NeverAgain

Lobby help

6 posts in this topic

inside of your server config find allowedVoteCmds[] and change it to allowedVoteCmds[] = {}; :)

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Here is no allowedVoteCmds

 

// GLOBAL SETTINGS

hostName = "[CZ] Dead Zone-Chernarus,Zombie,AI Patrol,Mission...";        // The name of the server that shall be displayed in the public server list
password = "";                    // Password for joining, eg connecting to the server
passwordAdmin = "";                        // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP             = "arma3pc.master.gamespy.com";                // This is the default setting. Leave empty for private servers if you do not want your server listed publicly
logFile                = "A3Master.log";
verifySignatures         = 2;

// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval

motd[]={
    "",
    "",
    "",
    "__________     SYSTEM MESSAGES __________",
    "Welcome to FakaHeda.eu server",
    "IMPORTANT   Verify Signatures is enabled",
    "",    
    "Web:            www.fakaheda.eu",
    "__________     END OF MESSAGE __________"
};
motdInterval         = 5;            // Time interval (in seconds) between each message

 

// JOINING RULES
maxPlayers = 20;        // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
// VOTING
voteMissionPlayers    = 1;            // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold        = 0.33;         // 33% or more players need to vote for something, for example an admin or a new map, to become effective
//voteMissionPlayers    = 0;

// INGAME SETTINGS
disableVoN        = 0;            // If set to 1, Voice over Net will not be available
vonCodecQuality         = 8;            // Quality from 1 to 10
persistent        = 1;            // If 1, missions still run on even after the last player disconnected.


// MISSIONS CYCLE (see below)
class Missions
{
    class Exile
    {
        template = Exile.Chernarus;
        difficulty = "ExileRegular"; // ExileRegular or ExileHardcore
    };
}

kickDuplicate = 1;
equalModRequired = 0;
requiredSecureId = 2;
timeStampFormat = "short";

// SCRIPTING ISSUES
onUserConnected = "";                    //
onUserDisconnected = "";                //
doubleIdDetected = "";                    //

// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)";        // unsigned data detected
onHackedData =     "kick (_this select 0)";    //"ban (_this select 0)";            // tampering of the signature detected
onDifferentData = "";

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under //voteMissionPlayers add  allowedVoteCmds[] = {};

1 person likes this

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Well I'll try. One more thing . Players stay over restarts in lobby. How do I make it kick?

Edited by NeverAgain

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