Search the Community

Showing results for tags 'exile'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


  • Exile
    • Ask a Developer
    • Changelogs
    • Feedback
  • Exile Community
    • General Discussion
    • New Feature Voting
    • Problems & Bugs
    • Cat Walk
    • Recruitment
    • Small Talk
  • Exile Mod XM8 App
    • Server Administration
    • Android
  • Exile Mod Server Administration
    • Ask a Game Server Provider
    • Hosting
    • Operating Systems
    • Installation
    • Database
    • Security
    • Maintenance
  • Exile Mod Customization
    • Downloads & Releases
    • Content
    • Environment
    • Gameplay
    • Look & Feel
    • Tech Talk
  • Exile Life Mod
    • General Discussion
    • Catwalk
  • Exile Edict Mod
    • General Discussion
    • Catwalk


  • Knowledge Base
  • Items
  • Constructions
  • Traders
  • Vehicles


  • Servers


  • Devblog

Found 739 results

  1. Hey ich hab das inet schon durchforstet aber nix gefunden was mir helfen würde. ich habe mir SM_ZOMBS von steam geladen. und nach Anleitung installiert was ja eigentlich nicht schwer ist da es nicht viele schritte sind. aber bei mir läuft kein ton also ich höre die zombis nicht.. nur das laufen höre ich aber die machen keine Geräusche. hat jemand eine Ahnung woran das liegen kann? es geht ein arma3 Exile altis Server bisher ohne mods außer ner statusbar laut Anleitung habe ich meine CfgRemoteExec.hpp wie unten beschrieben bearbeitet: Anleitung: For EXILE: in your missionfiles description.ext find: class CfgRemoteExec Add the following to it: class SM_ZombieDoMove { allowedTargets = 1; }; class SM_Say3D { allowedTargets = 1; }; Or, if you use infiSTAR, add those to the CfgRemoteExec.hpp in the root of your mission so it looks like this: class CfgRemoteExec { class Functions { mode = 1; jip = 0; class fnc_AdminReq { allowedTargets=2; }; class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; }; class SM_ZombieDoMove { allowedTargets = 1; }; class SM_Say3D { allowedTargets = 1; }; }; class Commands { mode=0; jip=0; }; }; und meine bearbeitete CfgRemoteExec.hpp : class CfgRemoteExec { class Functions { mode = 1; jip = 0; class fnc_AdminReq { allowedTargets=2; }; class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; }; class SM_ZombieDoMove { allowedTargets = 1; }; class SM_Say3D { allowedTargets = 1; }; }; class Commands { mode=0; jip=0; }; }; mehr steht da nicht drin.. original sah sie so aus : class CfgRemoteExec { class Functions { mode = 1; jip = 0; class fnc_AdminReq { allowedTargets=2; }; class ExileServer_system_network_dispatchIncomingMessage { allowedTargets=2; }; }; class Commands { mode=0; jip=0; }; };
  2. Hello, I am looking for an in-game admin for my server. Due to limited time I am not able to be online a lot myself. You need to be at least 21 years of age (mature server) and have experience with being an admin on a exile server. The server is quite new but growing quickly. We have peaked 20 people online at the same time right now. I also wouldn't mind having a scripter/dev for the server as well. Please pm me here or on the RAT Gaming website if you're interested. Thanks, Crado
  3. I run a Panthera/Winthera server myself and ive had quite a few messages about the mission files and so on, so i thought i would share a basic Exile.Panthera3.pbo file with loot positions for others to use. Personally i dont know why this map isnt more popular, IceBrakr has recently released a winter version which is included in the download. There are 3 traders in my version, Also a upgraded military base with the loot positions added to the table, Pictures are below Installation: To run this map all you need is CUP_Terrians_Core and the Panthera map itself. Download Cup Terrains Core from here Add to the server root - @CUP_Terrains_Core Download the Panthera3 map from here. Add to the server root and make sure the folder is called - @panthera_a3 Parameters used : -mod=@panthera_a3;@CUP_Terrains_Core; For Panthera: MpMission : Exile.Panthera3 For Winthera MpMission : Exile.Winthera3 You can download my basic pbo file here, when changing between Panthera and Winthera, Remember to change the PBO name aswell = Exile.Panthera3 or Exile.Winthera3 Here are the loot positions (Including new military base) Replace in your exile_server_config Here are some pictures of the map and traders Map: Trader #1: Trader #2: Trader #3 Simple Boat Trader: Upgraded Drulovka Military Base:
  4. Hello Exile Community, Today I want to present to you my go at extb3 implementation. Take note that this is by no means official. But, with that being said I have a server running it right now (Dying Breed Exile) and have thoroughly tested it and made sure to our best that there were no database issues. Installation : (Quick install guide sorry for the quality) So start off by downloading my Overrides folder in github. Then add those files to you CfgExile overrides in your config.cpp (or if you're like me edit the fn_preinit of the exile_server.pbo). After that go to Dowload this and copy the dll's outside of @extdb3 to your main arma install for your server. Then copy @extDb3 folder into the location of where your other mods are. Add @extDB3 to your -servermod parameter and remove @exileserver. Then open the @extdb3 folder and add YOUR exile_server.pbo and exile_server_config.pbo to the addons folder and any other addons as well that were previously located in the @exileserver addons. After that in the sql_custom folder of @extDB3 add this ini . After this you're pretty much done, all you have left is to configure the extdb3-conf.ini in @extdb3 like you have it in @exileserver (Example Another note: I made some clean up changes in the ini I did not have a chance to check. If it throws an ini error I will just upload mine and it'll all be good. For the rest of the notes on this I HIGHLY recommend reading the .txt file I left in the folder. Oh also Infistar has a line in it with extDb2 you may need to edit it if you use it's database logging function. Any comments/concerns/help needed post in comments and I will get to you ASAP Torndeco's Bitbucket can be found here : - General

