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Found 10 results

  1. Extended Base Mod for Exile Mod With this mod you are allowed to place some Arma 3 content in your Territory based at the Exile mod. For example: Sandbarriers, BagBunker, CamoNets, CncBarriers, Stonewall + Gate, Ladder, Watercooler some are following. Huge Container: 20.000 Metalshelf doublesided: 5.000 Icebox: 1.500 Shelf 1: 4.000 Shelf: 3.000 Land Container Green: 15.000 Hangar: 40.000 Ammobox: 7.000 Tentdome: 1.000 Land Container Sand Small: 13.500 Cargo container Small: 6500 Garbage Container: 8500 Metalshed 4 Layers: 5500 Suitcase: 1250 Ammo Box: 750 Woodenshelves: 2000 Metalcase: 2500 Fridge: 2000 Tool Trolleys: 2500 Microwave: 200 Suitcase: 1250 Ammobox rounds: 750 Plasticcase: 2000 EBM Airhook: 5000 Medikit: 5000 V 0.3.3 - new Buildings:Metalwalls for all Brickwalls as an option to upgrade, Medikit (healing is possible), a pollard and an ATM - reworked all Buildings from 0.3.2 - half walls (brick & Metalwall) - lockability of windows added 14.06.2017 - clientside hotfix , where snapposition of floor/wall is fixed (server doesn't need to update) V 0.3.2.1 -Hotfix Snappositions V 0.3.2 - new Buildings 11pcs. (selfmade): Brickwall System (compatible with Exile buildings), Helipad, Airhook, Parksign - deleted Pierbox (Land_Pier_Box_F_Kit), Big Pier (Land_nav_pier_m_F_Kit), and all camo nets ("CamoNet_OPFOR_open_F_Kit","CamoNet_INDP_open_F_Kit","CamoNet_BLUFOR_open_F_Kit") Admins have to delete them in the Database - updated Battleyefilters! V 0.3.1 - added 80 new buildables // Thank you Kurewe for providing me the codes of 64 Items!!! celebrate him guys! : TV, Plastic chair, Gaming Set, Gym Bench & Rack, Office interieur, PC set, Trophys, Sunshades, Stuff for the Garage like Engine Crane, Tool storages, Helipad lights, Tripod screens, Targets,... - Battleyefilter reworked - Recipe categories reworked - enabled Simulation on serverrestart! REMOVE THIS FIX: exileServer_object_construction_database_load = "EBM\exileServer_object_construction_database_load.sqf"; //Original fix by Eichi V 0.3.0 - Huge Lamp illmination fixed - doors fixed (original by Eichi) - certain apex buildings available V 0.2.9 - Guys i am very sorry, but i had to remove the APEX buildings. Arma fucked it up - fixed the damagetaking problem on earthquakes and explosives. (Breaching charges still work) V 0.2.8 - new Buildables: Airporthangar (Apex), Ammobox, Basaltwall 4m & 8m and Gate (Apex), Breakwater dry & wet (Apex), Huron ammo- and fuelcontainer, IR tent big & small (Apex), Petroglyphwall 1 & 2 (Apex), sandbags green long & short (Apex), Sandbagbunker big green (Apex), Sandbagtower green (Apex), Suitcase - all new walls with snap points - fixed the light of the Shabby Lamp and the Camping Lamp - fixed the height jump of the Pierbox & Airplanehangar V 0.2.7 - new Buildables: Bungalow, House Big, Plastic crate, Researchfacility big and small, Garage Shelter (Apex) - all things or Buildings can be destroyed by the Breaching Charges V 0.2.6 - new Buildables: Big Bunker, Bunker Rectangle, Bunker Hexagonal, Bagbunker small green, Bunkerwall 3m Bunkerwall 6m, Controltower, Barrier 3 green, Barrier 5 green, Sandbagtower green, Trench Forest & Grass(Apex) - lootspawn fixed!!! (BIG thanks to second_coming !!) - excluded Price and Traderlist to make them like recipes and menus (Thank you Greyfox! It made Tanoa Buildings a lot easier!) V 0.2.5 - new Buildables: ATM (working with lockers ) - Snapmode for walls (Just straight, No corners or gates yet) - added Non-Physic for Garbage Container and Metalshed 4 Layers - Exile Walls are only blowable by new charges V 0.2.4 - new Buildables: Concrete Mixer, Flag CSAT, Garbage Container, Metalshed 4 Layers, Watersink - fine tuned all recipes! - changed target = "Land_CargoBox_V1_F_Kit"; in menus.hpp to target = "Land_CargoBox_V1_F";. menu now working correctly. V 0.2.3 - new Buildables: Camping Chair V1 & V2, Camping Table, Camping Lamp, MapBoard Altis, Pavement straight and corner narrow and straight and corner wide. - added BRAMA categories to the recipes (Container, Walls, Flora, Misc, Buildings, Signs, Lamps) - Battleyefilter added: !"MapBoard_altis_F" V 0.2.2 - changed the way receips and menus are working, now implemented via .hpp (thank you Murgatroyd) - new Buildings: Bush, Pier, 3 kind of Stones, Sleepingbag, 2 Solarpanels - mass of the Big Dome changed to 200 - Armor of following reduced by half:CNC Wall,CNC Wall 1pc,Huge Container,Land Container Green - fixed light_1_hitpoint