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[SOLVED] Players kick after update to v0031

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After update to new version 0031. players kick after 2-3 min then enter to server. See log

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BadVariableContent in missionNamespace: [waitUntil {inputAction ] in [rhs_fnc_autoloaderswitch]\r\n { _fnc_scriptnameparenttemp = if !(isnil '_fnc_scriptname') then {_fnc_scriptname} else {'rhs_fnc_autoloaderswitch'}; private ['_fnc_scriptnameparent']; _fnc_scriptnameparent = _fnc_scriptnameparenttemp; _fnc_scriptnameparenttemp = nil; private ['_fnc_scriptname']; _fnc_scriptname = 'rhs_fnc_autoloaderswitch'; scriptname _fnc_scriptname; #line 1 "rhsafrf\addons\rhs_optics\scripts\rhs_autoloaderswitch.sqf" params ["_loadermodeswitch","_rhs_loadmode"]; if(inputaction rhs_key_mode_chng_glb > 0)then { waituntil {inputaction rhs_key_mode_chng_glb == 0}; if(_rhs_loadmode isequalto 0)then { _loadermodeswitch ctrlsetmodel "rhsafrf\addons\rhs_optics\vehicles\kompas\switch_autoloader_on.p3d"; _rhs_loadmode=1; }else{ _loadermodeswitch ctrlsetmodel "rhsafrf\addons\rhs_optics\vehicles\kompas\switch_autoloader_off.p3d"; _rhs_loadmode=0; }; playsound ["rhs_switchtoggle",true]; }; _rhs_loadmode}

RHS_MOD_ENABLED = true;

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Sorry! I realized the problem, I leave the old parameter name RHS_MOD_ENABLED. And should be RHS_CUP_MOD_ENABLED. 

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I use TortoiseMerge, and did not notice the change.  The devil is in the detail ))

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hehe all fine, somebody asked me to renamed it - blame it on him :-)

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