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Found 2 results

  1. WTF is this? A roaming AI spawner and monitor to be used in conjunction with DMS and will not work without it: It has been expanded since initial release to include several sections: AI spawning in towns and villages across the map (can be turned on/off in the config.sqf) The ability to have survivor AI and bandit AI in towns and villages who will fight each other (survivor AI are friendly to players) AI spawning around military buildings (can be turned on/off in the config.sqf) Roaming land vehicles (can be turned on/off in the config.sqf) Roaming air vehicles (can be turned on/off in the config.sqf) Random spawning loot crates with AI guards (can be turned on/off in the config.sqf) Dayz style helicrashes (can be turned on/off in the config.sqf) A public bus service (or helicopter) which travels between trader zones and will stop to pickup players If you use a helicopter and experience problems with the heli crashing into objects at your traders you can place helipads and it will use those as the landing areas. FastNights, the ability to speed up ingame time during dark times to reduce the amount of night per server cycle. Traders, the ability to have dynamic spawning traders (with or without safezones) Process monitoring to help with optimising your server setup The ability to have custom log files (if you use infiSTAR) Random spawning AI that hunt players added in V58 (work in progress) AI spawns in randomly selected villages, towns and cities to a maximum amount set in the config (found in config.sqf). The maximum amount also counts the amount of AI spawned from other DMS controlled AI and will also not spawn if the server FPS falls below a limit set in config.sqf https://github.com/secondcoming/a3_exile_occupation/blob/development/source/a3_exile_occupation/config.sqf To specify which land vehicles and air vehicles you want to use edit the 2 arrays: VehicleClassToUse = ["Exile_Car_LandRover_Green","Exile_Car_UAZ_Open_Green","Exile_Car_Offroad_Armed_Guerilla01"]; HeliClassToUse = ["Exile_Chopper_Huey_Armed_Green","Exile_Chopper_Hellcat_Green","Exile_Chopper_Mohawk_FIA"]; To allow players to capture AI vehicles you need to be running the latest version of DMS: https://github.com/Defent/DMS_Exile/tree/master If you want to stop AI vehicles exploding once the AI have been killed, in the config.sqf in DMS look for: DMS_AI_destroyVehicleChance = 0; Set it to that and players can capture them How AI scaling works: For every player on the server over 10 players it reduces the maximum amount of AI allowed so that as more players connect fewer roaming AI are spawned to stop the server grinding to a halt. That way on quieter servers you get more AI and on busy servers you get less. How the spawning works: The script will detect where your spawn points and trader zones are based on map markers and where player bases are and won't spawn AI within 500m of any of them. The monitor runs every 5 minutes as part of the Exile threading system and will not spawn additional AI in a location if they already exist. KNOWN ISSUES: PLEASE ENSURE IF YOU DOWNLOAD FROM GITHUB THAT THE FOLDER YOU MAKE INTO A PBO IS CALLED 'a3_exile_occupation' ANY OTHER NAME AND IT WILL NOT WORK. Where to get Occupation from: Source: https://github.com/secondcoming/a3_exile_occupation/tree/development/source/a3_exile_occupation If you use the github source to create the pbo, ensure that the folder name is a3_exile_occupation (not a3_exile_occupation-development) Pre packaged pbo: https://github.com/secondcoming/a3_exile_occupation/tree/development/pre-packaged%20pbo To install place the pbo into the @ExileServer/addons folder I'M HAVING PROBLEMS !!11!!!! If you are having issues with parts of Occupation not working try the following: Use the latest version of DMS Use the latest version of Occupation Try both using the default settings (ie. don't change the config to rule out any typos you may be introducing) If that works then you have typos in your config files (for DMS or Occupation). If that doesn't work then post a full server RPT to pastebin and put the link here.
  2. [WG] Wasteland Grounds

    Welcome to your new home server! Wasteland Grounds is a gaming community based in North America which work to the best of their capacities to provide the best gaming experience to its players. We have an active forum and Exile server as well as a Teamspeak. More are to come! We are still pretty new. Our community is run by MATURE veteran players that make the player's experience a priority. Our server announces whenever an admin log in so no abuse can be dodged. We are very strict on this aspect of the administration and all staff goes through a formation. Server showcase (pictures): Connection informations: IP: 192.99.16.15:2342 TS3: wastelandgrounds.us.to Website (you can also click our logo): www.wastelandgrounds.com We offer a variety of server mods which is in constant evolution, but you can get a list of the current build (Blue jeans) here: http://wastelandgrounds.com/showthread.php?tid=14 List of main features: -Automated server restarts every 3 hours -5k poptabs start -Virtual Garage -Towing lifting -Roaming AIs and statics spawns -Custom painting at exile flags and vehicle traders signs (not persistent over restart but free) -Custom welcome messages with infos -Building recipes in XM8 -Check area in XM8 Apps (for players and for territory)sws -Status bar displaying many stats -Militarized loot (very high loot) -Customized loot tables, custom loot points in most a2 buildings -Radiation zones marked as red hashing on the map -DMS mission system LINK -Custom loot locations on map (CDC's outpost being the biggest) List: +Balota +Zelenogorosk +Berezino +CDC outpost (located at NWAF) Changelog: http://wastelandgrounds.com/showthread.php?tid=20 COMING SOON: PVP arena AIs at CDC DONE *Admins online* tab We have active staff members here to help and guide you through your transition to what we hope, will be your new favorite server! List of mods (current build): CUP Core and Maps CBA CUP Weapons CUP Units CUP Vehicles Exile (obviously)