39,10709.7,0.0447693] @ [09:59:49:574167 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:574811 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 48c04f00# 136398 vez.p3d) found at location [3958.69,11021.7,-0.0259399] @ [09:59:49:574823 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:575445 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 4995b200# 137363 vez.p3d) found at location [4094.57,10518.5,-0.0132446] @ [09:59:49:575456 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:576086 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 49959d00# 136294 vez.p3d) found at location [4085.32,11148.6,-0.0848389] @ [09:59:49:576098 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:597705 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 4966cf00# 143284 vez.p3d) found at location [4200.8,10355,-0.0134277] @ [09:59:49:597732 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:598470 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 4945f900# 136156 vez.p3d) found at location [4288.62,11324.6,0.167206] @ [09:59:49:598491 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:599391 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 49336400# 216959 vez.p3d) found at location [4358.32,4967.65,-0.0483704] @ [09:59:49:599409 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:600270 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 48f81600# 144679 vez.p3d) found at location [4497.41,9930.58,0] @ [09:59:49:600286 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:617224 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 3bf5e400# 144800 vez.p3d) found at location [4556.43,9839.69,-0.00195313] @ [09:59:49:617256 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:618283 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 49be5d00# 147747 vez.p3d) found at location [4604.18,9460.07,0.0988159] @ [09:59:49:618327 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:619176 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 4a97e400# 147906 vez.p3d) found at location [4673.45,9417.58,0.151978] @ [09:59:49:619218 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:638178 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 4a6cb200# 137599 vez.p3d) found at location [4754.2,10766.1,-0.136383] @ [09:59:49:638244 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:639491 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 4a4b8800# 148129 vez.p3d) found at location [4821.38,9341.75,-0.0159302] @ [09:59:49:639539 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:640482 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 4a3d5d00# 137872 vez.p3d) found at location [4854.31,10568.9,-0.0939941] @ [09:59:49:640529 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:660036 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 4a20c800# 149792 vez.p3d) found at location [4910.64,9465.8,-0.00524902] @ [09:59:49:660102 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:661292 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 4a05e400# 145399 vez.p3d) found at location [4961.81,10217.1,0] @ [09:59:49:661345 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:662414 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 49ee1d00# 145515 vez.p3d) found at location [5028.63,10091.5,0.00521851] @ [09:59:49:662466 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:680204 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 4ae51600# 149803 vez.p3d) found at location [5041.5,9399.32,-0.0695496] @ [09:59:49:680264 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog [09:59:49:681589 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Input String insert_infiSTARLog:A3_EXILE_OCCUPATION:V65 (30-08-2016) [OCCUPATION Military] Added building Land_Vez (object 4ac2b900# 345071 vez.p3d) found at location [5135.94,2401.38,-2.50594] @ [09:59:49:681643 +02:00] [Thread 1216] extDB2: SQL_CUSTOM_V2: Error No Custom Call Not Found: Callname insert_infiSTARLog The log is way longer just 30 min after restart... Help in german would be nice, but english is fine aswell
  20. Hey leute. ich habe auf meinem Server dms laufen und panzer eingefügt. aber die bots bei den Missionen ignorieren den panzer. kann man das irgendwie einstellen das die bots auf die panzer ballern? mfg
  21. Hi everyone, I recently set up an exile server about a week and a half ago with added mods of Ryan's Zombies and Demons + ExileZ (for zombie spawns). I also have DMS, Exile Occupation and infiSTAR installed too. Everything is running pretty smoothly but i seem to have the problem of having the roaming ai never spawn in any of the major/most common cites/towns on the Altis map. They do spawn however in random very tiny villages with maybe one or two buildings max way out of the way of any major city or town. I'm looking at having them spawn in major towns/cities with zombies and having them fighting the zombies and players alike if thats possible. I was just curious if it has something to do with my zombie spawn triggers as i'm using just the default trigger set ups in ExileZ or if its my max ai count which i have increased to no affect or maybe i'm looking about this all the wrong way. If this is linked else where please help direct me as i have had a look at various forums for an answer but it could just be blind lol. I do appreciate any help or advice that is given as i'm still new and learning about all this. Cheers
  22. So after some testing and having numerous mission vehicles disappear from the virtual garage before the 14 day clean i have setup on my server I went into the database and under accounts I changed the DMS_PersistentVehicle account's last connect day to a year out so example is 2018-03-14 12:00:00. Surprisingly this fixed the issue and mission vehicles are no longer disappearing which means now that I have persistent vehicles in all my missions I am able to give something players want which is vehicles they don't have to pay for now.
  23. I started writing a mission for Tanoa before I had to shut down for a while and I never got 1 thing working on it as its a really complex mission even for me. Anyone know how to fix my Heli patrol - looking towards @Defent or @eraser1 all the usual variable stuff at start defining heli type, spawn and drop zone Spawn heli clean up and marker inclusion I think this may be the fixed version but could anyone verify this would work? I will be needing someone to test it out too cheers
  24. Exile|20k|RHS|DMS|VEMF|VG|CAP

    Enjoy a Custom Tanoa Exile experience. All custom objects, made into 4 factions with 10 custom traders, AFRF, GREF, USAF and Neutral; split Tanoa into 4 regions of control. Build your bases wisely, connect with your faction or fight for control of it. Easy going admins, provide proof and it shall be granted. We have a designated spot on Teamspeak come on in and connect with the 82nd Mil Sim guys. If you're interested talk to the recuiters. They run ops daily, this exile server is public with the intention of keeping it public. Building a player base is where we stand, invite your friends!
  25. Hello everyone! This is a Static AI base for Chernarus (Located North) running DMS missions. It is heavily armed and is NOT easy. The Base contains M2 Gunners at every entrance, there are also M2 gunners around the inside! the base has three sections, The food/general, Military+Building(Middle), Medical and a random special crate that is spawned somewhere in the mission. The base has 2 roaming Vehicles which are armed these can be Hunter/Ifrit/Offroad. Download: https://github.com/clarkycal/DMS-Chernarus-AI-Static-Base Installation Instructions (Thanks to Riker2335 for the instructions!) Copy the AIStaticBase_Chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AIStaticBase_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from InitServer.sqf into your(Important) initserver.sqf file inside your mission file. Repack your mission file and upload to the server Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server. 1. If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line 2. If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line Credits: @red_ned @Riker2335 @eraser1 and @Defent