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[Release] Sniper Camp DMS non-Static Missions

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I have made another "map-less" mission (should work on any map as it spawns in random places) but it has 3 different levels of difficulty: Easy, Difficult and Hardcore. Each difficulty has a different start message, different level and number of AI (Hardcore has 2 groups), a different non-persistent vehicle (only using Exile vehicles) and different contents of the loot crate (only using Exile items).

You can install one or all the variations and they share a single mapping file, install instructions below

Download from

 DMS Bandit Missions "Sniper Camp" Easy, Difficult and Hardcore
 Created by [CiC]red_ned using templates by eraser1
 17 years of CiC
 Running on DMS System

1.  Copy nedsnipercamp_mission_easy.sqf, nedsnipercamp_mission_hard.sqf and nedsnipercamp_mission_diff.sqf into a3_dms.pbo /missions/bandit/
2.  Copy nedsnipercamp_objects.sqf into a3_dms.pbo /objects/ (not in the static folder)
3.  Extract main config.sqf
4. Find
 DMS_BanditMissionTypes =
5. Replace current list of missions between [] or add in the 3 new ones (or choose either easy, difficult or hardcore versions), this is mine as i balanced the new missions the same as their stock mission (remember each line should have a comma at the end except the last one).
6. Repack config.sqf into PBO
7.  Put a3_dms.pbo into /@ExileServer/addons/ on server and start.

No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS.

You can edit the mission text by changing the following in nedsnipercamp_mission_easy.sqf, nedsnipercamp_mission_hard.sqf and nedsnipercamp_mission_diff.sqf (depending which one you want to edit)
// Define Mission Start message
_msgStart = ['#FFFF00',"Snipers have set up a begginers training camp, go steal their rifles"];

// Define Mission Win message
_msgWIN = ['#0080ff',"Convicts have killed the snipers and stolen their rifles"];

// Define Mission Lose message
_msgLOSE = ['#FF0000',"The Snipers have packed up and left, no rifles for you!"];

// Define mission name (for map marker and logging)
_missionName = "Sniper Camp";

You can edit the loot crates in the same files:

// Set crate loot values - trying to have setup area for crate
// whats in crate variable trying random numbers - failed
_crate_weapons   = 5;
_crate_weapon_list = ["arifle_MXM_Black_F","srifle_DMR_01_F","srifle_EBR_F","srifle_GM6_camo_F","srifle_LRR_camo_F"];
_crate_items   = 10;
_crate_item_list = ["10Rnd_93x64_DMR_05_Mag","10Rnd_93x64_DMR_05_Mag","10Rnd_93x64_DMR_05_Mag","10Rnd_93x64_DMR_05_Mag","10Rnd_93x64_DMR_05_Mag","100Rnd_65x39_caseless_mag","10Rnd_127x54_Mag","16Rnd_9x21_Mag","30Rnd_65x39_caseless_mag","30Rnd_556x45_Stanag"];
_crate_backpacks  = 3;

And edit vehicle prize here:

// Select vehicle and position relative to centre trying to avoid buildings - its a none persistant vehicle so needs to be sold
_vehicle = ["Exile_Car_Ural_Covered_Military",[(_pos select 0) +17.2, (_pos select 1) -0,0],[], 0, "CAN_COLLIDE"] call DMS_fnc_SpawnNonPersistentVehicle;




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