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Item Duping
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Zippy,
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Posted (edited)
I'm trying to strip default mas weapons of their attachments as they're spawned in.
I've currently added this into my " exileclient_util_playerequipment_add.sqf"
this:
if (_itemType IN ["AssaultRifle","Rifle","SniperRifle","SubmachineGun","MachineGun","MachineGun"]) then { removeAllPrimaryWeaponItems _player; };
Below:
_player addWeaponGlobal _itemClassName
But adjusted it to this to hopefully stop the mas weapons attachments on spawn:
if (_itemType IN ["AssaultRifle","Rifle","SniperRifle","SubmachineGun","MachineGun","MachineGun","Machinegun","AssaultSAW","Assault","SubmachineGun"]) then { removeAllPrimaryWeaponItems _player; };
But still having issues with default mas weapons spawning in with bi-pods and other attachments. Here is a few weapons i've noticed which are spawning in with bi-pods or muzzles.
"arifle_mas_m27"
"arifle_mas_m27m"
"arifle_mas_m27_v"
"arifle_mas_m27m_v"
"arifle_mas_m27_d"
"arifle_mas_m27m_d"
"LMG_mas_Mk200_F"
"LMG_mas_M249_F"
"LMG_mas_M249_F_v"
"LMG_mas_M249_F_d"
"LMG_mas_M249a_F"
"LMG_mas_Mk48_F"
"LMG_mas_Mk48_F_v"
"LMG_mas_Mk48_F_d"
"LMG_mas_M240_F"
"LMG_mas_M60_F"
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