sepumou

A3XAI and Ai loadouts.

10 posts in this topic

Hello Everybody,

I am having an issue with Ai loadouts on A3XAI, the Ai doesn't use any of the uniforms,vests,guns,headgear that i added for them on the cfg file. i used mainly the RHS ans MAS mods for the loadouts.

did anyone encouter this problem too?

Here the Config.cpp file:

 

Spoiler

 

class CfgPatches {
    class A3XAI_config {
        units[] = {};
        weapons[] = {};
        requiredVersion = 0.1;
        A3XAIVersion = "0.2.1";
        requiredAddons[] = {};
    };
};

class CfgA3XAISettings {

    /*    A3XAI Settings
    --------------------------------------------------------------------------------------------------------------------*/    
    
    //Enable or disable event logging to the server RPT file (named arma3server_[date]_[time].rpt). Debug level setting. 0: No debug output, 1: Basic Debug output, 2: Detailed Debug output. (Default: 0)
    //Debug output may help finding additional information about A3XAI's background behavior. This output is helpful when asking for help regarding bugs or unexpected behaviors.
    debugLevel = 0;
    
    //Frequency of server monitor update to RPT log in seconds. The monitor periodically reports number of max/current AI units and dynamically spawned triggers into RPT log. (Default: 300, 0 = Disable reporting)                                            
    monitorReportRate = 300;
    
    //Enable or disable verification and error-correction of classname tables used by A3XAI. If invalid entries are found, they are removed and logged into the RPT log.
    //If disabled, any invalid classnames will not be removed and clients may crash if AI bodies with invalid items are looted. Only disable if a previous scan shows no invalid classnames (Default: 1).                                        
    verifyClassnames = 1;
    
    //Enables checking of all A3XAI config settings. (Default: 1)
    verifySettings = 1;
    
    //Minimum seconds to pass until each dead AI body or destroyed vehicle can be cleaned up by A3XAI's task scheduler. A3XAI will not clean up a body/vehicle if there is a player close by (Default: 900).                                    
    cleanupDelay = 900;
    
    //Enabled: A3XAI will load custom spawn/blacklist definitions file on startup (A3XAI_config.pbo >> custom_defs.sqf) (Default: 0)
    loadCustomFile = 0;
    
    
    /*    A3XAI HC Settings
    --------------------------------------------------------------------------------------------------------------------*/    

    //Enables A3XAI headless client support. (Default: 0)
    enableHC = 0;
    
    //If HC support enabled, A3XAI will pause during post-initialization until HC has successfully connected. (Default: 0)
    //IMPORTANT: It is highly recommended to ensure that the HC is properly setup before enabling this option, otherwise A3XAI may be stuck waiting for HC to to connect.
    waitForHC = 0;

    
    /*    Dynamic Classname Settings

        If a setting is disabled, A3XAI will use the corresponding classname table further below. See "AI clothing, weapon, loot, and equipment settings" section.
    --------------------------------------------------------------------------------------------------------------------*/    
    
    //Purchase price limit for items generated by dynamic classname system as defined in CfgExileArsenal. Lowering this value may reduce variety of items carried by AI. (Default: 2000)
    itemPriceLimit = 4500;
    
    //1: Generate AI weapons from Exile trader tables (Default)
    //0: Weapons defined by pistolList, rifleList, machinegunList, sniperList
    //dynamicWeaponBlacklist: Classnames of weapons to ignore from Exile trader tables
    generateDynamicWeapons = 1;
    dynamicWeaponBlacklist[] = {};
    
    //1: Use Exile loot table data as whitelist for AI-usable weapon scopes (Default)
    //0: Scopes defined by weaponOpticsList
    //dynamicOpticsBlacklist: List of optics classnames to ignore from Exile trader tables.
    generateDynamicOptics = 1;
    dynamicOpticsBlacklist[] = {};
    
    //1: Generate AI uniform types from Exile trader tables (Default)
    //0: Uniforms defined by uniformTypes0, uniformTypes1, uniformTypes2, uniformTypes3
    //dynamicUniformBlacklist: List of uniform classnames to ignore from Exile trader tables.
    generateDynamicUniforms = 1;
    dynamicUniformBlacklist[] = {};
    
    //1: Generate AI backpack types from Exile trader tables (Default)
    //0: Backpacks defined by backpackTypes0, backpackTypes1, backpackTypes2, backpackTypes3
    //dynamicBackpackBlacklist: List of backpack classnames to ignore from Exile trader tables.
    generateDynamicBackpacks = 1;
    dynamicBackpackBlacklist[] = {};
    
    //1: Generate AI backpack types from Exile trader tables (Default)
    //0: Vests defined by vestTypes0, vestTypes1, vestTypes2, vestTypes3
    //dynamicVestBlacklist: List of vest classnames to ignore from Exile trader tables.
    generateDynamicVests = 1;
    dynamicVestBlacklist[] = {};
    
    //1: Generate AI headgear types from Exile trader tables (Default)
    //0: Headgear defined by headgearTypes0, headgearTypes1, headgearTypes2, headgearTypes3
    //dynamicHeadgearBlacklist: List of headgear classnames to ignore from Exile trader tables.
    generateDynamicHeadgear = 1;
    dynamicHeadgearBlacklist[] = {};
    
    //1: Generate AI food types from Exile trader tables (Default)
    //0: Food defined by foodLoot
    //dynamicFoodBlacklist: List of food classnames to ignore from Exile trader tables.
    generateDynamicFood = 1;
    dynamicFoodBlacklist[] = {};
    
    //1: Generate AI generic loot types from Exile trader tables. Includes "Hardware", "Smoke", "Flare" -class items. (Default)
    //0: Loot defined by MiscLoot
    //dynamicLootBlacklist: List of loot classnames to ignore from Exile trader tables.
    generateDynamicLoot = 1;
    dynamicLootBlacklist[] = {};


    //Enable or disable radio message receiving. Players with radios or part of a group with at least one radio will be able to intercept some AI communications. (Default: 0)
    enableRadioMessages = 1;


    /*    Shared AI Unit Settings. These settings affect all AI spawned unless noted otherwise.
    --------------------------------------------------------------------------------------------------------------------*/    
    
    //Sets side/faction for AI spawned by A3XAI. If A3XAI units are hostile with AI spawned from other install addons, consider changing this setting. Acceptable sides: east or west (Default: east)
    side = east;
    
    //Number of online players required for maximum (or minimum) AI spawn chance. Affects Static, Dynamic, Random AI spawns. (Default: 10)    
    playerCountThreshold = 4;
    
    //1: Spawn chance multiplier scales upwards from value defined by chanceScalingThreshold to 1.00. 0: Spawn chance multiplier scales downwards from 1.00 to chanceScalingThreshold.
    upwardsChanceScaling = 1;
    
    //If upwardsChanceScaling is 1: Initial spawn chance multiplier. If upwardsChanceScaling is 0: Final spawn chance multiplier. (Default: 0.50)
    chanceScalingThreshold = 0.50;
    
    //(Static/Dynamic/Random Spawns) minAI: Minimum number of units. addAI: maximum number of additional units. unitLevel: Unit level (0-3)
    minAI_village = 2;
    addAI_village = 2;
    unitLevel_village = 0;
    spawnChance_village = 0.40;
    
    //(Static/Dynamic/Random Spawns) minAI: Minimum number of units. addAI: maximum number of additional units. unitLevel: Unit level (0-3)
    minAI_city = 3;
    addAI_city = 3;
    unitLevel_city = 1;
    spawnChance_city = 0.60;
    
    //(Static/Dynamic/Random Spawns) minAI: Minimum number of units. addAI: maximum number of additional units. unitLevel: Unit level (0-3)
    minAI_capitalCity = 4;
    addAI_capitalCity = 6;
    unitLevel_capitalCity = 2;
    spawnChance_capitalCity = 0.70;
    
    //(Static/Dynamic/Random Spawns) minAI: Minimum number of units. addAI: maximum number of additional units. unitLevel: Unit level (0-3)
    minAI_remoteArea = 2;
    addAI_remoteArea = 1;
    unitLevel_remoteArea = 2;
    spawnChance_remoteArea = 0.80;
    
    //(Static/Dynamic/Random Spawns) minAI: Minimum number of units. addAI: maximum number of additional units. unitLevel: Unit level (0-3)
    minAI_wilderness = 2;
    addAI_wilderness = 3;
    unitLevel_wilderness = 1;
    spawnChance_wilderness = 0.20;
    
    //(For dynamic and random spawns only) Defines amount of time to wait in seconds until cleaning up temporary blacklist area after dynamic/random spawn is deactivated (Default: 1200)
    tempBlacklistTime = 1200;
    
    //Enable or disable AI death messages. Messages will be visible to all group members of player responsible for killing the AI unit. (Default: 1)
    enableDeathMessages = 1;
    
    //If enabled, AI group will attempt to track down player responsible for killing a group member. (Default: 1)
    enableFindKiller = 1;
    
    //If normal probability check for spawning NVGs fails, then give AI temporary NVGs during night hours. Temporary NVGs are unlootable and will be removed at death (Default: 0).                                    
    enableTempNVGs = 0;
    
    //Minimum AI unit level requirement to use underslung grenade launchers. Set to -1 to disable completely. (Default: 1)
    levelRequiredGL = 1;
    
    //Minimum AI unit level requirement to use launcher weapons. Set to -1 to disable completely. Launchers are unlootable and will be removed at death (Default: -1)
    levelRequiredLauncher = 1;
    
    //List of launcher-type weapons that AI can use.
    launcherTypes[] = {"mas_launch_M136_F","mas_launch_maaws_F","rhs_weap_rshg2""rhs_weap_rpg7""rhs_weap_rpg26","launch_RPG32_F","launch_B_Titan_F","launch_I_Titan_F","launch_O_Titan_F","launch_B_Titan_short_F","launch_I_Titan_short_F","launch_O_Titan_short_F"};
    
    //Maximum number of launcher weapons allowed per group (Default: 1)
    launchersPerGroup = 1;
    
    //Enable or disable AI self-healing. Level 0 AI cannot self-heal. Affects: All AI infantry units (Default: 1).
    enableHealing = 1;
    
    //If enabled, A3XAI will remove all explosive ammo (missiles, rockets, bombs - but not HE rounds) from spawned AI air vehicles.  (Default: 1)
    //Affects: All AI air vehicle types (patrols/custom/reinforcement). Does not affect UAV/UGVs.
    removeExplosiveAmmo = 1;
    
    //if enabled, AI units suffer no damage from vehicle collisions. (Default: 1)
    noCollisionDamage = 1;
    
    //If enabled, AI killed by vehicle collisions will have their gear removed (Default: 1)
    roadKillPenalty = 1;
    
    //Array of positions defining trader locations. AI will be non-hostile and damage immune around this area.
    //Use this if your server is not using the standard Exile trader markers or sensors in mission.sqm
    //For performance reasons, do not add locations other than actual trader positions to this array.
    //Example: traderAreaLocations[] = {{2998.06,18175.5,0},{14600,16797.2,0},{23334.6,24188.9,0}};
    traderAreaLocations[] = {{7371.6201,34.76297,4299.5225},{11672.435,114.11487,15221.777}};
    
    
    /*    Static Infantry AI Spawning Settings

        A3XAI will spawn an AI group at various named locations on the map if players are nearby.
    --------------------------------------------------------------------------------------------------------------------*/    
    
    //Enable or disable static AI spawns. If enabled, AI spawn points will be generated in cities, towns, and other named areas.
    //Enabled: A3XAI automatically generates static spawns at named locations on map. Disabled: No static spawns will be generated. (Default: 1)
    enableStaticSpawns = 1;
    
    //Set minimum and maximum wait time (seconds) to respawn an AI group after all units have been killed. Applies to both static AI and custom spawned AI (Default: Min 300, Max 600).                                    
    respawnTimeMin = 300;
    respawnTimeMax = 600;
    
    //Time to allow spawned AI units to exist in seconds before being despawned when no players are present in a trigger area. Applies to both static AI and custom spawned AI (Default: 120)                                        
    despawnWait = 180;
    
    //Respawn Limits. Set to -1 for unlimited respawns. (Default: -1 for each).
    respawnLimit_village = -1;
    respawnLimit_city = -1;
    respawnLimit_capitalCity = -1;
    respawnLimit_remoteArea = -1;
    
    
    /*    Dynamic Infantry AI Spawning Settings. Probabilities should add up to 1.00    

        A3XAI will create ambient threat in the area for each player by periodically spawning AI to create unexpected ambush encounters. These AI may occasionally seek out and hunt a player.
    --------------------------------------------------------------------------------------------------------------------*/        

    //Upper limit of dynamic spawns on map at once. Set to 0 to disable dynamic spawns (Default: 15)
    maxDynamicSpawns = 15;
    
    //Minimum time (in seconds) that must pass between dynamic spawns for each player (Default: 900)
    timePerDynamicSpawn = 900;
    
    //Players offline for this amount of time (seconds) will have their last spawn timestamp reset (Default: 3600)
    purgeLastDynamicSpawnTime = 3600;
    
    //Probability for dynamic AI to actively hunt a targeted player. If probability check fails, dynamic AI will patrol the area instead of hunting (Default: 0.60)
    spawnHunterChance = 0.80;
    
    //Time to wait (seconds) before despawning all AI units in dynamic spawn area when no players are present. (Default: 120)
    despawnDynamicSpawnTime = 180;
    
    
    /*    Random Infantry AI Spawning Settings

        A3XAI will create spawns that are randomly placed around the map and are periodically relocated. These spawns are preferentially created in named locations, but may be also created anywhere in the world.
    --------------------------------------------------------------------------------------------------------------------*/        

    //Maximum number of placed random spawns on map. Set to -1 for A3XAI to automatically adjust spawn limit according to map size. Set to 0 to disable random spawns. (Default: -1)
    maxRandomSpawns = -1;
    
    //Time to wait (seconds) before despawning all AI units in random spawn area when no players are present. (Default: 120)
    despawnRandomSpawnTime = 180;    
    
    //Minimum distance between a random spawn location and other random spawns. (Default: 0)
    distanceBetweenRandomSpawns = 0;
    
    
    /*    Shared AI Vehicle Settings

        These settings affect the following AI vehicle patrol types: Air, Land, UAV, UGV
    --------------------------------------------------------------------------------------------------------------------*/

    //Time to wait (seconds) before despawning disabled/destroyed AI vehicles. If vehiclesAllowedForPlayers is enabled, this timer is cleared once a player enters the vehicle. (Default: 600)
    vehicleDespawnTime = 600;
    
    //Enable player use of AI vehicles. Players must either disable the vehicle or kill all units of the group in order to access the vehicle. (Default: 0)
    vehiclesAllowedForPlayers = 1;
    
    //Add name of location as displayed on map prevent AI vehicle patrols from travelling to these locations. Location names are case-sensitive. Note: Vehicles may still pass through these areas
    //Example: waypointBlacklistAir[] = {"Aggelochori","Panochori","Zaros"};
    waypointBlacklistAir[] = {}; //Affects Air vehicles (including UAVs)
    waypointBlacklistLand[] = {};  //Affects Land vehicles (including UGVs)
    
    
    /*    AI Air Vehicle patrol settings.

        IMPORTANT: UAVs (Unmanned aerial vehicles) are not supported by this function. UAV spawns can be configured in the "UAV Patrol Settings" section further below.

