red_ned

[Release] Altis Chelonisi Power DMS Static Mission

11 posts in this topic

As @hogansheroes asked, here is a mission for the island of Chelonisi near Pyrogs for Altis map

*******************************************************
 "Chelonisi" static mission for Altis.
 Created by [CiC]red_ned using templates by eraser1
 17 years of CiC http://cic-gaming.co.uk
*******************************************************
 For Altis only.
 Running on DMS System
*******************************************************

Installing.
1.  Copy chelonisi.sqf into a3_dms.pbo missions/static
2.  Copy chelonisi_buildings.sqf into a3_dms.pbo objects/static
3.  Extract  map_configs/altis_config.sqf
4. Find
 DMS_StaticMissionTypes append [["saltflats",1],["slums",1]];
 Change to (or add extra)
 DMS_StaticMissionTypes append [["saltflats",1],["slums",1],["ai_island",1],["chelonisi",1]];
5. Find
 DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects"];
 Change to (or add extra)
 DMS_BasesToImportOnServerStart append ["saltflatsbase","slums_objects","ai_island_buildings","chelonisi_buildings"];
6. Repack altis_config.sqf into PBO
7.  Put a3_dms.pbo into /@ExileServer/addons/ on server and start.

Download from https://drive.google.com/open?id=0B9ukafXMvfhAZXRic0tjUjAwRnM


No BE or InfiSTAR additions apart from what you installed to run DMS. this will not run without DMS.

You can edit the mission text by changing the following in chelonisi.sqf
// Define Mission Start message
_msgStart = ['#FFFF00', "Thats an awful lot of power being used on Chelonisi, find out why."];

// Define Mission Win message
_msgWIN = ['#0080ff',"Convicts have successfully cleared Chelonisi of terrorists"];

// Define Mission Lose message
_msgLOSE = ['#FF0000',"Chelonisi has gone dark, but they will return!"];

// Define mission name (for map marker and logging)
_missionName = "Chelonisi Power";

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2 people like this

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awesome thank you so much mate we going to love doing this mission othere wise ty for all the hard work

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I tried this mission today. Brutal opposition along bridge leading to the island. As always, nice job on the mission. The complex looks very professional.

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Thanks for the mission red_ned, just put it on my PvE server but have to try it yet.

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this mission will sort out the diffrence between men and boys for sure.

Otherewise its so much fun snipering 

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13 minutes ago, hogansheroes said:

this mission will sort out the diffrence between men and boys for sure.

Otherewise its so much fun snipering 

:D

there are a few gaps in the wall for those brave souls, about 4 are walkable other than the pier gap but you really do need to find the path.

I made it tougher than I originally intended but as yet other than testing on my dev platform I haven't installed it on my live server as some inconsiderate players built a damn base there!

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3 minutes ago, red_ned said:

:D

there are a few gaps in the wall for those brave souls, about 4 are walkable other than the pier gap but you really do need to find the path.

I made it tougher than I originally intended but as yet other than testing on my dev platform I haven't installed it on my live server as some inconsiderate players built a damn base there!

i had a base on it as it was my admin island but i thought to myself why have 1 base on it ,where i can have a massive base on it as a mission.

best points for snipering is pygos take the gunners out first otherwise you will be so dead lol

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Awesome went in without issues.

 

Edited by Pistashio

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I just played it (in god mod) the approach is hard unless you decide to swim in. The whole mission requires team work. the island looks much better than the bare flat island. great addition to dms. thanks for the hard work

Edited by Pistashio

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I did add an extra few derelict buildings near the bridge start point to help with sniping

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