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Found 65 results

  1. NOGAMING.DE

    Hi Exile Players We are currently using Tanoa with several ad-on's and frequent Admin Events so come check us out!! This is a server that came online on Feb. 17 2017 and has just some simple rules. 1. Behave like in real life no extensive flaming. 2. Don't Cheat in any way. 3. Side chat language are [ENG] or [GER]
  2. STRIKE FORCE ARMA|PVE|100K|Zomb

    Strike Force Arma We are proud too announce our server to the public, we are always looking for new mods and suggestions to help grow our server and expand. Come join our server and enjoy yourself and have fun.
  3. im wanting too get extended base mod on my server but how would i go about that ?
  4. TheFuBar Exile Mod Tanoa

    About us todo About our server high performance server (i7 4770, 32GB RAM, SSD, gigabit connection) Location: Duesseldorf Germany (10-50 ping in europe, ~100 ping for north american players) Required Mods • Exile mod • RHS AFRF • RHS USAF • RHS GREF • Extended Base Mod • Ryan Zombies & Demons Scripts • missions • roaming AI • advance towing and rappelling • safezones custom tradercities • alot of tweeks and little scripts (chop wood directly in trucks) • InfiSTAR antihack
  5. SOS Gaming Exile

    Server IP:188.68.56.12:2312 Beschreibung: Wir bieten ein ausgiebiges Basebuilding, eine erweiterte Spielmechanik, ein vernünftiges Marktsystem und eine gute Performance. Alle 4 Stunden wechselt der Server nach dem Restart zwischen PVE und PVP. Während der PVP Phase erhalten Spieler mehr Respekt sowie Geld durch Missionen und erleiden weniger verluste durch Tote. Während der PVE Phasen ist der umgekehrte Faktor der Fall.
  6. Kann mir da vllt einer sagen was der gerade für ein Problem hat. Ich find das nicht heraus. Config.cpp: http://pastebin.com/DD2cLJ0M Danke im vorraus Mfg bobo
  7. [FF] Fear Factory ExileMod Altis

    Die Fear-Factory lädt alle interessierten Spieler ein bei uns auf Altis das Exil zu erleben. Wir bieten euch einen stabilen Server für ein flüssiges Spielerlebnis,netten Support und unbürokratische Hilfe wenn mal was total daneben geht.Bei uns gibt es die PVE/PVP Variante mit RP-Elementen damit für alle etwas dabei ist. Ihr benötigt folgende Mods um zu joinen : Exile 1.0.2 // ExtendedBaseMod 0.2.7 // Cup Units 1.8.1 // Cup Vehicles 1.8.1 // Cup Weapons 1.8.1 // CBA_A3 Vers. 3.1.2.161105 Wir sind eine weltoffene, tolerante und abgerundete Gemeinschaft mit Mitgliedern von jung bis alt. Wir spielen im allgemeinen Arcade-, Action-, RTS- und Puzzlegames. An oberster Stelle steht der Spass am Spielen und das gemeinsame und gemütliche Treffen untereinander. The fear factory owns several servers with different games, we play all maps but primarily ALTIS. News on the team and around the gameplay can be found into the Forun on our Homepage, Happy Gaming, your FF-Team.
  8. Hallo Leute, nun ist es schon ein paar Tage seit verkündet wurde das Exile nicht weiterentwickelt wird...und dennoch wird dieser phantastische Mod weiterhin gespielt... leider haben einige Spieler aufgehört an Exile zu glauben und haben sich zurückgezogen... Wir die fear-factory, ein deutscher Multigaming Clan haben nicht aufgehört an Exile zu glauben und spielen es witerhin. Auf diesem Wege möchten wir alle interessierten Spieler herzlich einladen bei uns auf dem Server vorbeizukommen und mit uns gemeinsam auf Altis weiter zu machen. Nähere Informationen was ihr an Mods benötigt um bei uns zu spielen erfahrt ihr auf unserer Homepage fear-factory.eu oder in unserem Teamspeak dessen IP ihr auch auf der Homepage erfahrt. Ich hoffe es finden sich genügend Spieler um Exile nicht aussterben zu lassen. Bei uns wird Wert auf guten Umgang miteinander gelegt weshalb wir auch ein Regelwerk aufgestellt haben um allen Spielern die bestmöglichen Spielmöglichkeiten zu bieten. Unser Server läuft stabil und flüssig und wir haben einige features implemantiert um den Spielspaß zu vergrößern, vieles kennt man auch schon von den anderen Mitstreiterservern denn im Grunde sind wir alle eine große Exile-Familie! Also kommt vorbei schaut es euch an und vielleicht gefällt es euch und ihr möchtet bleiben Wir freuen uns über jeden Neuankömmling und helfen gerne wenn es mal eng wir mit etwas Zucker,Mehl oder ein paar Poptabs aus . Um auf unserem Server zu spielen benötigt ihr folgende Mods: Exile 1.0.2 // ExtendedBaseMod 0.2.8 // Cup Units 1.8.1 // Cup Vehicles 1.8.1 // Cup Weapons 1.8.1 // CBA_A3 Vers. 3.1.2.161105 Ihr könnt diese Mods(außer ExileMod) via Steam-Workshop Abonnement,A3 Launcher oder via Armaholic laden. Bei Fragen nutzt gerne unseren Teamspeak unter der IP-Adresse: 5.135.108.140 Hoffentlich bis bald wir freuen uns auf euch. eure fear-factory.eu (verfasst von T.E. Lawrence) our Server-information and rules are in english also . so English speaking Players are welcome. To join our Server you need the following Mods: Exile 1.0.2 // ExtendedBaseMod 0.2.9 // Cup Units 1.8.1 // Cup Vehicles 1.8.1 // Cup Weapons 1.8.1 // CBA_A3 Vers. 3.1.2.161105 You can get these Mods (except Exile Mod) via Steam-Workshop Abonnement,A3 Launcher or via Armaholic . For any other Question/Problem join our Teamspeak IP-Adress: 5.135.108.140 See you soon your fear-factory.eu (written by T.E. Lawrence)
  9. after experencing an issue with the server that I could not track down I einstalled the server from scratch @Exile;@CBA_A3;@CUP_Units;@CUP_Vehicles;@CUP_Weapons;@Extended_Base_Mod other scripts/mods infistar, dms, occupation, r3f when attempting to add extended base mod I experence arma extended base mod the instruction at 0xXXXXXXXXXXXXXXXX referenced memory at 0xXXXXXXXXXXXXXX the memory could not be read all users are kicked client side before connecting to server. there for there is nothing in the log. (i can post but I see nothing relevant in there,) removing extended base mods resolves the issue. reinstalled EBM many times! =same issue. thinking that it was a conflict with another mod and/or removing the mods PBO from the server symptomatically with no luck. the only things I have seen referencing the issue are old and do not appear to be relevant.
  10. [US]EXILE THUNDERDOME | NAMALSK|

    Server Name:[US]EXILE THUNDERDOME|NAMALSK|HARDCORE|BASES|MISSIONS IP: 192.95.30.22 Port: 2342 Map: Namalsk Addons: @Exile, @Namalsk, @Extended_Base_Mod Misc: 1st Person, Spawned Missions, A.I. Patrols, Advanced Towing, Vehicle Claim, Advanced Vehicle Repair
  11. O3G Exile Altis 100K Start

    Here is a list of things that our server has to offer, hopefully you like what you see and will come check us out in person. All missions have the chance to spawn the new APEX items/vehicles so if you don't have it make sure you have a friend that can sell the items for you. Newest Additions Territory names will no longer show up when you enter the area Loot tables rewritten includes EBM, CUP, and all buildables and it's been increased AI soldiers now have poptabs on their bodies amount ranges from online players Players Marxet can now be accessed from the normal vehicle traders [buy or sell] Brama cookbook is back, crafting list made easy Vehicle and crate anti-theft protection inside safe zones from non group/family players(CUP heli's still need added to script) If you remove a crate from a vehicle inside safe zone make sure you look at the inventory to claim it same goes for a towed/lifted vehicle make sure you get in the drivers seat 1st Sell from crate, to help us clean the area clean make sure you sell crate+cargo Rappel down buildings/Walls Rappel from a helicopter [make sure pilot is not descending] Spawn at your base [Owner/Moderators] Timer set to 5 mins Current Scripts Rocket Launchers purchased goes on your back Players MarXet allows you to sell items to other players Base Raiding allows you to hack their garage and grind a lock Claim Server spawned vehicles with a code lock Revive a player within 5 mins of dying Status Bar keeps track of all important details, health,poptabs,locker, etc Halo Jump allows you to jump from a helicopter Tow/Lift/Load -Some large helicopters will load certain vehicles now, load crates from missions XM8 Apps APOC's Airdrop, View Distance, Deploy Bike or Quad, Sever Info, Virtual Garage Virtual Garage allows you to store vehicles for up to 14 days Building Max Limits level 10, 150m Radius, 200 Objects, Tanoa level 10, 100m, 150 Objects Details for everything is below: One major change to exile and our server is the new respect based system, which includes purchasing items from traders. Respect levels are as follows: Level 1- 0 respect- shows up white Level 2- 5000 respect- shows up green Level 3- 10000 respect- shows up blue Level 4- 25000 respect- shows up purple Level 5- 100000 respect- shows up orange Level 6- 200000 respect- shows up pink If you do not have the amount of respect needed to buy the item it will look grayed out and will tell you how much more respect you need to buy that item. Rocket Launchers - You can also purchase a rocket launcher without having to store it in a vehicle, it will now place this on your back upon purchase. Heli-Pads - These are located on Altis Servers only and when you purchase a vehicle it will spawn on top of this pad, if you are blocking the pad you will be asked to move but if you left it there it will be deleted without warning to deter douche bags placing vehicles on them so others cannot purchase one. Exile has now gone to a physical poptab system. This means that if someone kills you they can steal the money you had on you. There are lockers at every safe zone that can store up to 3 million poptabs. Plus you can store poptabs in safes,vehicles and bunkers at your base. This also means that if you want to give someone money you have to actually drop it on the ground for them, there is no more transfer money option. Players MarXet - These are blue circles on the map that are safe zones where you can name your own price and list items that you would like to sell. You do not have to be online if someone buys an item as it will be deposited in your locker. Base raiding is part of the game you can now grind off locks with a grinder. You can also hack safes and virtual garages with a laptop. Hacking safes shows up on the map like a mission does, hacking the virtual garage does the same thing. In order to start any of these the owner or someone who has build rights to your base must be online. So with addition to the new grinding and hacking scripts, exile has added a few things as well. First as you all may know they have added the ability to construct concrete bases. They have also added 3 new breaching charges that you must craft to get through each kind of wall. Each charge takes a little longer for each kind of material that you are trying to get through, wood being the easiest and concrete being the hardest. Now I will say that we have removed satchel charges from our server for balancing issues. If you want to raid the best way is to craft the exile explosives. One last little thing exile has made it so you can steal a flag at someone else base. When this is done you have 3 days to pay the ransom or the base is gone, the ransom can be paid at the territory trader at central. To control suicide for farming vehicles, we have implemented a max of 5 suicides per restart with a cool down of 10 minutes between suicides. Another cool new feature to exile is the addition of families. This feature allows you to create a family and invite your friends. The benefits of this is when you join the server you are automatically put into a party, then when your friends join they are automatically put into the same party. No more stopping what you are doing to bother with party invites. To make a Family you must go the territory trader at central safe zone and pay 20000 poptabs to start the family. Claiming Vehicles - So this script allows you to take any randomly spawned vehicle and make it your own. All you need is to find a vehicle and have a code lock on you. When you go up to the vehicle use the scroll option and select claim ownership and put the pin in that you want and that's it the vehicle is yours. Enigma Revive - All you need to do is purchase a defibrillator from the trader, get to your fallen teammate within 300 secs[5 mins], scroll to perform CPR. Before performing CPR we recommend that you take your friends poptabs otherwise his/her money will disappear, this is buggy with the recent Exile update. Status Bar - This pretty much explains itself, it gives your a breakdown of your hunger, thirst, damage, etc Halo Jumping - This is something that we recently added to the server. This script allows you to jump out of any air vehicle from any seat and be able to parachute to safety. This parachute does not take the slot of your backpack. You have to be at least 100m in the air for the option. Rappelling - Yes that means you can fly a friend over something and have them rappel out of your chopper to the ground. This works for every seat in the chopper except the pilot of course. It also works with every chopper on the server, but this has a bug right now you can repel thru a hangar roof so make sure you secure loot and your flag if you use one of these are part of your base. Pilots do not descend when someone is lowering themselves down as it will get tangled in the rotor and death will follow. Tow/Lift/Load - This will allow you to either lift a vehicle within reason, tow a vehicle if its capable, and load in mission crates, safes, containers into a vehicle that has extra capacity. Remember to remove all crates before selling inventory or before restart as they will disappear. You can also move a full safe/container 20m at a time without having to take out the items! You can also place Bikes, Quads inside most land/air vehicles along with the Qilin and Prowler inside the larger Choppers I.E. CH47, VTOL, ETC. XM8 Apps are back, including APOC's Airdrop, View Distance, Deploy Bike [Extension Cord] or Quad [Scrap Metal] materials needed to craft one, Sever info, A journal and the Virtual Garage. Virtual Garage- so I don't know about you but I got pretty tired of spawning in and finding that all my vehicles had been blown up by someone. Well the virtual garage will help with that. Our new Virtual garage does not require a Base Laptop, it is now on your XM8 under the "more" tab. You click on the Virtual Garage tab and you can store and retrieve your vehicle from there. Ok so fair warning here- if you put a vehicle into the virtual garage unlocked it will come out unlocked.... let me say that again IF YOU PUT A VEHICLE IN UNLOCKED IT WILL SPAWN OUT UNLOCKED AS WELL. Also any vehicle that is left in your VG for 14 days of inactivity will despawn. So make sure to take your vehicles out every now and then. We will not be responsible for someone taking a vehicle you spawned out of the virtual garage because you forgot to lock it before putting it in there or vehicles that have despawned due to inactivity. ***Note*** If vehicle is not removed and added back into the garage it deletes by default after 14 days VirtualGarage_FlagLevel1Limit = 3 VirtualGarage_FlagLevel2Limit = 6 VirtualGarage_FlagLevel3Limit = 9 VirtualGarage_FlagLevel4Limit = 12 VirtualGarage_FlagLevel5Limit = 15 VirtualGarage_FlagLevel6Limit = 18 VirtualGarage_FlagLevel7Limit = 21 VirtualGarage_FlagLevel8Limit = 24 VirtualGarage_FlagLevel9Limit = 27 VirtualGarage_FlagLevel10Limit = 30 With this new update we have changed our max base radius and objects. The new changes are listed below. Upgrading your base is now done through the territory trader at central safe zone. Building distance between territories is 325m. Maximum bases allowed per player is 2. Minimum distance to build between traders and spawn zones is 1000m. Extended base mod objects require respect level 4 to purchase. Spawns - If you own a base on the servers you will be able to respawn near your base and parachute down with only a 5 min cool down, you can only use each spawn point every 5 mins so if you keep killing yourself then you will not be able to spawn again until the 1st spawn point becomes available again. ***Notes*** Protection money is due every 14 days payable to the office trader. Altis and Napf Purchase Price Radius Number of Objects 5000, 15, 30 10000, 30, 60 15000, 45, 90 20000, 60, 120 25000, 75, 150 30000, 90, 160 35000, 105, 170 40000, 120, 180 45000, 135, 190 50000, 150, 200 Since Tanoa is a much smaller map the building level radius and object limits have been lowered Purchase Price Radius Number of Objects 5000, 10, 15 10000, 20, 30 15000, 30, 45 20000, 40, 60 25000, 50, 75 30000, 60, 90 35000, 70, 105 40000, 80, 120 45000, 90, 135 50000, 100, 150 We have also double Exile's default so the need to eat or drink doesn't slow your game play down, with regen set to 4 points a min. In regards to Extended Base Mod, if you place a fuel source at your base you will need to move it every restart or just when you need to use it until the Author of the mod makes it persistent. You can also purchase a water cooler for your base to fill up all those empty water bottles. All Exile loot items can be sold or bought at the traders except for the Hotwire [knife] which is a lootable only item. You can purchase a thermal scanner which only works if a player has used that code lock/vehicle within the last 15 mins.
  12. Zero Remorse [AU]

    Zero Remorse is back! We are currently running in BETA Be sure to join our TeamSpeak and request your own private channel. We have plenty of custom map content that is based off of our Arma 2 Servers. PVP Compounds, barracks and protected traders. We give you a hight loot, militarised server with roaming Ai, ZCP Missions, DMS Missions, Zombies, Infections, Invasions, Open buildings and extended base mod. We will be adding more in the future going off the community input and if it's not going to effect anything we have running at the moment. http://mods.zrclan.com for all necessary mods to join - with of course Exile itself Hope to see you there! - ZR Team
  13. [EU] Miri's Exile PVE | Tanoa |

    Mods required: Exile mod (1.0.2) RHS: Armed Forces Of The Russian Federation RHS: United States Armed Forces Extended Base Mod Advanced Rappelling Advanced Urban Rappelling Advanced Sling Loading Arma Enhanced Movement Arma Enhanced Movement: Exile pbo Ryan's Zombies and Demons Addons and script: Every 3 hour Server restart Contaminated island -> PVP Island ( removed contamination ) PVE PVP Events + Loot AI missions Roaming AI Heli Crashes Lifting & Towing Hard AI Safe Zone Traded City's With and without Save Zone's Infistar Exile Custom Missions
  14. Team Kronik

    TeamKronik's Exile is running Extended base mod ryan's zombies open chernarus project Cup vehicles Cup weapons cba and of course exile We also have a lot of extra things added to the server like ai bases, quarintine zone's, active admin's, server event's and more. Just join our teamspeak and get to playing!!!!
  15. 82nd Airborne Chernarus Exile

    82nd Airborne 2-508th PIR | Chernarus Exile PVP/PVE 82nd Arma 3 Realism unit's Exile server, featuring Extended Base Mod, Zombies & Demons, ZCP, DMS, and Occupation. Always something to do, always new friends to meet. Strong player base, Hop on TS and say hi! Mods - Zombies - Deamons : http://steamcommunity.com/sharedfiles/filedetails/?id=501966277&searchtext=zombies Extended Base Mod : http://steamcommunity.com/sharedfiles/filedetails/?id=647753401&searchtext=Extended+base Exile - http://www.exilemod.com/downloads/ Cup Core - https://steamcommunity.com/sharedfiles/filedetails/?id=583496184 Cup Maps - https://steamcommunity.com/sharedfiles/filedetails/?id=583544987
  16. [GER/ENG] Team-BnF Exile Tanoa

    Hey guys, we launched our server almost 3 weeks ago and so far we get around 20 players at weekend. Here are some Infos: New players will spawn with 10.000 poptabs and 1.000 respect. Spawnzones are located in smaller cities because people are most likely to loot in the bigger ones. If you win a PvP battle it is very annoying that your opponent is able to respawn almost on top of you, so we hope this issue is fixed. Players spawn with one "Ducttape" usable to craft either a Bike, Quad or Jetski located in your XM8. There's a great chance you will spawn with a bottle of water and an empty can. Sometimes you will get an empty bottle or even a can of food. Territories and Families Creating a family costs 25.000 poptabs. Only one territory per player is allowed. The level 1 flag costs 15.000 poptabs. We have 7 base-level in total and everytime upgrading it, the costs will double. So everyone is able to build a base quite fast and easily, but to reach the maximum base-level 7 it will take some time and a big amount of poptabs. The costs to maintain your base are 10 poptabs per part. For example if you have 80 parts in your base you will have to pay 800 poptabs. Ai Missions (DMS) We have nearly customized all ai missions running on the server to fit our needs. There are two extra forum threads including all information we are able to give. You should definitively check them out! [DMS] Static Missions [DMS] Dynamic Missions Armed Vehicles We decided to implement armed vehicles and also some tanks to our exile server! Many people might think they are way too overpowered. So we decided to adjusted them. Of course it is not easy to afford them, so you have to put some work in it. First of all you need a high respect level and a ton of poptabs to buy armed vehicles. Almost every purchasable armed vehicle will spawn without ammo. In that regard you have to rearm them. In order to rearm your vehicle you have to spend poptabs on each magazine. The only way to buy this stuff is at the "Vehicle ammo" crates located in every trader city next to a vehicle trader. So if you have the cashflow and you feel to spend half a million on a tank, you can do so and buy a fucking tank! To keep it in balance, we added rocketlaunchers and rockets to the specops trader. Lifting and Towing We have different options to combine vehicles on the server, for example you can tow a car behind another car using a rope. With Igiload you can load AI Crates or small cars onto Offroad`s or Trucks. With a helicopter you will be able to lift Cars, boats and even AI Crates, depending on the mass your chopper is able to lift. Rappelling Your mate dropped you on a high tower but forgot to take you off? No problem, the rappelling mod allows you to "rope" yourself down. Apoc`s Airdrop If you have enough poptabs in your wallet you can purchase an airdop in your XM8. Until now there are some different airdrops such as food-packages, base building stuff or weapons. Claim Vehicle If you find an abandoned vehicle you can claim it as your own. To do so you have to get in the driver seat first, than use the scrollmenu to select "Claim Ownership", but there is a codelock required to claim a vehicle. Thanks to Zefort for his suggestion. Respect Here you can see the different respect level on the server. The higher your respect level is, the more stuff you are able to buy from the traders. The respect level will increase if you kill some bots at the AI missions or some players. As opposed to this if you kill a so called "bambi" or a teammate you will loose a big amount of your respect, so be careful and watch out! Level2 - 5000 Level3 - 12500 Level4 - 20000 Level5 - 35000 Level6 - 50000 Make sure to check out Team-bnf.de/raffle for our raffles. The prizes vary from a gift of poptabs to an increase of your respect. You can earn 5.000 respect if you create a Topic in the Feedback section telling us your own oppinion about the server. But you have to let us know that you want your reward! Just write something like: "hey btw, please reward me with that 5.000 respect, bro!" If you give us feedback it will help us to improove the server and to create the unique and awesome atmosphere we are hoping to archieve. It's also a good way to give you, the players, a small gift and to say thank you for your time. JSRS4 APEX - Soundmod We enabled the optional sound modification JSRS4 APEX. You can find and download it at right here from Armaholic.com. This mod is optional. You dont need it to play on the server. Feel free to visit us greetings Gr33n
  17. Finders Keepers

    Finders Keepers 2.0 just came online February 1, 2017! Our server strives to bring out the best in PvP and PvE experiences with an emphasis on survival, scavenging, and crafting. If you have any questions, just ask! REQUIRED MODS SERVER ADDONS ADDITIONAL FEATURES BASIC CONFIGURATIONS CLAN FEATURES SERVER RULES Our rules can be viewed at http://www.finderskeepers.info/phpBB3/viewtopic.php?f=2&t=264. Make sure to regularly check our Server Info XM8 App as that will have the most up to date rules. BattleMetrics: https://www.battlemetrics.com/servers/arma3/677206 GameTracker: https://www.gametracker.com/server_info/70.42.74.79:2302/
  18. hallo, wir haben ein root server der 24/7 läuft und wollten da jetzt extended base mod drauf ziehen, unser problem ist es aber, das wir die items zwar craften können, haben die auch im inventar, und in infistar sind die items auch zu sehen, aber sobald man die bauen will hat man as gefühl, das der mod nicht installiert ist. im baumenü wird dir das menü zum bauen angezeigt aber man sieht keine items und mit leertaste kann man es auch nicht planten. bin für jeden tipp dankbar. wir arbeiten mit Putty und winscp
  19. Llama DayZ Exile

    Chernarus Winter map Zombies + random Hordes DMS Missions Roaming AI Helicopter taxi between traders Different snow effects (flurry, normal, blizzard, whiteout) CUP weapons and vehicles NIA weapons TRYK uniforms Extended base mod Advanced towing, rappelling, urban rappelling, sling loading Open Chernarus Project
  20. TNXS Gaming Exile

    This server welcomes anyone who just wants to play exile and have fun. We are also open to suggestions if you have any! Check us out and have a great day
  21. extended base mod

