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Found 9 results

  1. Extended Base Mod for Exile Mod With this mod you are allowed to place some Arma 3 content in your Territory based at the Exile mod. For example: Sandbarriers, BagBunker, CamoNets, CncBarriers, Stonewall + Gate, Ladder, Watercooler some are following. Capacity: Huge Container: 20.000 Metalshelf doublesided: 5.000 Icebox: 1.500 Shelf 1: 4.000 Shelf: 3.000 Land Container Green: 15.000 Hangar: 40.000 Ammobox: 7.000 Tentdome: 1.000 Land Container Sand Small: 13.500 Cargo container Small: 6.500 Garbage Container: 8500 Metalshed 4 Layers: 5500 Plastic Crate: 2000 Suitcase: 1250 Ammo Box: 750 V 0.2.9 - Guys i am very sorry, but i had to remove the APEX buildings. Arma fucked it up - fixed the damagetaking problem on earthquakes and explosives. (Breaching charges still work) V 0.2.8 - new Buildables: Airporthangar (Apex), Ammobox, Basaltwall 4m & 8m and Gate (Apex), Breakwater dry & wet (Apex), Huron ammo- and fuelcontainer, IR tent big & small (Apex), Petroglyphwall 1 & 2 (Apex), sandbags green long & short (Apex), Sandbagbunker big green (Apex), Sandbagtower green (Apex), Suitcase - all new walls with snap points - fixed the light of the Shabby Lamp and the Camping Lamp - fixed the height jump of the Pierbox & Airplanehangar V 0.2.7 - new Buildables: Bungalow, House Big, Plastic crate, Researchfacility big and small, Garage Shelter (Apex) - all things or Buildings can be destroyed by the Breaching Charges V 0.2.6 - new Buildables: Big Bunker, Bunker Rectangle, Bunker Hexagonal, Bagbunker small green, Bunkerwall 3m Bunkerwall 6m, Controltower, Barrier 3 green, Barrier 5 green, Sandbagtower green, Trench Forest & Grass(Apex) - lootspawn fixed!!! (BIG thanks to second_coming !!) - excluded Price and Traderlist to make them like recipes and menus (Thank you Greyfox! It made Tanoa Buildings a lot easier!) V 0.2.5 - new Buildables: ATM (working with lockers ) - Snapmode for walls (Just straight, No corners or gates yet) - added Non-Physic for Garbage Container and Metalshed 4 Layers - Exile Walls are only blowable by new charges V 0.2.4 - new Buildables: Concrete Mixer, Flag CSAT, Garbage Container, Metalshed 4 Layers, Watersink - fine tuned all recipes! - changed target = "Land_CargoBox_V1_F_Kit"; in menus.hpp to target = "Land_CargoBox_V1_F";. menu now working correctly. V 0.2.3 - new Buildables: Camping Chair V1 & V2, Camping Table, Camping Lamp, MapBoard Altis, Pavement straight and corner narrow and straight and corner wide. - added BRAMA categories to the recipes (Container, Walls, Flora, Misc, Buildings, Signs, Lamps) - Battleyefilter added: !"MapBoard_altis_F" V 0.2.2 - changed the way receips and menus are working, now implemented via .hpp (thank you Murgatroyd) - new Buildings: Bush, Pier, 3 kind of Stones, Sleepingbag, 2 Solarpanels - mass of the Big Dome changed to 200 - Armor of following reduced by half:CNC Wall,CNC Wall 1pc,Huge Container,Land Container Green - fixed light_1_hitpoint spam in .rpt V 0.2.1 Hotfix - removed Big Tank and Military Checkpoint. Doors not working and Errors. V 0.2.0 - new Buildings: airporttower, Barracks, Beachbooth, BigTank, Castletower, UnexplodedAmmoSign, Military Checkpoint, Transmissiontower - increased armor of military tower (100 times) - reduced weight of Airplanehangar V 0.1.9 - new Buildings: Dome (big white one), Airplanehangar, Metal Shed, Solartower, Sunchair, Sunshed, Shabby Lamp - increased armor of military tower (10 times) V 0.1.8 - new Buildings:Chair, Cncblock, ContainerSmall, Industryfence 1pt, industryfence 3pt, Lampstreet, Seawall, Tavern, Tavern middle added alternative crafting receips from MrDynamite V 0.1.7 - new Buildings:PortableFloodlight double, Radar Small, Slumplane, Table, Toilet, Pierbox Floodlight coming with next patch Sorry guys V 0.1.6 - new Buildings: CNCBarrier1, Medium CNC Barrier, Crashbarrier, Big Shed, Touristshed, Watersource, CNC Wall small 4 + 8m, Military Sign Vehicle + Base Small - bug fixed where Cargo Containers spawned a lock. -> check "addingmenutoitem.txt" - fixed the bug where containers bouncing around, now same behavior like storage crate ^^ - Tentdome can be placed outside territory - increased armor of military tower again (10 times) - slightly increased armor of all hbarriers - added alternative crafting receips in a separate .txt V 0.1.5 - new Buildings: Broken Shed, Cargo Container Sand Small, CNC Stairs, Garage, Platform, Tent, Tenthangar - added lockability to cargo containers - fixed the bug where other players can pack the container without entering the code. - Baselights now always on! fixed it hope you have fun with them. V 0.1.4 - new Buildings: CNC Shelter, CNC Wall, Fuelstation Shed, Small Shed,razorwire - Removed HalogenLights. Problem with Server restart. sorry guys - lowered Mass of all heavy items. V 0.1.3 - new Buildings: Slum Container, Cargo Container Big, Big Halogenlamp, Military Outpost Small - Hangar now lockable -Menu added - on Rusty Tank you can refuel empty Canister, not Cars. - improved armor of all Buildings - Hangar mass is set to 310 (carryall is 320) V 0.1.2 - new Buildings: Rusty Tank, Metal Shelve, Cargo Tower V2 Big, Fuelstation, BagBunker Large, Shootingpostition - Hangar now lockable - removed Helipadlights due to Memoryproblems! Players who don't have the mod are able to join again. V 0.1.1 Hotfix -new Buildings: Helipadlight Blue,White and Yellow, Wooden Pier. - added inventory to the yellow shelf and the icebox - Hatches from the outpost can be opened now - Hangar is not Lockable... sorry guys - You can build Sandbags everywhere!!! V 0.1.0 Major Patch -new Buildings: ConcreteDoor, BarGate, Helipadlights green/red, icebox, Sign Military Area, Military CncWall, Military Outpost, Steelfence, -Fixed Door Locking! now working correctly V 0.0.4 - Bugfixes - New Buildings: 3 different Types of concrete walls; Helipad; New Shelf V 0.0.3 - New Buildings: Ammobox, LandContainer, Sandbag Corner, Sandbag long, Sandbagbunker, Shelf Sandbagbunker Small, Hangar, Sandbagwall Big Corner, 6m, 4m, ConcreteRamp - Ladder fixed - Stone Gate lockable V 0.0.2 - New Buildings: CNCBarrier, Stonewall, Stonegate, Ladder, Watercooler - FIXED building location was stuck! -> battleye filter!!! INSTALLATION: Please use the readme inside the mod folder Download: http://www.armaholic.com/page.php?id=30627 Or Available at A3 Launcher Or you just downloaded it from the Workshop The Serveradministrator can add it to the craftreceips (included)
  2. Dear Community! I am looking for a script, or addon for extended base building. The latest server we played, we could deploy Ama3 objects, ligts, etc..from a Foolbox, just like in extended base mode. we would like to keep that way, without the mod. Anyone knows something about this? or how this ca be done ? Any help would be appreciated! thanks.
  3. Dear Community! I am looking for a script, or addon for extended base building. The latest server we played, we could deploy Ama3 objects, ligts, etc..from a Foolbox, just like in extended base mode. we would like to keep that way, without the mod. Anyone knows something about this? or how this ca be done ? Any help would be appreciated! thanks.
  4. Andre's Exile Server

