Torndeco

A2OP

112 posts in this topic

Arma 2 Objects Ported + Chernaus to Arma3 
This is similiar to AIATP / CUPS, except this has been done from scratch using Arma Sample & Licensed Data again. 

There is some initial work on fixing some of the hit geometrys for A2 Buildings i.e shoot outof windows for certain buildings.
No more hitting glass at shop entrance / bulletproof firestartion etc...
If you like to help out with models / map etc, please give a shout.

Focus of the addon is really just for chernaus map & to work with popular maps like Esseker in the near future.
Available on A3Launcher

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Why use this mod ?
If you want to run a monetization server (you cant use CUPs ).

Donation link @ http://www.mgtrolls.eu/home/m/12045570/article/3849095
If there is much donations will make a new link and maybe even look at getting someone todo some modelling work for enterable buildings.
But that is wishful thinking :/


 

http://a3.launcher.eu/download
Google drive link there for people looking to manually download A2OP

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Great work as usual.
How long did this take you?
Oh, will there be ponds on Chernarus?

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Yes there are ponds already, that issue was solved by the Arma Community awhile ago.
Mikero Tools fixes the issue with multiple ponds automatically for you :)

Forgot to mention that bullet penetration on plants/trees is fixed aswell

Edit:
Besides some research etc... there was about a good weeks work messing around. 
Alot of that time was running a script to recursive update paths for files & building and  binarizing the pbo's waiting for it encounter the next error to fix.
I could do it alot faster now with prior knowledge and less care about removing duplicate files that are already in Arma3.

Edited by Torndeco
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Any chance this will be updated? I haven't tried it, but I assume the sky would be black due to color corrections in 1.6

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Latest version is on A3Launcher with serverkey, just got updated late last night

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Note it currently only has Chernarus & it should work fine with Esseker & Napf.
It might work with other maps that require AIATP but its not tested.

If you are going to put it on a server.
Recommend you check the Server RPT Logfile for any errors about missing classnames.
Might be missing an object you are using in a custom trader city, but most of them should be there.
 

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Also i forgot to mention.
If you do try it out on a server,
Change your mission.sqm  required addons to  "A2OP".
This should pull in nearly everything, there are just 1 or 2 missing, will be fixed in next update

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Awesome! Thanks for this. I had only looked in steam and saw the update from Jan. 

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I might give this a try on my Esseker test server. What are the advantages of this over CUP Terrains Core?

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