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Maybe^

Problems installing CUP_Weapons

18 posts in this topic

Hi all, 

I am currently working on a server but am having trouble installing the mod CUP_Weapons. 

I believe i have done everything correctly by adding bikey to keys folder and running CBA with the mod.

Here is my most recent RPT file. It has nothing at all 

 

http://pastebin.com/zc2Q59iU

Start up parameters are in pastebin also 

if you'd like any other files let me know. Thanks in advance 

Edited by Maybe^

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First thing I see immediately is that your CUP mods are not added to -"Servermod=" in your startup parameters

Edited by p3dro_2486

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1 hour ago, Maybe^ said:

Hi all, 

I am currently working on a server but am having trouble installing the mod CUP_Weapons. 

I believe i have done everything correctly by adding bikey to keys folder and running CBA with the mod.

Here is my most recent RPT file. It has nothing at all 

 

http://pastebin.com/zc2Q59iU

Start up parameters are in pastebin also 

if you'd like any other files let me know. Thanks in advance 

Also heres some posts you probably should look at

There are many other threads in here http://www.exilemod.com/forum/167-items-weapons/ that will contain the answers to your questions

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1 hour ago, p3dro_2486 said:

First thing I see immediately is that your CUP mods are not added to -"Servermod=" in your startup parameters

is it supposed to be in serverMods?

 

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They don,t need adding to the -severmod section, they are fine in the -mod section

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7 minutes ago, Maybe^ said:

is it supposed to be in serverMods?

 

Needs to be in both mate. Then u need to look through the RPT and find the "mission is dependant on content that has been deleted" lines and add the names it says to AddOns in your mission.sqm file. 

The info is in the posts I linked dude, I'm on phone so I can't reply fully right now. Couple hours till I'm home

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4 minutes ago, Renegade2k6 said:

They don,t need adding to the -severmod section, they are fine in the -mod section

If they're not in servermod how is the server going to load the content for traders or lootspawns? Legit question I'm no expert by any means

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2 minutes ago, Renegade2k6 said:

You need to add them your self to the loot spawns and traders.

Obviously but if the server doesn't load the mod where is it going to get the items that the lootspawns or traders call?

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