    Hey Survivors, are u looking for a brand new exile Server? With the Map Tanoa and not too many Mod´s? Then this is what you are looking for! I have Towing ZCP DMS VEMF Highloot and much mor activated! I am also creating my own DMS Missions! There are already two of them on the server! I hope we see us soon sincerely Jack Garcia Hallo Überlebende, sucht Ihr nach einem Neuen Server? Mit der Karte Tanoa und nicht zu vielen Mods? Dann seit ihr hier genau richtig! Ich habe Towing ZCP DMS VEMF sehr hoher Loot und vieles andere drauf! Und um euch das alles noch atraktiver zu machen, sind bereits 2 selbst erstellte DMS missionen auf dem Server! Ich hoffe wir sehen uns bald euer Jack Garcia
  6. I have been struggling for days now, trying to figure out how to make an Exile server for me and my Brother. and everybody else in the World WHO wants to join ;P Problem is, I really can't figure out how to make the server. I want a server with atleast these mods: Ryan's zombie and hordes, enhanced movement, exile, some kind of good ai roaming mod aswell... and i wanna play it on the Altis map. I just really cant figure out how to set it all up, dont have too much experience in server setup. All the tutorials i find seems so confusing for me, from other game servers i made.... - Please help, kindly regards: Yonaz
  7. So i started a new arma 3 server and am having trouble getting the server to load infistar i have searched allot and cannot find a solution , i followed the steps in the read me file and also watched videos and the server doesnt even load the mod in the first place :() here is my rpt (Please help) (
  8. Looking for some individuals to play Exile with. Atleast be decent at the game and if your main server is on the Altis map then please dont bother. I'm mostly looking for the "high loot militarized-pvp" servers. So if you're playing on a server like that on good custom maps then please add me. I use teamspeak. I'm EU.
  9. here a compleet folder with ItemList/prices and TraderCategories Download link: -APEX - Vehicles/Rifles/MORE -ARMA3V - Arma 3 Vehicles -ARMA3W - Arma 3 Bandannas -CUP UNITS -CUP Units Price List -CUP V - CUP VEHICLES -CUP W - CUP WEAPONS -CUSTOM LIST - Extended Base Mod / more -EXILE LIST -FMP - FMP Prices and Categrories - MAS Vehicles -MAS Weapons -NIArsenal -PODS -RGS VEHICLES -RHS Weapons -TAC Custom -TRYK -VSM - Prices and Categrories class CfgExileArsenal { #include "TRADERS\ARMA3V\ItemListARMA3V.hpp" #include "TRADERS\ARMA3W\ItemListARMA3W.hpp" #include "TRADERS\MASW\ItemListMASW.hpp" #include "TRADERS\MASV\ItemListMASV.hpp" #include "TRADERS\RHSV\ItemListRHSV.hpp" #include "TRADERS\RHSW\ItemListRHSW.hpp" #include "TRADERS\Exile\ItemListExile.hpp" #include "TRADERS\PODS\ItemListPODS.hpp" #include "TRADERS\TRYK\ItemListTRYK.hpp" #include "TRADERS\NIA\ItemListNIA.hpp" #include "TRADERS\APEX\ItemListApex.hpp" #include "TRADERS\TAC\ItemListTAC.hpp" #include "TRADERS\VSM\ItemListVSM.hpp" #include "TRADERS\FMP\ItemListFMP.hpp" }; class CfgTraderCategories { #include "TRADERS\ARMA3V\TraderCategoriesARMA3V.hpp" #include "TRADERS\ARMA3W\TraderCategoriesARMA3W.hpp" #include "TRADERS\MASW\TraderCategoriesMASW.hpp" #include "TRADERS\MASV\TraderCategoriesMASV.hpp" #include "TRADERS\RHSV\TraderCategoriesRHSV.hpp" #include "TRADERS\RHSW\TraderCategoriesRHSW.hpp" #include "TRADERS\Exile\TraderCategoriesExile.hpp" #include "TRADERS\PODS\TraderCategoriesPODS.hpp" #include "TRADERS\NIA\TraderCategoriesNIA.hpp" #include "TRADERS\TRYK\TraderCategoriesTRYK.hpp" #include "TRADERS\APEX\TraderCategoriesApex.hpp" #include "TRADERS\TAC\TraderCategoriesTAC.hpp" #include "TRADERS\VSM\TraderCategoriesVSM.hpp" #include "TRADERS\FMP\TraderCategoriesFMP.hpp" }; Greetings Maikel
  10. everytime someone spawns they are in the ground cant move or press ESC. i need help no matter what i do i cant fix it
  11. Hey everyone, thanks for clicking on the post! Sorry if this is a bit overdue, a friend of mine HunterGaming recently told me I should be putting my videos up on Exile's home forums, so I thought why the hell not. Every time I release a new one, ill post it here. If anyone has any suggestions, or wants to give me some feedback, feel free to post at any time! Links to my stuff will be below. From time to time I also may put up something that is just an Arma 3 related video that could either help you better yourself in the game, or just make you laugh! YouTube Twitter Alone:
  12. BFC Exile Rayak Zombies