    We are currently running: Exile(of course) Extended_Base_Mod Zombies and Demons Arma Enhanced Movement There will be more to come as well.
  5. Base built with a lot of the apex parts in Extended base mod. Player 1 who built the base of course see everything. Player 2 who does not have Apex does not see the parts from Apex and can walk straight through them into the base. Has anyone else encountered this?
  6. Hi, i´ve got a big Problem, i use Extended base Mod on my Server and everything works fine, but i cant place any buildings. I can craft them, buy them, but cannot place them i just go into the building menu for ajusting heigh etc and when i press Spacebar nothing happens, the only way to get out is to press Esc, but whats wrong ? why i cant place the building but see the icons, can buy and craft them ? pls help me ! Thanks EDIT : ther are no Logs
  7. FragWithUs Hardcore Exile

    FragWithUs Exile FragWithUs Exile Hardcore Tanoa Mods CUP Vehicles (latest) CUP Units (latest) CUP Weapons (latest) NIArms - Complete (latest) Exile (latest) CBA (latest) Find these + a workshop collection that the server uses at www.fragwith.us Features Custom Vehicle Rearm w/Persistent Vehicle Ammo Persistent Time ZCP - Capture Points Custom base items (without mod) AI Missions/Invasions Hardcore first-person Heli crashes Igi Load And lots more! Support We have friendly active admins ready to help and give support when needed! If you need support/want to report a bug, or just some people to play with come join our teamspeak: ts3.fragwith.us
  8. Hello, I'm having trouble installing extended base mod and was hoping someone could help me figure out what is wrong. I followed the information in the readme as closely as I could. When I try to join the server I get stuck on the loading map screen. My gamepanel shows that there is one person on the server, but thats just me stuck on the loading map screen. I have tried the following lines of code both inside and outside of brackets. Can anyone help me? class CfgExileArsenal class CfgTraderCategories class CfgCraftingRecipes class CfgExileArsenal class Exile_Trader_Hardware
  9. Fala galera, tudo bom? O Esquadrão Darkness Warrior, está desenvolvendo um servidor sem fins lucrativos somente voltado para a diversão de nossos membros, estávamos cansados de administradores abuser e bug's que acontecem então resolvemos fazer um servidor independente, servidor atualmente caseiro terminando o desenvolvimento para que quando estiver já programado jogar ele para dedicado, estou chamando uma galera para jogar mas nada que possa passar de 10 jogadores pois o hardware da máquina provisória não vai aguentar mais que isso. A galera está entrando seguindo um amigo na steam, basicamente só basta você ter um amigo no servidor que a steam te jogará para dentro. Adicionem na steam: DinhoWSGamer Obs: Servidor contem o mod's Exile e Extended Base Mod. Obs²: Modos de jogos ativos, 15kTabs | GroundSpawn | TowingCar | Bike| Revive | NoDecay.