    /** * config * * Exile Mod * www.exilemod.com * © 2015 Exile Mod Team * * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ class CfgXM8 { extraApps[] = {"ExAd_VG","ExAd_SB"}; class ExAd_SB { title = "Statsbar Settings"; controlID = 50475; //IDC:50400 -> 50475 || These need to be unique and out of range from each other logo = "ExadClient\XM8\Apps\SB_Settings\Icon_SB.paa"; onLoad = "ExAdClient\XM8\Apps\SB_Settings\onLoad.sqf"; }; class ExAd_VG { title = "Virtual Garage"; controlID = 52505; //These need to be unique onLoad = "ExAdClient\XM8\Apps\VG\onLoad.sqf"; onOpen = "ExAdClient\XM8\Apps\VG\onOpen.sqf"; onClose = "ExAdClient\XM8\Apps\VG\onClose.sqf"; }; }; class CfgClans { /* Defines the amount of pop tabs needed to register a new clan Default: 20,000 */ registrationFee = 20000; /* A list of all characters allowed in a clan *name* NOTE: */ clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!:\\/"; /* Maximum markers per clan */ maximumIcons = 20; /* Maximum number of characters on a Marker in a presistent system Note: MAX 255! */ maximumIconText = 50; /* Maximum poly markers per clan */ maximumPolys = 10; /* Maximum points in poly */ maximumPolyNode = 10; }; class Exile_AbstractCraftingRecipe { name = ""; pictureItem = ""; returnedItems[] = {}; components[] = {}; // Required components tools[] = {}; // Required tools (matches, gas cooker etc.) requiredInteractionModelGroup = ""; // See CfgInteractionModels requiresOcean = 0; // isSurfaceWater test requiresFire = 0; // inflamed object nearby requiresConcreteMixer = 0; // Check if concrete mixer is nearby }; class CfgCraftingRecipes { #include "EBM\recipes.hpp" class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe { name = "Breaching Charge (Big Momma)"; pictureItem = "Exile_Item_BreachingCharge_BigMomma"; returnedItems[] = { {1, "Exile_Item_BreachingCharge_BigMomma"} }; tools[] = { "Exile_Item_Foolbox" }; components[] = { {3, "Exile_Item_BreachingCharge_Metal"}, {1, "Exile_Item_MobilePhone"}, {1, "Exile_Item_DuctTape"}, {1, "Exile_Item_ZipTie"} }; }; class BreachingChargeMetal: Exile_AbstractCraftingRecipe { name = "Breaching Charge (Metal)"; pictureItem = "Exile_Item_BreachingCharge_Metal"; returnedItems[] = { {1, "Exile_Item_BreachingCharge_Metal"} }; tools[] = { "Exile_Item_Foolbox" }; components[] = { {1, "Exile_Item_DuctTape"}, {1, "SatchelCharge_Remote_Mag"} }; }; class BreachingChargeWood: Exile_AbstractCraftingRecipe { name = "Breaching Charge (Wood)"; pictureItem = "Exile_Item_BreachingCharge_Wood"; returnedItems[] = { {1, "Exile_Item_BreachingCharge_Wood"} }; tools[] = { "Exile_Item_Foolbox" }; components[] = { {1, "Exile_Item_DuctTape"}, {1, "DemoCharge_Remote_Mag"} }; }; class CookBBQSandwich: Exile_AbstractCraftingRecipe { name = "Cook BBQ Sandwich"; pictureItem = "Exile_Item_BBQSandwich_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_BBQSandwich_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_BBQSandwich"} }; }; class CookCatFood: Exile_AbstractCraftingRecipe { name = "Cook Cat Food"; pictureItem = "Exile_Item_CatFood_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_CatFood_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_CatFood"} }; }; class CookChristmasTinner: Exile_AbstractCraftingRecipe { name = "Cook Christmas Tinner"; pictureItem = "Exile_Item_ChristmasTinner_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_ChristmasTinner_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_ChristmasTinner"} }; }; class CookCoffee: Exile_AbstractCraftingRecipe { name = "Brew Coffee"; pictureItem = "Exile_Item_PlasticBottleCoffee"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_PlasticBottleCoffee"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_PlasticBottleFreshWater"}, {1, "Exile_Item_InstantCoffee"} }; }; class CookDogFood: Exile_AbstractCraftingRecipe { name = "Cook Dog Food"; pictureItem = "Exile_Item_DogFood_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_DogFood_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_DogFood"} }; }; class CookGloriousKnakworst: Exile_AbstractCraftingRecipe { name = "Cook Glorious Knakworst"; pictureItem = "Exile_Item_GloriousKnakworst_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_GloriousKnakworst_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_GloriousKnakworst"} }; }; class CookMacasCheese: Exile_AbstractCraftingRecipe { name = "Cook Macas Cheese"; pictureItem = "Exile_Item_MacasCheese_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_MacasCheese_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_MacasCheese"} }; }; class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe { name = "Cook Dirty Water"; pictureItem = "Exile_Item_PlasticBottleFreshWater"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_PlasticBottleFreshWater"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_PlasticBottleDirtyWater"} }; }; class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe { name = "Cook Salt Water"; pictureItem = "Exile_Item_PlasticBottleFreshWater"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_PlasticBottleFreshWater"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_PlasticBottleSaltWater"} }; }; class CookSausageGravy: Exile_AbstractCraftingRecipe { name = "Cook Sausage Gravy"; pictureItem = "Exile_Item_SausageGravy_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_SausageGravy_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_SausageGravy"} }; }; class CookSurstromming: Exile_AbstractCraftingRecipe { name = "Cook Surströmming"; pictureItem = "Exile_Item_Surstromming_Cooked"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_Surstromming_Cooked"} }; tools[] = { "Exile_Item_CookingPot" }; components[] = { {1, "Exile_Item_Surstromming"} }; }; class CraftBandage: Exile_AbstractCraftingRecipe { name = "Craft Bandage"; pictureItem = "Exile_Item_Bandage"; returnedItems[] = { {1, "Exile_Item_Bandage"} }; components[] = { {4, "Exile_Item_ToiletPaper"} }; }; class CraftConcreteDoorway: Exile_AbstractCraftingRecipe { name = "Craft Concrete Doorway"; pictureItem = "Exile_Item_ConcreteDoorwayKit"; requiresConcreteMixer = true; returnedItems[] = { {1, "Exile_Item_ConcreteDoorwayKit"}, {3, "Exile_Item_WaterCanisterEmpty"}, {1, "Exile_Item_FuelCanisterEmpty"} }; components[] = { {3, "Exile_Item_Cement"}, {3, "Exile_Item_Sand"}, {3, "Exile_Item_MetalPole"}, {3, "Exile_Item_WaterCanisterDirtyWater"}, {1, "Exile_Item_FuelCanisterFull"} }; }; class CraftConcreteFloor: Exile_AbstractCraftingRecipe { name = "Craft Concrete Floor"; pictureItem = "Exile_Item_ConcreteFloorKit"; requiresConcreteMixer = true; returnedItems[] = { {1, "Exile_Item_ConcreteFloorKit"}, {2, "Exile_Item_WaterCanisterEmpty"}, {1, "Exile_Item_FuelCanisterEmpty"} }; components[] = { {2, "Exile_Item_Cement"}, {2, "Exile_Item_Sand"}, {2, "Exile_Item_MetalPole"}, {2, "Exile_Item_WaterCanisterDirtyWater"}, {1, "Exile_Item_FuelCanisterFull"} }; }; class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe { name = "Craft Concrete Floor Port"; pictureItem = "Exile_Item_ConcreteFloorPortKit"; requiresConcreteMixer = true; returnedItems[] = { {1, "Exile_Item_ConcreteFloorPortKit"}, {3, "Exile_Item_WaterCanisterEmpty"}, {1, "Exile_Item_FuelCanisterEmpty"} }; components[] = { {3, "Exile_Item_Cement"}, {3, "Exile_Item_Sand"}, {3, "Exile_Item_MetalPole"}, {3, "Exile_Item_WaterCanisterDirtyWater"}, {1, "Exile_Item_FuelCanisterFull"} }; }; class CraftConcreteGate: Exile_AbstractCraftingRecipe { name = "Craft Concrete Gate"; pictureItem = "Exile_Item_ConcreteGateKit"; requiresConcreteMixer = true; returnedItems[] = { {1, "Exile_Item_ConcreteGateKit"}, {4, "Exile_Item_WaterCanisterEmpty"}, {1, "Exile_Item_FuelCanisterEmpty"} }; components[] = { {4, "Exile_Item_Cement"}, {4, "Exile_Item_Sand"}, {4, "Exile_Item_MetalPole"}, {4, "Exile_Item_WaterCanisterDirtyWater"}, {1, "Exile_Item_FuelCanisterFull"} }; }; class CraftConcretStairs: Exile_AbstractCraftingRecipe { name = "Craft Concrete Stairs"; pictureItem = "Exile_Item_ConcreteStairsKit"; requiresConcreteMixer = true; returnedItems[] = { {1, "Exile_Item_ConcreteStairsKit"}, {1, "Exile_Item_WaterCanisterEmpty"}, {1, "Exile_Item_FuelCanisterEmpty"} }; components[] = { {1, "Exile_Item_Cement"}, {1, "Exile_Item_Sand"}, {1, "Exile_Item_MetalPole"}, {1, "Exile_Item_WaterCanisterDirtyWater"}, {1, "Exile_Item_FuelCanisterFull"} }; }; class CraftConcretSupport: Exile_AbstractCraftingRecipe { name = "Craft Concrete Support"; pictureItem = "Exile_Item_ConcreteSupportKit"; requiresConcreteMixer = true; returnedItems[] = { {1, "Exile_Item_ConcreteSupportKit"}, {1, "Exile_Item_WaterCanisterEmpty"}, {1, "Exile_Item_FuelCanisterEmpty"} }; components[] = { {1, "Exile_Item_Cement"}, {1, "Exile_Item_Sand"}, {1, "Exile_Item_MetalPole"}, {1, "Exile_Item_WaterCanisterDirtyWater"}, {1, "Exile_Item_FuelCanisterFull"} }; }; class CraftConcreteWall: Exile_AbstractCraftingRecipe { name = "Craft Concrete Wall"; pictureItem = "Exile_Item_ConcreteWallKit"; requiresConcreteMixer = true; returnedItems[] = { {1, "Exile_Item_ConcreteWallKit"}, {2, "Exile_Item_WaterCanisterEmpty"}, {1, "Exile_Item_FuelCanisterEmpty"} }; components[] = { {2, "Exile_Item_Cement"}, {2, "Exile_Item_Sand"}, {2, "Exile_Item_MetalPole"}, {2, "Exile_Item_WaterCanisterDirtyWater"}, {1, "Exile_Item_FuelCanisterFull"} }; }; class CraftFirePlace: Exile_AbstractCraftingRecipe { name = "Craft Fire Place"; pictureItem = "Exile_Item_CampFireKit"; returnedItems[] = { {1, "Exile_Item_CampFireKit"} }; components[] = { {2, "Exile_Item_WoodLog"} }; }; class CraftFloodLight: Exile_AbstractCraftingRecipe { name = "Craft Flood Light"; pictureItem = "Exile_Item_FloodLightKit"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_FloodLightKit"} }; components[] = { {1, "Exile_Item_MetalPole"}, {1, "Exile_Item_LightBulb"}, {1, "Exile_Item_ExtensionCord"} }; }; class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe { name = "Craft Fortification Upgrade"; pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT requiresFire = 1; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_FortificationUpgrade"} }; components[] = { {2, "Exile_Item_MetalPole"}, {4, "Exile_Item_MetalBoard"} }; tools[] = {"Exile_Item_Grinder"}; }; class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe { name = "Craft H-barrier (5 Blocks)"; pictureItem = "Exile_Item_HBarrier5Kit"; requiredInteractionModelGroup = "WorkBench"; tools[] = { "Exile_Item_Pliers" }; returnedItems[] = { {1, "Exile_Item_HBarrier5Kit"} }; components[] = { {3, "Exile_Item_SandBagsKit_Long"}, {2, "Exile_Item_MetalWire"} }; }; class CraftMetalBoard: Exile_AbstractCraftingRecipe { name = "Craft Metal Board"; pictureItem = "Exile_Item_MetalBoard"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_MetalBoard"} }; components[] = { {2, "Exile_Item_JunkMetal"} }; tools[] = {"Exile_Item_Grinder"}; }; class CraftMetalHedgehog: Exile_AbstractCraftingRecipe { name = "Craft Metal Hedgehog"; pictureItem = "Exile_Item_MetalHedgehogKit"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_MetalHedgehogKit"} }; components[] = { {4, "Exile_Item_MetalPole"} }; tools[] = {"Exile_Item_Grinder"}; }; class CraftMetalPole: Exile_AbstractCraftingRecipe { name = "Craft Metal Pole"; pictureItem = "Exile_Item_MetalPole"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_MetalPole"} }; components[] = { {4, "Exile_Item_JunkMetal"} }; tools[] = {"Exile_Item_Grinder"}; }; class CraftPortableGenerator: Exile_AbstractCraftingRecipe { name = "Craft Portable Generator"; pictureItem = "Exile_Item_PortableGeneratorKit"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_PortableGeneratorKit"} }; components[] = { {4, "Exile_Item_MetalBoard"}, {1, "Exile_Item_FuelCanisterFull"}, {1, "Exile_Item_ExtensionCord"} }; }; /*class CraftRazorWireKit: Exile_AbstractCraftingRecipe { name = "Craft Razor Wire Kit Kit"; pictureItem = "Exile_Item_RazorWireKit_Long"; requiredInteractionModelGroup = "WorkBench"; tools[] = { "Exile_Item_Grinder", "Exile_Item_Pliers", "Exile_Item_Screwdriver" }; returnedItems[] = { {1, "Exile_Item_RazorWireKit_Long"} }; components[] = { {2, "Exile_Item_MetalPole"}, {4, "Exile_Item_MetalWire"}, {1, "Exile_Item_MetalScrews"} }; };*/ class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe { name = "Craft Concrete Repair Kit"; pictureItem = "Exile_Item_Cement"; requiresConcreteMixer = true; returnedItems[] = { {1, "Exile_Item_RepairKitConcrete"}, {1, "Exile_Item_WaterCanisterEmpty"}, {1, "Exile_Item_FuelCanisterEmpty"} }; components[] = { {4, "Exile_Item_Cement"}, {2, "Exile_Item_Sand"}, {1, "Exile_Item_WaterCanisterDirtyWater"}, {1, "Exile_Item_FuelCanisterFull"} }; }; class CraftRepairKitMetal: Exile_AbstractCraftingRecipe { name = "Craft Metal Repair Kit"; pictureItem = "Exile_Item_RepairKitMetal"; requiresFire = 0; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_RepairKitMetal"} }; components[] = { {4, "Exile_Item_MetalBoard"} }; tools[] = { "Exile_Item_Foolbox", "Exile_Item_Grinder" }; }; class CraftRepairKitWood: Exile_AbstractCraftingRecipe { name = "Craft Wood Repair Kit"; pictureItem = "Exile_Item_RepairKitWood"; requiresFire = 0; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_RepairKitWood"} }; components[] = { {4, "Exile_Item_WoodPlank"} }; tools[] = { "Exile_Item_Foolbox" }; }; class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe { name = "Craft Sandbags Kit (Corner)"; pictureItem = "Exile_Item_SandBagsKit_Corner"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_SandBagsKit_Corner"} }; components[] = { {3, "Exile_Item_Sand"} }; }; class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe { name = "Craft Sand Bags Kit (Long)"; pictureItem = "Exile_Item_SandBagsKit_Long"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_SandBagsKit_Long"} }; components[] = { {6, "Exile_Item_Sand"} }; }; class CraftStorageCrate: Exile_AbstractCraftingRecipe { name = "Craft Storage Crate"; pictureItem = "Exile_Item_StorageCrateKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_StorageCrateKit"} }; components[] = { {5, "Exile_Item_WoodPlank"} }; }; class CraftWaterBarrel: Exile_AbstractCraftingRecipe { name = "Craft Water Barrel"; pictureItem = "Exile_Item_WaterBarrelKit"; requiredInteractionModelGroup = "WorkBench"; requiresFire = 1; returnedItems[] = { {1, "Exile_Item_WaterBarrelKit"} }; components[] = { {20, "Exile_Item_PlasticBottleEmpty"} }; }; class CraftWireFenceKit: Exile_AbstractCraftingRecipe { name = "Craft Wire Fence Kit"; pictureItem = "Exile_Item_WireFenceKit"; requiredInteractionModelGroup = "WorkBench"; tools[] = { "Exile_Item_Grinder", "Exile_Item_Pliers", "Exile_Item_Screwdriver" }; returnedItems[] = { {1, "Exile_Item_WireFenceKit"} }; components[] = { {4, "Exile_Item_MetalPole"}, {6, "Exile_Item_MetalWire"}, {1, "Exile_Item_MetalScrews"} }; }; class CraftWoodDoorWay: Exile_AbstractCraftingRecipe { name = "Craft Wood Doorway"; pictureItem = "Exile_Item_WoodDoorwayKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodDoorwayKit"} }; components[] = { {6, "Exile_Item_WoodPlank"} }; }; class CraftWoodFloor: Exile_AbstractCraftingRecipe { name = "Craft Wood Floor"; pictureItem = "Exile_Item_WoodFloorKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodFloorKit"} }; components[] = { {4, "Exile_Item_WoodPlank"} }; }; class CraftWoodFloorPort: Exile_AbstractCraftingRecipe { name = "Craft Wood Floor Port"; pictureItem = "Exile_Item_WoodFloorPortKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodFloorPortKit"} }; components[] = { {6, "Exile_Item_WoodPlank"} }; }; class CraftWoodGate: Exile_AbstractCraftingRecipe { name = "Craft Wood Gate"; pictureItem = "Exile_Item_WoodGateKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodGateKit"} }; components[] = { {8, "Exile_Item_WoodPlank"} }; }; class CraftWoodPlank: Exile_AbstractCraftingRecipe { name = "Craft Wood Plank"; pictureItem = "Exile_Item_WoodPlank"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodPlank"} }; components[] = { {2, "Exile_Item_WoodLog"} }; tools[] = {"Exile_Item_Handsaw"}; }; class CraftWoodStairs: Exile_AbstractCraftingRecipe { name = "Craft Wood Stairs"; pictureItem = "Exile_Item_WoodStairsKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodStairsKit"} }; components[] = { {6, "Exile_Item_WoodPlank"} }; }; class CraftWoodSupport: Exile_AbstractCraftingRecipe { name = "Craft Wood Support"; pictureItem = "Exile_Item_WoodSupportKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodSupportKit"} }; components[] = { {6, "Exile_Item_WoodPlank"} }; }; class CraftWoodWall: Exile_AbstractCraftingRecipe { name = "Craft Wood Wall"; pictureItem = "Exile_Item_WoodWallKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodWallKit"} }; components[] = { {4, "Exile_Item_WoodPlank"} }; }; class CraftWoodWallHalf: Exile_AbstractCraftingRecipe { name = "Craft 1/2 Wood Wall"; pictureItem = "Exile_Item_WoodWallHalfKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodWallHalfKit"} }; components[] = { {2, "Exile_Item_WoodPlank"} }; }; class CraftWoodWindow: Exile_AbstractCraftingRecipe { name = "Craft Wood Window"; pictureItem = "Exile_Item_WoodWindowKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodWindowKit"} }; components[] = { {6, "Exile_Item_WoodPlank"} }; }; class CraftWorkBench: Exile_AbstractCraftingRecipe { name = "Craft Work Bench"; pictureItem = "Exile_Item_WorkBenchKit"; returnedItems[] = { {1, "Exile_Item_WorkBenchKit"} }; components[] = { {4, "Exile_Item_WoodLog"} }; }; class EmptyFuelCanister: Exile_AbstractCraftingRecipe { name = "Empty Fuel Canister"; pictureItem = "Exile_Item_FuelCanisterEmpty"; returnedItems[] = { {1, "Exile_Item_FuelCanisterEmpty"} }; components[] = { {1, "Exile_Item_FuelCanisterFull"} }; }; class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe { name = "Empty Dirty Water"; pictureItem = "Exile_Item_PlasticBottleEmpty"; returnedItems[] = { {1, "Exile_Item_PlasticBottleEmpty"} }; components[] = { {1, "Exile_Item_PlasticBottleDirtyWater"} }; }; class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe { name = "Empty Salt Water"; pictureItem = "Exile_Item_PlasticBottleEmpty"; returnedItems[] = { {1, "Exile_Item_PlasticBottleEmpty"} }; components[] = { {1, "Exile_Item_PlasticBottleSaltWater"} }; }; class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe { name = "Fill Dirty Water"; pictureItem = "Exile_Item_PlasticBottleDirtyWater"; requiredInteractionModelGroup = "WaterSource"; returnedItems[] = { {1, "Exile_Item_PlasticBottleDirtyWater"} }; components[] = { {1, "Exile_Item_PlasticBottleEmpty"} }; }; class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe { name = "Fill Fresh Water"; pictureItem = "Exile_Item_PlasticBottleFreshWater"; requiredInteractionModelGroup = "CleanWaterSource"; returnedItems[] = { {1, "Exile_Item_PlasticBottleFreshWater"} }; components[] = { {1, "Exile_Item_PlasticBottleEmpty"} }; }; class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe { name = "Fill Salt Water"; pictureItem = "Exile_Item_PlasticBottleSaltWater"; requiresOcean = 1; returnedItems[] = { {1, "Exile_Item_PlasticBottleSaltWater"} }; components[] = { {1, "Exile_Item_PlasticBottleEmpty"} }; }; class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe { name = "Fill Dirty Water"; pictureItem = "Exile_Item_WaterCanisterDirtyWater"; requiredInteractionModelGroup = "WaterSource"; returnedItems[] = { {1, "Exile_Item_WaterCanisterDirtyWater"} }; components[] = { {1, "Exile_Item_WaterCanisterEmpty"} }; }; class FillFuelCanister: Exile_AbstractCraftingRecipe { name = "Fill Fuel Canister"; pictureItem = "Exile_Item_FuelCanisterFull"; requiredInteractionModelGroup = "FuelSource"; returnedItems[] = { {1, "Exile_Item_FuelCanisterFull"} }; components[] = { {1, "Exile_Item_FuelCanisterEmpty"} }; }; class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe { name = "Upgrade to Concrete Door"; pictureItem = "Exile_Item_ConcreteDoorKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_ConcreteDoorKit"} }; components[] = { {1, "Exile_Item_ConcreteDoorwayKit"}, {2, "Exile_Item_MetalPole"}, {4, "Exile_Item_MetalBoard"} }; }; class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe { name = "Upgrade to Concrete Floor Port"; pictureItem = "Exile_Item_ConcreteFloorPortKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_ConcreteFloorPortKit"} }; components[] = { {1, "Exile_Item_ConcreteFloorKit"}, {2, "Exile_Item_MetalPole"}, {4, "Exile_Item_MetalBoard"} }; }; class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe { name = "Upgrade to Concrete Gate"; pictureItem = "Exile_Item_ConcreteGateKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_ConcreteGateKit"} }; components[] = { {1, "Exile_Item_ConcreteWallKit"}, {2, "Exile_Item_MetalPole"}, {4, "Exile_Item_MetalBoard"} }; }; class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe { name = "Upgrade to Concrete Window"; pictureItem = "Exile_Item_ConcreteWindowKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_ConcreteWindowKit"} }; components[] = { {1, "Exile_Item_ConcreteWallKit"}, {2, "Exile_Item_MetalPole"}, {4, "Exile_Item_MetalBoard"} }; }; class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe { name = "Upgrade to Wood Door"; pictureItem = "Exile_Item_WoodDoorKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodDoorKit"} }; components[] = { {1, "Exile_Item_WoodDoorwayKit"}, {2, "Exile_Item_WoodPlank"} }; }; class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe { name = "Upgrade to Wood Floor Port"; pictureItem = "Exile_Item_WoodFloorPortKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodFloorPortKit"} }; components[] = { {1, "Exile_Item_WoodFloorKit"}, {2, "Exile_Item_WoodPlank"} }; }; class UpgradeToWoodGate: Exile_AbstractCraftingRecipe { name = "Upgrade to Wood Gate"; pictureItem = "Exile_Item_WoodGateKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodGateKit"} }; components[] = { {1, "Exile_Item_WoodWallKit"}, {4, "Exile_Item_WoodPlank"} }; }; class UpgradeToWoodWall: Exile_AbstractCraftingRecipe { name = "Upgrade to Wood Wall"; pictureItem = "Exile_Item_WoodWallHalfKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodWallKit"} }; components[] = { {2, "Exile_Item_WoodWallHalfKit"} }; }; class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe { name = "Upgrade to Wood Window"; pictureItem = "Exile_Item_WoodWindowKit"; requiredInteractionModelGroup = "WorkBench"; returnedItems[] = { {1, "Exile_Item_WoodWindowKit"} }; components[] = { {1, "Exile_Item_WoodWallKit"}, {2, "Exile_Item_WoodPlank"} }; }; }; class CfgExileArsenal { #include "EBM\prices.hpp" class Exile_Uniform_BambiOverall { quality = 1; price = 1; sellPrice = 1; }; /////////////////////////////////////////////////////////////////////////////// // Civillian Clothing /////////////////////////////////////////////////////////////////////////////// class U_C_Journalist { quality = 1; price = 20; }; class U_C_Poloshirt_blue { quality = 1; price = 20; }; class U_C_Poloshirt_burgundy { quality = 1; price = 20; }; class U_C_Poloshirt_salmon { quality = 1; price = 20; }; class U_C_Poloshirt_stripped { quality = 1; price = 20; }; class U_C_Poloshirt_tricolour { quality = 1; price = 20; }; class U_C_Poor_1 { quality = 1; price = 20; }; class U_C_Poor_2 { quality = 1; price = 20; }; class U_C_Poor_shorts_1 { quality = 1; price = 20; }; class U_C_Scientist { quality = 1; price = 20; }; class U_OrestesBody { quality = 1; price = 40; }; class U_Rangemaster { quality = 1; price = 40; }; class U_NikosAgedBody { quality = 1; price = 40; }; class U_NikosBody { quality = 1; price = 40; }; class U_Competitor { quality = 1; price = 40; }; /////////////////////////////////////////////////////////////////////////////// // Soldier Uniforms /////////////////////////////////////////////////////////////////////////////// class U_B_CombatUniform_mcam { quality = 2; price = 40; }; class U_B_CombatUniform_mcam_tshirt { quality = 2; price = 40; }; class U_B_CombatUniform_mcam_vest { quality = 2; price = 40; }; class U_B_CombatUniform_mcam_worn { quality = 2; price = 40; }; class U_B_CTRG_1 { quality = 2; price = 40; }; class U_B_CTRG_2 { quality = 2; price = 40; }; class U_B_CTRG_3 { quality = 2; price = 40; }; class U_I_CombatUniform { quality = 2; price = 40; }; class U_I_CombatUniform_shortsleeve { quality = 2; price = 40; }; class U_I_CombatUniform_tshirt { quality = 2; price = 40; }; class U_I_OfficerUniform { quality = 2; price = 40; }; class U_O_CombatUniform_ocamo { quality = 2; price = 40; }; class U_O_CombatUniform_oucamo { quality = 2; price = 40; }; class U_O_OfficerUniform_ocamo { quality = 3; price = 80; }; class U_B_SpecopsUniform_sgg { quality = 3; price = 80; }; class U_O_SpecopsUniform_blk { quality = 3; price = 80; }; class U_O_SpecopsUniform_ocamo { quality = 3; price = 80; }; class U_I_G_Story_Protagonist_F { quality = 3; price = 100; }; class Exile_Uniform_Woodland { quality = 3; price = 150; }; /////////////////////////////////////////////////////////////////////////////// // Guerilla Uniforms /////////////////////////////////////////////////////////////////////////////// class U_C_HunterBody_grn { quality = 2; price = 40; }; class U_IG_Guerilla1_1 { quality = 2; price = 40; }; class U_IG_Guerilla2_1 { quality = 2; price = 60; }; class U_IG_Guerilla2_2 { quality = 2; price = 40; }; class U_IG_Guerilla2_3 { quality = 2; price = 40; }; class U_IG_Guerilla3_1 { quality = 2; price = 40; }; class U_BG_Guerilla2_1 { quality = 2; price = 40; }; class U_IG_Guerilla3_2 { quality = 2; price = 40; }; class U_BG_Guerrilla_6_1 { quality = 2; price = 60; }; class U_BG_Guerilla1_1 { quality = 2; price = 40; }; class U_BG_Guerilla2_2 { quality = 2; price = 40; }; class U_BG_Guerilla2_3 { quality = 2; price = 40; }; class U_BG_Guerilla3_1 { quality = 2; price = 40; }; class U_BG_leader { quality = 3; price = 40; }; class U_IG_leader { quality = 3; price = 40; }; class U_I_G_resistanceLeader_F { quality = 3; price = 100; }; /////////////////////////////////////////////////////////////////////////////// // Ghillie Suits /////////////////////////////////////////////////////////////////////////////// class U_B_FullGhillie_ard { quality = 4; price = 150; }; class U_B_FullGhillie_lsh { quality = 4; price = 150; }; class U_B_FullGhillie_sard { quality = 4; price = 150; }; class U_B_GhillieSuit { quality = 3; price = 100; }; class U_I_FullGhillie_ard { quality = 4; price = 150; }; class U_I_FullGhillie_lsh { quality = 4; price = 150; }; class U_I_FullGhillie_sard { quality = 4; price = 150; }; class U_I_GhillieSuit { quality = 3; price = 100; }; class U_O_FullGhillie_ard { quality = 6; price = 150; }; class U_O_FullGhillie_lsh { quality = 6; price = 150; }; class U_O_FullGhillie_sard { quality = 6; price = 150; }; class U_O_GhillieSuit { quality = 5; price = 100; }; /////////////////////////////////////////////////////////////////////////////// // Wet Suits /////////////////////////////////////////////////////////////////////////////// class U_I_Wetsuit { quality = 3; price = 80; }; class U_O_Wetsuit { quality = 3; price = 80; }; class U_B_Wetsuit { quality = 3; price = 80; }; class U_B_survival_uniform { quality = 3; price = 80; }; /////////////////////////////////////////////////////////////////////////////// // Bandolliers /////////////////////////////////////////////////////////////////////////////// class V_BandollierB_blk { quality = 1; price = 20; }; class V_BandollierB_cbr { quality = 1; price = 20; }; class V_BandollierB_khk { quality = 1; price = 20; }; class V_BandollierB_oli { quality = 1; price = 20; }; class V_BandollierB_rgr { quality = 1; price = 20; }; /////////////////////////////////////////////////////////////////////////////// // Chestrigs /////////////////////////////////////////////////////////////////////////////// class V_Chestrig_blk { quality = 1; price = 30; }; class V_Chestrig_khk { quality = 1; price = 30; }; class V_Chestrig_oli { quality = 1; price = 30; }; class V_Chestrig_rgr { quality = 1; price = 30; }; /////////////////////////////////////////////////////////////////////////////// // Vests /////////////////////////////////////////////////////////////////////////////// class V_Press_F { quality = 1; price = 10; }; class V_Rangemaster_belt { quality = 1; price = 6; }; class V_TacVest_blk { quality = 2; price = 50; }; class V_TacVest_blk_POLICE { quality = 3; price = 50; }; class V_TacVest_brn { quality = 2; price = 50; }; class V_TacVest_camo { quality = 2; price = 50; }; class V_TacVest_khk { quality = 2; price = 50; }; class V_TacVest_oli { quality = 2; price = 50; }; class V_TacVestCamo_khk { quality = 2; price = 50; }; class V_TacVestIR_blk { quality = 2; price = 50; }; class V_I_G_resistanceLeader_F { quality = 2; price = 50; }; /////////////////////////////////////////////////////////////////////////////// // Harnesses /////////////////////////////////////////////////////////////////////////////// class V_HarnessO_brn { quality = 1; price = 40; }; class V_HarnessO_gry { quality = 1; price = 40; }; class V_HarnessOGL_brn { quality = 1; price = 30; }; class V_HarnessOGL_gry { quality = 1; price = 30; }; class V_HarnessOSpec_brn { quality = 1; price = 40; }; class V_HarnessOSpec_gry { quality = 1; price = 40; }; /////////////////////////////////////////////////////////////////////////////// // Plate Carriers /////////////////////////////////////////////////////////////////////////////// class V_PlateCarrier1_blk { quality = 1; price = 80; }; class V_PlateCarrier1_rgr { quality = 1; price = 80; }; class V_PlateCarrier2_rgr { quality = 2; price = 100; }; class V_PlateCarrier3_rgr { quality = 2; price = 100; }; class V_PlateCarrierGL_blk { quality = 6; price = 500; }; class V_PlateCarrierGL_mtp { quality = 6; price = 500; }; class V_PlateCarrierGL_rgr { quality = 6; price = 500; }; class V_PlateCarrierH_CTRG { quality = 2; price = 100; }; class V_PlateCarrierIA1_dgtl { quality = 2; price = 80; }; class V_PlateCarrierIA2_dgtl { quality = 2; price = 100; }; class V_PlateCarrierIAGL_dgtl { quality = 3; price = 400; }; class V_PlateCarrierIAGL_oli { quality = 3; price = 400; }; class V_PlateCarrierL_CTRG { quality = 2; price = 100; }; class V_PlateCarrierSpec_blk { quality = 5; price = 200; }; class V_PlateCarrierSpec_mtp { quality = 5; price = 200; }; class V_PlateCarrierSpec_rgr { quality = 5; price = 200; }; /////////////////////////////////////////////////////////////////////////////// // Caps /////////////////////////////////////////////////////////////////////////////// class H_Cap_blk { quality = 