Search the Community

Showing results for tags 'heli crashes'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Exile
    • Changelogs
    • Feedback
  • Exile Community
    • General Discussion
    • New Feature Voting
    • Problems & Bugs
    • Cat Walk
    • Recruitment
    • Small Talk
  • Exile Mod XM8 App
    • XM8 Server Administration
    • XM8 Android App
    • XM8 Discord Bot
  • Exile Mod Server Administration
    • Ask a Game Server Provider
    • Hosting
    • Operating Systems
    • Installation
    • Database
    • Security
    • Maintenance
  • Exile Mod Customization
    • Downloads & Releases
    • Content
    • Environment
    • Gameplay
    • Look & Feel
    • Tech Talk
  • Exile Life Mod
    • Visit forum on exilelifemod.com

Categories

  • Knowledge Base
  • Items
  • Constructions
  • Traders
  • Vehicles

Categories

  • Servers

Categories

  • Devblog

Found 14 results

  1. UPDATE EDIT: Seeing as Occupation hasn't been updated in a long while, I've compiled a few of the fixes found in this thread and added a few modifications of my own to bring it up to date. The fixes are: Fixed OccupyVehicles spawning out of control Fixed OccupySea spawning out of control Tidied up the config Corrected a few typos Corrected a few variable names The modifications are: Static Heli Crashes postions Heli Crash guards Survivor and Bandit vehicles are now separate Added Random Spawn AI Custom Loadout Enable/disable naming the Random AI targeted player Enable/disable Loot Crate and Heli Crash guards Fixed Loot Crates and Heli Crashes spawning on the edge of Chernarus map Ignore AI count for Static spawns Ignore nearby players for Static spawns Version number updated to reflect changes Download link: Exile Occupation v69 Please note, I take no credit as the author of this addon, I have simply added fixes found within this thread, along with my own modifications. - @kuplion Original Post WTF is this? A roaming AI spawner and monitor to be used in conjunction with DMS and will not work without it: It has been expanded since initial release to include several sections: AI spawning in towns and villages across the map (can be turned on/off in the config.sqf) The ability to have survivor AI and bandit AI in towns and villages who will fight each other (survivor AI are friendly to players) AI spawning around military buildings (can be turned on/off in the config.sqf) Roaming land vehicles (can be turned on/off in the config.sqf) Roaming air vehicles (can be turned on/off in the config.sqf) Random spawning loot crates with AI guards (can be turned on/off in the config.sqf) Dayz style helicrashes (can be turned on/off in the config.sqf) A public bus service (or helicopter) which travels between trader zones and will stop to pickup players If you use a helicopter and experience problems with the heli crashing into objects at your traders you can place helipads and it will use those as the landing areas. FastNights, the ability to speed up ingame time during dark times to reduce the amount of night per server cycle. Traders, the ability to have dynamic spawning traders (with or without safezones) Process monitoring to help with optimising your server setup The ability to have custom log files (if you use infiSTAR) Random spawning AI that hunt players added in V58 (work in progress) AI spawns in randomly selected villages, towns and cities to a maximum amount set in the config (found in config.sqf). The maximum amount also counts the amount of AI spawned from other DMS controlled AI and will also not spawn if the server FPS falls below a limit set in config.sqf https://github.com/secondcoming/a3_exile_occupation/blob/development/source/a3_exile_occupation/config.sqf To specify which land vehicles and air vehicles you want to use edit the 2 arrays: VehicleClassToUse = ["Exile_Car_LandRover_Green","Exile_Car_UAZ_Open_Green","Exile_Car_Offroad_Armed_Guerilla01"]; HeliClassToUse = ["Exile_Chopper_Huey_Armed_Green","Exile_Chopper_Hellcat_Green","Exile_Chopper_Mohawk_FIA"]; To allow players to capture AI vehicles you need to be running the latest version of DMS: https://github.com/Defent/DMS_Exile/tree/master If you want to stop AI vehicles exploding once the AI have been killed, in the config.sqf in DMS look for: DMS_AI_destroyVehicleChance = 0; Set it to that and players can capture them How AI scaling works: For every player on the server over 10 players it reduces the maximum amount of AI allowed so that as more players connect fewer roaming AI are spawned to stop the server grinding to a halt. That way on quieter servers you get more AI and on busy servers you get less. How the spawning works: The script will detect where your spawn points and trader zones are based on map markers and where player bases are and won't spawn AI within 500m of any of them. The monitor runs every 5 minutes as part of the Exile threading system and will not spawn additional AI in a location if they already exist. KNOWN ISSUES: PLEASE ENSURE IF YOU DOWNLOAD FROM GITHUB THAT THE FOLDER YOU MAKE INTO A PBO IS CALLED 'a3_exile_occupation' ANY OTHER NAME AND IT WILL NOT WORK. Where to get Occupation from: Source: https://github.com/secondcoming/a3_exile_occupation/tree/development/source/a3_exile_occupation If you use the github source to create the pbo, ensure that the folder name is a3_exile_occupation (not a3_exile_occupation-development) Pre packaged pbo: https://github.com/secondcoming/a3_exile_occupation/tree/development/pre-packaged%20pbo To install place the pbo into the @ExileServer/addons folder I'M HAVING PROBLEMS !!11!!!! If you are having issues with parts of Occupation not working try the following: Use the latest version of DMS Use the latest version of Occupation Try both using the default settings (ie. don't change the config to rule out any typos you may be introducing) If that works then you have typos in your config files (for DMS or Occupation). If that doesn't work then post a full server RPT to pastebin and put the link here.
  2. Virtue Exile | Lingor

