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  1. Here you will find instructions of installment of DMS as well as updates and general discussion of it. Changelog can be found here: https://github.com/Defent/DMS_Exile#changelog ============================================================ 1. REQUIREMENTS: DMS requires only Exile. It cannot run on anything other than Exile either. 2. FEATURES: DMS comes highly customizable. We allow you to modify anything! 10+ pre-made missions. AI spawning via groups or singular AI calling. Not a single scripting thread run. Unscheduled clean up for better performance. AI Patrol settings (WIP) Dynamic missions Static missions And much more! 3. HOW DO I MODIFY x?: https://github.com/Defent/DMS_Exile#to-modify-the-config 3.1 AI spawn amount: To set the amount of ai spawning open the mission file you want to modify and change the following line: _AICount = 6 + (round (random 2)); This will spawn 6 AI's and between 1 and 2 more selected randomly for added dynamic. 3.2 Change AI difficulty: Open the mission file you want to edit the following line: _difficulty = "difficult"; Accepted difficulties are: easy, moderate, difficult and hardcore. 3.3 How do I change any and most settings? Open the config.sqf file and modify everything to your wish. 4. DOWNLOAD: To download DMS go here: https://github.com/Defent/DMS_Exile You can simply download the a3_dms folder and pack that yourself using any pbo packer application. 5. INSTALLATION: https://github.com/Defent/DMS_Exile#to-install Installation is as simple as it gets. Modify the config.sqf to your liking or just keep it stock, I'm not your mother. Pack it to a pbo using any application of your liking. The prefixes should not be touched. Open @ExileServer\addons\ and place it in here. That is, place a3_dms.pbo inside the addons folder of @ExileServer 6. THANKS TO: eraser1 for remaking my code and adding much more! WAI for being the basis of our system. and anyone who helped us making DMS and our contributors on DMS: https://github.com/Defent/DMS_Exile/graphs/contributors Special thanks also to the people who tested our system for bugs and to the Exile devs who checked our code for bugs. 6. LEGAL https://github.com/Defent/DMS_Exile#license-overview This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Based on a work at https://github.com/Defent/DMS_Exile. Full legal documentation found at: http://creativecommons.org/licenses/by-nc-sa/4.0/legalcode 8. BONUS second_coming created a script that uses DMS ai. It allows for town invasions, roaming ai and ais to occupy towns. Check it out here:
  2. Built on DMS_Version: "July 3, 2016" - Bandit Mission Pack V 3.1 I started just making one new mission.... I ended up recoding them all! Basically better formatted, smaller and better thought out code which gives you more control over more variations, and what's more I tried (probably not very well) to explain it all so you can make your own. I DONT claim to be an expert, I just keep trying until it works and I understand a bit more which is why I changed so much of the code. Thanks to @CEN for testing since my client is really buggered, @Defent and @eraser1 for DMS, @second_coming for Occupation (and I borrowed some code which was better than mine - listed in How To document) and to @BlackheartsGaming for helping with adding cash into vehicles. Updated 10 March 2017 > V3.1 - Release Added new nedcashbandits_mission with %vehicle and cash prize (not 100% tested due to no test server) Updated 16 July 2016 > V 3.0 - Release 1. Changed the random call from _difficulty = _PossibleDifficulty call BIS_fnc_selectRandom; to _difficulty = selectRandom _PossibleDifficulty; 2. Changed difficulty match from if (_difficulty isEqualTo "easy") then { to switch (_difficulty) do { case "easy": { *** #1 and #2 is to match the way DMS has released some of the missions from this pack and to make updates easier in the future *** 3. Consolidated start messages into 1 line as I saw how eraser1 had changed scripts for including into DMS and realised I missed a trick as this reduces the amount of lines in the script. 4. Consolidated some of the item content choices as I had listed the same lines in all outcomes but really just needed to list once to reduce size of script (again thanks eraser1). 