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CrazyCorky

Base building

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I'm trying to devise a way to make it more difficult to obtain a flag and make the 'end game' to take longer to reach.

 

However the problem I'm finding is that messing with buying price, and the multiplier for sell price is that it never really balances out. Same whem raising the price of the flag and levels.

I'm reaching out for ideas from the community.

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Maybe make a flag craftable only, after a certain amount of respect, and with stuff you can only get from missions? Like you need 5 different rare items, that will never spawn together, or even at the same mission?

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3 hours ago, RetardMagnet said:

Maybe make a flag craftable only, after a certain amount of respect, and with stuff you can only get from missions? Like you need 5 different rare items, that will never spawn together, or even at the same mission?

Thanks for idea. Definitely something that could be done.

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yea you could just remove the "Office" from the traders. then make the flagpole kit a mission item or a custom recipe. lots of ways to make the flagpole and end game item. what i hate is you can't break down a flag. i put on in the wrong spot and not i can't remove it :(

 

Edited by [S.C.]Zedmag

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Make the flag cost a 100K or more, and cost loads to maintain

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