Sign in to follow this  
Followers 0
aplayer_v1

#34

2 posts in this topic

#34 "_fnc_vectorRandomize","RHS_fnc_cbalTimeToDistance","RHS_fnc_isPlayer","RHS_fnc_targetIntersection","RHS_fnc_retread","RHS_fnc_wh"
 

I don't quite understand whats happening with battleye fixed that now this :S

 

"_this call rhs_fnc_btr_init;(_this select 0) addeventhandler ['HandleDamage',{[_this,0.1,0.002,0.9,0.2] spawn rhs_fnc_activeTire"

Edited by aplayer_v1

Share this post


Link to post
Share on other sites

Could you rephrase your question. Are you having a problem with the filter? 

Share this post


Link to post
Share on other sites
Advertisement

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0

  • Recently Browsing   0 members

    No registered users viewing this page.