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EZKatnipz

BE Filter THAT I CAN NOT FIGURE OUT FOR THE LIFE OF ME

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Alright, so after installing Infistar on my server, I have some BE filters to go through. Not a problem, I've done this a bit now and am quite familiar with how you add the filters to your files. Now, this particular restriction I cannot figure out. I have used @infiSTAR's guide he had on a post to replace the new lines and such that has worked before, I have used @maca134's BE filter site that has also worked before, and I have done it manually. Nothing I have tried seems to be working unless there is something I am missing. I am new to server hosting but have made great progress in the last week of doing this. I mean, you gotta start somewhere, right? Any help is greatly appreciated.

Spoiler

#0 " missionNamespace);
                };
            };
        };
    
        player removeAllEventHandlers 'InventoryOpened';
        player addEventHandler ['InventoryO"

 

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21 minutes ago, EZKatnipz said:

Alright, so after installing Infistar on my server, I have some BE filters to go through. Not a problem, I've done this a bit now and am quite familiar with how you add the filters to your files. Now, this particular restriction I cannot figure out. I have used @infiSTAR's guide he had on a post to replace the new lines and such that has worked before, I have used @maca134's BE filter site that has also worked before, and I have done it manually. Nothing I have tried seems to be working unless there is something I am missing. I am new to server hosting but have made great progress in the last week of doing this. I mean, you gotta start somewhere, right? Any help is greatly appreciated.

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#0 " missionNamespace);
                };
            };
        };
    
        player removeAllEventHandlers 'InventoryOpened';
        player addEventHandler ['InventoryO"

 

!=" missionNamespace);\n};\n};\n};player removeAllEventHandlers \'InventoryOpened\';player addEventHandler [\'InventoryO"

Maybe..

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Have you tried:

!=" missionNamespace);\n                };\n            };\n        };\n    \n        player removeAllEventHandlers 'InventoryOpened';\n        player addEventHandler ['InventoryO"

 

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1 hour ago, John said:

!=" missionNamespace);\n};\n};\n};player removeAllEventHandlers \'InventoryOpened\';player addEventHandler [\'InventoryO"

Maybe..

 

1 hour ago, fr1nk said:

Have you tried:


!=" missionNamespace);\n                };\n            };\n        };\n    \n        player removeAllEventHandlers 'InventoryOpened';\n        player addEventHandler ['InventoryO"

 

Nether options worked for me, loaded one at a time, refreshed my scripts.txt and still get a kick upon loading into the server :(

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5 hours ago, EZKatnipz said:

 

Nether options worked for me, loaded one at a time, refreshed my scripts.txt and still get a kick upon loading into the server :(

Try my one and restart the server.. sometimes I have issues loading scripts and rejoining.. 

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7 hours ago, John said:

Try my one and restart the server.. sometimes I have issues loading scripts and rejoining.. 

As long as adding multiple filters will not interfere, i have them all in the scripts.txt yet I still get the kick for the same restriction after multiple restarts. I have removed the scripts.txt for now so i can continue to add some other scripts and configure things.

Edited by EZKatnipz

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IMO, both had half the answer.

You need all TABS in the exception ánd you need to escape the ' characters

!=" missionNamespace);\n                };\n            };\n        };\n    \n        player removeAllEventHandlers \'InventoryOpened\';\n        player addEventHandler [\'InventoryO"

 

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On 1/28/2016 at 5:10 PM, NedFox said:

IMO, both had half the answer.

You need all TABS in the exception ánd you need to escape the ' characters


!=" missionNamespace);\n                };\n            };\n        };\n    \n        player removeAllEventHandlers \'InventoryOpened\';\n        player addEventHandler [\'InventoryO"

 

tried both copy pasting, and doing it myself in different ways and still no luck. However, it now swaps between that one and this new one:

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#0 "            };
            
        }
        else
        {
            
            (vehicle player) removeAllEventHandlers 'GetOut';
            (vehicle player) addEventHandler ['GetOut',"

 

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!="            };\n            \n        }\n        else\n        {\n            \n            (vehicle player) removeAllEventHandlers \'GetOut\';\n            (vehicle player) addEventHandler [\'GetOut\',"

 

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