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Disturbed

ArmA 3 Custom Buildings

9 posts in this topic

Link: http://www.armaholic.com/page.php?id=29678

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I edited the map Altis. So now the question I have is how to do I get the custom buildings into my Exile server?

Do I need to put the mod into my commandline? 

Spoiler

mod=CBA_A3;@CUP_Vehicles;@CUP_Weapons;@CUP_Units;@ArmA 3 Custom Buildings

Which I know would require other people to download that mod.

Or...Add these 3 lines to the bottom of my initServer.sqf (but changing true to false)
 

Spoiler

["Land_PoliceStation",[15473.6,15864.6,0],89.2156,0,0,true],
["Land_HouseDoubleAL",[15443.8,16063.5,0],71.8485,0,0,true],
["Land_HeliPad",[15485.2,15845.4,4.46724],179.14,0,0,true]

Or do I put this in the initServer.sqf

Spoiler

if (isServer) then {
  []execVM "bases\joesbase.sqf";
};

 

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Load the mod on the server.

Make sure your clients also have the mod.

Use the link above to actually place the buildings.

Unless you specify the mod as a requirement in your mission file then players without the mod will still be able to connect but they won't see the buildings. So if a player was inside one of them, a player without the mod would see the other player in mid air and be able to shoot them.

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Well..........

1: Downloaded "@ArmA 3 Custom Buildings" - from here "http://www.armaholic.com/page.php?id=29678"

2: Added "@ArmA 3 Custom Buildings" to my Arma 3 server folder.

3: Put the "@ArmA 3 Custom Buildings" modkey into the keys folder.

4: Opened Exile and went into the editor with M3editor, placed few buildings down, saved the SQF as "joesbase1.sqf" .. code is
 

private ["_objs"];
_objs = [
	["Land_PoliceStation",[14718.3,16584.1,0.357996],44.114,[0,0,1],true],
	["Land_MainSection",[14772.9,16634.8,0],225.229,[0,0,1],true],
	["Land_ModernShowroom",[14703.9,16628.2,0.236362],134.342,[0,0,1],true],
	["Land_HouseDoubleAL",[14760.3,16553.5,0],45.1141,[0,0,1],true]
];

{
	private ["_obj"];
	_obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"];
	if (_x select 4) then {
		_obj setDir (_x select 2);
		_obj setPos (_x select 1);
	} else {
		_obj setPosATL (_x select 1);
		_obj setVectorDirAndUp (_x select 3);
	};
} foreach _objs;

Ok that's done.

5: Went over here and downloaded this - 

Now on to the instructions.

1. Download this pbo: -DONE!

2. Extract it into your server's addons folder.

3. In the mapcontent folder, place all of your custom addon sqf files.

4. Open init\fn_init.sqf.

5. Edit the lines to include each addon name. An example is included in the fn_init.sqf:

[] execVM "a3_custom\mapcontent\yourcustom.sqf";

Repack it and upload it to your server's @ExileServer\addons folder.

Now at this point I'm assuming in the init/fn_init.sqf .... - "a3_custom\mapcontent\yourcustom.sqf";" would be like this "a3_custom\mapcontent\josebase1.sqf";" 

Note: I did repack it and added it to my @ExileServer\addons" - server doesn't start up. 

I get this and this is as far as it goes

11:13:43 part(127): `	Exile Moda3Armaseries_gaming_czasdg_jointrailscba_2.3.1.160220-0b33c3c4cup_units-1.2.2cup_vehicles-1.2.0cup_wea
11:13:43 part(45): pons-1.5.0cup_weapons1.4exilemasMattaust

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you'll need to post the full rpt file, that doesn't say what the problem is.

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6 hours ago, Disturbed said:

3: Put the "@ArmA 3 Custom Buildings" modkey into the keys folder. EDIT : WRONG LINE HERE DO NOT CHANGE NAME OF THE KEY!!

Make sure you dont have spaces in folder name and start up parameters?

6 hours ago, Disturbed said:

1. Download this pbo: -DONE! 2. Extract it into your server's addons folder. 3. In the mapcontent folder, place all of your custom addon sqf files. 4. Open init\fn_init.sqf. 5. Edit the lines to include each addon name. An example is included in the fn_init.sqf: [] execVM "a3_custom\mapcontent\yourcustom.sqf"; Repack it and upload it to your server's @ExileServer\addons folder.

Try dropping this instead of your custom pbo in addons folder, ive set it up with your buildings(yours looks like either different name pbo or you are trying to get it from the mod) :

https://www.dropbox.com/s/sizmd839gglci34/ws_objects.pbo?dl=0

Edited by [OMG]Slim

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On 2/22/2016 at 6:14 AM, [OMG]Slim said:

Make sure you dont have spaces in folder name and start up parameters?

Try dropping this instead of your custom pbo in addons folder, ive set it up with your buildings(yours looks like either different name pbo or you are trying to get it from the mod) :

https://www.dropbox.com/s/sizmd839gglci34/ws_objects.pbo?dl=0

ws_objects loaded up, but still no buildings.

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Hey man do you still need help? I can help you but I don't know if you need it anymore?

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