    Map - Lingor Mods - CUP Terrains Core - CBA - NiArms All in One - SMA Weapons - VSM Clothing All in One - TYRK Clothing - RHSUSAF - RHSAFRF Features - Militarised - Balanced - 40K Start - Loot+ - PVP+ - Roaming AI - Vector Building - Custom Locations - Custom Missions - Capture Points - Custom Black Market Trader - Random Vehicle spawns on map - Supply Crates - Heli Crashes - XM8 apps - Status Bar / View Distance / Deploy Vehicle / Cookbook / Airdrops / Privet Message / Compass - Trader anti-ram - Retrieve Bodies from Destroyed Vehicles - Claim Vehicles with code locks - Vehicle Tow - Crate Load in - Rappel - Vehicle / Base Painting
  3. MIDGARD

    Bonjour à tous, c'est avec beaucoup de soulagement que je vous présente le Serveur MIDGARD qui vient tout juste de naître. Je parle de soulagement car cela m'a pris énormément d'heures réparties sur plusieurs mois pour vous offrir la meilleure expérience de jeu possible. Et comme vous le savez certainement je n'ai pas fini d'avoir de la peine car il faut constamment faire évoluer le serveur. Toujours est-il je suis vraiment content qu'on soit arrivé au bout, d'autant qu'au départ je ne suis pas du tout développeur ou codeur. J'ai dû apprendre sur le tas comme la majorité d'entre vous je pense. Je tiens aussi à remercier toute la communauté présente sur exilemod.com car sans leur aide précieuse et le partage de connaissance, beaucoup d'entre nous n'en serait pas à présenter leur serveur. Pour parler du serveur, je dirais que MIDGARD se veut le plus réaliste possible (dans la mesure du possible bien entendu...). On ne débute pas avec plein d'argent dans les poches et plein de respect. Au contraire, on démarre avec 2500 poptabs et 0 respect, ce qui force les personnes à faire attention à leur gestion et donne envie de protéger sa vie. Pour moi c'est la philosophie principale du mod Exile. Une description du serveur plus complète se trouve sur le site internet, je vous invite donc à aller y jeter un oeil et vous y inscrire afin de resté informé des futurs mises à jours et évolutions. Concernant le lancement officiel du serveur, ça se passera le Samedi 23 décembre 2017 à partir de 15h30 (heure de Paris). Nous organisons un grand Event qui je l'espère vous plaira et permettra au serveur de faire ses preuves. Moi ça me permettra de vous rencontrer et prendre notes de vos éventuelles remarques. L'écoute des joueurs est primordiale car sans joueurs pas de serveur. Pour plus d'informations sur l'Event de lancement je vous laisse également vous rendre sur le site internet dans lequel un topic y est dédié dans le forum avec toutes les informations nécessaires ainsi qu'un lien pour s'inscrire à l'Event. MIDGARD est un serveur Français mais nos amis Anglophones, Germanophones, etc, y sont les bienvenus et seront accueillis à bras ouverts car ces communautés sont très respectueuses et conviviales. D'ailleurs, chaque topic ou info est également traduite en Anglais afin que tout le monde s'y retrouve. J'espère donc vous voir très nombreux sur le serveur dès Samedi 23 décembre et vous dit à très bientôt en jeu. ENGLISH: Hello everyone, it is with great relief that I introduce the MIDGARD Server that has just been born. I speak of relief because it took me a lot of hours spread over several months to offer you the best gaming experience possible. And as you probably know I have not finished having trouble because it is necessary to constantly evolve the server. However, I'm really happy that we came to the end, especially cause I'm not at all a developer or coder. I had to learn on the job as most of you I think. I also want to thank the entire community of exilemod.com because without their precious help and knowledge sharing, many