Akumu ikari

Setting up traders.

6 posts in this topic

Hello,

About to start on making traders position ect. How does one config the initPlayerLocal.sqf correctly? As in where do you find the information about the animations, the heads? (i see people in their tuts saying "AfricanHead_1" something like that) and where you find a list of them all. I have no clue where someone of you know all of this and yet it seems like its something i can never find or am looking at something else. 

Also the animation types too. Where do you find the list or how do you know what animations you are using. Cause i see people writing it down but not telling where its actually located to make the changes. Am a complete newb to it all so please bear with me. Only just got the idea of how this works.

 

Thanks.

 

//Edit:1
https://community.bistudio.com/wiki?title=setIdentity&redirect=no found where the list of heads are. So never mind that one.

Edited by Akumu ikari
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I have noticed that using the new 3D Editor (Eden) you don't need to modify the initPlayerLocal.sqf at all. You don't need to add the traders in since its handled in the mission.sqm instead. I will try and make a tutorial this weekend if not next weekend which will explain this all plus maybe an tutorial on using the eden editor to create maps for exile since i have been doing all this in the eden editor. Due to me working Mon-Friday.

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Just the animations i need to find and see how they work else the traders stand their and do the basic animation that they are defaulted too. Not like the custom ones that you see in severs where they get up or sit back down.

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On 2/19/2016 at 3:51 PM, Akumu ikari said:

I have noticed that using the new 3D Editor (Eden) you don't need to modify the initPlayerLocal.sqf at all. You don't need to add the traders in since its handled in the mission.sqm instead. I will try and make a tutorial this weekend if not next weekend which will explain this all plus maybe an tutorial on using the eden editor to create maps for exile since i have been doing all this in the eden editor. Due to me working Mon-Friday.

 

 

Can you elaborate on this a little more please?

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On 2/18/2016 at 4:51 PM, Akumu ikari said:

I have noticed that using the new 3D Editor (Eden) you don't need to modify the initPlayerLocal.sqf at all. You don't need to add the traders in since its handled in the mission.sqm instead. I will try and make a tutorial this weekend if not next weekend which will explain this all plus maybe an tutorial on using the eden editor to create maps for exile since i have been doing all this in the eden editor. Due to me working Mon-Friday.

How?

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