        A3XAI will create AI vehicle patrols that will randomly travel between different cities and towns, and engage any players encountered.
        Helicopters with available cargo space may also occasionally deploy an AI group by parachute.
    --------------------------------------------------------------------------------------------------------------------*/        

    //Global maximum number of active AI air vehicle patrols. Set at 0 to disable (Default: 0).                            
    maxAirPatrols = 0;    
    
    //Probability of spawning Level 0/1/2/3 AI air vehicle patrol spawns. Probabilities should add up to 1.00        
    levelChancesAir[] = {0.00,0.50,0.35,0.15};
    
    //Set minimum and maximum wait time in seconds to respawn an AI vehicle patrol after vehicle is destroyed or disabled. (Default: Min 600, Max 900).
    respawnAirMinTime = 600;
    respawnAirMaxTime = 900;
    
    //Classnames of air vehicle types to use, with the maximum amount of each type to spawn.
    airVehicleList[] = {
        {"B_Heli_Light_01_armed_F",4},
        {"B_Heli_Transport_01_F",4},
        {"RHS_UH1Y_FFAR",3},
        {"RHS_UH1Y_d",3},
        {"RHS_AH64D_wd",1},
        {"RHS_Mi8mt_vv",1},
        {"RHS_UH60M_MEV_d",2},
        {"O_mas_MI24V",1},
        {"B_Heli_Transport_03_F",2}
    };
    
    //Maximum number of gunner units per air vehicle. Limited by actual number of available gunner positions. (Default: 2)
    //Affects: All AI air vehicle patrols, including custom and reinforcement.
    airGunnerUnits = 2;
    
    //Probability of AI helicopter sucessfully detecting player if there is line-of-sight. AI helicopters will conduct a visual sweep upon arriving at each waypoint and some distance after leaving. (Default: 0.80)
    //Affects: All AI air vehicle patrols, including custom and reinforcement.
    airDetectChance = 0.80;
    
    //Probability of AI to deploy infantry units by parachute if players are nearby when helicopter is investigating a waypoint. (Default: 0.50)
    //Affects: Air vehicle patrols.
    paradropChance = 0.70;
    
    //Cooldown time for AI paradrop deployment in seconds. (Default: 1800).
    //Affects: Air vehicle patrols.
    paradropCooldown = 1500;
    
    //Number of infantry AI to paradrop if players are nearby when helicopter is investigating a waypoint, or if helicopter is reinforcing a dynamic AI spawn. Limited by number of cargo seats available in the vehicle. (Default: 3)
    //Affects: Air vehicle patrols, air reinforcements.
    paradropAmount = 6;
    
    
    /*    AI Land Vehicle patrol settings. These AI vehicles will randomly travel between different cities and towns.

        IMPORTANT: UGVs (Unmanned ground vehicles) are not supported by this function. UGV spawns can be configured in the "UGV Patrol Settings" section further below.
        
        A3XAI will create AI vehicle patrols that will randomly travel between different cities and towns, and engage any players encountered.
    --------------------------------------------------------------------------------------------------------------------*/    

    //Global maximum number of active AI land vehicle patrols. Set at 0 to disable (Default: 0).    
    maxLandPatrols = 0;
    
    //Probability of spawning Level 0/1/2/3 AI land vehicle spawns. Probabilities should add up to 1.00        
    levelChancesLand[] = {0.00,0.50,0.35,0.15};
    
    //Set minimum and maximum wait time in seconds to respawn an AI vehicle patrol after vehicle is destroyed or disabled. (Default: Min 600, Max 900).
    respawnLandMinTime = 600;
    respawnLandMaxTime = 900;
    
    //Classnames of land vehicle types to use, with the maximum amount of each type to spawn.
    landVehicleList[] = {
        {"rhsusf_m1025_w_m2",5},
        {"rhsusf_m998_w_s_2dr_fulltop",5},
        {"B_mas_HMMWV_MEV_des",5},
        {"Exile_Car_Hatchback_Sport_Red",5},
        {"Exile_Car_SUV_Red",5},
        {"RHS_Ural_VMF_01",5},
        {"RHS_Ural_Open_Flat_MSV_01",5},
        {"B_mas_HMMWV_UNA",5},
        {"Exile_Car_Offroad_Repair_Civillian",5},
        {"Exile_Car_Offroad_Armed_Guerilla01",5},
        {"Exile_Car_Strider",5},
        {"Exile_Car_Hunter",5},
        {"Exile_Car_Ifrit",5},
        {"Exile_Car_Van_Black",5},
        {"Exile_Car_Van_Box_Black",5},
        {"Exile_Car_Van_Fuel_Black",5},
        {"rhsusf_m998_d_s_2dr_halftop",5},
        {"Exile_Car_Tempest",5},
        {"Exile_Car_HEMMT",5}
    };
    
    //Maximum number of gunner units per land vehicle. Limited by actual number of available gunner positions. (Default: 2)
    landGunnerUnits = 2;
    
    //Maximum number of cargo units per land vehicle. Limited by actual number of available cargo positions. (Default: 3)
    landCargoUnits = 10;
    
    
    /*    AI Air Reinforcement Settings

        Allowed types of AI groups (defined by airReinforcementAllowedTypes) may call for temporary air reinforcements if a player kills one of their units.
        Probability to summon reinforcements determined by airReinforcementSpawnChance<AI level>, where <AI level> is the level of the calling group.
        Once summoned, armed reinforcement vehicles will remain in the area for a duration determined by airReinforcementDuration<AI level> and engage nearby players.
        Unarmed reinforcement vehicles will deploy a paradrop group and exit the area.
        
    --------------------------------------------------------------------------------------------------------------------*/

    //Maximum allowed number of simultaneous active reinforcements (Default: 5)
    maxAirReinforcements = 5;
    
    //Air vehicles to use as reinforcement vehicles. Default: {"B_Heli_Transport_01_F","B_Heli_Light_01_armed_F"}
    //Armed air vehicles will detect and engage players within reinforcement area. Unarmed air vehicles will deploy an AI paradrop group.
    airReinforcementVehicles[] = {
        "B_Heli_Transport_01_F",
        "B_Heli_Light_01_armed_F",
        "rhs_ka60_c",
        "rhs_ka60_grey",
        "RHS_Ka52_vvsc",
        "RHS_Ka52_vvs",
        "RHS_Ka52_UPK23_vvs",
        "RHS_Ka52_UPK23_vvsc",
        "RHS_AH1Z",
        "RHS_AH1Z_GS",
        "RHS_AH1Z_CS",
        "RHS_AH1Z_wd",
        "RHS_AH1Z_wd_GS",
        "RHS_AH1Z_wd_CS",
        "RHS_Mi8mt_vvs",
        "RHS_Mi8mt_vvsc",
        "rhs_Mi8mt_cargo_vvs",
        "RHS_Mi8mt_Cargo_vdv",
        "RHS_Mi8amt_civilian",
        "RHS_MI8MTV3_vvsc",
        "RHS_MI8MTV3_vvs",
        "RHS_MI8MTV3_UPK23_vvsc",
        "RHS_MI8MTV3_UPK23_vvs",
        "RHS_Mi24Vt_vvs"
    };
    
    //Probability to spawn reinforcements for each AI level.
    airReinforcementSpawnChance0 = 0.00;
    airReinforcementSpawnChance1 = 0.10;
    airReinforcementSpawnChance2 = 0.50;
    airReinforcementSpawnChance3 = 0.30;
    
    //AI types permitted to summon reinforcements. Default: airReinforcementAllowedFor[] = {"static","dynamic","random"};
    //Usable AI types: "static", "dynamic", "random", "air", "land", "staticcustom", "aircustom", "landcustom", "vehiclecrew"
    airReinforcementAllowedFor[] = {"static","dynamic","random"};
    
    //Maximum time for reinforcement for armed air vehicles in seconds. AI air vehicle will leave the area after this time if not destroyed.
    airReinforcementDuration0 = 120;
    airReinforcementDuration1 = 180;
    airReinforcementDuration2 = 240;
    airReinforcementDuration3 = 300;
    
    
    /*    UAV Patrol Settings

        IMPORTANT: UAV patrols are a feature in testing, and may undergo significant changes or possible removal in future versions.

        A3XAI can spawn UAVs that patrol between named locations, and deploy air reinforcements if players are found.
        In order for air reinforcements to be deployed, maxAirReinforcements must be greater than zero and the current limit of air reinforcements has not been exceeded.
    --------------------------------------------------------------------------------------------------------------------*/

    //Global maximum number of active UAV patrols. Set at 0 to disable (Default: 0).    
    maxUAVPatrols = 0;
    
    //Classnames of UAV types to use, with the maximum amount of each type to spawn.
    UAVList[] = {
        {"I_UAV_02_CAS_F",5},
        {"I_UAV_02_F",5},
        {"B_UAV_02_CAS_F",5},
        {"B_UAV_02_F",5},
        {"O_UAV_02_CAS_F",5},
        {"O_UAV_02_F",5}
    };
    
    //Probability of spawning Level 0/1/2/3 UAV spawns. Probabilities should add up to 1.00    
    levelChancesUAV[] = {0.35,0.50,0.15,0.00};
    
    //Set minimum and maximum wait time in seconds to respawn a UAV after vehicle is destroyed or disabled. (Default: Min 600, Max 900).
    respawnUAVMinTime = 600;
    respawnUAVMaxTime = 900;
    
    //Set to '1' to set detection-only behavior (UAV will not directly engage enemies). (Default: 0)
    detectOnlyUAVs = 0;
    
    //Cooldown required in between air reinforcement summons when detecting players. Value in seconds. (Default: 1800)
    UAVCallReinforceCooldown = 1800;
    
    //Probability to successfully detect player if there is line-of-sight. If at least one player is detected, air reinforcements will be summoned to the area. (Default: 0.50)
    UAVDetectChance = 0.80;
    
    
    /*    UGV Patrol Settings

        IMPORTANT: UGV patrols are a feature in testing, and may undergo significant changes or possible removal in future versions.

        A3XAI can spawn UGVs that patrol between named locations, and deploy air reinforcements if players are found. Damaged UGVs repair themselves over time if not engaging enemes.
        In order for air reinforcements to be deployed, maxAirReinforcements must be greater than zero and the current limit of air reinforcements has not been exceeded.
    --------------------------------------------------------------------------------------------------------------------*/

    //Global maximum number of active UGV patrols. Set at 0 to disable (Default: 0).    
    maxUGVPatrols = 0;
    
    //Classnames of UGV types to use, with the maximum amount of each type to spawn.
    UGVList[] = {
        {"I_UGV_01_rcws_F",5},
        {"B_UGV_01_rcws_F",5},
        {"O_UGV_01_rcws_F",5}
    };
    
    //Probability of spawning Level 0/1/2/3 AI UGV spawns. Probabilities should add up to 1.00    
    levelChancesUGV[] = {0.35,0.50,0.15,0.00};
    
    //Set minimum and maximum wait time in seconds to respawn a UGV patrol after vehicle is destroyed or disabled. (Default: Min 600, Max 900).
    respawnUGVMinTime = 600;
    respawnUGVMaxTime = 900;
    
    //Set to '1' to set detection-only behavior (UGV will not directly engage enemies). (Default: 0)
    detectOnlyUGVs = 0;
    
    //Cooldown required in between air reinforcement summons when detecting players. Value in seconds. (Default: 1800)
    UGVCallReinforceCooldown = 1800;
    
    //Probability to successfully detect player if there is line-of-sight. If at least one player is detected, air reinforcements will be summoned to the area. (Default: 0.50)
    UGVDetectChance = 0.80;
    
    
    /*
        AI skill settings.
        
        These settings affect all AI units spawned by A3XAI.
        
        Skill Level: Description
        0: Low-level AI found in villages
        1: Medium-level AI found in cities and capital cities
        2: High-level AI found in remote areas such as factories and military bases
        3: Expert-level AI.
        
        Valid skill range: 0.00 - 1.00.
        Hint: For all skill types, higher number = better skill. For skill sub-type explanation, see: https://community.bistudio.com/wiki/AI_Sub-skills
    */
    
    //AI skill settings level 0 (Skill, Minimum skill, Maximum skill). Defaults: Accuracy 0.05-0.10, Others 0.30-0.50
    skill0[] = {
        {"aimingAccuracy",0.05,0.10},
        {"aimingShake",0.30,0.50},
        {"aimingSpeed",0.30,0.50},
        {"spotDistance",0.30,0.50},
        {"spotTime",0.30,0.50},
        {"courage",0.30,0.50},
        {"reloadSpeed",0.30,0.50},
        {"commanding",0.30,0.50},
        {"general",0.30,0.50}
    };
    
    //AI skill settings level 1 (Skill, Minimum skill, Maximum skill). Defaults: Accuracy 0.10-0.15, Others 0.40-0.60
    skill1[] = {
        {"aimingAccuracy",0.10,0.15},
        {"aimingShake",0.40,0.60},
        {"aimingSpeed",0.40,0.60},
        {"spotDistance",0.40,0.60},
        {"spotTime",0.40,0.60},
        {"courage",0.40,0.60},
        {"reloadSpeed",0.40,0.60},
        {"commanding",0.40,0.60},
        {"general",0.40,0.60}    
    };
    
    //AI skill settings level 2 (Skill, Minimum skill, Maximum skill). Defaults: Accuracy 0.15-0.20, Others 0.50-0.70
    skill2[] = {
        {"aimingAccuracy",0.15,0.20},
        {"aimingShake",0.50,0.70},
        {"aimingSpeed",0.50,0.70},
        {"spotDistance",0.50,0.70},
        {"spotTime",0.50,0.70},
        {"courage",0.50,0.70},
        {"reloadSpeed",0.50,0.70},
        {"commanding",0.50,0.70},
        {"general",0.50,0.70}
    };
    
    //AI skill settings level 3 (Skill, Minimum skill, Maximum skill). Defaults: Accuracy 0.20-0.25, Others 0.60-0.80
    skill3[] = {
        {"aimingAccuracy",0.20,0.25},
        {"aimingShake",0.60,0.80},
        {"aimingSpeed",0.60,0.80},
        {"spotDistance",0.60,0.80},
        {"spotTime",0.60,0.80},
        {"courage",0.60,0.80},
        {"reloadSpeed",0.60,0.80},
        {"commanding",0.60,0.80},
        {"general",0.60,0.80}
    };
    
    
    /*    AI loadout probability settings.
    --------------------------------------------------------------------------------------------------------------------*/

    //Probabilities to equip backpack, according to AI level.
    addBackpackChance0 = 0.60;
    addBackpackChance1 = 0.70;
    addBackpackChance2 = 0.80;
    addBackpackChance3 = 0.90;
    
    //Probabilities to equip vest, according to AI level.
    addVestChance0 = 0.60;
    addVestChance1 = 0.70;
    addVestChance2 = 0.80;
    addVestChance3 = 0.90;
    
    //Probabilities to equip headgear, according to AI level.
    addHeadgearChance0 = 0.60;
    addHeadgearChance1 = 0.70;
    addHeadgearChance2 = 0.80;
    addHeadgearChance3 = 0.90;
    
    //Probabilities to equip level 0-3 AI with each weapon type. Order: {pistols, rifles, machineguns, sniper rifles}. Probabilities must add up to 1.00.
    useWeaponChance0[] = {0.20,0.80,0.00,0.00};
    useWeaponChance1[] = {0.00,0.90,0.05,0.05};
    useWeaponChance2[] = {0.00,0.80,0.10,0.10};
    useWeaponChance3[] = {0.00,0.70,0.15,0.15};
    
    //Probability to select a random optics attachment (ie: scopes) for level 0-3 AI
    opticsChance0 = 0.00;
    opticsChance1 = 0.30;
    opticsChance2 = 0.60;
    opticsChance3 = 0.90;
    