1; price = 6; }; class H_Cap_blk_Raven { quality = 1; price = 6; }; class H_Cap_blu { quality = 1; price = 6; }; class H_Cap_brn_SPECOPS { quality = 1; price = 6; }; class H_Cap_grn { quality = 1; price = 6; }; class H_Cap_headphones { quality = 1; price = 6; }; class H_Cap_khaki_specops_UK { quality = 1; price = 6; }; class H_Cap_oli { quality = 1; price = 6; }; class H_Cap_press { quality = 1; price = 6; }; class H_Cap_red { quality = 1; price = 6; }; class H_Cap_tan { quality = 1; price = 6; }; class H_Cap_tan_specops_US { quality = 1; price = 6; }; /////////////////////////////////////////////////////////////////////////////// // Glasses /////////////////////////////////////////////////////////////////////////////// class G_Spectacles { quality = 1; price = 6; }; class G_Spectacles_Tinted { quality = 1; price = 6; }; class G_Combat { quality = 1; price = 6; }; class G_Lowprofile { quality = 1; price = 6; }; class G_Shades_Black { quality = 1; price = 6; }; class G_Shades_Green { quality = 1; price = 6; }; class G_Shades_Red { quality = 1; price = 6; }; class G_Squares { quality = 1; price = 6; }; class G_Squares_Tinted { quality = 1; price = 6; }; class G_Sport_BlackWhite { quality = 1; price = 6; }; class G_Sport_Blackyellow { quality = 1; price = 6; }; class G_Sport_Greenblack { quality = 1; price = 6; }; class G_Sport_Checkered { quality = 1; price = 6; }; class G_Sport_Red { quality = 1; price = 6; }; class G_Tactical_Black { quality = 1; price = 6; }; class G_Aviator { quality = 1; price = 6; }; class G_Lady_Mirror { quality = 1; price = 6; }; class G_Lady_Dark { quality = 1; price = 6; }; class G_Lady_Red { quality = 1; price = 6; }; class G_Lady_Blue { quality = 1; price = 6; }; class G_Diving { quality = 1; price = 6; }; class G_B_Diving { quality = 1; price = 6; }; class G_O_Diving { quality = 1; price = 6; }; class G_I_Diving { quality = 1; price = 6; }; class G_Goggles_VR { quality = 1; price = 6; }; class G_Balaclava_blk { quality = 2; price = 10; }; class G_Balaclava_oli { quality = 2; price = 10; }; class G_Balaclava_combat { quality = 2; price = 10; }; class G_Balaclava_lowprofile { quality = 2; price = 10; }; class G_Bandanna_blk { quality = 1; price = 6; }; class G_Bandanna_oli { quality = 1; price = 6; }; class G_Bandanna_khk { quality = 1; price = 6; }; class G_Bandanna_tan { quality = 1; price = 6; }; class G_Bandanna_beast { quality = 1; price = 6; }; class G_Bandanna_shades { quality = 1; price = 6; }; class G_Bandanna_sport { quality = 1; price = 6; }; class G_Bandanna_aviator { quality = 1; price = 6; }; class G_Shades_Blue { quality = 1; price = 6; }; class G_Sport_Blackred { quality = 1; price = 6; }; class G_Tactical_Clear { quality = 1; price = 6; }; class G_Balaclava_TI_blk_F { quality = 2; price = 15; }; class G_Balaclava_TI_tna_F { quality = 2; price = 15; }; class G_Balaclava_TI_G_blk_F { quality = 2; price = 15; }; class G_Balaclava_TI_G_tna_F { quality = 2; price = 15; }; class G_Combat_Goggles_tna_F { quality = 1; price = 6; }; /////////////////////////////////////////////////////////////////////////////// // Military Caps /////////////////////////////////////////////////////////////////////////////// class H_MilCap_blue { quality = 1; price = 8; }; class H_MilCap_dgtl { quality = 1; price = 8; }; class H_MilCap_mcamo { quality = 1; price = 8; }; class H_MilCap_ocamo { quality = 1; price = 8; }; class H_MilCap_oucamo { quality = 1; price = 8; }; class H_MilCap_rucamo { quality = 1; price = 8; }; /////////////////////////////////////////////////////////////////////////////// // Beanies /////////////////////////////////////////////////////////////////////////////// class H_Watchcap_blk { quality = 1; price = 6; }; class H_Watchcap_camo { quality = 1; price = 6; }; class H_Watchcap_khk { quality = 1; price = 6; }; class H_Watchcap_sgg { quality = 1; price = 6; }; /////////////////////////////////////////////////////////////////////////////// // Bandannas /////////////////////////////////////////////////////////////////////////////// class H_Bandanna_camo { quality = 1; price = 4; }; class H_Bandanna_cbr { quality = 1; price = 4; }; class H_Bandanna_gry { quality = 1; price = 4; }; class H_Bandanna_khk { quality = 1; price = 4; }; class H_Bandanna_khk_hs { quality = 1; price = 4; }; class H_Bandanna_mcamo { quality = 1; price = 4; }; class H_Bandanna_sgg { quality = 1; price = 4; }; class H_Bandanna_surfer { quality = 1; price = 4; }; /////////////////////////////////////////////////////////////////////////////// // Boonie Hats /////////////////////////////////////////////////////////////////////////////// class H_Booniehat_dgtl { quality = 1; price = 6; }; class H_Booniehat_dirty { quality = 1; price = 6; }; class H_Booniehat_grn { quality = 1; price = 6; }; class H_Booniehat_indp { quality = 1; price = 6; }; class H_Booniehat_khk { quality = 1; price = 6; }; class H_Booniehat_khk_hs { quality = 1; price = 6; }; class H_Booniehat_mcamo { quality = 1; price = 6; }; class H_Booniehat_tan { quality = 1; price = 6; }; /////////////////////////////////////////////////////////////////////////////// // Hats /////////////////////////////////////////////////////////////////////////////// class H_Hat_blue { quality = 1; price = 6; }; class H_Hat_brown { quality = 1; price = 6; }; class H_Hat_camo { quality = 1; price = 6; }; class H_Hat_checker { quality = 1; price = 6; }; class H_Hat_grey { quality = 1; price = 6; }; class H_Hat_tan { quality = 1; price = 6; }; class H_StrawHat { quality = 1; price = 6; }; class H_StrawHat_dark { quality = 1; price = 6; }; class Exile_Headgear_SantaHat { quality = 1; price = 10; }; class Exile_Headgear_SafetyHelmet { quality = 1; price = 20; }; /////////////////////////////////////////////////////////////////////////////// // Berets /////////////////////////////////////////////////////////////////////////////// class H_Beret_02 { quality = 2; price = 6; }; class H_Beret_blk { quality = 2; price = 6; }; class H_Beret_blk_POLICE { quality = 2; price = 6; }; class H_Beret_brn_SF { quality = 2; price = 6; }; class H_Beret_Colonel { quality = 3; price = 8; }; class H_Beret_grn { quality = 2; price = 6; }; class H_Beret_grn_SF { quality = 2; price = 6; }; class H_Beret_ocamo { quality = 2; price = 6; }; class H_Beret_red { quality = 2; price = 6; }; /////////////////////////////////////////////////////////////////////////////// // Shemags /////////////////////////////////////////////////////////////////////////////// class H_Shemag_khk { quality = 1; price = 10; }; class H_Shemag_olive { quality = 1; price = 10; }; class H_Shemag_olive_hs { quality = 1; price = 10; }; class H_Shemag_tan { quality = 1; price = 10; }; class H_ShemagOpen_khk { quality = 1; price = 10; }; class H_ShemagOpen_tan { quality = 1; price = 10; }; class H_TurbanO_blk { quality = 1; price = 10; }; /////////////////////////////////////////////////////////////////////////////// // Light Helmets /////////////////////////////////////////////////////////////////////////////// class H_HelmetB_light { quality = 2; price = 20; }; class H_HelmetB_light_black { quality = 2; price = 20; }; class H_HelmetB_light_desert { quality = 2; price = 20; }; class H_HelmetB_light_grass { quality = 2; price = 20; }; class H_HelmetB_light_sand { quality = 2; price = 20; }; class H_HelmetB_light_snakeskin { quality = 2; price = 20; }; /////////////////////////////////////////////////////////////////////////////// // Helmets /////////////////////////////////////////////////////////////////////////////// class H_HelmetIA { quality = 3; price = 40; }; class H_HelmetIA_camo { quality = 3; price = 40; }; class H_HelmetIA_net { quality = 3; price = 40; }; class H_HelmetB { quality = 3; price = 60; }; class H_HelmetB_black { quality = 3; price = 60; }; class H_HelmetB_camo { quality = 3; price = 80; }; // This one is awesome! class H_HelmetB_desert { quality = 3; price = 60; }; class H_HelmetB_grass { quality = 3; price = 60; }; class H_HelmetB_paint { quality = 3; price = 60; }; class H_HelmetB_plain_blk { quality = 3; price = 60; }; class H_HelmetB_sand { quality = 3; price = 60; }; class H_HelmetB_snakeskin { quality = 3; price = 60; }; /////////////////////////////////////////////////////////////////////////////// // Spec Ops Helmets /////////////////////////////////////////////////////////////////////////////// class H_HelmetSpecB { quality = 4; price = 80; }; class H_HelmetSpecB_blk { quality = 4; price = 80; }; class H_HelmetSpecB_paint1 { quality = 4; price = 80; }; class H_HelmetSpecB_paint2 { quality = 4; price = 80; }; /////////////////////////////////////////////////////////////////////////////// // Super Helmets /////////////////////////////////////////////////////////////////////////////// class H_HelmetO_ocamo { quality = 5; price = 150; }; class H_HelmetO_oucamo { quality = 5; price = 150; }; class H_HelmetSpecO_blk { quality = 5; price = 100; }; class H_HelmetSpecO_ocamo { quality = 5; price = 100; }; class H_HelmetLeaderO_ocamo { quality = 5; price = 200; }; class H_HelmetLeaderO_oucamo { quality = 5; price = 200; }; /////////////////////////////////////////////////////////////////////////////// // Pointer Attachments /////////////////////////////////////////////////////////////////////////////// class acc_flashlight { quality = 1; price = 4; }; class acc_pointer_IR { quality = 1; price = 10; }; /////////////////////////////////////////////////////////////////////////////// // Bitpod Attachments /////////////////////////////////////////////////////////////////////////////// class bipod_01_F_blk { quality = 2; price = 10; }; class bipod_01_F_mtp { quality = 2; price = 10; }; class bipod_01_F_snd { quality = 2; price = 10; }; class bipod_02_F_blk { quality = 2; price = 10; }; class bipod_02_F_hex { quality = 2; price = 10; }; class bipod_02_F_tan { quality = 2; price = 10; }; class bipod_03_F_blk { quality = 2; price = 10; }; class bipod_03_F_oli { quality = 2; price = 10; }; /////////////////////////////////////////////////////////////////////////////// // Muzzle Attachments /////////////////////////////////////////////////////////////////////////////// class muzzle_snds_338_black { quality = 5; price = 50; }; class muzzle_snds_338_green { quality = 5; price = 50; }; class muzzle_snds_338_sand { quality = 5; price = 50; }; class muzzle_snds_93mmg { quality = 4; price = 50; }; class muzzle_snds_93mmg_tan { quality = 4; price = 50; }; class muzzle_snds_acp { quality = 1; price = 10; }; class muzzle_snds_B { quality = 3; price = 20; }; class muzzle_snds_H { quality = 2; price = 20; }; class muzzle_snds_H_MG { quality = 2; price = 20; }; class muzzle_snds_H_SW { quality = 2; price = 20; }; class muzzle_snds_L { quality = 1; price = 10; }; class muzzle_snds_M { quality = 1; price = 10; }; /////////////////////////////////////////////////////////////////////////////// // UAVS /////////////////////////////////////////////////////////////////////////////// class I_UavTerminal { quality = 4; price = 750; }; class I_UAV_01_backpack_F { quality = 4; price = 3000; }; /////////////////////////////////////////////////////////////////////////////// // Static MGs /////////////////////////////////////////////////////////////////////////////// class O_HMG_01_weapon_F { quality = 4; price = 5000; }; class O_HMG_01_support_F { quality = 4; price = 1000; }; // Does not seem to work with HMG01, only the lower version does //class O_HMG_01_support_high_F { quality = QUALITY_LEVEL_9000; price = 5000; }; /////////////////////////////////////////////////////////////////////////////// // Optic Attachments /////////////////////////////////////////////////////////////////////////////// class optic_Aco { quality = 1; price = 70; }; class optic_ACO_grn { quality = 1; price = 70; }; class optic_ACO_grn_smg { quality = 1; price = 70; }; class optic_Aco_smg { quality = 1; price = 70; }; class optic_AMS { quality = 5; price = 300; }; class optic_AMS_khk { quality = 5; price = 300; }; class optic_AMS_snd { quality = 5; price = 300; }; class optic_Arco { quality = 1; price = 100; }; class optic_DMS { quality = 2; price = 150; }; class optic_Hamr { quality = 3; price = 200; }; class optic_Holosight { quality = 1; price = 50; }; class optic_Holosight_smg { quality = 1; price = 50; }; class optic_KHS_blk { quality = 4; price = 300; }; class optic_KHS_hex { quality = 4; price = 300; }; class optic_KHS_old { quality = 4; price = 300; }; class optic_KHS_tan { quality = 4; price = 300; }; class optic_LRPS { quality = 5; price = 300; }; class optic_MRCO { quality = 1; price = 100; }; class optic_MRD { quality = 1; price = 10; }; class optic_Nightstalker { quality = 6; price = 1000; }; class optic_NVS { quality = 4; price = 500; }; class optic_SOS { quality = 2; price = 200; }; //class optic_tws { quality = QUALITY_LEVEL_9000; price = 1500; }; //class optic_tws_mg { quality = QUALITY_LEVEL_9000; price = 1500; }; class optic_Yorris { quality = 1; price = 10; }; /////////////////////////////////////////////////////////////////////////////// // Hardware /////////////////////////////////////////////////////////////////////////////// class Exile_Item_Rope { quality = 1; price = 20; }; class Exile_Item_DuctTape { quality = 1; price = 300; }; class Exile_Item_ExtensionCord { quality = 1; price = 40; }; class Exile_Item_FuelCanisterEmpty { quality = 1; price = 40; }; class Exile_Item_JunkMetal { quality = 1; price = 400; }; class Exile_Item_LightBulb { quality = 1; price = 20; }; class Exile_Item_MetalBoard { quality = 1; price = 600; }; //class Exile_Item_MetalHedgehogKit { quality = 1; price = 1200; }; class Exile_Item_SafeKit { quality = 4; price = 25000; }; class Exile_Item_CodeLock { quality = 1; price = 5000; }; //class Exile_Item_Laptop { quality = 2; price = 9000; }; //class Exile_Item_BaseCameraKit { quality = 2; price = 5000; }; class Exile_Item_CamoTentKit { quality = 1; price = 250; }; class Exile_Item_MetalPole { quality = 1; price = 800; }; //class Exile_Item_MetalScrews { quality = 1; price = 100; }; //class Exile_Item_MetalWire { quality = 1; price = 100; }; //class Exile_Item_Cement { quality = 1; price = 20; }; //class Exile_Item_Sand { quality = 1; price = 20; }; //class Exile_Item_CarWheel { quality = 1; price = 1000; }; /////////////////////////////////////////////////////////////////////////////// // Food /////////////////////////////////////////////////////////////////////////////// class Exile_Item_EMRE { quality = 3; price = 54; }; //75, 60 class Exile_Item_GloriousKnakworst { quality = 3; price = 40; }; //60, 30 class Exile_Item_Surstromming { quality = 3; price = 34; }; //55, 25 class Exile_Item_SausageGravy { quality = 3; price = 30; }; //50, 25 class Exile_Item_Catfood { quality = 2; price = 24; }; //40, 40 class Exile_Item_ChristmasTinner { quality = 3; price = 20; }; //40, 60 class Exile_Item_BBQSandwich { quality = 3; price = 20; }; //40, 60 class Exile_Item_MacasCheese { quality = 3; price = 20; }; //40, 60 class Exile_Item_Dogfood { quality = 2; price = 18; }; //30, 30 class Exile_Item_BeefParts { quality = 2; price = 18; }; //30, 30 class Exile_Item_Cheathas { quality = 2; price = 18; }; //30, 30 class Exile_Item_Noodles { quality = 1; price = 14; }; //25, 50 class Exile_Item_SeedAstics { quality = 1; price = 12; }; //20, 40 class Exile_Item_Raisins { quality = 1; price = 10; }; //15, 30 class Exile_Item_Moobar { quality = 1; price = 8; }; //10, 30 class Exile_Item_InstantCoffee { quality = 1; price = 20; }; //5, 10 class Exile_Item_Can_Empty { quality = 1; price = 1; sellPrice = 1; }; /////////////////////////////////////////////////////////////////////////////// // Drinks /////////////////////////////////////////////////////////////////////////////// class Exile_Item_PlasticBottleCoffee { quality = 3; price = 70; sellPrice = 10; };//100, 60 class Exile_Item_PowerDrink { quality = 3; price = 60; }; //95, 10 class Exile_Item_PlasticBottleFreshWater { quality = 2; price = 50; sellPrice = 4; }; //80, 15 class Exile_Item_Beer { quality = 1; price = 50; }; //75, 30 class Exile_Item_EnergyDrink { quality = 1; price = 40; }; //75, 20 class Exile_Item_ChocolateMilk { quality = 1; price = 25; }; //75, 20 class Exile_Item_MountainDupe { quality = 1; price = 30; }; //50, 20 class Exile_Item_PlasticBottleEmpty { quality = 1; price = 4; }; /////////////////////////////////////////////////////////////////////////////// // First Aid /////////////////////////////////////////////////////////////////////////////// class Exile_Item_InstaDoc { quality = 5; price = 1250; }; class Exile_Item_Vishpirin { quality = 3; price = 300; }; class Exile_Item_Bandage { quality = 2; price = 100; }; class Exile_Item_Heatpack { quality = 1; price = 50; }; //class Exile_Item_Defibrillator { quality = 1; price = 7500; }; /////////////////////////////////////////////////////////////////////////////// // Tools /////////////////////////////////////////////////////////////////////////////// class Exile_Item_Matches { quality = 1; price = 60; }; class Exile_Item_CookingPot { quality = 2; price = 80; }; class Exile_Melee_Axe { quality = 2; price = 100; }; class Exile_Melee_SledgeHammmer { quality = 3; price = 500; }; class Exile_Item_CanOpener { quality = 1; price = 80; }; class Exile_Item_Handsaw { quality = 2; price = 500; }; class Exile_Item_Pliers { quality = 2; price = 350; }; class Exile_Item_Grinder { quality = 2; price = 1250; }; class Exile_Item_Foolbox { quality = 2; price = 4000; }; //class Exile_Item_CordlessScrewdriver { quality = 1; price = 750; }; //class Exile_Item_FireExtinguisher { quality = 1; price = 650; }; //class Exile_Item_Hammer { quality = 1; price = 600; }; //class Exile_Item_OilCanister { quality = 1; price = 1750; }; //class Exile_Item_Screwdriver { quality = 1; price = 250; }; //class Exile_Item_Shovel { quality = 1; price = 700; }; //class Exile_Item_Wrench { quality = 1; price = 250; }; //class Exile_Item_SleepingMat { quality = 1; price = 1250; }; //class Exile_Item_ToiletPaper { quality = 1; price = 5; }; //class Exile_Item_ZipTie { quality = 1; price = 250; }; /////////////////////////////////////////////////////////////////////////////// // Navigation /////////////////////////////////////////////////////////////////////////////// class ItemWatch { quality = 1; price = 2; }; class ItemGPS { quality = 2; price = 40; }; class ItemMap { quality = 1; price = 6; }; class ItemCompass { quality = 1; price = 6; }; class ItemRadio { quality = 1; price = 40; }; class Binocular { quality = 1; price = 40; }; class Rangefinder { quality = 3; price = 200; }; class Laserdesignator { quality = 6; price = 750; }; class Laserdesignator_02 { quality = 6; price = 750; }; class Laserdesignator_03 { quality = 6; price = 750; }; class NVGoggles { quality = 2; price = 100; }; class NVGoggles_INDEP { quality = 2; price = 100; }; class NVGoggles_OPFOR { quality = 2; price = 100; }; class Exile_Item_XM8 { quality = 2; price = 20; }; class Exile_Item_MobilePhone { quality = 6; price = 500; }; /////////////////////////////////////////////////////////////////////////////// // Watch out for a Walter fart! He has gas! /////////////////////////////////////////////////////////////////////////////// class Exile_Headgear_GasMask { quality = 4; price = 500; }; /////////////////////////////////////////////////////////////////////////////// // Rebreather /////////////////////////////////////////////////////////////////////////////// class V_RebreatherB { quality = 2; price = 250; }; class V_RebreatherIA { quality = 2; price = 250; }; class V_RebreatherIR { quality = 2; price = 250; }; /////////////////////////////////////////////////////////////////////////////// // Pilot Stuff /////////////////////////////////////////////////////////////////////////////// class B_Parachute { quality = 3; price = 150; }; class H_CrewHelmetHeli_B { quality = 3; price = 150; }; class H_CrewHelmetHeli_I { quality = 3; price = 150; }; class H_CrewHelmetHeli_O { quality = 3; price = 150; }; class H_HelmetCrew_I { quality = 3; price = 100; }; class H_HelmetCrew_B { quality = 3; price = 100; }; class H_HelmetCrew_O { quality = 3; price = 100; }; class H_PilotHelmetHeli_B { quality = 4; price = 100; }; class H_PilotHelmetHeli_I { quality = 4; price = 100; }; class H_PilotHelmetHeli_O { quality = 4; price = 100; }; class U_B_HeliPilotCoveralls { quality = 4; price = 80; }; class U_B_PilotCoveralls { quality = 2; price = 60; }; class U_I_HeliPilotCoveralls { quality = 2; price = 60; }; class U_I_pilotCoveralls { quality = 2; price = 60; }; class U_O_PilotCoveralls { quality = 2; price = 60; }; class H_PilotHelmetFighter_B { quality = 5; price = 150; }; class H_PilotHelmetFighter_I { quality = 5; price = 150; }; class H_PilotHelmetFighter_O { quality = 5; price = 150; }; /////////////////////////////////////////////////////////////////////////////// // Backpacks /////////////////////////////////////////////////////////////////////////////// class B_HuntingBackpack { quality = 3; price = 70; }; class B_OutdoorPack_blk { quality = 1; price = 80; }; class B_OutdoorPack_blu { quality = 1; price = 80; }; class B_OutdoorPack_tan { quality = 1; price = 80; }; class B_AssaultPack_blk { quality = 1; price = 90; }; class B_AssaultPack_cbr { quality = 1; price = 90; }; class B_AssaultPack_dgtl { quality = 1; price = 90; }; class B_AssaultPack_khk { quality = 1; price = 90; }; class B_AssaultPack_mcamo { quality = 1; price = 90; }; class B_AssaultPack_rgr { quality = 1; price = 90; }; class B_AssaultPack_sgg { quality = 1; price = 90; }; class B_FieldPack_blk { quality = 2; price = 120; }; class B_FieldPack_cbr { quality = 2; price = 120; }; class B_FieldPack_ocamo { quality = 2; price = 120; }; class B_FieldPack_oucamo { quality = 2; price = 120; }; class B_TacticalPack_blk { quality = 2; price = 150; }; class B_TacticalPack_rgr { quality = 2; price = 150; }; class B_TacticalPack_ocamo { quality = 2; price = 150; }; class B_TacticalPack_mcamo { quality = 2; price = 150; }; class B_TacticalPack_oli { quality = 2; price = 150; }; class B_Kitbag_cbr { quality = 3; price = 200; }; class B_Kitbag_mcamo { quality = 3; price = 200; }; class B_Kitbag_sgg { quality = 3; price = 200; }; class B_Bergen_blk { quality = 3; price = 200; }; class B_Bergen_mcamo { quality = 3; price = 200; }; class B_Bergen_rgr { quality = 3; price = 200; }; class B_Bergen_sgg { quality = 3; price = 200; }; class B_Carryall_cbr { quality = 4; price = 300; }; class B_Carryall_khk { quality = 4; price = 300; }; class B_Carryall_mcamo { quality = 4; price = 300; }; class B_Carryall_ocamo { quality = 4; price = 300; }; class B_Carryall_oli { quality = 4; price = 300; }; class B_Carryall_oucamo { quality = 4; price = 300; }; /////////////////////////////////////////////////////////////////////////////// // Ammunition /////////////////////////////////////////////////////////////////////////////// class 100Rnd_65x39_caseless_mag { quality = 2; price = 30; }; class 100Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 40; }; class 10Rnd_127x54_Mag { quality = 4; price = 30; }; // Broken in Arma class 10Rnd_338_Mag { quality = 5; price = 30; }; class 10Rnd_762x54_Mag { quality = 3; price = 30; }; //class 10Rnd_762x51_Mag { quality = 1; price = 30; }; class 10Rnd_93x64_DMR_05_Mag { quality = 4; price = 40; }; class 11Rnd_45ACP_Mag { quality = 1; price = 8; }; class 150Rnd_762x54_Box { quality = 3; price = 20; }; class 150Rnd_762x54_Box_Tracer { quality = 3; price = 30; }; class 16Rnd_9x21_Mag { quality = 1; price = 20; }; class 200Rnd_65x39_cased_Box { quality = 2; price = 30; }; class 200Rnd_65x39_cased_Box_Tracer { quality = 2; price = 30; }; class 150Rnd_93x64_Mag { quality = 6; price = 50; }; class 130Rnd_338_Mag { quality = 5; price = 40; }; class 20Rnd_556x45_UW_mag { quality = 1; price = 20; }; class 20Rnd_762x51_Mag { quality = 2; price = 20; }; class 30Rnd_45ACP_Mag_SMG_01 { quality = 1; price = 10; }; class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green { quality = 1; price = 10; }; class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow { quality = 1; price = 10; }; class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red { quality = 1; price = 10; }; class 30Rnd_556x45_Stanag { quality = 1; price = 20; }; class 30Rnd_556x45_Stanag_Tracer_Green { quality = 1; price = 20; }; class 30Rnd_556x45_Stanag_green { quality = 1; price = 20; }; class 30Rnd_556x45_Stanag_Tracer_Red { quality = 1; price = 20; }; class 30Rnd_556x45_Stanag_Tracer_Yellow { quality = 1; price = 20; }; class 30Rnd_556x45_Stanag_red { quality = 1; price = 20; }; class 30Rnd_65x39_caseless_green { quality = 2; price = 20; }; class 30Rnd_65x39_caseless_green_mag_Tracer { quality = 2; price = 30; }; class 30Rnd_65x39_caseless_mag { quality = 2; price = 20; }; class 30Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 30; }; class 30Rnd_9x21_Mag { quality = 1; price = 40; }; class 30Rnd_9x21_Yellow_Mag { quality = 1; price = 40; }; class 30Rnd_9x21_Green_Mag { quality = 1; price = 40; }; class 30Rnd_9x21_Red_Mag { quality = 1; price = 40; }; class 5Rnd_127x108_APDS_Mag { quality = 6; price = 50; }; class 5Rnd_127x108_Mag { quality = 6; price = 40; }; class 6Rnd_45ACP_Cylinder { quality = 1; price = 8; }; class 6Rnd_GreenSignal_F { quality = 1; price = 30; }; class 6Rnd_RedSignal_F { quality = 1; price = 30; }; class 7Rnd_408_Mag { quality = 6; price = 10; }; class 9Rnd_45ACP_Mag { quality = 1; price = 6; }; // Price for bullet cam magazines is normal magazine price + 20 pop tabs per bullet class Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; }; class Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag { quality = 6; price = 40 + 10 * 20; }; class Exile_Magazine_7Rnd_408_Bullet_Cam_Mag { quality = 6; price = 10 + 7 * 20; }; class Exile_Magazine_10Rnd_338_Bullet_Cam_Mag { quality = 6; price = 30 + 10 * 20; }; /////////////////////////////////////////////////////////////////////////////// // Flares /////////////////////////////////////////////////////////////////////////////// class Chemlight_blue { quality = 1; price = 2; }; class Chemlight_green { quality = 1; price = 2; }; class Chemlight_red { quality = 1; price = 2; }; class FlareGreen_F { quality = 1; price = 6; }; class FlareRed_F { quality = 1; price = 6; }; class FlareWhite_F { quality = 1; price = 6; }; class FlareYellow_F { quality = 1; price = 6; }; class UGL_FlareGreen_F { quality = 2; price = 8; }; class UGL_FlareRed_F { quality = 2; price = 8; }; class UGL_FlareWhite_F { quality = 2; price = 8; }; class UGL_FlareYellow_F { quality = 2; price = 8; }; class 3Rnd_UGL_FlareGreen_F { quality = 3; price = 8*3; }; class 3Rnd_UGL_FlareRed_F { quality = 3; price = 8*3; }; class 3Rnd_UGL_FlareWhite_F { quality = 3; price = 8*3; }; class 3Rnd_UGL_FlareYellow_F { quality = 3; price = 8*3; }; /////////////////////////////////////////////////////////////////////////////// // Smokes /////////////////////////////////////////////////////////////////////////////// class SmokeShell { quality = 1; price = 6; }; class SmokeShellBlue { quality = 1; price = 6; }; class SmokeShellGreen { quality = 1; price = 6; }; class SmokeShellOrange { quality = 1; price = 6; }; class SmokeShellPurple { quality = 1; price = 6; }; class SmokeShellRed { quality = 1; price = 6; }; class SmokeShellYellow { quality = 1; price = 6; }; class 1Rnd_Smoke_Grenade_shell { quality = 2; price = 8; }; class 1Rnd_SmokeBlue_Grenade_shell { quality = 2; price = 8; }; class 1Rnd_SmokeGreen_Grenade_shell { quality = 2; price = 8; }; class 1Rnd_SmokeOrange_Grenade_shell { quality = 2; price = 8; }; class 1Rnd_SmokePurple_Grenade_shell { quality = 2; price = 8; }; class 1Rnd_SmokeRed_Grenade_shell { quality = 2; price = 8; }; class 1Rnd_SmokeYellow_Grenade_shell { quality = 2; price = 8; }; class 3Rnd_Smoke_Grenade_shell { quality = 3; price = 8*3; }; class 3Rnd_SmokeBlue_Grenade_shell { quality = 3; price = 8*3; }; class 3Rnd_SmokeGreen_Grenade_shell { quality = 3; price = 8*3; }; class 3Rnd_SmokeOrange_Grenade_shell { quality = 3; price = 8*3; }; class 3Rnd_SmokePurple_Grenade_shell { quality = 3; price = 8*3; }; class 3Rnd_SmokeRed_Grenade_shell { quality = 3; price = 8*3; }; class 3Rnd_SmokeYellow_Grenade_shell { quality = 3; price = 8*3; }; /////////////////////////////////////////////////////////////////////////////// // Explosives /////////////////////////////////////////////////////////////////////////////// class HandGrenade { quality = 3; price = 40; }; class MiniGrenade { quality = 2; price = 30; }; class B_IR_Grenade { quality = 1; price = 50; }; class O_IR_Grenade { quality = 1; price = 50; }; class I_IR_Grenade { quality = 1; price = 50; }; class 1Rnd_HE_Grenade_shell { quality = 2; price = 70; }; class 3Rnd_HE_Grenade_shell { quality = 3; price = 70*3; }; class APERSBoundingMine_Range_Mag { quality = 3; price = 500; }; class APERSMine_Range_Mag { quality = 3; price = 600; }; class APERSTripMine_Wire_Mag { quality = 3; price = 300; }; class ClaymoreDirectionalMine_Remote_Mag { quality = 3; price = 350; }; class DemoCharge_Remote_Mag { quality = 4; price = 700; }; class IEDLandBig_Remote_Mag { quality = 3; price = 600; }; class IEDLandSmall_Remote_Mag { quality = 3; price = 300; }; class IEDUrbanBig_Remote_Mag { quality = 3; price = 800; }; class IEDUrbanSmall_Remote_Mag { quality = 3; price = 400; }; class SatchelCharge_Remote_Mag { quality = 5; price = 1000; }; class SLAMDirectionalMine_Wire_Mag { quality = 3; price = 700; }; /////////////////////////////////////////////////////////////////////////////// // Pistols /////////////////////////////////////////////////////////////////////////////// class hgun_ACPC2_F { quality = 1; price = 50; }; class hgun_P07_F { quality = 1; price = 50; }; class hgun_Pistol_heavy_01_F { quality = 2; price = 80; }; class hgun_Pistol_heavy_02_F { quality = 2; price = 80; }; class hgun_Pistol_Signal_F { quality = 1; price = 100; }; class hgun_Rook40_F { quality = 1; price = 50; }; /////////////////////////////////////////////////////////////////////////////// // Sub Machine Guns /////////////////////////////////////////////////////////////////////////////// class hgun_PDW2000_F { quality = 1; price = 100; }; class SMG_01_F { quality = 1; price = 150; }; class SMG_02_F { quality = 1; price = 150; }; /////////////////////////////////////////////////////////////////////////////// // Light Machine Guns /////////////////////////////////////////////////////////////////////////////// class arifle_MX_SW_Black_F { quality = 2; price = 250; }; class arifle_MX_SW_F { quality = 2; price = 250; }; class LMG_Mk200_F { quality = 2; price = 300; }; class LMG_Zafir_F { quality = 3; price = 350; }; class MMG_01_hex_F { quality = 6; price = 800; }; class MMG_01_tan_F { quality = 6; price = 800; }; class MMG_02_black_F { quality = 6; price = 450; }; class MMG_02_camo_F { quality = 5; price = 450; }; class MMG_02_sand_F { quality = 5; price = 450; }; /////////////////////////////////////////////////////////////////////////////// // Assault Rifles /////////////////////////////////////////////////////////////////////////////// class arifle_Katiba_C_F { quality = 2; price = 150; }; class arifle_Katiba_F { quality = 2; price = 150; }; class arifle_Katiba_GL_F { quality = 2; price = 200; }; class arifle_Mk20_F { quality = 1; price = 150; }; class arifle_Mk20_GL_F { quality = 1; price = 200; }; class arifle_Mk20_GL_plain_F { quality = 1; price = 200; }; class arifle_Mk20_plain_F { quality = 1; price = 150; }; class arifle_Mk20C_F { quality = 1; price = 150; }; class arifle_Mk20C_plain_F { quality = 1; price = 150; }; class arifle_MX_Black_F { quality = 2; price = 450; }; class arifle_MX_F { quality = 2; price = 450; }; class arifle_MX_GL_Black_F { quality = 2; price = 450; }; class arifle_MX_GL_F { quality = 2; price = 450; }; class arifle_MXC_Black_F { quality = 2; price = 350; }; class arifle_MXC_F { quality = 2; price = 350; }; class arifle_SDAR_F { quality = 1; price = 650; }; class arifle_TRG20_F { quality = 1; price = 250; }; class arifle_TRG21_F { quality = 1; price = 250; }; class arifle_TRG21_GL_F { quality = 1; price = 350; }; /////////////////////////////////////////////////////////////////////////////// // Sniper Rifles /////////////////////////////////////////////////////////////////////////////// class arifle_MXM_Black_F { quality = 2; price = 550; }; class arifle_MXM_F { quality = 2; price = 550; }; class srifle_DMR_01_F { quality = 3; price = 600; }; class srifle_DMR_02_camo_F { quality = 3; price = 800; }; class srifle_DMR_02_F { quality = 3; price = 800; }; class srifle_DMR_02_sniper_F { quality = 3; price = 800; }; class srifle_DMR_03_F { quality = 3; price = 750; }; class srifle_DMR_03_khaki_F { quality = 3; price = 750; }; class srifle_DMR_03_multicam_F { quality = 3; price = 750; }; class srifle_DMR_03_tan_F { quality = 3; price = 750; }; class srifle_DMR_03_woodland_F { quality = 3; price = 750; }; class srifle_DMR_04_F { quality = 4; price = 700; }; class srifle_DMR_04_Tan_F { quality = 4; price = 700; }; class srifle_DMR_05_blk_F { quality = 4; price = 850; }; class srifle_DMR_05_hex_F { quality = 4; price = 850; }; class srifle_DMR_05_tan_f { quality = 4; price = 850; }; class srifle_DMR_06_camo_F { quality = 5; price = 800; }; class srifle_DMR_06_olive_F { quality = 5; price = 800; }; class srifle_EBR_F { quality = 3; price = 700; }; class srifle_GM6_camo_F { quality = 6; price = 900; }; class srifle_GM6_F { quality = 6; price = 900; }; class srifle_LRR_camo_F { quality = 6; price = 850; }; class srifle_LRR_F { quality = 6; price = 850; }; /////////////////////////////////////////////////////////////////////////////// // ArmA 2 Weapons /////////////////////////////////////////////////////////////////////////////// class Exile_Weapon_AK107 { quality = 1; price = 300; }; class Exile_Weapon_AK107_GL { quality = 2; price = 400; }; class Exile_Weapon_AK74 { quality = 2; price = 350; }; class Exile_Weapon_AK74_GL { quality = 2; price = 400; }; class Exile_Weapon_AK47 { quality = 3; price = 500; }; class Exile_Weapon_AKM { quality = 3; price = 500; }; class Exile_Weapon_AKS { quality = 3; price = 500; }; class Exile_Weapon_AKS_Gold { quality = 3; price = 550; }; class Exile_Weapon_DMR { quality = 3; price = 650; }; class Exile_Weapon_LeeEnfield { quality = 1; price = 250; }; class Exile_Weapon_CZ550 { quality = 2; price = 400; }; class Exile_Weapon_SVD { quality = 4; price = 800; }; class Exile_Weapon_SVDCamo { quality = 4; price = 850; }; class Exile_Weapon_VSSVintorez { quality = 3; price = 600; }; class Exile_Weapon_RPK { quality = 2; price = 250; }; class Exile_Weapon_PK { quality = 3; price = 300; }; class Exile_Weapon_PKP { quality = 3; price = 350; }; class Exile_Weapon_Colt1911 { quality = 1; price = 100; }; class Exile_Weapon_Makarov { quality = 1; price = 100; }; class Exile_Weapon_Taurus { quality = 1; price = 100; }; class Exile_Weapon_TaurusGold { quality = 1; price = 150; }; class Exile_Weapon_M1014 { quality = 2; price = 200; }; /////////////////////////////////////////////////////////////////////////////// // ArmA 2 Ammunition /////////////////////////////////////////////////////////////////////////////// class Exile_Magazine_30Rnd_762x39_AK { quality = 3; price = 20; }; class Exile_Magazine_30Rnd_545x39_AK { quality = 1; price = 20; }; class Exile_Magazine_30Rnd_545x39_AK_Green { quality = 1; price = 20; }; class Exile_Magazine_30Rnd_545x39_AK_Red { quality = 1; price = 20; }; class Exile_Magazine_30Rnd_545x39_AK_White { quality = 1; price = 20; }; class Exile_Magazine_30Rnd_545x39_AK_Yellow { quality = 1; price = 20; }; class Exile_Magazine_45Rnd_545x39_RPK_Green { quality = 1; price = 20; }; class Exile_Magazine_75Rnd_545x39_RPK_Green { quality = 1; price = 20; }; class Exile_Magazine_20Rnd_762x51_DMR { quality = 3; price = 20; }; class Exile_Magazine_20Rnd_762x51_DMR_Yellow { quality = 3; price = 20; }; class Exile_Magazine_20Rnd_762x51_DMR_Red { quality = 3; price = 20; }; class Exile_Magazine_20Rnd_762x51_DMR_Green { quality = 3; price = 20; }; class Exile_Magazine_10Rnd_303 { quality = 1; price = 20; }; class Exile_Magazine_100Rnd_762x54_PK_Green { quality = 3; price = 20; }; class Exile_Magazine_7Rnd_45ACP { quality = 1; price = 20; }; class Exile_Magazine_8Rnd_9x18 { quality = 1; price = 20; }; class Exile_Magazine_6Rnd_45ACP { quality = 1; price = 20; }; class Exile_Magazine_5Rnd_22LR { quality = 1; price = 20; }; class Exile_Magazine_10Rnd_762x54 { quality = 1; price = 20; }; class Exile_Magazine_10Rnd_9x39 { quality = 1; price = 20; }; class Exile_Magazine_20Rnd_9x39 { quality = 1; price = 20; }; class Exile_Magazine_8Rnd_74Slug { quality = 1; price = 20; }; class Exile_Magazine_8Rnd_74Pellets { quality = 1; price = 20; }; // broken? /////////////////////////////////////////////////////////////////////////////// // Apex Items & Weapons /////////////////////////////////////////////////////////////////////////////// class hgun_Pistol_01_F { quality = 1; price = 65; }; class hgun_P07_khk_F { quality = 1; price = 65; }; class SMG_05_F { quality = 1; price = 150; }; class LMG_03_F { quality = 2; price = 300; }; class arifle_MX_khk_F { quality = 2; price = 450; }; class arifle_MX_GL_khk_F { quality = 2; price = 500; }; class arifle_MXC_khk_F { quality = 2; price = 350; }; class arifle_MXM_khk_F { quality = 2; price = 500; }; class srifle_LRR_tna_F { quality = 6; price = 850; }; class srifle_GM6_ghex_F { quality = 6; price = 900; }; class srifle_DMR_07_blk_F { quality = 4; price = 750; }; class srifle_DMR_07_hex_F { quality = 4; price = 750; }; class srifle_DMR_07_ghex_F { quality = 4; price = 750; }; class arifle_AK12_F { quality = 3; price = 650; }; class arifle_AK12_GL_F { quality = 3; price = 700; }; class arifle_AKM_F { quality = 3; price = 400; }; class arifle_AKM_FL_F { quality = 3; price = 400; }; class arifle_AKS_F { quality = 3; price = 350; }; class arifle_ARX_blk_F { quality = 5; price = 900; }; class arifle_ARX_ghex_F { quality = 5; price = 900; }; class arifle_ARX_hex_F { quality = 5; price = 900; }; class arifle_CTAR_blk_F { quality = 2; price = 450; }; class arifle_CTAR_hex_F { quality = 2; price = 450; }; class arifle_CTAR_ghex_F { quality = 2; price = 450; }; class arifle_CTAR_GL_blk_F { quality = 2; price = 450; }; class arifle_CTARS_blk_F { quality = 2; price = 450; }; class arifle_CTARS_ghex_F { quality = 2; price = 450; }; class arifle_CTARS_hex_F { quality = 2; price = 450; }; class arifle_SPAR_01_blk_F { quality = 1; price = 400; }; class arifle_SPAR_01_khk_F { quality = 1; price = 400; }; class arifle_SPAR_01_snd_F { quality = 1; price = 400; }; class arifle_SPAR_01_GL_blk_F { quality = 1; price = 500; }; class arifle_SPAR_01_GL_khk_F { quality = 1; price = 500; }; class arifle_SPAR_01_GL_snd_F { quality = 1; price = 500; }; class arifle_SPAR_02_blk_F { quality = 2; price = 550; }; class arifle_SPAR_02_khk_F { quality = 2; price = 550; }; class arifle_SPAR_02_snd_F { quality = 2; price = 550; }; class arifle_SPAR_03_blk_F { quality = 3; price = 600; }; class arifle_SPAR_03_khk_F { quality = 3; price = 600; }; class arifle_SPAR_03_snd_F { quality = 3; price = 600; }; class muzzle_snds_H_khk_F { quality = 2; price = 50; }; class muzzle_snds_H_snd_F { quality = 2; price = 50; }; class muzzle_snds_58_blk_F { quality = 1; price = 20; }; class muzzle_snds_m_khk_F { quality = 1; price = 15; }; class muzzle_snds_m_snd_F { quality = 1; price = 15; }; class muzzle_snds_B_khk_F { quality = 3; price = 50; }; class muzzle_snds_B_snd_F { quality = 3; price = 50; }; class muzzle_snds_58_wdm_F { quality = 1; price = 20; }; class muzzle_snds_65_TI_blk_F { quality = 2; price = 75; }; class muzzle_snds_65_TI_hex_F { quality = 2; price = 75; }; class muzzle_snds_65_TI_ghex_F { quality = 2; price = 75; }; class muzzle_snds_H_MG_blk_F { quality = 2; price = 20; }; class muzzle_snds_H_MG_khk_F { quality = 2; price = 20; }; class optic_Arco_blk_F { quality = 1; price = 100; }; class optic_Arco_ghex_F { quality = 1; price = 100; }; class optic_DMS_ghex_F { quality = 2; price = 150; }; class optic_Hamr_khk_F { quality = 3; price = 200; }; class optic_ERCO_blk_F { quality = 1; price = 125; }; class optic_ERCO_khk_F { quality = 1; price = 125; }; class optic_ERCO_snd_F { quality = 1; price = 125; }; class optic_SOS_khk_F { quality = 2; price = 200; }; class optic_LRPS_tna_F { quality = 5; price = 300; }; class optic_LRPS_ghex_F { quality = 5; price = 300; }; class optic_Holosight_blk_F { quality = 1; price = 50; }; class optic_Holosight_khk_F { quality = 1; price = 50; }; class optic_Holosight_smg_blk_F { quality = 1; price = 50; }; class bipod_01_F_khk { quality = 2; price = 10; }; class O_NVGoggles_hex_F { quality = 3; price = 150; }; class O_NVGoggles_urb_F { quality = 3; price = 150; }; class O_NVGoggles_ghex_F { quality = 3; price = 150; }; class NVGoggles_tna_F { quality = 2; price = 100; }; //class NVGogglesB_blk_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal //class NVGogglesB_grn_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal //class NVGogglesB_gry_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal //class Laserdesignator_01_khk_F { quality = 1; price = 1000; }; //Thermal //class Laserdesignator_02_ghex_F { quality = 1; price = 1000; }; //Thermal class U_B_T_Soldier_F { quality = 2; price = 40; }; class U_B_T_Soldier_AR_F { quality = 2; price = 40; }; class U_B_T_Soldier_SL_F { quality = 2; price = 40; }; class U_B_T_Sniper_F { quality = 3; price = 100; }; class U_B_T_FullGhillie_tna_F { quality = 4; price = 150; }; class U_B_CTRG_Soldier_F { quality = 2; price = 40; }; class U_B_CTRG_Soldier_2_F { quality = 2; price = 40; }; class U_B_CTRG_Soldier_3_F { quality = 2; price = 40; }; class U_B_GEN_Soldier_F { quality = 2; price = 35; }; class U_B_GEN_Commander_F { quality = 2; price = 35; }; class U_O_T_Soldier_F { quality = 2; price = 40; }; class U_O_T_Officer_F { quality = 3; price = 40; }; class U_O_T_Sniper_F { quality = 3; price = 100; }; class U_O_T_FullGhillie_tna_F { quality = 4; price = 150; }; class U_O_V_Soldier_Viper_F { quality = 4; price = 150; }; class U_O_V_Soldier_Viper_hex_F { quality = 4; price = 150; }; class U_I_C_Soldier_Para_1_F { quality = 2; price = 30; }; class U_I_C_Soldier_Para_2_F { quality = 2; price = 30; }; class U_I_C_Soldier_Para_3_F { quality = 2; price = 30; }; class U_I_C_Soldier_Para_4_F { quality = 2; price = 30; }; class U_I_C_Soldier_Para_5_F { quality = 2; price = 30; }; class U_I_C_Soldier_Bandit_1_F { quality = 1; price = 15; }; class U_I_C_Soldier_Bandit_2_F { quality = 1; price = 15; }; class U_I_C_Soldier_Bandit_3_F { quality = 1; price = 15; }; class U_I_C_Soldier_Bandit_4_F { quality = 1; price = 15; }; class U_I_C_Soldier_Bandit_5_F { quality = 1; price = 15; }; class U_I_C_Soldier_Camo_F { quality = 2; price = 30; }; class U_C_man_sport_1_F { quality = 1; price = 10; }; class U_C_man_sport_2_F { quality = 1; price = 10; }; class U_C_man_sport_3_F { quality = 1; price = 10; }; class U_C_Man_casual_1_F { quality = 1; price = 10; }; class U_C_Man_casual_2_F { quality = 1; price = 10; }; class U_C_Man_casual_3_F { quality = 1; price = 10; }; class U_C_Man_casual_4_F { quality = 1; price = 10; }; class U_C_Man_casual_5_F { quality = 1; price = 10; }; class U_C_Man_casual_6_F { quality = 1; price = 10; }; class U_B_CTRG_Soldier_urb_1_F { quality = 2; price = 40; }; class U_B_CTRG_Soldier_urb_2_F { quality = 2; price = 40; }; class U_B_CTRG_Soldier_urb_3_F { quality = 2; price = 40; }; class H_Helmet_Skate { quality = 2; price = 20; }; class H_HelmetB_TI_tna_F { quality = 4; price = 100; }; //class H_HelmetO_ViperSP_hex_F { quality = 4; price = 1000; }; //Themal //class H_HelmetO_ViperSP_ghex_F { quality = 4; price = 1000; }; //Themal class H_HelmetB_tna_F { quality = 3; price = 50; }; class H_HelmetB_Enh_tna_F { quality = 4; price = 100; }; class H_HelmetB_Light_tna_F { quality = 2; price = 20; }; class H_HelmetSpecO_ghex_F { quality = 5; price = 100; }; class H_HelmetLeaderO_ghex_F { quality = 5; price = 175; }; class H_HelmetO_ghex_F { quality = 5; price = 75; }; class H_HelmetCrew_O_ghex_F { quality = 3; price = 75; }; class H_MilCap_tna_F { quality = 1; price = 8; }; class H_MilCap_ghex_F { quality = 1; price = 8; }; class H_Booniehat_tna_F { quality = 1; price = 4; }; class H_Beret_gen_F { quality = 2; price = 12; }; class H_MilCap_gen_F { quality = 1; price = 10; }; class H_Cap_oli_Syndikat_F { quality = 1; price = 6; }; class H_Cap_tan_Syndikat_F { quality = 1; price = 6; }; class H_Cap_blk_Syndikat_F { quality = 1; price = 6; }; class H_Cap_grn_Syndikat_F { quality = 1; price = 6; }; class H_FakeHeadgear_Syndikat_F { quality = 1; price = 6; }; class V_TacChestrig_grn_F { quality = 1; price = 15; }; class V_TacChestrig_oli_F { quality = 1; price = 15; }; class V_TacChestrig_cbr_F { quality = 1; price = 15; }; class V_PlateCarrier1_tna_F { quality = 3; price = 50; }; class V_PlateCarrier2_tna_F { quality = 3; price = 60; }; class V_PlateCarrierSpec_tna_F { quality = 5; price = 100; }; class V_PlateCarrierGL_tna_F { quality = 6; price = 500; }; class V_HarnessO_ghex_F { quality = 2; price = 50; }; class V_HarnessOGL_ghex_F { quality = 1; price = 30; }; class V_BandollierB_ghex_F { quality = 1; price = 10; }; class V_TacVest_gen_F { quality = 1; price = 25; }; class V_PlateCarrier1_rgr_noflag_F { quality = 2; price = 50; }; class V_PlateCarrier2_rgr_noflag_F { quality = 2; price = 60; }; class B_Bergen_Base_F { quality = 5; price = 400; }; class B_Bergen_mcamo_F { quality = 5; price = 400; }; class B_Bergen_dgtl_F { quality = 5; price = 400; }; class B_Bergen_hex_F { quality = 5; price = 400; }; class B_Bergen_tna_F { quality = 5; price = 400; }; class B_AssaultPack_tna_F { quality = 1; price = 90; }; class B_Carryall_ghex_F { quality = 4; price = 300; }; class B_FieldPack_ghex_F { quality = 2; price = 120; }; class B_ViperHarness_base_F { quality = 3; price = 250; }; class B_ViperHarness_blk_F { quality = 3; price = 250; }; class B_ViperHarness_ghex_F { quality = 3; price = 250; }; class B_ViperHarness_hex_F { quality = 3; price = 250; }; class B_ViperHarness_khk_F { quality = 3; price = 250; }; class B_ViperHarness_oli_F { quality = 3; price = 250; }; class B_ViperLightHarness_base_F { quality = 2; price = 200; }; class B_ViperLightHarness_blk_F { quality = 2; price = 200; }; class B_ViperLightHarness_ghex_F { quality = 2; price = 200; }; class B_ViperLightHarness_hex_F { quality = 2; price = 200; }; class B_ViperLightHarness_khk_F { quality = 2; price = 200; }; class B_ViperLightHarness_oli_F { quality = 2; price = 200; }; class 30Rnd_9x21_Mag_SMG_02 {quality = 1; price = 10; }; class 30Rnd_9x21_Mag_SMG_02_Tracer_Red {quality = 1; price = 15; }; class 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow {quality = 1; price = 15; }; class 30Rnd_9x21_Mag_SMG_02_Tracer_Green {quality = 1; price = 15; }; class 30Rnd_580x42_Mag_F {quality = 2; price = 15; }; class 30Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; }; class 100Rnd_580x42_Mag_F {quality = 2; price = 15; }; class 100Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; }; class 20Rnd_650x39_Cased_Mag_F {quality = 4; price = 20; }; class 10Rnd_50BW_Mag_F {quality = 5; price = 35; }; class 150Rnd_556x45_Drum_Mag_F {quality = 2; price = 75; }; class 150Rnd_556x45_Drum_Mag_Tracer_F {quality = 2; price = 75; }; class 30Rnd_762x39_Mag_F {quality = 3; price = 25; }; class 30Rnd_762x39_Mag_Green_F {quality = 3; price = 25; }; class 30Rnd_762x39_Mag_Tracer_F {quality = 3; price = 25; }; class 30Rnd_762x39_Mag_Tracer_Green_F {quality = 3; price = 25; }; class 30Rnd_545x39_Mag_F {quality = 1; price = 10; }; class 30Rnd_545x39_Mag_Green_F {quality = 1; price = 10; }; class 30Rnd_545x39_Mag_Tracer_F {quality = 1; price = 10; }; class 30Rnd_545x39_Mag_Tracer_Green_F {quality = 1; price = 10; }; class 200Rnd_556x45_Box_F {quality = 1; price = 90; }; class 200Rnd_556x45_Box_Red_F {quality = 1; price = 90; }; class 200Rnd_556x45_Box_Tracer_F {quality = 1; price = 90; }; class 200Rnd_556x45_Box_Tracer_Red_F {quality = 1; price = 90; }; class 10Rnd_9x21_Mag {quality = 1; price = 10; }; /////////////////////////////////////////////////////////////////////////////// // BIKES /////////////////////////////////////////////////////////////////////////////// class Exile_Bike_OldBike { quality = 1; price = 40; }; class Exile_Bike_MountainBike { quality = 1; price = 50; }; /////////////////////////////////////////////////////////////////////////////// // QUAD BIKES /////////////////////////////////////////////////////////////////////////////// class Exile_Bike_QuadBike_Black { quality = 1; price = 2500; }; class Exile_Bike_QuadBike_Blue { quality = 1; price = 2500; }; class Exile_Bike_QuadBike_Red { quality = 1; price = 2500; }; class Exile_Bike_QuadBike_White { quality = 1; price = 2500; }; class Exile_Bike_QuadBike_Nato { quality = 1; price = 2500; }; class Exile_Bike_QuadBike_Csat { quality = 1; price = 2500; }; class Exile_Bike_QuadBike_Fia { quality = 1; price = 2500; }; class Exile_Bike_QuadBike_Guerilla01 { quality = 1; price = 2500; }; class Exile_Bike_QuadBike_Guerilla02 { quality = 1; price = 2500; }; /////////////////////////////////////////////////////////////////////////////// // KARTS /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Kart_BluKing { quality = 1; price = 1100; }; class Exile_Car_Kart_RedStone { quality = 1; price = 1100; }; class Exile_Car_Kart_Vrana { quality = 1; price = 1100; }; class Exile_Car_Kart_Green { quality = 1; price = 1100; }; class Exile_Car_Kart_Blue { quality = 1; price = 1100; }; class Exile_Car_Kart_Orange { quality = 1; price = 1100; }; class Exile_Car_Kart_White { quality = 1; price = 1100; }; class Exile_Car_Kart_Yellow { quality = 1; price = 1100; }; class Exile_Car_Kart_Black { quality = 1; price = 1100; }; /////////////////////////////////////////////////////////////////////////////// // MOTOR BOATS /////////////////////////////////////////////////////////////////////////////// class Exile_Boat_MotorBoat_Police { quality = 1; price = 700; }; class Exile_Boat_MotorBoat_Orange { quality = 1; price = 700; }; class Exile_Boat_MotorBoat_White { quality = 1; price = 700; }; /////////////////////////////////////////////////////////////////////////////// // RUBBER DUCKS /////////////////////////////////////////////////////////////////////////////// class Exile_Boat_RubberDuck_CSAT { quality = 1; price = 500; }; class Exile_Boat_RubberDuck_Digital { quality = 1; price = 500; }; class Exile_Boat_RubberDuck_Orange { quality = 1; price = 500; }; class Exile_Boat_RubberDuck_Blue { quality = 1; price = 500; }; class Exile_Boat_RubberDuck_Black { quality = 1; price = 500; }; /////////////////////////////////////////////////////////////////////////////// // SDV /////////////////////////////////////////////////////////////////////////////// class Exile_Boat_SDV_CSAT { quality = 2; price = 11000; }; class Exile_Boat_SDV_Digital { quality = 2; price = 11000; }; class Exile_Boat_SDV_Grey { quality = 2; price = 11000; }; /////////////////////////////////////////////////////////////////////////////// // UH-1H Huey /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Huey_Green { quality = 2; price = 21000; }; class Exile_Chopper_Huey_Desert { quality = 2; price = 21000; }; class Exile_Chopper_Huey_Armed_Green { quality = 2; price = 25000; }; class Exile_Chopper_Huey_Armed_Desert { quality = 2; price = 25000; }; /////////////////////////////////////////////////////////////////////////////// // Hellcat /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Hellcat_Green { quality = 3; price = 27500; }; class Exile_Chopper_Hellcat_FIA { quality = 3; price = 27500; }; /////////////////////////////////////////////////////////////////////////////// // Hummingbird /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Hummingbird_Green { quality = 3; price = 23000; }; /////////////////////////////////////////////////////////////////////////////// // Hummingbird (Civillian) /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Hummingbird_Civillian_Blue { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_Red { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_ION { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_BlueLine { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_Digital { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_Elliptical { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_Furious { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_GrayWatcher { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_Jeans { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_Light { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_Shadow { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_Sheriff { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_Speedy { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_Sunset { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_Vrana { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_Wasp { quality = 1; price = 17000; }; class Exile_Chopper_Hummingbird_Civillian_Wave { quality = 1; price = 17000; }; /////////////////////////////////////////////////////////////////////////////// // Huron /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Huron_Black { quality = 5; price = 50000; }; class Exile_Chopper_Huron_Green { quality = 5; price = 50000; }; /////////////////////////////////////////////////////////////////////////////// // Mohawk /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Mohawk_FIA { quality = 4; price = 45000; }; /////////////////////////////////////////////////////////////////////////////// // Orca /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Orca_CSAT { quality = 3; price = 28000; }; class Exile_Chopper_Orca_Black { quality = 3; price = 28000; }; class Exile_Chopper_Orca_BlackCustom { quality = 3; price = 28000; }; /////////////////////////////////////////////////////////////////////////////// // Taru /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Taru_Transport_CSAT { quality = 3; price = 17000; }; class Exile_Chopper_Taru_Transport_Black { quality = 3; price = 17000; }; class Exile_Chopper_Taru_CSAT { quality = 4; price = 33000; }; class Exile_Chopper_Taru_Black { quality = 4; price = 33000; }; class Exile_Chopper_Taru_Covered_CSAT { quality = 4; price = 43000; }; class Exile_Chopper_Taru_Covered_Black { quality = 4; price = 43000; }; /////////////////////////////////////////////////////////////////////////////// // Cessna /////////////////////////////////////////////////////////////////////////////// class Exile_Plane_Cessna { quality = 1; price = 16500; }; /////////////////////////////////////////////////////////////////////////////// // An-2 /////////////////////////////////////////////////////////////////////////////// class Exile_Plane_AN2_Green { quality = 2; price = 17000; }; class Exile_Plane_AN2_White { quality = 2; price = 17000; }; class Exile_Plane_AN2_Stripe { quality = 2; price = 17000; }; /////////////////////////////////////////////////////////////////////////////// // Hatchback /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Hatchback_Beige { quality = 3; price = 12000; }; class Exile_Car_Hatchback_Green { quality = 3; price = 12000; }; class Exile_Car_Hatchback_Blue { quality = 3; price = 12000; }; class Exile_Car_Hatchback_BlueCustom { quality = 3; price = 12000; }; class Exile_Car_Hatchback_BeigeCustom { quality = 3; price = 12000; }; class Exile_Car_Hatchback_Yellow { quality = 3; price = 12000; }; class Exile_Car_Hatchback_Grey { quality = 3; price = 12000; }; class Exile_Car_Hatchback_Black { quality = 3; price = 12000; }; class Exile_Car_Hatchback_Dark { quality = 3; price = 12000; }; class Exile_Car_Hatchback_Rusty1 { quality = 3; price = 12000; }; class Exile_Car_Hatchback_Rusty2 { quality = 3; price = 12000; }; class Exile_Car_Hatchback_Rusty3 { quality = 3; price = 12000; }; /////////////////////////////////////////////////////////////////////////////// // Golf /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Golf_Red { quality = 1; price = 8000; }; class Exile_Car_Golf_Black { quality = 1; price = 8000; }; /////////////////////////////////////////////////////////////////////////////// // Ikarus /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Ikarus_Blue { quality = 1; price = 17000; }; class Exile_Car_Ikarus_Red { quality = 1; price = 17000; }; class Exile_Car_Ikarus_Party { quality = 1; price = 17000; }; /////////////////////////////////////////////////////////////////////////////// // Ural (Open) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Ural_Open_Blue { quality = 2; price = 25000; }; class Exile_Car_Ural_Open_Yellow { quality = 2; price = 25000; }; class Exile_Car_Ural_Open_Worker { quality = 2; price = 25000; }; class Exile_Car_Ural_Open_Military { quality = 2; price = 25000; }; /////////////////////////////////////////////////////////////////////////////// // Ural (Covered) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Ural_Covered_Blue { quality = 2; price = 28000; }; class Exile_Car_Ural_Covered_Yellow { quality = 2; price = 28000; }; class Exile_Car_Ural_Covered_Worker { quality = 2; price = 28000; }; class Exile_Car_Ural_Covered_Military { quality = 2; price = 28000; }; /////////////////////////////////////////////////////////////////////////////// // V3S /////////////////////////////////////////////////////////////////////////////// class Exile_Car_V3S_Open { quality = 2; price = 28000; }; class Exile_Car_V3S_Covered { quality = 2; price = 28000; }; /////////////////////////////////////////////////////////////////////////////// // SUVXL /////////////////////////////////////////////////////////////////////////////// class Exile_Car_SUVXL_Black { quality = 3; price = 20000; }; /////////////////////////////////////////////////////////////////////////////// // Tractor /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Tractor_Red { quality = 1; price = 2000; }; /////////////////////////////////////////////////////////////////////////////// // Tractor (Old) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_OldTractor_Red { quality = 1; price = 1200; }; /////////////////////////////////////////////////////////////////////////////// // Tow Tractor /////////////////////////////////////////////////////////////////////////////// class Exile_Car_TowTractor_White { quality = 1; price = 1800; }; /////////////////////////////////////////////////////////////////////////////// // Octavius /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Octavius_White { quality = 2; price = 6000; }; class Exile_Car_Octavius_Black { quality = 2; price = 6000; }; /////////////////////////////////////////////////////////////////////////////// // UAZ /////////////////////////////////////////////////////////////////////////////// class Exile_Car_UAZ_Green { quality = 2; price = 7000; }; /////////////////////////////////////////////////////////////////////////////// // UAZ (Open) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_UAZ_Open_Green { quality = 2; price = 8000; }; /////////////////////////////////////////////////////////////////////////////// // Land Rover /////////////////////////////////////////////////////////////////////////////// class Exile_Car_LandRover_Red { quality = 3; price = 11000; }; class Exile_Car_LandRover_Urban { quality = 3; price = 11000; }; class Exile_Car_LandRover_Green { quality = 3; price = 11000; }; class Exile_Car_LandRover_Sand { quality = 3; price = 11000; }; class Exile_Car_LandRover_Desert { quality = 3; price = 11000; }; /////////////////////////////////////////////////////////////////////////////// // Land Rover (Ambulance) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_LandRover_Ambulance_Green { quality = 3; price = 12000; }; class Exile_Car_LandRover_Ambulance_Desert { quality = 3; price = 12000; }; class Exile_Car_LandRover_Ambulance_Sand { quality = 3; price = 12000; }; /////////////////////////////////////////////////////////////////////////////// // Lada /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Lada_Green { quality = 2; price = 6000; }; class Exile_Car_Lada_Taxi { quality = 2; price = 6000; }; class Exile_Car_Lada_Red { quality = 2; price = 6000; }; class Exile_Car_Lada_White { quality = 2; price = 6000; }; class Exile_Car_Lada_Hipster { quality = 2; price = 6000; }; /////////////////////////////////////////////////////////////////////////////// // Volha /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Volha_Blue { quality = 2; price = 6000; }; class Exile_Car_Volha_White { quality = 2; price = 6000; }; class Exile_Car_Volha_Black { quality = 2; price = 6000; }; /////////////////////////////////////////////////////////////////////////////// // Hatchback (Sport) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Hatchback_Sport_Red { quality = 4; price = 14000; }; class Exile_Car_Hatchback_Sport_Blue { quality = 4; price = 