5. Adjusted some spacing, line breaks and tabs as it reduces the overall size and was not really needed. 6. Changed terrorists to bandits to keep in the Bandit Missions theme, and corrected some English grammar. 7. Added % chance of persistent vehicle to more missions so it can be adjusted by user. 8. Changed CoinToss possibilities a % number. 9. Removed several mistakes in brackets - I don't know how I missed them or why it worked anyway but I fixed them. 10. Balanced some AI and loot as they were a little under or over what you would expect from the missions. 11. Added a graded %chance for persistent vehicles on some missions - check the spreadsheet for details. 12. ***NEW MISSION*** - nedcashbandits mission with cash prize and possible permanent vehicle chosen from list of potential vehicle types ******************************************************* A list of what missions contain or how they vary available here: https://docs.google.com/spreadsheets/d/1wy-j9QHf1ZTl_iK01raut-xZ8p9ulDHf506vkFgyieU/edit?pref=2&pli=1#gid=0 Download includes instructions on installation, instructions on how I attempted to code it (so everyone else can have a go), and of course, the files themselves: all my scripts/missions are on GiThub available at: https://github.com/redned70 and have removed direct downloads Its not overly complicated to install but you need to follow instructions (as long as I documented them correctly) Update V3.0 > notes below but now you get 32 missions giving 128 difficulty variations and more random loot and also a choice of vehicles which are randomly chosen for permanent vehicles plus chances of persistent and non persistent vehicles. I have updated the instructions and added in a change log and also a description of how the vehicle choice/persistence is done inside the how it works file. Please give constructive feedback (and detailed bug reports) as this was a lot bigger job than I expected but decided to finish it completely with every mission I had. ******************************************************* Installing. 1. Copy contents of this folder>/missions/bandit/ into a3_dms.pbo /missions/bandit/ , you can remove old missions. 2. Copy contents of this folder>/objects/ into a3_dms.pbo /objects/ , you do not have to replace any already in there (files dont go in the static folder) 3. Extract main config.sqf 4. Find DMS_BanditMissionTypes = 5. Replace current list of missions between [] or add in the new ones, this is mine as i balanced the new missions the same as their stock mission using 3 as normal mission priority (you dont really need the old versions of any of the Bandit missions as they are all replaced in this file). DMS_BanditMissionTypes = [ // List of missions with spawn chances. If they add up to 100%, they represent the percentage chance each one will spawn ["bandits",3], ["bauhaus",3], ["beertransport",3], ["behindenemylines",3], ["blackhawkdown",3], ["cardealer",3], ["construction",3], ["donthasslethehoff",3], ["foodtransport",3], ["guntransport",3], ["humanitarian",3], ["lost_battalion",3], ["medical",3], ["mercbase",2], ["mercenaries",3], ["nedbandit1_mission",3], ["nedbuilding1_mission",3], ["nedcar_mission",4], ["nedcashbandits_mission",3], ["nedguns1_mission",3], ["nedhatchback_mission",3], ["nedhunter_mission",2], ["nedifrit_mission",2], ["nedlittlebird_mission",2], ["nedmedical1_mission",3], ["nedoffroad_mission",3], ["nedresearch_mission",3], ["nedsnipercamp_mission",3], ["nedstrider_mission",2], ["nedural_mission",3], ["roguenavyseals",3], ["thieves",3], ["walmart",3] ]; 6. Repack config.sqf and folders into PBO 7. Put a3_dms.pbo back into /@ExileServer/addons/ on server and start. No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. Configuration advice in the "How it works" file in zip. If you want to help share more missions then drop me a line. enjoy As I agreed to have content included in the bas DMS files on GitHub the following now is in effect. License Overview: This work is protected by Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0). By using, downloading, or copying any of the work contained, you agree to the license included. DMS by Defent and eraser1 is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.