spam in .rpt V 0.2.1 Hotfix - removed Big Tank and Military Checkpoint. Doors not working and Errors. V 0.2.0 - new Buildings: airporttower, Barracks, Beachbooth, BigTank, Castletower, UnexplodedAmmoSign, Military Checkpoint, Transmissiontower - increased armor of military tower (100 times) - reduced weight of Airplanehangar V 0.1.9 - new Buildings: Dome (big white one), Airplanehangar, Metal Shed, Solartower, Sunchair, Sunshed, Shabby Lamp - increased armor of military tower (10 times) V 0.1.8 - new Buildings:Chair, Cncblock, ContainerSmall, Industryfence 1pt, industryfence 3pt, Lampstreet, Seawall, Tavern, Tavern middle added alternative crafting receips from MrDynamite V 0.1.7 - new Buildings:PortableFloodlight double, Radar Small, Slumplane, Table, Toilet, Pierbox Floodlight coming with next patch Sorry guys V 0.1.6 - new Buildings: CNCBarrier1, Medium CNC Barrier, Crashbarrier, Big Shed, Touristshed, Watersource, CNC Wall small 4 + 8m, Military Sign Vehicle + Base Small - bug fixed where Cargo Containers spawned a lock. -> check "addingmenutoitem.txt" - fixed the bug where containers bouncing around, now same behavior like storage crate ^^ - Tentdome can be placed outside territory - increased armor of military tower again (10 times) - slightly increased armor of all hbarriers - added alternative crafting receips in a separate .txt V 0.1.5 - new Buildings: Broken Shed, Cargo Container Sand Small, CNC Stairs, Garage, Platform, Tent, Tenthangar - added lockability to cargo containers - fixed the bug where other players can pack the container without entering the code. - Baselights now always on! fixed it hope you have fun with them. V 0.1.4 - new Buildings: CNC Shelter, CNC Wall, Fuelstation Shed, Small Shed,razorwire - Removed HalogenLights. Problem with Server restart. sorry guys - lowered Mass of all heavy items. V 0.1.3 - new Buildings: Slum Container, Cargo Container Big, Big Halogenlamp, Military Outpost Small - Hangar now lockable -Menu added - on Rusty Tank you can refuel empty Canister, not Cars. - improved armor of all Buildings - Hangar mass is set to 310 (carryall is 320) V 0.1.2 - new Buildings: Rusty Tank, Metal Shelve, Cargo Tower V2 Big, Fuelstation, BagBunker Large, Shootingpostition - Hangar now lockable - removed Helipadlights due to Memoryproblems! Players who don't have the mod are able to join again. V 0.1.1 Hotfix -new Buildings: Helipadlight Blue,White and Yellow, Wooden Pier. - added inventory to the yellow shelf and the icebox - Hatches from the outpost can be opened now - Hangar is not Lockable... sorry guys - You can build Sandbags everywhere!!! V 0.1.0 Major Patch -new Buildings: ConcreteDoor, BarGate, Helipadlights green/red, icebox, Sign Military Area, Military CncWall, Military Outpost, Steelfence, -Fixed Door Locking! now working correctly V 0.0.4 - Bugfixes - New Buildings: 3 different Types of concrete walls; Helipad; New Shelf V 0.0.3 - New Buildings: Ammobox, LandContainer, Sandbag Corner, Sandbag long, Sandbagbunker, Shelf Sandbagbunker Small, Hangar, Sandbagwall Big Corner, 6m, 4m, ConcreteRamp - Ladder fixed - Stone Gate lockable V 0.0.2 - New Buildings: CNCBarrier, Stonewall, Stonegate, Ladder, Watercooler - FIXED building location was stuck! -> battleye filter!!! INSTALLATION: Please use the readme inside the mod folder Download: http://www.armaholic.com/page.php?id=30627 Or Available at A3 Launcher Or you just downloaded it from the Workshop If you guys want to support me: Support here OLD VERSION: V0.3.1: Here The Serveradministrator can add it to the craftreceips (included)
  2. FragWithUs Hardcore Exile Malden

    FragWithUs Exile FragWithUs Exile Hardcore Malden Mods Exile (latest) Find these + a workshop collection that the server uses at www.fragwith.us Features Custom Vehicle Rearm w/Persistent Vehicle Ammo Persistent Time ZCP - Capture Points Extended Base Mod (without addon) AI Missions/Invasions Hardcore first-person Heli crashes R3F Logistics Military Vehicles/LAV And lots more! Tweaks We run various tweaks to some of the mechanics of exile for a more hardcore experience such as: 1. You require a GPS in order to see yourself, and your fellow group members on the map. They cant see you without it: To view waypoints you also require a GPS. 2. You are not able to see who killed you, what they killed you with and how far away they killed you. You may only see that you died to a player/AI We have lots of various QOL improvements that are not worth mentioning, but all add up for a better 'authentic' exile experience Support We have friendly active admins ready to help and give support when needed! If you need support/want to report a bug, or just some people to play with come join our teamspeak: ts3.fragwith.us