    Bravo Foxtrot Company was founded by a group of guys consisting mainly of US Military Veterans that started playing Arma 3 for the first time in Late 2014. We are trying to build a community that likes to have fun and play video games together. So stop on by the forum and say hi. Leave some feedback or suggestions for what you would like to see. ** Required Mods ** CUP Weapons CUP Units CUP Vehicles CUP Terrains – Core CUP Terrains – Maps Community Base addons A3 Al Rayak Exile Zombies and Demons Advanced Movement
  13. BFC Exile Tanoa

    Bravo Foxtrot Company was founded by a group of guys consisting mainly of US Military Veterans that started playing Arma 3 for the first time in Late 2014. We are trying to build a community that likes to have fun and play video games together. So stop on by the forum and say hi. Leave some feedback or suggestions for what you would like to see. ** Required Mods ** Exile Zombies and Demons Advanced Movement
  14. Extended Base Mod for Exile Mod With this mod you are allowed to place some Arma 3 content in your Territory based at the Exile mod. For example: Sandbarriers, BagBunker, CamoNets, CncBarriers, Stonewall + Gate, Ladder, Watercooler some are following. Capacity: Huge Container: 20.000 Metalshelf doublesided: 5.000 Icebox: 1.500 Shelf 1: 4.000 Shelf: 3.000 Land Container Green: 15.000 Hangar: 40.000 Ammobox: 7.000 Tentdome: 1.000 Land Container Sand Small: 13.500 Cargo container Small: 6.500 Garbage Container: 8500 Metalshed 4 Layers: 5500 Plastic Crate: 2000 Suitcase: 1250 Ammo Box: 750 V 0.2.9 - Guys i am very sorry, but i had to remove the APEX buildings. Arma fucked it up - fixed the damagetaking problem on earthquakes and explosives. (Breaching charges still work) V 0.2.8 - new Buildables: Airporthangar (Apex), Ammobox, Basaltwall 4m & 8m and Gate (Apex), Breakwater dry & wet (Apex), Huron ammo- and fuelcontainer, IR tent big & small (Apex), Petroglyphwall 1 & 2 (Apex), sandbags green long & short (Apex), Sandbagbunker big green (Apex), Sandbagtower green (Apex), Suitcase - all new walls with snap points - fixed the light of the Shabby Lamp and the Camping Lamp - fixed the height jump of the Pierbox & Airplanehangar V 0.2.7 - new Buildables: Bungalow, House Big, Plastic crate, Researchfacility big and small, Garage Shelter (Apex) - all things or Buildings can be destroyed by the Breaching Charges V 0.2.6 - new Buildables: Big Bunker, Bunker Rectangle, Bunker Hexagonal, Bagbunker small green, Bunkerwall 3m Bunkerwall 6m, Controltower, Barrier 3 green, Barrier 5 green, Sandbagtower green, Trench Forest & Grass(Apex) - lootspawn fixed!!! (BIG thanks to second_coming !!) - excluded Price and Traderlist to make them like recipes and menus (Thank you Greyfox! It made Tanoa Buildings a lot easier!) V 0.2.5 - new Buildables: ATM (working with lockers ) - Snapmode for walls (Just straight, No corners or gates yet) - added Non-Physic for Garbage Container and Metalshed 4 Layers - Exile Walls are only blowable by new charges V 0.2.4 - new Buildables: Concrete Mixer, Flag CSAT, Garbage Container, Metalshed 4 Layers, Watersink - fine tuned all recipes! - changed target = "Land_CargoBox_V1_F_Kit"; in menus.hpp to target = "Land_CargoBox_V1_F";. menu now working correctly. V 0.2.3 - new Buildables: Camping Chair V1 & V2, Camping Table, Camping Lamp, MapBoard Altis, Pavement straight and corner narrow and straight and corner wide. - added BRAMA categories to the recipes (Container, Walls, Flora, Misc, Buildings, Signs, Lamps) - Battleyefilter added: !"MapBoard_altis_F" V 0.2.2 - changed the way receips and menus are working, now implemented via .hpp (thank you Murgatroyd) - new Buildings: Bush, Pier, 3 kind of Stones, Sleepingbag, 2 Solarpanels - mass of the Big Dome changed to 200 - Armor of following reduced by half:CNC Wall,CNC Wall 1pc,Huge Container,Land Container Green - fixed light_1_hitpoint spam in .rpt V 0.2.1 Hotfix - removed Big Tank and Military Checkpoint. Doors not working and Errors. V 0.2.0 - new