  3. ******************************************************* "Kastro Castle" static mission for Altis. Created by [CiC]red_ned using templates by eraser1 Credits to @Lunchbox for mapping : http://www.exilemod.com/topic/10661-altis-map-edits-military-release/ 17 years of CiC http://cic-gaming.co.uk ******************************************************* For Altis only. Running on DMS System ******************************************************* Installing. 1. Copy kastro_castle.sqf into a3_dms.pbo missions/static 2. Copy kastro_castle_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["kastro_castle",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","kastro_castle_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. ****** Updated to fix one group of AI spawning in rocks ****** ****** fixed typo ****** Install instruction and images in download from https://github.com/redned70/DMSStaticMissions No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. You can edit the mission text by changing the following in kastro_castle.sqf // Define Mission Start message _msgStart = ['#FFFF00', "CiC-Admins have invaded the castle gift shop"]; // Define Mission Win message _msgWIN = ['#0080ff',"Convicts have successfully killed the CiC-Admins and stolen all the crates"]; // Define Mission Lose message _msgLOSE = ['#FF0000',"CiC-Admins got bored and buggered off taking all the goodies..."];
  4. Below is a list of community made missions for adding into the already great DMS - Defent's Mission System! If you have created and would like to share, send me a PM with the link of the details (below is a sample template) and I will update it accordingly. Install instructions - Supplied by @red_ned *NOTE - Where you see [filename] - This is a place holder for the file names you have downloaded, please amend this and not add Filename to your code. 1. Copy [filename].sqf into a3_dms.pbo missions/static2. Copy [filename]buildings.sqf into a3_dms.pbo objects/static3. Extract map_configs/altis_config.sqf4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["[filename]",1]];5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_StaticMissionTypes append ["saltflatsbase","slums_objects","[filename]_buildings"];6. Repack altis_config.sqf into PBO7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. ---------------------------------------------------------------------------------- Mission Name - Creator - Map - Original Forum Post - Preview Images -
  5. Seguinte, estamos com uma máquina com um servidor rodando, mas estamos carentes de alguém que saiba configurá-lo, temos todas as ideias formuladas, scripts que queremos adicionar, só falta colocá-las em prática, se você sabe como configurar um servidor, mexer com scripts e quer ajudar a criar um servidor de qualidade para os BR's fale comigo. Ps: Alguém sério e não curioso (amador). Steam: http://steamcommunity.com/id/Alone_BR/ Desde já agradeço!
  6. Hello I was wondering if someone could help me find the mission,sqm addons portion for this, I can't get it work for some reason. Thank you!
  7. I started writing a mission for Tanoa before I had to shut down for a while and I never got 1 thing working on it as its a really complex mission even for me. Anyone know how to fix my Heli patrol - looking towards @Defent or @eraser1 all the usual variable stuff at start defining heli type, spawn and drop zone Spawn heli clean up and marker inclusion I think this may be the fixed version but could anyone verify this would work? I will be needing someone to test it out too cheers
  8. This was released as a BETA (looks complete now so turned from beta to release) and therefore may contain bugs/errors/typos but I decided to finally put it out there for people to play with and hopefully either help me test and fix it (if it is still broken). The version 1.0 and noheli versions were originally tested and worked - thanks to help from @jmayr2000 but the heli version did not spawn a heli although the rest worked. Download from: https://github.com/redned70/DMSStaticMissions Mapping files and all versions and help files included in the github download. ******************************************************* For Tanoa only. Running on DMS System Thanks to @aussie battler for heli reinforcement fix ******************************************************* georgetown_v1.0 is hardcore only with no AI vehicles. georgetown_noheli is multi difficulties with chance of persistent vehicle and ground AI patrols. georgetown is multi difficulties with chance of persistent vehicle with ground AI patrols and AI heli. ******************************************************* Features 1. Road blocks spawn on mission start and get cleared up after. 2. Mission available in 4 difficulties. 3. Full control of reinforcement settings. v2.1 code. 4. Randomised loot. 5. Separate ground AI to building top sniper AI. 6. AI vehicle patrol will reinforce to different locations in the town. 7. Ground AI reinforce but snipers don't. 8. % chance of permanent heli prize. 9. Added random amounts of poptabs to crates for prize. 10. Heli reinforcements with gunship ******************************************************* All install instructions : https://github.com/redned70/DMSStaticMissions/blob/master/Tanoa Static/Georgetown_Invasion_DMS_Static/Install.txt Just change the name of the version you want to use to georgetown.sqf and follow the instructions. More details of how it works will be included as I get through it all as it is the most complex mission I ever wrote for static DMS missions. Please let me know any bugs/issues as this is released under the terms that I am not responsible if your server bugs out and you should backup all files before testing it out. If you do know how to fix my heli code (if it is still broken) then please post so I can update files. cheers
