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xenus54rus

BattlEye

3 posts in this topic

help!!!!

kicked off by BattlEye: Script Restriction #41

 

11:22:40 "ExileServer - Server is up and running! Version: 0.9.20"
11:22:40 "Exile/BIS_fnc_log: [postInit] ExileServer_fnc_postInit (105420 ms)"
11:22:40 "ExileServer - Main thread started"
11:26:13 Error in expression < %1 Seconds", _nextSpawnTime];
};
sleep _randomTime;
};

["text"] execVM "custom>
11:26:13   Error position: <_randomTime;
};

["text"] execVM "custom>
11:26:13   Error Undefined variable in expression: _randomtime
11:26:13 File mpmissions\__cur_mp.Altis\init.sqf, line 16

***************************************************************************************************************

11:48:57 BattlEye Server: Verified GUID (de4a35947fd2037456992229b289c36a) of player #0 ZakatBlizok
11:49:28 BattlEye Server: Script Log: #0 ZakatBlizok (de4a35947fd2037456992229b289c36a) - #41 "1 "mpmissions\__CUR_MP.Altis\init.sqf"
11:49:28   
11:49:28   zombieDebug=0; 
11:49:28   
11:49:28   
11:49:28   [] execVM "core\fileConfig.sqf";
11:49:28   
11:49:28   while { true } do {
11:49:28   sleep 300;
11:49:28   if (a"
11:49:28 Player ZakatBlizok kicked off by BattlEye: Script Restriction #41
11:49:28 Player ZakatBlizok disconnected.

 

Edited by xenus54rus

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here init.sqf where mistake here?

//Debug: 1=ON - 0=OFF (Keep off, unless testing)
zombieDebug=0; 

//precompile all needed files.                
[] execVM "core\fileConfig.sqf";

while { true } do {
    sleep 300;
    if (alive player) then {
        [] spawn hp_zombieConfig;
    };
    if (zombieDebug==1) then{
        _nextSpawnTime = 30;
        diag_log format["ZOMBIE:: Next Spawn In: %1 Seconds", _nextSpawnTime];
    };
    sleep _randomTime;
};

["text"] execVM "custom\intro.sqf";

 

16 line *****     sleep _randomTime;

Edited by xenus54rus

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