Buildings: airporttower, Barracks, Beachbooth, BigTank, Castletower, UnexplodedAmmoSign, Military Checkpoint, Transmissiontower - increased armor of military tower (100 times) - reduced weight of Airplanehangar V 0.1.9 - new Buildings: Dome (big white one), Airplanehangar, Metal Shed, Solartower, Sunchair, Sunshed, Shabby Lamp - increased armor of military tower (10 times) V 0.1.8 - new Buildings:Chair, Cncblock, ContainerSmall, Industryfence 1pt, industryfence 3pt, Lampstreet, Seawall, Tavern, Tavern middle added alternative crafting receips from MrDynamite V 0.1.7 - new Buildings:PortableFloodlight double, Radar Small, Slumplane, Table, Toilet, Pierbox Floodlight coming with next patch Sorry guys V 0.1.6 - new Buildings: CNCBarrier1, Medium CNC Barrier, Crashbarrier, Big Shed, Touristshed, Watersource, CNC Wall small 4 + 8m, Military Sign Vehicle + Base Small - bug fixed where Cargo Containers spawned a lock. -> check "addingmenutoitem.txt" - fixed the bug where containers bouncing around, now same behavior like storage crate ^^ - Tentdome can be placed outside territory - increased armor of military tower again (10 times) - slightly increased armor of all hbarriers - added alternative crafting receips in a separate .txt V 0.1.5 - new Buildings: Broken Shed, Cargo Container Sand Small, CNC Stairs, Garage, Platform, Tent, Tenthangar - added lockability to cargo containers - fixed the bug where other players can pack the container without entering the code. - Baselights now always on! fixed it hope you have fun with them. V 0.1.4 - new Buildings: CNC Shelter, CNC Wall, Fuelstation Shed, Small Shed,razorwire - Removed HalogenLights. Problem with Server restart. sorry guys - lowered Mass of all heavy items. V 0.1.3 - new Buildings: Slum Container, Cargo Container Big, Big Halogenlamp, Military Outpost Small - Hangar now lockable -Menu added - on Rusty Tank you can refuel empty Canister, not Cars. - improved armor of all Buildings - Hangar mass is set to 310 (carryall is 320) V 0.1.2 - new Buildings: Rusty Tank, Metal Shelve, Cargo Tower V2 Big, Fuelstation, BagBunker Large, Shootingpostition - Hangar now lockable - removed Helipadlights due to Memoryproblems! Players who don't have the mod are able to join again. V 0.1.1 Hotfix -new Buildings: Helipadlight Blue,White and Yellow, Wooden Pier. - added inventory to the yellow shelf and the icebox - Hatches from the outpost can be opened now - Hangar is not Lockable... sorry guys - You can build Sandbags everywhere!!! V 0.1.0 Major Patch -new Buildings: ConcreteDoor, BarGate, Helipadlights green/red, icebox, Sign Military Area, Military CncWall, Military Outpost, Steelfence, -Fixed Door Locking! now working correctly V 0.0.4 - Bugfixes - New Buildings: 3 different Types of concrete walls; Helipad; New Shelf V 0.0.3 - New Buildings: Ammobox, LandContainer, Sandbag Corner, Sandbag long, Sandbagbunker, Shelf Sandbagbunker Small, Hangar, Sandbagwall Big Corner, 6m, 4m, ConcreteRamp - Ladder fixed - Stone Gate lockable V 0.0.2 - New Buildings: CNCBarrier, Stonewall, Stonegate, Ladder, Watercooler - FIXED building location was stuck! -> battleye filter!!! INSTALLATION: Please use the readme inside the mod folder Download: Or Available at A3 Launcher Or you just downloaded it from the Workshop The Serveradministrator can add it to the craftreceips (included)
  15. Ok so here it goes, I have been banging my head with this for at least a month now. Im trying to have vehicles skins per UID, like the flags. I had someone help me, but sadly the code doesnt work properly. By looking at it, and with my limited knowledge, it seems it should work. But obvioulsy doesnt lol This is the file in question that seems to be the one that needs to be modified ExileClient_gui_vehicleCustomsDialog_updateVehicle.sqf the text in bold is what was added and here is the addition to the config.cpp oh and yes i did the CfgExileCustomCode part also. Any help would be greatly appreciate, as i've exhausted everything that i know... Duke