14000; }; class Exile_Car_Hatchback_Sport_Orange { quality = 4; price = 14000; }; class Exile_Car_Hatchback_Sport_White { quality = 4; price = 14000; }; class Exile_Car_Hatchback_Sport_Beige { quality = 4; price = 14000; }; class Exile_Car_Hatchback_Sport_Green { quality = 4; price = 14000; }; /////////////////////////////////////////////////////////////////////////////// // HEMMT /////////////////////////////////////////////////////////////////////////////// class Exile_Car_HEMMT { quality = 3; price = 48000; }; /////////////////////////////////////////////////////////////////////////////// // Hunter /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Hunter { quality = 5; price = 26500; }; /////////////////////////////////////////////////////////////////////////////// // Ifrit /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Ifrit { quality = 4; price = 23000; }; /////////////////////////////////////////////////////////////////////////////// // Offroad /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Offroad_Red { quality = 3; price = 16000; }; class Exile_Car_Offroad_Beige { quality = 3; price = 16000; }; class Exile_Car_Offroad_White { quality = 3; price = 16000; }; class Exile_Car_Offroad_Blue { quality = 3; price = 16000; }; class Exile_Car_Offroad_DarkRed { quality = 3; price = 16000; }; class Exile_Car_Offroad_BlueCustom { quality = 3; price = 16000; }; class Exile_Car_Offroad_Guerilla01 { quality = 3; price = 16000; }; class Exile_Car_Offroad_Guerilla02 { quality = 3; price = 16000; }; class Exile_Car_Offroad_Guerilla03 { quality = 3; price = 16000; }; class Exile_Car_Offroad_Guerilla04 { quality = 3; price = 16000; }; class Exile_Car_Offroad_Guerilla05 { quality = 3; price = 16000; }; class Exile_Car_Offroad_Guerilla06 { quality = 3; price = 16000; }; class Exile_Car_Offroad_Guerilla07 { quality = 3; price = 16000; }; class Exile_Car_Offroad_Guerilla08 { quality = 3; price = 16000; }; class Exile_Car_Offroad_Guerilla09 { quality = 3; price = 16000; }; class Exile_Car_Offroad_Guerilla10 { quality = 3; price = 16000; }; class Exile_Car_Offroad_Guerilla11 { quality = 3; price = 16000; }; class Exile_Car_Offroad_Guerilla12 { quality = 3; price = 16000; }; class Exile_Car_Offroad_Rusty1 { quality = 3; price = 16000; }; class Exile_Car_Offroad_Rusty2 { quality = 3; price = 16000; }; class Exile_Car_Offroad_Rusty3 { quality = 3; price = 16000; }; /////////////////////////////////////////////////////////////////////////////// // Offroad (Armed) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Offroad_Armed_Guerilla01 { quality = 5; price = 25000; }; class Exile_Car_Offroad_Armed_Guerilla02 { quality = 5; price = 25000; }; class Exile_Car_Offroad_Armed_Guerilla03 { quality = 5; price = 25000; }; class Exile_Car_Offroad_Armed_Guerilla04 { quality = 5; price = 25000; }; class Exile_Car_Offroad_Armed_Guerilla05 { quality = 5; price = 25000; }; class Exile_Car_Offroad_Armed_Guerilla06 { quality = 5; price = 25000; }; class Exile_Car_Offroad_Armed_Guerilla07 { quality = 5; price = 25000; }; class Exile_Car_Offroad_Armed_Guerilla08 { quality = 5; price = 25000; }; class Exile_Car_Offroad_Armed_Guerilla09 { quality = 5; price = 25000; }; class Exile_Car_Offroad_Armed_Guerilla10 { quality = 5; price = 25000; }; class Exile_Car_Offroad_Armed_Guerilla11 { quality = 5; price = 25000; }; class Exile_Car_Offroad_Armed_Guerilla12 { quality = 5; price = 25000; }; /////////////////////////////////////////////////////////////////////////////// // Offroad (Repair) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Offroad_Repair_Civillian { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_Red { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_Beige { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_White { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_Blue { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_DarkRed { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_BlueCustom { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_Guerilla01 { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_Guerilla02 { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_Guerilla03 { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_Guerilla04 { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_Guerilla05 { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_Guerilla06 { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_Guerilla07 { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_Guerilla08 { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_Guerilla09 { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_Guerilla10 { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_Guerilla11 { quality = 4; price = 12500; }; class Exile_Car_Offroad_Repair_Guerilla12 { quality = 4; price = 12500; }; /////////////////////////////////////////////////////////////////////////////// // Strider /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Strider { quality = 6; price = 44000; }; /////////////////////////////////////////////////////////////////////////////// // SUV /////////////////////////////////////////////////////////////////////////////// class Exile_Car_SUV_Red { quality = 3; price = 14000; }; class Exile_Car_SUV_Black { quality = 3; price = 14000; }; class Exile_Car_SUV_Grey { quality = 3; price = 14000; }; class Exile_Car_SUV_Orange { quality = 3; price = 14000; }; /////////////////////////////////////////////////////////////////////////////// // SUV (Armed) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_SUV_Armed_Black { quality = 4; price = 25000; }; /////////////////////////////////////////////////////////////////////////////// // BRDM2 /////////////////////////////////////////////////////////////////////////////// class Exile_Car_BRDM2_HQ { quality = 5; price = 25000; }; /////////////////////////////////////////////////////////////////////////////// // BTR40 /////////////////////////////////////////////////////////////////////////////// class Exile_Car_BTR40_MG_Green { quality = 6; price = 38000; }; class Exile_Car_BTR40_MG_Camo { quality = 6; price = 38000; }; class Exile_Car_BTR40_Green { quality = 2; price = 15000; }; class Exile_Car_BTR40_Camo { quality = 2; price = 15000; }; /////////////////////////////////////////////////////////////////////////////// // HMMWV /////////////////////////////////////////////////////////////////////////////// class Exile_Car_HMMWV_M134_Green { quality = 5; price = 33000; }; class Exile_Car_HMMWV_M134_Desert { quality = 5; price = 33000; }; class Exile_Car_HMMWV_M2_Green { quality = 6; price = 40000; }; class Exile_Car_HMMWV_M2_Desert { quality = 6; price = 40000; }; class Exile_Car_HMMWV_MEV_Green { quality = 3; price = 21000; }; class Exile_Car_HMMWV_MEV_Desert { quality = 3; price = 21000; }; class Exile_Car_HMMWV_UNA_Green { quality = 3; price = 21000; }; class Exile_Car_HMMWV_UNA_Desert { quality = 3; price = 21000; }; /////////////////////////////////////////////////////////////////////////////// // Tempest /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Tempest { quality = 4; price = 48300; }; /////////////////////////////////////////////////////////////////////////////// // Van /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Van_Black { quality = 2; price = 12000; }; class Exile_Car_Van_White { quality = 2; price = 12000; }; class Exile_Car_Van_Red { quality = 2; price = 12000; }; class Exile_Car_Van_Guerilla01 { quality = 2; price = 12000; }; class Exile_Car_Van_Guerilla02 { quality = 2; price = 12000; }; class Exile_Car_Van_Guerilla03 { quality = 2; price = 12000; }; class Exile_Car_Van_Guerilla04 { quality = 2; price = 12000; }; class Exile_Car_Van_Guerilla05 { quality = 2; price = 12000; }; class Exile_Car_Van_Guerilla06 { quality = 2; price = 12000; }; class Exile_Car_Van_Guerilla07 { quality = 2; price = 12000; }; class Exile_Car_Van_Guerilla08 { quality = 2; price = 12000; }; /////////////////////////////////////////////////////////////////////////////// // Van (Box) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Van_Box_Black { quality = 3; price = 17000; }; class Exile_Car_Van_Box_White { quality = 3; price = 17000; }; class Exile_Car_Van_Box_Red { quality = 3; price = 17000; }; class Exile_Car_Van_Box_Guerilla01 { quality = 3; price = 17000; }; class Exile_Car_Van_Box_Guerilla02 { quality = 3; price = 17000; }; class Exile_Car_Van_Box_Guerilla03 { quality = 3; price = 17000; }; class Exile_Car_Van_Box_Guerilla04 { quality = 3; price = 17000; }; class Exile_Car_Van_Box_Guerilla05 { quality = 3; price = 17000; }; class Exile_Car_Van_Box_Guerilla06 { quality = 3; price = 17000; }; class Exile_Car_Van_Box_Guerilla07 { quality = 3; price = 17000; }; class Exile_Car_Van_Box_Guerilla08 { quality = 3; price = 17000; }; /////////////////////////////////////////////////////////////////////////////// // Van (Fuel) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Van_Fuel_Black { quality = 3; price = 15000; }; class Exile_Car_Van_Fuel_White { quality = 3; price = 15000; }; class Exile_Car_Van_Fuel_Red { quality = 3; price = 15000; }; class Exile_Car_Van_Fuel_Guerilla01 { quality = 3; price = 15000; }; class Exile_Car_Van_Fuel_Guerilla02 { quality = 3; price = 15000; }; class Exile_Car_Van_Fuel_Guerilla03 { quality = 3; price = 15000; }; /////////////////////////////////////////////////////////////////////////////// // Zamak /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Zamak { quality = 4; price = 43000; }; /////////////////////////////////////////////////////////////////////////////// // Water Scooter /////////////////////////////////////////////////////////////////////////////// class Exile_Boat_WaterScooter { quality = 2; price = 800; }; /////////////////////////////////////////////////////////////////////////////// // RHIB /////////////////////////////////////////////////////////////////////////////// class Exile_Boat_RHIB { quality = 3; price = 1500; }; /////////////////////////////////////////////////////////////////////////////// // Ceaser BTT /////////////////////////////////////////////////////////////////////////////// class Exile_Plane_Ceasar { quality = 2; price = 15000; }; /////////////////////////////////////////////////////////////////////////////// // V-44 X Blackfish /////////////////////////////////////////////////////////////////////////////// class Exile_Plane_BlackfishInfantry { quality = 6; price = 60000; }; class Exile_Plane_BlackfishVehicle { quality = 6; price = 60000; }; /////////////////////////////////////////////////////////////////////////////// // Prowler /////////////////////////////////////////////////////////////////////////////// class Exile_Car_ProwlerLight { quality = 3; price = 22000; }; class Exile_Car_ProwlerUnarmed { quality = 3; price = 22000; }; /////////////////////////////////////////////////////////////////////////////// // Qilin /////////////////////////////////////////////////////////////////////////////// class Exile_Car_QilinUnarmed { quality = 3; price = 21000; }; /////////////////////////////////////////////////////////////////////////////// // MB 4WD /////////////////////////////////////////////////////////////////////////////// class Exile_Car_MB4WD { quality = 2; price = 15000; }; class Exile_Car_MB4WDOpen { quality = 2; price = 15000; }; /////////////////////////////////////////////////////////////////////////////// // Flags /////////////////////////////////////////////////////////////////////////////// class Exile_Item_FlagStolen1 { quality = 1; price = 5000; sellPrice = 5000; }; class Exile_Item_FlagStolen2 { quality = 1; price = 10000; sellPrice = 10000; }; class Exile_Item_FlagStolen3 { quality = 1; price = 15000; sellPrice = 15000; }; class Exile_Item_FlagStolen4 { quality = 1; price = 20000; sellPrice = 20000; }; class Exile_Item_FlagStolen5 { quality = 1; price = 25000; sellPrice = 25000; }; class Exile_Item_FlagStolen6 { quality = 1; price = 30000; sellPrice = 30000; }; class Exile_Item_FlagStolen7 { quality = 1; price = 35000; sellPrice = 35000; }; class Exile_Item_FlagStolen8 { quality = 1; price = 40000; sellPrice = 40000; }; class Exile_Item_FlagStolen9 { quality = 1; price = 45000; sellPrice = 45000; }; class Exile_Item_FlagStolen10 { quality = 1; price = 50000; sellPrice = 50000; }; }; class CfgExileCustomCode { ExileServer_system_territory_database_load = "ExAdClient\VirtualGarage\CustomCode\ExileServer_system_territory_database_load.sqf"; ExileClient_gui_xm8_slide = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_slide.sqf"; ExileClient_gui_xm8_show = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_show.sqf"; exileclient_system_lootmanager_thread_spawn = "EBM\exileclient_system_lootmanager_thread_spawn.sqf"; }; class CfgExileEnvironment { class Altis { class FireFlies { // 1 = enabled, 0 = disabled enable = 0; // At this hour fire flies begin to spawn startHour = 18; // At this hour fire flies stop spawning endHour = 4; }; class Anomalies { // 1 = enabled, 0 = disabled enable = 0; // At this hour anomalies begin to spawn startHour = 19; // At this hour anomalies stop spawning endHour = 6; }; class Breathing { // 1 = enabled, 0 = disabled enable = 1; }; class Snow { // 1 = enabled, 0 = disabled enable = 0; // https://community.bistudio.com/wiki/surfaceType surfaces[] = {}; }; class Radiation { // 1 = enabled, 0 = disabled enable = 1; }; class Temperature { // Temperature in °C for the time of day, per hour // Add the first index to the last index, so it is 25 indizes! daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; // Temperature change in °C when it is 100% overcast overcast = -2; // Temperature change in °C when it is 100% raining rain = -5; // Temperature change in °C when it is 100% windy wind = -1; // Temperature change per 100m altitude in °C altitude = -0.5; // Difference from the daytime temperature to the water temperature water = -5; }; }; class Namalsk: Altis { class FireFlies: FireFlies { enable = 1; }; class Anomalies: Anomalies { enable = 1; }; class Breathing: Breathing { enable = 1; }; class Snow: Snow { enable = 1; surfaces[] = {"#nam_snow"}; }; class Radiation: Radiation { enable = 1; contaminatedZones[] = { {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1 {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2 {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory }; }; class Temperature: Temperature { daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00}; }; }; class Tanoa: Altis { class FireFlies: FireFlies { enable = 0; }; class Anomalies: Anomalies { enable = 0; }; class Breathing: Breathing { enable = 0; }; class Snow: Snow { enable = 0; }; class Radiation: Radiation { enable = 1; }; class Temperature: Temperature { daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93}; }; }; }; class CfgExileHUD { class ShortItemNames { SmokeShell[] = {"WHITE", "SMOKE"}; 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"}; 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"}; SmokeShellBlue[] = {"BLUE", "SMOKE"}; 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"}; 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"}; SmokeShellGreen[] = {"GREEN", "SMOKE"}; 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"}; 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"}; SmokeShellOrange[] = {"ORANGE", "SMOKE"}; 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"}; 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"}; SmokeShellPurple[] = {"PURPLE", "SMOKE"}; 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"}; 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"}; SmokeShellRed[] = {"RED", "SMOKE"}; 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"}; 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"}; SmokeShellYellow[] = {"YELLOW", "SMOKE"}; 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"}; 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"}; UGL_FlareCIR_F[] = {"IR", "FLARE"}; 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"}; UGL_FlareGreen_F[] = {"GREEN", "FLARE"}; 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"}; UGL_FlareRed_F[] = {"RED", "FLARE"}; 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"}; UGL_FlareWhite_F[] = {"WHITE", "FLARE"}; 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"}; UGL_FlareYellow_F[] = {"YELLOW", "FLARE"}; 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"}; Chemlight_blue[] = {"BLUE", "LIGHT"}; Chemlight_green[] = {"GREEN", "LIGHT"}; Chemlight_red[] = {"RED", "LIGHT"}; Chemlight_yellow[] = {"YELLOW", "LIGHT"}; 1Rnd_HE_Grenade_shell[] = {"40MM"}; 3Rnd_HE_Grenade_shell[] = {"40MM"}; O_IR_Grenade[] = {"IR"}; I_IR_Grenade[] = {"IR"}; B_IR_Grenade[] = {"IR"}; HandGrenade[] = {"RGO"}; MiniGrenade[] = {"RGN"}; Exile_Item_ZipTie[] = {"ZIP", "TIE"}; }; }; class CfgExileLootSettings { /** * Lifetime of loot in minutes. Synchronize this with * the garbage collector settings of your server * CfgSettings! */ lifeTime = 8; /** * Interval in seconds when the client searches for * new buildings to spawn loot in */ spawnInterval = 30; /** * This is a percentage value to determine how many loot * positions should contain loot when the system spawns loot. * * If a building has 20 positions defined, Exile will * spawn loot in 10 random positions of them. * * This means smaller buildings spawn less loot and larger * ones spawn more loot. * * You can also cap it at a maximum value. See below. */ maximumPositionCoverage = 30; /** * Limit the number of loot positions per building. If the * above percentage value exceeds this value, it will be capped. * * Example: Coverage is 50%. Building has 60 loot positions defined. * This results in 30 loot positions and that is too much. So we * cap this at 10 */ maximumNumberOfLootSpotsPerBuilding = 3; /** * Exile spawns a random number of items per loot spot. This * is the upper cap for that. So 3 means it could spawn 1, 2 * or 3. */ maximumNumberOfItemsPerLootSpot = 2; /** * Radius in meter to spawn loot AROUND each player. * Do NOT touch this value if you dont know what you do. * The higher the number, the higher the drop rates, the * easier your server will lag. * * 50m = Minimum * 200m = Maximum */ spawnRadius = 60; /** * Defines the radius around trader cities where the system should * not spawn loot. Set this to 0 if you want to have loot spawning * in trader citites, ugh. */ minimumDistanceToTraderZones = 500; /** * Defines the radius around territories where no loot spawns. * This does not regard the actual size of a territory. So do not * set this to a lower value than the maximum radius of a territory, * which is 150m by default. */ minimumDistanceToTerritories = 150; }; class CfgExileMobileXM8 { /** * Add the 4 digit permission code here, so players can authorize * your server to send them messages to their Mobile XM8 app. */ code = ""; }; class CfgExileMusic { Ambient[] = {""}; Combat[] = {""}; Intro[] = {""}; }; class CfgExileParty { showESP = 1; allow3DMarkers = 1; }; class CfgExileRussianRoulette { /* Minimum amount to join a session of russian roulette */ buyInAmount = 100; }; class CfgFlags { class USA { name = "USA"; texture = "\A3\Data_F\Flags\flag_us_co.paa"; uids[] = {}; }; }; class ExileAbstractAction { title = ""; condition = "true"; action = ""; priority = 1.5; showWindow = false; }; class CfgInteractionMenus { #include "EBM\menus.hpp" class Car { targetType = 2; target = "Car"; class Actions { class ScanLock: ExileAbstractAction { title = "Scan Lock"; condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)"; action = "_this call ExileClient_object_lock_scan"; }; // Locks a vehicle class Lock: ExileAbstractAction { title = "Lock"; condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)"; action = "true spawn ExileClient_object_lock_toggle"; }; // Unlocks a vehicle class Unlock: ExileAbstractAction { title = "Unlock"; condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)"; action = "false spawn ExileClient_object_lock_toggle"; }; // Repairs a vehicle to 100%. Requires Duckttape class Repair: ExileAbstractAction { title = "Repair"; condition = "true"; action = "['RepairVehicle', _this select 0] call ExileClient_action_execute"; }; // Hot-wires a vehicle class Hotwire: ExileAbstractAction { title = "Hotwire"; condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)"; action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute"; }; // Flips a vehicle so the player doesnt have to call an admin // Check if vector up is fucked class Flip: ExileAbstractAction { title = "Flip"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_flip"; }; // Fills fuel from a can into a car class Refuel: ExileAbstractAction { title = "Refuel"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_refuel"; }; // Drains fuel from a car into an empty jerry can class DrainFuel: ExileAbstractAction { title = "Drain Fuel"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_drain"; }; }; }; class Air { target = "Air"; targetType = 2; class Actions { class ScanLock: ExileAbstractAction { title = "Scan Lock"; condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone"; action = "_this call ExileClient_object_lock_scan"; }; // Locks a vehicle class Lock: ExileAbstractAction { title = "Lock"; condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)"; action = "true spawn ExileClient_object_lock_toggle"; }; // Unlocks a vehicle class Unlock: ExileAbstractAction { title = "Unlock"; condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)"; action = "false spawn ExileClient_object_lock_toggle"; }; // Hot-wires a vehicle class Hotwire: ExileAbstractAction { title = "Hotwire"; condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)"; action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute"; }; // Repairs a vehicle to 100%. Requires Duckttape class Repair: ExileAbstractAction { title = "Repair"; condition = "true"; action = "['RepairVehicle', _this select 0] call ExileClient_action_execute"; }; // Flips a vehicle so the player doesnt have to call an admin // Check if vector up is fucked class Flip: ExileAbstractAction { title = "Flip"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_flip"; }; // Fills fuel from a can into a car class Refuel: ExileAbstractAction { title = "Refuel"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_refuel"; }; // Drains fuel from a car into an empty jerry can class DrainFuel: ExileAbstractAction { title = "Drain Fuel"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_drain"; }; class RotateLeft: ExileAbstractAction { title = "Rotate Left"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate"; }; class RotateRight: ExileAbstractAction { title = "Rotate Right"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate"; }; }; }; class Safe { targetType = 2; target = "Exile_Container_Safe"; class Actions { class ScanLock: ExileAbstractAction { title = "Scan Lock"; condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone"; action = "_this call ExileClient_object_lock_scan"; }; // Locks a vehicle class Lock : ExileAbstractAction { title = "Lock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "true spawn ExileClient_object_lock_toggle"; }; class Unlock : ExileAbstractAction { title = "Unlock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)"; action = "false spawn ExileClient_object_lock_toggle"; }; class Pack : ExileAbstractAction { title = "Pack"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "_this spawn ExileClient_object_container_pack"; }; class SetPinCode : ExileAbstractAction { title = "Set PIN"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "_this spawn ExileClient_object_lock_setPin"; }; }; }; class Laptop { targetType = 2; target = "Exile_Construction_Laptop_Static"; class Actions { class CameraSystem: ExileAbstractAction { title = "CCTV Access"; condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)"; action = "_this call ExileClient_gui_baseCamera_show"; }; }; }; class SupplyBox { targetType = 2; target = "Exile_Container_SupplyBox"; class Actions { class Mount: ExileAbstractAction { title = "Mount"; condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)"; action = "_this call ExileClient_object_supplyBox_mount"; }; class Install: ExileAbstractAction { title = "Install"; condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)"; action = "_this call ExileClient_object_supplyBox_install"; }; class Unmount: ExileAbstractAction { title = "Unmount"; condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)"; action = "_this call ExileClient_object_supplyBox_unmount"; }; }; }; class Construction { targetType = 2; target = "Exile_Construction_Abstract_Static"; class Actions { class ScanLock: ExileAbstractAction { title = "Scan Lock"; condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)"; action = "_this call ExileClient_object_lock_scan"; }; class Unlock : ExileAbstractAction { title = "Unlock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)"; action = "false spawn ExileClient_object_lock_toggle"; }; class Lock : ExileAbstractAction { title = "Lock"; condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "true spawn ExileClient_object_lock_toggle"; }; // Picks up the construction so you can move it class Move: ExileAbstractAction { title = "Move"; condition = "call ExileClient_util_world_isInOwnTerritory"; action = "_this spawn ExileClient_object_construction_move"; }; // Removes the construction. class Deconstruct: ExileAbstractAction { title = "Remove"; condition = "call ExileClient_util_world_isInOwnTerritory"; action = "_this spawn ExileClient_object_construction_deconstruct"; }; class AddALock : ExileAbstractAction { title = "Add a Lock"; condition = "call ExileClient_object_construction_lockAddShow"; action = "_this spawn ExileClient_object_construction_lockAdd"; }; class Upgrade : ExileAbstractAction { title = "Upgrade"; condition = "call ExileClient_object_construction_upgradeShow"; action = "_this call ExileClient_object_construction_upgrade"; }; class MakeBoom : ExileAbstractAction { title = "Plant charge"; condition = "call ExileClient_system_breaching_condition"; action = "_this call ExileClient_system_breaching_action"; }; class Repair : ExileAbstractAction { title = "Repair"; condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)"; action = "_this call ExileClient_object_construction_repair"; }; }; }; /* Tent, Storage crate etc. */ class Container { targetType = 2; target = "Exile_Container_Abstract"; class Actions { class Pack { title = "Pack"; condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')"; action = "_this spawn ExileClient_object_container_pack"; }; // Picks up the container so you can move it class Move: ExileAbstractAction { title = "Move"; condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)"; action = "_this spawn ExileClient_object_construction_move"; }; }; }; class Flag { targetType = 2; target = "Exile_Construction_Flag_Static"; class Actions { /* class Manage : ExileAbstractAction { title = "Manage"; condition = "true"; action = "_this call ExileClient_gui_baseManagement_event_show"; }; */ class StealFlag: ExileAbstractAction { title = "Steal Flag"; condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)"; action = "['StealFlag', _this select 0] call ExileClient_action_execute"; }; class RestoreFlag: ExileAbstractAction { title = "Restore Flag"; condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)"; action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send"; }; }; }; class Boat { targetType = 2; target = "Ship"; class Actions { // Locks a vehicle class Lock: ExileAbstractAction { title = "Lock"; condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)"; action = "true spawn ExileClient_object_lock_toggle"; }; // Unlocks a vehicle class Unlock: ExileAbstractAction { title = "Unlock"; condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)"; action = "false spawn ExileClient_object_lock_toggle"; }; // Hot-wires a vehicle class Hotwire: ExileAbstractAction { title = "Hotwire"; condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)"; action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute"; }; // Repairs a vehicle to 100%. Requires Duckttape class Repair: ExileAbstractAction { title = "Repair"; condition = "true"; action = "['RepairVehicle', _this select 0] call ExileClient_action_execute"; }; // Fills fuel from a can into a car class Refuel: ExileAbstractAction { title = "Refuel"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_refuel"; }; // Drains fuel from a car into an empty jerry can class DrainFuel: ExileAbstractAction { title = "Drain Fuel"; condition = "call ExileClient_object_vehicle_interaction_show"; action = "_this call ExileClient_object_vehicle_drain"; }; // Pushes a boat into look direction to move into water class Push: ExileAbstractAction { title = "Fus Ro Dah!"; condition = "((crew ExileClientInteractionObject) isEqualTo [])"; action = "_this call ExileClient_object_vehicle_push"; }; }; }; class Bikes { targetType = 2; target = "Bicycle"; class Actions { class Flip: ExileAbstractAction { title = "Flip"; condition = "true"; action = "_this call ExileClient_object_vehicle_flip"; }; }; }; class Player { targetType = 2; target = "Exile_Unit_Player"; class Actions { class Free: ExileAbstractAction { title = "Free"; condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed"; action = "_this call ExileClient_object_handcuffs_free"; }; class Search: ExileAbstractAction { title = "Search Gear"; condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed"; action = "_this call ExileClient_object_handcuffs_searchGear"; }; class Identify: ExileAbstractAction { title = "Identify Body"; condition = "!