    //Probability to select a random pointer attachment (ie: flashlights) for level 0-3 AI
    pointerChance0 = 0.00;
    pointerChance1 = 0.30;
    pointerChance2 = 0.60;
    pointerChance3 = 0.90;
    
    //Probability to select a random muzzle attachment (ie: suppressors) for level 0-3 AI
    muzzleChance0 = 0.00;
    muzzleChance1 = 0.30;
    muzzleChance2 = 0.60;
    muzzleChance3 = 0.90;
    
    //Probability to select a random underbarrel attachment (ie: bipods) for level 0-3 AI
    underbarrelChance0 = 0.00;
    underbarrelChance1 = 0.30;
    underbarrelChance2 = 0.60;
    underbarrelChance3 = 0.90;
    
    
    /*    AI loot quantity settings
    --------------------------------------------------------------------------------------------------------------------*/

    //Maximum number of food loot items found on AI. (Default: 2)                                
    foodLootCount = 2;
    
    //Maximum number of items to select from MiscLoot (generic loot) table. (Default: 2)                                            
    miscLootCount = 6;
    
    
    /*    AI loot probability settings. AI loot is pre-generated into a pool for each unit and randomly pulled to units as time passes.
    --------------------------------------------------------------------------------------------------------------------*/

    //Chance to add a single InstaDoc to group loot pool per unit (Default: 0.25)
    firstAidKitChance = 0.25;
    
    //Probability to successfully pull a random item from loot pool for level 0-3 AI. Influences the rate at which loot items are added to units.
    lootPullChance0 = 0.20;
    lootPullChance1 = 0.40;
    lootPullChance2 = 0.60;
    lootPullChance3 = 0.80;
    
    
    /*    Respect rewards for AI kills. Note: This section only has effects if enableRespectRewards is enabled.
    --------------------------------------------------------------------------------------------------------------------*/

    //Enable Exile-style handling (ie: Respect rewards, kill-count tracking) for AI kills (Default: 1)
    enableRespectRewards = 1;
    
    //Respect bonus for kills with Axe
    respectHumiliation = 1000;
    
    //Respect bonus for standard kills
    respectFragged = 20;
    
    //Respect bonus for collision kills with parachute
    respectChute = 10;
    
    //Respect bonus for collision kills with air vehicle
    respectBigBird = -10;
    
    //Respect bonus for collision kills by vehicle driver
    respectRoadkill = -20;
    
    //Respect bonus for kills with vehicle weapons
    respectLetItRain = 15;
    
    //Respect bonus per kill streak
    respectKillstreak = 10;
    
    //Respect bonus per 100m distance from target
    respectPer100m = 10;
    
    
    /*
        AI skin, weapon, loot, and equipment settings

        Note: Some of the below tables may not be used by A3XAI if a dynamic classname setting is enabled. Check each section below for details.
    */

    //AI uniform classnames. Note: uniformTypes0-3 will not be read if generateDynamicUniforms is enabled.
    //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    uniformTypes0[] = {"U_IG_Guerilla1_1","U_IG_Guerilla2_1","U_IG_Guerilla2_2","U_IG_Guerilla2_3","U_IG_Guerilla3_1","U_BG_Guerilla2_1","U_IG_Guerilla3_2","U_BG_Guerrilla_6_1","U_BG_Guerilla1_1","U_BG_Guerilla2_2","U_BG_Guerilla2_3","U_BG_Guerilla3_1","U_C_Journalist","U_C_Poloshirt_blue","U_C_Poloshirt_burgundy","U_C_Poloshirt_salmon","U_C_Poloshirt_stripped","U_C_Poloshirt_tricolour","U_C_Poor_1","U_C_Poor_2","U_C_Poor_shorts_1","U_C_Scientist"};
    uniformTypes1[] = {"rhs_uniform_cu_ocp","rhs_uniform_cu_ucp","rhs_uniform_cu_ocp_101st","rhs_uniform_df15","rhs_uniform_m88_patchless","rhs_uniform_emr_patchless","rhs_uniform_flora_patchless","rhs_uniform_flora_patchless_alt","rhs_uniform_FROG01_m81","rhs_uniform_FROG01_d","rhs_uniform_FROG01_wd","rhs_uniform_m88_patchless","rhs_uniform_mflora_patchless","rhs_uniform_vdv_mflora","rhs_uniform_vdv_emr_des","rhs_uniform_msv_emr","rhs_uniform_flora","rhs_uniform_vdv_flora","rhs_uniform_gorka_r_g","rhs_uniform_gorka_r_y","rhs_chdkz_uniform_5","rhs_chdkz_uniform_4","rhs_chdkz_uniform_3","rhs_chdkz_uniform_2","rhs_chdkz_uniform_1","rhs_uniform_mvd_izlom","rhs_uniform_cu_ocp_10th","rhs_uniform_cu_ocp_1stcav","rhs_uniform_cu_ocp_82nd","rhs_uniform_cu_ucp_101st","rhs_uniform_cu_ucp_10th","rhs_uniform_cu_ucp_1stcav","rhs_uniform_cu_ucp_82nd","U_B_CombatUniform_mcam_worn","U_B_CTRG_1","U_B_CTRG_2","U_B_CTRG_3","U_I_CombatUniform","U_I_CombatUniform_shortsleeve","U_I_CombatUniform_tshirt","U_I_OfficerUniform","U_O_CombatUniform_ocamo","U_O_CombatUniform_oucamo","U_C_HunterBody_grn","U_IG_Guerilla1_1","U_IG_Guerilla2_1","U_IG_Guerilla2_2","U_IG_Guerilla2_3","U_IG_Guerilla3_1","U_BG_Guerilla2_1","U_IG_Guerilla3_2","U_BG_Guerrilla_6_1","U_BG_Guerilla1_1","U_BG_Guerilla2_2","U_BG_Guerilla2_3","U_BG_Guerilla3_1","U_BG_leader","U_IG_leader","U_B_GhillieSuit","U_I_GhillieSuit","U_O_GhillieSuit","U_B_HeliPilotCoveralls","U_I_HeliPilotCoveralls","U_B_PilotCoveralls","U_I_pilotCoveralls"};
    uniformTypes2[] = {"rhs_uniform_cu_ocp","rhs_uniform_cu_ucp","rhs_uniform_cu_ocp_101st","rhs_uniform_df15","rhs_uniform_m88_patchless","rhs_uniform_emr_patchless","rhs_uniform_flora_patchless","rhs_uniform_flora_patchless_alt","rhs_uniform_FROG01_m81","rhs_uniform_FROG01_d","rhs_uniform_FROG01_wd","rhs_uniform_m88_patchless","rhs_uniform_mflora_patchless","rhs_uniform_vdv_mflora","rhs_uniform_vdv_emr_des","rhs_uniform_msv_emr","rhs_uniform_flora","rhs_uniform_vdv_flora","rhs_uniform_gorka_r_g","rhs_uniform_gorka_r_y","rhs_chdkz_uniform_5","rhs_chdkz_uniform_4","rhs_chdkz_uniform_3","rhs_chdkz_uniform_2","rhs_chdkz_uniform_1","rhs_uniform_mvd_izlom","rhs_uniform_cu_ocp_10th","rhs_uniform_cu_ocp_1stcav","rhs_uniform_cu_ocp_82nd","rhs_uniform_cu_ucp_101st","rhs_uniform_cu_ucp_10th","rhs_uniform_cu_ucp_1stcav","rhs_uniform_cu_ucp_82nd","U_OrestesBody","U_NikosAgedBody","U_NikosBody","U_B_CombatUniform_mcam","U_B_CTRG_1","U_B_CTRG_2","U_B_CTRG_3","U_O_OfficerUniform_ocamo","U_B_SpecopsUniform_sgg","U_O_SpecopsUniform_blk","U_O_SpecopsUniform_ocamo","U_I_G_Story_Protagonist_F","U_IG_Guerilla2_1","U_BG_Guerrilla_6_1","U_I_G_resistanceLeader_F","U_B_FullGhillie_ard","U_B_FullGhillie_lsh","U_B_FullGhillie_sard","U_B_GhillieSuit","U_I_FullGhillie_ard","U_I_FullGhillie_lsh","U_I_FullGhillie_sard","U_I_GhillieSuit","U_O_FullGhillie_ard","U_O_FullGhillie_lsh","U_O_FullGhillie_sard","U_O_GhillieSuit","U_I_Wetsuit","U_O_Wetsuit","U_B_Wetsuit","U_B_survival_uniform"};
    uniformTypes3[] = {"rhs_uniform_cu_ocp","rhs_uniform_cu_ucp","rhs_uniform_cu_ocp_101st","rhs_uniform_df15","rhs_uniform_m88_patchless","rhs_uniform_emr_patchless","rhs_uniform_flora_patchless","rhs_uniform_flora_patchless_alt","rhs_uniform_FROG01_m81","rhs_uniform_FROG01_d","rhs_uniform_FROG01_wd","rhs_uniform_m88_patchless","rhs_uniform_mflora_patchless","rhs_uniform_vdv_mflora","rhs_uniform_vdv_emr_des","rhs_uniform_msv_emr","rhs_uniform_flora","rhs_uniform_vdv_flora","rhs_uniform_gorka_r_g","rhs_uniform_gorka_r_y","rhs_chdkz_uniform_5","rhs_chdkz_uniform_4","rhs_chdkz_uniform_3","rhs_chdkz_uniform_2","rhs_chdkz_uniform_1","rhs_uniform_mvd_izlom","rhs_uniform_cu_ocp_10th","rhs_uniform_cu_ocp_1stcav","rhs_uniform_cu_ocp_82nd","rhs_uniform_cu_ucp_101st","rhs_uniform_cu_ucp_10th","rhs_uniform_cu_ucp_1stcav","rhs_uniform_cu_ucp_82nd","U_OrestesBody","U_NikosAgedBody","U_NikosBody","U_O_OfficerUniform_ocamo","U_B_SpecopsUniform_sgg","U_O_SpecopsUniform_blk","U_O_SpecopsUniform_ocamo","U_I_G_Story_Protagonist_F","U_I_G_resistanceLeader_F","U_B_FullGhillie_ard","U_B_FullGhillie_lsh","U_B_FullGhillie_sard","U_I_FullGhillie_ard","U_I_FullGhillie_lsh","U_I_FullGhillie_sard","U_O_FullGhillie_ard","U_O_FullGhillie_lsh","U_O_FullGhillie_sard","U_I_Wetsuit","U_O_Wetsuit","U_B_Wetsuit","U_B_survival_uniform"};
    
    //AI weapon classnames. Note: pistolList, rifleList, machinegunList, sniperList will not be read if generateDynamicWeapons is enabled.
    //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    pistolList[] = {"rhs_weap_pya","rhs_weap_makarov_pmm","rhsusf_weap_m1911a1","hgun_mas_mp7p_F","hgun_mas_uzi_F","hgun_mas_sa61_F","hgun_mas_m9_F","hgun_mas_bhp_F","hgun_mas_glock_F","hgun_mas_p226_F","hgun_mas_acp_F","hgun_mas_usp_F","hgun_mas_usp_l_F","hgun_mas_glocksf_F","hgun_mas_grach_F","hgun_mas_mak_F","hgun_mas_mak_F_sd","hgun_ACPC2_F","hgun_P07_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_02_F","hgun_Rook40_F"};
    rifleList[] = {"arifle_mas_mp40","arifle_mas_mp40_o","arifle_mas_sten","arifle_mas_m1014","arifle_mas_aa12","arifle_mas_mp5","arifle_mas_mp5sd_ds","hgun_mas_mp7_F","arifle_mas_hk416","arifle_mas_hk416_gl","arifle_mas_hk416_m203","arifle_mas_hk416_v","arifle_mas_hk416_gl_v","arifle_mas_hk416_m203_v","arifle_mas_m4","arifle_mas_m4_gl","arifle_mas_m4_m203","arifle_mas_m4_v","arifle_mas_m4_gl_v","arifle_mas_m4vlt","arifle_mas_m4c","arifle_mas_m4_m203c","arifle_mas_m16","arifle_mas_m16_gl","arifle_mas_l119","arifle_mas_l119_gl","arifle_mas_l119_m203_d","arifle_mas_g36c","arifle_mas_mk16","arifle_mas_mk16_gl","arifle_mas_mk17","arifle_mas_arx","arifle_mas_arx_gl","arifle_mas_g3_m203","arifle_mas_fal","arifle_mas_ak_74m","arifle_mas_ak12_sf_gl","arifle_mas_akms_c","arifle_mas_akm_gl","arifle_mas_m70","arifle_mas_asval","arifle_mas_aks74u_c","rhs_weap_m16a4","rhs_weap_m16a4_grip","rhs_weap_m4","rhs_weap_m4_grip2","rhs_weap_m4_carryhandle_pmag","rhs_weap_m4_grip","rhs_weap_m4_m320","rhs_weap_m4a1_carryhandle","rhs_weap_m4a1_carryhandle_grip2","rhs_weap_m4a1_carryhandle_pmag","rhs_weap_m4a1_blockII","rhs_weap_m4a1_blockII_KAC","rhs_weap_mk18","rhs_weap_mk18_KAC","rhs_weap_ak103","rhs_weap_ak103_npz","rhs_weap_ak74m","rhs_weap_ak74m_2mag","rhs_weap_ak74m_camo","rhs_weap_ak74m_desert","rhs_weap_ak74m_desert_npz","rhs_weap_ak74m_plummag_folded","rhs_weap_ak74m_folded","rhs_weap_ak74m_camo_folded","rhs_weap_akm","rhs_weap_akms","arifle_Katiba_C_F","arifle_Katiba_F","arifle_Katiba_GL_F","arifle_Mk20_F","arifle_Mk20_GL_F","arifle_Mk20_GL_plain_F","arifle_Mk20_plain_F","arifle_Mk20C_F","arifle_Mk20C_plain_F","arifle_MX_Black_F","arifle_MX_F","arifle_MX_GL_Black_F","arifle_MX_GL_F","arifle_MXC_Black_F","arifle_MXC_F","arifle_SDAR_F","arifle_TRG20_F","arifle_TRG21_F","arifle_TRG21_GL_F"};
    machinegunList[] = {"rhs_weap_m249_pip_L","rhs_weap_m249_pip_L_para","rhs_weap_m249_pip_L_vfg","rhs_weap_m249_pip_S","rhs_weap_m249_pip_S_para","rhs_weap_m249_pip_S_vfg","rhs_weap_m240B","rhs_weap_m240B_CAP","rhs_weap_m240G","rhs_weap_pkm","rhs_weap_pkp","LMG_mas_Mk200_F","LMG_mas_M249_F","LMG_mas_M249_F_v","LMG_mas_M249_F_d","LMG_mas_M249a_F","LMG_mas_Mk48_F","LMG_mas_Mk48_F_v","LMG_mas_Mk48_F_d","LMG_mas_M240_F","LMG_mas_mg3_F","LMG_mas_M60_F","LMG_mas_m72_F","LMG_mas_rpk_F","LMG_mas_pkm_F","LMG_mas_pech_F","arifle_MX_SW_Black_F","arifle_MX_SW_F","LMG_Mk200_F","LMG_Zafir_F","MMG_01_hex_F","MMG_01_tan_F","MMG_02_black_F","MMG_02_camo_F","MMG_02_sand_F"};
    sniperList[] = {"rhs_weap_sr25","rhs_weap_sr25_ec","rhs_weap_m14ebrri","rhs_weap_XM2010","rhs_weap_XM2010_wd","rhs_weap_XM2010_d","rhs_weap_XM2010_sa","rhs_weap_svd","rhs_weap_svdp_wd","rhs_weap_svdp_wd_npz","rhs_weap_svdp_npz","rhs_weap_svds","rhs_weap_svds_npz","srifle_mas_hk417","srifle_mas_hk417_v","srifle_mas_hk417_d","srifle_mas_sr25","srifle_mas_sr25_v","srifle_mas_sr25_d","srifle_mas_ebr","srifle_mas_mk17s","srifle_mas_m110","srifle_mas_m107","srifle_mas_m107_v","srifle_mas_m107_d","srifle_mas_m24","srifle_mas_m24_v","srifle_mas_m24_d","srifle_mas_lrr","srifle_mas_m91","srifle_mas_svd","srifle_mas_vss","srifle_mas_ksvk","srifle_mas_ksvk_c","arifle_MXM_Black_F","arifle_MXM_F","srifle_DMR_01_F","srifle_DMR_02_camo_F","srifle_DMR_02_F","srifle_DMR_02_sniper_F","srifle_DMR_03_F","srifle_DMR_03_khaki_F","srifle_DMR_03_multicam_F","srifle_DMR_03_tan_F","srifle_DMR_03_woodland_F","srifle_DMR_04_F","srifle_DMR_04_Tan_F","srifle_DMR_05_blk_F","srifle_DMR_05_hex_F","srifle_DMR_05_tan_f","srifle_DMR_06_camo_F","srifle_DMR_06_olive_F","srifle_EBR_F","srifle_GM6_camo_F","srifle_GM6_F","srifle_LRR_camo_F","srifle_LRR_F"};
    