    JOIN US JOIN US SmallBatchGaming presents it’s new Arma 3 Exile server. Appropriately named, SBG EXILE-Z|RZ-INFECTION|100K TABSTART|DMS AND OCCUPATION Map: Altis The server comes with just a two mods right now they are listed as below: Zombies and Demons A Workshop Mod for Arma 3 Author: Ryan This mod adds zombies and demons throughout the map mainly in the major cities, military infrastructures, and a handful of other locations. RZinfection_for_eXpoch A Workshop Mod for Arma 3 Author: MusTanG This mod adds infection that is spread through contact with zeds, it also adds cures for the infection a pill(temporary) and an injector(permanent) as exile consumables. The same server rules apply on here as they do on many other servers. No hacking. No exploiting. PvP is allowed and base raiding is encouraged. We have a 150 slot teamspeak available (hop in to ask questions We also have 7D2D, Arma 3 Life (in development), Conan Exile, Rust, as well as a Modded MC server up at this time. Hop in for some fun, looking for exp. staff join TS for info
  17. Hi! I'm trying to make a server and I have managed to make it work with following mods: DMS Ryan Zombies Advanced Rappelling Urban Rappelling Advanced Towing Advanced Slingloading RHS: AFRF RHS: USAF CUP Units CUP Weapons CUP Vehicles CUP Core Blastcore Pheoix DynaSound 2 Enchanced Soundscape TRYK Uniforms Everything works great on the Tanoa map, but some of my friend do not have Apex DLC so they can't play on Tanoa, and Altis looks quite bad in my opinion. We all like the Lingor map but I have no idea to make it work, if anyone can guide me on how to make it work I would be happy!
  18. ETG Heli Crash And Drop Script by Kellojo Description: This script allows you to add helicopter crashes and supply drops to your mission. Features: - cargo drops - heli crashes - random loot - adjustable loot tables - time between drops is configurable - toggable markers - 'easy configuration' - toggable fire at crashsites - toggable AI - debug function Installation: Add this to your init.sqf: //ETG Heli Crash And Drop Script if (isServer) then { fn_crashdrop = compile preprocessFile "fn_crashdrop.sqf"; [2] call fn_crashdrop; }; Included Files: - 4 Screenshots - The script itself - All Exile classnames (old...) Notes: If you have any questions, ideas and/or have problem with the script itself, feel free to add me on Steam (Kellojo). Problems with BattleEye Filters???: This link might help you, its a collection of restrictions/filters created by Cen, ST4RFi and Harard. Thank you very much for creating this! Credits&Thanks: - Special thanks to Galgenjunge(X) for suggesting to add a debug function - Special thanks to everyony else who reported bugs - Special thanks to CEN ( ) for creating the BE Filter list - Special thanks to ST4RFi ( ) for creating the BE Filter list - Special thanks to Hazard ( ) for creating the BE Filter list License/Disclaimer: You can use this script on you servers and missons and are allowed to modify it however you want. Its not necessary to give credit to me but it would be appreciated. Screenshots: Can be found on the Armaholic thread ^^ Download/Changelog: The download and changelog can be found over at Armaholic:
  19. exile

