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kidesh

Grenade Recipe

6 posts in this topic

Hi.

Before the donator thread was taken down down to legal issues  ( i think). 

Someone put in a recipe to make grenades. I meant to copy but i forgot all about it.

So if someone did, any chance you could share it again?

thx 

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is it not just what you choose it to be :-)

like : some mags whit lets say 5.56 for gun powder,

some scrapmetal for splinters.

An empty can for the holster :-)

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Quick and easy. 

Note I wrote this in like 2 minutes, there might be some syntax errors, following 2 recipe's: 

Item: RGO Grenade
Fire required: Yes
Tools: Foolbox & Pliers.
Components: 5 Junk Metal, 1 Metal Wire.

Item: RGN Grenade
Fire required: Yes
Tools: Foolbox & Pliers.
Components: 3 Junk Metal, 1 Metal Wire.

Spoiler

class CraftHandGrenade Exile_AbstractCraftingRecipe
{
    name = "Craft Hand Grenade";
    pictureItem = "GrenadeHand";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "GrenadeHand"}
    };
    tools[] =
    {
        "Exile_Item_Foolbox",
        "Exile_Item_Pliers"
    };
    components[] =
    {
        {5, "Exile_Item_JunkMetal"},
        {1, "Exile_Item_MetalWire"}
    };
};

class CraftMiniGrenade Exile_AbstractCraftingRecipe
{
    name = "Craft Mini Grenade";
    pictureItem = "mini_Grenade";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "mini_Grenade"}
    };
    tools[] =
    {
        "Exile_Item_Foolbox",
        "Exile_Item_Pliers"
    };
    components[] =
    {
        {3, "Exile_Item_JunkMetal"},
        {1, "Exile_Item_MetalWire"}
    };
};

And you're welcome. 

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Thank you. Put I found a few flaws. 

1-  class CraftHandGrenade Exile_AbstractCraftingRecipe  should be  class CraftHandGrenade: Exile_AbstractCraftingRecipe

2 -  GrenadeHand  should be HandGrenade.

But thank you for your reply and this is how my hand grenade craft looks.

class CraftHandGrenade: Exile_AbstractCraftingRecipe
{
    name = "Craft Hand Grenade";
    pictureItem = "HandGrenade";
    requiresFire = 1;
    returnedItems[] =
    {
        {1, "HandGrenade"}
    };
    tools[] =
    {
        "Exile_Item_Pliers"
    };
    components[] =
    {
        {1, "Exile_Item_JunkMetal"},
		{1, "Exile_Item_DuctTape"},
		{2, "Exile_Item_ToiletPaper"},
		{1, "Exile_Item_Matches"}
		
		
    };
};

 

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4 minutes ago, kidesh said:

Thank you. Put I found a few flaws. 

1-  class CraftHandGrenade Exile_AbstractCraftingRecipe  should be  class CraftHandGrenade: Exile_AbstractCraftingRecipe

2 -  GrenadeHand  should be HandGrenade.

But thank you for your reply and this is how my hand grenade craft looks.

 

Ahhh yes, my bad, was looking at the wrong row in CfgMagazines, GrenadeHand is the ammo classification xD

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5 minutes ago, ka0s said:

Ahhh yes, my bad, was looking at the wrong row in CfgMagazines, GrenadeHand is the ammo classification xD

Cool.

Could this be down to make small cars?

Or maybe its a different thing all together?

 

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