    //AI weapon scope attachment settings. Note: weaponOpticsList will not be read if generateDynamicOptics is enabled.
    weaponOpticsList[] = {"optic_mas_DMS","optic_mas_DMS_c","optic_mas_Holosight_blk","optic_mas_Holosight_camo","optic_mas_Arco_blk","optic_mas_Arco_camo","optic_mas_Hamr_camo","optic_mas_Aco_camo","optic_mas_ACO_grn_camo","optic_mas_MRCO_camo","optic_mas_zeiss","optic_mas_zeiss_c","optic_mas_zeiss_eo","optic_mas_zeiss_eo_c","optic_mas_acog","optic_mas_acog_c","optic_mas_acog_eo","optic_mas_acog_eo_c","optic_mas_acog_rd","optic_mas_acog_rd_c","optic_mas_handle","optic_mas_aim","optic_mas_aim_c","optic_mas_PSO","optic_mas_PSO_c","optic_mas_PSO_eo","optic_mas_PSO_eo_c","optic_mas_PSO_nv","optic_mas_PSO_nv_c","optic_mas_PSO_nv_eo","optic_mas_PSO_nv_eo_c","optic_mas_PSO_day","optic_mas_PSO_nv_day","optic_mas_term","optic_mas_MRD","optic_mas_LRPS","optic_mas_kobra","optic_mas_kobra_c","optic_mas_nspu","optic_mas_goshawk","optic_mas_PSO_kv","optic_mas_PSO_kv_c","optic_NVS","optic_SOS","optic_LRPS","optic_AMS","optic_AMS_khk","optic_AMS_snd","optic_KHS_blk","optic_KHS_hex","optic_KHS_old","optic_KHS_tan","optic_DMS","optic_Arco","optic_Hamr","Elcan_Exile","Elcan_reflex_Exile","optic_MRCO","optic_Holosight","optic_Holosight_smg","optic_Aco","optic_ACO_grn","optic_Aco_smg","optic_ACO_grn_smg","optic_Yorris","optic_MRD"};
    
    //AI backpack types (for AI levels 0-3). Note: backpackTypes0-3 will not be read if generateDynamicBackpacks is enabled.
    //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    backpackTypes0[] = {"B_AssaultPack_blk","B_AssaultPack_cbr","B_AssaultPack_dgtl","B_AssaultPack_khk","B_AssaultPack_mcamo","B_AssaultPack_rgr","B_AssaultPack_sgg","B_OutdoorPack_blk","B_OutdoorPack_blu","B_OutdoorPack_tan"};
    backpackTypes1[] = {"B_Bergen_blk","B_Bergen_mcamo","B_Bergen_rgr","B_Bergen_sgg","B_FieldPack_blk","B_FieldPack_cbr","B_FieldPack_ocamo","B_FieldPack_oucamo","B_OutdoorPack_blk","B_OutdoorPack_blu","B_OutdoorPack_tan","B_TacticalPack_blk","B_TacticalPack_mcamo","B_TacticalPack_ocamo","B_TacticalPack_oli","B_TacticalPack_rgr"};
    backpackTypes2[] = {"B_Bergen_blk","B_Bergen_mcamo","B_Bergen_rgr","B_Bergen_sgg","B_Carryall_cbr","B_Carryall_khk","B_Carryall_mcamo","B_Carryall_ocamo","B_Carryall_oli","B_Carryall_oucamo","B_FieldPack_blk","B_FieldPack_cbr","B_FieldPack_ocamo","B_FieldPack_oucamo","B_HuntingBackpack","B_Kitbag_cbr","B_Kitbag_mcamo","B_Kitbag_sgg"};
    backpackTypes3[] = {"B_Carryall_cbr","B_Carryall_khk","B_Carryall_mcamo","B_Carryall_ocamo","B_Carryall_oli","B_Carryall_oucamo","B_HuntingBackpack","B_Kitbag_cbr","B_Kitbag_mcamo","B_Kitbag_sgg"};
    
    //AI vest types (for AI levels 0-3). Note: vestTypes0-3 will not be read if generateDynamicVests is enabled.
    //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    vestTypes0[] = {"rhs_6sh92_headset","rhs_6sh92_radio","rhs_6sh92_vog","rhs_6sh92_vog_headset","rhs_vydra_3m","rhs_6sh92_digi","rhs_6b13_6sh92_vog","rhs_6b13_6sh92_radio","rhs_6b23_digi_6sh92_vog_headset","rhs_6b13_Flora","rhs_6b13_Flora_6sh92","rhs_6b13_Flora_6sh92_headset_mapcase","rhs_6b13_Flora_6sh92_vog","rhs_6b13_Flora_crewofficer","rhs_6b23","rhs_6b23_6sh92","rhs_6b23_6sh92_headset","rhs_6b23_6sh92_headset_mapcase","rhs_6b23_6sh92_radio","rhs_6b23_6sh92_vog","rhs_6b23_6sh92_vog_headset","rhs_6b23_crew","rhs_6b23_engineer","rhs_6b23_rifleman","rhs_6b23_sniper","rhs_6b23_ML","rhs_6b23_ML_6sh92","rhs_6b23_ML_6sh92_headset","rhs_6b23_ML_6sh92_headset_mapcase","rhs_6b23_ML_6sh92_radio","rhs_6b23_ML_6sh92_vog","rhs_6b23_ML_6sh92_vog_headset","rhs_6b23_ML_crewofficer","rhs_6b23_ML_crew","rhs_6b23_ML_engineer","rhs_6b23_ML_rifleman","rhs_6b23_ML_sniper","rhs_6sh46","rhsusf_iotv_ocp","rhsusf_iotv_ucp","rhsusf_iotv_ocp_Medic","rhsusf_iotv_ucp_Medic","rhsusf_iotv_ocp_Repair","rhsusf_iotv_ucp_Repair","rhsusf_iotv_ocp_Rifleman","rhsusf_iotv_ucp_Rifleman","rhsusf_iotv_ocp_SAW","rhsusf_iotv_ucp_SAW","rhsusf_iotv_ocp_Squadleader","rhsusf_iotv_ucp_Squadleader","rhsusf_iotv_ocp_Teamleader","rhsusf_iotv_ucp_Teamleader","rhsusf_iotv_ocp_Grenadier","rhsusf_iotv_ucp_Grenadier","V_Press_F","V_Rangemaster_belt","V_BandollierB_blk","V_BandollierB_cbr","V_BandollierB_khk","V_BandollierB_oli","V_BandollierB_rgr","V_Chestrig_blk","V_Chestrig_khk","V_Chestrig_oli","V_Chestrig_rgr"};
    vestTypes1[] = {"rhs_6sh92_headset","rhs_6sh92_radio","rhs_6sh92_vog","rhs_6sh92_vog_headset","rhs_vydra_3m","rhs_6sh92_digi","rhs_6b13_6sh92_vog","rhs_6b13_6sh92_radio","rhs_6b23_digi_6sh92_vog_headset","rhs_6b13_Flora","rhs_6b13_Flora_6sh92","rhs_6b13_Flora_6sh92_headset_mapcase","rhs_6b13_Flora_6sh92_vog","rhs_6b13_Flora_crewofficer","rhs_6b23","rhs_6b23_6sh92","rhs_6b23_6sh92_headset","rhs_6b23_6sh92_headset_mapcase","rhs_6b23_6sh92_radio","rhs_6b23_6sh92_vog","rhs_6b23_6sh92_vog_headset","rhs_6b23_crew","rhs_6b23_engineer","rhs_6b23_rifleman","rhs_6b23_sniper","rhs_6b23_ML","rhs_6b23_ML_6sh92","rhs_6b23_ML_6sh92_headset","rhs_6b23_ML_6sh92_headset_mapcase","rhs_6b23_ML_6sh92_radio","rhs_6b23_ML_6sh92_vog","rhs_6b23_ML_6sh92_vog_headset","rhs_6b23_ML_crewofficer","rhs_6b23_ML_crew","rhs_6b23_ML_engineer","rhs_6b23_ML_rifleman","rhs_6b23_ML_sniper","rhs_6sh46","rhsusf_iotv_ocp","rhsusf_iotv_ucp","rhsusf_iotv_ocp_Medic","rhsusf_iotv_ucp_Medic","rhsusf_iotv_ocp_Repair","rhsusf_iotv_ucp_Repair","rhsusf_iotv_ocp_Rifleman","rhsusf_iotv_ucp_Rifleman","rhsusf_iotv_ocp_SAW","rhsusf_iotv_ucp_SAW","rhsusf_iotv_ocp_Squadleader","rhsusf_iotv_ucp_Squadleader","rhsusf_iotv_ocp_Teamleader","rhsusf_iotv_ucp_Teamleader","rhsusf_iotv_ocp_Grenadier","rhsusf_iotv_ucp_Grenadier","V_Chestrig_blk","V_Chestrig_khk","V_Chestrig_oli","V_Chestrig_rgr","V_HarnessO_brn","V_HarnessO_gry","V_HarnessOGL_brn","V_HarnessOGL_gry","V_HarnessOSpec_brn","V_HarnessOSpec_gry","V_PlateCarrier1_blk","V_PlateCarrier1_rgr","V_PlateCarrier2_rgr","V_PlateCarrier3_rgr","V_PlateCarrierH_CTRG","V_PlateCarrierIA1_dgtl","V_PlateCarrierIA2_dgtl","V_PlateCarrierL_CTRG"};
    vestTypes2[] = {"rhs_6sh92_headset","rhs_6sh92_radio","rhs_6sh92_vog","rhs_6sh92_vog_headset","rhs_vydra_3m","rhs_6sh92_digi","rhs_6b13_6sh92_vog","rhs_6b13_6sh92_radio","rhs_6b23_digi_6sh92_vog_headset","rhs_6b13_Flora","rhs_6b13_Flora_6sh92","rhs_6b13_Flora_6sh92_headset_mapcase","rhs_6b13_Flora_6sh92_vog","rhs_6b13_Flora_crewofficer","rhs_6b23","rhs_6b23_6sh92","rhs_6b23_6sh92_headset","rhs_6b23_6sh92_headset_mapcase","rhs_6b23_6sh92_radio","rhs_6b23_6sh92_vog","rhs_6b23_6sh92_vog_headset","rhs_6b23_crew","rhs_6b23_engineer","rhs_6b23_rifleman","rhs_6b23_sniper","rhs_6b23_ML","rhs_6b23_ML_6sh92","rhs_6b23_ML_6sh92_headset","rhs_6b23_ML_6sh92_headset_mapcase","rhs_6b23_ML_6sh92_radio","rhs_6b23_ML_6sh92_vog","rhs_6b23_ML_6sh92_vog_headset","rhs_6b23_ML_crewofficer","rhs_6b23_ML_crew","rhs_6b23_ML_engineer","rhs_6b23_ML_rifleman","rhs_6b23_ML_sniper","rhs_6sh46","rhsusf_iotv_ocp","rhsusf_iotv_ucp","rhsusf_iotv_ocp_Medic","rhsusf_iotv_ucp_Medic","rhsusf_iotv_ocp_Repair","rhsusf_iotv_ucp_Repair","rhsusf_iotv_ocp_Rifleman","rhsusf_iotv_ucp_Rifleman","rhsusf_iotv_ocp_SAW","rhsusf_iotv_ucp_SAW","rhsusf_iotv_ocp_Squadleader","rhsusf_iotv_ucp_Squadleader","rhsusf_iotv_ocp_Teamleader","rhsusf_iotv_ucp_Teamleader","rhsusf_iotv_ocp_Grenadier","rhsusf_iotv_ucp_Grenadier","V_TacVest_blk","V_TacVest_blk_POLICE","V_TacVest_brn","V_TacVest_camo","V_TacVest_khk","V_TacVest_oli","V_TacVestCamo_khk","V_TacVestIR_blk","V_I_G_resistanceLeader_F","V_PlateCarrier2_rgr","V_PlateCarrier3_rgr","V_PlateCarrierGL_blk","V_PlateCarrierGL_mtp","V_PlateCarrierGL_rgr","V_PlateCarrierH_CTRG","V_PlateCarrierIA1_dgtl","V_PlateCarrierIA2_dgtl","V_PlateCarrierIAGL_dgtl","V_PlateCarrierIAGL_oli","V_PlateCarrierL_CTRG","V_PlateCarrierSpec_blk","V_PlateCarrierSpec_mtp","V_PlateCarrierSpec_rgr"};
    vestTypes3[] = {"rhs_6sh92_headset","rhs_6sh92_radio","rhs_6sh92_vog","rhs_6sh92_vog_headset","rhs_vydra_3m","rhs_6sh92_digi","rhs_6b13_6sh92_vog","rhs_6b13_6sh92_radio","rhs_6b23_digi_6sh92_vog_headset","rhs_6b13_Flora","rhs_6b13_Flora_6sh92","rhs_6b13_Flora_6sh92_headset_mapcase","rhs_6b13_Flora_6sh92_vog","rhs_6b13_Flora_crewofficer","rhs_6b23","rhs_6b23_6sh92","rhs_6b23_6sh92_headset","rhs_6b23_6sh92_headset_mapcase","rhs_6b23_6sh92_radio","rhs_6b23_6sh92_vog","rhs_6b23_6sh92_vog_headset","rhs_6b23_crew","rhs_6b23_engineer","rhs_6b23_rifleman","rhs_6b23_sniper","rhs_6b23_ML","rhs_6b23_ML_6sh92","rhs_6b23_ML_6sh92_headset","rhs_6b23_ML_6sh92_headset_mapcase","rhs_6b23_ML_6sh92_radio","rhs_6b23_ML_6sh92_vog","rhs_6b23_ML_6sh92_vog_headset","rhs_6b23_ML_crewofficer","rhs_6b23_ML_crew","rhs_6b23_ML_engineer","rhs_6b23_ML_rifleman","rhs_6b23_ML_sniper","rhs_6sh46","rhsusf_iotv_ocp","rhsusf_iotv_ucp","rhsusf_iotv_ocp_Medic","rhsusf_iotv_ucp_Medic","rhsusf_iotv_ocp_Repair","rhsusf_iotv_ucp_Repair","rhsusf_iotv_ocp_Rifleman","rhsusf_iotv_ucp_Rifleman","rhsusf_iotv_ocp_SAW","rhsusf_iotv_ucp_SAW","rhsusf_iotv_ocp_Squadleader","rhsusf_iotv_ucp_Squadleader","rhsusf_iotv_ocp_Teamleader","rhsusf_iotv_ucp_Teamleader","rhsusf_iotv_ocp_Grenadier","rhsusf_iotv_ucp_Grenadier","V_TacVest_blk_POLICE","V_PlateCarrierGL_blk","V_PlateCarrierGL_mtp","V_PlateCarrierGL_rgr","V_PlateCarrierIAGL_dgtl","V_PlateCarrierIAGL_oli","V_PlateCarrierSpec_blk","V_PlateCarrierSpec_mtp","V_PlateCarrierSpec_rgr"};
    