    West Side boys are planning to come back. West side boys started at 2014 when a group of friends started playing arma 2 to play serious arma and simulate army. so they've done lots of missions and grew and grew. than they moved into arma 3 Altis Life when every server they went to they ruled the server(how can you beat 13 guys) and after altis life most of them went to the army(cause they have to) and can't play. but i stayed, and i'm planning to take WSD to what it used to be, just in Exile. *Requirments* Age: 15 And above. Microphone Discord(Optinal) Humor(Required) We Prefere people that are close to GMT +2 / British Time zone If your'e intrested Join the Discord - you can invite me in steam - Or if you just wanna talk add me in skype - orsonlo21
  20. ProModedExileServer

    (GER)20KStartMoney-ProModedExile-SMAWeapons.BWA3Uniforms IP: Server Restart Times all 4h: 00:00, 04:00, 08:00, 12:00, 16:00, 20:00 24/7 TS Channel: PW: all4games Mods required: Exile 1.0.2 "Kohlrabi" CBA_A3 BundeswehrMod 1.4.1 (Uniforms&Weapons) Specialist Military Arms (SMA) 2.7.1 (Weapons, Scopes&Flashlight/Laserpointer) MRT Accessory Functions DynaSound2 (Best Realistic Weapon Sound Mod*) Enhanced Soundscape (Same*) Arma Enhanced Movement (for more Tactics*) Advanced Towing (same*) Advanced Rappelling (same*) Advanced Sling Loading (same*) Advanced Urban Rappelling (same*) (this Mod dont load auto, you need activate by yourself in the Arma3Launcher) BloodLust (More Blood xD) Include: XM8 APPS DMS - Static Ai missions VEMF - Town Invasion style Ai missions Have Fun
  21. Ceadeus Exile Hardcore

    [German] Ceadeus Exile hebt sich mithilfe eines neuen Konzeptes von der breiten Masse ab. Bist du gut genug um zu überleben? Features: Hunter Event Spezielle Kleidung und Fahrzeuge Roleplay gehört zum Server Händler mit Sonderangeboten sind auf der Karte versteckt Roaming AI sorgt für Unterhaltung, auch wenn mal kein anderer Spieler auf dem Server ist Hardcore LowLoot Features genauer erklärt: Hunter Event: Auf unserer Insel gibt es nicht nur die ausgesetzten Sträflinge. Einige der Spieler gehören zur privaten Sicherheitsfirma "Ceadeus". Diese Spieler werden von allen Sträflingen abwertend "Hunter" genannt. Sie werden euch das Leben auf der ohnehin schon verhassten Insel erschweren. Vorallem eure Basen passen Ceadeus garnicht. Sollten die Mitarbeiter von Ceadeus eure Basis finden, so habt ihr lediglich zwei Möglichkeiten, sterben oder kämpfen. Besiegt ihr die Hunter, erwartet euch Ruhm und vorallem Loot. Da die Mitarbeiter sehr verwöhnt sind und euch nicht ernst nehmen, stopfen sie ihre Rucksäcke gerne voll mit teurem Zeugs. Solltet ihr jedoch im Kampf niedergehen, so wird eure Festung ebenfalls das Zeitliche segnen. Spezielle Kleidung und Fahrzeuge: Es heißt, dass Ceadeus die Insel und ihre Bewohner benutzt um neuste Ausrüstung zu testen. Da dieser Ort von niemanden mehr bewacht wird, eignet er sich perfekt für geheime Tests. Diese