of us would not be presenting their server. To talk about the server, I would say that MIDGARD wants to be as realistic as possible (as far as possible of course ...). We do not start with lots of money in our pockets and full of respect. On the contrary, we start with 2500 poptabs and 0 respect, which forces people to pay attention to their management and makes you want to protect your life. For me this is the main philosophy of Exile mod. A more complete description of the server is on the website, so I invite you to go take a look and register to stay informed of future updates and developments. Regarding the official launch of the server, it will happen on Saturday, December 23, 2017 from 15:30 (Paris time). We are organizing a big Event which I hope you will like and will allow the server to prove itself. For me, it will allow me to meet you and take notes of your possible remarks. Listening players is essential because without players there is no server. For more informations on the event I also let you go to the website in which a topic is dedicated in the forum with all the necessary informations and a link to register for the event. MIDGARD is a French server but our English-speaking, German-speaking friends, etc., are welcome and will be welcomed with open arms as these communities are very respectful and friendly. Moreover, each topic or infos are also translated into English so that everyone is there. My English is not very well but I guess I can make myself understood. So I hope to see you very many on the server from Saturday, December 23 and tell you very soon in game.
  4. Return to DayZ Survival-Redux

    Return to DayZ Survival - Chernarus Redux is setup for the Hardcore Survivalist in mind. There are no traders of any kind on the map. So if you want something, you will need to either find it, craft it, or kill for it. A highly customized crafting/salvage system is in place and there are new items that are always being added to enhance the survival experience. The player can salvage and scavenge wrecks for loot, and more items are being added to the scavenge system daily. The default way of repairing vehicles by ways of Ducttape has been disabled, so the only way to repair your ride is by either finding a repair truck or getting it to a gas/petrol station. So you will need to take that into consideration when driving around and you "accidentally" run into that tree. Now just because there may not be to many players online, does not mean that there is not something to do. The mission system has been highly customized to include the AI's loadout. The missions will give you access to gear and vehicles that are not available by any other means. Mods required: * Exile * Namalsk * RHS * KA Weapons * CBA_A3 * Enhanced Movement * TRYK * Ryan's Zombie & Demon * W.E.I.P. * Fox Survival Cars * NIArms * Mr. Sanchez Headlamps * CUP Terrains - Core * DS Houses Optional Mod: * Advanced Urban Rappelling * JSRS Sound Mod Server Features: * DayZ Style Icons * No Traders * Vector Building * Helicopter Crashes w/ Loot * Customized Zombie Script * Custom Loot Table * Custom Missions w/ custom loadouts * Custom Crafting/Salvage * Scavenging * Custom Areas - Secret Military Compound - Military Outposts - Stary Camp - Abandoned Airfield - NW Airfield Additions * Random Spawn Uniform * Revive Script So you are probably wondering if this server is a good choice for you and you group. Well the only way to find out is to join the fight for survival on Namalsk. If you happen to enjoy yourself and want to know more, join our discord and our Steam Group. Discord: https://discord.gg/w9f3t56 Steam Group: http://steamcommunity.com/groups/wetwerksinc
  5. CannibalCorner

