[DoN] El Toro [dk]

Map Legend

3 posts in this topic

Well most of us, are making custom trades, and some are even making hole Trader towns...

But, is there a way to make a Legend for those Icons we are all posting on our maps, to show what is what... DMS has a small one in the left corner of the map... but something like that.... but with all those crazy "unit types"...

Spoiler

if (DMS_ShowDifficultyColorLegend) then
    {
        private "_title";
        _title = createmarker ["DMS_MissionMarker_DifficultyColorLegend",[-500,-200]];
        _title setMarkerColor "ColorRed";
        _title setmarkertext "DMS Mission Difficulties Color Legend";
        _title setMarkerType "mil_dot";
        _title setMarkerAlpha 0.5;
        {
            private ["_difficulty", "_color", "_num", "_pos", "_circle", "_dot"];

            _difficulty = _x;
            switch (_difficulty) do
            {
                case "easy":         {_color = "ColorGreen";};
                case "moderate":     {_color = "ColorYellow";};
                case "difficult":     {_color = "ColorRed";};
                case "hardcore" :     {_color = "ColorBlack";};
            };

            _num = -200 * (_forEachIndex - 0.5);
            _pos = [100,_num];

            _circle = createMarker [format ["DMS_MissionMarker_DifficultyColor_%1",_color], _pos];
            _circle setMarkerColor _color;
            _circle setMarkerShape "ELLIPSE";
            _circle setMarkerBrush "Solid";
            _circle setMarkerSize [100,100];

            _dot = createMarker [format ["DMS_MissionMarker_Difficulty_%1",_difficulty],_pos];
            _dot setMarkerColor "ColorWhite";
            _dot setMarkerType "mil_dot";
            _dot setMarkerAlpha 0.5;
            _dot setMarkerText _difficulty;
        } forEach ["hardcore","difficult","moderate","easy"];
    };

https://community.bistudio.com/wiki/cfgMarkers

Edited by [DoN] El Toro [dk]

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I guess that the "easy" way is to make the marks and give them names, somewhere in the water... But it sure would be nice with a Clean way... Really no ideas?

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I have always just made markers via mission.sqm

Spoiler

                class Item1
		{
			dataType="Marker";
			position[]={5000.2788,4.3537265e+009,1059.774};
			name="GroupDetails";
			text="Community:  URL";
			type="loc_BusStop";
			id=13;
			atlOffset=4.3537265e+009;
		};
		class Item2
		{
			dataType="Marker";
			position[]={5000.2871,4.3537265e+009,759.77399};
			name="TS3Details";
			text="TeamSpeak3:  URL";
			type="loc_Transmitter";
			id=14;
			atlOffset=4.3537265e+009;
		};
		class Item3
		{
			dataType="Marker";
			position[]={5000.3281,4.3956695e+009,459.61099};
			name="adminDetails";
			text="Admins:  Name | Name | Name";
			type="o_hq";
			colorName="ColorWhite";
			a=0.80000001;
			b=0.80000001;
			id=15;
			atlOffset=4.3956695e+009;
		};
		class Item4
		{
			dataType="Marker";
			position[]={5000.2568,712196.75,1359.7629};
			name="ServerDetails";
			text="Server: Server Name";
			type="n_recon";
			colorName="ColorWhite";
			a=0.94999999;
			b=0.94999999;
			id=16;
			atlOffset=712227.88;
		};

 

these positions are what i use for chernarus map, but you can easily add via eden and then drag them to where you want them to appear.

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