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YantoDanio

Server Duping Static Objects

Question

inside the safe zones, the static objects and doors have duplicated upto four times, moving traders about and sometimes causing explosions and frame drops while in the safe zone.

only happens inside the safe zone.

 

Any would be appreciated.

 

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2016-02-02_00004.jpg

Edited by YantoDanio

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4 hours ago, YantoDanio said:

inside the safe zones, the static objects and doors have duplicated upto four times, moving traders about and sometimes causing explosions and frame drops while in the safe zone.

only happens inside the safe zone.

 

Any would be appreciated.

 

2016-02-02_00001.jpg

2016-02-02_00002.jpg

2016-02-02_00003.jpg

2016-02-02_00004.jpg

Check your InitPlayerLocal.sqf.  Make sure at the top of the script that #include "initServer.sqf" is commented out with //

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7 hours ago, wik said:

Check your InitPlayerLocal.sqf.  Make sure at the top of the script that #include "initServer.sqf" is commented out with //

like this:

 

// #include "initServer.sqf"

 

i made the line up to look like it does above, did a restart, and the problem persists.

Edited by YantoDanio
adding info

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did you get this figured out ?

The cause of this is the Initserver.sqf being called in the local init file. Every time a player logs in the object duplicate.

This is the cause, I hope you have sorted it.

 

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17 minutes ago, GamersRoost said:

did you get this figured out ?

The cause of this is the Initserver.sqf being called in the local init file. Every time a player logs in the object duplicate.

This is the cause, I hope you have sorted it.

 

yes i did figure this out.

i had installed a status bar mod, and it had put in another

// #include "initServer.sqf"

so i had to put the // in front of it, instantly sorted.

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