C][G GhostTown™

Mission File Addons

5 posts in this topic

Hello there,

I was wondering if anyone is able to help me,

I was wondering if anyone is able to help me with defining mods through the mission file under:

    addOns[]=
    {
        "esseker",
        "ryanzombies",
        "ryanzombiesfunctions",
        "cabuildings_misc",
        "esseker",
        "gnt_c185",
        "A3_Air_F_Beta_Heli_Transport_02",
        "mas_weapons_m4",
        "mas_weapons_nw",
        "mas_weapons_ak",
        "mas_cars_hilux",
        "mas_mi8",
        "mas_brdm",
        "mas_cars",
        "mas_ch47",
        "mas_uh60m",
        "mas_cars_lr",
        "mas_mi24",
        "mas_hmmwv",
        "mas_vehicleweapons_core",
        "mas_uh1y",
        "mas_ural",
        "tryk_backpack",
        "mas_weapons_pack",
        "cup_cabuildings2_misc_cargo",
        "cup_misc_e_config",
        "cup_misc3_config",
        "cup_castructureshouse_a_fuelstation",
        "cup_buildings_config",
        "cup_castructures_e_misc_misc_market",
        "cup_castructures_e_misc_misc_interier",
        "exile_client",
        "A3_Characters_F_Gamma",
        "a3_characters_f"
    };

What is the best way to find out how to define them in there?

I am running 

  • RHS
  • MAS
  • RyanZombies
  • RZInfections
  • ASDG Rails
  • HVP
  • HLC
  • TRYK 
  • Esseker
  • Cup Core
  • Cup Terrains 

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I personally don't bother. I do add maps in there and that's it. If you have server keys enabled then a player can't join without the right mods anyway. 

 

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7 minutes ago, happydayz said:

I personally don't bother. I do add maps in there and that's it. If you have server keys enabled then a player can't join without the right mods anyway. 

 

I had to  VerifySignatures = 0;

As ever since the update people keep getting kicked for .pbo errors and key problems. 

Even tho they are up2date and everything is correct, a few our staff and never had issues till the update. GamersRoost was having the same issues

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I found that no matter what people say its always their mods have an issue. My "solution" is keep the previous version of each mods key in there then you can keep Verifysignatures = 1; 

If you also dont update the Mod on the server they will get kicked if they try to join with a newer version of the mod - regardless if you update the key.

Another possible place to look at is:

//onUnsignedData                         = "kick (_this select 0)";    
//onHackedData                         = "kick (_this select 0)";
//onDifferentData                     = "kick (_this select 0)";

 

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22 minutes ago, happydayz said:

I found that no matter what people say its always their mods have an issue. My "solution" is keep the previous version of each mods key in there then you can keep Verifysignatures = 1; 

If you also dont update the Mod on the server they will get kicked if they try to join with a newer version of the mod - regardless if you update the key.

Another possible place to look at is:

//onUnsignedData                         = "kick (_this select 0)";    
//onHackedData                         = "kick (_this select 0)";
//onDifferentData                     = "kick (_this select 0)";

 

That's the thing, I did do that.

Nothing was changed on my server except updating HVP - But people kept getting randomly kicked, even for standard A3.pbos

It only happen afer the update. Not sure what was causing it, I will look further into it

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