    New server here! I'm excited to open up the Cannibal Corner to the public. We built the server for moderately casual players first and foremost, but the ArmA vets looking for a more laid back style are also welcome. We understand that some people just want to join a server and play without having to be an expert at the game. CannibalCorner is a PvE server by nature and cooperative action is encouraged but the lone wolfs are also welcome. There's several minor adjustments made to make the play experience more accessible for new players while maintaining a decent level of difficulty for extended enjoyment. Mods are tastefully minimal as not to take away from the survival aspect of the game. Rep requirements have been slightly lowered, several crafting recipes have been tweaked for fewer items needed, family registration is cheaper, territory rent is cheaper and a few other smaller tweaks here and there. The difficulty is set slightly lower to help new players learn the game and the older players enjoy a more casual feel. But don't get too comfortable, roaming AI will still fill you with lead so stay on your toes! That's all I have for now. We're a tiny community and looking to grow so give it a shot and see if you enjoy it!
  6. [TLC] EXILE Tanoa PVP

    [TLC] Exile Tanoa PVP, is obviously a PVP based server, we have some pretty decent features and a low mod requirement, we can be found on the A3Launcher, our features are listed in the I tab. here are some features you can expect on the server are; Virtual garage, Hacking, Customizable Status Bar, these are accomplished with EXAD. We also have; Ai missions, ZCP's, Roaming Ai, Gear Boxes, Heli crashes, police raid groups, all this is done with DMS - Defent's Mission System, Exile Occupation (Roaming AI) & More, and ZCP - Zupa's (& City) Capture Points. We also have Enigma Exile Revive, And Vector Building, we also have the following mods; Advanced Towing, Advanced Sling Loading, Arma Enhanced Movement, Advanced Rappelling, Advanced Urban Rappelling, NIArsenal, ASDG_Jr_Unofficial, and of course Exile. The admins are active and our server runs very smooth, we also are willing to take suggestions that would make the sever more enjoyable.
  7. [LB]EXILE TANOA PvP WIPED 01/01

    Hello all! We have spent weeks looking for a server to fit our needs. Having the most equipment available but in a balanced way that promotes the use of many vehicles and weapons while ensuring the lowliest bambi has a chance of taking out the largest clan. We aim for balance and fun above all else while exposing players to the fullest range exile has to offer. Come check us out!
  8. [EU] Miri's Exile PVE | Tanoa |

    Mods required: Exile mod (1.0.2) RHS: Armed Forces Of The Russian Federation RHS: United States Armed Forces Extended Base Mod Advanced Rappelling Advanced Urban Rappelling Advanced Sling Loading Arma Enhanced Movement Arma Enhanced Movement: Exile pbo Ryan's Zombies and Demons Addons and script: Every 3 hour Server restart Contaminated island -> PVP Island ( removed contamination ) PVE PVP Events + Loot AI missions Roaming AI Heli Crashes Lifting & Towing Hard AI Safe Zone Traded City's With and without Save Zone's Infistar Exile Custom Missions
  9. [BH] Bandithero Chernarus Winter

    BanditHero servers have active development in a constant changing Arma environment. Updates happen, we fix them within a couple of hours. Server runs on quad xeon E3-1230 V2 (32 cores), 128gb memory, 10gb fiber port and 12 tb of storage. All packed together with a custom linux kernel developed by iVaper. High frames and low latency, even for our friends in the EU. Our zombie code was stripped and rewritten to ensure the best optimization of zombies around.
  10. Alaska Matts Exile w/ Zombies

    Alaska based Exile Server. Play with a great community with a great ping. we have added revives, heli crashes, and random loot.
  11. AKCS Tanoa

    New server with fun, friendly, and active admins. A place for your die hard exile fans who simply strive to survive no matter what. *Update*, recently we have added a few new things into the server: New Status Bar Crafting Menu in the XM8 Bicycle Crafting and Packing (only need 1 scrap metal) Extended Base Mod
  12. RisingEagles Tanoa-Z

    Welcome to RisingEagles Mods/Addons we are running DMS - Defent's Mission System (AI Missions) Ryans Zombies and Deamons Custom Trader Graphic and Audio mods for the atmosphere (download from our website - not required) InfiSTAR Anti hack ExileZ Active admins ..more soon info: there could still be some problems because the official mission.sqm is not released yet