  9. Hello everyone! This is a Static AI base for Chernarus (Located North) running DMS missions. It is heavily armed and is NOT easy. The Base contains M2 Gunners at every entrance, there are also M2 gunners around the inside! the base has three sections, The food/general, Military+Building(Middle), Medical and a random special crate that is spawned somewhere in the mission. The base has 2 roaming Vehicles which are armed these can be Hunter/Ifrit/Offroad. Download: https://github.com/clarkycal/DMS-Chernarus-AI-Static-Base Installation Instructions (Thanks to Riker2335 for the instructions!) Copy the AIStaticBase_Chernarus.sqf file to a3_dms.pbo's /missions/static folder Open config.sqf in a3_dms.pbo, find the DMS_StaticMissionTypes section and append ["AIStaticBase_Chernarus",1] to the list Save and close config.sqf re-pack a3_dms.pbo with all the changes and ensure it is placed in the /@ExileServer/Addons folder to launch at server startup. copy the content from InitServer.sqf into your(Important) initserver.sqf file inside your mission file. Repack your mission file and upload to the server Optional Install Instructions These 2 lines provide some preconfigured CUP vehicles and weapons for the mission file if you use those mods on your server. 1. If you have CUP Weapons, uncomment the "#define USE_CUP_WEAPONS 1" line 2. If you have CUP Vehicles, uncomment the "#define USE_CUP_VEHICLES 1" line Credits: @red_ned @Riker2335 @eraser1 and @Defent
  10. DISCLAIMER! I'm no expert at what I've made so go easy on me for any mistakes Hi, I've been getting this annoying error on my custom mission ("Cannot Load Mission"), and was wondering if any of you guys could take a look at my mission files. I made them myself using the 3DEN Plugin and modifying the Exile.Altis mission.sqm. Any hints / tips / improvements to the mission files would be greatly appreciated. serverlog.rpt: http://pastebin.com/qxhk29By initServer.sqf: http://pastebin.com/hjamnyJk mission.sqm: http://pastebin.com/JDnuGF9b config.cpp: http://pastebin.com/NP9iDPLE initPlayerLocal.sqf: http://pastebin.com/uMBnZKS6
  11. I got my map editor working again so decided to start off with a light mission with little extra buildings so it doesn't impact server performance. No screenshots yet but will add later. I have made 2 versions (buildings are the same for both) but v2.1 is much more configurable and adds a vehicle and different difficulties. Thanks to @jmayr2000 for helping with testing and fixing bugs and suggesting settings. I will try to make more soon and get some released so please give feedback, suggestions and comments but be nice as I'm special! ned ******************************************************* "Comms Alpha" static mission for Tanoa. Thanks to jmayr2000 for helping debug and test. Created by [CiC]red_ned using templates by eraser1 17 years of CiC http://cic-gaming.co.uk ******************************************************* For Tanoa only. Running on DMS System v1.0 is hardcore only with no vehicle. v2.1 is multi difficulties with chance of persistent vehicle and lots of editable functions. ******************************************************* Download: https://github.com/redned70/DMSStaticMissions ******************************************************* Installing. 1. Copy comms_alpha.sqf into a3_dms.pbo missions/static 2. Copy comms_alpha_buildings.sqf into a3_dms.pbo objects/static >>>>>>>>Either<<<<<<<<<<< 3. Extract map_configs/tanoa_config.sqf 4. Add to end // Add the "comms_alpha" mission to the existing mission types. DMS_StaticMissionTypes append [["comms_alpha",5]]; // Add the "comms_alpha_buildings" to spawn on server startup. NOTE: "append" and "pushback" are NOT the same. DMS_BasesToImportOnServerStart append ["comms_alpha_buildings"]; 5. Repack tanoa_config.sqf into PBO >>>>>>>>OR<<<<<<<<<<<<<< Edit main DMS config.sqf 6. Find DMS_StaticMissionTypes = [ // List of STATIC missions with spawn chances. //["saltflats",1], //<--Example (already imported by default on Altis) //["slums",1] //<--Example (already imported by default on Altis) ]; DMS_BasesToImportOnServerStart = [ // List of static bases to import on server startup (spawned post-init). This will reduce the amount of work the server has to do when it actually spawns static missions, and players won't be surprised when a base suddenly pops up. You can also include any other M3E-exported bases to spawn here. //"saltflatsbase", //<--Example (already imported by default on Altis) //"slums_objects" //<--Example (already imported by default on Altis) ]; replace with DMS_StaticMissionTypes = [ ["comms_alpha",1] ]; DMS_BasesToImportOnServerStart = [ "comms_alpha_buildings" ]; 7. Save and repack config into PBO 8. Put a3_dms.pbo into /@ExileServer/addons/ on server and start.