    //AI head gear types. Note: headgearTypes0-3 will not be read if generateDynamicHeadgear is enabled.
    headgearTypes0[] = {"rhsusf_mich_bare_norotos_arc_alt_headset","rhsusf_mich_bare_norotos_arc_alt_semi","rhsusf_mich_bare_norotos_arc_alt_semi_headset","rhsusf_mich_bare_norotos_arc_alt_tan","rhsusf_mich_bare_norotos_arc_alt_tan_headset","rhsusf_mich_bare_norotos_arc_headset","rhsusf_mich_bare_norotos_arc_semi","rhsusf_mich_bare_norotos_arc_semi_headset","rhsusf_mich_bare_norotos_arc_tan","rhsusf_mich_bare_norotos_headset","rhsusf_mich_bare_norotos_semi","rhsusf_mich_bare_norotos_semi_headset","rhsusf_mich_bare_norotos_tan","rhsusf_mich_bare_norotos_tan_headset","rhs_6b27m_ml","rhs_6b27m_ml_bala","rhs_6b27m_ml_ess","rhs_6b27m_ML_ess_bala","rhs_6b26_green","rhs_6b26_bala_green","rhs_6b26_ess_green","rhs_6b26_ess_bala_green","rhs_6b26","rhs_6b26_bala","rhs_6b26_ess","rhs_6b28_flora","rhs_6b28_flora_bala","rhs_6b28_flora_ess","rhs_6b28_flora_ess_bala","rhs_Booniehat_digi","rhs_Booniehat_flora","rhs_ssh68","rhs_Booniehat_m81","rhs_Booniehat_marpatd","rhs_Booniehat_marpatwd","rhs_Booniehat_ocp","H_Cap_blk","H_Cap_blk_Raven","H_Cap_blu","H_Cap_brn_SPECOPS","H_Cap_grn","H_Cap_headphones","H_Cap_khaki_specops_UK","H_Cap_oli","H_Cap_press","H_Cap_red","H_Cap_tan","H_Cap_tan_specops_US","H_Watchcap_blk","H_Watchcap_camo"};
    headgearTypes1[] = {"rhsusf_mich_bare_norotos_arc_alt_headset","rhsusf_mich_bare_norotos_arc_alt_semi","rhsusf_mich_bare_norotos_arc_alt_semi_headset","rhsusf_mich_bare_norotos_arc_alt_tan","rhsusf_mich_bare_norotos_arc_alt_tan_headset","rhsusf_mich_bare_norotos_arc_headset","rhsusf_mich_bare_norotos_arc_semi","rhsusf_mich_bare_norotos_arc_semi_headset","rhsusf_mich_bare_norotos_arc_tan","rhsusf_mich_bare_norotos_headset","rhsusf_mich_bare_norotos_semi","rhsusf_mich_bare_norotos_semi_headset","rhsusf_mich_bare_norotos_tan","rhsusf_mich_bare_norotos_tan_headset","rhs_6b27m_ml","rhs_6b27m_ml_bala","rhs_6b27m_ml_ess","rhs_6b27m_ML_ess_bala","rhs_6b26_green","rhs_6b26_bala_green","rhs_6b26_ess_green","rhs_6b26_ess_bala_green","rhs_6b26","rhs_6b26_bala","rhs_6b26_ess","rhs_6b28_flora","rhs_6b28_flora_bala","rhs_6b28_flora_ess","rhs_6b28_flora_ess_bala","rhs_Booniehat_digi","rhs_Booniehat_flora","rhs_ssh68","rhs_Booniehat_m81","rhs_Booniehat_marpatd","rhs_Booniehat_marpatwd","rhs_Booniehat_ocp","H_Beret_02","H_Beret_blk","H_Beret_blk_POLICE","H_Beret_brn_SF","H_Beret_grn","H_Beret_grn_SF","H_Beret_ocamo","H_Beret_red","H_Shemag_khk","H_Shemag_olive","H_Shemag_olive_hs","H_Shemag_tan"};
    headgearTypes2[] = {"rhsusf_mich_bare_norotos_arc_alt_headset","rhsusf_mich_bare_norotos_arc_alt_semi","rhsusf_mich_bare_norotos_arc_alt_semi_headset","rhsusf_mich_bare_norotos_arc_alt_tan","rhsusf_mich_bare_norotos_arc_alt_tan_headset","rhsusf_mich_bare_norotos_arc_headset","rhsusf_mich_bare_norotos_arc_semi","rhsusf_mich_bare_norotos_arc_semi_headset","rhsusf_mich_bare_norotos_arc_tan","rhsusf_mich_bare_norotos_headset","rhsusf_mich_bare_norotos_semi","rhsusf_mich_bare_norotos_semi_headset","rhsusf_mich_bare_norotos_tan","rhsusf_mich_bare_norotos_tan_headset","rhs_6b27m_ml","rhs_6b27m_ml_bala","rhs_6b27m_ml_ess","rhs_6b27m_ML_ess_bala","rhs_6b26_green","rhs_6b26_bala_green","rhs_6b26_ess_green","rhs_6b26_ess_bala_green","rhs_6b26","rhs_6b26_bala","rhs_6b26_ess","rhs_6b28_flora","rhs_6b28_flora_bala","rhs_6b28_flora_ess","rhs_6b28_flora_ess_bala","rhs_Booniehat_digi","rhs_Booniehat_flora","rhs_ssh68","rhs_Booniehat_m81","rhs_Booniehat_marpatd","rhs_Booniehat_marpatwd","rhs_Booniehat_ocp","H_Beret_Colonel","H_HelmetB","H_HelmetB_black","H_HelmetB_camo","H_HelmetB_desert","H_HelmetB_grass","H_HelmetB_paint","H_HelmetB_plain_blk","H_HelmetB_sand","H_HelmetB_snakeskin","H_HelmetLeaderO_ocamo","H_HelmetLeaderO_oucamo","H_HelmetO_ocamo","H_HelmetO_oucamo","H_HelmetSpecB","H_HelmetSpecB_blk","H_HelmetSpecB_paint1","H_HelmetSpecB_paint2","H_HelmetSpecO_blk","H_HelmetSpecO_ocamo","H_CrewHelmetHeli_B","H_CrewHelmetHeli_I","H_CrewHelmetHeli_O","H_PilotHelmetHeli_B","H_PilotHelmetHeli_I","H_PilotHelmetHeli_O"};
    headgearTypes3[] = {"rhsusf_mich_bare_norotos_arc_alt_headset","rhsusf_mich_bare_norotos_arc_alt_semi","rhsusf_mich_bare_norotos_arc_alt_semi_headset","rhsusf_mich_bare_norotos_arc_alt_tan","rhsusf_mich_bare_norotos_arc_alt_tan_headset","rhsusf_mich_bare_norotos_arc_headset","rhsusf_mich_bare_norotos_arc_semi","rhsusf_mich_bare_norotos_arc_semi_headset","rhsusf_mich_bare_norotos_arc_tan","rhsusf_mich_bare_norotos_headset","rhsusf_mich_bare_norotos_semi","rhsusf_mich_bare_norotos_semi_headset","rhsusf_mich_bare_norotos_tan","rhsusf_mich_bare_norotos_tan_headset","rhs_6b27m_ml","rhs_6b27m_ml_bala","rhs_6b27m_ml_ess","rhs_6b27m_ML_ess_bala","rhs_6b26_green","rhs_6b26_bala_green","rhs_6b26_ess_green","rhs_6b26_ess_bala_green","rhs_6b26","rhs_6b26_bala","rhs_6b26_ess","rhs_6b28_flora","rhs_6b28_flora_bala","rhs_6b28_flora_ess","rhs_6b28_flora_ess_bala","rhs_Booniehat_digi","rhs_Booniehat_flora","rhs_ssh68","rhs_Booniehat_m81","rhs_Booniehat_marpatd","rhs_Booniehat_marpatwd","rhs_Booniehat_ocp","H_Beret_Colonel","H_HelmetB_camo","H_HelmetLeaderO_ocamo","H_HelmetLeaderO_oucamo","H_HelmetO_ocamo","H_HelmetO_oucamo","H_HelmetSpecO_blk","H_HelmetSpecO_ocamo","H_PilotHelmetHeli_B","H_PilotHelmetHeli_I","H_PilotHelmetHeli_O"};
    
    
    //AI Food/Loot item types.
    // Note: foodLoot will not be read if generateDynamicFood is enabled.
    // Note: miscLoot will not be read if generateDynamicLoot is enabled.
    //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    foodLoot[] = {"Exile_Item_GloriousKnakworst","Exile_Item_SausageGravy","Exile_Item_ChristmasTinner","Exile_Item_BBQSandwich","Exile_Item_Surstromming","Exile_Item_Catfood","Exile_Item_PlasticBottleFreshWater","Exile_Item_Beer","Exile_Item_Energydrink"};
    miscLoot[] = {"Exile_Item_Rope","Exile_Item_DuctTape","Exile_Item_ExtensionCord","Exile_Item_FuelCanisterEmpty","Exile_Item_JunkMetal","Exile_Item_LightBulb","Exile_Item_MetalBoard","Exile_Item_MetalPole","Exile_Item_CamoTentKit"};
    
    
    //AI toolbelt item types. Toolbelt items are added to AI inventory upon death. Format: [item classname, item probability]
    //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    toolsList0[] = {
        {"Exile_Item_XM8",0.90},{"ItemCompass",0.30},{"ItemMap",0.30},{"ItemGPS",0.00},{"ItemRadio",0.00}
    };
    toolsList1[] = {
        {"Exile_Item_XM8",0.90},{"ItemCompass",0.50},{"ItemMap",0.50},{"ItemGPS",0.10},{"ItemRadio",0.10}
    };
    toolsList2[] = {
        {"Exile_Item_XM8",0.90},{"ItemCompass",0.70},{"ItemMap",0.70},{"ItemGPS",0.20},{"ItemRadio",0.20}
    };
    toolsList3[] = {
        {"Exile_Item_XM8",0.90},{"ItemCompass",0.90},{"ItemMap",0.90},{"ItemGPS",0.30},{"ItemRadio",0.30}
    };
    
    
    //AI-useable toolbelt item types. These items are added to AI inventory at unit creation and may be used by AI. Format: {item classname, item probability}
    //------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
    gadgetsList0[] = {
        {"binocular",0.30},{"NVGoggles",0.00}
    };
    gadgetsList1[] = {
        {"binocular",0.50},{"NVGoggles",0.10}
    };
    gadgetsList2[] = {
        {"binocular",0.70},{"NVGoggles",0.20}
    };
    gadgetsList3[] = {
        {"binocular",0.90},{"NVGoggles",0.30}
    };
};

 

 

am i missing something ? is there another file i have to configure or add a line somewhere?

Thank you for your help

Edited by sepumou

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have you got the default settings for the ai loadouts if so put that back on and try your server again as im looking though your config i cant see anything thats a miss, the only thing i would say to do is just change back to default ai loadouts

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Dynamic loot is on that means it's grabbing from the EXILE loot table automatically set to 0 to disable it and it will grab your loot list at the bottom. Its bein told.

    /*
        AI skin, weapon, loot, and equipment settings

        Note: Some of the below tables may not be used by A3XAI if a dynamic classname setting is enabled. Check each section below for details.

 

Edited by STONEY-DSP

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11 hours ago, hogansheroes said:

have you got the default settings for the ai loadouts if so put that back on and try your server again as im looking though your config i cant see anything thats a miss, the only thing i would say to do is just change back to default ai loadouts

Hello Hogansheroes,

so no way to make this work ? :(

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Hello.

Try these.

Spoiler

generateDynamicWeapons = 0;
generateDynamicUniforms = 0;
generateDynamicVests = 0;
generateDynamicHeadgear = 0;

 

 

Edited by exilerist
1 person likes this

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4 hours ago, exilerist said:

Hello.

Try these.

  Reveal hidden contents


generateDynamicWeapons = 0;
generateDynamicUniforms = 0;
generateDynamicVests = 0;
generateDynamicHeadgear = 0;

 

 

Hello, thanks for the tip,

It looks like it's working, might have to test further thought, i get a shit ton of errors in the logs (didnt copy all of it, first part looks fine):

 

Spoiler

 