(alive ExileClientInteractionObject)"; action = "_this call ExileClient_object_player_identifyBody"; }; class HideCorpse: ExileAbstractAction { title = "Hide Body"; condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))"; action = "['HideBody', (_this select 0)] call ExileClient_action_execute"; }; }; }; }; /** * Classname is used for reference * name is displayed in crafting requirements * models is used for crafting and interaction menus */ class CfgInteractionModels { class WaterSource { name = "Water tanks, barrels, coolers or pumps"; models[] = { "barrelwater_f", "barrelwater_grey_f", "waterbarrel_f", "watertank_f", "stallwater_f", "Tank_rust_F", "Sink_F", "waterpump_01_f", "water_source_f" // Namalsk "wellpump", "Land_jhad_stand_water", "Land_Jbad_Misc_Well_L", "Land_jbad_Fridge", "Land_jbad_reservoir", "Land_jbad_teapot", "Land_KBud", "Sink_F", "Tank_rust_F" //Tanoa "watertank_01_f", "watertank_02_f", "watertank_03_f", "watertank_04_f" }; }; class CleanWaterSource { name = "Water cooler"; models[] = { "watercooler" }; }; class WorkBench { name = "Work Bench"; models[] = { "workstand_f.p3d" }; }; class ShippingContainerSource { name = "Shipping Containers"; models[] = { // Arma 3 "CargoBox_V1_F", "Cargo20_blue_F", "Cargo20_brick_red_F", "Cargo20_cyan_F", "Cargo20_grey_F", "Cargo20_light_blue_F", "Cargo20_light_green_F", "Cargo20_military_green_F", "Cargo20_military_ruins_F", "Cargo20_orange_F", "Cargo20_red_F", "Cargo20_sand_F", "Cargo20_white_F", "Cargo20_yellow_F", "Cargo40_blue_F", "Cargo40_brick_red_F", "Cargo40_cyan_F", "Cargo40_grey_F", "Cargo40_light_blue_F", "Cargo40_light_green_F", "Cargo40_military_green_F", "Cargo40_orange_F", "Cargo40_red_F", "Cargo40_sand_F", "Cargo40_white_F", "Cargo40_yellow_F", // Namalsk "nam_container.p3d", "misc_cargo1d.p3d", "misc_cargo1b.p3d", "misc_cargo1bo.p3d", "misc_cargo2c.p3d", "misc_cargo1ao.p3d", //Tanoa "Land_ContainerLine_01_F", "Land_ContainerLine_02_F", "Land_ContainerLine_03_F", // Also allow wrecks "wreck_" /* "wreck_bmp2_f.p3d", "wreck_brdm2_f.p3d", "wreck_car2_f.p3d", "wreck_car3_f.p3d", "wreck_car_f.p3d", "wreck_cardismantled_f.p3d", "wreck_hmmwv_f.p3d", "wreck_hunter_f.p3d", "wreck_offroad2_f.p3d", "wreck_offroad_f.p3d", "wreck_skodovka_f.p3d", "wreck_slammer_f.p3d", "wreck_slammer_hull_f.p3d", "wreck_slammer_turret_f.p3d", "wreck_t72_hull_f.p3d", "wreck_t72_turret_f.p3d", "wreck_truck_dropside_f.p3d", "wreck_truck_f.p3d", "wreck_uaz_f.p3d", "wreck_ural_f.p3d" "wreck_van_f.p3d", */ // TODO: Ask community for CUP/AiA model names }; }; class WoodSource { name = "Trees"; models[] = { " t_", " bo_t_", // A2 trees " str_", " Smrk_", " les_", " brg_" }; }; // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg class FuelSource { name = "Fuel pumps, stations or barrels"; models[] = { "fuelstation_feed_f.p3d", "metalbarrel_f.p3d", "flexibletank_01_f.p3d", "fs_feed_f.p3d", //Tanoa "fuelstation_01_pump_f.p3d", "fuelstation_02_pump_f.p3d" }; }; }; class CfgLocker { numbersOnly = "0123456789"; maxDeposit = 10000; }; class CfgPlayer { // In minutes ammount of time it takes to go from 100 - 0 if stationary hungerDecay = 90; thirstDecay = 60; // Damage taken from 0 (health||thirst)/sec healthDecay = 5.0; // Health regen if over BOTH thirstRegen = 90; hungerRegen = 90; // IF above meet recover HP%/MIN recoveryPerMinute = 2; // Set custom aim precision coefficient for weapon sway // https://community.bistudio.com/wiki/Arma_3_Stamina // Set to -1 if you want to use Arma 3 default value // setCustomAimCoef customAimCoefficient = 0.5; // 0 or 1 enableFatigue = 0; enableStamina = 0; disableMapDrawing = 1; }; class CfgSlothMachine { spinCost = 100; Jackpot = 10100; chances[] = { {85, ""}, // 85% = Nothing {95, "Level1"}, // 10% = 1pt {96, "Level2"}, // 1% = 10pt {97, "Level3"}, // 1% = 25pt {98, "Level4"}, // 1% = 50pt {99, "Level5"}, // 1% = 100pt {100, "Jackpot"} // 1% = Jackpot }; class Prizes { class Level1 { symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa"; prize = 101; }; class Level2 { symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa"; prize = 110; }; class Level3 { symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa"; prize = 125; }; class Level4 { symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa"; prize = 150; }; class Level5 { symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa"; prize = 200; }; class Jackpot { symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa"; }; }; }; class CfgTerritories { // Base Cost / Radius // Level 1 is allways for Pop Tabs, >= 2 for Respect prices[] = { // Purchase Price Radius Number of Objects {5000, 15, 30 }, // Level 1 {10000, 30, 60 }, // Level 2 {15000, 45, 90 }, // Level 3 {20000, 60, 120 }, // Level 4 {25000, 75, 150 }, // Level 5 {30000, 90, 180 }, // Level 6 {35000, 105, 210 }, // Level 7 {40000, 120, 240 }, // Level 8 {45000, 135, 270 }, // Level 9 {50000, 150, 300 } // Level 10 }; // A shortcut of the above maximum radius maximumRadius = 150; // The above * 2 plus coverving the 20m you can move while placing things minimumDistanceToOtherTerritories = 325; // Maximum number of territories a player can own maximumNumberOfTerritoriesPerPlayer = 2; /** * Defines the minimum distance to safe zones / trader cities where players * cannot build territories */ minimumDistanceToTraderZones = 1000; /** * Defines the minimum distance to spawn zones where players * cannot build territories */ minimumDistanceToSpawnZones = 1000; // Amount of pop tabs per object to pay popTabAmountPerObject = 10; }; class CfgTraderCategories { #include "EBM\traders.hpp" class Community { name = "Community Items"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { // Add your items here <3 }; }; class Community2 { name = "Community Items 2"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { // Add your items here <3 }; }; class Community3 { name = "Community Items 3"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { // Add your items here <3 }; }; class Community4 { name = "Community Items 4"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { // Add your items here <3 }; }; class Community5 { name = "Community Items 5"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { // Add your items here <3 }; }; class Community6 { name = "Community Items 6"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { // Add your items here <3 }; }; class Community7 { name = "Community Items 7"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { // Add your items here <3 }; }; class Community8 { name = "Community Items 8"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { // Add your items here <3 }; }; class Community9 { name = "Community Items 9"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { // Add your items here <3 }; }; class Community10 { name = "Community Items 10"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { // Add your items here <3 }; }; class Uniforms { name = "Uniforms"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa"; items[] = { "U_C_Journalist", "U_C_Poloshirt_blue", "U_C_Poloshirt_burgundy", "U_C_Poloshirt_salmon", "U_C_Poloshirt_stripped", "U_C_Poloshirt_tricolour", "U_C_Poor_1", "U_C_Poor_2", "U_C_Poor_shorts_1", "U_C_Scientist", "U_OrestesBody", "U_Rangemaster", "U_NikosAgedBody", "U_NikosBody", "U_Competitor", "U_B_CombatUniform_mcam", "U_B_CombatUniform_mcam_tshirt", "U_B_CombatUniform_mcam_vest", "U_B_CombatUniform_mcam_worn", "U_B_CTRG_1", "U_B_CTRG_2", "U_B_CTRG_3", "U_I_CombatUniform", "U_I_CombatUniform_shortsleeve", "U_I_CombatUniform_tshirt", "U_I_OfficerUniform", "U_O_CombatUniform_ocamo", "U_O_CombatUniform_oucamo", "U_O_OfficerUniform_ocamo", "U_B_SpecopsUniform_sgg", "U_O_SpecopsUniform_blk", "U_O_SpecopsUniform_ocamo", "U_I_G_Story_Protagonist_F", "Exile_Uniform_Woodland", "U_C_HunterBody_grn", "U_IG_Guerilla1_1", "U_IG_Guerilla2_1", "U_IG_Guerilla2_2", "U_IG_Guerilla2_3", "U_IG_Guerilla3_1", "U_BG_Guerilla2_1", "U_IG_Guerilla3_2", "U_BG_Guerrilla_6_1", "U_BG_Guerilla1_1", "U_BG_Guerilla2_2", "U_BG_Guerilla2_3", "U_BG_Guerilla3_1", "U_BG_leader", "U_IG_leader", "U_I_G_resistanceLeader_F", "U_B_FullGhillie_ard", "U_B_FullGhillie_lsh", "U_B_FullGhillie_sard", "U_B_GhillieSuit", "U_I_FullGhillie_ard", "U_I_FullGhillie_lsh", "U_I_FullGhillie_sard", "U_I_GhillieSuit", "U_O_FullGhillie_ard", "U_O_FullGhillie_lsh", "U_O_FullGhillie_sard", "U_O_GhillieSuit", "U_I_Wetsuit", "U_O_Wetsuit", "U_B_Wetsuit", "U_B_survival_uniform", "U_B_HeliPilotCoveralls", "U_I_HeliPilotCoveralls", "U_B_PilotCoveralls", "U_I_pilotCoveralls", "U_O_PilotCoveralls", //Apex "U_B_T_Soldier_F", "U_B_T_Soldier_AR_F", "U_B_T_Soldier_SL_F", //"U_B_T_Sniper_F", //"U_B_T_FullGhillie_tna_F", "U_B_CTRG_Soldier_F", "U_B_CTRG_Soldier_2_F", "U_B_CTRG_Soldier_3_F", "U_B_GEN_Soldier_F", "U_B_GEN_Commander_F", "U_O_T_Soldier_F", "U_O_T_Officer_F", //"U_O_T_Sniper_F", //"U_O_T_FullGhillie_tna_F", "U_O_V_Soldier_Viper_F", "U_O_V_Soldier_Viper_hex_F", "U_I_C_Soldier_Para_1_F", "U_I_C_Soldier_Para_2_F", "U_I_C_Soldier_Para_3_F", "U_I_C_Soldier_Para_4_F", "U_I_C_Soldier_Para_5_F", "U_I_C_Soldier_Bandit_1_F", "U_I_C_Soldier_Bandit_2_F", "U_I_C_Soldier_Bandit_3_F", "U_I_C_Soldier_Bandit_4_F", "U_I_C_Soldier_Bandit_5_F", "U_I_C_Soldier_Camo_F", "U_C_man_sport_1_F", "U_C_man_sport_2_F", "U_C_man_sport_3_F", "U_C_Man_casual_1_F", "U_C_Man_casual_2_F", "U_C_Man_casual_3_F", "U_C_Man_casual_4_F", "U_C_Man_casual_5_F", "U_C_Man_casual_6_F", "U_B_CTRG_Soldier_urb_1_F", "U_B_CTRG_Soldier_urb_2_F", "U_B_CTRG_Soldier_urb_3_F" }; }; class Vests { name = "Vests"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa"; items[] = { "V_Press_F", "V_Rangemaster_belt", "V_TacVest_blk", "V_TacVest_blk_POLICE", "V_TacVest_brn", "V_TacVest_camo", "V_TacVest_khk", "V_TacVest_oli", "V_TacVestCamo_khk", "V_TacVestIR_blk", "V_I_G_resistanceLeader_F", "V_BandollierB_blk", "V_BandollierB_cbr", "V_BandollierB_khk", "V_BandollierB_oli", "V_BandollierB_rgr", "V_Chestrig_blk", "V_Chestrig_khk", "V_Chestrig_oli", "V_Chestrig_rgr", "V_HarnessO_brn", "V_HarnessO_gry", "V_HarnessOGL_brn", "V_HarnessOGL_gry", "V_HarnessOSpec_brn", "V_HarnessOSpec_gry", "V_PlateCarrier1_blk", "V_PlateCarrier1_rgr", "V_PlateCarrier2_rgr", "V_PlateCarrier3_rgr", "V_PlateCarrierGL_blk", "V_PlateCarrierGL_mtp", "V_PlateCarrierGL_rgr", "V_PlateCarrierH_CTRG", "V_PlateCarrierIA1_dgtl", "V_PlateCarrierIA2_dgtl", "V_PlateCarrierIAGL_dgtl", "V_PlateCarrierIAGL_oli", "V_PlateCarrierL_CTRG", "V_PlateCarrierSpec_blk", "V_PlateCarrierSpec_mtp", "V_PlateCarrierSpec_rgr", //Apex "V_TacChestrig_grn_F", "V_TacChestrig_oli_F", "V_TacChestrig_cbr_F", "V_PlateCarrier1_tna_F", "V_PlateCarrier2_tna_F", "V_PlateCarrierSpec_tna_F", "V_PlateCarrierGL_tna_F", "V_HarnessO_ghex_F", "V_HarnessOGL_ghex_F", "V_BandollierB_ghex_F", "V_TacVest_gen_F", "V_PlateCarrier1_rgr_noflag_F", "V_PlateCarrier2_rgr_noflag_F" }; }; class Headgear { name = "Headgear"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa"; items[] = { "Exile_Headgear_SantaHat", "Exile_Headgear_SafetyHelmet", "H_Cap_blk", "H_Cap_blk_Raven", "H_Cap_blu", "H_Cap_brn_SPECOPS", "H_Cap_grn", "H_Cap_headphones", "H_Cap_khaki_specops_UK", "H_Cap_oli", "H_Cap_press", "H_Cap_red", "H_Cap_tan", "H_Cap_tan_specops_US", "H_Watchcap_blk", "H_Watchcap_camo", "H_Watchcap_khk", "H_Watchcap_sgg", "H_MilCap_blue", "H_MilCap_dgtl", "H_MilCap_mcamo", "H_MilCap_ocamo", "H_MilCap_oucamo", "H_MilCap_rucamo", "H_Bandanna_camo", "H_Bandanna_cbr", "H_Bandanna_gry", "H_Bandanna_khk", "H_Bandanna_khk_hs", "H_Bandanna_mcamo", "H_Bandanna_sgg", "H_Bandanna_surfer", "H_Booniehat_dgtl", "H_Booniehat_dirty", "H_Booniehat_grn", "H_Booniehat_indp", "H_Booniehat_khk", "H_Booniehat_khk_hs", "H_Booniehat_mcamo", "H_Booniehat_tan", "H_Hat_blue", "H_Hat_brown", "H_Hat_camo", "H_Hat_checker", "H_Hat_grey", "H_Hat_tan", "H_StrawHat", "H_StrawHat_dark", "H_Beret_02", "H_Beret_blk", "H_Beret_blk_POLICE", "H_Beret_brn_SF", "H_Beret_Colonel", "H_Beret_grn", "H_Beret_grn_SF", "H_Beret_ocamo", "H_Beret_red", "H_Shemag_khk", "H_Shemag_olive", "H_Shemag_olive_hs", "H_Shemag_tan", "H_ShemagOpen_khk", "H_ShemagOpen_tan", "H_TurbanO_blk", "H_HelmetB", "H_HelmetB_black", "H_HelmetB_camo", "H_HelmetB_desert", "H_HelmetB_grass", "H_HelmetB_light", "H_HelmetB_light_black", "H_HelmetB_light_desert", "H_HelmetB_light_grass", "H_HelmetB_light_sand", "H_HelmetB_light_snakeskin", "H_HelmetB_paint", "H_HelmetB_plain_blk", "H_HelmetB_sand", "H_HelmetB_snakeskin", "H_HelmetCrew_B", "H_HelmetCrew_I", "H_HelmetCrew_O", "H_HelmetIA", "H_HelmetIA_camo", "H_HelmetIA_net", "H_HelmetLeaderO_ocamo", "H_HelmetLeaderO_oucamo", "H_HelmetO_ocamo", "H_HelmetO_oucamo", "H_HelmetSpecB", "H_HelmetSpecB_blk", "H_HelmetSpecB_paint1", "H_HelmetSpecB_paint2", "H_HelmetSpecO_blk", "H_HelmetSpecO_ocamo", "H_CrewHelmetHeli_B", "H_CrewHelmetHeli_I", "H_CrewHelmetHeli_O", "H_HelmetCrew_I", "H_HelmetCrew_B", "H_HelmetCrew_O", "H_PilotHelmetHeli_B", "H_PilotHelmetHeli_I", "H_PilotHelmetHeli_O", //Apex "H_Helmet_Skate", "H_HelmetB_TI_tna_F", //"H_HelmetO_ViperSP_hex_F", //"H_HelmetO_ViperSP_ghex_F", "H_HelmetB_tna_F", "H_HelmetB_Enh_tna_F", "H_HelmetB_Light_tna_F", "H_HelmetSpecO_ghex_F", "H_HelmetLeaderO_ghex_F", "H_HelmetO_ghex_F", "H_HelmetCrew_O_ghex_F", "H_MilCap_tna_F", "H_MilCap_ghex_F", "H_Booniehat_tna_F", "H_Beret_gen_F", "H_MilCap_gen_F", "H_Cap_oli_Syndikat_F", "H_Cap_tan_Syndikat_F", "H_Cap_blk_Syndikat_F", "H_Cap_grn_Syndikat_F" }; }; class Glasses { name = "Glasses"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\Goggles_ca.paa"; items[] = { "G_Spectacles", "G_Spectacles_Tinted", "G_Combat", "G_Lowprofile", "G_Shades_Black", "G_Shades_Green", "G_Shades_Red", "G_Squares", "G_Squares_Tinted", "G_Sport_BlackWhite", "G_Sport_Blackyellow", "G_Sport_Greenblack", "G_Sport_Checkered", "G_Sport_Red", "G_Tactical_Black", "G_Aviator", "G_Lady_Mirror", "G_Lady_Dark", "G_Lady_Red", "G_Lady_Blue", "G_Diving", "G_B_Diving", "G_O_Diving", "G_I_Diving", "G_Goggles_VR", "G_Balaclava_blk", "G_Balaclava_oli", "G_Balaclava_combat", "G_Balaclava_lowprofile", "G_Bandanna_blk", "G_Bandanna_oli", "G_Bandanna_khk", "G_Bandanna_tan", "G_Bandanna_beast", "G_Bandanna_shades", "G_Bandanna_sport", "G_Bandanna_aviator", "G_Shades_Blue", "G_Sport_Blackred", "G_Tactical_Clear", "G_Balaclava_TI_blk_F", "G_Balaclava_TI_tna_F", "G_Balaclava_TI_G_blk_F", "G_Balaclava_TI_G_tna_F", "G_Combat_Goggles_tna_F" }; }; class PointerAttachments { name = "Pointer Attachments"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "acc_flashlight", "acc_pointer_IR" }; }; class BipodAttachments { name = "Bipod Attachments"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa"; items[] = { "bipod_01_F_blk", "bipod_01_F_mtp", "bipod_01_F_snd", "bipod_02_F_blk", "bipod_02_F_hex", "bipod_02_F_tan", "bipod_03_F_blk", "bipod_03_F_oli", //Apex "bipod_01_F_khk" }; }; class MuzzleAttachments { name = "Suppressor Attachments"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa"; items[] = { "muzzle_snds_338_black", "muzzle_snds_338_green", "muzzle_snds_338_sand", "muzzle_snds_93mmg", "muzzle_snds_93mmg_tan", "muzzle_snds_acp", "muzzle_snds_B", "muzzle_snds_H", "muzzle_snds_H_MG", "muzzle_snds_H_SW", "muzzle_snds_L", "muzzle_snds_M", //Apex "muzzle_snds_H_khk_F", "muzzle_snds_H_snd_F", "muzzle_snds_58_blk_F", "muzzle_snds_m_khk_F", "muzzle_snds_m_snd_F", "muzzle_snds_B_khk_F", "muzzle_snds_B_snd_F", "muzzle_snds_58_wdm_F", "muzzle_snds_65_TI_blk_F", "muzzle_snds_65_TI_hex_F", "muzzle_snds_65_TI_ghex_F", "muzzle_snds_H_MG_blk_F", "muzzle_snds_H_MG_khk_F" }; }; class UAVs { name = "Unmanned Aerial Vehicles"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa"; items[] = { "I_UavTerminal", "I_UAV_01_backpack_F" }; }; class StaticMGs { name = "Static Machine Guns"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "O_HMG_01_support_F", //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does "O_HMG_01_weapon_F" }; }; class OpticAttachments { name = "Scopes"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa"; items[] = { "optic_Aco", "optic_ACO_grn", "optic_ACO_grn_smg", "optic_Aco_smg", "optic_AMS", "optic_AMS_khk", "optic_AMS_snd", "optic_Arco", "optic_DMS", "optic_Hamr", "optic_Holosight", "optic_Holosight_smg", "optic_KHS_blk", "optic_KHS_hex", "optic_KHS_old", "optic_KHS_tan", "optic_LRPS", "optic_MRCO", "optic_MRD", "optic_Nightstalker", "optic_NVS", "optic_SOS", //"optic_tws", //"optic_tws_mg", "optic_Yorris", //Apex "optic_Arco_blk_F", "optic_Arco_ghex_F", "optic_DMS_ghex_F", "optic_Hamr_khk_F", "optic_ERCO_blk_F", "optic_ERCO_khk_F", "optic_ERCO_snd_F", "optic_SOS_khk_F", "optic_LRPS_tna_F", "optic_LRPS_ghex_F", "optic_Holosight_blk_F", "optic_Holosight_khk_F", "optic_Holosight_smg_blk_F" }; }; class Hardware { name = "Hardware"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Exile_Item_DuctTape", "Exile_Item_ExtensionCord", "Exile_Item_FuelCanisterEmpty", "Exile_Item_JunkMetal", "Exile_Item_LightBulb", "Exile_Item_MetalBoard", "Exile_Item_MetalPole", "Exile_Item_SafeKit", "Exile_Item_CamoTentKit", "Exile_Item_CodeLock" /* --Not for Sale-- "Exile_Item_MetalScrews", "Exile_Item_MetalWire", "Exile_Item_Laptop", "Exile_Item_BaseCameraKit", "Exile_Item_MetalHedgehogKit", "Exile_Item_Cement", "Exile_Item_Sand", "Exile_Item_MobilePhone", --Unused-- "Exile_Item_CordlessScrewdriver", "Exile_Item_FireExtinguisher", "Exile_Item_OilCanister", "Exile_Item_Hammer", "Exile_Item_Carwheel", "Exile_Item_SleepingMat", "Exile_Item_Defibrillator", "Exile_Item_Wrench", "Exile_Item_Rope" */ }; }; class Food { name = "Fast Food"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Exile_Item_EMRE", "Exile_Item_GloriousKnakworst", "Exile_Item_Surstromming", "Exile_Item_SausageGravy", "Exile_Item_Catfood", "Exile_Item_ChristmasTinner", "Exile_Item_BBQSandwich", "Exile_Item_MacasCheese", "Exile_Item_Dogfood", "Exile_Item_BeefParts", "Exile_Item_Cheathas", "Exile_Item_Noodles", "Exile_Item_SeedAstics", "Exile_Item_Raisins", "Exile_Item_Moobar", "Exile_Item_InstantCoffee" }; }; class Drinks { name = "Drinks"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Exile_Item_PlasticBottleCoffee", "Exile_Item_PowerDrink", "Exile_Item_PlasticBottleFreshWater", "Exile_Item_Beer", "Exile_Item_EnergyDrink", "Exile_Item_ChocolateMilk", "Exile_Item_MountainDupe", "Exile_Item_PlasticBottleEmpty" }; }; class Tools { name = "Tools"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Exile_Item_Matches", "Exile_Item_CookingPot", "Exile_Item_CanOpener", "Exile_Item_Handsaw", "Exile_Item_Pliers", "Exile_Item_Grinder", "Exile_Item_Foolbox", /* "Exile_Item_CordlessScrewdriver", "Exile_Item_FireExtinguisher", "Exile_Item_Hammer", "Exile_Item_OilCanister", "Exile_Item_Screwdriver", "Exile_Item_Shovel", "Exile_Item_Wrench", "Exile_Item_SleepingMat", "Exile_Item_ToiletPaper", "Exile_Item_ZipTie", */ "Binocular", "Rangefinder", /* "Laserdesignator", "Laserdesignator_02", "Laserdesignator_03", */ "NVGoggles", "NVGoggles_INDEP", "NVGoggles_OPFOR", "ItemGPS", "ItemMap", "ItemCompass", "ItemRadio", "ItemWatch", "Exile_Item_XM8", //Apex "O_NVGoggles_hex_F", "O_NVGoggles_urb_F", "O_NVGoggles_ghex_F", "NVGoggles_tna_F" }; }; class FirstAid { name = "FirstAid"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Exile_Item_InstaDoc", "Exile_Item_Bandage", "Exile_Item_Vishpirin", "Exile_Item_Heatpack" // Not available in 0.9.4! //"Exile_Item_Defibrillator" }; }; class Navigation { name = "Special Environment"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "B_Parachute", "V_RebreatherB", "V_RebreatherIA", "V_RebreatherIR", "Exile_Headgear_GasMask", "G_Diving", "G_B_Diving", "G_O_Diving", "G_I_Diving" }; }; class Backpacks { name = "Backpacks"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa"; items[] = { "B_AssaultPack_blk", "B_AssaultPack_cbr", "B_AssaultPack_dgtl", "B_AssaultPack_khk", "B_AssaultPack_mcamo", "B_AssaultPack_rgr", "B_AssaultPack_sgg", "B_Bergen_blk", "B_Bergen_mcamo", "B_Bergen_rgr", "B_Bergen_sgg", "B_Carryall_cbr", "B_Carryall_khk", "B_Carryall_mcamo", "B_Carryall_ocamo", "B_Carryall_oli", "B_Carryall_oucamo", "B_FieldPack_blk", "B_FieldPack_cbr", "B_FieldPack_ocamo", "B_FieldPack_oucamo", "B_HuntingBackpack", "B_Kitbag_cbr", "B_Kitbag_mcamo", "B_Kitbag_sgg", "B_OutdoorPack_blk", "B_OutdoorPack_blu", "B_OutdoorPack_tan", "B_TacticalPack_blk", "B_TacticalPack_mcamo", "B_TacticalPack_ocamo", "B_TacticalPack_oli", "B_TacticalPack_rgr", //Apex "B_Bergen_mcamo_F", "B_Bergen_dgtl_F", "B_Bergen_hex_F", "B_Bergen_tna_F", "B_AssaultPack_tna_F", "B_Carryall_ghex_F", "B_FieldPack_ghex_F", "B_ViperHarness_blk_F", "B_ViperHarness_ghex_F", "B_ViperHarness_hex_F", "B_ViperHarness_khk_F", "B_ViperHarness_oli_F", "B_ViperLightHarness_blk_F", "B_ViperLightHarness_ghex_F", "B_ViperLightHarness_hex_F", "B_ViperLightHarness_khk_F", "B_ViperLightHarness_oli_F" }; }; class Ammunition { name = "Ammunition"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\CargoMag_ca.paa"; items[] = { "100Rnd_65x39_caseless_mag", "100Rnd_65x39_caseless_mag_Tracer", "10Rnd_127x54_Mag", "10Rnd_338_Mag", "10Rnd_762x54_Mag", "10Rnd_93x64_DMR_05_Mag", "11Rnd_45ACP_Mag", //"130Rnd_338_Mag", SPMG "150Rnd_762x54_Box", "150Rnd_762x54_Box_Tracer", //"150Rnd_93x64_Mag", // NAVID "16Rnd_9x21_Mag", "200Rnd_65x39_cased_Box", "200Rnd_65x39_cased_Box_Tracer", "20Rnd_556x45_UW_mag", "20Rnd_762x51_Mag", "30Rnd_45ACP_Mag_SMG_01", "30Rnd_45ACP_Mag_SMG_01_tracer_green", "30Rnd_45ACP_Mag_SMG_01_Tracer_Red", "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow", "30Rnd_556x45_Stanag", "30Rnd_556x45_Stanag_Tracer_Green", "30Rnd_556x45_Stanag_Tracer_Red", "30Rnd_556x45_Stanag_Tracer_Yellow", "30Rnd_65x39_caseless_green", "30Rnd_65x39_caseless_green_mag_Tracer", "30Rnd_65x39_caseless_mag", "30Rnd_65x39_caseless_mag_Tracer", "30Rnd_9x21_Mag", "30Rnd_9x21_Yellow_Mag", "30Rnd_9x21_Green_Mag", "30Rnd_9x21_Red_Mag", "5Rnd_127x108_APDS_Mag", "5Rnd_127x108_Mag", "6Rnd_45ACP_Cylinder", "6Rnd_GreenSignal_F", "6Rnd_RedSignal_F", "7Rnd_408_Mag", "9Rnd_45ACP_Mag", "Exile_Magazine_30Rnd_762x39_AK", "Exile_Magazine_30Rnd_545x39_AK_Green", "Exile_Magazine_30Rnd_545x39_AK_Red", "Exile_Magazine_30Rnd_545x39_AK_White", "Exile_Magazine_30Rnd_545x39_AK_Yellow", "Exile_Magazine_45Rnd_545x39_RPK_Green", "Exile_Magazine_75Rnd_545x39_RPK_Green", "Exile_Magazine_20Rnd_762x51_DMR", "Exile_Magazine_20Rnd_762x51_DMR_Yellow", "Exile_Magazine_20Rnd_762x51_DMR_Red", "Exile_Magazine_20Rnd_762x51_DMR_Green", "Exile_Magazine_10Rnd_303", "Exile_Magazine_100Rnd_762x54_PK_Green", "Exile_Magazine_7Rnd_45ACP", "Exile_Magazine_8Rnd_9x18", "Exile_Magazine_30Rnd_545x39_AK", "Exile_Magazine_6Rnd_45ACP", "Exile_Magazine_5Rnd_22LR", "Exile_Magazine_10Rnd_762x54", "Exile_Magazine_10Rnd_9x39", "Exile_Magazine_20Rnd_9x39", //"Exile_Magazine_8Rnd_74Pellets", "Exile_Magazine_8Rnd_74Slug", //Apex "30Rnd_9x21_Mag_SMG_02", "30Rnd_9x21_Mag_SMG_02_Tracer_Red", "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow", "30Rnd_9x21_Mag_SMG_02_Tracer_Green", "30Rnd_580x42_Mag_F", "30Rnd_580x42_Mag_Tracer_F", "100Rnd_580x42_Mag_F", "100Rnd_580x42_Mag_Tracer_F", "20Rnd_650x39_Cased_Mag_F", "10Rnd_50BW_Mag_F", "150Rnd_556x45_Drum_Mag_F", "150Rnd_556x45_Drum_Mag_Tracer_F", "30Rnd_762x39_Mag_F", "30Rnd_762x39_Mag_Green_F", "30Rnd_762x39_Mag_Tracer_F", "30Rnd_762x39_Mag_Tracer_Green_F", "30Rnd_545x39_Mag_F", "30Rnd_545x39_Mag_Green_F", "30Rnd_545x39_Mag_Tracer_F", "30Rnd_545x39_Mag_Tracer_Green_F", "200Rnd_556x45_Box_F", "200Rnd_556x45_Box_Red_F", "200Rnd_556x45_Box_Tracer_F", "200Rnd_556x45_Box_Tracer_Red_F", "10Rnd_9x21_Mag", "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag", "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag", "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag" }; }; class Flares { name = "Flares"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Chemlight_blue", "Chemlight_green", "Chemlight_red", "FlareGreen_F", "FlareRed_F", "FlareWhite_F", "FlareYellow_F", "UGL_FlareGreen_F", "UGL_FlareRed_F", "UGL_FlareWhite_F", "UGL_FlareYellow_F", "3Rnd_UGL_FlareGreen_F", "3Rnd_UGL_FlareRed_F", "3Rnd_UGL_FlareWhite_F", "3Rnd_UGL_FlareYellow_F" }; }; class Smokes { name = "Smokes"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "SmokeShell", "SmokeShellBlue", "SmokeShellGreen", "SmokeShellOrange", "SmokeShellPurple", "SmokeShellRed", "SmokeShellYellow", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeBlue_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell", "1Rnd_SmokeRed_Grenade_shell", "1Rnd_SmokeYellow_Grenade_shell", "3Rnd_Smoke_Grenade_shell", "3Rnd_SmokeBlue_Grenade_shell", "3Rnd_SmokeGreen_Grenade_shell", "3Rnd_SmokeOrange_Grenade_shell", "3Rnd_SmokePurple_Grenade_shell", "3Rnd_SmokeRed_Grenade_shell", "3Rnd_SmokeYellow_Grenade_shell" }; }; class Explosives { name = "Explosives"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa"; items[] = { "HandGrenade", "MiniGrenade", "B_IR_Grenade", "O_IR_Grenade", "I_IR_Grenade", "1Rnd_HE_Grenade_shell", "3Rnd_HE_Grenade_shell", "APERSBoundingMine_Range_Mag", "APERSMine_Range_Mag", "APERSTripMine_Wire_Mag", "ClaymoreDirectionalMine_Remote_Mag", "DemoCharge_Remote_Mag", "IEDLandBig_Remote_Mag", "IEDLandSmall_Remote_Mag", "IEDUrbanBig_Remote_Mag", "IEDUrbanSmall_Remote_Mag", "SatchelCharge_Remote_Mag", "SLAMDirectionalMine_Wire_Mag" }; }; class Pistols { name = "Pistols"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa"; items[] = { "hgun_ACPC2_F", "hgun_P07_F", "hgun_Pistol_heavy_01_F", "hgun_Pistol_heavy_02_F", "hgun_Pistol_Signal_F", "hgun_Rook40_F", "Exile_Weapon_Colt1911", "Exile_Weapon_Makarov", "Exile_Weapon_Taurus", "Exile_Weapon_TaurusGold", //Apex "hgun_Pistol_01_F", "hgun_P07_khk_F" }; }; class SubMachineGuns { name = "Sub Machine Guns"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "hgun_PDW2000_F", "SMG_01_F", "SMG_02_F", "SMG_05_F" }; }; class LightMachineGuns { name = "Light Machine Guns"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "arifle_MX_SW_Black_F", "arifle_MX_SW_F", "LMG_Mk200_F", "LMG_Zafir_F", "LMG_03_F", "Exile_Weapon_RPK", "Exile_Weapon_PK", "Exile_Weapon_PKP" /* "MMG_01_hex_F", "MMG_01_tan_F", "MMG_02_black_F", "MMG_02_camo_F", "MMG_02_sand_F" */ }; }; class AssaultRifles { name = "Assault Rifles"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "arifle_Katiba_C_F", "arifle_Katiba_F", "arifle_Katiba_GL_F", "arifle_Mk20_F", "arifle_Mk20_GL_F", "arifle_Mk20_GL_plain_F", "arifle_Mk20_plain_F", "arifle_Mk20C_F", "arifle_Mk20C_plain_F", "arifle_MX_Black_F", "arifle_MX_F", "arifle_MX_GL_Black_F", "arifle_MX_GL_F", "arifle_MXC_Black_F", "arifle_MXC_F", "arifle_SDAR_F", "arifle_TRG20_F", "arifle_TRG21_F", "arifle_TRG21_GL_F", "Exile_Weapon_AK107", "Exile_Weapon_AK107_GL", "Exile_Weapon_AK74", "Exile_Weapon_AK74_GL", "Exile_Weapon_AK47", "Exile_Weapon_AKS_Gold", //Apex "arifle_AK12_F", "arifle_AK12_GL_F", "arifle_AKM_F", "arifle_AKM_FL_F", "arifle_AKS_F", "arifle_ARX_blk_F", "arifle_ARX_ghex_F", "arifle_ARX_hex_F", "arifle_CTAR_blk_F", "arifle_CTAR_hex_F", "arifle_CTAR_ghex_F", "arifle_CTAR_GL_blk_F", "arifle_CTARS_blk_F", "arifle_CTARS_hex_F", "arifle_CTARS_ghex_F", "arifle_SPAR_01_blk_F", "arifle_SPAR_01_khk_F", "arifle_SPAR_01_snd_F", "arifle_SPAR_01_GL_blk_F", "arifle_SPAR_01_GL_khk_F", "arifle_SPAR_01_GL_snd_F", "arifle_SPAR_02_blk_F", "arifle_SPAR_02_khk_F", "arifle_SPAR_02_snd_F", "arifle_SPAR_03_blk_F", "arifle_SPAR_03_khk_F", "arifle_SPAR_03_snd_F", "arifle_MX_khk_F", "arifle_MX_GL_khk_F", "arifle_MXC_khk_F", "arifle_MXM_khk_F" }; }; class Shotguns { name = "Shotguns"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Exile_Weapon_M1014" }; }; class SniperRifles { name = "Sniper Rifles"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "arifle_MXM_Black_F", "arifle_MXM_F", "srifle_DMR_01_F", "srifle_DMR_02_camo_F", "srifle_DMR_02_F", "srifle_DMR_02_sniper_F", "srifle_DMR_03_F", "srifle_DMR_03_khaki_F", "srifle_DMR_03_multicam_F", "srifle_DMR_03_tan_F", "srifle_DMR_03_woodland_F", "srifle_DMR_04_F", "srifle_DMR_04_Tan_F", "srifle_DMR_05_blk_F", "srifle_DMR_05_hex_F", "srifle_DMR_05_tan_f", "srifle_DMR_06_camo_F", "srifle_DMR_06_olive_F", "srifle_EBR_F", "srifle_GM6_camo_F", "srifle_GM6_F", "srifle_LRR_camo_F", "srifle_LRR_F", "Exile_Weapon_CZ550", "Exile_Weapon_SVD", "Exile_Weapon_SVDCamo", "Exile_Weapon_VSSVintorez", "Exile_Weapon_DMR", "Exile_Weapon_LeeEnfield", //Apex "srifle_LRR_tna_F", "srifle_GM6_ghex_F", "srifle_DMR_07_blk_F", "srifle_DMR_07_hex_F", "srifle_DMR_07_ghex_F" }; }; class Bikes { name = "Bikes"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Exile_Bike_OldBike", "Exile_Bike_MountainBike" }; }; class Cars { name = "Cars"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Exile_Car_Kart_Black", "Exile_Bike_QuadBike_Black", "Exile_Car_OldTractor_Red", "Exile_Car_TowTractor_White", "Exile_Car_Tractor_Red", "Exile_Car_UAZ_Green", "Exile_Car_UAZ_Open_Green", "Exile_Car_Octavius_White", "Exile_Car_Golf_Red", "Exile_Car_LandRover_Green", "Exile_Car_LandRover_Ambulance_Green", "Exile_Car_Lada_Green", "Exile_Car_Volha_White", "Exile_Car_Hatchback_Rusty1", "Exile_Car_Hatchback_Rusty2", "Exile_Car_Hatchback_Rusty3", "Exile_Car_Hatchback_Sport_Red", "Exile_Car_SUV_Red", "Exile_Car_SUVXL_Black", "Exile_Car_SUV_Armed_Black", "Exile_Car_Offroad_Rusty1", "Exile_Car_Offroad_Rusty2", "Exile_Car_Offroad_Rusty3", "Exile_Car_Offroad_Repair_Civillian", "Exile_Car_Offroad_Armed_Guerilla01", "Exile_Car_BRDM2_HQ", "Exile_Car_BTR40_MG_Green", "Exile_Car_BTR40_Green", "Exile_Car_HMMWV_M134_Green", "Exile_Car_HMMWV_M2_Green", "Exile_Car_HMMWV_MEV_Green", "Exile_Car_HMMWV_UNA_Green", "Exile_Car_Strider", "Exile_Car_Hunter", "Exile_Car_Ifrit", "Exile_Car_ProwlerLight", "Exile_Car_ProwlerUnarmed", "Exile_Car_QilinUnarmed", "Exile_Car_MB4WD", "Exile_Car_MB4WDOpen" }; }; class Trucks { name = "Trucks"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Exile_Car_Van_Black", "Exile_Car_Van_Box_Black", "Exile_Car_Van_Fuel_Black", "Exile_Car_Ural_Open_Worker", "Exile_Car_Ural_Covered_Worker", "Exile_Car_V3S_Covered", "Exile_Car_Zamak", "Exile_Car_Tempest", "Exile_Car_HEMMT", "Exile_Car_Ikarus_Blue" }; }; class Choppers { name = "Helicopters"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Exile_Chopper_Hummingbird_Green", "Exile_Chopper_Hummingbird_Civillian_Wasp", "Exile_Chopper_Huey_Green", "Exile_Chopper_Huey_Armed_Green", "Exile_Chopper_Taru_Black", "Exile_Chopper_Taru_Covered_Black", "Exile_Chopper_Taru_Transport_Black", "Exile_Chopper_Orca_BlackCustom", "Exile_Chopper_Mohawk_FIA", "Exile_Chopper_Huron_Black", "Exile_Chopper_Hellcat_Green" }; }; class Boats { name = "Boats"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Exile_Boat_RubberDuck_CSAT", "Exile_Boat_RubberDuck_Digital", "Exile_Boat_RubberDuck_Orange", "Exile_Boat_RubberDuck_Blue", "Exile_Boat_RubberDuck_Black", "Exile_Boat_MotorBoat_Police", "Exile_Boat_MotorBoat_Orange", "Exile_Boat_MotorBoat_White", "Exile_Boat_SDV_CSAT", "Exile_Boat_SDV_Digital", "Exile_Boat_SDV_Grey", "Exile_Boat_WaterScooter", "Exile_Boat_RHIB" }; }; class Planes { name = "Planes"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "Exile_Plane_Cessna", "Exile_Plane_AN2_Green", "Exile_Plane_Ceasar", "Exile_Plane_BlackfishInfantry", "Exile_Plane_BlackfishVehicle" }; }; class Diving { name = "Diving"; icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa"; items[] = { "G_B_Diving", "G_O_Diving", "G_I_Diving", "V_RebreatherB", "V_RebreatherIA", "V_RebreatherIR", "U_I_Wetsuit", "U_O_Wetsuit", "U_B_Wetsuit" }; }; }; class