  12. Updated to my latest v2.1 30/07/16 code which makes mission more configurable and random plus spawns in multiple difficulties. Also moved to GiThub for ease of update, original v1.0 files zipped in folder if you just want original hardcore version. To update just replace the main mission file ( ai_island.sqf). ************************************************************************************************************** "Ai Island" static mission for Altis using DMS. This is mostly a mission I ported over from our old Arma3 Epoch server, I was going to use A3XAI but decided I like the DMS Static system for the Ai so I could have it spawn and re-spawn as part of the possible large missions and also come under the max mission rules for static missions in DMS to not overload the serve with AI. I used the Slum base file as the template for the AI side of things so I must give credit to @eraser1 and @Defent for their hard work on the DMS missions, using our old AI positioning along with a few new bits and pieces. I also used the mapping from our old server which was pieced together by Kroenen so big up to him, I just had to recode it a little to make it fit in with the DMS static objects and only use items used in Exile. Feel free to use it how you want but if it goes around please remember CiC in there somewhere. Installing Download from https://github.com/redned70/DMSStaticMissions 1. Copy ai_island.sqf into a3_dms.pbo missions/static 2. Copy ai_island_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","ai_island_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start. ****** Updated Ai slightly to trigger more frequently + added in bridge file if people want it thanks to @LimbWalker ****** ****** Optional Bridge to Island ****** 8. If you want a bridge to the island then copy ai_island_bridge.sqf to a3_dms.pbo objects/static 9. In map_configs/altis_config.sqf change/add DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","ai_island_buildings","ai_island_bridge"]; Follow steps 6 and 7 to finish. No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS. You can edit the mission text by changing the following in ai_island.sqf // Define Mission Start message _msgStart = ['#FFFF00', "A large group of Admins have invaded the island and are drinking beer and eating cake"]; // Define Mission Win message _msgWIN = ['#0080ff',"Convicts have successfully killed the Admins and claimed all the cake and beer for themselves!"]; // Define Mission Lose message _msgLOSE = ['#FF0000',"The Admins have finished their beer and cake and buggered off..."]; // Define mission name (for map marker and logging) _missionName = "Ai Island"; I don't think it is the most sophisticated coding I could do but it was fast and works for us but thought as I have had so much off these forums I should release something else out there. If any of the DMS people are looking then feel free to incorporate this and make it better, just give CiC a bit of credit. cheers
  13. Hi all, This is my first contribution a Static AI mission for Chernarus in Zelenogorsk. This has been tested by myself and a couple of players on my server and has no issues that i can see. Mission name: Bandit Base AI: 27 + 3 Static .50 cal gunners 2 x Loot crates. Static base spawnable mission with Ai and crates with DMS. a3_dms\config.sqf around line 286 to 292 a3_dms\missions\static\zelenogorsk.sqf mpmissions\Exile.Chernarus\initServer.sqf
  14. Hi, I have a problem when the server starts. Once the download comes to Reading mission server is turned off. What could be the reason ? 13:59:27 Dedicated host created. 13:59:35 BattlEye Server: Initialized (v1.215) 13:59:35 Host identity created. 13:59:35 Game Port: 2302, Steam Query Port: 2303 13:59:36 Mission Exile.Altis read from bank. 13:59:36 Roles assigned. 13:59:36 Reading mission ... Here is my script run: arma3server.exe -config=@ExileServer\config.cfg -cfg=@ExileServer\basic.cfg -port=2302 -name=ExileServer -servermod=@ExileServer -mod=@Exile; -loadMissionToMemory -autoinit -profiles=ExileServer
  15. So i created my first static AI mission for DMS mission sytem. It's called the Military Raid it is a basic military instalation that is spawned in using DMS but can also be occupied by VEMFReloaded, all setings can be configured to your liking. Download: https://drive.google.com/open?id=0BwnDum6odAHIRDdIWXJ6RldZNTA Installing. 1. Copy Military_Raid.sqf into a3_dms.pbo missions/static 2. Copy Military_Raid_buildings.sqf into a3_dms.pbo objects/static 3. Extract map_configs/altis_config.sqf 4. Find DMS_StaticMissionTypes append [["saltflats",1],["slums",1]]; Change to (or add extra) DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["Military_Raid",1]]; 5. Find DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"]; Change to (or add extra) DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","Military_Raid_buildings"]; 6. Repack altis_config.sqf into PBO 7. Put a3_dms.pbo into /@ExileServer/addons/ on server and start.