Tests sollen meistens am Wochenende stattfinden. Warum? Das weis keiner so genau... Roleplay: Da der Server nur für Deutsche geschaffen wurde/wird, sollte es keine Sprachbarriere geben. Deswegen dachten wir, wir verbinden den Aufenthalt mit etwas Roleplay. Jeder darf für sich selbst wählen, wieviel Roleplay man betreiben will, doch ein gewisser Ansatz ist zumindest schonmal von den Huntern gegeben. Versteckte Trader: Es geht das Gerücht herum, dass einige Händler Ausrüstungen von den Huntern klauen. Aus Angst von ihnen getötet zu werden, verstecken sie sich irgendwo auf Altis. Es heißt, wer sie findet, der bekommt Zugang zu den stärksten Waffen auf der Insel, vielleicht sogar der ganzen Welt! Roaming AI: Ceadeus entwickelt neben modernsten Waffen auch Roboter die über künstliche Inteligenz (KI) verfügen. Diese patrouillieren überall auf der Insel und können sogar schon mit bewaffneten Fahrzeugen umgehen. Jedoch gilt bei ihnen eher "Masse statt Klasse". Hardcore: Wir veruschen ein faires und dennoch spannendes und vorallem belohnendes Spielerlebniss zu erschaffen, jedoch sind wir die ganzen anfängerfreundlichen Server leid und haben uns dazu entschlossen es den Spielern auf unserem Server nicht so leicht zu machen. Durch die bereits oben genannten Features sowie anderen Einschränkungen, die es auf Standart-Servern nicht gibt, wird es unseren Spielern schwerer gemacht, hier Fuß zu fassen. Wer es jedoch schafft, der darf was von sich halten und wird auch vom Server-Design belohnt. LowLoot: Leider mag die restliche Bevölkerung keine Sträflinge, weswegen sie auch nur wenig dazu beitragen, euch zu versorgen. Sollten dann dochmal Vorräte eingeflogen werden, so wird sie von Ceadeus-KI bewacht. Auch die ertragreichen Militärgelände auf Altis werden von diesen Dingern bewacht. Solltet ihr euch also in ein Militärgebiet "verirren" so werdet ihr wahrscheinlich mit Wiederstand rechnen müssen. Außerdem hat Ceadeus alle Waffen die ein Kaliber von über 7,62mm besitzen fast vollständig von der Insel entfernt. Es sollen jedoch schon Menschen mit größeren Waffen gesichtet wurden sein... Schlusswort: Wir hoffen, dass wir euer Interesse an unserem Projekt wecken konnten und freuen uns schon auf euren Besuch. Derzeit ist das Projekt noch in der geschlossenen Beta Phase und besitzt nur Platz für 4 Leute. Wir kommen derzeit sehr gut voran. Das Grundgerüst steht bereits und sobald wir mitbekommen, dass Interesse an diesem Projekt besteht, werden wir uns sicherlich Gedanken über eine offene Testphase machen. Bis es soweit ist, dürft ihr gerne unserem Discord-Server beitreten und uns dort mit Fragen löchern. (Euch ist auch erlaubt auf dem Server jetzt schon zu spielen. Es kann jedoch sein, dass wir unangekündigte restarts machen, oder euch zwecks Platzmangel kicken müssen.) Ceadeus-Mitarbeiter (Exo-Anzüge sind nur erhältlich indem man diese Typen tötet.)
  22. Looking for an active Exile group to play with and have a fun time