CfgTraders { /** * Weapons, scopes, silencers, ammo */ class Exile_Trader_Armory { name = "ARMORY"; showWeaponFilter = 1; categories[] = { "PointerAttachments", "BipodAttachments", "MuzzleAttachments", "OpticAttachments", "Ammunition", "Pistols", "Shotguns", "SubMachineGuns", "LightMachineGuns", "AssaultRifles", "SniperRifles" }; }; /** * Satchels, nades, UAVs, static MGs */ class Exile_Trader_SpecialOperations { name = "SPECIAL OPERATIONS"; showWeaponFilter = 1; // for noob tubes categories[] = { "Flares", "Smokes", "UAVs", "StaticMGs", "Explosives", "Navigation" }; }; /** * Uniforms, vests, helmets, backpacks */ class Exile_Trader_Equipment { name = "EQUIPMENT"; showWeaponFilter = 0; categories[] = { "Headgear", "Glasses", "Uniforms", "Vests", "Backpacks", "FirstAid" }; }; /** * Cans, cans, cans */ class Exile_Trader_Food { name = "FAST FOOD"; showWeaponFilter = 0; categories[] = { "Food", "Drinks" }; }; /** * Light bulbs, metal, etc. */ class Exile_Trader_Hardware { name = "HARDWARE"; showWeaponFilter = 0; categories[] = { "Hardware", "ExtendedBaseMod", "Tools" }; }; /** * Sells cars and general vehicles */ class Exile_Trader_Vehicle { name = "VEHICLE"; showWeaponFilter = 0; categories[] = { "Cars", "Trucks" }; }; /** * Sells choppers and planes */ class Exile_Trader_Aircraft { name = "AIRCRAFT"; showWeaponFilter = 0; categories[] = { "Choppers", "Planes" }; }; /** * Sells ships and boats */ class Exile_Trader_Boat { name = "BOAT"; showWeaponFilter = 0; categories[] = { "Boats" }; }; class Exile_Trader_Diving { name = "DIVERS"; showWeaponFilter = 0; categories[] = { "Diving" }; }; /** * Sells Community Items */ class Exile_Trader_CommunityCustoms { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community" }; }; class Exile_Trader_CommunityCustoms2 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community2" }; }; class Exile_Trader_CommunityCustoms3 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community3" }; }; class Exile_Trader_CommunityCustoms4 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community4" }; }; class Exile_Trader_CommunityCustoms5 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community5" }; }; class Exile_Trader_CommunityCustoms6 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community6" }; }; class Exile_Trader_CommunityCustoms7 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community7" }; }; class Exile_Trader_CommunityCustoms8 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community8" }; }; class Exile_Trader_CommunityCustoms9 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community9" }; }; class Exile_Trader_CommunityCustoms10 { name = "COMMUNITY"; showWeaponFilter = 0; categories[] = { "Community10" }; }; }; class CfgTrading { sellPriceFactor = 0.5; rekeyPriceFactor = 0.1; class requiredRespect { Level1 = 0; Level2 = 5000; Level3 = 10000; Level4 = 15000; Level5 = 20000; Level6 = 25000; }; }; class CfgVehicleCustoms { /////////////////////////////////////////////////////////////////////////////// // QUAD BIKES /////////////////////////////////////////////////////////////////////////////// class Exile_Bike_QuadBike_Abstract { skins[] = { {"Exile_Bike_QuadBike_Blue", 100, "Blue", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"};}, {"Exile_Bike_QuadBike_Red", 100, "Red", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"};}, {"Exile_Bike_QuadBike_White", 100, "White", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"};}, {"Exile_Bike_QuadBike_Nato", 150, "NATO", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"};}, {"Exile_Bike_QuadBike_Csat", 150, "CSAT", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"};}, {"Exile_Bike_QuadBike_Fia", 150, "FIA", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"};}, {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"};}, {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"};}, {"Exile_Bike_QuadBike_Black", 100, "Black", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"};}, {"Exile_Bike_QuadBike_Black", 100, "Hex", {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // MOTOR BOATS /////////////////////////////////////////////////////////////////////////////// class Exile_Boat_MotorBoat_Abstract { skins[] = { {"Exile_Boat_MotorBoat_Police", 350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"};}, {"Exile_Boat_MotorBoat_Orange", 300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"};}, {"Exile_Boat_MotorBoat_White", 300, "White", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // RUBBER DUCKS /////////////////////////////////////////////////////////////////////////////// class Exile_Boat_RubberDuck_Abstract { skins[] = { {"Exile_Boat_RubberDuck_CSAT", 200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"};}, {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"};}, {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"};}, {"Exile_Boat_RubberDuck_Blue", 150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"};}, {"Exile_Boat_RubberDuck_Black", 150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // SDV /////////////////////////////////////////////////////////////////////////////// class Exile_Boat_SDV_Abstract { skins[] = { {"Exile_Boat_SDV_CSAT", 200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"};}, {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"};}, {"Exile_Boat_SDV_Grey", 100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Hellcat /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Hellcat_Abstract { skins[] = { {"Exile_Chopper_Hellcat_Green", 350, "Green", {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"};}, {"Exile_Chopper_Hellcat_FIA", 500, "FIA", {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Karts /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Kart_Abstract { skins[] = { {"Exile_Car_Kart_BluKing", 100, "Bluking", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_RedStone", 100, "RedStone", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_Vrana", 100, "Vrana", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_Green", 100, "Green", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_Blue", 100, "Blue", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_Orange", 100, "Orange", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_White", 100, "White", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_Yellow", 100, "Yellow", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};}, {"Exile_Car_Kart_Black", 100, "Black", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Hummingbird (Civillian) /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Hummingbird_Civillian_Abstract { skins[] = { {"Exile_Chopper_Hummingbird_Civillian_Blue", 350, "Blue", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Red", 350, "Red", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_ION", 350, "ION", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350, "BlueLine", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Digital", 350, "Digital", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350, "Elliptical", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Furious", 350, "Furious", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350, "Jeans", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Light", 350, "Light", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350, "Shadow", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350, "Sheriff", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350, "Speedy", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350, "Sunset", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350, "Vrana", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350, "Wasp", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"};}, {"Exile_Chopper_Hummingbird_Civillian_Wave", 350, "Wave", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Huron /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Huron_Abstract { skins[] = { {"Exile_Chopper_Huron_Black", 450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"};}, {"Exile_Chopper_Huron_Green", 450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Orca /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Orca_Abstract { skins[] = { {"Exile_Chopper_Orca_CSAT", 350, "CSAT", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"};}, {"Exile_Chopper_Orca_Black", 350, "Black", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"};}, {"Exile_Chopper_Orca_BlackCustom", 350, "Black Custom", {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Taru /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Taru_Abstract { skins[] = { {"Exile_Chopper_Taru_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};}, {"Exile_Chopper_Taru_Black", 500, "BLACK", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Taru (Transport) /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Taru_Transport_Abstract { skins[] = { {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"};}, {"Exile_Chopper_Taru_Transport_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Taru (Covered) /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Taru_Covered_Abstract { skins[] = { {"Exile_Chopper_Taru_Covered_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"};}, {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Hatchback /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Hatchback_Abstract { skins[] = { {"Exile_Car_Hatchback_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"};}, {"Exile_Car_Hatchback_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"};}, {"Exile_Car_Hatchback_Rusty3", 50, "Rusty Yellow", {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"};}, {"Exile_Car_Hatchback_Beige", 100, "Beige", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"};}, {"Exile_Car_Hatchback_Green", 100, "Green", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"};}, {"Exile_Car_Hatchback_Blue", 100, "Blue", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"};}, {"Exile_Car_Hatchback_BlueCustom", 100, "Blue Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"};}, {"Exile_Car_Hatchback_BeigeCustom", 100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"};}, {"Exile_Car_Hatchback_Yellow", 100, "Yellow", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"};}, {"Exile_Car_Hatchback_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"};}, {"Exile_Car_Hatchback_Black", 100, "Black", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"};}, {"Exile_Car_Hatchback_Dark", 100, "Dark", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Hatchback (Sport) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Hatchback_Sport_Abstract { skins[] = { {"Exile_Car_Hatchback_Sport_Red", 100, "Red", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"};}, {"Exile_Car_Hatchback_Sport_Blue", 100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"};}, {"Exile_Car_Hatchback_Sport_Orange", 100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"};}, {"Exile_Car_Hatchback_Sport_White", 100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"};}, {"Exile_Car_Hatchback_Sport_Beige", 100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"};}, {"Exile_Car_Hatchback_Sport_Green", 100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Offroad /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Offroad_Abstract { skins[] = { {"Exile_Car_Offroad_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"};}, {"Exile_Car_Offroad_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"};}, {"Exile_Car_Offroad_Rusty3", 50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"};}, {"Exile_Car_Offroad_Red", 500, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};}, {"Exile_Car_Offroad_Beige", 500, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};}, {"Exile_Car_Offroad_White", 500, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};}, {"Exile_Car_Offroad_Blue", 500, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};}, {"Exile_Car_Offroad_DarkRed", 500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};}, {"Exile_Car_Offroad_BlueCustom", 500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};}, {"Exile_Car_Offroad_Guerilla01", 700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};}, {"Exile_Car_Offroad_Guerilla02", 700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};}, {"Exile_Car_Offroad_Guerilla03", 700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};}, {"Exile_Car_Offroad_Guerilla04", 700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};}, {"Exile_Car_Offroad_Guerilla05", 700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};}, {"Exile_Car_Offroad_Guerilla06", 700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};}, {"Exile_Car_Offroad_Guerilla07", 700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};}, {"Exile_Car_Offroad_Guerilla08", 700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};}, {"Exile_Car_Offroad_Guerilla09", 700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};}, {"Exile_Car_Offroad_Guerilla10", 700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};}, {"Exile_Car_Offroad_Guerilla11", 700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};}, {"Exile_Car_Offroad_Guerilla12", 700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};}, {"Exile_Car_Offroad_DarkRed", 700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"};}, {"Exile_Car_Offroad_DarkRed", 700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"};}, {"Exile_Car_Offroad_DarkRed", 700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"};}, {"Exile_Car_Offroad_DarkRed", 700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"};}, {"Exile_Car_Offroad_DarkRed", 700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"};}, {"Exile_Car_Offroad_DarkRed", 700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Land Rover /////////////////////////////////////////////////////////////////////////////// class Exile_Car_LandRover_Abstract { skins[] = { {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"};}, {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"};}, {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};}, {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}, {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Land Rover (Ambulance) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_LandRover_Ambulance_Abstract { skins[] = { {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"};}, {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};}, {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Octavius /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Octavius_Abstract { skins[] = { {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"};}, {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // UH-1H Huey /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Huey_Abstract { skins[] = { {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}, {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // UH-1H Huey (Armed) /////////////////////////////////////////////////////////////////////////////// class Exile_Chopper_Huey_Armed_Abstract { skins[] = { {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};}, {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Offroad (Armed) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Offroad_Armed_Abstract { skins[] = { {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};}, {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Offroad (Repair) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Offroad_Repair_Abstract { skins[] = { {"Exile_Car_Offroad_Repair_Civillian", 150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"};}, {"Exile_Car_Offroad_Repair_Red", 150, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"};}, {"Exile_Car_Offroad_Repair_Beige", 150, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"};}, {"Exile_Car_Offroad_Repair_White", 150, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"};}, {"Exile_Car_Offroad_Repair_Blue", 150, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"};}, {"Exile_Car_Offroad_Repair_DarkRed", 150, "DarkRed", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"};}, {"Exile_Car_Offroad_Repair_BlueCustom", 150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"};}, {"Exile_Car_Offroad_Repair_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // SUV /////////////////////////////////////////////////////////////////////////////// class Exile_Car_SUV_Abstract { skins[] = { {"Exile_Car_SUV_Red", 100, "Red", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"};}, {"Exile_Car_SUV_Black", 150, "Black", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"};}, {"Exile_Car_SUV_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"};}, {"Exile_Car_SUV_Orange", 100, "Orange", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"};}, {"Exile_Car_SUV_Black", 150, "Snow Camo", {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"};}, {"Exile_Car_SUV_Black", 150, "Leaf Camo", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"};}, {"Exile_Car_SUV_Black", 150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // SUV XL /////////////////////////////////////////////////////////////////////////////// class Exile_Car_SUVXL_Abstract { skins[] = { {"Exile_Car_SUVXL_Black", 100, "Black", {""};} }; }; /////////////////////////////////////////////////////////////////////////////// // Van /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Van_Abstract { skins[] = { {"Exile_Car_Van_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};}, {"Exile_Car_Van_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};}, {"Exile_Car_Van_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};}, {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};}, {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};}, {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};}, {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};}, {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};}, {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};}, {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};}, {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};}, {"Exile_Car_Van_Black", 150, "Brown", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"};}, {"Exile_Car_Van_Black", 150, "Olive", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Van (Box) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Van_Box_Abstract { skins[] = { {"Exile_Car_Van_Box_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};}, {"Exile_Car_Van_Box_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};}, {"Exile_Car_Van_Box_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"};}, {"Exile_Car_Van_Box_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Van (Fuel) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Van_Fuel_Abstract { skins[] = { {"Exile_Car_Van_Fuel_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};}, {"Exile_Car_Van_Fuel_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};}, {"Exile_Car_Van_Fuel_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"};}, {"Exile_Car_Van_Fuel_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"};}, {"Exile_Car_Van_Fuel_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"};}, {"Exile_Car_Van_Fuel_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Tempest /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Tempest_Abstract { skins[] = { {"Exile_Car_Tempest", 200, "Green Hex", {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Ikarus /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Ikarus_Abstract { skins[] = { {"Exile_Car_Ikarus_Blue", 200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"};}, {"Exile_Car_Ikarus_Red", 200, "Red", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};}, {"Exile_Car_Ikarus_Party", 500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Ural (Open) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Ural_Open_Abstract { skins[] = { {"Exile_Car_Ural_Open_Blue", 300, "Blue", {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};}, {"Exile_Car_Ural_Open_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};}, {"Exile_Car_Ural_Open_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};}, {"Exile_Car_Ural_Open_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Ural (Covered) /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Ural_Covered_Abstract { skins[] = { {"Exile_Car_Ural_Covered_Blue", 300, "Blue", {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"};}, {"Exile_Car_Ural_Covered_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"};}, {"Exile_Car_Ural_Covered_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"};}, {"Exile_Car_Ural_Covered_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Lada /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Lada_Abstract { skins[] = { {"Exile_Car_Lada_Green", 100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"};}, {"Exile_Car_Lada_Taxi", 100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"};}, {"Exile_Car_Lada_Red", 100, "Red", {"exile_psycho_lada\data\Lada_red_CO.paa"};}, {"Exile_Car_Lada_Hipster", 100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Volha /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Volha_Abstract { skins[] = { {"Exile_Car_Volha_Blue", 100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"};}, {"Exile_Car_Volha_White", 100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"};}, {"Exile_Car_Volha_Black", 100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // HUNTER /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Hunter_Abstract { skins[] = { {"Exile_Car_Hunter", 1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"};}, {"Exile_Car_Hunter", 1000, "Exile Hex", {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};}, {"Exile_Car_Hunter", 1000, "Exile Black", {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // IFRIT /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Ifrit_Abstract { skins[] = { {"Exile_Car_Ifrit", 1000, "Green Hex", {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // HMMWV /////////////////////////////////////////////////////////////////////////////// class Exile_Car_HMMWV_M2_Abstract { skins[] = { {"Exile_Car_HMMWV_M2_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};}, {"Exile_Car_HMMWV_M2_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};} }; }; class Exile_Car_HMMWV_M134_Abstract { skins[] = { {"Exile_Car_HMMWV_M134_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};}, {"Exile_Car_HMMWV_M134_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};} }; }; class Exile_Car_HMMWV_MEV_Abstract { skins[] = { {"Exile_Car_HMMWV_MEV_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"};}, {"Exile_Car_HMMWV_MEV_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"};} }; }; class Exile_Car_HMMWV_UNA_Abstract { skins[] = { {"Exile_Car_HMMWV_UNA_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"};}, {"Exile_Car_HMMWV_UNA_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // BTR40 /////////////////////////////////////////////////////////////////////////////// class Exile_Car_BTR40_MG_Abstract { skins[] = { {"Exile_Car_BTR40_MG_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};}, {"Exile_Car_BTR40_MG_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};} }; }; class Exile_Car_BTR40_Abstract { skins[] = { {"Exile_Car_BTR40_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"};}, {"Exile_Car_BTR40_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Golf /////////////////////////////////////////////////////////////////////////////// class Exile_Car_Golf_Abstract { skins[] = { {"Exile_Car_Golf_Red", 1000, "Red", {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"};}, {"Exile_Car_Golf_Black", 1000, "Black", {"exile_psycho_VWGolf\data\texture\black_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // AN-2 /////////////////////////////////////////////////////////////////////////////// class Exile_Plane_AN2_Abstract { skins[] = { {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"};}, {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa", "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"};}, {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // RHIB /////////////////////////////////////////////////////////////////////////////// class B_G_Boat_Transport_02_F { skins[] = { {"Exile_Boat_RHIB", 150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Water Scooter /////////////////////////////////////////////////////////////////////////////// class Exile_Boat_WaterScooter_Abstract { skins[] = { {"Exile_Boat_WaterScooter", 150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"};}, {"Exile_Boat_WaterScooter", 150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"};}, {"Exile_Boat_WaterScooter", 150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"};}, {"Exile_Boat_WaterScooter", 150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"};}, {"Exile_Boat_WaterScooter", 150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"};}, {"Exile_Boat_WaterScooter", 150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Ceasar BTT /////////////////////////////////////////////////////////////////////////////// class C_Plane_Civil_01_F { skins[] = { {"Exile_Plane_Ceasar", 150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};}, {"Exile_Plane_Ceasar", 150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};}, {"Exile_Plane_Ceasar", 150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};}, {"Exile_Plane_Ceasar", 150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};}, {"Exile_Plane_Ceasar", 150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};}, {"Exile_Plane_Ceasar", 150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"};}, {"Exile_Plane_Ceasar", 150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // V-44 X Blackfish (Infantry Transport) /////////////////////////////////////////////////////////////////////////////// class B_T_VTOL_01_infantry_F { skins[] = { {"Exile_Plane_BlackfishInfantry", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // V-44 X Blackfish (Vehicle Transport) /////////////////////////////////////////////////////////////////////////////// class B_T_VTOL_01_vehicle_F { skins[] = { {"Exile_Plane_BlackfishVehicle", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Prowler (Light) /////////////////////////////////////////////////////////////////////////////// class B_CTRG_LSV_01_light_F { skins[] = { {"Exile_Car_ProwlerLight", 150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"};}, {"Exile_Car_ProwlerLight", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};}, {"Exile_Car_ProwlerLight", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Prowler (Unarmed) /////////////////////////////////////////////////////////////////////////////// class B_T_LSV_01_unarmed_black_F { skins[] = { {"Exile_Car_ProwlerUnarmed", 150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};}, {"Exile_Car_ProwlerUnarmed", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"};}, {"Exile_Car_ProwlerUnarmed", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // Qilin (Unarmed) /////////////////////////////////////////////////////////////////////////////// class O_T_LSV_02_unarmed_black_F { skins[] = { {"Exile_Car_QilinUnarmed", 150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"};}, {"Exile_Car_QilinUnarmed", 150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"};} }; }; /////////////////////////////////////////////////////////////////////////////// // MB 4WD /////////////////////////////////////////////////////////////////////////////// class C_Offroad_02_unarmed_orange_F { skins[] = { {"Exile_Car_MB4WD", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"};}, {"Exile_Car_MB4WD", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"};}, {"Exile_Car_MB4WD", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"};}, {"Exile_Car_MB4WD", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"};}, {"Exile_Car_MB4WD", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"};}, {"Exile_Car_MB4WD", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"};}, {"Exile_Car_MB4WD", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"};} }; }; class I_C_Offroad_02_unarmed_F { skins[] = { {"Exile_Car_MB4WDOpen", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"};}, {"Exile_Car_MB4WDOpen", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"};}, {"Exile_Car_MB4WDOpen", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"};}, {"Exile_Car_MB4WDOpen", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"};}, {"Exile_Car_MB4WDOpen", 150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"};}, {"Exile_Car_MB4WDOpen", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"};}, {"Exile_Car_MB4WDOpen", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"};}, {"Exile_Car_MB4WDOpen", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"};} }; }; }; class CfgVehicleTransport { class Exile_Container_SupplyBox { vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"}; class Exile_Car_Van_Abstract { attachPosition[] = {0, -1.1, 0.2}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0, -4.4}; }; class Exile_Car_Offroad_Abstract { attachPosition[] = {0, -1.6, 0.4}; cargoIndizes[] = {1, 2, 3, 4}; detachPosition[] = {0, -4}; }; class Exile_Car_Zamak_Abstract { attachPosition[] = {0.03, 0.3, 0}; cargoIndizes[] = {2, 3, 4, 5, 6, 7}; detachPosition[] = {0.03, -4.8}; }; class Exile_Car_HEMMT_Abstract { attachPosition[] = {0.05, -0.1, 0.3}; cargoIndizes[] = {1, 2, 8, 9}; detachPosition[] = {0.05, -6.1}; }; class Exile_Car_Tempest_Abstract { attachPosition[] = {0.08, -0.85, 0.4}; cargoIndizes[] = {1, 6, 7, 9}; detachPosition[] = {0.08, -6}; }; }; }; i get this error after installing extended base mod i followed these instructions Copy the folder called "EBM" in your Mission Exile.Altis.pbo", then viel all files to fit your Server. Add the following line at the top of the CfgCraftingRecipes inside your config.cpp of your mission: #include "EBM\recipes.hpp" Add the following line at the top of the CfgInteractionMenus inside your config.cpp too: #include "EBM\menus.hpp" Add the following line at the top of the CfgTraderCategories inside your config.cpp too: #include "EBM\traders.hpp" Add the following line at the top of the CfgExileArsenal inside your config.cpp of your mission: #include "EBM\prices.hpp" if you got problems, there is a Example Folder ;)
  22. Six Nations