  16. 2nd mission for Tanoa, again it is very light on buildings and just uses a few road blocks so should run easily on servers (its based on the island with the hotel complex on it). Please leave feedback that is constructive. cheers ******************************************************* "Hotel Invasion" static mission for Tanoa. Thanks to jmayr2000 for helping debug and test. Created by [CiC]red_ned using templates by eraser1 17 years of CiC http://cic-gaming.co.uk ******************************************************* For Tanoa only. Running on DMS System v1.0 is hardcore only. v2.1 is multi difficulties with lots of editable functions. ******************************************************* Thanks to @jmayr2000 for helping with testing again. Download from: https://github.com/redned70/DMSStaticMissions Screenshots to follow. ******************************************************* Installing. 1. Copy hotel_invasion.sqf into a3_dms.pbo missions/static 2. Copy hotel_invasion_buildings.sqf into a3_dms.pbo objects/static >>>>>>>>Either<<<<<<<<<<< 3. Extract map_configs/tanoa_config.sqf 4. Add to end // Add the "hotel_invasion" mission to the existing mission types. DMS_StaticMissionTypes append [["hotel_invasion",5]]; // Add the "hotel_invasion_buildings" to spawn on server startup. NOTE: "append" and "pushback" are NOT the same. DMS_BasesToImportOnServerStart append ["hotel_invasion_buildings"]; 5. Repack tanoa_config.sqf into PBO >>>>>>>>OR<<<<<<<<<<<<<< Edit main DMS config.sqf 6. Find DMS_StaticMissionTypes = [ // List of STATIC missions with spawn chances. //["saltflats",1], //<--Example (already imported by default on Altis) //["slums",1] //<--Example (already imported by default on Altis) ]; DMS_BasesToImportOnServerStart = [ // List of static bases to import on server startup (spawned post-init). This will reduce the amount of work the server has to do when it actually spawns static missions, and players won't be surprised when a base suddenly pops up. You can also include any other M3E-exported bases to spawn here. //"saltflatsbase", //<--Example (already imported by default on Altis) //"slums_objects" //<--Example (already imported by default on Altis) ]; replace with DMS_StaticMissionTypes = [ ["hotel_invasion",1] ]; DMS_BasesToImportOnServerStart = [ "hotel_invasion_buildings" ]; 7. Save and repack config into PBO 8. Put a3_dms.pbo into /@ExileServer/addons/ on server and start.
  17. DE99 Gartenkriege -Tanoa EXILE

    Läd jeden ein Tanoa zu Entdecken. Was haben wir zu bieten? - Aktive Admins - Fünf SafeZones/TraderZones - viele BoatDealer - eigene unveröffentliche Missionen - Virtuel Garage - Virtual Garage Hacken und noch vieles mehr. Schaut einfach vorbei !!! Euer GartenkriegeTeam Mehr Video´s unsere Spieler:
  18. configuration

    How do I fix the server to show survival for the type and exile for the mission and how do I fix creating to display playing? Thank you in advance.
  19. Exile Customized - GZRep.com

    GamerZ Repository - Online Gaming Community GZRep is an open gaming community that provides friendly, socially rewarding gaming experiences to the gaming public. We’re PC-focused, but our members play many different platforms and games together. We also operate our own dedicated servers. It’s hard to have a good social experience gaming online. On most public servers, few players use voice chat, and text chat only goes so far. Trolls and jerks are everywhere. GZRep offers an antidote! You’ll find our community active and friendly. Our team of volunteer admins actively keeps the trolls and cheaters out. Best of all, GZRep is open to everyone — there are no applications, prerequisites, or approval processes. You’re a member of the GZRep community from the moment you start playing with us. Arma Build: v0.68 | Exile Build: v1.0.2 | JSRS Build: v1.2 | Server Build: v0.3.5 Missions & AI # Dynamic soldier missions spawned with different difficulty levels. # Radiation zone supply crates guarded by soldiers. # Supply drops. # Heli Patrols & Heli Crashes. # All enemy soldiers are recognized by the blue soldier outfits. Custom Map Additions # Custom spawn points, radiation zones, trader city. # Custom boat, airport, scuba and waste dumps traders. # All gas stations have a Fast Food, Vehicle Parts, Vehicle Customs trader and a locker. # Bridge added between the north-west and main island. # Radiation border trader. Vote Night or Day # You can vote for night or day by using one of the chat commands below. # You need to wait for 15 minutes between each vote. # A minimum of 51% of the online players will need to vote. # Chat Commands: “vote night” or “vote day”. Advanced Vehicle System # All locked vehicles owned by you in your own territory, is protected after restart. Protection is disabled when you log back in or someone unlocks it. # Advanced vehicle repair and salvage. Dark Zones # Capture Points that spawn in random selected cities. # You must be inside the inner colored circle constant for 10 minutes to capture. # There are 3 waves of Soldiers within the 10 minutes to capture. Militarized # Tanks, Armored and APC vehicles. # Regular and Anti Air Launchers. Vehicle Rearm # The rearm feature can be located in the trader city. # Armored Cars, Tanks, and Heli’s can be rearmed. # You need to be within 40 meters from the green military structure at the trader to see the option on the scrollwheel. # Vehicles can only be rearmed at the trader city to balance PVP. GZRep Headquarter # This area is used for testing and player support. # Locker and waste-dump traders. # Admin Events trader. # Fast Food trader. # Office trader. JSRS4 APEX Support # JSRS4 APEX is a sound modification for ArmA 3. # This modification is optional on our server, but really recommended. Click here to download JSRS Other Features # Option to steal territory flags are removed due to PVP balancing. # New players recieve 25k poptabs in their locker. # Revive system. # Respect based loadouts. # Advanced towing. # Custom weather cycles. # Fog is turned off. # No nights, unless players vote for it. # Full moon nights when there is clear skyes. # Claim server and mission spawned vehicles. # Only wood structures can be breached. # Chop wood directly into vehicles. # Stamina and fatigue is turned off. # Fuel can only be purchased at gass stations or by draining other vehicles. # Territory protection-fee due date login notification. # Custom status bar and restart warnings. # Custom kill messages. Custom XM8 Apps # View Distance Tool. # Vehicle Check Tool. # Remote Security. # Recipes App. # Nearby Player Scanner. # Private Chat.
  20. Hello all, What is the best way to spawn DMS Static missions objects at the same time that the static mission spawn? (Not when server starts)
  21. Hi All, This is my third mission for a3_dms, the idea was to bring some fun use for the "Kavala Hospital" in Kavala, Altis. A nice building in urban surrounding. Close to the sea and some mountains around. Hospitals are extremely important in conflict areas so players must free the hospital from the terrorists. Not many objects were placed, I added some objects just as an example in case the admin wants to add custom objects. Thx @Defent for the awesomeness! Download the mission: http://drive.google.com/drive/folders/0B3UN008pJiGkNDEyRlhHMmtvOG8 Three steps for installing Kavala_Hospital Mission: Add as a regular static mission: Changes in a3_dms: 1 - Just drop kavala_hospital.sqf in a3_dms static missions folder: \a3_dms\missions\static\ 2 - Just drop kavala_hospital_objects.sqf in a3_dms static objects folder: \a3_dms\objects\static 3 - Edit map_configs/altis_config.sqf and add "kavala_hospital" to the missions and "kavala_hospital_objects" to its objects. That's it! Suggestions are welcome! =CF=Dragunov - My other a3_dms missions::
  22. I made some modifications to the underwater stash mission created by @eraser1 for Tanoa. To be clear this is his mission I merely changed some positioning so that it functions on Chernarus. This mission requires DMS. You will need a crate loading script like R3F or Igiload to get the crate. Installation: Step 1: Place the underwater_stash.sqf inside of your a3_dms\missions\static folder. Step 2: Open your config.sqf and add the line ["underwater_stash",1] inside of the DMS_StaticMissionTypes block Step 3: With the config.sqf still open add the line "underwater_stash" inside of the DMS_StaticMissionsOnServerStart block Step 4: Ensure you have static missions enabled. Don't forget to add commas if needed. If you are confused about punctuations look at the Server Owner Guide. I modified the loot tables for some worthwhile loot. DOWNLOAD Other Links: Defents Mission System R3F Logistics Server Owner Guide
  23. [GER] Line Gamer PVE Exile Altis

    Der Neue Arma 3 Exile Server von Line Gamer ist Online! Gespielt wird auf der Map Altis. Dies ist ein PVE Server!! (Für Spieler, die PVE nicht kennen: Kein Spieler Kill !!! es dürfen nur Ai´s ( Bots) gekillt werden! ) Einfach mal testen und Joinen, wir wünschen euch viel Spaß!
  24. Well, i can't add weapns i keep getting error's. Is there a way or a good mission file where you can edit the weapons of AI, the crate's and the cars? Im using the mods Exile DMS Exile Occupation