  3. FragWithUs Hardcore Exile Malden

    FragWithUs Exile FragWithUs Exile Hardcore Malden Mods Exile (latest) www.fragwith.us Features Custom Vehicle Rearm w/Persistent Vehicle Ammo Persistent Time ZCP - Capture Points Extended Base Mod (without addon) AI Missions/Invasions Hardcore first-person Heli crashes R3F Logistics Military Vehicles/LAV And lots more! Tweaks We run various tweaks to some of the mechanics of exile for a more hardcore experience such as: 1. You require a GPS in order to see yourself, and your fellow group members on the map. They cant see you without it: To view waypoints you also require a GPS. 2. You are not able to see who killed you, what they killed you with and how far away they killed you. You may only see that you died to a player/AI We have lots of various QOL improvements that are not worth mentioning, but all add up for a better 'authentic' exile experience Support We have friendly active admins ready to help and give support when needed! If you need support/want to report a bug, or just some people to play with come join our teamspeak: ts3.fragwith.us Videos Although these videos are from our Tanoa server, it shows you what you can expect from our server! Thank you to everyone who has spent time and made this videos, they are awesome.
  4. A few days ago I noticed the big dome attached to our base fell during an earthquake destroying several vehicles, also observed that the 8m concrete walls we have sometimes fall down during an earthquake, as well as the light poles. We were at 298 parts in our territory but noticed it has dropped to 273 indicating that the pieces are no longer a part of the territory although it will still prevent us from building/setting more pieces saying we are at the max object limit The option to Remove/Move these objects no longer appears and they are restored on next server restart The admin says everything looks normal in the database and has deleted our dome and given us a new one, the new dome does the same thing as the original dome What happened in the past few days-week that may have changed this? And how does the admin change it back? Thanks!
  5. Hi, i´ve got a big Problem, i use Extended base Mod on my Server and everything works fine, but i cant place any buildings. I can craft them, buy them, but cannot place them i just go into the building menu for ajusting heigh etc and when i press Spacebar nothing happens, the only way to get out is to press Esc, but whats wrong ? why i cant place the building but see the icons, can buy and craft them ? pls help me ! Thanks EDIT : ther are no Logs
  6. Dear Community! I am looking for a script, or addon for extended base building. The latest server we played, we could deploy Ama3 objects, ligts, etc..from a Foolbox, just like in extended base mode. we would like to keep that way, without the mod. Anyone knows something about this? or how this ca be done ? Any help would be appreciated! thanks.
  7. Dear Community! I am looking for a script, or addon for extended base building. The latest server we played, we could deploy Ama3 objects, ligts, etc..from a Foolbox, just like in extended base mode. we would like to keep that way, without the mod. Anyone knows something about this? or how this ca be done ? Any help would be appreciated! thanks.
  8. Andre's Exile Server

    We are currently running: Exile(of course) Extended_Base_Mod Zombies and Demons Arma Enhanced Movement There will be more to come as well.
  9. Base built with a lot of the apex parts in Extended base mod. Player 1 who built the base of course see everything. Player 2 who does not have Apex does not see the parts from Apex and can walk straight through them into the base. Has anyone else encountered this?
  10. Hello, I'm having trouble installing extended base mod and was hoping someone could help me figure out what is wrong. I followed the information in the readme as closely as I could. When I try to join the server I get stuck on the loading map screen. My gamepanel shows that there is one person on the server, but thats just me stuck on the loading map screen. I have tried the following lines of code both inside and outside of brackets. Can anyone help me? class CfgExileArsenal class CfgTraderCategories class CfgCraftingRecipes class CfgExileArsenal class Exile_Trader_Hardware