23:01:42 =======================
23:01:42
23:01:42 Global namespace not passed during: false
23:01:42 Global namespace not passed during: false
23:01:42 Error in expression <false>
23:01:42   Error position: <false>
23:01:42   Error Local variable in global space
23:01:42 Global namespace not passed during: false
23:01:42 Global namespace not passed during: false
23:01:42 Error in expression <false>
23:01:42   Error position: <false>
23:01:42   Error Local variable in global space
23:01:42 Global namespace not passed during: false
23:01:42 Global namespace not passed during: false
23:01:42 Error in expression <false>
23:01:42   Error position: <false>
23:01:42   Error Local variable in global space
23:01:42 Global namespace not passed during: false
23:01:42 Global namespace not passed during: false
23:01:42 Error in expression <false>
23:01:42   Error position: <false>
23:01:42   Error Local variable in global space
23:01:42 ============================================================================================= List of mods ===============================================================================================
23:01:42 modsReadOnly = true
23:01:42 safeModsActivated = false
23:01:42 customMods = true
23:01:42 hash = '689E8711ED055246E204F209B7136E5183C73819'
23:01:42 hashShort = 'dfc97c0c'
23:01:42                                               name |               modDir |    default |               origin |                                     hash | hashShort | fullPath
23:01:42 ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
23:01:42                                    Taviana 0.3.8.1 |           @TavianaA3 |      false |             GAME DIR | cd20461bfc677d185ed75a0bb1a0609dca84a6fb |  d1b666e3 | X:\arma3\@TavianaA3
23:01:42                              @allinarmaterrainpack | @allinarmaterrainpack |      false |             GAME DIR | cd0260a102a178eafbca57a7ff9546e7896431dc |  ddd5d5b2 | X:\arma3\@allinarmaterrainpack
23:01:42                                             @A3XAI |               @A3XAI |      false |             GAME DIR | 53fc6e2863acea107b12dd764725485741858ae9 |   c75cc08 | X:\arma3\@A3XAI
23:01:42                                 @Unlocked_Uniforms |   @Unlocked_Uniforms |      false |             GAME DIR | 1f6139508bfd25f2ae41f1add3399f7b7885a428 |  1916f9ab | X:\arma3\@Unlocked_Uniforms
23:01:42                          RHS: United States Forces |              @RHSUSF |      false |             GAME DIR | 51582155640b1f9b6d3f0451cb47493be1be91e1 |  6d9e0a2e | X:\arma3\@RHSUSF
23:01:42        RHS: Armed Forces of the Russian Federation |             @RHSAFRF |      false |             GAME DIR | 6e7688c7476e1fbe5fe80a6f331a0b419997256b |  61e1e67d | X:\arma3\@RHSAFRF
23:01:42                         NATO SF & SPETSNAZ Weapons |    @NATO_Rus_Weapons |      false |             GAME DIR | 612898e5890d88e6fec99a77a692bb9141a07730 |  43148a9a | X:\arma3\@NATO_Rus_Weapons
23:01:42                        NATO SF & SPETSNAZ Vehicles |    @NATO_Rus_Vehicle |      false |             GAME DIR | f2f97c1ac0a1510039fade434dade3acedc87410 |  824ac568 | X:\arma3\@NATO_Rus_Vehicle
23:01:42                             JSRS3: DragonFyre EDEN |      @DragonFyreEden |      false |             GAME DIR | e8d2fcacbc870b15e0c04f1c76e0e7103b5fa8c5 |  eb432816 | X:\arma3\@DragonFyreEden
23:01:42                       Community Base Addons v2.3.1 |              @CBA_A3 |      false |             GAME DIR | 0c5e0af4275f37a39b3799fa31c3f6c222b9e7ea |  bb14f7f0 | X:\arma3\@CBA_A3
23:01:42                                      @Enigma_Exile |        @Enigma_Exile |      false |             GAME DIR | e0cf477746c16ac43b0babbd29e1fb403609df6b |  241f0d2e | X:\arma3\@Enigma_Exile
23:01:42                                       @ExileServer |         @ExileServer |      false |             GAME DIR | 4098319d71ff681a0316387a46792ebc72ce9360 |  875e4388 | X:\arma3\@ExileServer
23:01:42                                          Exile Mod |               @Exile |      false |             GAME DIR | 4b8e660eb459fb898541926d8de5b828f0a5b74e |  600f0700 | X:\arma3\@Exile
23:01:42                                  Arma 3 DLC Bundle |            dlcbundle |       true |            NOT FOUND |                                          |           |
23:01:42                                    Arma 3 Marksmen |                 mark |       true |             GAME DIR | ee2a34f8c08de27c3a3fae38611c439713520a93 |  b59d9aca | X:\arma3\mark
23:01:42                                 Arma 3 Helicopters |                 heli |       true |             GAME DIR | 2d6274ea02a85a5be45a58076928acdfa2829f0f |  475a9cb9 | X:\arma3\heli
23:01:42                                       Arma 3 Karts |                 kart |       true |             GAME DIR | 5551a1af2cb81f522af90065a6d663089851c32b |  618aafea | X:\arma3\kart
23:01:42                                        Arma 3 Zeus |              curator |       true |             GAME DIR | c33f513e3eca4e82f790da3986a4264f57719bc5 |  ba819c35 | X:\arma3\curator
23:01:42                                             Arma 3 |                   A3 |       true |            NOT FOUND |                                          |           |
23:01:42 ==========================================================================================================================================================================================================
23:01:42 InitSound ...
23:01:42 InitSound - complete
23:01:42 PhysX3 SDK Init started ...
23:01:42 PhysX3 SDK Init ended.
23:01:44 Warning Message: Script \A3XAI\init\client\fn_preStart.sqf not found
23:01:45 Attempt to override final function - rscminimap_script
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23:01:46 Attempt to override final function - rscunitinfo_script
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23:01:46 Attempt to override final function - slidertime_script
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23:01:46 [XEH]: GNT_C185 does not support Extended Eventhandlers! Addon: @Exile
23:01:46 [XEH]: GNT_C185F does not support Extended Eventhandlers! Addon: @Exile
23:01:46 [XEH]: rhs_weapon_crate does not support Extended Eventhandlers! Addon: @RHSAFRF
23:01:46 [XEH]: rhs_launcher_crate does not support Extended Eventhandlers! Addon: @RHSAFRF
23:01:46 [XEH]: rhs_spec_weapons_crate does not support Extended Eventhandlers! Addon: @RHSAFRF
23:01:46 [XEH]: rhs_gear_crate does not support Extended Eventhandlers! Addon: @RHSAFRF
23:01:46 [XEH]: rhs_mags_crate does not support Extended Eventhandlers! Addon: @RHSAFRF
23:01:46 [XEH]: rhs_weapons_crate_ak does not support Extended Eventhandlers! Addon: @RHSAFRF
23:01:46 [XEH]: rhs_weapons_crate_ak_ammo_545x39 does not support Extended Eventhandlers! Addon: @RHSAFRF
23:01:46 [XEH]: Exile_Cutscene_Abstract does not support Extended Eventhandlers! Addon: @Exile
23:01:46 [XEH]: Exile_Guard_Abstract does not support Extended Eventhandlers! Addon: @Exile
23:01:46 [XEH]: Exile_Trader_Abstract does not support Extended Eventhandlers! Addon: @Exile
23:01:46 [XEH]: mas_F_35C does not support Extended Eventhandlers! Addon: @NATO_Rus_Vehicle
23:01:46 [XEH]: mas_F_35C_S does not support Extended Eventhandlers! Addon: @NATO_Rus_Vehicle
23:01:46 [XEH]: mas_F_35C_cas does not support Extended Eventhandlers! Addon: @NATO_Rus_Vehicle
23:01:46 [XEH]: rhsusf_weapons_crate does not support Extended Eventhandlers! Addon: @RHSUSF
23:01:46 [XEH]: rhsusf_ammo_crate does not support Extended Eventhandlers! Addon: @RHSUSF
23:01:46 [XEH]: rhs_su25_testbed does not support Extended Eventhandlers! Addon: @RHSAFRF
23:01:46 [XEH]: rhs_mi24v_testbed does not support Extended Eventhandlers! Addon: @RHSAFRF
23:01:46 [XEH]: CruiseMissile2 does not support Extended Eventhandlers! Addon: @RHSUSF
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.scope'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.model'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.simulation'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.accuracy'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.camouflage'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.audible'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.displayName'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.textSingular'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.speechSingular'.
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.textPlural'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.speechPlural'.
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.maxDetectRange'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.detectSkill'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.mineAlertIconRange'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.weaponSlots'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.spotableNightLightsOff'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.spotableDarkNightLightsOff'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.spotableNightLightsOn'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.visibleNightLightsOff'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.visibleNightLightsOn'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.nameSound'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.side'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.destrType'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.picture'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.portrait'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.icon'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.cost'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.fuelCapacity'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.fuelConsumptionRate'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.armor'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.crewCrashProtection'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.damageResistance'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.extCameraPosition'.
23:01:46 Warning Message: []: '/' not an array
23:01:46 Cannot evaluate '' - no file
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.extCameraPosition'.
23:01:46 Warning Message: []: '/' not an array
23:01:46 Cannot evaluate '' - no file
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.extCameraPosition'.
23:01:46 Warning Message: []: '/' not an array
23:01:46 Cannot evaluate '' - no file
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.groupCameraPosition'.
23:01:46 Warning Message: []: '/' not an array
23:01:46 Cannot evaluate '' - no file
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.groupCameraPosition'.
23:01:46 Warning Message: []: '/' not an array
23:01:46 Cannot evaluate '' - no file
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.groupCameraPosition'.
23:01:46 Warning Message: []: '/' not an array
23:01:46 Cannot evaluate '' - no file
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.maxSpeed'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.limitedSpeedCoef'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.secondaryExplosion'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.sensitivity'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.sensitivityEar'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.brakeDistance'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.precision'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.formationX'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.formationZ'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.formationTime'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.steerAheadSimul'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.steerAheadPlan'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.driverCanEject'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.cargoCanEject'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.ViewPilot'.
23:01:46 Warning Message: No entry '.initAngleY'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry '.minAngleY'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry '.maxAngleY'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry '.initAngleX'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry '.minAngleX'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry '.maxAngleX'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry '.initFov'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry '.minFov'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry '.maxFov'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.HeadLimits'.
23:01:46 Warning Message: No entry '.initAngleY'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry '.minAngleY'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry '.maxAngleY'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry '.initAngleX'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry '.minAngleX'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry '.maxAngleX'.
23:01:46 Warning Message: '/' is not a value
23:01:46 Warning Message: No entry '.minAngleZ'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry '.maxAngleZ'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry '.rotZRadius'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.PilotSpec'.
23:01:47 Warning Message: No entry '.showHeadPhones'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.predictTurnSimul'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.predictTurnPlan'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.minFireTime'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.enableWatch'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.enableRadio'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.transportFuel'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.transportRepair'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.transportAmmo'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.transportMaxWeapons'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.transportMaxMagazines'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.transportMaxBackpacks'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.lockDetectionSystem'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.incomingMissileDetectionSystem'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.allowTabLock'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.showAllTargets'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.TransportWeapons'.
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.TransportMagazines'.
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.alwaysTarget'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.irTarget'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.irScanToEyeFactor'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.irScanRangeMin'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.irScanRangeMax'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.irScanGround'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.nightVision'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.laserScanner'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.laserTarget'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.nvTarget'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.artilleryTarget'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.artilleryScanner'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.commanderCanSee'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.driverCanSee'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.gunnerCanSee'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.radarType'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.attendant'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.engineer'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.uavHacker'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.preferRoads'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.unitInfoType'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.hideUnitInfo'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundEngine'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundEnviron'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundDammage'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundGetIn'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundGetOut'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundServo'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundEngineOnInt'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundEngineOffInt'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundEngineOnExt'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundEngineOffExt'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundLocked'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundIncommingMissile'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundGearUp'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundGearDown'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundFlapsUp'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundFlapsDown'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundCrashes'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundLandCrashes'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundWaterCrashes'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundWoodCrash'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundBushCrash'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundBuildingCrash'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.soundArmorCrash'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.SoundEnvironExt'.
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.SoundGear'.
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.SoundEquipment'.
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.weapons'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.magazines'.
23:01:47 Warning Message: Size: '/' not an array
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.threat'.
23:01:47 Warning Message: []: '/' not an array
23:01:47 Cannot evaluate '' - no file
23:01:47 Warning Message: []: '/' not an array
23:01:47 Cannot evaluate '' - no file
23:01:47 Warning Message: []: '/' not an array
23:01:47 Cannot evaluate '' - no file
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.type'.
23:01:47 Warning Message: '/' is not a value
23:01:47 Warning Message: No entry 'bin\config.bin/CfgVehicles/Boat.HeadAimDown'.
23:01:47 Warning Message: '/' is not a value
23:01:49 Global namespace not passed during: false
23:01:49 Global namespace not passed during: false
23:01:49 Error in expression <false>
23:01:49   Error position: <false>
23:01:49   Error Local variable in global space
23:01:49 Global namespace not passed during: false
23:01:49 Global namespace not passed during: false
23:01:49 Error in expression <false>
23:01:49   Error position: <false>
23:01:49   Error Local variable in global space
23:01:49 Global namespace not passed during: false
23:01:49 Global namespace not passed during: false
23:01:49 Error in expression <false>
23:01:49   Error position: <false>
23:01:49   Error Local variable in global space
23:01:49 Global namespace not passed during: false
23:01:49 Global namespace not passed during: false
23:01:49 Error in expression <false>
23:01:49   Error position: <false>
23:01:49   Error Local variable in global space
23:01:50 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
23:01:50 Version: 2
23:01:50 GlobalFlags: 0
23:01:50 DLCFlags: 7
23:01:50 DLCHashes:
23:01:50 1636478954
23:01:50 -1247962422
23:01:50 1197120697
23:01:50 Mods(13):
23:01:50 Hash: -776575261
23:01:50 PublishedId: 0
23:01:50 Name: Taviana 0.3.8.1
23:01:50 Hash: -573188686
23:01:50 PublishedId: 0
23:01:50 Name: @allinarmaterrainpack
23:01:50 Hash: 209046536
23:01:50 PublishedId: 0
23:01:50 Name: @A3XAI
23:01:50 Hash: 420936107
23:01:50 PublishedId: 0
23:01:50 Name: @Unlocked_Uniforms
23:01:50 Hash: 1839073838
23:01:50 PublishedId: 0
23:01:50 Name: RHS: United States Forces
23:01:50 Hash: 1642194557
23:01:50 PublishedId: 0
23:01:50 Name: RHS: Armed Forces of the Russian Federation
23:01:50 Hash: 1125419674
23:01:50 PublishedId: 500929500
23:01:50 Name: NATO SF & SPETSNAZ Weapons
23:01:50 Hash: -2109029016
23:01:50 PublishedId: 0
23:01:50 Name: NATO SF & SPETSNAZ Vehicles
23:01:50 Hash: -347920362
23:01:50 PublishedId: 0
23:01:50 Name: JSRS3: DragonFyre EDEN
23:01:50 Hash: -1156253712
23:01:50 PublishedId: 450814997
23:01:50 Name: Community Base Addons v2.3.1
23:01:50 Hash: 606014766
23:01:50 PublishedId: 0
23:01:50 Name: @Enigma_Exile
23:01:50 Hash: -2023865464
23:01:50 PublishedId: 0
23:01:50 Name: @ExileServer
23:01:50 Hash: 1611597568
23:01:50 PublishedId: 0
23:01:50 Name: Exile Mod
23:01:50 Difficulty: 0
23:01:50 AILevel: 0
23:01:50 FlightModel: 0
23:01:50 ThirdPersonCamera: 0
23:01:50 WeaponCrosshair: 0
23:01:50 Signatures:
23:01:50 ausisland00404
23:01:50 RyanD
23:01:50 cba_2.3.1.160220-0b33c3c4
23:01:50 Teriyaki
23:01:50 CPC
23:01:50 HVP
23:01:50 rhsusaf.0.4.0.1
23:01:50 cup_terrains_maps-1.0.1
23:01:50 exile
23:01:50 cup_units-1.2.2
23:01:50 hal_UU
23:01:50 cup_vehicles-1.2.0
23:01:50 SMA3_IanSky
23:01:50 cup_weapons-1.5.0
23:01:50 ibr_panthera336
23:01:50 mocap
23:01:50 r3f
23:01:50 asdg_jointrails
23:01:50 Blastcore
23:01:50 AiA_TP_2015_01_01
23:01:50 badbensonEM
23:01:50 dragonfyreeden1
23:01:50 Toadie
23:01:50 rhsafrf.0.4.0.1
23:01:50 cup_terrains_core-1.0.1
23:01:50 arma3taviana.0.3.8.1
23:01:50 mas
23:01:50 a3
23:01:50 ace_3.4.2.0-1ee4c12a
23:01:50 encodedStream length: 789
23:01:50 encodedStream: ꯊaʚ????ZG
?f??Taviana 0.3.8.1????@allinarmaterrainpack?u @A3XAI??@Unlocked_Uniforms.
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@Enigma_Exile?C^? @ExileServer`    Exile Modausisland00404RyanDcba_2.3.1.160220-0b33c3c4TeriyakiCPCHVPrhsusaf.0.4.0.1cup_terrains_maps-1.0.1exilecup_units-1.2.2hal_UUcup_vehicles-1.2.0 SMA3_IanSkycup_weapons-1.5.0ibr_panthera336mocapr3fasdg_jointrails    BlastcoreAiA_TP_2015_01_01 badbensonEMdragonfyreeden1Toadierhsafrf.0.4.0.1cup_terrains_core-1.0.1arma3taviana.0.3.8.1masa3ace_3.4.2.0-1ee4c12a
23:01:50 parts size:7)
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23:01:50 part(127): RHS: United States Forces}??a+RHS: Armed Forces of the Russian Federation??Cܓ?NATO SF & SPETSNAZ Weaponsh?J?NATO
23:01:50 part(127):  SF & SPETSNAZ Vehicles(C?JSRS3: DragonFyre EDEN?????Community Base Addons v2.3.1.
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@Enigma_Exile?C^? @Exi
23:01:50 part(127): leServer`    Exile Modausisland00404RyanDcba_2.3.1.160220-0b33c3c4TeriyakiCPCHVPrhsusaf.0.4.0.1cup_terrains_map
23:01:50 part(127): s-1.0.1exilecup_units-1.2.2hal_UUcup_vehicles-1.2.0 SMA3_IanSkycup_weapons-1.5.0ibr_panthera336mocapr3fasdg_jointrail
23:01:50 part(127): s    BlastcoreAiA_TP_2015_01_01 badbensonEMdragonfyreeden1Toadierhsafrf.0.4.0.1cup_terrains_core-1.0.1arma3taviana.0.3.8.1
23:01:50 part(27): masa3ace_3.4.2.0-1ee4c12a
23:01:51 Starting mission:
23:01:51  Mission file: Exile (__cur_mp)
23:01:51  Mission world: Taviana
23:01:51  Mission directory: mpmissions\__cur_mp.Taviana\
23:01:56 Strange convex component07 in ca\buildings\misc\lampa_sidl_2.p3d:geometry
23:02:00 Error: selection end missing in memory LOD of model ca\buildings2\misc_powerstation\misc_powerstation.p3d
23:02:07 Attempt to override final function - bis_functions_list
23:02:07 Attempt to override final function - bis_functions_listpreinit
23:02:07 Attempt to override final function - bis_functions_listpostinit
23:02:07 Attempt to override final function - bis_functions_listrecompile
23:02:07 "arma3/BIS_fnc_log: [BIS_fnc_preload] ----- Initializing scripts in Exile -----"
23:02:07 "arma3/BIS_fnc_log: [recompile] recompile BIS_fnc_missionTasksLocal"
23:02:07 Attempt to override final function - bis_fnc_missiontaskslocal
23:02:07 "arma3/BIS_fnc_log: [recompile] recompile BIS_fnc_missionConversationsLocal"
23:02:07 Attempt to override final function - bis_fnc_missionconversationslocal
23:02:07 "arma3/BIS_fnc_log: [recompile] recompile BIS_fnc_missionFlow"
23:02:07 Attempt to override final function - bis_fnc_missionflow
23:02:07 "arma3/BIS_fnc_log: [recompile] recompile RHS_fnc_findAngle"
23:02:07 Attempt to override final function - rhs_fnc_findangle
23:02:07 "arma3/BIS_fnc_log: [recompile] recompile RHS_fnc_calcBalistic"
23:02:07 Attempt to override final function - rhs_fnc_calcbalistic
23:02:07 "Enigma Exile: fn_init 0"
23:02:07 "Enigma Exile: Compiles Started - 0"
23:02:07 "arma3/BIS_fnc_log: [preInit] EnigmaTeam_fnc_init (4.99725 ms)"
23:02:07 "arma3/BIS_fnc_log: [preInit] BIS_fnc_diagKey (0 ms)"
23:02:07 "arma3/BIS_fnc_log: [preInit] BIS_fnc_feedbackMain (0.999451 ms)"
23:02:07 "arma3/BIS_fnc_log: [preInit] BIS_fnc_missionHandlers (0 ms)"
23:02:08 "arma3/BIS_fnc_log: [preInit] CBA_fnc_preInit (654.999 ms)"
23:02:08 "arma3/BIS_fnc_log: [preInit] BIS_fnc_getServerVariable (0 ms)"
23:02:08 "arma3/BIS_fnc_log: [preInit] RHS_fnc_init (0 ms)"
23:02:08 "arma3/BIS_fnc_log: [preInit] BIS_fnc_initPixelUI (0 ms)"
23:02:08 "arma3/BIS_fnc_log: [preInit] ExileClient_fnc_preInit (471.001 ms)"
23:02:08 "ExileServer - Server is loading..."
23:02:08 Client: Nonnetwork object 3fabd000.
23:02:08 "ExileServer - Installed extDB2 version: 70"
23:02:09 "ExileServer - Connected to database!"
23:02:09 "ExileServer - Database protocol initialized!"
23:02:09 "arma3/BIS_fnc_log: [preInit] ExileServer_fnc_preInit (315.002 ms)"
23:02:09 "DMS :: Initializing Static Mission Variables"
23:02:09 "DMS :: Initializing Dynamic Mission Variables"
23:02:09 "arma3/BIS_fnc_log: [preInit] DMS_fnc_DMS_preInit (16.9983 ms)"
23:02:09 "[A3XAI] Initializing A3XAI version 0.2.1 using base path A3XAI."
23:02:09 "[A3XAI] Compiling A3XAI functions."
23:02:09 "[A3XAI] A3XAI functions compiled."
23:02:09 "[A3XAI] Loaded all A3XAI settings in 0.0149994 seconds."
23:02:09 "[A3XAI] A3XAI settings: Debug Level: 0. WorldName: taviana. VerifyClassnames: true. VerifySettings: true."
23:02:09 "[A3XAI] AI spawn settings: Static: true. Dynamic: true. Random: true. Air: true. Land: true. UAV: false. UGV: false."
23:02:09 "[A3XAI] A3XAI loading completed in 0.019001 seconds."
23:02:09 "arma3/BIS_fnc_log: [preInit] A3XAI_fnc_A3XAI_init (268.002 ms)"
23:02:09 Connected to Steam servers
23:02:09 "arma3/BIS_fnc_log: [script] initServer.sqf"
23:02:09 "Enigma Exile: postinit 0"
23:02:09 "arma3/BIS_fnc_log: [postInit] EnigmaTeam_fnc_postinit (0 ms)"
23:02:09 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing!
23:02:09  Mission id: 76bf309acff0dd0d8f7193d33814192b6a2d44f6
23:02:09 "arma3/BIS_fnc_log: [postInit] taviana_scripts_fnc_init (85.9985 ms)"
23:02:09 "arma3/BIS_fnc_log: [postInit] BIS_fnc_missionFlow (0.999451 ms)"
23:02:09 "arma3/BIS_fnc_log: [postInit] BIS_fnc_initParams (0 ms)"
23:02:09 "arma3/BIS_fnc_log: [postInit] BIS_fnc_initRespawn (0 ms)"
23:02:09 "arma3/BIS_fnc_log: [postInit] BIS_fnc_sharedObjectives (0 ms)"
23:02:09 "arma3/BIS_fnc_log: [postInit] BIS_fnc_3dMarkers (0 ms)"
23:02:09 "arma3/BIS_fnc_log: [BIS_fnc_addStackedEventHandler] Stack as been updated with ID (CBA_PFH) for Event (onEachFrame) executing Function (cba_common_fnc_onFrame), Replaced: (false)"
23:02:09 "arma3/BIS_fnc_log: [BIS_fnc_addStackedEventHandler] Stack as been updated with ID (cba_network_opc) for Event (onPlayerConnected) executing Function ({
if (_name=="__SERVER__") exitWith {};
_obj=objNull;
{
if (_name == name _x) then
{
_obj=_x;
};
} forEach playableUnits;
if (!isNull _obj) then {[_name, _uid, _obj] call cba_network_fnc_opc;};
}), Replaced: (false)"
23:02:09 "arma3/BIS_fnc_log: [postInit] CBA_fnc_postInit (15.9988 ms)"
23:02:09 "arma3/BIS_fnc_log: [postInit] BIS_fnc_reviveInit (0 ms)"
23:02:09 "arma3/BIS_fnc_log: [postInit] ExileClient_fnc_postInit (0.999451 ms)"
23:02:09 "ExileServer - Job with handle 10000 added."
