CeltS_Jedi-sy

script restriction #34

13 posts in this topic

has anyone actually managed to solve this yet ?

iv searched for a fix but the only fix that iv found does not work i have players being kick while in choppers 

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mate with a question like this means nothing to alot of people, what you need to do is upload the script error log so we can see if we can help you on  script restriction #34 but until then we cant help you

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4 hours ago, hogansheroes said:

mate with a question like this means nothing to alot of people, what you need to do is upload the script error log so we can see if we can help you on  script restriction #34 but until then we cant help you

the script.log file?

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whatever log has the script restriction in it.  #34 is just the line, you need to know what is triggering it.  

always post the concerned files ...

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17 hours ago, ShootingBlanks said:

whatever log has the script restriction in it.  #34 is just the line, you need to know what is triggering it.  

always post the concerned files ...

 

13 hours ago, hogansheroes said:

scriptlog it will be copy/paste the error here

29.01.2016 20:14:44: Donnie (82.173.164.141:2702) 995c2b759b35ff25dda988713b78fe3d - #34 "e "lastGestFreezeT";
 
if (_VBtemp + 25 < time) then
{
 
if (isPlayer _this) then {} 
else
{
if (random 10 < 6) then
{
 
 
 
 
 

if"
29.01.2016 20:15:03: [CWG]clissyladd (84.13.120.13:2702) 08ff38a5201a34e8ae3743ee5116356a - #34 "e "lastGestFreezeT";
 
if (_VBtemp + 25 < time) then
{
 
if (isPlayer _this) then {} 
else
{
if (random 10 < 6) then
{
 
 
 
 
 

if"

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13 minutes ago, CeltS_Jedi-sy said:

 

29.01.2016 20:14:44: Donnie (82.173.164.141:2702) 995c2b759b35ff25dda988713b78fe3d - #34 "e "lastGestFreezeT";
 
if (_VBtemp + 25 < time) then
{
 
if (isPlayer _this) then {} 
else
{
if (random 10 < 6) then
{
 
 
 
 
 

if"
29.01.2016 20:15:03: [CWG]clissyladd (84.13.120.13:2702) 08ff38a5201a34e8ae3743ee5116356a - #34 "e "lastGestFreezeT";
 
if (_VBtemp + 25 < time) then
{
 
if (isPlayer _this) then {} 
else
{
if (random 10 < 6) then
{
 
 
 
 
 

if"
!="e \"lastGestFreezeT\";\n \nif (_VBtemp + 25 < time) then\n{\n \nif (isPlayer _this) then {} \nelse\n{\nif (random 10 < 6) then\n{\n \n \n \n \n \n\nif"

THIS SHOULD GO ONTO THE END ON LINE 36

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4 minutes ago, hogansheroes said:

!="e \"lastGestFreezeT\";\n \nif (_VBtemp + 25 < time) then\n{\n \nif (isPlayer _this) then {} \nelse\n{\nif (random 10 < 6) then\n{\n \n \n \n \n \n\nif"

THIS SHOULD GO ONTO THE END ON LINE 36

it already is m8 this is what I was trying to say b4 that's the only fix I found but it does not work

line 36 complete......                                                                                                                                                                                                                                                                                                   7 isPlayer  !="do {\nprivate [\"_display\",\"_veh\",\"_vehType\",\"_uavPosition\",\"_isPlayerInAV\",\"_icon\"];\n\n_display = _params select 0;\n_veh = vehicle" !=";\nif (!isNull cameraOn) then\n{\n{\nif (!isNull _x) then\n{\nif (isPlayer _x) then\n{\nif !(isHidden _x) then \n{\n_distance = cameraOn d" !="isKindOf \"Exile_Unit_Player\") then \n{\nthrow false; \n};\nif !(isPlayer _object) then \n{\nthrow false; \n};\nif !(alive _object) then " !="_otherPlayer isEqualTo player) then\n{\nthrow false; \n};\nif !(isPlayer _otherPlayer) then\n{\nthrow false; \n};\nif !(alive _otherPlay" !="e \"lastGestFreezeT\";\n \nif (_VBtemp + 25 < time) then\n{\n \nif (isPlayer _this) then {} \nelse\n{\nif (random 10 < 6) then\n{\n \n \n \n \n \n\nif"

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this is my line 36

Spoiler

7 isPlayer  !="do {\nprivate [\"_display\",\"_veh\",\"_vehType\",\"_uavPosition\",\"_isPlayerInAV\",\"_icon\"];\n\n_display = _params select 0;\n_veh = vehicle" !=";\nif (!isNull cameraOn) then\n{\n{\nif (!isNull _x) then\n{\nif (isPlayer _x) then\n{\nif !(isHidden _x) then \n{\n_distance = cameraOn d" !="isKindOf \"Exile_Unit_Player\") then \n{\nthrow false; \n};\nif !(isPlayer _object) then \n{\nthrow false; \n};\nif !(alive _object) then " !="_otherPlayer isEqualTo player) then\n{\nthrow false; \n};\nif !(isPlayer _otherPlayer) then\n{\nthrow false; \n};\nif !(alive _otherPlay" ";cutText [_log, 'PLAIN DOWN'];hint _log;};if!(isPlayer _target)exitWith{_log = 'Target is not a Player!';"

 

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