red_ned

[Release] Bomos DMS Static Mission

6 posts in this topic

Not too many objects to clutter loading but still not a bad mission for filling in the west coast.

*******************************************************
 "Bomos" static mission for Altis.
 Created by [CiC]red_ned using templates by eraser1
 17 years of CiC http://cic-gaming.co.uk
*******************************************************
 For Altis only.
 Running on DMS System
*******************************************************

Installing.
1.  Copy bomos.sqf into a3_dms.pbo missions/static
2.  Copy bomos_buildings.sqf into a3_dms.pbo objects/static
3.  Extract  map_configs/altis_config.sqf
4. Find
 DMS_StaticMissionTypes append [["saltflats",1],["slums",1]];
 Change to (or add extra)
 DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1],["bomos",1]];
5. Find
 DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"];
 Change to (or add extra)
 DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","ai_island_buildings","bomos_buildings"];
6. Repack altis_config.sqf into PBO
7.  Put a3_dms.pbo into /@ExileServer/addons/ on server and start.

No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS.

You can edit the mission text by changing the following in bomos.sqf


// Define Mission Start message
_msgStart = ['#FFFF00', "A large group of Admins have invaded Bomos"];

// Define Mission Win message
_msgWIN = ['#0080ff',"Convicts have successfully killed the Admins and claimed all the crates"];

// Define Mission Lose message
_msgLOSE = ['#FF0000',"The Admins have buggered off..."];

edit: LoL forgot download link: https://drive.google.com/open?id=0B9ukafXMvfhAYkJKQkp1M1NzTWM

2016-01-30_00016.jpg

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2016-01-30_00019.jpg

2016-01-30_00020.jpg

Edited by red_ned
forgot link
2 people like this

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I'll load it today. Thanks for the new mission red_ned.

 

edit-

A quick question. Does DMS load/run these missions from the array sequentially? As the array grows I'm not sure they will all get played unless I increase my server run time before a restart. It's on a 4 hour restart schedule now. e.g., DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1],["opslaughterhouse",1],["donmd",1],["opbackfire",1]],["bomos",1]];

Edited by Snakeyes1
added question

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25 minutes ago, Snakeyes1 said:

I'll load it today. Thanks for the new mission red_ned.

 

edit-

A quick question. Does DMS load/run these missions from the array sequentially? As the array grows I'm not sure they will all get played unless I increase my server run time before a restart. It's on a 4 hour restart schedule now. e.g., DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1],["opslaughterhouse",1],["donmd",1],["opbackfire",1]],["bomos",1]];

Well you can balance a bit like I do in the altis map config:

mine looks like this

// Add the "saltflats" and "slums" mission to the existing mission types.
DMS_StaticMissionTypes append [["kastro_castle",4],["kore_factory",5],["opslaughterhouse",4],["bomos",4],["saltflats",4],["slums",1],["ai_island",3],["a_village",5],["terrorist_island",3]];

 

it makes some missions more likely to spawn than others, but leaving a 1 does still load missions randomly as far as I know

 

Edited by red_ned

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As long as they load randomly, that is all I need. Thank you for the two new missions! Just in time for the weekend. :)

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no worries, when I finally get the screenshots I have 2 more to release and about 4-5 more in development with several people doing mapping

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