23:02:09 "ExileServer - Job with handle 10001 added."
23:02:09 "ExileServer - Job with handle 10002 added."
23:02:09 "ExileServer - Job with handle 10003 added."
23:02:09 "ExileServer - Job with handle 10004 added."
23:02:09 Weather was forced to change
23:02:09 "ExileServer - Job with handle 10005 added."
23:02:09 "ExileServer - Initializing game world..."
23:02:09 "ExileServer - Loading territories from database..."
23:02:09 "ExileServer - Done loading territories!"
23:02:09 "ExileServer - Loading constructions from database..."
23:02:09 "ExileServer - Done loading constructions!"
23:02:09 "ExileServer - Loading vehicles from database..."
23:02:09 bipod_hide - unknown animation source hasBipod
23:02:09 bipod_unhide - unknown animation source hasBipod
23:02:09 "Enigma Exile: server_init 0.242"
23:02:09 "Enigma Exile: publicEH 0.242"
23:02:09 "ENIGMA: Init PublicEH"
23:02:10 Warning: Convex component representing Slide not found
23:02:10 rhs_tigr_skeleton: Invalid parent bone 'damagehide' for 'daylights'
23:02:10 rhs_tigr_skeleton: Invalid parent bone 'damagehide' for 'spare_handler'
23:02:10 rhs_tigr_skeleton: Invalid parent bone 'damagehide' for 'glass1'
23:02:10 rhs_tigr_skeleton: Invalid parent bone 'damagehide' for 'glass2'
23:02:10 rhs_tigr_skeleton: Invalid parent bone 'damagehide' for 'glass5'
23:02:10 rhs_tigr_skeleton: Invalid parent bone 'damagehide' for 'glass6'
23:02:10 rhs_tigr_skeleton: Invalid parent bone 'damagehide' for 'glass7'
23:02:10 rhs_tigr_skeleton: Invalid parent bone 'damagehide' for 'glass8'
23:02:11 Strange convex component322 in a3\structures_f\research\dome_big_f.p3d:geometryFire
23:02:11 Strange convex component327 in a3\structures_f\research\dome_big_f.p3d:geometryFire
23:02:11 "ExileServer - Done loading vehicles!"
23:02:11 "ExileServer - Loading containers from database..."
23:02:11 "ExileServer - Done loading containers!"
23:02:11 "ExileServer - Creating spawn zone vehicles..."
23:02:11 Cannot create non-ai vehicle 14_pier_14_nav_boathouse,
23:02:11 Cannot create non-ai vehicle 14_pier_14_nav_boathouse_pierl,
23:02:11 Cannot create non-ai vehicle 14_pier_14_nav_boathouse_piert,
23:02:11 No owner
23:02:11 No owner
23:02:11 No owner
23:02:11 No owner
23:02:11 No owner
23:02:11 No owner
23:02:11 No owner
23:02:11 No owner
23:02:12 "[A3XAI] Removing invalid classname: rhs_weap_rshg2"rhs_weap_rpg7"rhs_weap_rpg26."
23:02:12 "[A3XAI] Removing invalid optics classname from A3XAI_weaponOpticsList array: Elcan_Exile."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6sh92_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_vydra_3m."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b13_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b23_digi_6sh92_vog_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b13_Flora_6sh92."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b13_Flora_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b23."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b23_6sh92_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b23_6sh92_radio."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b23_6sh92_vog_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b23_engineer."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b23_sniper."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b23_ML_6sh92."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b23_ML_6sh92_headset_mapcase."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b23_ML_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b23_ML_crewofficer."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b23_ML_engineer."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhs_6b23_ML_sniper."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhsusf_iotv_ocp."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhsusf_iotv_ocp_Medic."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhsusf_iotv_ocp_Repair."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhsusf_iotv_ocp_Rifleman."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhsusf_iotv_ocp_SAW."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhsusf_iotv_ocp_Squadleader."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhsusf_iotv_ocp_Teamleader."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: rhsusf_iotv_ocp_Grenadier."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: V_Press_F."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: V_BandollierB_blk."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: V_BandollierB_khk."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: V_BandollierB_rgr."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: V_Chestrig_khk."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes0 array: V_Chestrig_rgr."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6sh92_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_vydra_3m."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b13_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b23_digi_6sh92_vog_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b13_Flora_6sh92."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b13_Flora_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b23."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b23_6sh92_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b23_6sh92_radio."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b23_6sh92_vog_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b23_engineer."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b23_sniper."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b23_ML_6sh92."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b23_ML_6sh92_headset_mapcase."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b23_ML_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b23_ML_crewofficer."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b23_ML_engineer."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhs_6b23_ML_sniper."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhsusf_iotv_ocp."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhsusf_iotv_ocp_Medic."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhsusf_iotv_ocp_Repair."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhsusf_iotv_ocp_Rifleman."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhsusf_iotv_ocp_SAW."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhsusf_iotv_ocp_Squadleader."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhsusf_iotv_ocp_Teamleader."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: rhsusf_iotv_ocp_Grenadier."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: V_Chestrig_blk."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: V_Chestrig_oli."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: V_HarnessO_brn."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: V_HarnessOGL_brn."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: V_HarnessOSpec_brn."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: V_PlateCarrier1_blk."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: V_PlateCarrier2_rgr."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: V_PlateCarrierH_CTRG."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes1 array: V_PlateCarrierIA2_dgtl."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6sh92_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_vydra_3m."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b13_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b23_digi_6sh92_vog_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b13_Flora_6sh92."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b13_Flora_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b23."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b23_6sh92_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b23_6sh92_radio."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b23_6sh92_vog_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b23_engineer."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b23_sniper."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b23_ML_6sh92."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b23_ML_6sh92_headset_mapcase."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b23_ML_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b23_ML_crewofficer."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b23_ML_engineer."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhs_6b23_ML_sniper."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhsusf_iotv_ocp."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhsusf_iotv_ocp_Medic."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhsusf_iotv_ocp_Repair."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhsusf_iotv_ocp_Rifleman."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhsusf_iotv_ocp_SAW."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhsusf_iotv_ocp_Squadleader."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhsusf_iotv_ocp_Teamleader."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: rhsusf_iotv_ocp_Grenadier."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: V_TacVest_blk."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: V_TacVest_brn."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: V_TacVest_khk."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: V_TacVestCamo_khk."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: V_I_G_resistanceLeader_F."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: V_PlateCarrier3_rgr."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: V_PlateCarrierGL_mtp."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: V_PlateCarrierH_CTRG."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: V_PlateCarrierIA2_dgtl."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: V_PlateCarrierIAGL_oli."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: V_PlateCarrierSpec_blk."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes2 array: V_PlateCarrierSpec_rgr."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6sh92_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_vydra_3m."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b13_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b23_digi_6sh92_vog_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b13_Flora_6sh92."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b13_Flora_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b23."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b23_6sh92_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b23_6sh92_radio."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b23_6sh92_vog_headset."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b23_engineer."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b23_sniper."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b23_ML_6sh92."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b23_ML_6sh92_headset_mapcase."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b23_ML_6sh92_vog."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b23_ML_crewofficer."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b23_ML_engineer."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhs_6b23_ML_sniper."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhsusf_iotv_ocp."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhsusf_iotv_ocp_Medic."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhsusf_iotv_ocp_Repair."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhsusf_iotv_ocp_Rifleman."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhsusf_iotv_ocp_SAW."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhsusf_iotv_ocp_Squadleader."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhsusf_iotv_ocp_Teamleader."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: rhsusf_iotv_ocp_Grenadier."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: V_TacVest_blk_POLICE."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: V_PlateCarrierGL_mtp."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: V_PlateCarrierIAGL_dgtl."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: V_PlateCarrierSpec_blk."
23:02:12 "[A3XAI] Removing invalid vest classname from A3XAI_vestTypes3 array: V_PlateCarrierSpec_rgr."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhsusf_mich_bare_norotos_arc_alt_headset."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhsusf_mich_bare_norotos_arc_alt_semi_headset."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhsusf_mich_bare_norotos_arc_alt_tan_headset."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhsusf_mich_bare_norotos_arc_semi."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhsusf_mich_bare_norotos_arc_tan."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhsusf_mich_bare_norotos_semi."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhsusf_mich_bare_norotos_tan."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhs_6b27m_ml."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhs_6b27m_ml_ess."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhs_6b26_green."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhs_6b26_ess_green."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhs_6b26."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhs_6b26_ess."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhs_6b28_flora_bala."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhs_6b28_flora_ess_bala."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhs_Booniehat_flora."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhs_Booniehat_m81."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: rhs_Booniehat_marpatwd."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: H_Cap_blk."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: H_Cap_blu."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: H_Cap_grn."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: H_Cap_khaki_specops_UK."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: H_Cap_press."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: H_Cap_tan."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes0 array: H_Watchcap_blk."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhsusf_mich_bare_norotos_arc_alt_headset."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhsusf_mich_bare_norotos_arc_alt_semi_headset."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhsusf_mich_bare_norotos_arc_alt_tan_headset."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhsusf_mich_bare_norotos_arc_semi."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhsusf_mich_bare_norotos_arc_tan."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhsusf_mich_bare_norotos_semi."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhsusf_mich_bare_norotos_tan."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhs_6b27m_ml."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhs_6b27m_ml_ess."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhs_6b26_green."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhs_6b26_ess_green."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhs_6b26."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhs_6b26_ess."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhs_6b28_flora_bala."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhs_6b28_flora_ess_bala."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhs_Booniehat_flora."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhs_Booniehat_m81."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: rhs_Booniehat_marpatwd."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: H_Beret_02."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: H_Beret_blk_POLICE."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: H_Beret_grn."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: H_Beret_ocamo."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: H_Shemag_khk."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes1 array: H_Shemag_olive_hs."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhsusf_mich_bare_norotos_arc_alt_headset."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhsusf_mich_bare_norotos_arc_alt_semi_headset."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhsusf_mich_bare_norotos_arc_alt_tan_headset."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhsusf_mich_bare_norotos_arc_semi."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhsusf_mich_bare_norotos_arc_tan."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhsusf_mich_bare_norotos_semi."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhsusf_mich_bare_norotos_tan."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhs_6b27m_ml."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhs_6b27m_ml_ess."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhs_6b26_green."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhs_6b26_ess_green."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhs_6b26."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhs_6b26_ess."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhs_6b28_flora_bala."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhs_6b28_flora_ess_bala."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhs_Booniehat_flora."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhs_Booniehat_m81."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: rhs_Booniehat_marpatwd."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: H_Beret_Colonel."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: H_HelmetB_black."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: H_HelmetB_desert."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: H_HelmetB_paint."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: H_HelmetB_sand."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: H_HelmetLeaderO_ocamo."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: H_HelmetO_ocamo."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: H_HelmetSpecB."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: H_HelmetSpecB_paint1."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: H_HelmetSpecO_blk."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: H_CrewHelmetHeli_B."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: H_CrewHelmetHeli_O."
23:02:12 "[CfgWeapons] Removing invalid headgear classname from A3XAI_headgearTypes2 array: H_PilotHelmetHeli_I."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhsusf_mich_bare_norotos_arc_alt_headset."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhsusf_mich_bare_norotos_arc_alt_semi_headset."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhsusf_mich_bare_norotos_arc_alt_tan_headset."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhsusf_mich_bare_norotos_arc_semi."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhsusf_mich_bare_norotos_arc_tan."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhsusf_mich_bare_norotos_semi."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhsusf_mich_bare_norotos_tan."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhs_6b27m_ml."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhs_6b27m_ml_ess."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhs_6b26_green."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhs_6b26_ess_green."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhs_6b26."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhs_6b26_ess."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhs_6b28_flora_bala."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhs_6b28_flora_ess_bala."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhs_Booniehat_flora."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhs_Booniehat_m81."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: rhs_Booniehat_marpatwd."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: H_Beret_Colonel."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: H_HelmetLeaderO_ocamo."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: H_HelmetO_ocamo."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: H_HelmetSpecO_blk."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: H_PilotHelmetHeli_B."
23:02:12 "[A3XAI] Removing invalid headgear classname from A3XAI_headgearTypes3 array: H_PilotHelmetHeli_O."
23:02:12 "[A3XAI] Verified 569 unique classnames in 1.11 seconds."
23:02:13 "ExileServer - Spawning Dynamic Vehicles. GridSize: 10000 Vehs/Grid : 40"
23:02:14 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
23:02:14 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
23:02:14 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
23:02:14 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
23:02:18 "Initializing Enigma Revive!"
23:02:18 "Sarge's AI System: A3XAI has been detected. Sarge AI is not compatibale with A3XAI. Sarge AI is now exiting!"
23:02:21 MovesType CfgGesturesMale load time 74 ms
23:02:21   bin\config.bin/CfgMovesMaleSdr/States/RHS_Metis_Gunner.connectTo: Bad move KIA_SPG_Gunner
23:02:25 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aim_obstructed.rtm not found or empty
23:02:25 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aim_fromobstructed.rtm not found or empty
23:02:25 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aim_toobstructed.rtm not found or empty
23:02:25 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aimpistol_obstructed.rtm not found or empty
23:02:25 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aimpistol_fromobstructed.rtm not found or empty
23:02:25 Animation a3\cargoposes_f_heli\anim\passenger_inside_5aimpistol_toobstructed.rtm not found or empty
23:02:26 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
23:02:26 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
23:02:26 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
23:02:26 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
23:02:26 Error: Bone hips doesn't exist in skeleton OFP2_ManSkeleton
23:02:26 Error: Bone headcutscene doesn't exist in skeleton OFP2_ManSkeleton
23:02:26 Error: Bone slot_backwpnl doesn't exist in skeleton OFP2_ManSkeleton
23:02:26 Error: Bone slot_backwpnr doesn't exist in skeleton OFP2_ManSkeleton
23:02:26 Error: Bone slot_backpack doesn't exist in skeleton OFP2_ManSkeleton
23:02:26 Error: Bone slot_buttpack doesn't exist in skeleton OFP2_ManSkeleton
23:02:26 Error: Bone slot_patrolwpn doesn't exist in skeleton OFP2_ManSkeleton
23:02:34 MovesType CfgMovesMaleSdr load time 12951 ms
23:02:35 "arma3/BIS_fnc_log: [BIS_fnc_preload] ----- Scripts initialized at 27868 ms -----"
23:02:41 Land_Ind_Mlyn_02: light_1 - unknown animation source Light_1_source
23:02:41 Land_Ind_Mlyn_02: light_2 - unknown animation source Light_2_source
23:03:24 "ExileServer - Dynamic vehicles spawned. Count : 360"
23:03:24 "ExileServer - Game world initialized! Let the fun begin!"
23:03:24 "ExileServer - Job with handle 10006 added."
23:03:24 "ExileServer - Server is up and running! Version: 0.9.41"
23:03:24 "arma3/BIS_fnc_log: [postInit] ExileServer_fnc_postInit (74548 ms)"
23:03:24 "DMS DETECTED A3XAI. Enabling "DMS_ai_offload_Only_DMS_AI"!"
23:03:24 "ExileServer - Main thread started"
23:03:24 "DMS_DEBUG :: DMS post-init complete. productVersion: ["Arma 3","Arma3",156,134627,"Stable",true,"Windows"] | infiSTAR version: not installed |::|::| (DMS_Version: "February 19 2016" | time: 60.013 | diag_tickTime: 121.544 | 37.037 FPS)"
23:03:24 "arma3/BIS_fnc_log: [postInit] DMS_fnc_DMS_postInit (91.0034 ms)"
23:03:24 "DMS :: Initializing FSM mission script"
23:04:19 bipod_hide - unknown animation source hasBipod
23:04:19 bipod_unhide - unknown animation source hasBipod
23:04:32 bipod_hide - unknown animation source hasBipod
23:04:32 bipod_unhide - unknown animation source hasBipod
23:04:32 bipod_hide - unknown animation source hasBipod
23:04:32 bipod_unhide - unknown animation source hasBipod
23:07:22 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
23:07:22 Warn: Shape '???' contains water texture however it does not carry a special class name. Consider craeting one to speed up the detection!
23:07:26 "[A3XAI Monitor] [Uptime:00:06:03][FPS:46][Groups:10/10][Respawn:0][HC:false]"
23:07:26 "[A3XAI Monitor] [Static:0][Dynamic:0][Random:0][Air:2][Land:8][UAV:0][UGV:0]"
23:08:24 "DMS_SpawnAIGroup :: Spawned 6 AI at [9178.69,11164.2,0]."
23:08:24 class HitPoints::HitFuel not found in O_HMG_01_high_F
23:10:26 Error: EntityAI SubSkeleton index was not initialized properly (repeated 0x in the last 60sec)
23:10:26 name: Land_Dum_mesto3, shape: ca\buildings\dum_mesto3.p3d, index: -1, matrices: 13
23:12:26 "[A3XAI Monitor] [Uptime:00:11:04][FPS:48][Groups:10/10][Respawn:0][HC:false]"
23:12:26 "[A3XAI Monitor] [Static:0][Dynamic:0][Random:14][Air:2][Land:8][UAV:0][UGV:0]"
23:13:04 Error: PhysX 32: ConvexHullBuilder::CreateTrianglesFromPolygons: convex hull has a polygon with less than 3 vertices!, file ..\..\PhysXCooking\src\convex\ConvexHullBuilder.cpp, line 1116
23:13:04 Error: PhysX 32: Gu::ConvexMesh::loadConvexHull: convex hull init failed! Try to use the PxConvexFlag::eINFLATE_CONVEX flag. (see PxToolkit::createConvexMeshSafe), file ..\..\PhysXCooking\src\convex\ConvexMeshBuilder.cpp, line 253
23:13:04 ERROR when cooking mesh for PX scene!
Model: ca\buildings\stodola_old_open.p3d
Component: component12
23:15:03 Error: EntityAI SubSkeleton index was not initialized properly (repeated 289x in the last 60sec)
23:15:03 name: Land_Dum_mesto3, shape: ca\buildings\dum_mesto3.p3d, index: -1, matrices: 13
23:17:26 "[A3XAI Monitor] [Uptime:00:16:04][FPS:48][Groups:10/10][Respawn:0][HC:false]"
23:17:26 "[A3XAI Monitor] [Static:0][Dynamic:0][Random:15][Air:2][Land:8][UAV:0][UGV:0]"
23:22:26 "[A3XAI Monitor] [Uptime:00:21:04][FPS:47][Groups:10/10][Respawn:0][HC:false]"
23:22:26 "[A3XAI Monitor] [Static:0][Dynamic:0][Random:15][Air:2][Land:8][UAV:0][UGV:0]"
23:23:24 "DMS_SpawnAIGroup :: Spawned 4 AI at [13678.6,18222.7,0]."
23:27:04 Error: EntityAI SubSkeleton index was not initialized properly (repeated 1159x in the last 60sec)
23:27:04 name: Land_Dum_mesto3, shape: ca\buildings\dum_mesto3.p3d, index: -1, matrices: 13
23:27:21 O Alpha 4-2:4: moving in direct condition failed, dist 3.31664
23:27:26 "[A3XAI Monitor] [Uptime:00:26:04][FPS:48][Groups:10/10][Respawn:0][HC:false]"
23:27:26 "[A3XAI Monitor] [Static:0][Dynamic:0][Random:15][Air:2][Land:8][UAV:0][UGV:0]"
23:27:55 "ExileServer - Job with handle 10007 added."
23:29:49 Error: EntityAI SubSkeleton index was not initialized properly (repeated 289x in the last 60sec)
23:29:49 name: Land_Dum_mesto3, shape: ca\buildings\dum_mesto3.p3d, index: -1, matrices: 13
23:32:26 "[A3XAI Monitor] [Uptime:00:31:04][FPS:48][Groups:10/10][Respawn:0][HC:false]"
23:32:26 "[A3XAI Monitor] [Static:0][Dynamic:0][Random:8][Air:2][Land:8][UAV:0][UGV:0]"
23:35:24 "DMS_SpawnAIGroup :: Spawned 6 AI at [9390.27,16462.3,0]."
23:37:27 "[A3XAI Monitor] [Uptime:00:36:04][FPS:47][Groups:10/10][Respawn:0][HC:false]"
23:37:27 "[A3XAI Monitor] [Static:0][Dynamic:0][Random:11][Air:2][Land:8][UAV:0][UGV:0]"
23:40:20 Error: EntityAI SubSkeleton index was not initialized properly (repeated 289x in the last 60sec)
23:40:20 name: Land_Dum_mesto3, shape: ca\buildings\dum_mesto3.p3d, index: -1, matrices: 13
23:40:55 "ExileServer - Job with handle 10008 added."
23:42:27 "[A3XAI Monitor] [Uptime:00:41:04][FPS:48][Groups:10/10][Respawn:0][HC:false]"
23:42:27 "[A3XAI Monitor] [Static:0][Dynamic:0][Random:13][Air:2][Land:8][UAV:0][UGV:0]"
23:46:24 "DMS_SpawnAIGroup :: Spawned 8 AI at [13546.7,18825.5,0]."
23:47:27 "[A3XAI Monitor] [Uptime:00:46:04][FPS:47][Groups:10/10][Respawn:0][HC:false]"
23:47:27 "[A3XAI Monitor] [Static:0][Dynamic:0][Random:13][Air:2][Land:8][UAV:0][UGV:0]"
23:52:27 "[A3XAI Monitor] [Uptime:00:51:04][FPS:47][Groups:10/10][Respawn:0][HC:false]"
23:52:27 "[A3XAI Monitor] [Static:0][Dynamic:0][Random:11][Air:2][Land:8][UAV:0][UGV:0]"