    Finnish community chernarus map where u can have lot of fun. When admin online there is taxi rides when ordered . Just get in and try you will have lot of fun in this server
  24. (Just started my server to make a screenshot on-demand, and the plane that was on top of my base decided to explode for no reason... ty arma 3) Download: installation: Install addons folder to your mission pbo in mpmissions/ Add the following line at the very end of your initPlayerLocal.sqf inside the mission pbo: [] execVM "addons\statusbar\statusbar.sqf" Add the following lines at the very end of your description.ext inside the mission pbo: class RscTitles { #include "addons\statusbar\statusbar.hpp" }; If you want a background go to addons/statusbar/statusbar.hpp and uncomment the line with colorBackground[] = { 0, 0, 0, 0.4 } and change it to whatever you want (RGBA) Hope it helps somebody, it's my custom statusbar, at least it works and tested. Enjoy.
  25. ABC Game Servers | By Gamers For Gamers! Are you tired of all the GSP's that don't meet your expectations? Do you want a server package that just works? Then look no further as ABC Game Servers has you covered. Who are we: ABC Game Servers is a small U.K. based company comprised of 7 staff members, we are all gamers that have a love and passion for what we do and we want to feed some of that love and passion into the server hosting industry, we are firm believers of quality over quantity and with that we ensure we put the same level of care into making sure all our customers are happy with their servers whether its help with leaning to get the most out of your server package or just learning how to install mods we will be there to provide the best support we can in achieving what you want out of your server! Your server package: From £13.50* you will get a bare bones ArmA 3 server with the ability to customise it to your desires! For the above price you get all the industry standard features listed bellow. Full DDoS Protection! 24/7 Ticket Support. One click install for various mods. Full unrestricted FTP access. TCAdmin client control panel. Fast and fully automated setups. Servers in France and Canada. ABC Game Servers unique features Included in your ArmA server package. TCAdmin Steam Mod Downloader** Engineers highly knowledged in the Exile hosting scene, see @KamikazeXeX for his community movements. Supported payment portals. PayPal As a new customer you can use the promotional code "EXILE50" at the checkout page for 50% your first month! * ExileMod requires a MySQL Database for an additional £1.50/pm ** Unlike other GSP's ABC Game Servers fully supports the usage of the steam workshop API to download mods directly to your server bypassing any long and messy mod upload times!