Caderius

A thought about Respect

3 posts in this topic

It seems a little wrong to me that you get the same amount of respect for killing someone who is just out of bambi mode and may have no gear other than their orange jumpsuit because they got unlucky and found nothing as you do for killing someone that is in full combat kit carrying an LMG.

I see gear has an item level, how about setting the respect earned for killing someone to the level of the items they have equipped? Not saying a 1/1 but like Item level 1 = 50 respect or something.

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I was thinking about something like this just yesterday. Basically +1 to what you said. Currently it's either bambi or no bambi. I'd like to see a sliding scale rather than a binary option. More respect for killing someone with better gear, someone who has survived for a long time without dying, who owns a lot of territory, has many vehicles, bottlecaps. Any of these might work, or several of them in combination, just to in some way consider how "established" the player was/is, and reward respect accordingly.

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Putin approves this! 

Maybe we need a whole new system called 'power' or something. Basicly the more Well established a player is the higher is his amount of power. The higher power level the more respect for killing him? 

Power would raise and maybe lower by the size of your teritory, your amount of money / respect, your gear, how many vehicles you owe, how Many missions you clear and so on. 

This was just a Quick brainstorm i did in the bus this morning please let me know what you Think :) good Day to you all

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