 

 

Edited by sepumou

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Hello.

 

For A3XAI's related errors take a look here.

Spoiler

 

JSRS3: DragonFyre EDEN -clients addon. You don't need to run this on your server. You just need key file for this mod in key folder.

Other errors, well, I never used all these addons, can't help, sorry.

Edited by exilerist

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Hello,

Thank you so much for the reply exilerist, i managed to get rid of a ton of errors thanks to you.

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Posted (edited)

On 2/27/2016 at 0:05 AM, sepumou said:

Hello Everybody,

I am having an issue with Ai loadouts on A3XAI, the Ai doesn't use any of the uniforms,vests,guns,headgear that i added for them on the cfg file.

Look for the lines that say generateDynamicWeapons, generateDynamicOptics, generateDynamicUniforms, etc. For any of the categories that you made custom load outs for, change the 1 to a 0. For example, I made the AI wear specific uniforms:

	//1: Generate AI uniform types from Exile trader tables (Default)
	//0: Uniforms defined by uniformTypes0, uniformTypes1, uniformTypes2, uniformTypes3
	//dynamicUniformBlacklist: List of uniform classnames to ignore from Exile trader tables.
	generateDynamicUniforms = 0;
	dynamicUniformBlacklist[] = {};

 

Edited by BetterDeadThanZed
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On 2016-03-02 at 1:29 PM, BetterDeadThanZed said:

 For any of the categories that you made custom load outs for, change the 0 to a 1.

i think you meant from 1 to 0 ^^

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