    Couple brothers starting a good community server... without the politics... Simple rules...
  23. UwU Altis - Exile

    Ultima-weapon's Universe [UwU] Altis - ip: 24.255.57.159 port: 2312 FULLY MILITARIZED - FREE SERVER Exile 1.0.2 | RyanZombies | CUP Weapons | CUP Uniforms | CUP Vehicles | TRYK | CBA A3 | Extended Base Mod | Advanced Rappelling | Advanced Urban Rappelling | Arma Enhanced Movement A3 1.66 Comparable - New Accounts get 5k Reputation & 10k Pop-tab in Locker - - Customized Reputation System - - Map Spawned Vehicles can be Claimed - - Persistent Base Painting - - Virtual Garages - - Base Hacking - - Extended Base Building - - Costomizable Status Bar - - Adjustable View Distance - - Deploy Bikes/Quads - - ZOMBIE Areas - - Completely Custom Trader Zones - - Trader Zone Heli Transit System - - Advanced Tow / Lift System - - Advanced Cargo System - - Advanced Reppelling - - Advanced Urban Reppelling - - Enhanced Movement - - Customized Loot Spawns - - 100k Locker Pop-tab Storage Limit - - Customized Service Station Features - - All Base Arma 3 Vehicles & Aircraft - - Customized Mission System - - Dynamic Roaming AI System - - Reconfigured Realistic Weather System - - Reconfigured Realistic Temperature System - - XM8 Mobile App Enabled - - Friendly Community - - Active Admins - - Owner Operated Zeus Missions - - PvE / PvP - - High FPS - - 4 Hour Restarts - - Dedicated Server Box - - New Custom Content Added Often - - Community Website: http://ultima-weapons-universe.enjin.com/ - - Community TeamSpeak 3: 24.255.57.159 - - Discord: https://discord.gg/0bfJoi0XaNhjEzc5